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  • Calling base class constructor

    - by The Void
    In the program below, is the line Derived(double y): Base(), y_(y) correct/allowed? That is, does it follow ANSI rules? #include <iostream> class Base { public: Base(): x_(0) { std::cout << "Base default constructor called" << std::endl; } Base(int x): x_(x) { std::cout << "Base constructor called with x = " << x << std::endl; } void display() const { std::cout << x_ << std::endl; } protected: int x_; }; class Derived: public Base { public: Derived(): Base(1), y_(1.2) { std::cout << "Derived default constructor called" << std::endl; } Derived(double y): Base(), y_(y) { std::cout << "Derived constructor called with y = " << y << std::endl; } void display() const { std::cout << Base::x_ << ", " << y_ << std::endl; } private: double y_; }; int main() { Base b1; b1.display(); Derived d1; d1.display(); std::cout << std::endl; Base b2(-9); b2.display(); Derived d2(-8.7); d2.display(); return 0; }

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  • JAXB Unable To Handle Attribute with Colon (:) in name?

    - by Intellectual Tortoise
    I am attempting to use JAXB to unmarshall an XML files whose schema is defined by a DTD (ugh!). The external provider of the DTD has specified one of the element attributes as xml:lang: <!ATTLIST langSet id ID #IMPLIED xml:lang CDATA #REQUIRED > This comes into the xjc-generated class (standard generation; no *.xjb magic) as: @XmlAttribute(name = "xml:lang", required = true) @XmlJavaTypeAdapter(NormalizedStringAdapter.class) protected String xmlLang; However, when unmarshalling valid XML files with JAXB, the xmlLang attribute is always null. When I edited the XML file, replacing xml:lang with lang and changed the @XmlAttribute to match, unmarshalling was successful (i.e. attributes were non-null). I did find this http://old.nabble.com/unmarshalling-ignores-element-attribute-%27xml%27-td22558466.html. But, the resolution there was to convert to XML Schema, etc. My strong preference is to go straight from an un-altered DTD (since it is externally provided and defined by an ISO standard). Is this a JAXB bug? Am I missing something about "namespaces" in attribute names? FWIW, java -version = "build 1.6.0_20-b02" and xjc -version = "xjc version "JAXB 2.1.10 in JDK 6""

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  • Implementing a Version check between an Abstract class and it's implementation

    - by Michael Stum
    I have this abstract class and concrete implementation (they are in different assemblies): public abstract class MyAbstractClass { private static readonly int MyAbstractClassVersion = 1; public abstract int ImplementedVersion { get; } protected MyAbstractClass() { CheckVersion(); } private void CheckVersion() { var message = string.Format( "MyAbstractClass implements Version {0}, concrete is Version {1}", RepositoryVersion, ImplementedVersion); if (!MyAbstractClassVersion.Equals(ImplementedVersion)) throw new InvalidOperationException(message); } } public class ConcreteClass : MyAbstractClass { public ConcreteClass() : base() { // ConcreteClass is guaranteed to have // a constructor that calls the base constructor // I just simplified the example } public override int ImplementedVersion { get { return 2; } } } As you see, I call CheckVersion() from the abstract constructor, to get rid of the "virtual member call in base constructor" message, but I am not sure if that's really the way to do it. Sure, it works, but that doesn't mean it will always work, will it? Also, I wonder if I can get the name of the Concrete Type from the CheckVersion() function? I know that adding new abstract members will force an error anyway (System.TypeLoadException) and I'm not sure if I want this type of strict Versioning, but I'm just curious how it would be done properly given only the abstract class and an implementation (I know I could do it by using interfaces and/or a Factory pattern).

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  • Unit test approach for generic classes/methods

    - by Greg
    Hi, What's the recommended way to cover off unit testing of generic classes/methods? For example (referring to my example code below). Would it be a case of have 2 or 3 times the tests to cover testing the methods with a few different types of TKey, TNode classes? Or is just one class enough? public class TopologyBase<TKey, TNode, TRelationship> where TNode : NodeBase<TKey>, new() where TRelationship : RelationshipBase<TKey>, new() { // Properties public Dictionary<TKey, NodeBase<TKey>> Nodes { get; private set; } public List<RelationshipBase<TKey>> Relationships { get; private set; } // Constructors protected TopologyBase() { Nodes = new Dictionary<TKey, NodeBase<TKey>>(); Relationships = new List<RelationshipBase<TKey>>(); } // Methods public TNode CreateNode(TKey key) { var node = new TNode {Key = key}; Nodes.Add(node.Key, node); return node; } public void CreateRelationship(NodeBase<TKey> parent, NodeBase<TKey> child) { . . .

