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  • Questions before I revamp my rendering engine to use shaders (GLSL)

    - by stephelton
    I've written a fairly robust rendering engine using OpenGL ES 1.1 (fixed-function.) I've been looking into revamping the engine to use OpenGL ES 2.0, which necessitates that I use shaders. I've been absorbing information all day long and still have some questions. Firstly, lighting. The fixed-function pipeline is guaranteed to have at least 8 lights available. My current engine finds lights that are "close" to the primitives being drawn and enables them; I don't know how many lights are going to be enabled until I draw a given model. Nothing is dynamically allocated in GLSL, so I have to define in a shader some number of lights to be used, right? So if I want to stick with 8, should I write my general purpose shader to have 8 lights and then use uniforms to tell it how many / which lights to use? Which brings me to another question: should I be concerned with the amount of data I'm allocating in a shader? Recent video cards have hundreds of "stream processors." If I've got a fragment shader being used on some number of fragments in a given triangle, I assume they must each have their own stack to work on. Are read-only variables copied here, or read when needed? My initial goal is to rework my code so that it is virtually identical to the current implementation. What I have in mind is to create my own matrix stack so that I can implement something along the lines of push/popMatrix and apply all my translations, rotations, and scales to this matrix, then provide the matrix to the vertex shader so that it can make very quick vertex translations. Is this approach sound? Edit: My original intention was to ask if there was a tutorial that would explain the bare minimum necessary to jump from fixed-function to using shaders. Thanks!

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  • Textual descriptions of 8-bit and 16-bit game engines

    - by ixtmixilix
    I found a good description of the engine in the Sonic games. It describes roughly how the engine works for people writing their own clones. In my case, I am simply interested in getting a general view of how the many 8-bit and 16-bit game engines worked on their respective consoles. So, this is a big-list style question asking, what other online descriptions of specific game engines have people found?

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  • About Web Server

    - by Chathura JAyanath
    I develop web sites. and i'm hope host my web site on my own web server. then i have ms win server 2008 computer with apache and IIS. i host my web site on iis. then it visible in local area network. now i want to open it to world. i have my own web url (www.myurl.lk). domain name provider ask about name server 1 and name server 2. i don't know how can i find my name server. can any one help me to do this? i already try this using upload web site to iis. but it's not work. it can see only local area network.

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  • I'll be setting up a dedicated web server at work soon, my first non hobby server - What should I know?

    - by Rogue Coder
    I've been running my own dedicated server running CentOS and a LAMP stack for 2-3 years now, but it's only been hosting my own websites which aren't super important. However, I will soon be setting up a Linux Webserver and Linux Database Server at work, and I'm wondering what are some important things I should be doing. It's an internal server only, so only people in the company can access it. Should I get a slave server for both of my servers for backups? If I do this, how many backups should I be keeping and how often should those backups be done? Right now on my current server I run a cron job nightly to backup my MySQL databases (Usually 40mb files once compressed), and bi-weekly cron jobs to backup my web root. I just store these files on my local computer via FTP. Also, for an internal server like this, should I look at using LightHTTPD or NginX to increase performance, or will Apache be fine?

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  • What Interface Toolkit is being recommended for Ubuntu on Nexus7/Mobile Devices?

    - by Baggers
    I understand this is a may be a very premature question given that the current build is for testing Ubuntu Core, but I have just bought a Nexus7 to join in with this Ubuntu on mobile adventure and can't help wanting to start writing some apps! I haven't really dabbled with either GTK or QT for touch apps yet and, having seen that Ubuntu TV is using Nux, I wondered what people on AskUbuntu-land would recommend. Hope someone out there know this! Cheers

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  • Write SEO Articles For Humans, Not Machines

    We would like other people to be able to find our web pages and read our writing or see our images. In other words, we need to be present in web search results. SEO is an important factor to reach high positions in search results but you should always create pages for humans and only optimize them for search engines.

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  • What should you do when presented with a horrible design?

