Search Results

Search found 9278 results on 372 pages for 'generic handler'.

Page 155/372 | < Previous Page | 151 152 153 154 155 156 157 158 159 160 161 162  | Next Page >

  • KISS: Simple C# application which communicates with a RESTful web service.

    - by Workshop Alex
    Following the KISS principle, I suddenly realised the following: In .NET, you can use the Entity Model Framework to wrap around a database. This model can be exposed as a web service through WCF. This web service would have a very standardized definition. A client application could be created which could consume any such RESTful web service. I don't want to re-invent the wheel and it wouldn't surprise me if someone has already done this, so my question is simple: Has anyone already created a simple (desktop, not web) client application that can consume a RESTful service that's based on the Entity Framework and which will allow the user to read and write data directly to this service? Otherwise, I'll just have to "invent" this myself. :-)Problem is, the database layer and RESTful service is already finished. The RESTful service will only stay in the project during it's development phase, since we can use the database-layer assembly directly from the web applications that are build around it. When the web application is deployed, the RESTful services are just kept out of the deployment. But the database has a lot of data to manage over nearly 50 tables. When developing against a local database, we can have straight access to the database so I wouldn't need this tool for this. When it's deployed, the web application would be the only way to access the data so I could not use this tool. But we're also having a test phase where the database is stored on another system outside the local domain and this database is not available for developers. Only administrators have direct access to this database, making tests a bit more complex. However, through the RESTful service, I can still access the data directly. Thus, when some test goes wrong, I can repair the data through this connection or just create a copy of the data for tests on my local system. There's plenty of other functionality and it's even possible to just open the URL to a table service straight in Excel or XMLSpy to see the contents. But when I want to write something back, I have to write special code to do just that. A generic tool that would allow me to access the data and modify it would be easier. Since it's a generic setup around the ADO.NET Data services, this should be reasonable easy too. Thus, I can do it but hoped someone else has already done something similar. But it appears that there's no such tool made yet...

    Read the article

  • Android Window Mananger leacked windwo progress dialog

    - by saravanan-palpandi
    05-14 16:53:52.273: ERROR/WindowManager(412): Activity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@43db2e68 that was originally added here 05-14 16:53:52.273: ERROR/WindowManager(412): android.view.WindowLeaked: Activity com.sss.client.AddClient has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@43db2e68 that was originally added here 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewRoot.(ViewRoot.java:227) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.Window$LocalWindowManager.addView(Window.java:424) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.Dialog.show(Dialog.java:239) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:107) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:90) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:85) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.sss.client.AddClient.searchValues(AddClient.java:236) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.sss.client.AddClient.clientFormAction(AddClient.java:264) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View$1.onClick(View.java:2026) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.performClick(View.java:2364) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.onTouchEvent(View.java:4179) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.widget.TextView.onTouchEvent(TextView.java:6540) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.dispatchTouchEvent(View.java:3709) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1659) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.os.Handler.dispatchMessage(Handler.java:99) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.os.Looper.loop(Looper.java:123) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-14 16:53:52.273: ERROR/WindowManager(412): at dalvik.system.NativeStart.main(Native Method) when show the dialog box it show the error message please do reply me

    Read the article

  • Code Generation(based on templates) for COCOA

    - by Vikas
    Hi, I have written a library for I-phone which is based upon some object models(whose definitions I get via XML). Now I have one implementation for a sample model ready but to make the code library generic I want to write an application where I can templatize the code and provide placeholders for data model specific points. Is there any tool available for Xcode to enable me do this. In java "Velocity" does this job for me. Regards, Vikas

    Read the article

  • Creating a bundle - What's going wrong?

    - by joeylange
    Hello everyone, I've got a relatively simple one here. I'm making bundles to live inside the Resources folder of my application (and possibly in the Application Support folder). These bundles will contain template information for the data the application handles. I've constructed a bundle, with extension "booksprintstyle", and the directory structure is up to spec. I have an Info.plist all set and I think I've filled in all the values I need to. Do I need to change something in my App to have these folders-with-extensions recognized as bundle files, or am I missing something in my bundle structure? I noticed that some bundles have a file called PkgInfo; is that important? Below is the Info.plist from my bundle. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleGetInfoString</key> <string>1.0, Copyright © 2009 Joey Lange</string> <key>CFBundleIdentifier</key> <string>net.atherial.books.exporter.printingpress.printstyle</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>Books Print Style - Generic</string> <key>CFBundlePackageType</key> <string>BNDL</string> <key>CFBundleShortVersionString</key> <string>1.0</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleDisplayName</key> <string>Books Print Style - Generic</string> <key>NSHumanReadableCopyright</key> <string>Copyright © 2009 Joey Lange</string> <key>CFBundleVersion</key> <string>1.0</string> </dict> </plist>

