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  • How do I target a specific driver for libata kernel parameter modding?

    - by DanielSmedegaardBuus
    Sorry for the cryptic title. Not sure how to phrase it. This is it in a nutshell: I'm running a 22-disk setup, 19 of those in a ZFS array, 15 of those backed by three port multipliers attached to SATA controllers driven by the sata_sil24 module. When running full speed (SATA2, i.e. 3 Gbps), the operation is pretty quirky (simple read errors will throw an entire PMP into spasms for a long time, sometimes with pretty awful results). Booting with kernel parameter libata.force=1.5G to force SATA controllers into "legacy" speeds completely fixes all issues with the PMPs. Thing is, my ZFS pool is backed by a fast cache SSD on my ICH10R controller. Another SSD on this same controller holds the system. Doing libata.force=1.5G immediately shaves about 100 MB/s off the transfer rate of my SSDs. For the root drive, that's not such a big deal, but for the ZFS cache SSD, it is. It effectively makes the entire zpool slower for sustained transfers than it would've been without the cache drive. Random access and fs tree lookups, of course still benifit. I'm hoping, though, that there's some way to pass the .force=1.5G parameter on to just the three SATA controllers being backed by the sata_sil24 module. But listing the module options for this, no such option exists. Is this possible? And if so, how? Thanks :)

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  • dell vostro 1000 broadcom wireless connection

    - by lorrenuy
    I have a problem with the hardware broadcom wifi. I press the hotkey fn+f2 to activate the hardware and this will not work. I'll look at the drivers but it appears to be installed. How can I solve this problem? Ubuntu is all new to me so if possible, give me a clear explanation. Now do I connect the lan cable. I use the Ubuntu 11.10 lawrence@lawrence-Vostro-1000:~$ sudo lshw -class network [sudo] password for lawrence: PCI (sysfs) *-network description: Network controller product: BCM4311 802.11b/g WLAN vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 version: 01 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=b43-pci-bridge latency=0 resources: irq:18 memory:c0200000-c0203fff *-network description: Ethernet interface product: BCM4401-B0 100Base-TX vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:08:00.0 logical name: eth1 version: 02 serial: 00:1c:23:a2:b9:a9 size: 100Mbit/s capacity: 100Mbit/s width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=b44 driverversion=2.0 duplex=full ip=192.168.1.18 latency=64 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:21 memory:c0300000-c0301fff lawrence@lawrence-Vostro-1000:~$ lawrence@lawrence-Vostro-1000:~$ rfkill list all 0: dell-wifi: Wireless LAN Soft blocked: yes Hard blocked: yes

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  • Does it make sense to write a build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • Can't get Wireless to work! (Fujitsu siemens ESPRIMO Mobile u9200) Ubuntu 12.4

    - by Martin Oscarsson
    I can't get wireless to work on my computer. I have recently installed 12.04. Computer name: (Fujitsu siemens ESPRIMO Mobile u9200) Hardware button starts bluetooth - so can't start that way. Have searched the Internet for help but can't find any on my specific problem! State: connected (global) - Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: ath5k State: disconnected Default: no *-network beskrivning: Trådlöst gränssnitt produkt: AR242x / AR542x Wireless Network Adapter (PCI-Express) tillverkare: Atheros Communications Inc. *-network beskrivning: Ethernet interface produkt: 88E8055 PCI-E Gigabit Ethernet Controller tillverkare: Marvell Technology Group Ltd. HERE IS ALL THE NETWORK INFO: ellika@ellikas:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:1e:33:00:96:9a inet addr:192.168.1.26 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe00:969a/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13778 errors:0 dropped:0 overruns:0 frame:0 TX packets:9510 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:14022669 (14.0 MB) TX bytes:1001621 (1.0 MB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1542 errors:0 dropped:0 overruns:0 frame:0 TX packets:1542 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:125040 (125.0 KB) TX bytes:125040 (125.0 KB) ellika@ellikas:~$ sudo ifconfig [sudo] password for ellika: eth0 Link encap:Ethernet HWaddr 00:1e:33:00:96:9a inet addr:192.168.1.26 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21e:33ff:fe00:969a/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13801 errors:0 dropped:0 overruns:0 frame:0 TX packets:9528 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:14024965 (14.0 MB) TX bytes:1002836 (1.0 MB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1542 errors:0 dropped:0 overruns:0 frame:0 TX packets:1542 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:125040 (125.0 KB) TX bytes:125040 (125.0 KB) ellika@ellikas:~$ sudo ifconfig wlan0 up SIOCSIFFLAGS: Operationen inte möjlig p.g.a. RF-kill ellika@ellikas:~$ phy0 Wireless LAN phy0: command not found ellika@ellikas:~$ rfkill Usage: rfkill [options] command Options: --version show version (0.4-1ubuntu2 (Ubuntu)) Commands: help event list [IDENTIFIER] block IDENTIFIER unblock IDENTIFIER where IDENTIFIER is the index no. of an rfkill switch or one of: <idx> all wifi wlan bluetooth uwb ultrawideband wimax wwan gps fm ellika@ellikas:~$ sudo rf-kill unblock all sudo: rf-kill: kommandot hittades inte ellika@ellikas:~$ sudo rfkill unblock all ellika@ellikas:~$ sedan sudo ifconfig wlan0 sedan: command not found ellika@ellikas:~$ sudo ifconfig wlan0 wlan0 Link encap:Ethernet HWaddr 00:22:5f:3f:63:76 BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ellika@ellikas:~$ ^C ellika@ellikas:~$ ^C ellika@ellikas:~$ sudo rfkill unblock all ellika@ellikas:~$ sudo ifconfig wlan0 up SIOCSIFFLAGS: Operationen inte möjlig p.g.a. RF-kill ellika@ellikas:~$ sudo rfkill unblock all ellika@ellikas:~$ sudo rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes ellika@ellikas:~$ sudo rfkill unblock all ellika@ellikas:~$ echo -e "sudo lshw --class network:\n\n$(sudo lshw -c network)\n\nlspci -nnn | grep Ethernet:\n\n$(lspci -nnn | grep Ethernet)\n\nlsusb:\n\n$(lsusb)\n\niwlist wlan0 scanning:\n\n$(iwlist wlan0 scanning)\n\nrfkill list:\n\n$(rfkill list)\n\nping -c 5 google.com:\n\n$(ping -c 5 google.com)\n\nhost google.com 8.8.8.8:\n\n$(host google.com 8.8.8.8)\n\nlsb_release -a:\n\n$(lsb_release -a)\n\nuname -a:\n\n$(uname -a)" ^[[C^[[C^[[C^[[C^[[C^[[B wlan0 Failed to read scan data : Network is down No LSB modules are available. sudo lshw --class network: *-network beskrivning: Ethernet interface produkt: 88E8055 PCI-E Gigabit Ethernet Controller tillverkare: Marvell Technology Group Ltd. physical id: 0 bus info: pci@0000:04:00.0 logiskt namn: eth0 version: 14 serienummer: 00:1e:33:00:96:9a storlek: 100Mbit/s kapacitet: 1Gbit/s bredd: 64 bits klocka: 33MHz