    - by plua
    Our firm makes websites. We also design websites. But sometimes our client brings his/her own design. This is often made by an in-house designer, or it is the same design they used for something else. However, sometimes these designs look awful. And I am talking really unprofessional, unbalanced, uncool. But the client really wants this design. I really do not like working with a design that is so awful. It takes away all pleasure in coding. You code. You check the demo. Works great. Looks awful. It's just not fun. And ultimately the client might be happy, but 1) I do not feel proud of the final product and 2) the community sees you 'develop' ugly websites, which is bad for your image. Anybody experiencing this kind of stuff? What do you recommend? I've been thinking: Blocking these clients. If somebody has an 'own' design, ask to see it first. Then somehow politely decline. Drawback: you lose a client. Create a new design. Have our in-house designers work one something really cool. Drawbacks: client would need to pay for this (without asking for it), or it will be declined and the company loses time = money. And it might come as an insult if you propose a new design out of the blue. THEIR designer won't like it for sure. Put a clear disclaimer at the bottom of the site: Website design by XXXXX, Website development by US. Helps for the community-impact (if people pay attention), but not for the uneasy feeling.

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  • Migrating to LDAP

    - by Frank Brenner
    Hi Folks, I've started a new job at a house where they've got an amazingly unruly patchwork of Linux, xBSD, and OpenSolaris boxes. Every box has its own user auth using local /etc/passwd, etc. Users/Groups have differing uids/gids on each machine, and each machine has its own /home/ tree. (no central NAS /homes) My job is get get everything into an LDAP directory and use that for login auth. How do I get LDAP to deal with the differing uids/gids? Thanks.

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  • Why is verbosity bad for a programming language?

    - by frowing
    I have seen many people around complaining about verbosity in programming languages. I find that, within some bounds, the more verbose a programming language is, the better it is to understand. I think that verbosity also reinforces writing clearer APIs for that particular language. The only disadvantage I can think of is that it makes you type more, but I mean, most people use IDEs that do all that work for you. so, What are possible downsides to a verbose programming language?

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • What You Said: How You Set Up a Novice-Proof Computer

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your tips and tricks for setting up a novice-proof computer; read on to see how your fellow readers ensure friends and relatives have a well protected computer. Image available as wallpaper here. If you only listen to a single bit of advice from your fellow readers, let that advice be the importance of separate and non-administrative user accounts. Grant writes: I have two boys, now 8 and 10, who have been using the computer since age 2. I set them up on Linux (Debian first, now Ubuntu) with a limited rights account. They can only make a mess of their own area. Worst case, empty their home directory and let them start over. I have to install software for them, but they can’t break the machine without causing physical damage (hammers, water, etc.) My wife was on Windows, and I was on Debian, and before they had their own, they knew they could only use my computer, and only logged in as themselves. All accounts were password protected, so that was easy to enforce. What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • How can I obtain mp3 metadata to rename them? [closed]

    - by Blaze
    I am planing on writing an application using Vala. Its purposed is to import mp3 files from a location and rename them if necessary. The renaming information should be provided by the ID3 tags in the mp3 file such as the title and the number of the song. My target platform is Ubuntu (Linux). As the question says, I am searching for how can I achieve this on Vala. I think this functionality might be provided by Gstreamer.

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  • An innovative architecture to develop business web forms (3) - Configure GridView

    This is third article in the series to introduce an innovative architecture to develop web forms in enterprise software which is high performance, productivity, configurability and maintainability than writing ASPX/MVC code directly. The article introduces how to configure gridview for search result...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Dual Touchscreens in Different Rooms

    - by Ash
    I'm planning on having one dual-core system running two touchscreens, each in its own room in the house. I'd like to be able to use the internet on one, while someone else uses the other to record music - each of us interacting with the screen as we would separate computers. I was also thinking that running each screen, or certain programs, on its own core might make this work more smoothly. Will this setup work in Windows 7 Home on a mini-tower or do I need to invest in a server to get this sort of workstation/terminal setup to work?

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  • Using ConcurrentQueue for thread-safe Performance Bookkeeping.

