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  • Height of tableHeaderView seems to be 0

    - by gabac
    I tried to override the second tableHeaderView. But it seems that the height of it in the method heightForHeaderInSection seems to be 0. Can't explain it, do I have to put it in a iVar because in the viewForHeaderInSection I can set the view without any problems. - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Adding a new list"; else return @"Other lists"; } - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { if(section == 0) { return tableView.tableHeaderView; } else { UIView *view = [[[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 50)] autorelease]; view.backgroundColor = [UIColor redColor]; return view; } } - (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section { if(section == 0) return tableView.tableHeaderView.frame.size.height; else return 30; }

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  • pyplot: really slow creating heatmaps

    - by cvondrick
    I have a loop that executes the body about 200 times. In each loop iteration, it does a sophisticated calculation, and then as debugging, I wish to produce a heatmap of a NxM matrix. But, generating this heatmap is unbearably slow and significantly slow downs an already slow algorithm. My code is along the lines: import numpy import matplotlib.pyplot as plt for i in range(200): matrix = complex_calculation() plt.set_cmap("gray") plt.imshow(matrix) plt.savefig("frame{0}.png".format(i)) The matrix, from numpy, is not huge --- 300 x 600 of doubles. Even if I do not save the figure and instead update an on-screen plot, it's even slower. Surely I must be abusing pyplot. (Matlab can do this, no problem.) How do I speed this up?

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  • Silverlight Navigation - how to override Back button behavior

    - by Stephen Ellis
    I'm trying to override the default behavior of the browser's back button in Silverlight (v4). Each of my XAML pages has an ability to show options. I want these options to be hidden when the user presses the back button, or to move to the previous page if the options are not visible. The Silverlight Frame seems to set back and forward points whenever the user navigates to a page with a new QueryString. Is there any other way of implementing my scenario other than having to implement a querystring component for my ShowOptions property?

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  • reverse colortransform alpha AS3

    - by Chris Porter
    I'm fading out a Bitmap in AS3 by repeatedly applying a ColorTransform every frame to its BitmapData; _bitmap.colorTransform(_bitmap.rect, new ColorTransform(1, 1, 1, .9, 0, 0, 0, 1)); When applying the apparent reverse to fade it back in I get a discoloured image. _bitmap.colorTransform(_bitmap.rect, new ColorTransform(1, 1, 1, 1.1, 0, 0, 0, 1)); The problem appears to occur only to fully faded-out images. If I only go part way it is recoverable. fading out: faded back

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  • How do I make a specific word (variable) in a message box bold in Java?

    - by typoknig
    Hi all, I'm trying to make one word (variable) of a message box bold in my Java program. Here is my code: int n = messageBox.showConfirmDialog(frame, "The File "+ file +" already exists." + "\n" + "Do you want to replace it?", "File Already Exists!", messageBox.YES_NO_OPTION); I want to make the variable "file" appear in bold text in my message box. So far I have only been able to get the entire message box to appear in bold, or none of it at all. How do I do this?

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  • Addressing a memory leak stops my UI from showing iphone

    - by dubbeat
    Hi I've being getting a memory leak warning with a UITabbarcontroller. If I release the tabbarcontroller the warning goes away but the tabbar will not show any content. If I debug the app with the warning still in it the app runs but will crash after a couple of minutes UITabBarController *tabBarController = [[UITabBarController alloc] init]; tabBarController.view.frame = CGRectMake(0, 0, 320, 460); tabBarController.viewControllers=localControllersArray; // Clean up objects we don't need anymore [promoTabOptionHome release]; [promoTabOptionInfo release]; [promoTabOptionEvents release]; [promoTabOptionBuy release]; [localControllersArray release]; // Finally, add the tab controller view to the parent view [self.view addSubview:tabBarController.view]; //[tabBarController release]; commenting out this line removes the warning but results in no content being shown

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  • Lightweight jQuery ColorPicker bound to input and with popup selector

    - by Scott B
    I've found two jQuery colorpickers that I'm considering using in my app. I have a simple input field that I'm asking users to supply a hex color to. I'd like to use jPicker's "Binded" example, however, the overall size of the jPicker is a bit more than I'd like to add to my app. So that sent me searching and I found a very nifty little compact picker called "Farbtastic", which does exactly what I want with one major exception: It appears to be an inline only solution (meaning, I can't call it in the same manner as jPicker's binded example. Can someone tell me how I might convert Farbtastic to mimic jPicker's binded example? More specifically, I'm looking to place a colorpicker widget (the small color frame icon as in the jPicker example) next to my input field so that it displays the currently selected color, and when clicked, it opens up the color palette widget.