förmågor: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation konfiguration: autonegotiation=on broadcast=yes driver=sky2 driverversion=1.30 duplex=full firmware=N/A ip=192.168.1.26 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resurser: irq:44 memory:f8000000-f8003fff ioport:3000(storlek=256) memory:f2000000-f201ffff *-network INAKTIVERAD beskrivning: Trådlöst gränssnitt produkt: AR242x / AR542x Wireless Network Adapter (PCI-Express) tillverkare: Atheros Communications Inc. physical id: 0 bus info: pci@0000:06:00.0 logiskt namn: wlan0 version: 04 serienummer: 00:22:5f:3f:63:76 bredd: 64 bits klocka: 33MHz förmågor: pm msi pciexpress msix bus_master cap_list ethernet physical wireless konfiguration: broadcast=yes driver=ath5k driverversion=3.2.0-30-generic-pae firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bg resurser: irq:18 memory:fa000000-fa00ffff lspci -nnn | grep Ethernet: 04:00.0 Ethernet controller [0200]: Marvell Technology Group Ltd. 88E8055 PCI-E Gigabit Ethernet Controller [11ab:4363] (rev 14) 06:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR242x / AR542x Wireless Network Adapter (PCI-Express) [168c:001c] (rev 04) lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 05e3:0715 Genesys Logic, Inc. USB 2.0 microSD Reader Bus 001 Device 003: ID 05c8:0103 Cheng Uei Precision Industry Co., Ltd (Foxlink) FO13FF-65 PC-CAM iwlist wlan0 scanning: rfkill list: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes ping -c 5 google.com: PING google.com (173.194.32.34) 56(84) bytes of data. 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=1 ttl=55 time=10.6 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=2 ttl=55 time=10.5 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=3 ttl=55 time=10.4 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=4 ttl=55 time=10.4 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=5 ttl=55 time=10.4 ms --- google.com ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 4004ms rtt min/avg/max/mdev = 10.451/10.517/10.631/0.062 ms host google.com 8.8.8.8: Using domain server: Name: 8.8.8.8 Address: 8.8.8.8#53 Aliases: google.com has address 173.194.32.36 google.com has address 173.194.32.38 google.com has address 173.194.32.41 google.com has address 173.194.32.37 google.com has address 173.194.32.35 google.com has address 173.194.32.39 google.com has address 173.194.32.33 google.com has address 173.194.32.34 google.com has address 173.194.32.46 google.com has address 173.194.32.32 google.com has address 173.194.32.40 google.com has IPv6 address 2a00:1450:400f:801::100e google.com mail is handled by 40 alt3.aspmx.l.google.com. google.com mail is handled by 20 alt1.aspmx.l.google.com. google.com mail is handled by 30 alt2.aspmx.l.google.com. google.com mail is handled by 50 alt4.aspmx.l.google.com. google.com mail is handled by 10 aspmx.l.google.com. lsb_release -a: Distributor ID: Ubuntu Description: Ubuntu 12.04.1 LTS Release: 12.04 Codename: precise uname -a: Linux ellikas 3.2.0-30-generic-pae #48-Ubuntu SMP Fri Aug 24 17:14:09 UTC 2012 i686 i686 i386 GNU/Linux ellika@ellikas:~$ ellika@ellikas:~$ clear ellika@ellikas:~$ echo -e "sudo lshw --class network:\n\n$(sudo lshw -c network)\n\nlspci -nnn | grep Ethernet:\n\n$(lspci -nnn | grep Ethernet)\n\nlsusb:\n\n$(lsusb)\n\niwlist wlan0 scanning:\n\n$(iwlist wlan0 scanning)\n\nrfkill list:\n\n$(rfkill list)\n\nping -c 5 google.com:\n\n$(ping -c 5 google.com)\n\nhost google.com 8.8.8.8:\n\n$(host google.com 8.8.8.8)\n\nlsb_release -a:\n\n$(lsb_release -a)\n\nuname -a:\n\n$(uname -a)" wlan0 Failed to read scan data : Network is down No LSB modules are available. sudo lshw --class network: *-network beskrivning: Ethernet interface produkt: 88E8055 PCI-E Gigabit Ethernet Controller tillverkare: Marvell Technology Group Ltd. physical id: 0 bus info: pci@0000:04:00.0 logiskt namn: eth0 version: 14 serienummer: 00:1e:33:00:96:9a storlek: 100Mbit/s kapacitet: 1Gbit/s bredd: 64 bits klocka: 33MHz förmågor: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation konfiguration: autonegotiation=on broadcast=yes driver=sky2 driverversion=1.30 duplex=full firmware=N/A ip=192.168.1.26 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resurser: irq:44 memory:f8000000-f8003fff ioport:3000(storlek=256) memory:f2000000-f201ffff *-network INAKTIVERAD beskrivning: Trådlöst gränssnitt produkt: AR242x / AR542x Wireless Network Adapter (PCI-Express) tillverkare: Atheros Communications Inc. physical id: 0 bus info: pci@0000:06:00.0 logiskt namn: wlan0 version: 04 serienummer: 00:22:5f:3f:63:76 bredd: 64 bits klocka: 33MHz förmågor: pm msi pciexpress msix bus_master cap_list ethernet physical wireless konfiguration: broadcast=yes driver=ath5k driverversion=3.2.0-30-generic-pae firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bg resurser: irq:18 memory:fa000000-fa00ffff lspci -nnn | grep Ethernet: 04:00.0 Ethernet controller [0200]: Marvell Technology Group Ltd. 88E8055 PCI-E Gigabit Ethernet Controller [11ab:4363] (rev 14) 06:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR242x / AR542x Wireless Network Adapter (PCI-Express) [168c:001c] (rev 04) lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 05e3:0715 Genesys Logic, Inc. USB 2.0 microSD Reader Bus 001 Device 003: ID 05c8:0103 Cheng Uei Precision Industry Co., Ltd (Foxlink) FO13FF-65 PC-CAM iwlist wlan0 scanning: rfkill list: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes ping -c 5 google.com: PING google.com (173.194.32.34) 56(84) bytes of data. 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=1 ttl=55 time=10.6 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=2 ttl=55 time=10.5 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=3 ttl=55 time=10.4 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=4 ttl=55 time=10.4 ms 64 bytes from arn06s02-in-f2.1e100.net (173.194.32.34): icmp_req=5 ttl=55 time=10.5 ms --- google.com ping statistics --- 5 packets transmitted, 5 received, 0% packet loss, time 4004ms rtt min/avg/max/mdev = 10.476/10.522/10.602/0.045 ms host google.com 8.8.8.8: Using domain server: Name: 8.8.8.8 Address: 8.8.8.8#53 Aliases: google.com has address 173.194.32.36 google.com has address 173.194.32.38 google.com has address 173.194.32.41 google.com has address 173.194.32.37 google.com has address 173.194.32.35 google.com has address 173.194.32.39 google.com has address 173.194.32.33 google.com has address 173.194.32.34 google.com has address 173.194.32.46 google.com has address 173.194.32.32 google.com has address 173.194.32.40 google.com has IPv6 address 2a00:1450:400f:801::100e google.com mail is handled by 40 alt3.aspmx.l.google.com. google.com mail is handled by 20 alt1.aspmx.l.google.com. google.com mail is handled by 30 alt2.aspmx.l.google.com. google.com mail is handled by 50 alt4.aspmx.l.google.com. google.com mail is handled by 10 aspmx.l.google.com. lsb_release -a: Distributor ID: Ubuntu Description: Ubuntu 12.04.1 LTS Release: 12.04 Codename: precise uname -a: Linux ellikas 3.2.0-30-generic-pae #48-Ubuntu SMP Fri Aug 24 17:14:09 UTC 2012 i686 i686 i386 GNU/Linux