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  • How to focus a control in an MDIParent when all child windows have closed?

    - by Tim Gradwell
    I have a control in my parent mdi form which I wish to be given the focus if all mdi children have closed. I've tried hooking into the child form's FormClosed event and setting the focus from there but when I test it, my control is not left with focus when I close the mdi child. Can anyone tell me what I'm missing? In the sample below, "first focus" gets hit and does its job correctly (if I comment out the first focus line, my tree does not get focus on startup, so it must be doing its job, right?) Unfortunately, even though "second focus" gets hit, my tree does not end up with the focus when I close the child window. Sample using System; using System.Windows.Forms; namespace mdiFocus { class ParentForm : Form { public ParentForm() { IsMdiContainer = true; tree = new TreeView(); tree.Nodes.Add("SomeNode"); tree.Dock = DockStyle.Left; Controls.Add(tree); } protected override void OnShown(EventArgs e) { Form child = new Form(); child.MdiParent = this; child.Show(); child.FormClosed += new FormClosedEventHandler(child_FormClosed); tree.Focus(); // first focus works ok } void child_FormClosed(object sender, FormClosedEventArgs e) { tree.Focus(); // second focus doesn't seem to work, even though it is hit :( } TreeView tree; } static class Program { [STAThread] static void Main() { Application.Run(new ParentForm()); } } }

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  • Should I put actors in the Domain-Model/Class-Diagram?

    - by devoured elysium
    When designing both the domain-model and class-diagrams I am having some trouble understanding what to put in them. I'll give an example of what I mean: I am doing a vacations scheduler program, that has an Administrator and End-Users. The Administrator does a couple of things like registering End-Users in the program, changing their previleges, etc. The End-User can choose his vacations days, etc. I initially defined an Administrator and End-User as concepts in the domain-model, and later as classes in the class-diagram. In the class-diagram, both classes ended up having a couple of methods like Administrator.RegisterNewUser(); Administrator.UnregisterUser(int id); etc. Only after some time I realised that actually both Administrator and End-User are actors, and maybe I got this design totally wrong. Instead of filling Administrator and End-User classes with methods to do what my Use-Cases request, I could define other classes from the domain to do them, and have controllers handle the Use-Cases(actually, I decided to do one for each Use-Case). I could have a UserDatabase.RegisterNewUser() and UserDatabase.UnregisterUser(int id);, for example, instead of having those methods on the Administrator class. The idea would be to try to think of the whole vacation-scheduler as a "closed-program" that has a set of features and doesn't bother with things such as authentication, that should be internal/protected, being that the only public things I'd let the outside world see would be its controllers. Is this the right approach? Or am I getting this totally wrong? Is it generally bad idea to put Actors in the domain-model/class-diagrams? What are good rules of thumb for this? My lecturer is following Applying UML and Patterns, which I find awful, so I'd like to know where I could look up more info on this described actor-models situation. I'm still a bit confused about all of this, as this new approach is radically different from anything I've done before.

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  • How: Start an Activity inside a Thread and use finish() to get back.

    - by Kirk Becker
    Hello, I am programming a game on android. I'm using a Thread while calling a Surface View class to update and draw my game. Inside the update I wanted to start an activity based on if the game has just started and this would launch my MENUS. My Thread for the most part.. while (myThreadRun) { Canvas c = null; try { gameTime = System.currentTimeMillis(); c = myThreadSurfaceHolder.lockCanvas(null); synchronized (myThreadSurfaceHolder) { // Update Game. myThreadSurfaceView.onUpdate(); // Draw Game. myThreadSurfaceView.onDraw(c); You can see there where I am updating the game... here is onUpdate(); protected void onUpdate() { // Test if menu needs to be displayed. while (thread.getMenu()) { // Test if menu activity has been started. if (thread.getMenuRunning() == false) { Intent menuIntent = new Intent(this.getContext(), MyMenu.class); ((Activity) cxt).startActivityForResult(menuIntent, 1); thread.setMenuRunning(true); } } I am using a while loop because if I didn't use it the thread just keeps going. Basically I just don't know how to implement my menus using a thread as a game loop. Everywhere I look it seems like that's best practice. In my menu activity I just display the menu layout and a few buttons and when the person wants to start the game it uses finish() to go back to my thread where they play the game. I am very new to this so any insight will be helpful, Thanks

