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  • iphone app crashing when url connection connection timed out is coming

    - by satyam
    I'm creating iphone app. In that, when the app starts, it connects to server and downloads few images and then proceeds with app. When app is downloading, it will show the initial splash screen. as long as my server is able to ping my iphone, its working well. but the trouble starts when my server is taking much time to respond for the NSURL request. The app is crashing with following error: Mon May 14 13:56:34 unknown Springboard[24] <Warning>: com.xxxx.xxx failed to launch in time I understood that when such issues happen with application, iphone crashes the appliation. I would like to know how much max time iphone allows app to respond to such instances. Is there any max value for that?

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  • Which number of processes will give me the best performance ?

    - by Maarten
    I am doing some expensive caluations right now. It is one programm, which I run several instances of at the same time. I am running them under linux on a machine with 4 cpus with 6 cores each. The cpus are Intel Xeon X5660, which support hyper thearting. (That's some insane hardware, huh?) Right now I am running 24 processes at once. Would it be better to run more, b/c of HT ?

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  • How can I plot NaN values as a special color with imshow in matplotlib?

    - by Adam Fraser
    example: import numpy as np import matplotlib.pyplot as plt f = plt.figure() ax = f.add_subplot(111) a = np.arange(25).reshape((5,5)).astype(float) a[3,:] = np.nan ax.imshow(a, interpolation='nearest') f.canvas.draw() The resultant image is unexpectedly all blue (the lowest color in the jet colormap). However, if I do the plotting like this: ax.imshow(a, interpolation='nearest', vmin=0, vmax=24) --then I get something better, but the NaN values are drawn the same color as vmin... Is there a graceful way that I can set NaNs to be drawn with a special color (eg: gray or transparent)?

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  • sproutcore - todos tutorial, addbutton not responding in firefox

    - by kristian nissen
    I'm testing the sproutcore todo's tutorial and I have checked the code in step-5 and it's identical to my code at least as far as I can see, but the addButton is not responding to click events. addTask: function () { var task; task = Sinatra.store.createRecord(Sinatra.Task, { 'description': 'New Task', 'isDone': false, 'priority': 1 }); this.selectObject(task); this.invokeLater(function () { var contentIndex = this.indexOf(task); var list = Sinatra.mainPage.getPath('mainPane.middleView.contentView') var listItem = list.itemViewForContentIndex(contentIndex); listItem.beginEditing(); }); return YES; and in the main: addButton: SC.ButtonView.design({ layout: { centerY: 0, height: 24, right: 12, width: 100 }, title: 'Add Task', target: 'Sinatra.tasksController', action: 'addTask' }), I can't see the problem, please help. (I have only tested this in firefox on kubuntu)

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  • Converting 24BPP to 4BPP with GDI+ in VB.NET

    - by Chris
    My VB.NET program currently takes a 4BPP TIFF as an Bitmap, converts it to a Graphic, adds some text strings and then saves it out again as a TIFF file. The output Bitmap.Save() TIFF file by default seems to be 24BPP (regardless of the input) and is a lot larger than the original TIFF. Is it possible to keep the same 4BPP palette encoding as the input for the output and if not, how can I convert my Bitmap PixelFormat from 24BPP to 4BPP Indexed. I've seen an example for converting 24 BPP to 1 BPP at http://www.bobpowell.net/onebit.htm using BitmapData.Lockbits() but cannot figure out how to do it for 4BPP. Many thanks Chris

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  • Crash in Reachability API

    - by Marc
    I'm using the Reachability sample code provided by Apple to check the network connectivity and get notified of changes (Reachability Sample code). I had a look at some crash locks of my app. It seems that some crashes are due to the Reachability/SystemConfiguration Reachablity API stuff (see below). SCNetworkReachabilityGetFlags is only used in the Reachability class provided by Apple. Or am I misinterpreting the crash log? Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x00000e70 mach_msg_trap + 20 1 libSystem.B.dylib 0x00003354 mach_msg + 60 2 SystemConfiguration 0x0001f480 configopen + 168 3 SystemConfiguration 0x00004d08 SCDynamicStoreCreateWithOptions + 272 4 SystemConfiguration 0x00004e54 SCDynamicStoreCreate + 24 5 SystemConfiguration 0x00015244 updateReachabilityStoreInfo + 152 6 SystemConfiguration 0x00016f04 updateCommCenterStatus + 32 7 SystemConfiguration 0x00017678 checkAddress + 1368 8 SystemConfiguration 0x0001a260 __SCNetworkReachabilityGetFlags + 1992 9 SystemConfiguration 0x0001b00c rlsPerform + 132 10 CoreFoundation 0x00058266 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 8 11 CoreFoundation 0x00028692 __CFRunLoopDoSources0 + 214 12 CoreFoundation 0x00027f62 __CFRunLoopRun + 258 13 CoreFoundation 0x00027d74 CFRunLoopRunSpecific + 220 14 CoreFoundation 0x00027c82 CFRunLoopRunInMode + 54 15 GraphicsServices 0x00004e84 GSEventRunModal + 188 16 UIKit 0x00004f8c -[UIApplication _run] + 564 17 UIKit 0x000024cc UIApplicationMain + 964 18 MyApp 0x0000f80c main (main.m:21) 19 MyApp 0x0000f77c start + 44

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  • Should I worry about reigning in namespace number/length/scope?