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  • How do I get OBDII software working?

    - by NoBugs
    I have an ODBII USB cable for vehicle diagnostics, unfortunately I haven't been able to get it working on Ubuntu 12.04. The closest I've come is using the VAG-COM software with wine, using the ln -s /dev/ttyUSB0 ~/.wine/dosdevices/com1 trick and running stty -F /dev/ttyUSB0 speed 9600 repeatedly. It will connect and show the vehicle is OBDII, but none of the useful features seem to be working. I tried: Scantool - says it's connecting to the /dev/device in terminal, but doesn't. obdgpslogger - times out all the time. pyobd - This seems to be the most up-to-date source I could find, I had to adjust the code a bit to work (see here for changes). Still, in obd_io.py interpret_result function, it says it's looking for 4 space separated numbers, where the usb-serial is receiving bogus code "0100" instead? The device shows up in lsusb as: ID 0403:6001 Future Technology Devices International, Ltd FT232 USB-Serial (UART) IC Is the problem that these native tools don't expect a USB serial, or a serial of this type? Or are these apps too old to recognize OBD2 of this vehicle?

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  • CodePlex Daily Summary for Sunday, June 16, 2013

    CodePlex Daily Summary for Sunday, June 16, 2013Popular ReleasesEmployee Info Starter Kit: v6.0 - ASP.NET MVC Edition: Release Home - Getting Started - Hands on Coding Walkthrough – Technology Stack - Design & Architecture EISK v6.0 – ASP.NET MVC edition bundles most of the greatest and successful platforms, frameworks and technologies together, to enable web developers to learn and build manageable and high performance web applications with rich user experience effectively and quickly. User End SpecificationsCreating a new employee record Read existing employee records Update an existing employee reco...OLAP PivotTable Extensions: Release 0.8.1: Use the 32-bit download for... Excel 2007 Excel 2010 32-bit (even Excel 2010 32-bit on a 64-bit operating system) Excel 2013 32-bit (even Excel 2013 32-bit on a 64-bit operating system) Use the 64-bit download for... Excel 2010 64-bit Excel 2013 64-bit Just download and run the EXE. There is no need to uninstall the previous release. If you have problems getting the add-in to work, see the Troubleshooting Installation wiki page. The new features in this release are: View #VALUE! Err...VidCoder: 1.4.22: New in 1.4.22 Added Xbox 360 preset, thanks to Relhak. Added Spanish translation, thanks to fantasmanegro. Added Basque translation, thanks to azpidatziak. Fixed behavior of custom anamorphic auto display width and max width/height. Fixed double-logging on local encodes. Fixed remote encoder not using libdvdnav even when enabled, which had caused some problems with multi-angle DVDs. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30...WPF Application Framework (WAF): WPF Application Framework (WAF) 3.0.0.440: Version: 3.0.0.440 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Please build the whole solution before you start one of the sample applications. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 2012) Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Samples: Use ValueConverters via StaticResource instead of x:Static. Other Downloads Downloads OverviewSFDL.NET: SFDL.NET v1.1.0.5: Changelog: Implemeted SFDL Container v4 (AES Encryption, Set Character Set) Added Stopwatch (download time) Many Bugfixes and ImprovementsBlackJumboDog: Ver5.9.1: 2013.06.13 Ver5.9.1 (1) Web??????SSI?#include???、CGI?????????????????????? (2) ???????????????????????????Lakana - WPF Framework: Lakana V2.1 RTM: - Dynamic text localization - A new application wide message busFree language translator and file converter: Free Language Translator 3.3: some bug fixes and a new link to video tutorials on Youtube.Pokemon Battle Online: ETV: ETV???2012?12??????,????,???????$/PBO/branches/PrivateBeta??。 ???????bug???????。 ???? Server??????,?????。 ?????????,?????????????,?????????。 ????????,????,?????????,???????????(??)??。 ???? ????????????。 ???????。 ???PP????,????????????????????PP????,??3。 ?????????????,??????????。 ???????? ??? ?? ???? ??? ???? ?? ?????????? ?? ??? ??? ??? ???????? ???? ???? ???????????????、???????????,??“???????”??。 ???bug ???Modern UI for WPF: Modern UI 1.0.4: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. Related downloads NuGet ModernUI for WPF is also available as NuGet package in the NuGet gallery, id: ModernUI.WPF Download Modern UI for WPF Templates A Visual Studio 2012 extension containing a collection of project and item templates for Modern UI for WPF. The extension includes the ModernUI.WPF NuGet package. DownloadToolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.11): XrmToolbox improvement Add exception handling when loading plugins Updated information panel for displaying two lines of text Tools improvementMetadata Document Generator (v1.2013.6.10)New tool Web Resources Manager (v1.2013.6.11)Retrieve list of unused web resources Retrieve web resources from a solution All tools listAccess Checker (v1.2013.2.5) Attribute Bulk Updater (v1.2013.1.17) FetchXml Tester (v1.2013.3.4) Iconator (v1.2013.1.17) Metadata Document Generator (v1.2013.6.10) Privilege...Document.Editor: 2013.23: What's new for Document.Editor 2013.23: New Insert Emoticon support Improved Format support Minor Bug Fix's, improvements and speed upsChristoc's DotNetNuke Module Development Template: DotNetNuke 7 Project Templates V2.4 for VS2012: V2.4 - Release Date 6/10/2013 Items addressed in this 2.4 release Updated MSBuild Community Tasks reference to 1.4.0.61 Setting up your DotNetNuke Module Development Environment Installing Christoc's DotNetNuke Module Development Templates Customizing the latest DotNetNuke Module Development Project TemplatesLayered Architecture Sample for .NET: Leave Sample - June 2013 (for .NET 4.5): Thank You for downloading Layered Architecture Sample. Please read the accompanying README.txt file for setup and installation instructions. This is the first set of a series of revised samples that will be released to illustrate the layered architecture design pattern. This version is only supported on Visual Studio 2012. This set contains 2 samples that illustrates the use of: ASP.NET Web Forms, ASP.NET Model Binding, Windows Communications Foundation (WCF), Windows Workflow Foundation (W...Papercut: Papercut 2013-6-10: Feature: Shows From, To, Date and Subject of Email. Feature: Async UI and loading spinner. Enhancement: Improved speed when loading large attachments. Enhancement: Decoupled SMTP server into secondary assembly. Enhancement: Upgraded to .NET v4. Fix: Messages lost when received very fast. Fix: Email encoding issues on display/Automatically detect message Encoding Installation Note:Installation is copy and paste. Incoming messages are written to the start-up directory of Papercut. If you do n...Supporting Guidance and Whitepapers: v1.BETA Unit test Generator Documentation: Welcome to the Unit Test Generator Once you’ve moved to Visual Studio 2012, what’s a dev to do without the Create Unit Tests feature? Based on the high demand on User Voice for this feature to be restored, the Visual Studio ALM Rangers have introduced the Unit Test Generator Visual Studio Extension. The extension adds the “create unit test” feature back, with a focus on automating project creation, adding references and generating stubs, extensibility, and targeting of multiple test framewor...MapWindow 4: MapWindow GIS v4.8.8 - Release Candidate - 32Bit: Download the release notes here: http://svn.mapwindow.org/svnroot/MapWindow4Dev/Bin/MapWindowNotes.rtfLINQ to Twitter: LINQ to Twitter v2.1.06: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.VR Player: VR Player 0.3.1 ALPHA: New plugin system with individual folders TrackIR support Maya and 3ds max formats support Dual screen support Mono layouts (left and right) Cylinder height parameter Barel effect factor parameter Razer hydra filter parameter VRPN bug fixes UI improvements Performances improvements Stabilization and logging with Log4Net New default values base on users feedback CTRL key to open menuSimCityPak: SimCityPak 0.1.0.8: SimCityPak 0.1.0.8 New features: Import BMP color palettes for vehicles Import RASTER file (uncompressed 8.8.8.8 DDS files) View different channels of RASTER files or preview of all layers combined Find text in javascripts TGA viewer Ground textures added to lot editor Many additional identified instances and propertiesNew ProjectsADJD-S311-CR99 Colour Sensor Arduino: Integrating the Avago ADJD-s311-CR999 with ArduinoBerkeley Algorithm: student project for DS course Berkeley Algorithm C#Code Kata - HarryPotter Win8: HarryPotter Series discount programming excerciseHad CMS: Had CMSjean0615mercurialmm: ddjet.version.Incrementor: It's a console tool parse AssemblyInfo.cs files in given directory and set AssemblyVersion and AssemblyFileVersion attribtes to given version. It can be easilyLogger - logging for your .NET project using file, mail, debug output: A light weight yet competent logger for .NET with configurable output modules, such as log file, e-mail and debug log. Easy to add your own output module if needed.MatUtils: Um projecto onde se incluem algumas ferramentas matemáticas.MoGo Mobile: The first makings of an open source Mobile Game!myFirstHTML5: Project was to create a mobile responsive websiteNeTools: This Tool Allows You To Know & Monitor Your Network Better. You'l Be Able To Hijack The Network's Traffic, Poison The Network, Kick Devices From It & Many More.Prism Photo Browser: This is a functioning photo browser written in C# for a WPF platform implementing the Model View View-Model (MVVM) design pattern and PrismQuesTime: This is a quiz projectSM130 Arduino Integration: A project to integrate an SM130 RFID module with Arduino.SQL Server Analysis Services Cube Status Web Part for SharePoint: The Cube Status project provides a SharePoint Web Part that connects to a SQL Server Analysis Services instance and shows the status of a specific cubeSQLite Sync for Windows Phone 8: Project Description This project is the Windows Phone 8 implementation of the Sync Framework Toolkit to enable synchronization with Windows Phone 8 and SQLite.Test Project: testTool To Recover or Restore Windows 7 Files: Impossible Is Nothing!: Get easy to use Windows 2007 Recovery software which is fully helpful application that can easily recover or restore Windows 2007 files with full of quality.Vitus Localization: An Orchard module containing a collection of features useful for localized or multilingual Orchard websites.Wedn.Net: Blog ????: ????? ??? ?????? ????? ???? ??? ????? ???? ??? ?? ??? ???????

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  • Architectural and Design Challenges with SOA

    With all of the hype about service oriented architecture (SOA) primarily through the use of web services, not much has been said about potential issues of using SOA in the design of an application. I am personally a fan of SOA, but it is not the solution for every application. Proper evaluation should be done on all requirements and use cases prior to deciding to go down the SOA road. It is important to consider how your application/service will handle the following perils as it executes. Example Challenges of SOA Network Connectivity Issues Handling Connectivity Issues Longer Processing/Transaction Times How many of us have had issues visiting our favorite web sites from time to time? The same issue will occur when using service based architecture especially if it is implemented using web services. Forcing applications to access services via a network connection introduces a lot of new failure points to the application. Potential failure points include: DNS issues, network hardware issues, remote server issues, and the lack of physical network connections. When network connectivity issues do occur, how are the service clients are implemented is very important. Should the client wait and poll the service until it is accessible again? If so what is the maximum wait time or number of attempts it should retry. Due to the fact of services being distributed across a network automatically increase the responsiveness of client applications due to the fact that processing time must now also include time to send and receive messages from called services. This could add nanoseconds to minutes per each request based on network load and server usage of the service provider. If speed highly desirable quality attribute then I would consider creating components that are hosted where the client application is located. References: Rader, Dave. (2002). Overcoming Web Services Challenges with Smart Design: http://soa.sys-con.com/node/39458

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  • Is there any site which tells or highlights by zone developer income source? I think i am getting less yearly [closed]

    - by YumYumYum
    http://www.itjobswatch.co.uk/ Thats the only one good site i have found, but missing for Belgium and for other European countries. I was searching a site which can tell the income source details for European developer (specially for Belgium). But mostly not a single website exist who tells the true. My situation: As a programmer myself in one company i use all my knowledge, 20++ hours a day (office , home, office, home) because every-time its challenge/complex/stress/over-time feature-requests, at the end of the year in Europe i was getting in total not even the lowest amount shown here (UK pound vs Euro + high-tech most of the time they use + speed in development): http://www.itjobswatch.co.uk/ In one company i have to use my best performance knowledge for whole year with: C, Java, PHP (Zend Framework, Cakephp), BASH, MySQL/DB2, Linux/Unix, Javascript, Dojo, JQuery, Css, Html, Xml. Company wants to pay lesser but always it has to be perfect and it has to be solid gold and diamond like quality. And the total amount in Europe is not sufficient for me if i compare with other countries and living cost in Europe including taxes. Is there any developers/community site where we can see by country, zone what is minimum to maximum income source getting offered to the developers? So that some developers who is in troubles, they can shout and speak up louder with those references?