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  • Prevent Activity from saving state when user selects back button

    - by martinjd
    I have an Activity with a list that is bound to a ListAdapter reading data into a ArrayList from a database. All is well when the data is first loaded. While the Activity is open and the list is being displayed it is possible and likely that the data in the database will be updated by a service but the list does not reflect the changes because the ArrayList does not know about the changes. If the Activity is no longer in the foreground as would be the case if the user goes to the home screen and then is brought back to the foreground I would like for the Activity to not display what it did prior but rather reload the data using the ListAdapter the view is bound to. I think something needs to call finish() but I am not sure what. This is what I have in the Activity. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setUpViews(); app = (MyApplication) getApplication(); adapter = new MyListAdapter(this, app.getMyEvents()); setListAdapter(adapter); } @Override protected void onResume() { super.onResume(); adapter.forceReload(); }

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  • The type or namespace name 'WebControls' could not be found (are you missing a using directive or an assembly reference?)

    - by user1467175
    I encountered this error: The type or namespace name 'WebControls' could not be found (are you missing a using directive or an assembly reference?) Source Error: Line 28: Login Login1 = (WebControls.Login)LoginView1.FindControl("Login1"); // here the error code Line 29: TextBox UserName = (TextBox)Login1.FindControl("UserName"); Line 30: TextBox FailureText = (TextBox)Login1.FindControl("FailureText"); I did some research and the solution was to add this into the source code: System.Web.UI.WebControls.Login but I have no idea where this code can be add into. At first I tried putting it as a namespace, but it was wrong. Anyone can tell me where should I place this code at?? EDIT protected void Login1_LoginError(object sender, System.EventArgs e) { //Login Login1 = (WebControls.Login).LoginView1.FindControl("Login1"); Login Login1 = (System.Web.UI.WebControls.Login)LoginView1.FindControl("Login1"); TextBox UserName = (TextBox)Login1.FindControl("UserName"); TextBox FailureText = (TextBox)Login1.FindControl("FailureText"); //There was a problem logging in the user //See if this user exists in the database MembershipUser userInfo = Membership.GetUser(UserName.Text); if (userInfo == null) { //The user entered an invalid username... FailureText.Text = "There is no user in the database with the username " + UserName.Text; } else { //See if the user is locked out or not approved if (!userInfo.IsApproved) { FailureText.Text = "When you created your account you were sent an email with steps to verify your account. You must follow these steps before you can log into the site."; } else if (userInfo.IsLockedOut) { FailureText.Text = "Your account has been locked out because of a maximum number of incorrect login attempts. You will NOT be able to login until you contact a site administrator and have your account unlocked."; } else { //The password was incorrect (don't show anything, the Login control already describes the problem) FailureText.Text = string.Empty; } } }

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  • onKeypress Enter Key event on textfield not working in Chrome

    - by rlcrews
    I have a question along the same vein as the one asked here regarding how the enter key is handled in chrome. The effect I am trying to accomplish is to allow the enter key to call a click event of one a button while focus in within the current field. To accomplish this I am using the following code: javascript: <script type="text/javascript"> //attempting to capture keypress for chrome here but this is not working $("#txtContainer").keypress(function (e) { if (e.keyCode == '13') { e.preventDefault(); doClick(buttonname, e); return false; } }); function doClick(buttonName, e) { var key; if (window.event) key = window.event.keyCode; //IE else key = e.which; //firefox if (key == 13) { var btn = document.getElementById(buttonName); if (btn != null) { btn.click(); event.keyCode = 0 } } } </script> within the aspx <form id="form1" runat="server"> <div> <asp:LinkButton ID="newBtn" runat="server" OnClick="btnLogin_Click" Text="ASP Link" /> <asp:TextBox ID="txtContainer" runat="server" Width="100" /> <asp:Label ID="time_lbl" runat="server" /> </div> </form> and within the code behind aspx.cs protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { txtContainer.Attributes.Add("onKeyPress", "doClick('" + newBtn.ClientID + "',event)"); } } public void btnLogin_Click(object sender, EventArgs e) { time_lbl.Text = txtContainer.Text; } The above code works fine in FF and IE however chrome continues to submit the entire form vs. capturing the keypress on the enterkey. Thank you for any suggestions.