    Read the article

  • Calling "Base-Getter" in Overriding Getter of Property

    - by scherand
    I have a base class "Parent" like this: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 { class Parent { private int parentVirtualInt = -1; public virtual int VirtualProperty { get { return parentVirtualInt; } set { if(parentVirtualInt != value) { parentVirtualInt = value; } } } } } and a child class like this: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication1 { class Child : Parent { public override int VirtualProperty { get { if(base.VirtualProperty > 0) { throw new ApplicationException("Dummy Ex"); } return base.VirtualProperty; } set { if(base.VirtualProperty != value) { base.VirtualProperty = value; } } } } } Note that the getter in Child is calling the getter of Parent (or at least this is what I intend). I now use the "Child" class by instantiating it, assigning a value (let's say 4) to its VirtualProperty and then reading the property again. Child c = new Child(); c.VirtualProperty = 4; Console.Out.WriteLine("Child.VirtualProperty: " + c.VirtualProperty); When I run this, I obviously get an ApplicationException saying "Dummy Ex". But if I set a breakpoint on the line if(base.VirtualProperty > 0) in Child and check the value of base.VirtualProperty (by hovering the mouse over it) before the exception can be thrown (I assume(d)), I already get the Exception. From this I convey that the statement base.VirtualProperty in the "Child-Getter calls itself"; kind of. What I would like to achieve is the same behavior I get when I change the definition of parentVirutalInt (in Parent) to protected and use base.parentVirtualInt in the Getter of Child instead of base.VirtualProperty. And I don't yet see why this is not working. Can anybody shed some light on this? I feel that overridden properties behave differently than overridden methods? By the way: I am doing something very similar with subclassing a class I do not have any control over (this is the main reason why my "workaround" is not an option). Kind regards

    Read the article

  • What is missing from the Java API?

    - by Jack
    I started using Java years ago and I've always found almost everything I need inside the standard API provided with JDK SE, with the exception of specific things that don't fit well inside a generic API, like GUI elements (graphs or so on) or advanced mathematical API.. So I was wondering: Which are the most important things that the Java API is missing? When I say "important", I mean either things that you have often needed, but have had to rely on custom libraries, or things that are usually are included in APIs, but not in Java's.

    Read the article

  • Move to next item or position in List view on button click

    - by praveenb
    Hi, im new to Android programing I build a listview showing station names, that grabs its data from a URL. I used ArrayAdapter to accomplish listview with data. I need to navigate through station names in listview, using previous, next buttons click. I google for this task and tried in different ways to workout bt im not able to solve. shall any one pls help me out for this issue. Thanks in advance...... I tried like this ` private ListView stationList; . . public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.playscreen); // move up event handler preButton= (ImageButton) findViewById(R.id.prevButton); preButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { movePre(); } }); // move down event handler nxtButton= (ImageButton) findViewById(R.id.nextButton); nxtButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { moveNxt(); } }); stationList.setAdapter(new StationAdapter(this, android.R.layout.simple_list_item_1, _stationList)); } else { Log.d(TAG, "No Stations"); } } private void movePre(){ stationList.setSelection(stationList.getSelectedItemPosition() + 1); } // Move selected item "down" in the ViewList. private void moveNxt(){ stationList.setSelection(stationList.getSelectedItemPosition() + 1); } private class StationAdapter extends ArrayAdapter { private Vector<Station> items; public StationAdapter(Context context, int textViewResourceId, Vector<Station> items) { super(context, textViewResourceId, items); this.items = items; } public void setSelectedPosition(int pos){ selectedPos = pos; // inform the view of this change notifyDataSetChanged(); } public int getSelectedPosition(){ return selectedPos; } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.row, null); } Station st = items.get(position); if (st != null) { TextView tt = (TextView) v.findViewById(R.id.toptext); TextView bt = (TextView) v.findViewById(R.id.bottomtext); if (tt != null) { tt.setText(st.getStationName()); } if (bt != null) { bt.setText(st.getCT()); } } return v; } } `

