Search Results

Search found 10312 results on 413 pages for 'compiler bug'.

Page 155/413 | < Previous Page | 151 152 153 154 155 156 157 158 159 160 161 162  | Next Page >

  • Initializing PHP class property declarations with simple expressions yields syntax error

    - by user171929
    According to the PHP docs, one can initialize properties in classes with the following restriction: "This declaration may include an initialization, but this initialization must be a constant value--that is, it must be able to be evaluated at compile time and must not depend on run-time information in order to be evaluated." I'm trying to initialize an array and having some issues. While this works fine: public $var = array( 1 => 4, 2 => 5, ); This creates a syntax error: public $var = array( 1 => 4, 2 => (4+1), ); Even this isn't accepted: public $var = 4+1; which suggests it's not a limitation of the array() language construct. Now, the last time I checked, "4+1" equated to a constant value that not only should be accepted, but should in fact be optimized away. In any case, it's certainly able to be evaluated at compile-time. So what's going on here? Is the limitation really along the lines of "cannot be any calculated expression at all", versus any expression "able to be evaluated at compile time"? The use of "evaluated" in the doc's language suggests that simple calculations are permitted, but alas.... If this is a bug in PHP, does anyone have a bug ID? I tried to find one but didn't have any luck.

    Read the article

  • Serializing and deserializing a map with key as string

    - by Grace K
    Hi! I am intending to serialize and deserialize a hashmap whose key is a string. From Josh Bloch's Effective Java, I understand the following. P.222 "For example, consider the case of a harsh table. The physical representation is a sequence of hash buckets containing key-value entries. Which bucket an entry is placed in is a function of the hash code of the key, which is not, in general guaranteed to be the same from JVM implementation to JVM implementation. In fact, it isn't even guranteed to be the same from run to run on the same JVM implementation. Therefore accepting the default serialized form for a hash table would constitute a serious bug. Serializing and deserializing the hash table could yield an object whose invariants were seriously corrupt." My questions are: 1) In general, would overriding the equals and hashcode of the key class of the map resolve this issue and the map can be correctly restored? 2) If my key is a String and the String class is already overriding the hashCode() method, would I still have problem described above. (I am seeing a bug which makes me think this is probably still a problem even though the key is String with overriding hashCode.) 3)Previously, I get around this issue by serializing an array of entries (key, value) and when deserializing I would reconstruct the map. I am wondering if there is a better approach. 4) If the answers to question 1 and 2 are that I still can't be guaranteed. Could someone explain why? If the hashCodes are the same would they go to the same buckets across JVMs? Thanks, Grace

    Read the article

  • Newbie question: When to use extern "C" { //code } ?

    - by Russel
    Hello, Maybe I'm not understanding the differences between C and C++, but when and why do we need to use: extern "C" { ? Apparently its a "linkage convention"? I read about it briefly and noticed that all the .h header files included with MSVS surround their code with it. What type of code exactly is "C code" and NOT "C++ code"? I thought C++ included all C code? I'm guessing that this is not the case and that C++ is different and that standard features/functions exist in one or the other but not both (ie: printf is C and cout is C++), but that C++ is backwards compatible though the extern "C" declaration. Is this correct? My next question depends on the answer to the first, but I'll ask it here anyway: Since MSVS header files that are written in C are surrounded by extern "C" { ... }, when would you ever need to use this yourself in your own code? If your code is C code and you are trying to compile it in a C++ compiler, shouldn't it work without problem because all the standard h files you include will already have the extern "C" thing in them with the C++ compiler? Do you have to use this when compiling in C++ but linking to alteady built C libraries or something? Please help clarify this for me... Thanks! --Keith

    Read the article

  • BeautifulSoup HTMLParseError. What's wrong with this?