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  • How to install Wacom Bamboo Pen

    - by casadrya
    I have a new Wacom Bamboo Pen. I'm using Ubuntu 10.10 64bit. After googling a little bit, I checked that xserver-xorg-input-wacom was installed. I plugged in my tablet. I rebooted my computer. Nothing special happened. I opened Inkscape. The tablet didn't work. I opened Inkscape's Input devices dialog. I didn't understand anything. I tried to blindly click some options in that dialog but nothing seemed to have any effect. Same with Gimp. After googling some more I found the linuxwacom website with source code, this didn't seem to work. So... any help? As requested: lsusb Bus 005 Device 002: ID 056a:00d4 Wacom Co., Ltd dmesg | tail [ 492.961267] usb 5-1: new full speed USB device using uhci_hcd and address 3 [ 493.144862] input: Wacom Bamboo 4x5 Pen as /devices/pci0000:00/0000:00:1a.2/usb5/5-1/5-1:1.0/input/input6 [ 493.158854] input: Wacom Bamboo 4x5 Finger as /devices/pci0000:00/0000:00:1a.2/usb5/5-1/5-1:1.1/input/input7

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  • There's A Virtual Developer Day in Your Future

    - by OTN ArchBeat
    What are Virtual Developer Days? You really should know this by now. OTN Virtual Developer Days are online events created specifically for developers and architects, with a focus on no-fluff technical presentations, hands-on labs, and expert Q&A to sharpen your technical skills and bring you up to speed on the latest information on Oracle products and practical best practices for their use. The best part about OTN Virtual Developer Days is that you don't have to pack a suitcase or stand in line at an airport waiting for someone pat you down. Instead, you stay where you are, flip open your laptop, and prepare your brain for a massive skills injection. In the next few weeks you'll have two such chances to ramp up your skills. On Tuesday November 5, 2013 Harnessing the Power of Oracle WebLogic and Oracle Coherence will guide you through tooling updates and best practices for developing applications with WebLogic and Coherence as target platforms. This two-track event covers app design and development (Track 1) and building, deploying, and managing applications (Track 2). Each track includes three presentations plus a hands-on lab. [9am-1pm PT / 12pm-4pm ET / 1pm-5pm BRT] Register now This event will also be available in EMEA on December 3, 2013 {9am-1pm GMT / 1pm-5pm GST / 2:30pm-6:30 PM IST] On Tuesday November 19, 2103 Oracle ADF Development: Web, Mobile, and Beyond offers four tracks covering everything from the basics to advance skills for for application development using Oracle ADF and Oracle ADF Mobile. There are three sessions in each track, followed by hands-on labs in which try out what you've learned. [9am-1pm PT / 12pm-4pm ET/ 1pm-5pm BRT] Register now This event will also be available in APAC on Thursday November 21, 2013 [10am-1:30pm IST (India) / 12:30pm-4pm SGT (Singapore) / 3:30pm-7pm AESDT] and in EMEA on Tuesday November 26, 2013 [9am-1pm GMT / 1pm-5pm GST/ 2:30pm-6:30pm IST] Registration for both events is absolutely free. So what are you waiting for?

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  • At which point is a continuous integration server interesting?

    - by Cedric Martin
    I've been reading a bit about CI servers like Jenkins and I'm wondering: at which point is it useful? Because surely for a tiny project where you'd have only 5 classes and 10 unit tests, there's no real need. Here we've got about 1500 unit tests and they pass (on old Core 2 Duo workstations) in about 90 seconds (because they're really testing "units" and hence are very fast). The rule we have is that we cannot commit code when a test fail. So each developers launches all his tests to prevent regression. Obviously, because all the developers always launch all the test we catch errors due to conflicting changes as soon as one developer pulls the change of another (when any). It's still not very clear to me: should I set up a CI server like Jenkins? What would it bring? Is it just useful for the speed gain? (not an issue in our case) Is it useful because old builds can be recreated? (but we can do this to with Mercurial, by checking out old revs) Basically I understand it can be useful but I fail to see exactly why. Any explanation taking into account the points I raised above would be most welcome.

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  • Updating games for iOS 6 and new iPhone/iPod Touch

    - by SundayMonday
    Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run full-screen on the new iPhone/iPod Touch where the aspect ratio of the screen is different. It seems like this can be challenging for some games in terms of maintaining the "balance". For example if the extra screen space was just tacked onto the right side of Jet Pack Joyride the balance would be thrown off since the user now has more time to see and react to obstacles. Also it could be challenging in terms of code maintenance. Perhaps Jet Pack Joyride would slightly increase the speed of approaching obstacles when the game is played on newer devices. However this quickly becomes messy when extra conditional statements are added all over the code. One solution is to have some parameters that are set in once place at start-up depending on the device type. What are some strategies for updating iOS games to run on the new iPhone and iPod Touch?

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  • Windows Azure and Server App Fabric &ndash; kinsmen or distant relatives?

    - by kaleidoscope
    Technorati Tags: tinu,windows azure,windows server,app fabric,caching windows azure If you are into Windows Azure then it would be rather demeaning to ask if you are aware of Windows Azure App Fabric. Just in case you are not - Windows Azure App Fabric provides a secure connectivity service by means of which developers can build distributed applications as well as services that work across network and organizational boundaries in the cloud. But some of you may have heard of another similar term floating around forums and blog posts - Windows Server App Fabric. The momentary déjà vu that you might have felt upon encountering it is not unheard of in the Cloud Computing circles - http://social.msdn.microsoft.com/Forums/en/netservices/thread/5ad4bf92-6afb-4ede-b4a8-6c2bcf8f2f3f http://forums.virtualizationtimes.com/session-state-management-using-windows-server-app-fabric Many have fallen prey to this ambiguous nomenclature but its not without a purpose. First announced at PDC 2009, Windows Server AppFabric is a set of application services focused on improving the speed, scale, and management of Web, Composite, and Enterprise applications. Initially codenamed Dublin the app fabric (oops....Windows Server App Fabric) provides add-ons like Monitoring,Tracking and Persistence into your hosted Workflow and Services without the Developer worried about these Functionalities. Alongwith this it also provides Distributed In-Memory caching features from Velocity caching. In short it is a healthy equivalent of Windows Azure App Fabric minus the cloud part. So why bring this up while talking about Windows Azure? Well, apart from their similar last names these powers are soon to be combined if Microsoft's roadmap is to be believed - "Together, Windows Server AppFabric and Windows Azure platform AppFabric provide a comprehensive set of services that help developers rapidly develop new applications spanning Windows Azure and Windows Server, and which also interoperate with other industry platforms such as Java, Ruby, and PHP." One of the most powerful features of the Windows Server App Fabric is its distributed caching mechanism which if appropriately leveraged with the Windows Azure App Fabric could very well mean a revolution in the Session Management techniques for the Azure platform. Well Microsoft, we do have our fingers crossed..... Read on... http://blogs.technet.com/windowsserver/archive/2010/03/01/windows-server-appfabric-beta-2-available.aspx

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  • Centrino Wireless-N 1000 takes forever to connect and keeps asking for password

    - by waclock
    A few days ago I started having this problem. When I tried to connect to any WiFi Connection it would stay connecting forever, and after a minute or so it would ask me for the password again. The strange thing is that this happened out of nowhere, I did not install any new drivers or anything like that. After this happened I decided to uninstall ubuntu and install it again ("inside windows") but the problem is still there. Any suggestions would be greatly appreciated. 0: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no 1: hp-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:07:00.0 logical name: eth0 version: 06 serial: 2c:27:d7:aa:e4:7d size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl8168e-3_0.0.4 03/27/12 latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:50 ioport:4000(size=256) memory:c0404000-c0404fff memory:c0400000-c0403fff *-network description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:0d:00.0 logical name: wlan0 version: 00 serial: 00:1e:64:09:9c:58 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-23-generic-pae firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:52 memory:c4500000-c4501fff *-network description: Ethernet interface physical id: 1 bus info: usb@2:1.2 logical name: eth1 serial: ee:85:2f:7d:80:96 capabilities: ethernet physical configuration: broadcast=yes driver=ipheth ip=172.20.10.2 link=yes multicast=yes

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  • MVVM Light V4.1 with support for Windows Phone 8

    - by Laurent Bugnion
    Today is a very exciting day: After the official release of Windows 8 (and Microsoft Surface!) on Friday, and the official release of Windows Phone 8 on Monday, the Build conference is starting! This is the conference in which we will learn all about the developer experience for Windows 8 and Windows Phone 8. As a partner of Microsoft, I had the privilege of trying out some of the new things early, and this gave me the opportunity to port MVVM Light to Windows Phone 8 (it was already running for Windows 8), and today I am officially publishing this new version. Before you go and update, please not the following: V4.1 (4.1.24.0) only supports Visual Studio 2012 (and Express). If for some reason you are still using Visual Studio 2010, don’t despair! In the next few days I will publish an update supporting these versions as well. But for now, please only upgrade if you are on VS12! That being said, here we go: The download page is available on Codeplex and you can download the updated MSI and install it. Please make sure to read the Readme HTML page that automatically opens in your web browser after the MSI completes! It contains important information on how to install selected Project and Item templates for the frameworks of your choice. This version also support the following versions of Visual Studio: Visual Studio 2012 Pro, Premium, Ultimate Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual Studio 2012 Express for Web (Silverlight 4, Silverlight 5) Visual Studio 2012 Express for Windows Desktop (WPF3.5, WPF4, WPF4.5) We also support Expression Blend of course. Windows Phone 8 and Windows 8 are very very exciting opportunities for developers in the whole world. There are already a number of apps running on top of MVVM Light in the Windows Store and of course a large range of apps for Windows Phone too. With this release, we hope to support the developers and speed up application development. It is a pleasure to serve such an innovative and creative community! Happy coding Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Raspberry Pi and Java SE: A Platform for the Masses

    - by Jim Connors
    One of the more exciting developments in the embedded systems world has been the announcement and availability of the Raspberry Pi, a very capable computer that is no bigger than a credit card.  At $35 US, initial demand for the device was so significant, that very long back orders quickly ensued. After months of patiently waiting, mine finally arrived.  Those initial growing pains appear to have been fixed, so availability now should be much more reasonable. At a very high level, here are some of the important specs: Broadcom BCM2835 System on a chip (SoC) ARM1176JZFS, with floating point, running at 700MHz Videocore 4 GPU capable of BluRay quality playback 256Mb RAM 2 USB ports and Ethernet Boots from SD card Linux distributions (e.g. Debian) available So what's taking place taking place with respect to the Java platform and Raspberry Pi? A Java SE Embedded binary suitable for the Raspberry Pi is available for download (Arm v6/7) here.  Note, this is based on the armel architecture, a variety of Arm designed to support floating point through a compatibility library that operates on more platforms, but can hamper performance.  In order to use this Java SE binary, select the available Debian distribution for your Raspberry Pi. The more recent Raspbian distribution is based on the armhf (hard float) architecture, which provides for more efficient hardware-based floating point operations.  However armhf is not binary compatible with armel.  As of the writing of this blog, Java SE Embedded binaries are not yet publicly available for the armhf-based Raspbian distro, but as mentioned in Henrik Stahl's blog, an armhf release is in the works. As demonstrated at the just-completed JavaOne 2012 San Francisco event, the graphics processing unit inside the Raspberry Pi is very capable indeed, and makes for an excellent candidate for JavaFX.  As such, plans also call for a Pi-optimized version of JavaFX in a future release too. A thriving community around the Raspberry Pi has developed at light speed, and as evidenced by the packed attendance at Pi-specific sessions at Java One 2012, the interest in Java for this platform is following suit. So stay tuned for more developments...