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Simple Android OpenGL App Lag

    - by Eugene
    Hi, I have an Android OpenGL application which simply draws 2D squares (using 2 triangles) and animates them moving down the screen. I essentially do this by running: glLoadIdentity(), then glTranslatef, and finally glDrawElements all in a for loop. (The for loop is to draw all 10 blocks on the screen for every frame). In every drawFrame, the y-position of the blocks increments for the animation. The problem I'm having is strange. I run the application and the animation is laggy and not smooth. Then I re-run the application and I get a smooth animation. If I run again, I may get a smooth animation, or possibly not. Is my method correct, or is there a better way of doing this animation? Thanks for the help!

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  • Auto-hide JMenuBar

    - by PeterMmm
    When i run the code above the frame's menu bar come up when the mouse moves to the upper part of the window. The problem is when i open the menu but do not select any item and move out the mouse the menu bar get invisible but the items stay on screen. public class Test extends JFrame { public Test() { setLayout(new BorderLayout()); setSize(300, 300); JMenuBar mb = new JMenuBar(); setJMenuBar(mb); mb.setVisible(false); JMenu menu = new JMenu("File"); mb.add(menu); menu.add(new JMenuItem("Item-1")); menu.add(new JMenuItem("Item-2")); addMouseMotionListener(new MouseAdapter() { @Override public void mouseMoved(MouseEvent e) { getJMenuBar().setVisible(e.getY() < 50); } }); } public static void main(String args[]) { new Test().setVisible(true); } }

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  • Basic compile issue with QT4

    - by Cobus Kruger
    I've been trying to get a dead simple listing from a university textbook to compile with the newest QT SDK for Windows I downloaded last night. After struggling through the regular nonsense (no make.bat, need to manually add environment variables and so on) I am finally at the point where I can build. But only one of the two libraries seem to work. The .pro file I use is dead simple: SUBDIRS += utils \ dataobjects TEMPLATE = subdirs In each of these two subfolders I have the source for a library. Running QMAKE generates a makefile and running Make runs through all the preliminaries and then fails on the g++ call: g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc --out-implib,libdataobjects.a -shared -mthreads -Wl -Wl,--out-implib,c:\Users\Cobus\workspace\lib\libdataobjects.a -o ..\..\lib\dataobjects.dll object_script.dataobjects.Debug -L"c:\Users\Cobus\Portab~1\Qt\2010.02.1\qt\lib" -LC:\Users\Cobus\workspace\lib -lutils -lQtXmld4 -lQtGuid4 -lQtCored4 c:/users/cobus/portab~1/qt/2010.02.1/mingw/bin/../lib/gcc/mingw32/4.4.0/../../../../mingw32/bin/ld.exe: cannot find -lutils The problem seems to be right near the end of the command line, where -lutils is added, indicating that there is a library by the name of utils. While I would have expected to see that, you'll notice the library names after --out include lib in the name, so they become libutils and libdataobjects. I have tried to figure out why this is happening, to no avail. Anyone have an idea what's going on?

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  • Why is forControlEvents UNDEFINED?

    - by munchine
    Hi Guys, I've got a simple question but it has got me confounded. The code below gets a UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside]; button.frame = CGRectMake(225.0, 145.0, 80.0, 30.0); [self.view addSubview:button];

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  • Invoking play on a QTMovie causes screensaver to deactivate on Snow Leopard

    - by ressaw
    I'm trying to port a working Leopard screensaver to Snow Leopard but it's deactivating after about half a second. The screensaver seems to deactivate upon invoking play on a QTMovie. And it deactivates both upon -play on the QTMovie object itself, and -play:self on the QTMovieView. If I don't actually call -play on the object, the screensaver does not deactivate and sits still on the first frame of the movie. Setting up the same code in a regular Cocoa Application works fine, and the screensaver also works fine in preview mode in the System Preferences. Any help is greatly appreciated.