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  • Can't get Dialog hosting a WebView to layout properly

    - by user246114
    Hi, I'm trying to host a webview on a dialog, without a titlebar, but I'm getting odd layout results. Example test: @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); WindowManager wm = (WindowManager)getContext().getSystemService(Context.WINDOW_SERVICE); Display display = wm.getDefaultDisplay(); LinearLayout ll = new LinearLayout(getContext()); ll.setOrientation(LinearLayout.VERTICAL); ll.setLayoutParams(new LayoutParams( LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); ll.setMinimumWidth(display.getWidth() - 10); ll.setMinimumHeight(display.getHeight() - 10); WebView wv = new WebView(getContext()); wv.setLayoutParams(new LayoutParams( LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); wv.getSettings().setJavaScriptEnabled(true); ll.addView(mWebView); setContentView(ll, new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); } the dialog is inflated at startup, but the webview is not visible. If I rotate the device, it becomes visible, and fills the whole parent layout as requested. What is the right way to do this? I simply want a dialog which occupies most of the device screen, and has a WebView on it which fills the entire space. Thanks

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  • Need help: input int from console and pass it into method in different class and do math

    - by christophe
    i'm a beginner, Need help, Please!!! I want to read optional number "a" from console and then store it in variable to use as passing to a different class (different .java file). and pint the sum separetely by optional inputting. How do i code the 2 classes? thanks /* * DemoApp.java */ public class DemoApp { public static void main(String[] args) { Scanner input = new Scanner(System.in); int a; System.out.println("Input one of the following 3 numbers: 100, 200, 300"); System.out.print("Enter: "); a = input.nextInt(); TestApplication testapp = new TestApplication(); testapp.test(a); } } /* * TestApplication.java * */ public class TestApplication { private int a; public void test(int a) { this.a = a; // TODO: where to get the "a"? (entered by users from console) System.out.println("The number_a was passed in: "+a); } protected void printNum() throws Exception { int num; switch (a) { case 100: num = num + 10; break; case 200: num = num + 20; break; case 300: num = num + 30; break; default: // TODO: unexpected number input. throw(); break; } System.out.println("I got a sum number"+num); } }

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  • Cannot serialize this List<T> extension

    - by Jaxidian
    I'm trying to push a subset of a collection of data through WCF to be consumed by WCF - think paged data. As such, I want this collection to have one page's worth of data as well as a total number of results. I figured this should be trivial by creating a custom object that extends List. However, everything I do results in my TotalNumber property coming across as 0. All of the data gets serialized/deserialized just fine but that single integer won't come across at all. Here's my first attempt that failed: [Serializable] public class PartialList<T> : List<T> { public PartialList() { } public PartialList(IEnumerable<T> collection) : base(collection) { } [DataMember] public int UnpartialTotalCount { get; set; } And here's my second attempt that failed in the exact same way: [Serializable] public class PartialList<T> : List<T>, ISerializable { public PartialList() { } public PartialList(IEnumerable<T> collection) : base(collection) { } [DataMember] public int UnpartialTotalCount { get; set; } protected PartialList(SerializationInfo info, StreamingContext context) { UnpartialTotalCount = info.GetInt32("UnpartialTotalCount"); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("UnpartialTotalCount", UnpartialTotalCount); } } What's the deal here??