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  • External USB hard-drive changing drive letter

    - by Sydius
    I have a Seagate FreeAgent Go external USB hard drive that was mounted but mysteriously decided to reconnect itself: Sep 30 15:07:06 feinman kernel: [243901.551604] usb 1-1.2: USB disconnect, device number 3 Sep 30 15:07:06 feinman kernel: [243901.553828] sd 6:0:0:0: [sdb] Synchronizing SCSI cache Sep 30 15:07:06 feinman kernel: [243901.553893] sd 6:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK Sep 30 15:07:10 feinman kernel: [243905.336557] usb 1-1.2: new high-speed USB device number 4 using ehci_hcd Sep 30 15:07:10 feinman kernel: [243905.431219] scsi7 : usb-storage 1-1.2:1.0 Sep 30 15:07:11 feinman kernel: [243906.427207] scsi 7:0:0:0: Direct-Access Seagate FreeAgent Go 0148 PQ: 0 ANSI: 4 Sep 30 15:07:11 feinman kernel: [243906.428303] sd 7:0:0:0: Attached scsi generic sg1 type 0 Sep 30 15:07:11 feinman kernel: [243906.430317] sd 7:0:0:0: [sdc] 625142447 512-byte logical blocks: (320 GB/298 GiB) Sep 30 15:07:11 feinman kernel: [243906.430860] sd 7:0:0:0: [sdc] Write Protect is off Sep 30 15:07:11 feinman kernel: [243906.430865] sd 7:0:0:0: [sdc] Mode Sense: 1c 00 00 00 Sep 30 15:07:11 feinman kernel: [243906.431386] sd 7:0:0:0: [sdc] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA Sep 30 15:07:11 feinman kernel: [243906.493674] sdc: sdc1 Sep 30 15:07:11 feinman kernel: [243906.496109] sd 7:0:0:0: [sdc] Attached SCSI disk It changed from sdb to sdc, causing a number of problems for me. What can I do to further track down the cause? I thought it might be a problem with it sleeping but when I cat /sys/class/scsi_disk/6\:0\:0\:0/allow_restart, I see that it's already 1.

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Solaris 11 Customer Maintenance Lifecycle

    - by user12244672
    Hi Folks, Welcome to my new blog, http://blogs.oracle.com/Solaris11Life , which is all about the Customer Maintenance Lifecycle for Image Packaging System (IPS) based Solaris releases, such as Solaris 11. It'll include policies, best practices, clarifications, and lots of other stuff which I hope you'll find useful as you get up to speed with Solaris 11 and IPS.   Let's start with a version of my Solaris 11 Customer Maintenance Lifecycle presentation which I gave at this year's Oracle Open World and at the recent Deutsche Oracle Anwendergruppe (DOAG - German Oracle Users Group) conference in Nürnberg. Some of you may be familiar with my Patch Corner blog, http://blogs.oracle.com/patch , which fulfilled a similar purpose for System V [five] Release 4 (SVR4) based Solaris releases, such as Solaris 10 and below. Since maintaining a Solaris 11 system is quite different to maintaining a Solaris 10 system, I thought it prudent to start this 2nd parallel blog for Solaris 11. Actually, I have an ulterior motive for starting this separate blog.  Since IPS is a single tier packaging architecture, it doesn't have any patches, only package updates.  I've therefore banned the word "patch" in Solaris 11 and introduced a swear box to which my colleagues must contribute a quarter [$0.25] every time they use the word "patch" in a public forum.  From their Oracle Open World presentations, John Fowler owes 50 cents, Liane Preza owes $1.25, and Bart Smaalders owes 75 cents.  Since I'm stinging my colleagues in what could be a lucrative enterprise, I couldn't very well discuss IPS best practices on a blog called "Patch Corner" with a URI of http://blogs.oracle.com/patch.  I simply couldn't afford all those contributions to the "patch" swear box. :) Feel free to let me know what topics you'd like covered - just post a comment in the comment box on the blog. Best Wishes, Gerry.

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  • CodePlex Daily Summary for Sunday, January 09, 2011

    CodePlex Daily Summary for Sunday, January 09, 2011Popular ReleasesEnhSim: EnhSim 2.2.10 BETA: 2.2.10 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the part...TweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffAllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...New Projects[OOBL] Projekt: Projekt iz kolegija Objektno Oblikovanje na Fakultetu Elektrotehnike i Racunarstva u Zagrebu.Aikido Glossary Reader: The Aikido Glossary Reader application makes it easier for Aikido students to search for Japanese terms used in martial arts training.AsyncFunc: AsyncFunc makes it easy to implement Event-based Asynchronous Pattern in .NET.BeijingAgricultureScience: ???????????BizTalk 5010 999 Generation: Create 5010 999 acknowledgement from the default 997 Generated by BizTalk ServerCheck if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.Coproject - rich project management: Coproject is a sample Silverlight application built on WCF RIA Services and Caliburn.Micro framework. It should demonstrate typical scenarios in business applications.DeskNote: DeskNote, makes taking and displaying a notes a lot easier. Have your notes on your desktop, write your notes in a text file and it will be automatically displayed on the desktop. DriveBackup: Are you tired of losing data? And do you sometimes forget to backup your data? Then this program is right for you, one-time setup with each new removable disk and after that Drive Backup instantly backs up your data in the background, without you pushing a button.ELSEngine XNA Game OS Engine: XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.FermaProject: Team Ferma ProjectHalfNetworkNET: HalfNetworkNET makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in C++/CLILFS Record: LFS Record is a camera animation and video recording tool for Live for Speed users. It doesn't replace programs like Fraps 100%, but in most cases you'll find LFS Record allows a lot more freedom and control. It's developed in C# using WPF .net 4.MPC HC Web remote: A Web interface for Media Player Classic Home Cinema. Designed especialy for smart phones. Tested on Nokia 5800, but in theory it works on all smart phones with wifi & a browser.MSMS2CMP: Very simple application to swap particular strings (MSMS and CMPD number) in .mgf files (results from Mascot search engine used to identify proteins by mass spectrometry data). This might be a kind of example of using Regex and Text File I/OMy Now Playing to Twitter: A Simple WinForm Program that can get what user is playing in Winamp and send a status to Twitter. It's wrote in VB.Net but some source code is port of MiniTwitter(http://minitwitter.codeplex.com)and uses tagLib-sharp library(https://github.com/mono/taglib-sharp)RPM Header for .NET: RPM Header for .NET allows a developer to access the headers of RPM Package Manager files. It's developed in C#.SilverMenu: SilverMenu brings some of the menu functionality of Silverlight for Windows Phone 7 to the XNA world.Smartgrid Smartmeter GRYD: The GRYD smartgrid and Smartmeter project shows features and capabilities like Demand Response, Smart Home Appliance Load Curtailments, DMS integration with SCADA etc. GRYD, Gryd.org is to teach you the technology, this is only for personal use and not commercial use.WakeMeQt: WakeMeQt is a smart alarm for the Nokia n810 (and probably n800) internet tablets. Using a Nintendo Wii remote as the sensor it monitors your movements during sleep and chooses the optimal time to wake you. It's developed in C++ using the Qt framework.WPF SplitButton & MenuButton: This WPF SplitButton and MenuButton implementation aims to be more robust and visual attractive than the other WPF split buttons available on CodePlex and elsewhere. The code is based on David Anson's implementation made available on his blog.Y2XMas: Merry Chirstmas - Happy New Year 2011 software

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  • ERP/CRM Systems. Desktop Based ? Web based?

    - by Parhs
    Hello guys... I have seen 2-3 ERPs in action. I am wondering what is better. Desktop based application or webbased displayed on a browser. My first expirience was with a web based ERP when i was 14 years old.. It was web based and terribly slow... For most simple task you had to do lots of clicks... no keyboard support ..... Pages took ages to load. Last year i worked for migrating to a newer computer some old terminal based cobol application. The computer that worked till today and still has no problem was from 1993. The user interface ofcourse was textbased.. The speed that guys placed orders was amazing! just typing the name of the customer , then 5-10 keys to add a product to order.... Comparing to this ERP the page for placing orders Link (click sales orders) seems terribly slow to add a product... No keyboard shortcut works to save what you added and generally i believe you need 4 times more time to place an order compared to the text interface... Having to use both mouse and keyboard for this task is BAD and sadistic... So how can tek heck these people ever use a system like that ??? So in the long run desktop application seems the only way... Ofcourse browsers support shortcuts but the way to overide the defaults that browsers uses isnt cross compatible... That is a hudge problem. Finnaly, if we MUST/forced use cloud in near future what about keyboard shortcuts?? I feel confused... I have seen converters of desktop applications to browser applications but are SLOW as hell... The question is what about user friendliness?What kind of application would you use?