    - by user1915496
    This is my code: from bs4 import BeautifulSoup as BS import urllib2 url = "http://services.runescape.com/m=news/recruit-a-friend-for-free-membership-and-xp" res = urllib2.urlopen(url) soup = BS(res.read()) other_content = soup.find_all('div',{'class':'Content'})[0] print other_content Yet an error comes up: /Library/Python/2.7/site-packages/bs4/builder/_htmlparser.py:149: RuntimeWarning: Python's built-in HTMLParser cannot parse the given document. This is not a bug in Beautiful Soup. The best solution is to install an external parser (lxml or html5lib), and use Beautiful Soup with that parser. See http://www.crummy.com/software/BeautifulSoup/bs4/doc/#installing-a-parser for help. "Python's built-in HTMLParser cannot parse the given document. This is not a bug in Beautiful Soup. The best solution is to install an external parser (lxml or html5lib), and use Beautiful Soup with that parser. See http://www.crummy.com/software/BeautifulSoup/bs4/doc/#installing-a-parser for help.")) Traceback (most recent call last): File "web.py", line 5, in <module> soup = BS(res.read()) File "/Library/Python/2.7/site-packages/bs4/__init__.py", line 172, in __init__ self._feed() File "/Library/Python/2.7/site-packages/bs4/__init__.py", line 185, in _feed self.builder.feed(self.markup) File "/Library/Python/2.7/site-packages/bs4/builder/_htmlparser.py", line 150, in feed raise e I've let two other people use this code, and it works for them perfectly fine. Why is it not working for me? I have bs4 installed...

    Read the article

  • Are programming languages and methods inefficient? (assembler and C knowledge needed)

    - by b-gen-jack-o-neill
    Hi, for a long time, I am thinking and studying output of C language compiler in assembler form, as well as CPU architecture. I know this may be silly to you, but it seems to me that something is very ineffective. Please, don´t be angry if I am wrong, and there is some reason I do not see for all these principles. I will be very glad if you tell me why is it designed this way. I actually truly believe I am wrong, I know the genius minds of people which get PCs together knew a reason to do so. What exactly, do you ask? I´ll tell you right away, I use C as a example: 1: Stack local scope memory allocation: So, typical local memory allocation uses stack. Just copy esp to ebp and than allocate all the memory via ebp. OK, I would understand this if you explicitly need allocate RAM by default stack values, but if I do understand it correctly, modern OS use paging as a translation layer between application and physical RAM, when address you desire is further translated before reaching actual RAM byte. So why don´t just say 0x00000000 is int a,0x00000004 is int b and so? And access them just by mov 0x00000000,#10? Because you wont actually access memory blocks 0x00000000 and 0x00000004 but those your OS set the paging tables to. Actually, since memory allocation by ebp and esp use indirect addressing, "my" way would be even faster. 2: Variable allocation duplicity: When you run application, Loader load its code into RAM. When you create variable, or string, compiler generates code that pushes these values on the top o stack when created in main. So there is actual instruction for do so, and that actual number in memory. So, there are 2 entries of the same value in RAM. One in form of instruction, second in form of actual bytes in the RAM. But why? Why not to just when declaring variable count at which memory block it would be, than when used, just insert this memory location?

    Read the article

  • How to add namespaces to a flex AIR project in Flash Builder 4?

    - by milkplus
    In my ant build.xml script I have... <namespace uri="http://ns.foo.com/mxml/2011" manifest="src/manifest.xml"/> <namespace uri="library://ns.adobe.com/flex/spark" manifest="flex_src/spark-manifest.xml"/> <namespace uri="http://www.adobe.com/2006/mxml" manifest="flex_src/mx-manifest.xml"/> That works! But... I'm not sure how to add these namespaces to my project properties in Flash Builder 4 so I can debug. When I try, it changes this line in my .actionScriptProperties <compiler additionalCompilerArguments="-namespace http://ns.foo.com/mxml/2011 src/manifest.xml -namespace=library://ns.adobe.com/flex/spark flex_src/spark-manifest.xml -namespace http://www.adobe.com/2006/mxml flex_src/mx-manifest.xml" autoRSLOrdering="true" copyDependentFiles="true" fteInMXComponents="false" generateAccessible="true" htmlExpressInstall="true" htmlGenerate="false" htmlHistoryManagement="false" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="true" useDebugRSLSwfs="true" verifyDigests="true" warn="true"> but gives me a "no default arguments are expected" error. What is the reason for this error? The error location is "Unknown" and seems to refer to these compiler arguments.