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  • Accessing Application Scoped Bean Causes NullPointerException

    - by user2946861
    What is an Application Scoped Bean? I understand it to be a bean which will exist for the life of the application, but that doesn't appear to be the correct interpretation. I have an application which creates an application scoped bean on startup (eager=true) and then a session bean that tries to access the application scoped bean's objects (which are also application scoped). But when I try to access the application scoped bean from the session scoped bean, I get a null pointer exception. Here's excerpts from my code: Application Scoped Bean: @ManagedBean(eager=true) @ApplicationScoped public class Bean1 implements Serializable{ private static final long serialVersionUID = 12345L; protected ArrayList<App> apps; // construct apps so they are available for the session scoped bean // do time consuming stuff... // getters + setters Session Scoped Bean: @ManagedBean @SessionScoped public class Bean2 implements Serializable{ private static final long serialVersionUID = 123L; @Inject private Bean1 bean1; private ArrayList<App> apps = bean1.getApps(); // null pointer exception What appears to be happening is, Bean1 is created, does it's stuff, then is destroyed before Bean2 can access it. I was hoping using application scoped would keep Bean1 around until the container was shutdown, or the application was killed, but this doesn't appear to be the case.

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  • 2d Game Making > Where can someone get Free Tilesets?

    - by Iscariot
    I have been scouring the internet for free tilesets that are open to you. I have found http://lostgarden.com/ It does not seem very useful. There are a few things here and there, but overall not much to really make a game off of. http://www.flyingyogi.com/fun/spritelib.html Spritelib is a little better it has some useful information, but is still the graphics are more in the 8bit variety. http://reinerstileset.4players.de/ This is heavily stylized and its hard to have this match with any other free tile-sets available. All other sites I have found have just been rips from games and those are protected by a copyright and remain unusable. Right now I need simple objects to build the inside of buildings, but I have seem to have come up short in that area. I have plenty of things for outside of buildings, but nothing for in. I am hoping someone else has had this problem and has found a solution. If not, I hope the information I have provided can help someone else in their conquest.

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  • Change timer intervall in windows service

    - by AyKarsi
    I have timer job inside a windows service, for which the intervall should be incremented when errors occur. My problem is that I can't get the timer.Change Method to actually change the intervall. The "DoSomething" is always called after the inital interval.. This is probably something simple .. Code follows: protected override void OnStart(string[] args) { //job = new CronJob(); timerDelegate = new TimerCallback(DoSomething); seconds = secondsDefault; stateTimer = new Timer(timerDelegate, null, 0, seconds * 1000); } public void DoSomething(object stateObject) { AutoResetEvent autoEvent = (AutoResetEvent)stateObject; if(!Busker.BitCoinData.Helpers.BitCoinHelper.BitCoinsServiceIsUp()) { secondsDefault += secondsIncrementError; if (seconds >= secondesMaximum) seconds = secondesMaximum; Loggy.AddError("BitcoinService not available. Incrementing timer to " + secondsDefault + " s",null); stateTimer.Change(seconds * 100, seconds * 100); return; } else if (seconds > secondsDefault) { // reset the timer interval if the bitcoin service is back up... seconds = secondsDefault; Loggy.Add ("BitcoinService timer increment has been reset to " + secondsDefault + " s"); } // do the the actual processing here }

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  • Android onFling not responding

    - by Kevin Moore
    I am new to android first of all so think of any newbie mistakes first I am trying to add a fling function in my code. public class MainGamePanel extends SurfaceView implements SurfaceHolder.Callback, OnGestureListener { private MainThread thread; private Droid droid; private Droid droid2; private static final String TAG = gameView.class.getSimpleName(); private GestureDetector gestureScanner; public MainGamePanel(Context context){ super(context); getHolder().addCallback(this); droid = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 270, 300); droid2 = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 50, 300); thread = new MainThread(getHolder(), this); setFocusable(true); gestureScanner = new GestureDetector(this); } public boolean onTouchEvent(MotionEvent event){ return gestureScanner.onTouchEvent(event); } @Override protected void onDraw(Canvas canvas){ canvas.drawColor(Color.BLACK); droid.draw(canvas); droid2.draw(canvas); } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { droid.setX(50); droid.setY(50); Log.d(TAG, "Coords: x=" + e1.getX() + ",y=" + e2.getY()); return true; } @Override public boolean onDown(MotionEvent e) { droid2.setX((int)e.getX()); droid2.setY((int)e.getY()); Log.d(TAG, "Coords: x=" + e.getX() + ",y=" + e.getY()); return false; } I got the gestureListener to work with: onDown, onLongPress, and onShowPress. But i can't get any response with onFling, onSingleTapUp, and onScroll. What mistake am I making? does it have to do with views? I don't know what code would be useful to see.... so any suggestions would be much appreciated. Thank You!