    Read the article

  • Usb Driver on 64bit Windows

    - by SurDin
    I have a pretty generic 64bit driver based on bulkusb.sys in WDK. It's been working for years with an embedded program, but now it is needed to work on Vista 64. From all the documentation I've tried to look through there doesn't seem to be anything affecting it, except compiling it for the 64bit environment, and yet when I compile it with the AMD64 build environment, I get "driver not intended for this platform" error message when it's trying to open the sys. What could be the solution for this?

    Read the article

  • VS2008 C++ MFC Access Violation ONLY when stepping through debug mode

    - by HotOil
    Hi. This is crazy. It started happening in my main project, so I created a tiny sample brand-new project to reproduce it in and sure enough.. It does NOT happen in a sample project I created that is only a Win32 console app. I'm running this on Win7x64, if that matters. VS2008 SP1. Here goes. I create a small dialog app with a button. Put a breakpoint in the handler function for that button. The button handler function looks like this: void CTestProjectDlg::OnBnClickedButton1() { int i=2; m_csHello.Format(_T("Hello World!")); << breakpoint here UpdateData(FALSE); } Click the button, hit the breakpoint. F10 to step, and boom: "First-chance exception at 0x0398f77b in TestProject.exe: 0xC0000005: Access violation." It gives me the option to Break or Continue. If I Continue, it just hits it again, only not "First Chance". Yes I have that exception checked in the Debug-Exceptions dlg. If I Break, the call stack just shows me the line where the breakpoint is. If I F10 again.. I get the exception again, only now the callstack shows me in the _AfxDispatchCmdMsg() function, and my original OnBnClickedButton1() is not in the callstack anymore. It doesn't matter where I put the breakpoint. If, instead of F10, I just continue with F5, it works normally. Now.. if I build a Release version and run in debugging mode: I hit the breakpoint, and all the pointers, variable values look normal. F10, and these turn to garbage. The this pointer is now zero. The m_csHello is now However, in Release mode, an exception is not caught, and it all runs fine. The "hello World string gets displayed in the dialog box as it should. I have put in an inquiry to see if some patch was installed on my box by the IT dept in the last day or two. This wasn't happening 2 days ago. What do you think? Is VS2008 corrupted? Thanks.

    Read the article

  • Problems with CGI wrapper for PHP

    - by user205878
    I'm having a bugger of a time with a CGI wrapper for PHP. I know very little about CGI and PHP as CGI. Here's what I know about the system: Solaris 10 on a 386 Suhosin PHP normally running as CGI, with cgiwrap (http://cgiwrap.sourceforge.net/). I am not able to find an example wrapper.cgi on the server to look at. Shared hosting (virtual host), so I don't have access to Apache config. But the admins are not helpful. Switching hosts is not an option. Options directive cannot be overridden in .htaccess (ExecCGI, for example). .htaccess: AddHandler php-handler .php Action php-handler "/bin/test.cgi" ~/public_html/bin/test.cgi: #!/usr/bin/sh # Without these 2 lines, I get an Internal Server Error echo "Content-type: text/html" echo "" exec "/path/to/php-cgi" 'foo.php'; /bin/foo.php: <?php echo "this is foo.php!"; Output of http://mysite.com/bin/test.cgi: X-Powered-By: PHP/5.2.11 Content-type: text/html echo "Content-type: text/html" echo "" exec "/path/to//php-cgi" 'foo.php'; Output of http:/ /mysite.com/anypage.php: X-Powered-By: PHP/5.2.11 Content-type: text/html echo "Content-type: text/html" echo "" exec "/path/to//php-cgi" 'foo.php'; The things I note are: PHP is being executed, as noted by the X-Powered-By ... header. The source of /bin/test.cgi is output in the results. No matter what I put as the second argument of exec, it isn't passed to the php binary. I've tried '-i' to get phpinfo, '-v' to get the version... When I execute test.cgi via the shell, I get the expected results (the argument is passed to php, and it is reflected in the output). Any ideas about how to get this to work? UPDATE It appears that the reason the source of the test.cgi was appearing was due to errors. Anytime fatal error occurred, either within the cgi itself or with the command being executed by exec, it would cause the source of the cgi to appear. Within test.cgi, I can get the proper output with exec "/path/to/php-cgi" -h (I get the same thing as I would from CLI).