    Read the article

  • Need cause for: double dialer icon in Recents when ACTION_CALL is intercepted and re-sent

    - by Emmanuel
    Note that this happens on Android version 2.1 update1 and 2.2. This seems gone in later versions. Of course I would like to know the workaround. But if there are none, at least if this is a known bug, please provide with a link to the bug. I would also accept the source code fix info or diff where this was fixed. I have an application that intercepts an outgoing call, asks a question to the user, and then depending on the answer it could re-send the call. This works fine. But then when you go to the Recents (hold the Home key) there are two slightly different dialer icons there: one from the dialer application, and a second one for the resending of the call action: This means when you click on the first icon, it opens the dialer. But when you click on the second one, it redials the last number. I tried using android:excludeFromRecents="true" for all my activities. I also tried Intent.FLAG_ACTIVITY_EXCLUDE_FROM_RECENTS when I start the call action. No luck.

    Read the article

  • .Net lambda expression-- where did this parameter come from?

    - by larryq
    I'm a lambda newbie, so if I'm missing vital information in my description please tell me. I'll keep the example as simple as possible. I'm going over someone else's code and they have one class inheriting from another. Here's the derived class first, along with the lambda expression I'm having trouble understanding: class SampleViewModel : ViewModelBase { private ICustomerStorage storage = ModelFactory<ICustomerStorage>.Create(); public ICustomer CurrentCustomer { get { return (ICustomer)GetValue(CurrentCustomerProperty); } set { SetValue(CurrentCustomerProperty, value); } } private int quantitySaved; public int QuantitySaved { get { return quantitySaved; } set { if (quantitySaved != value) { quantitySaved = value; NotifyPropertyChanged(p => QuantitySaved); //where does 'p' come from? } } } public static readonly DependencyProperty CurrentCustomerProperty; static SampleViewModel() { CurrentCustomerProperty = DependencyProperty.Register("CurrentCustomer", typeof(ICustomer), typeof(SampleViewModel), new UIPropertyMetadata(ModelFactory<ICustomer>.Create())); } //more method definitions follow.. Note the call to NotifyPropertyChanged(p => QuantitySaved) bit above. I don't understand where the "p" is coming from. Here's the base class: public abstract class ViewModelBase : DependencyObject, INotifyPropertyChanged, IXtremeMvvmViewModel { public event PropertyChangedEventHandler PropertyChanged; protected virtual void NotifyPropertyChanged<T>(Expression<Func<ViewModelBase, T>> property) { MvvmHelper.NotifyPropertyChanged(property, PropertyChanged); } } There's a lot in there that's not germane to the question I'm sure, but I wanted to err on the side of inclusiveness. The problem is, I don't understand where the 'p' parameter is coming from, and how the compiler knows to (evidently?) fill in a type value of ViewModelBase from thin air? For fun I changed the code from 'p' to 'this', since SampleViewModel inherits from ViewModelBase, but I was met with a series of compiler errors, the first one of which statedInvalid expression term '=>' This confused me a bit since I thought that would work. Can anyone explain what's happening here?