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  • Make a router like zend

    - by Vahan
    I have a url http://*.com/branch/module/view/id/1/cat/2/etc/3. It becomes. array ( 'module'=>'branch', 'controller'=>'module', 'action'=>'view' ); next I need to get the params. Ihave this array. /*function getNextSegments($n,$segments) { return array_slice ( $q = $this->segments, $n + 1 ); } $params = getNextSegments(3); */ array ( 0 => 'id', 1 => '1', 2 => 'cat', 3 => '2', 4 => 'etc', 5 => '3' );//params And i wanna convert it to this one: array ( 'id'=1, 'cat'=2, 'etc'=3, ); How i can do this using php function. I know I can do using for or foreach, but I think php has such function , but i cant find it :(. Thank you. class A { protected function combine($params) { $count = count ( $params ); $returnArray = array (); for($i = 0; $i < $count; $i += 2) { $g = $i % 2; if ($g == 0 or $g > 0) { if (isset ( $params [$i] ) and isset ( $params [$i + 1] )) $returnArray [$params [$i]] = $params [$i + 1]; } } return $returnArray; } } This works normaly. If anybody has better login for this please help. Thank you again.

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  • What is a better, cleaner way of using List<T>

    - by Tim Meers
    I'm looking to implement a few nicer ways to use List in a couple of apps I'm working on. My current implementation looks like this. MyPage.aspx.cs protected void Page_Load(object sender, EventArgs e) { BLL.PostCollection oPost = new BLL.PostCollection(); oPost.OpenRecent(); rptPosts.DataSource = oArt; rptPosts.DataBind(); } BLL Class(s) public class Post { public int PostId { get; set; } public string PostTitle { get; set; } public string PostContent { get; set; } public string PostCreatedDate { get; set; } public void OpenRecentInitFromRow(DataRow row) { this.PostId = (int) row["id"]; this.PostTitle = (string) row["title"]; this.PostContent = (string) row["content"]; this.PostCreatedDate = (DateTime) row["createddate"]; } } public class PostCollection : List<Post> { public void OpenRecent() { DataSet ds = DbProvider.Instance().Post_ListRecent(); foreach (DataRow row in ds.Tables[0].Rows) { Post oPost = new Post(); oPost.OpenRecentInitFromRow(row); Add(oPost); } } } Now while this is working all well and good, I'm just wondering if there is any way to improve it, and just make it cleaner that having to use the two different classes do to something I think can happen in just one class or using an interface.

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  • Convert C# (with typed events) to VB.NET

    - by Steven
    I have an ASPX page (with VB Codebehind). I would like to extend the GridView class to show the header / footer when no rows are returned. I found a C# example online (link) (source). However, I cannot convert it to VB because it uses typed events (which are not legal in VB). I have tried several free C# to VB.NET converters online, but none have worked. Please convert the example to VB.NET or provide an alternate method of extending the GridView class. Notes / Difficulties: If you get an error with DataView objects, specify the type as System.Data.DataView and the type comparison could be the following: If data.[GetType]() Is GetType(System.Data.DataView) Then Since the event MustAddARow cannot have a type in VB (and RaiseEvent event doesn't have a return value), how can I compare it to Nothing in the function OnMustAddARow()? EDIT: The following is a sample with (hopefully) relevant code to help answer the question. namespace AlwaysShowHeaderFooter { public delegate IEnumerable MustAddARowHandler(IEnumerable data); public class GridViewAlwaysShow : GridView { ////////////////////////////////////// // Various member functions omitted // ////////////////////////////////////// protected IEnumerable OnMustAddARow(IEnumerable data) { if (MustAddARow == null) { throw new NullReferenceException("The datasource has no rows. You must handle the \"MustAddARow\" Event."); } return MustAddARow(data); } public event MustAddARowHandler MustAddARow; } }

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  • Write-Only Reference in C++?

    - by Robert Mason
    Is there a way to code a write-only reference to an object? For example, suppose there was a mutex class: template <class T> class mutex { protected: T _data; public: mutex(); void lock(); //locks the mutex void unlock(); //unlocks the mutex T& data(); //returns a reference to the data, or throws an exception if lock is unowned }; Is there a way to guarantee that one couldn't do this: mutex<type> foo; T& ref; foo.lock(); ref = foo.data(); foo.unlock(); //I have a unguarded reference to foo now On the other hand, is it even worth it? I know that some people assume that programmers won't deliberately clobber the system, but then, why do we have private variables in the first place, eh? It'd be nice to just say it's "Undefined Behavior", but that just seems a little bit too insecure.