    Read the article

  • Get client ip with python

    - by Elad
    Hi, I'm a newbie in python. I want to write a simple web that prints the client ip on screen my http.conf Handler: AddHandler mod_python .py PythonHandler mod_python.publisher PythonDebug On The cgi.escape(os.environ["REMOTE_ADDR"]) return this error: KeyError: 'REMOTE_ADDR' and I just get lost with the BaseHTTPRequestHandler so what is the simple way to get the client ip? thank you.

    Read the article

  • Common DataAnnotations in ASP.Net MVC2

    - by Scott Mayfield
    Howdy, I have what should be a simple question. I have a set of validations that use System.CompontentModel.DataAnnotations . I have some validations that are specific to certain view models, so I'm comfortable with having the validation code in the same file as my models (as in the default AccountModels.cs file that ships with MVC2). But I have some common validations that apply to several models as well (valid email address format for example). When I cut/paste that validation to the second model that needs it, of course I get a duplicate definition error because they're in the same namespace (projectName.Models). So I thought of removing the common validations to a separate class within the namespace, expecting that all of my view models would be able to access the validations from there. Unexpectedly, the validations are no longer accessible. I've verified that they are still in the same namespace, and they are all public. I wouldn't expect that I would have to have any specific reference to them (tried adding using statement for the same namespace, but that didn't resolve it, and via the add references dialog, a project can't reference itself (makes sense). So any idea why public validations that have simply been moved to another file in the same namespace aren't visible to my models? CommonValidations.cs using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Text.RegularExpressions; namespace ProjectName.Models { public class CommonValidations { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = true, Inherited = true)] public sealed class EmailFormatValidAttribute : ValidationAttribute { public override bool IsValid(object value) { if (value != null) { var expression = @"^[a-zA-Z][\w\.-]*[a-zA-Z0-9]@[a-zA-Z0-9][\w\.-]*[a-zA-Z0-9]\.[a-zA-Z][a-zA-Z\.]*[a-zA-Z]$"; return Regex.IsMatch(value.ToString(), expression); } else { return false; } } } } } And here's the code that I want to use the validation from: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using Growums.Models; namespace ProjectName.Models { public class PrivacyModel { [Required(ErrorMessage="Required")] [EmailFormatValid(ErrorMessage="Invalid Email")] public string Email { get; set; } } }

    Read the article

  • Cost of exception handlers in Python

    - by Thilo
    In another question, the accepted answer suggested replacing a (very cheap) if statement in Python code with a try/except block to improve performance. Coding style issues aside, and assuming that the exception is never triggered, how much difference does it make (performance-wise) to have an exception handler, versus not having one, versus having a compare-to-zero if-statement?

    Read the article

  • Bash completion for Maven escapes colon

    - by armandino
    I added bash completion for Maven following the docs: http://maven.apache.org/guides/mini/guide-bash-m2-completion.html Everything works well except for goals that use a colon. For instance, instead of mvn eclipse:eclipse completion escapes the colon mvn eclipse\:eclipse Any suggestions how this can be fixed? I'm using Ubuntu 8.10 (2.6.27-17-generic) and $ bash -version GNU bash, version 3.2.39(1)-release (i486-pc-linux-gnu)

    Read the article

  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

    Read the article

  • Implementing a robust async stream reader

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output, but that is a detail and does not play an important role. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

    Read the article

  • How to set the cursor in kEventControlSetCursor?

    - by fret
    I want to be able to change the appearance of the mouse cursor as it moves over various hot spots in my view's and it seems to me that I should be doing that in the kEventControlSetCursor handler (which I can get). The function "SetCursor" is deprecated, which leads to the question, what do I call to actually change the cursor? And is there some standard list of cursors I can use? Things like horizontal and vertical arrows? I beam?

    Read the article

  • Simple subclass mappable class in lift

    - by coubeatczech
    Hi, is there any way how to easy subclass a Mapped class in lift framework? class One extends LongKeyedMapper[One] with IdPK{ object sharedField extend MappedString(this) } class Two extends One[*]{ ... } *and now I can't hint the compiler because One is not defined generic. So this doesn't work, what is the right way?