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  • Why would accessing photos over a network be a problem for Digikam?

    - by Shedeki
    Digikam has always worked nicely for me. I recently setup a Synology DiskStation (DS212+) and moved all my pictures to it, keeping them in an encrypted folder. I mount that folder using cifs, as some bug prevents eCryptfs and NFS from working together. This has led Digikam to being incredibly slow. Startup takes a very long time (several minutes for 41779 items, 123.8GB) but worse is how long it takes Digikam to write files. I like using Digikams import feature to copy new images from my camera to the hard drive because it checks for duplicates as well as creating a clear folder structure according to the dates the images were taken. Since I moved to using the network drive Digikam takes about 5 to 10 times as long to import photos than it did before. Saving modified or converted images takes equally long. What I am looking for is a way to help Digikam speed things up or an alternative piece of software (I have never liked Digikam being so very much KDEish…). There are just so many features that only Digikam seems to combine, e.g.: Batch processing. Respects existing folder structure. Does not mess up files for other applications. *.NEF support. Caches thumbnails in a clean way.

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  • CodePlex Daily Summary for Sunday, December 02, 2012

    CodePlex Daily Summary for Sunday, December 02, 2012Popular ReleasesD3 Loot Tracker: 1.5.6: Updated to work with D3 version 1.0.6.13300DirectQ: DirectQ II 2012-11-29: A (slightly) modernized port of Quake II to D3D9. You need SM3 or better hardware to run this - if you don't have it, then don't even bother. It should work on Windows Vista, 7 or 8; it may also work on XP but I haven't tested. Known bugs include: Some mods may not work. This is unfortunately due to the nature of Quake II's game DLLs; sometimes a recompile of the game DLL is all that's needed. In any event, ensure that the game DLL is compatible with the last release of Quake II first (...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.2: new UI for the Administration console Bugs fixes and improvement version 2.2.215.3JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.5: What's new in JayData 1.2.5For detailed release notes check the release notes. Handlebars template engine supportImplement data manager applications with JayData using Handlebars.js for templating. Include JayDataModules/handlebars.js and begin typing the mustaches :) Blogpost: Handlebars templates in JayData Handlebars helpers and model driven commanding in JayData Easy JayStorm cloud data managementManage cloud data using the same syntax and data management concept just like any other data ...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.70: Highlight features & improvements: • Performance optimization. • Search engine optimization. ID-less URLs for products, categories, and manufacturers. • Added ACL support (access control list) on products and categories. • Minify and bundle JavaScript files. • Allow a store owner to decide which billing/shipping address fields are enabled/disabled/required (like it's already done for the registration page). • Moved to MVC 4 (.NET 4.5 is required). • Now Visual Studio 2012 is required to work ...SQL Server Partition Management: Partition Management Release 3.0: Release 3.0 adds support for SQL Server 2012 and is backward compatible with SQL Server 2008 and 2005. The release consists of: • A Readme file • The Executable • The source code (Visual Studio project) Enhancements include: -- Support for Columnstore indexes in SQL Server 2012 -- Ability to create TSQL scripts for staging table and index creation operations -- Full support for global date and time formats, locale independent -- Support for binary partitioning column types -- Fixes to is...NHook - A debugger API: NHook 1.0: x86 debugger Resolve symbol from MS Public server Resolve RVA from executable's image Add breakpoints Assemble / Disassemble target process assembly More information here, you can also check unit tests that are real sample code.PDF Library: PDFLib v2.0: Release notes This new version include many bug fixes and include support for stream objects and cross-reference object streams. New FeatureExtract images from the PDFDocument.Editor: 2013.5: Whats new for Document.Editor 2013.5: New Read-only File support New Check For Updates support Minor Bug Fix's, improvements and speed upsMCEBuddy 2.x: MCEBuddy 2.3.10: Critical Update to 2.3.9: Changelog for 2.3.10 (32bit and 64bit) 1. AsfBin executable missing from build 2. Removed extra references from build to avoid conflict 3. Showanalyzer installation now checked on remote engine machine Changelog for 2.3.9 (32bit and 64bit) 1. Added support for WTV output profile 2. Added support for minimizing MCEBuddy to the system tray 3. Added support for custom archive folder 4. Added support to disable subdirectory monitoring 5. Added support for better TS fil...DotNetNuke® Community Edition CMS: 07.00.00: Major Highlights Fixed issue that caused profiles of deleted users to be available Removed the postback after checkboxes are selected in Page Settings > Taxonomy Implemented the functionality required to edit security role names and social group names Fixed JavaScript error when using a ";" semicolon as a profile property Fixed issue when using DateTime properties in profiles Fixed viewstate error when using Facebook authentication in conjunction with "require valid profile fo...CODE Framework: 4.0.21128.0: See change notes in the documentation section for details on what's new.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.76: Fixed a typo in ObjectLiteralProperty.IsConstant that caused all object literals to be treated like they were constants, and possibly moved around in the code when they shouldn't be.Kooboo CMS: Kooboo CMS 3.3.0: New features: Dropdown/Radio/Checkbox Lists no longer references the userkey. Instead they refer to the UUID field for input value. You can now delete, export, import content from database in the site settings. Labels can now be imported and exported. You can now set the required password strength and maximum number of incorrect login attempts. Child sites can inherit plugins from its parent sites. The view parameter can be changed through the page_context.current value. Addition of c...Facebook Windows 8 Sample: Facebook Windows 8 Sample: The current drop holds two versions of the sample: A basic version that uses a Facebook application to list the content of facebook page. A full version including the use of Bing Maps sdk for positioning the restaurant in a map, and showing how to get there. See Developing a Windows Store App to learn how to use the Bing Maps AJAX Control to add Bing Maps to your Windows Store app.Commerce Server Tools: Delete a Site (CS10): Updated from the Commerce Server 2002 version (Delete Site) to work with CS10. The tool will delete the CS Site, all associated resources, databases, IIS Sites, and folders disk.RaptorDB - The Document Store: v1.9.0: v1.9.0 - speed increase writing bitmap indexes to disk - bug fix hoot search with wildcards - bug fix datetime indexing with UTC time (all times are localtime) - upgrade to fastJSON v2.0.9 - upgrade to fastBinaryJSON v1.3.5 - changed CodeDOM to Reflection.Emit for MonoDroid compatibility - more optimized bitmap storage format (save offsets if smaller than WAH) - fixed path seperator character for monodroid and windows compatibility changed to Path.DirectorySeparatorChar - new generic Query i...Antenna Tracking Unit - Projet Tuteuré /w RFTronic: Présentation Projet: Ci-joint la présentation du projet par l'entreprise RFTronic.Distributed Publish/Subscribe (Pub/Sub) Event System: Distributed Pub Sub Event System Version 3.0: Important Wsp 3.0 is NOT backward compatible with Wsp 2.1. Prerequisites You need to install the Microsoft Visual C++ 2010 Redistributable Package. You can find it at: x64 http://www.microsoft.com/download/en/details.aspx?id=14632x86 http://www.microsoft.com/download/en/details.aspx?id=5555 Wsp now uses Rx (Reactive Extensions) and .Net 4.0 3.0 Enhancements I changed the topology from a hierarchy to peer-to-peer groups. This should provide much greater scalability and more fault-resi...Team Foundation Server Administration Tool: 2.2: TFS Administration Tool 2.2 supports the Team Foundation Server 2012 Object Model. Visual Studio 2012 or Team Explorer 2012 must be installed before you can install this tool. You can download and install Team Explorer 2012 from http://aka.ms/TeamExplorer2012. There are no functional changes between the previous release (2.1) and this release.New ProjectsAppWebStore: Application Store in ASP.NET MVCBaseCrafter: BaseCrafter ProjectBranding SharePoint 2013: An how-to project for Braning in SharePoint 2013Clrizr: A set of less files that automatically define color shades and font colors for use in LESS CSS enabled web applications. Code is located in /Styles/Clrizr/didxaza: proyecto para aprender a usar team fundation serverFastMapper - CONVENTION BASED MAPPER: Comming Soon Google Earth Wrapper: Google Earth c# wrapperKirikiri (TVP) 2 Core: Simplified Chinese Translation: Simplified Chinese translated version of Kirikiri (TVP) 2 Core (http://kikyou.info/tvp), based on the SVN Head development version.Linq to CRM for Silverlight: Linq to CRM framework allows Silverlgith application communicate with MS Dynamics CRM 2011 through the "LINQ to CRM" ORM layer.MovieBuddy: a simple movie UIMyPractice: Some small applications which mainly use microsoft technology, Win8 Metro, Javascript, WCF, C# and etc.MySubstitutionCipher: Substitution cipher educational programOmega Game Engine: Omega Game Engine Engine para criação de jogos 2D e 3D Direcx9/10OpenXML PowerPoint Generation: Sample Project for the use of OpenXML API 2.5 with PowerPointpdh2.0? ???? ??? Perfomance_counter? ?????.: pdh 2.0 ? ???? ?? ??.Riksdagsappen: Detta projekt ämnar att bygga en Windows 8 Store App vars mål är att sprida medvetenhet om Sveriges riksdag, dess ledamöter och deras arbete. Service Stack Docs: Maintain and generate documentation for Service Stack services directly from code.SharpDX for Rastertek tutorials: This project is introduction to the SharpDX by following the Rastertek tutorials which are written in C++.Simple Set for .net: simple set class makes it easier for students of computer science to manage sets and set related operations. It's developed in C#.Spk.Controls: The Spk.Controls is a visual control library for .NET Windows Forms.Stateless Designer: Visual Studio extension to support visual design of stateless state machinesTeamWorkProject: this project for team working training out of CompanyUsing the Microsoft Kinect to control GoogleMap: The project is a WPF application that uses Microsoft Kinect to control google maps. Feel free to learn WPF MVVM pattern and Kinect development from it!VR Player: VR Player is an experimental Virtual Reality Media Player for Head-Mounted Display devices like the Oculus Rift.VS Tool for WSS 3.0: Visual Studio (2005 and 2008) add-ons for WSS. Included: - schema.xml explorer?????????? Microsoft Office 2013 ? 1? – ????? ???????????: ?????? ???????? ???????? ??? ???????? ? ????? ??????????? ????? ??????? ?? TechEd Russia 2012.??UBBCODE: PHP????UBBCODE????,??????: 1.??????(10px ? 24px); 2.????; 3.?????; 4.??????; 5.??????; 6.??????(????????????); 7.??????; 8.?????; 9.?????; 10.???QQ??,??????; 11.???????(?????,??????????); 12.?????????; 13.????????; 14.?????????; 15.?????????; 16.?????????。??????QrPortal: ???????Summary??: fff

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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  • Does Hauppauge WinTV HVR-900 (r2) [USB ID 2040:6502] work with ubuntu 12.04 LTS?