    Read the article

  • In a class with no virtual methods or superclass, is it safe to assume (address of first member vari

    - by Jeremy Friesner
    Hi all, I made a private API that assumes that the address of the first member-object in the class will be the same as the class's this-pointer... that way the member-object can trivially derive a pointer to the object that it is a member of, without having to store a pointer explicitly. Given that I am willing to make sure that the container class won't inherit from any superclass, won't have any virtual methods, and that the member-object that does this trick will be the first member object declared, will that assumption hold valid for any C++ compiler, or do I need to use the offsetof() operator (or similar) to guarantee correctness? To put it another way, the code below does what I expect under g++, but will it work everywhere? class MyContainer { public: MyContainer() {} ~MyContainer() {} // non-virtual dtor private: class MyContained { public: MyContained() {} ~MyContained() {} // Given that the only place Contained objects are declared is m_contained // (below), will this work as expected on any C++ compiler? MyContainer * GetPointerToMyContainer() { return reinterpret_cast<MyContainer *>(this); } }; MyContained m_contained; // MUST BE FIRST MEMBER ITEM DECLARED IN MyContainer int m_foo; // other member items may be declared after m_contained float m_bar; };

    Read the article

  • Strange Sql Server 2005 behavior

    - by Justin C
    Background: I have a site built in ASP.NET with Sql Server 2005 as it's database. The site is the only site on a Windows Server 2003 box sitting in my clients server room. The client is a local school district, so for data security reasons there is no remote desktop access and no remote Sql Server connection, so if I have to service the database I have to be at the terminal. I do have FTP access to update ASP code. Problem: I was contacted yesterday about an issue with the system. When I looked in to it, it seems a bug that I had solved nearly a year ago had returned. I have a stored procedure that used to take an int as a parameter but a year ago we changed the structure of the system and updated the stored procedure to take an nvarchar(10). The stored procedure somehow changed back to taking an int instead of an nvarchar. There is an external hard drive connected to the server that copies data periodically and has the ability to restore the server in case of failure. I would have assumed that somehow an older version of the database had been restored, but data that I know was inserted 7 days and 1 day before the bug occurred is still in the database. Question: Is there anyway that the structure of a Sql Server 2005 database can revert to a previous version or be restored to a previous version without touching the actual data? No one else should have access to the server so I'm going a little insane trying to figure out how this even happened. Any ideas?

    Read the article

  • Syntax error beyond end of program

    - by a_m0d
    I am experimenting with writing a toy compiler in ocaml. Currently, I am trying to implement the offside rule for my lexer. However, I am having some trouble with the ocaml syntax (the compiler errors are extremely un-informative). The code below (33 lines of it) causes an error on line 34, beyond the end of the source code. I am unsure what is causing this error. open Printf let s = (Stack.create():int Stack.t); let rec check x = ( if Stack.is_empty s then Stack.push x s else if Stack.top s < x then ( Stack.push x s; printf "INDENT\n"; ) else if Stack.top s > x then ( printf "DEDENT\n"; Stack.pop s; check x; ) else printf "MATCHED\n"; ); let main () = ( check 0; check 4; check 6; check 8; check 5; ); let _ = Printexc.print main () Ocaml output: File "lexer.ml", line 34, characters 0-0: Error: Syntax error Can someone help me work out what the error is caused by and help me on my way to fixing it?

    Read the article

  • JDialog setResizable(false) is not working in Window Title Bar Menu

    - by jolonaleur
    JDialog setResizable(false) is not working in Window Title Bar Menu Windows XP SP2 Java JRE 1.6.0_11-b03 Behavior varies. Sometimes, the Maximize and Minimize item on the window menu is disabled and sometimes enabled. Steps to reproduce enabled Maximize and Minimize button: Show the JDialog with setResizable(false) Open another window, say for example Notepad. Right-click on the window title bar of Notepad and click Maximize. Go to your JDialog and right click on the window title bar. Maximize window is enabled. Likewise, to disable the Maximize item for the JDialog, go to the maximized Notepad window and right click on title bar. Maximize item is disabled in the Notepad window. Go the your JDialog and right click on the title bar, notice that the Maximize item is also disabled. Note that my application can not use the defaultLookAndFeel method of java dialogs. The bug report related to this was for Solaris OS but that was already ages ago. bug report Is there any workaround? Thanks.