    - by Jay
    I've recently reorganized a solution-in-progress from 24 projects to 4. To keep the copious files organized in the "main" project, things are in folders in folders in folders. I think I've preserved a logical, discoverable arrangement of the solution content. As a result, of course, I end up with namespaces like AppName.DataAccess.NHibernate.Fluent.Mappings. Is there any compelling reason that I should care about flattening out the namespace hierarchy when my project has a somewhat deeply nested folder structure? (I am not concerned about resolving or managing using directives; I let ReSharper do all the heavy lifting here.)

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  • How to convert thousands of PDF files to a single Postscript file in a specified order

    - by tggagne
    I've discovered multiple options for convert a few to serveral PDFs into Postscript, but many are command-line programs with command-line limitations (this application lives on .NET). Our application generates tens-of-thousands of PDFs that we need to send to a printer, except BEFORE the Postscript is printed we need to edit the Postscript to insert print command instructions (duplex, tray-pulls, highlight color, etc.) I think a perfect solution might allow us to write the PDFs to a stream, and simultaneously allow us to read the output stream so we may edit the Postscript before writing it to a file. Of course, if I must create the file first containing all 10,000 PDFs and edit it in an additional pass, I'm OK with that, too. I should mention that speed is important. I need to print 10,000 at a time, but need to keep the printers busy 24-hours/day.

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  • Rotate image in Quartz? Image is upside down! (iPhone)

    - by Johannes Jensen
    I don't want to transform the ENTIRE context. I'm making a game with Quartz, and I'm drawing my player with lines, rects and ellipses. And then I have diamong.png which I rendered at 0,0 in the top left of the screen. Problem is... It renders upside down! How would I rotate it 180 degrees? Here's some of my code: CGImageRef diamondImage = CGImageRetain([UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"Diamond.png" ofType:nil]].CGImage); CGContextDrawImage(context, CGRectMake(0, 0, 32, 24), diamondImage); If it's of any help, I'm using Landscape mode, with home button to the right. It's defined both in my .plist, and in my ViewController's -shouldAutorotateToInterfaceOrientation:interfaceOrientation: How would I rotate/transform it?

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  • Can someone explain me implicit parameters in Scala?

    - by Oscar Reyes
    And more specifically how does the BigInt works for convert int to BigInt? In the source code it reads: ... implicit def int2bigInt(i: Int): BigInt = apply(i) ... How is this code invoked? I can understand how this other sample: "Date literals" works. In. val christmas = 24 Dec 2010 Defined by: implicit def dateLiterals(date: Int) = new { import java.util.Date def Dec(year: Int) = new Date(year, 11, date) } When int get's passed the message Dec with an int as parameter, the system looks for another method that can handle the request, in this case Dec(year:Int) Q1. Am I right in my understanding of Date literals? Q2. How does it apply to BigInt? Thanks

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  • Web service performance testing plan, Microsoft .NET WS, SQL

    - by zxed
    Trying to answer a question to come up with a testing plan. It has to do with using a website and/or webservice that queries a sql server to get data and display to user. * Solution must be able to handle an estimated 2000 users, approximately 700 concurrent users, 10,000 + website hits a month. Database calls should handle 100,000 queries via the website/webservice a month. The system is used at multiple times during a 24 hour period; however networking and bandwidth traffic decreases after 5 pm * two windows 2003 servers are used, one for web, another for sql. Both are located in the same room. User access is varied and users can be far/near (its a centralized system), users access via www

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  • High memory usage on the server - can't determine the process