    - by nightfly
    I have this DVB+Analog usb tv tuner Hauppauge WinTV HVR-900 (r2) [USB ID 2040:6502]. This used to work under ubuntu 10.04 LTS. But in 12.04 there seems to be a problem. I have linux-firmware-nonfree and ivtv-utils installed. I am running Ubuntu 12.04.1 LTS 64 bit with all updates installed and the default unity environment. When I run mplayer tv:// -tv driver=v4l2:device=/dev/video1:input=1:norm=PAL I get a solid green screen and no picture. Here input 1 is the composite input of the card. MPlayer svn r34540 (Ubuntu), built with gcc-4.6 (C) 2000-2012 MPlayer Team mplayer: could not connect to socket mplayer: No such file or directory Failed to open LIRC support. You will not be able to use your remote control. Playing tv://. TV file format detected. Selected driver: v4l2 name: Video 4 Linux 2 input author: Martin Olschewski comment: first try, more to come ;-) Selected device: Hauppauge WinTV HVR 900 (R2) Tuner cap: Tuner rxs: Capabilities: video capture VBI capture device tuner audio read/write streaming supported norms: 0 = NTSC; 1 = NTSC-M; 2 = NTSC-M-JP; 3 = NTSC-M-KR; 4 = NTSC-443; 5 = PAL; 6 = PAL-BG; 7 = PAL-H; 8 = PAL-I; 9 = PAL-DK; 10 = PAL-M; 11 = PAL-N; 12 = PAL-Nc; 13 = PAL-60; 14 = SECAM; 15 = SECAM-B; 16 = SECAM-G; 17 = SECAM-H; 18 = SECAM-DK; 19 = SECAM-L; 20 = SECAM-Lc; inputs: 0 = Television; 1 = Composite1; 2 = S-Video; Current input: 1 Current format: YUYV v4l2: current audio mode is : MONO v4l2: ioctl set format failed: Invalid argument v4l2: ioctl set format failed: Invalid argument v4l2: ioctl set format failed: Invalid argument v4l2: ioctl query control failed: Invalid argument v4l2: ioctl query control failed: Invalid argument v4l2: ioctl query control failed: Invalid argument v4l2: ioctl query control failed: Invalid argument Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory [vdpau] Error when calling vdp_device_create_x11: 1 ========================================================================== Opening video decoder: [raw] RAW Uncompressed Video Movie-Aspect is undefined - no prescaling applied. VO: [xv] 640x480 = 640x480 Packed YUY2 Selected video codec: [rawyuy2] vfm: raw (RAW YUY2) ========================================================================== Audio: no sound Starting playback... v4l2: select timeout V: 0.0 2/ 2 ??% ??% ??,?% 0 0 v4l2: select timeout V: 0.0 4/ 4 ??% ??% ??,?% 0 0 v4l2: select timeout V: 0.0 6/ 6 ??% ??% ??,?% 0 0 v4l2: select timeout v4l2: 0 frames successfully processed, 1 frames dropped. Exiting... (Quit) Here is the dmesg of the card when plugged in.. [12742.228097] usb 1-4: new high-speed USB device number 3 using ehci_hcd [12742.367289] em28xx: New device WinTV HVR-900 @ 480 Mbps (2040:6502, interface 0, class 0) [12742.367296] em28xx: Audio Vendor Class interface 0 found [12742.367585] em28xx #0: chip ID is em2882/em2883 [12742.550086] em28xx #0: i2c eeprom 00: 1a eb 67 95 40 20 02 65 d0 12 5c 03 82 1e 6a 18 [12742.550104] em28xx #0: i2c eeprom 10: 00 00 24 57 66 07 01 00 00 00 00 00 00 00 00 00 [12742.550120] em28xx #0: i2c eeprom 20: 46 00 01 00 f0 10 02 00 b8 00 00 00 5b e0 00 00 [12742.550135] em28xx #0: i2c eeprom 30: 00 00 20 40 20 6e 02 20 10 01 01 01 00 00 00 00 [12742.550150] em28xx #0: i2c eeprom 40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 [12742.550165] em28xx #0: i2c eeprom 50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 [12742.550181] em28xx #0: i2c eeprom 60: 00 00 00 00 00 00 00 00 00 00 18 03 34 00 30 00 [12742.550196] em28xx #0: i2c eeprom 70: 32 00 37 00 38 00 32 00 33 00 39 00 30 00 31 00 [12742.550211] em28xx #0: i2c eeprom 80: 00 00 1e 03 57 00 69 00 6e 00 54 00 56 00 20 00 [12742.550226] em28xx #0: i2c eeprom 90: 48 00 56 00 52 00 2d 00 39 00 30 00 30 00 00 00 [12742.550241] em28xx #0: i2c eeprom a0: 84 12 00 00 05 50 1a 7f d4 78 23 fa fd d0 28 89 [12742.550257] em28xx #0: i2c eeprom b0: ff 00 00 00 04 84 0a 00 01 01 20 77 00 40 1d b7 [12742.550272] em28xx #0: i2c eeprom c0: 13 f0 74 02 01 00 01 79 63 00 00 00 00 00 00 00 [12742.550287] em28xx #0: i2c eeprom d0: 84 12 00 00 05 50 1a 7f d4 78 23 fa fd d0 28 89 [12742.550302] em28xx #0: i2c eeprom e0: ff 00 00 00 04 84 0a 00 01 01 20 77 00 40 1d b7 [12742.550317] em28xx #0: i2c eeprom f0: 13 f0 74 02 01 00 01 79 63 00 00 00 00 00 00 00 [12742.550334] em28xx #0: EEPROM ID= 0x9567eb1a, EEPROM hash = 0x2bbf3bdd [12742.550338] em28xx #0: EEPROM info: [12742.550340] em28xx #0: AC97 audio (5 sample rates) [12742.550343] em28xx #0: 500mA max power [12742.550346] em28xx #0: Table at 0x24, strings=0x1e82, 0x186a, 0x0000 [12742.552590] em28xx #0: Identified as Hauppauge WinTV HVR 900 (R2) (card=18) [12742.555516] tveeprom 15-0050: Hauppauge model 65018, rev B2C0, serial# 1292061 [12742.555523] tveeprom 15-0050: tuner model is Xceive XC3028 (idx 120, type 71) [12742.555529] tveeprom 15-0050: TV standards PAL(B/G) PAL(I) PAL(D/D1/K) ATSC/DVB Digital (eeprom 0xd4) [12742.555534] tveeprom 15-0050: audio processor is None (idx 0) [12742.555537] tveeprom 15-0050: has radio [12742.570297] tuner 15-0061: Tuner -1 found with type(s) Radio TV. [12742.570327] xc2028 15-0061: creating new instance [12742.570332] xc2028 15-0061: type set to XCeive xc2028/xc3028 tuner [12742.573685] xc2028 15-0061: Loading 80 firmware images from xc3028-v27.fw, type: xc2028 firmware, ver 2.7 [12742.624056] xc2028 15-0061: Loading firmware for type=BASE MTS (5), id 0000000000000000. [12744.126591] xc2028 15-0061: Loading firmware for type=MTS (4), id 000000000000b700. [12744.153586] xc2028 15-0061: Loading SCODE for type=MTS LCD NOGD MONO IF SCODE HAS_IF_4500 (6002b004), id 000000000000b700. [12744.280963] Registered IR keymap rc-hauppauge [12744.281151] input: em28xx IR (em28xx #0) as /devices/pci0000:00/0000:00:1a.7/usb1/1-4/rc/rc1/input10 [12744.281541] rc1: em28xx IR (em28xx #0) as /devices/pci0000:00/0000:00:1a.7/usb1/1-4/rc/rc1 [12744.282454] em28xx #0: Config register raw data: 0xd0 [12744.284709] em28xx #0: AC97 vendor ID = 0xffffffff [12744.285829] em28xx #0: AC97 features = 0x6a90 [12744.285832] em28xx #0: Empia 202 AC97 audio processor detected [12744.359211] em28xx #0: v4l2 driver version 0.1.3 [12744.404066] xc2028 15-0061: Loading firmware for type=BASE F8MHZ MTS (7), id 0000000000000000. [12745.915089] MTS (4), id 00000000000000ff: [12745.915100] xc2028 15-0061: Loading firmware for type=MTS (4), id 0000000100000007. [12746.161668] em28xx #0: V4L2 video device registered as video1 [12746.161673] em28xx #0: V4L2 VBI device registered as vbi0 [12746.162845] em28xx-audio.c: probing for em28xx Audio Vendor Class [12746.162848] em28xx-audio.c: Copyright (C) 2006 Markus Rechberger [12746.162851] em28xx-audio.c: Copyright (C) 2007-2011 Mauro Carvalho Chehab [12746.221099] xc2028 15-0061: attaching existing instance [12746.221105] xc2028 15-0061: type set to XCeive xc2028/xc3028 tuner [12746.221109] em28xx #0: em28xx #0/2: xc3028 attached [12746.221113] DVB: registering