    Read the article

  • Can I get debug symbols for flash player? Or any other way to get support for flash?

    - by Tim
    The company I am working for has a flash component (using flex and cs4) that crashes intermittently in chrome, FF and IE. (so far only win32 platforms) I submitted a bug report to Adobe but have not heard anything back from them. Their support process seems like a black hole. WE can get a dump from Flash using these steps but after submitting the bug we got no help at all. We loaded this into MS visual studio but can;t get decent stack information because there are no symbols for the flash stuff. Microsoft and other companies provide symbols to help with debugging and we would like to get that from adobe. Is there any way to make progress on this? Does anyone know where to get flash symbols or how else we can make progress? It is hard to debug the process if the container just dies. the binary is flash10c.ocx I just spent a painful hour on the phone with adobe folks - and the final answer from one of them (I spoke to about 8 people) was that they do not have a per incident purchase plan for developer support for flash. I find that hard to believe. Does anyone know how to get support for Flash?

    Read the article

  • VirtualBox limits size of .js file, that can be included from guest additions folder?

    - by c69
    This question might belong to SuperUser, but i'll try to ask it here anyway, because i believe, some web developers might encountered this weird behavior. When testing a site for IE8/winXP compatibility on VirtualBox i run into weird issue of $ is undefined, which is caused by jQuery (and jQuery UI) being not included, when referenced by relative path, which resolves to file:/// url. Seemingly because their size was too big (above 200KB). Simply replacing links to those 2 big files to http:// ones solved the issue for me. But here is the question: why did this happen ? is it a misconfiguration ? a bug ? a known design decision ? Details: VirtualBox 4.1.8 host os: win7 64bit, guest os: xp sp3 32 bit guest additions installed, page was launched from VB shared folder the bug was manifesting itself in all browsers (even in opera, which ignores ie security settings, afaik) ie configuration is default script was included like this: <script type="text/javascript" src="js/libs/jquery/jquery-1.7.2.js"> exact size limit was not deducted.

    Read the article

  • std::conditional compile-time branch evaluation

    - by cmannett85
    Compiling this: template < class T, class Y, class ...Args > struct isSame { static constexpr bool value = std::conditional< sizeof...( Args ), typename std::conditional< std::is_same< T, Y >::value, isSame< Y, Args... >, // Error! std::false_type >::type, std::is_same< T, Y > >::type::value; }; int main() { qDebug() << isSame< double, int >::value; return EXIT_SUCCESS; } Gives me this compiler error: error: wrong number of template arguments (1, should be 2 or more) The issue is that isSame< double, int > has an empty Args parameter pack, so isSame< Y, Args... > effectively becomes isSame< Y > which does not match the signature. But my question is: Why is that branch being evaluated at all? sizeof...( Args ) is false, so the inner std:conditional should not be evaluated. This isn't a runtime piece of code, the compiler knows that sizeof..( Args ) will never be true with the given template types. If you're curious, it's supposed to be a variadic version of std::is_same, not that it works...

    Read the article

  • Classes with the same name - is it restricted only within the same translation unit?

    - by LeopardSkinPillBoxHat
    Let's just I had the following code: foo.h class Foo { // ... }; foo.cpp #include "foo.h" // Functions for class Foo defined here... Let's say that Foo are built into a static library foo.lib. Now let's say I have the following: foo2.h class Foo { // ... }; foo2.cpp #include "foo2.h" // Functions for class Foo defined here... This is built into a separate static library foo2.lib. Now, if I re-link foo.lib and foo2.lib into an executable program foo.exe, should it be complaining that class Foo has been defined twice? In my experiences, neither the compiler or the linker are complaining. I wouldn't be expecting the compiler to complain, because they have been defined in separate translation units. But why doesn't the linker complain? How does the linker differentiate between the 2 versions of the Foo class? Does it work by decorating the symbols?