    - by HTF
    I've noticed high memory usage on the server. Details: OS: CentOS 6.3 - x86_64 Web server: Nginx with PHP-FPM The server is generating PDF documents so the traffic is minimum. top: # top -b -n 1 -a top - 10:04:51 up 21 days, 18:57, 1 user, load average: 0.00, 0.00, 0.00 Tasks: 92 total, 1 running, 91 sleeping, 0 stopped, 0 zombie Cpu(s): 0.3%us, 0.2%sy, 0.0%ni, 99.6%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 3923092k total, 3720380k used, 202712k free, 133904k buffers Swap: 4194296k total, 12k used, 4194284k free, 147404k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 15855 www-data 20 0 199m 4952 2128 S 0.0 0.1 0:00.06 php-fpm 15853 www-data 20 0 199m 4940 2028 S 0.0 0.1 0:00.06 php-fpm 15850 www-data 20 0 199m 4928 2020 S 0.0 0.1 0:00.05 php-fpm 15851 www-data 20 0 199m 4888 2020 S 0.0 0.1 0:00.06 php-fpm 15852 www-data 20 0 199m 4852 2020 S 0.0 0.1 0:00.06 php-fpm 15857 www-data 20 0 198m 4716 2020 S 0.0 0.1 0:00.06 php-fpm 17553 root 20 0 97816 3860 2924 S 0.0 0.1 0:00.03 sshd 15849 root 20 0 198m 3460 1072 S 0.0 0.1 0:00.12 php-fpm 13441 nginx 20 0 65608 2968 1604 S 0.0 0.1 0:02.06 nginx 13440 nginx 20 0 65608 2964 1600 S 0.0 0.1 0:01.87 nginx 17561 root 20 0 105m 1944 1488 S 0.0 0.0 0:00.01 bash 1150 xfs 20 0 20980 1784 704 S 0.0 0.0 0:00.13 xfs 15863 root 20 0 179m 1424 1028 S 0.0 0.0 0:00.00 rsyslogd 1 root 20 0 19224 1360 1088 S 0.0 0.0 0:17.96 init 1201 nrpe 20 0 40928 1288 704 S 0.0 0.0 3:57.64 nrpe 13226 root 20 0 114m 1216 612 S 0.0 0.0 0:00.01 crond 6691 root 20 0 64068 1156 488 S 0.0 0.0 0:09.59 sshd 13439 root 20 0 65104 1128 292 S 0.0 0.0 0:00.00 nginx 19026 root 20 0 15040 1116 844 R 0.0 0.0 0:00.00 top 451 root 16 -4 11052 1096 316 S 0.0 0.0 0:00.02 udevd 1174 root 18 -2 11048 1064 288 S 0.0 0.0 0:00.00 udevd 1175 root 18 -2 11048 1064 288 S 0.0 0.0 0:00.00 udevd 1065 root 16 -4 93168 824 560 S 0.0 0.0 0:16.00 auditd 1165 root 20 0 4056 564 480 S 0.0 0.0 0:00.00 mingetty 1167 root 20 0 4056 564 480 S 0.0 0.0 0:00.00 mingetty 1169 root 20 0 4056 564 480 S 0.0 0.0 0:00.00 mingetty 1171 root 20 0 4056 564 480 S 0.0 0.0 0:00.00 mingetty 1163 root 20 0 4056 560 480 S 0.0 0.0 0:00.00 mingetty 1176 root 20 0 4056 560 480 S 0.0 0.0 0:00.00 mingetty 2 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kthreadd 3 root RT 0 0 0 0 S 0.0 0.0 0:11.75 migration/0 4 root 20 0 0 0 0 S 0.0 0.0 44:30.28 ksoftirqd/0 5 root RT 0 0 0 0 S 0.0 0.0 0:00.00 migration/0 6 root RT 0 0 0 0 S 0.0 0.0 0:03.51 watchdog/0 7 root RT 0 0 0 0 S 0.0 0.0 0:11.63 migration/1 8 root RT 0 0 0 0 S 0.0 0.0 0:00.00 migration/1 9 root 20 0 0 0 0 S 0.0 0.0 11:35.50 ksoftirqd/1 10 root RT 0 0 0 0 S 0.0 0.0 0:03.34 watchdog/1 11 root 20 0 0 0 0 S 0.0 0.0 1:36.68 events/0 12 root 20 0 0 0 0 S 0.0 0.0 1:50.57 events/1 13 root 20 0 0 0 0 S 0.0 0.0 0:00.00 cgroup 14 root 20 0 0 0 0 S 0.0 0.0 0:00.00 khelper 15 root 20 0 0 0 0 S 0.0 0.0 0:00.00 netns 16 root 20 0 0 0 0 S 0.0 0.0 0:00.00 async/mgr 17 root 20 0 0 0 0 S 0.0 0.0 0:00.00 pm 18 root 20 0 0 0 0 S 0.0 0.0 0:07.86 sync_supers 19 root 20 0 0 0 0 S 0.0 0.0 0:10.38 bdi-default 20 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kintegrityd/0 21 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kintegrityd/1 22 root 20 0 0 0 0 S 0.0 0.0 0:04.35 kblockd/0 23 root 20 0 0 0 0 S 0.0 0.0 0:04.18 kblockd/1 24 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kacpid 25 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kacpi_notify 26 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kacpi_hotplug 27 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ata/0 28 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ata/1 29 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ata_aux 30 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ksuspend_usbd 31 