new adapter (em28xx #0) [12746.221118] DVB: registering adapter 0 frontend 0 (Micronas DRXD DVB-T)... [12746.221869] em28xx #0: Successfully loaded em28xx-dvb [13111.196055] xc2028 15-0061: Loading firmware for type=BASE F8MHZ MTS (7), id 0000000000000000. [13112.720062] MTS (4), id 00000000000000ff: [13112.720072] xc2028 15-0061: Loading firmware for type=MTS (4), id 0000000100000007. [13214.956057] xc2028 15-0061: Loading firmware for type=BASE F8MHZ MTS (7), id 0000000000000000. [13216.479806] MTS (4), id 00000000000000ff: [13216.479816] xc2028 15-0061: Loading firmware for type=MTS (4), id 0000000100000007. [13276.408056] xc2028 15-0061: Loading firmware for type=BASE F8MHZ MTS (7), id 0000000000000000. [13277.932093] MTS (4), id 00000000000000ff: [13277.932104] xc2028 15-0061: Loading firmware for type=MTS (4), id 0000000100000007. [13305.032076] xc2028 15-0061: Loading firmware for type=BASE F8MHZ MTS (7), id 0000000000000000. [13306.556449] MTS (4), id 00000000000000ff: [13306.556460] xc2028 15-0061: Loading firmware for type=MTS (4), id 0000000100000007. [13392.236055] xc2028 15-0061: Loading firmware for type=BASE F8MHZ MTS (7), id 0000000000000000. [13393.760123] MTS (4), id 00000000000000ff: [13393.760133] xc2028 15-0061: Loading firmware for type=MTS (4), id 0000000100000007. [13637.534053] usb 1-4: USB disconnect, device number 3 [13637.534183] em28xx #0: disconnecting em28xx #0 video [13637.560214] em28xx #0: V4L2 device vbi0 deregistered [13637.560335] em28xx #0: V4L2 device video1 deregistered [13637.561237] xc2028 15-0061: destroying instance [13639.772120] usb 1-4: new high-speed USB device number 4 using ehci_hcd [13639.911351] em28xx: New device WinTV HVR-900 @ 480 Mbps (2040:6502, interface 0, class 0) [13639.911357] em28xx: Audio Vendor Class interface 0 found [13639.911637] em28xx #0: chip ID is em2882/em2883 [13640.094262] em28xx #0: i2c eeprom 00: 1a eb 67 95 40 20 02 65 d0 12 5c 03 82 1e 6a 18 [13640.094280] em28xx #0: i2c eeprom 10: 00 00 24 57 66 07 01 00 00 00 00 00 00 00 00 00 [13640.094295] em28xx #0: i2c eeprom 20: 46 00 01 00 f0 10 02 00 b8 00 00 00 5b e0 00 00 [13640.094311] em28xx #0: i2c eeprom 30: 00 00 20 40 20 6e 02 20 10 01 01 01 00 00 00 00 [13640.094326] em28xx #0: i2c eeprom 40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 [13640.094341] em28xx #0: i2c eeprom 50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 [13640.094356] em28xx #0: i2c eeprom 60: 00 00 00 00 00 00 00 00 00 00 18 03 34 00 30 00 [13640.094371] em28xx #0: i2c eeprom 70: 32 00 37 00 38 00 32 00 33 00 39 00 30 00 31 00 [13640.094386] em28xx #0: i2c eeprom 80: 00 00 1e 03 57 00 69 00 6e 00 54 00 56 00 20 00 [13640.094401] em28xx #0: i2c eeprom 90: 48 00 56 00 52 00 2d 00 39 00 30 00 30 00 00 00 [13640.094416] em28xx #0: i2c eeprom a0: 84 12 00 00 05 50 1a 7f d4 78 23 fa fd d0 28 89 [13640.094432] em28xx #0: i2c eeprom b0: ff 00 00 00 04 84 0a 00 01 01 20 77 00 40 1d b7 [13640.094447] em28xx #0: i2c eeprom c0: 13 f0 74 02 01 00 01 79 63 00 00 00 00 00 00 00 [13640.094462] em28xx #0: i2c eeprom d0: 84 12 00 00 05 50 1a 7f d4 78 23 fa fd d0 28 89 [13640.094477] em28xx #0: i2c eeprom e0: ff 00 00 00 04 84 0a 00 01 01 20 77 00 40 1d b7 [13640.094492] em28xx #0: i2c eeprom f0: 13 f0 74 02 01 00 01 79 63 00 00 00 00 00 00 00 [13640.094509] em28xx #0: EEPROM ID= 0x9567eb1a, EEPROM hash = 0x2bbf3bdd [13640.094512] em28xx #0: EEPROM info: [13640.094515] em28xx #0: AC97 audio (5 sample rates) [13640.094517] em28xx #0: 500mA max power [13640.094521] em28xx #0: Table at 0x24, strings=0x1e82, 0x186a, 0x0000 [13640.097391] em28xx #0: Identified as Hauppauge WinTV HVR 900 (R2) (card=18) [13640.099617] tveeprom 15-0050: Hauppauge model 65018, rev B2C0, serial# 1292061 [13640.099623] tveeprom 15-0050: tuner model is Xceive XC3028 (idx 120, type 71) [13640.099629] tveeprom 15-0050: TV standards PAL(B/G) PAL(I) PAL(D/D1/K) ATSC/DVB Digital (eeprom 0xd4) [13640.099634] tveeprom 15-0050: audio processor is None (idx 0) [13640.099637] tveeprom 15-0050: has radio [13640.112849] tuner 15-0061: Tuner -1 found with type(s) Radio TV. [13640.112877] xc2028 15-0061: creating new instance [13640.112882] xc2028 15-0061: type set to XCeive xc2028/xc3028 tuner [13640.115930] xc2028 15-0061: Loading 80 firmware images from xc3028-v27.fw, type: xc2028 firmware, ver 2.7 [13640.164057] xc2028 15-0061: Loading firmware for type=BASE MTS (5), id 0000000000000000. [13641.666643] xc2028 15-0061: Loading firmware for type=MTS (4), id 000000000000b700. [13641.693262] xc2028 15-0061: Loading SCODE for type=MTS LCD NOGD MONO IF SCODE HAS_IF_4500 (6002b004), id 000000000000b700. [13641.820765] Registered IR keymap rc-hauppauge [13641.820958] input: em28xx IR (em28xx #0) as /devices/pci0000:00/0000:00:1a.7/usb1/1-4/rc/rc2/input11 [13641.821335] rc2: em28xx IR (em28xx #0) as /devices/pci0000:00/0000:00:1a.7/usb1/1-4/rc/rc2 [13641.822256] em28xx #0: Config register raw data: 0xd0 [13641.824526] em28xx #0: AC97 vendor ID = 0xffffffff [13641.825503] em28xx #0: AC97 features = 0x6a90 [13641.825507] em28xx #0: Empia 202 AC97 audio processor detected [13641.899015] em28xx #0: v4l2 driver version 0.1.3 [13641.944064] xc2028 15-0061: Loading firmware for type=BASE F8MHZ MTS (7), id 0000000000000000. [13643.470765] MTS (4), id 00000000000000ff: [13643.470776] xc2028 15-0061: Loading firmware for type=MTS (4), id 0000000100000007. [13643.717713] em28xx #0: V4L2 video device registered as video1 [13643.717718] em28xx #0: V4L2 VBI device registered as vbi0 [13643.718770] em28xx-audio.c: probing for em28xx Audio Vendor Class [13643.718775] em28xx-audio.c: Copyright (C) 2006 Markus Rechberger [13643.718778] em28xx-audio.c: Copyright (C) 2007-2011 Mauro Carvalho Chehab [13643.777148] xc2028 15-0061: attaching existing instance [13643.777154] xc2028 15-0061: type set to XCeive xc2028/xc3028 tuner [13643.777158] em28xx #0: em28xx #0/2: xc3028 attached [13643.777162] DVB: registering new adapter (em28xx #0) [13643.777167] DVB: registering adapter 0 frontend 0 (Micronas DRXD DVB-T)... [13643.777876] em28xx #0: Successfully loaded em28xx-dvb And here goes the lsmod output lsmod|grep em28xx em28xx_dvb 18579 0 dvb_core 110619 1 em28xx_dvb em28xx_alsa 18305 0 em28xx 109365 2 em28xx_dvb,em28xx_alsa v4l2_common 16454 3 tuner,tvp5150,em28xx videobuf_vmalloc 13589 1 em28xx videobuf_core 26390 2 em28xx,videobuf_vmalloc rc_core 26412 10 rc_hauppauge,ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,em28xx,ir_nec_decoder snd_pcm 97188 3 em28xx_alsa,snd_hda_intel,snd_hda_codec tveeprom 21249 1 em28xx videodev 98259 5 tuner,tvp5150,em28xx,v4l2_common,uvcvideo snd 78855 14 em28xx_alsa,snd_hda_codec_conexant,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device Isn't this driver mainline now? Or this card is not supported? Or the analog functionality is screwed? I need the analog capture working for this card. Please help!

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