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  • How to set document.domain for a dynamically generated IFRAME?

    - by Paras Chopra
    I am implementing CodeMirror (http://marijn.haverbeke.nl/codemirror/) on a page where document.domain needs to be declared (because of other IFRAMES on the page). CodeMirror generates a dynamic IFRAME to provide syntax highlighted code editing. The problem is that IE throws up 'Access Denied' (other browsers are fine) at the following piece of code mirror code: this.win = frame.contentWindow; ... var doc = this.win.document; <-- ERROR doc.open(); doc.write(html.join("")); doc.close(); It turns out IE doesn't inherit document.domain from parent IE. I can set document.domain in the IFRAME contents but IE throws up the error before I can even set the contents. Any ideas how to tackle this problem?

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  • "Unsupported Image Type" exception in only few images...

    - by Nitz
    In my java-swing project. I have one frame in which user can drop the images and save that images in database. Now this work perfectly but their are some images which is not showing. This are images Image 1 , Images 2 which is not supporting .. this are some images which are not reading... and its showing me exception, like javax.imageio.IIOException: Unsupported Image Type Can i check that, is the image which user had dropped is supported or not? And can i convert that file which is not supported into supported file in java?

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  • File Handler returning garbled files.

    - by forcripesake
    For the past 3 months my site has been using a PHP file handler in combination with htaccess. Users accessing the uploads folder of the site would be redirected to the handler as such: RewriteRule ^(.+)\.*$ downloader.php?f=%{REQUEST_FILENAME} [L] The purpose of the file handler is pseudo coded below, followed by actual code. //Check if file exists and user is downloading from uploads directory; True. //Check against a file type white list and set the mime type(); $ctype = mime type; header("Pragma: public"); // required header("Expires: 0"); header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Cache-Control: private",false); // required for certain browsers header("Content-Type: $ctype"); header("Content-Disposition: attachment; filename=\"".basename($filename)."\";" ); header("Content-Transfer-Encoding: binary"); header("Content-Length: ".filesize($filename)); readfile("$filename"); As of yesterday, the handler started returning garbled files, unreadable images, and had to be bypassed. I'm wondering what settings could have gone awry to cause this.

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  • How to get fan list of Facebook page or can overwrite facebook social plugin css?

    - by Vaibhav Bhalke
    Hi, We are trying it with facebook social plugin. The HTML code for it as follow: <iframe border='0' src='http://www.facebook.com/plugins/likebox.php?id=1185611481&width=243&height=400&connections=15&stream=false&header=false' scrolling='yes' frameborder='0' allowTransparency='false' style='border:0px; overflow:hidden; width:243px; height:300px; background-color: #03869E; color: white;'> <iframe> As it replace inner HTML of frame on load. We want our own CSS to apply to this HTML. But as it replace whole HTML and it have its own CSS we are unable to set our CSS. We are doing this in GWT. Is there any way we can get the list of fans so we can display it as we want and can apply css? Or check given user is fan of page?

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  • Does MATLAB perform tail call optimization?

    - by Shea Levy
    I've recently learned Haskell, and am trying to carry the pure functional style over to my other code when possible. An important aspect of this is treating all variables as immutable, i.e. constants. In order to do so, many computations that would be implemented using loops in an imperative style have to be performed using recursion, which typically incurs a memory penalty due to the allocation a new stack frame for each function call. In the special case of a tail call (where the return value of a called function is immediately returned to the callee's caller), however, this penalty can be bypassed by a process called tail call optimization (in one method, this can be done by essentially replacing a call with a jmp after setting up the stack properly). Does MATLAB perform TCO by default, or is there a way to tell it to?