    Read the article

  • IE 7 activex object (or xmlhttprequest?) open method using POST takes 20-30 seconds to return

    - by Toddeman
    i have a problem that only shows itself in IE7. its a simple ajax call. i got my object (accounting for the browser) so in 7 i SHOULD have an ActiveXObject. when i call open with POST, it takes 20-30 seconds to return. i am using a TON of GET calls to populate information and all of these work (finally, after some bug fixing), but i am NOT a web developer so much like the other bugs i had to fix, i figured i was just missing another IE anomaly. this is not a consistent bug either, which makes it harder to find for me. most times the POST functions like it does in Firefox or Chrome, but maybe 1 out of 4 or 5 will take 20-30 seconds to return. it DOES return correctly when it returns, it just takes a long time. am i missing something simple? or is there a smarter way for me to find out exactly what is going on (like the equivalent of the firebug 'net' tab for windows?).

    Read the article

  • How does Amazon's Statistically Improbable Phrases work?

    - by ??iu
    How does something like Statistically Improbable Phrases work? According to amazon: Amazon.com's Statistically Improbable Phrases, or "SIPs", are the most distinctive phrases in the text of books in the Search Inside!™ program. To identify SIPs, our computers scan the text of all books in the Search Inside! program. If they find a phrase that occurs a large number of times in a particular book relative to all Search Inside! books, that phrase is a SIP in that book. SIPs are not necessarily improbable within a particular book, but they are improbable relative to all books in Search Inside!. For example, most SIPs for a book on taxes are tax related. But because we display SIPs in order of their improbability score, the first SIPs will be on tax topics that this book mentions more often than other tax books. For works of fiction, SIPs tend to be distinctive word combinations that often hint at important plot elements. For instance, for Joel's first book, the SIPs are: leaky abstractions, antialiased text, own dog food, bug count, daily builds, bug database, software schedules One interesting complication is that these are phrases of either 2 or 3 words. This makes things a little more interesting because these phrases can overlap with or contain each other.

    Read the article

  • IE6 transparency+radio button can't be clicked

    - by Jonas Byström
    IE6: when I place a partially transparent image in a div, the radio buttons in that div that overlap the non-transparent pixels of the image become unclickable. Example: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <style media="screen" type="text/css"> div { position: relative; width: 500px; height: 300px; _filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src=http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Olympic_flag_transparent.svg/200px-Olympic_flag_transparent.svg.png, sizingMethod='crop'); } input { position: absolute; top: 40px; left: 60px; } </style> </head> <body> <div> <input type="radio" value="1" name="1"/> </div> </body> </html> If you test the code, you can also try moving the button from (60, 40) to (40, 40) where the image is transparent, and voilà - the clicking is back in business again. This bug might, or might not, be related to the IE6 links transparency bug, but I'm not knowledgable enough to grasp any resemblence. Have I done something wrong? Or how can I circumvent? Is there some other option apart from removing the _filter:progid?

    Read the article

  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

    Read the article

  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

    Read the article

  • Warning: cast increases required alignment

    - by dash-tom-bang
    I'm recently working on this platform for which a legacy codebase issues a large number of "cast increases required alignment to N" warnings, where N is the size of the target of the cast. struct Message { int32_t id; int32_t type; int8_t data[16]; }; int32_t GetMessageInt(const Message& m) { return *reinterpret_cast<int32_t*>(&data[0]); } Hopefully it's obvious that a "real" implementation would be a bit more complex, but the basic point is that I've got data coming from somewhere, I know that it's aligned (because I need the id and type to be aligned), and yet I get the message that the cast is increasing the alignment, in the example case, to 4. Now I know that I can suppress the warning with an argument to the compiler, and I know that I can cast the bit inside the parentheses to void* first, but I don't really want to go through every bit of code that needs this sort of manipulation (there's a lot because we load a lot of data off of disk, and that data comes in as char buffers so that we can easily pointer-advance), but can anyone give me any other thoughts on this problem? I mean, to me it seems like such an important and common option that you wouldn't want to warn, and if there is actually the possibility of doing it wrong then suppressing the warning isn't going to help. Finally, can't the compiler know as I do how the object in question is actually aligned in the structure, so it should be able to not worry about the alignment on that particular object unless it got bumped a byte or two?