    Read the article

  • With sqlalchemy how to dynamically bind to database engine on a per-request basis

    - by Peter Hansen
    I have a Pylons-based web application which connects via Sqlalchemy (v0.5) to a Postgres database. For security, rather than follow the typical pattern of simple web apps (as seen in just about all tutorials), I'm not using a generic Postgres user (e.g. "webapp") but am requiring that users enter their own Postgres userid and password, and am using that to establish the connection. That means we get the full benefit of Postgres security. Complicating things still further, there are two separate databases to connect to. Although they're currently in the same Postgres cluster, they need to be able to move to separate hosts at a later date. We're using sqlalchemy's declarative package, though I can't see that this has any bearing on the matter. Most examples of sqlalchemy show trivial approaches such as setting up the Metadata once, at application startup, with a generic database userid and password, which is used through the web application. This is usually done with Metadata.bind = create_engine(), sometimes even at module-level in the database model files. My question is, how can we defer establishing the connections until the user has logged in, and then (of course) re-use those connections, or re-establish them using the same credentials, for each subsequent request. We have this working -- we think -- but I'm not only not certain of the safety of it, I also think it looks incredibly heavy-weight for the situation. Inside the __call__ method of the BaseController we retrieve the userid and password from the web session, call sqlalchemy create_engine() once for each database, then call a routine which calls Session.bind_mapper() repeatedly, once for each table that may be referenced on each of those connections, even though any given request usually references only one or two tables. It looks something like this: # in lib/base.py on the BaseController class def __call__(self, environ, start_response): # note: web session contains {'username': XXX, 'password': YYY} url1 = 'postgres://%(username)s:%(password)s@server1/finance' % session url2 = 'postgres://%(username)s:%(password)s@server2/staff' % session finance = create_engine(url1) staff = create_engine(url2) db_configure(staff, finance) # see below ... etc # in another file Session = scoped_session(sessionmaker()) def db_configure(staff, finance): s = Session() from db.finance import Employee, Customer, Invoice for c in [ Employee, Customer, Invoice, ]: s.bind_mapper(c, finance) from db.staff import Project, Hour for c in [ Project, Hour, ]: s.bind_mapper(c, staff) s.close() # prevents leaking connections between sessions? So the create_engine() calls occur on every request... I can see that being needed, and the Connection Pool probably caches them and does things sensibly. But calling Session.bind_mapper() once for each table, on every request? Seems like there has to be a better way. Obviously, since a desire for strong security underlies all this, we don't want any chance that a connection established for a high-security user will inadvertently be used in a later request by a low-security user.

    Read the article

  • Calculating permutations in F#

    - by Benjol
    Inspired by this question and answer, how do I create a generic permutations algorithm in F#? Google doesn't give any useful answers to this. EDIT: I provide my best answer below, but I suspect that Tomas's is better (certainly shorter!)