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • C#/.NET: Separation of multipage tiff with compression "CCITT T.6" very slow

    - by Alex B
    I need to separate multiframe tiff files, and use the following method: public static Image[] GetFrames(Image sourceImage) { Guid objGuid = sourceImage.FrameDimensionsList[0]; FrameDimension objDimension = new FrameDimension(objGuid); int frameCount = sourceImage.GetFrameCount(objDimension); Image[] images = new Image[frameCount]; for (int i = 0; i < frameCount; i++) { MemoryStream ms = new MemoryStream(); sourceImage.SelectActiveFrame(objDimension, i); sourceImage.Save(ms, ImageFormat.Tiff); images[i] = Image.FromStream(ms); } return images; } It works fine, butt if the source was encoded using the CCITT T.6 compression, separating a 20-frame-file takes up to 15 seconds on my 2,5ghz CPU. Saving the images afterwards to a single file using standard compression (LZW), the separation time is under 1 second. Is there a way to speed up the process?

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  • (x86) Assembler Optimization

    - by Pindatjuh
    I'm building a compiler/assembler/linker in Java for the x86-32 (IA32) processor targeting Windows. High-level concepts of a "language" (in essential a Java API for creating executables) are translated into opcodes, which then are wrapped and outputted to a file. The translation process has several phases, one is the translation between languages: the highest-level code is translated into the medium-level code which is then translated into the lowest-level code (probably more than 3 levels). My problem is the following; if I have higher-level code (X and Y) translated to lower-level code (x, y, U and V), then an example of such a translation is, in pseudo-code: x + U(f) // generated by X + V(f) + y // generated by Y (An easy example) where V is the opposite of U (compare with a stack push as U and a pop as V). This needs to be 'optimized' into: x + y (essentially removing the "useless" code) My idea was to use regular expressions. For the above case, it'll be a regular expression looking like this: x:(U(x)+V(x)):null, meaning for all x find U(x) followed by V(x) and replace by null. Imagine more complex regular expressions, for more complex optimizations. This should work on all levels. What do you suggest? What would be a good approach to optimize in these situations?

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  • How to click through JGlassPane With MouseListener to UI behind it

    - by Epicmaster
    I have a JFrame and a bunch of JComponents on top of the JFrame. I need to make use of the JGlassPane and I used this implementation to set it up. JPanel glass = new JPanel(); frame.setGlassPane(glass); glass.setVisible(true); glass.setOpaque(false); After doing so I can't select any JButtons or other JComponents under the JGlassPane. Is there a way to have only the components on the GlassPane selectable while still having the ability to select components under the GlassPane? Edit I forgot to mention (not knowing this would be relevant) that I did attach both a MouseListener and a MouseMotionListener to the glass pane. Is there a way to pass the Mouse Events to other components and only use them when needed?

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  • Log 2 N generic comparison tree

    - by Morano88
    Hey! I'm working on an algorithm for Redundant Binary Representation (RBR) where every two bits represent a digit. I designed the comparator that takes 4 bits and gives out 2 bits. I want to make the comparison in log 2 n so If I have X and Y .. I compare every 2 bits of X with every 2 bits of Y. This is smooth if the number of bits of X or Y equals n where (n = 2^X) i.e n = 2,4,8,16,32,... etc. Like this : However, If my input let us say is 6 or 10 .. then it becomes not smooth and I have to take into account some odd situations like this : I have a shallow experience in algorithms .. is there a generic way to do it .. so at the end I get only 2 bits no matter what the input is ? I just need hints or pseudo-code. If my question is not appropriate here .. so feel free to flag it or tell me to remove it. I'm using VHDL by the way!

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  • Rolling back database changes

    - by justin
    Hi, I work in team which uses Work flow management tool. I was presented with a challenge where the user should be able to roll back the changes made anytime during the flow to a certain point in the past. Surely the toll can handle it but the additional database calls that may have made during these activities have to be manually rolled back. the challenge is that there are multiple parallel paths and there different permutations of external database calls. So is there a frame work or a way to keep track of these DB calls and rollback them?. thank you, Justin

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  • issue about Concept of JFrame, JLabel and ContentPane

    - by Sun Hong Kim
    I just study window programming with awt. I see through several codes but I can not get concepts of JFrame, JLabel and ContentPane. I think JFrame only make outer Frame. ContentPane is container that contain JLabel that has contents(text, button, radio etc...). I don't know this is correct T.T Why I ask this is I failed combine the contents. I can not make TextField and InternalFrame at a time. I want to know the concept. I hope you take my question right.

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