    - by Strenium
    Just a small tidbit that's sprung up today. I had to book-keep and emit diagnostics for the average thread performance in a highly-threaded code over a period of last X number of calls and no more. Need of the day: a thread-safe, self-managing stats container. Since .NET 4.0 introduced new thread-safe 'Collections.Concurrent' objects and I've been using them frequently - the one in particular seemed like a good fit for storing each threads' performance data - ConcurrentQueue. But I wanted to store only the most recent X# of calls and since the ConcurrentQueue currently does not support size constraint I had to come up with my own generic version which attempts to restrict usage to numeric types only: unfortunately there is no IArithmetic-like interface which constrains to only numeric types – so the constraints here here aren't as elegant as they could be. (Note the use of the Average() method, of course you can use others as well as make your own).   FIFO FixedSizedConcurrentQueue using System;using System.Collections.Concurrent;using System.Linq; namespace xxxxx.Data.Infrastructure{    [Serializable]    public class FixedSizedConcurrentQueue<T> where T : struct, IConvertible, IComparable<T>    {        private FixedSizedConcurrentQueue() { }         public FixedSizedConcurrentQueue(ConcurrentQueue<T> queue)        {            _queue = queue;        }         ConcurrentQueue<T> _queue = new ConcurrentQueue<T>();         public int Size { get { return _queue.Count; } }        public double Average { get { return _queue.Average(arg => Convert.ToInt32(arg)); } }         public int Limit { get; set; }        public void Enqueue(T obj)        {            _queue.Enqueue(obj);            lock (this)            {                T @out;                while (_queue.Count > Limit) _queue.TryDequeue(out @out);            }        }    } }   The usage case is straight-forward, in this case I’m using a FIFO queue of maximum size of 200 to store doubles to which I simply Enqueue() the calculated rates: Usage var RateQueue = new FixedSizedConcurrentQueue<double>(new ConcurrentQueue<double>()) { Limit = 200 }; /* greater size == longer history */   That’s about it. Happy coding!

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • How to Write Manageable Code With Functional Programming?

    - by dade
    I just started with Functional Programming(Node.Js) and from the look of things it looks as if the code am writing would grow to be one hell of a code base to manage, when compared to Programming languages that have a sort of Object Oriented Paradigm. With OOP I am familair with practices that would ensure your code is easily managed and extensible. But am nore sure of similar convention with Functional Programming.

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  • Search Engine Optimization - The Best Way to Market Your Online Based Business

    There are many things to consider, when you start your own online marketing campaign via search engine optimization services. If you're an entrepreneur, you won't have time for all this, meaning you would need to hire someone to do all the work related to the optimization and the functioning of the website. The lucky fact is that most of the companies, which offer search engine optimization (SEO) services, also provide web design, content writing, web development, social bookmarking, and other related services.

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  • Circular class dependency

    - by shad0w
    Is it bad design to have 2 classes which need each other? I'm writing a small game in which I have a GameEngine class which has got a few GameState objects. To access several rendering methods, these GameState objects also need to know the GameEngine class - so it's a circular dependency. Would you call this bad design? I am just asking, because I am not quite sure and at this time I am still able to refactor these things.

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  • How to define a Crystal Report to Windows Default-Printer with a certain papertray

    - by Ice
    I got the job to design some reports with crystal reports XI for a user-group of nearby 20 peoples. Each user has his own printer on his desk. These printers are attached to the network and are served by a print server. The users have thin-clients and are served by citrix with desktops and so has each user his own windows default printer defined. All printers are from the same type and have some papertrays. the reports in question have to go on paper-tray number 3. I have one *.rpt File and so there is one possibility to define a printer and a paper-tray, but how do i define the windows 'default' printer?

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  • Where should Acceptance tests be written against?

    - by Jonn
    I'm starting to get into writing automated Acceptance tests and I'm quite confused where to write these tests against, specifically what layer in the app. Most examples I've seen are Acceptance tests written against the Domain but how about tests like: Given Incorrect Data When the user submits the form Then Play an Error Beep These seem to be fit for the UI and not for the Domain, or probably even the Service layer.

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  • Is DreamWeaver a good tool to write PHP code? [closed]

    - by Akito
    I have started learning PHP. I have Windows XP installed. I use DreamWeaver to write PHP code and XAMP to run it. I love using DreamWeaver as I can handle, HTML, CSS, PHP, JavaScript using DreamWeaver. While learning online, I have seen many other configurations like using Eclipse and other tools. I wanted to ask if using Dreamweaver to write PHP code a good practice or it can be made better using any other code writing tool?

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  • UDEV: how to match SYMLINK during remove event?

    - by Magicloud
    I am using libusb to contact with a printer. And I am writing a rule for udev to remove the printer when it is disconnected. I use symlink to indicate the device. But when removing, the rule is not triggered. What should I do? ATTRS{manufacturer}=="Zebra Technologies", ACTION=="add", RUN+="/usr/local/bin/reinitZebra.sh", SYMLINK+="usblp%k" SYMLINK=="usblp%k", ACTION=="remove", RUN+="/usr/local/bin/reinitZebra.sh"

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