    Read the article

  • Compile classfile issue in Spring 3

    - by Prajith R
    I have used spring framework 3 for my application. Everything is ok while developed in Netbeans But i need a custom build and done for the same The build created without any issue, but i got the following error The error occurred while calling the following method @RequestMapping(value = "/security/login", method = RequestMethod.POST) public ModelAndView login(@RequestParam String userName, @RequestParam String password, HttpServletRequest request) { ...................... But There is no issue while creating the war with netbeans (I am sure it is about the compilation issue) have you any experiance on this issue ... There is any additional javac argument for compile the same (netbeans used there custom task for the compilation) type Exception report message description The server encountered an internal error () that prevented it from fulfilling this request. exception org.springframework.web.util.NestedServletException: Request processing failed; nested exception is org.springframework.web.bind.annotation.support.HandlerMethodInvocationException: Failed to invoke handler method [public org.springframework.web.servlet.ModelAndView com.mypackage.security.controller.LoginController.login(java.lang.String,java.lang.String,javax.servlet.http.HttpServletRequest)]; nested exception is java.lang.IllegalStateException: No parameter name specified for argument of type [java.lang.String], and no parameter name information found in class file either. org.springframework.web.servlet.FrameworkServlet.processRequest(FrameworkServlet.java:659) org.springframework.web.servlet.FrameworkServlet.doPost(FrameworkServlet.java:563) javax.servlet.http.HttpServlet.service(HttpServlet.java:637) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.mypackage.security.controller.AuthFilter.doFilter(Unknown Source) org.springframework.web.filter.DelegatingFilterProxy.invokeDelegate(DelegatingFilterProxy.java:237) org.springframework.web.filter.DelegatingFilterProxy.doFilter(DelegatingFilterProxy.java:167) root cause org.springframework.web.bind.annotation.support.HandlerMethodInvocationException: Failed to invoke handler method [public org.springframework.web.servlet.ModelAndView com.mypackage.security.controller.LoginController.login(java.lang.String,java.lang.String,javax.servlet.http.HttpServletRequest)]; nested exception is java.lang.IllegalStateException: No parameter name specified for argument of type [java.lang.String], and no parameter name information found in class file either. org.springframework.web.bind.annotation.support.HandlerMethodInvoker.invokeHandlerMethod(HandlerMethodInvoker.java:171) org.springframework.web.servlet.mvc.annotation.AnnotationMethodHandlerAdapter.invokeHandlerMethod(AnnotationMethodHandlerAdapter.java:414) org.springframework.web.servlet.mvc.annotation.AnnotationMethodHandlerAdapter.handle(AnnotationMethodHandlerAdapter.java:402) org.springframework.web.servlet.DispatcherServlet.doDispatch(DispatcherServlet.java:771) org.springframework.web.servlet.DispatcherServlet.doService(DispatcherServlet.java:716) org.springframework.web.servlet.FrameworkServlet.processRequest(FrameworkServlet.java:647) org.springframework.web.servlet.FrameworkServlet.doPost(FrameworkServlet.java:563) javax.servlet.http.HttpServlet.service(HttpServlet.java:637) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.mypackage.security.controller.AuthFilter.doFilter(Unknown Source) org.springframework.web.filter.DelegatingFilterProxy.invokeDelegate(DelegatingFilterProxy.java:237) org.springframework.web.filter.DelegatingFilterProxy.doFilter(DelegatingFilterProxy.java:167) root cause java.lang.IllegalStateException: No parameter name specified for argument of type [java.lang.String], and no parameter name information found in class file either. org.springframework.web.bind.annotation.support.HandlerMethodInvoker.getRequiredParameterName(HandlerMethodInvoker.java:618) org.springframework.web.bind.annotation.support.HandlerMethodInvoker.resolveRequestParam(HandlerMethodInvoker.java:417) org.springframework.web.bind.annotation.support.HandlerMethodInvoker.resolveHandlerArguments(HandlerMethodInvoker.java:277) org.springframework.web.bind.annotation.support.HandlerMethodInvoker.invokeHandlerMethod(HandlerMethodInvoker.java:163) org.springframework.web.servlet.mvc.annotation.AnnotationMethodHandlerAdapter.invokeHandlerMethod(AnnotationMethodHandlerAdapter.java:414) org.springframework.web.servlet.mvc.annotation.AnnotationMethodHandlerAdapter.handle(AnnotationMethodHandlerAdapter.java:402) org.springframework.web.servlet.DispatcherServlet.doDispatch(DispatcherServlet.java:771) org.springframework.web.servlet.DispatcherServlet.doService(DispatcherServlet.java:716) org.springframework.web.servlet.FrameworkServlet.processRequest(FrameworkServlet.java:647) org.springframework.web.servlet.FrameworkServlet.doPost(FrameworkServlet.java:563) javax.servlet.http.HttpServlet.service(HttpServlet.java:637) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.mypackage.security.controller.AuthFilter.doFilter(Unknown Source) org.springframework.web.filter.DelegatingFilterProxy.invokeDelegate(DelegatingFilterProxy.java:237) org.springframework.web.filter.DelegatingFilterProxy.doFilter(DelegatingFilterProxy.java:167) note The full stack trace of the root cause is available in the Apache Tomcat/6.0.18 logs.

    Read the article

  • Variadic templates in Scala

    - by Thomas Jung
    Suppose you want to have something like variadic templates (the ability to define n type parameters for a generic class) in Scala. For example you do not want to define Tuple2[+T1, +T2] and Tuple3[+T1, +T2, +T3] but Tuple[T*]. Are there other options than HLists?

    Read the article

< Previous Page | 151 152 153 154 155 156 157 158 159 160 161 162  | Next Page >