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  • How to dynamic adding rows into asp.net table ?

    - by user359706
    How can I add rows in a table from server-side? if (!Page.IsPostBack) { Session["table"] = TableId; }else TableId = (Table)Session["table"]; } protected void btnAddinRow_Click(object sender, EventArgs e) { num_row = (TableId.Rows).Count; TableRow r = new TableRow(); TableCell c1 = new TableCell(); TableCell c2 = new TableCell(); TextBox t = new TextBox(); t.ID = "textID" + num_row; t.EnableViewState = true; r.ID = "newRow" + num_row; c1.ID = "newC1" + num_row; c2.ID = "newC2" + num_row; c1.Text = "New Cell - " + num_row; c2.Controls.Add(t); r.Cells.Add(c1); r.Cells.Add(c2); TableId.Rows.Add(r); Session["table"] = TableId; } in debug I found out the number in the "TableID", but the rows are not drawn. Have you got an idea about this issue? Thanks

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  • Show dialog while loading new screen

    - by darkdusky
    I have a front screen with a button which opens a second screen. The second screen can take a few seconds to load so I want to display a dialog while loading. My problem is the dialog does not display while loading second screen, but it displays when I return to first page from the second page. If I comment out the "startActivity" to open second page the dialog shows fine. I'm fairly new to android programming - I guess it has something to do with threads. //code snippet from inside onCreate: NewGame.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { //does not get displayed before 2nd page opens showDialog(DIALOG2_KEY); //shows fine if next 2 lines commented out Intent i = new Intent(screen1.this, SudukuXL.class); startActivity(i); I've dealt with the dialog showing on returning to the front screen using onPause(). I've tried using threads to seperate the dialog from the startActivity but I've had no luck. Any help would be appreciated. I used code from Android examples to create dialog. I include below for reference: protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG2_KEY: { ProgressDialog dialog = new ProgressDialog(this); dialog.setMessage("Loading..."); dialog.setIndeterminate(true); dialog.setCancelable(true); return dialog; } } return null; }

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  • White-box testing in Javascript - how to deal with privacy?

    - by Max Shawabkeh
    I'm writing unit tests for a module in a small Javascript application. In order to keep the interface clean, some of the implementation details are closed over by an anonymous function (the usual JS pattern for privacy). However, while testing I need to access/mock/verify the private parts. Most of the tests I've written previously have been in Python, where there are no real private variables (members, identifiers, whatever you want to call them). One simply suggests privacy via a leading underscore for the users, and freely ignores it while testing the code. In statically typed OO languages I suppose one could make private members accessible to tests by converting them to be protected and subclassing the object to be tested. In Javascript, the latter doesn't apply, while the former seems like bad practice. I could always wall back to black box testing and simply check the final results. It's the simplest and cleanest approach, but unfortunately not really detailed enough for my needs. So, is there a standard way of keeping variables private while still retaining some backdoors for testing in Javascript?

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  • Receiving 404 error when trying to get to MVC application in local IIS

    - by Corey Sunwold
    I have an existing web site setup on my local IIS built with web forms setup in this format: -MainSite -Application1 -Application2 -Application3 There are separate applications in each location, so MainSite has an application, and Application1 has another application and so on. This way development on different applications in the same site can be broken out. I want to add a new Application that is MVC instead of web forms. I created a new MVC project which runs in Cassini just fine, but when I create a new IIS application for it and point it to the MVC project I am unable to navigate to it in the browser and get a 404 error. I am expecting to be able to navigate to http://MainSite/NewMVCApplication/. I want the root of NewMVCApplication to point to my Contacts Controller. My global.asax in the new MVC application currently looks like this: public class MvcApplication : System.Web.HttpApplication { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.MapRoute( "Root", // Route name "", // URL with parameters new { controller = "Contacts", action = "Index", id = "" } // Parameter defaults ); } protected void Application_Start() { RegisterRoutes(RouteTable.Routes); RouteDebug.RouteDebugger.RewriteRoutesForTesting(RouteTable.Routes); } }

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