    Read the article

  • Android Cursor strange behaviour

    - by sandis
    After many houres of bug searching in a big app, I have finally tracked down the bug. This logging captures the problem: Log.d(TAG,"buildList, DBresult.getInt(1): "+DBresult.getInt(1)); Log.d(TAG,"buildList, DBresult.getString(1): "+DBresult.getString(1)); Log.d(TAG,"buildList, DBresult.getInt(4): "+DBresult.getInt(4)); Log.d(TAG,"buildList, DBresult.getString(4): "+DBresult.getString(4)); The resulting output: 05-06 11:11:20.123: DEBUG/TodoList(18943): buildList, DBresult.getInt(1): 0 05-06 11:11:20.123: DEBUG/TodoList(18943): buildList, DBresult.getString(1): false 05-06 11:11:20.123: DEBUG/TodoList(18943): buildList, DBresult.getInt(4): 0 05-06 11:11:20.123: DEBUG/TodoList(18943): buildList, DBresult.getString(4): true There are no backgroung threads running. As you can see the problem is that '0' is interpreted as false on one occasion, and as true on another. Since I am completely lost on how this can happen, I dont know how to proceed. What could possibly result in such a behaviour? Both the columns are of the type "boolean", i.e a numeric in sqlite. Unfortunately the string returned is the correct value, while the integer is always 0. If I export the database to my computer and check it with SQlite Administrator I can see that the values are correctly set, it is only the getInt()-function that always returns 0. I know for a fact that this works in other apps I have coded, and I dont know why this has stopped working. I have tried compiling the code under 2.0, 2.0.1 and 2.1, and it always appears. I can make my app runnable again by getting boolean values like this: myBool= (DBresult.getString(0).equals("true")); but that is both ugly and not optimized. Any suggestions on what is causing this behaviour is welcome. Cheers,

    Read the article

  • Do variable references (alias) incure runtime costs in c++?

    - by cheshirekow
    Maybe this is a compiler specific thing. If so, how about for gcc (g++)? If you use a variable reference/alias like this: int x = 5; int& y = x; y += 10; Does it actually require more cycles than if we didn't use the reference. int x = 5; x += 10; In other words, does the machine code change, or does the "alias" happen only at the compiler level? This may seem like a dumb question, but I am curious. Especially in the case where maybe it would be convenient to temporarily rename some member variables just so that the math code is a little easier to read. Sure, we're not exactly talking about a bottleneck here... but it's something that I'm doing and so I'm just wondering if there is any 'actual' difference... or if it's only cosmetic.

    Read the article

  • Tfs 2010: how to set up a corporate source server?

    - by bwerks
    Hi all, I'm looking for guidance in setting up a corporate source server, but when I google this topic the best I can come up with is articles and walkthrough concerned with configuring VS to use microsoft's public symbol servers for use with debugging .NET assemblies. Provided for background info, the environment I'm concerned with using is Vs2010/Tfs2010. Basically, the workflow I'm looking to facilitate is this: 1) customer reports problem with application 2) application of the appropriate version is installed on a virtual machine 3) developer repros bug attaching to process on virtual machine and leveraging source server (symbol server?) on corporate domain. This is the step I'm concerned with. 4) developer pinpoints problem fixes bug in workspace. 5) developer performs a dll swap on VM to test changes? (side topic, not sure on this) 6) normal development/source control workflows. Any advice is welcome! Edit: since writing this, I have stumbled on this article, which is a nice writeup on the configuration of source server for TFS 2008. Has anyone adapted this for Tfs 2010?

    Read the article

< Previous Page | 151 152 153 154 155 156 157 158 159 160 161 162  | Next Page >