root 20 0 0 0 0 S 0.0 0.0 0:00.00 khubd 32 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kseriod 33 root 20 0 0 0 0 S 0.0 0.0 0:00.00 md/0 34 root 20 0 0 0 0 S 0.0 0.0 0:00.00 md/1 35 root 20 0 0 0 0 S 0.0 0.0 0:00.00 md_misc/0 36 root 20 0 0 0 0 S 0.0 0.0 0:00.00 md_misc/1 37 root 20 0 0 0 0 S 0.0 0.0 0:00.48 khungtaskd 38 root 20 0 0 0 0 S 0.0 0.0 1:07.52 kswapd0 39 root 25 5 0 0 0 S 0.0 0.0 0:00.00 ksmd 40 root 39 19 0 0 0 S 0.0 0.0 0:22.00 khugepaged 41 root 20 0 0 0 0 S 0.0 0.0 0:00.00 aio/0 42 root 20 0 0 0 0 S 0.0 0.0 0:00.00 aio/1 43 root 20 0 0 0 0 S 0.0 0.0 0:00.00 crypto/0 44 root 20 0 0 0 0 S 0.0 0.0 0:00.00 crypto/1 49 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kthrotld/0 50 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kthrotld/1 52 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kpsmoused 53 root 20 0 0 0 0 S 0.0 0.0 0:00.00 usbhid_resumer 83 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kstriped 233 root 20 0 0 0 0 S 0.0 0.0 0:00.00 scsi_eh_0 234 root 20 0 0 0 0 S 0.0 0.0 0:00.00 scsi_eh_1 321 root 20 0 0 0 0 S 0.0 0.0 0:00.00 virtio-blk 359 root 20 0 0 0 0 S 0.0 0.0 0:03.24 kdmflush 360 root 20 0 0 0 0 S 0.0 0.0 0:00.00 kdmflush 380 root 20 0 0 0 0 S 0.0 0.0 0:20.64 jbd2/dm-0-8 381 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ext4-dio-unwrit 382 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ext4-dio-unwrit 694 root 20 0 0 0 0 S 0.0 0.0 0:00.00 vballoon 697 root 20 0 0 0 0 S 0.0 0.0 0:00.00 virtio-net 818 root 20 0 0 0 0 S 0.0 0.0 0:00.00 jbd2/vda1-8 819 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ext4-dio-unwrit 820 root 20 0 0 0 0 S 0.0 0.0 0:00.00 ext4-dio-unwrit 851 root 20 0 0 0 0 S 0.0 0.0 0:06.96 kauditd 1013 root 20 0 0 0 0 S 0.0 0.0 0:15.45 flush-253:0 ps: # ps aux --sort -vsz | head USER PID %CPU %MEM VSZ RSS TTY STAT START TIME COMMAND www-data 13213 0.0 0.1 204416 4772 ? S 08:28 0:00 php-fpm: pool default www-data 13214 0.0 0.1 204416 4776 ? S 08:28 0:00 php-fpm: pool default www-data 13215 0.0 0.1 204416 4832 ? S 08:28 0:00 php-fpm: pool default www-data 13216 0.0 0.1 204416 4776 ? S 08:28 0:00 php-fpm: pool default www-data 13218 0.0 0.1 204416 4956 ? S 08:28 0:00 php-fpm: pool default free: #free -m total used free shared buffers cached Mem: 3831 3530 300 0 130 143 -/+ buffers/cache: 3256 574 Swap: 4095 0 4095 When I stooped Nginx, PHP-FPM the memory usage was still the same. Could you help me to investigate what is consuming the memory on the system? Regards

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • What is the email limit on Google Apps Script?

    - by jmvidal
    Can someone tell me if there is a webpage that lists the official Google limit on emails sent from a Google Apps Script? In testing my little script I got a Service invoked too many times: email (# 59) and now I can't send any more emails. The obvious place for this information would be in the MailApp.sendEmail documentation. But, that does not say anything about a limit. I found this discussion on the google forum from 2/11/10 where users discuss about a 100 or 500 emails/day limit, with a 24 hour ban, but no one from Google provided an official answer. Note that this is for google apps script, which is different from the google app engine, which does have well published limits.

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  • UIAlertView crashing on undocumented method

    - by morticae
    Our app has been crashing with a frequency of roughly 1 in 1,500 launches due to a bug that is proving elusive. The relevant portion of the stack trace is included. It's being fired as a callback so I have no reference for where it's occurring in my own code. It looks like what's going on is there is a UIViewAnimationState object that is calling UIAlertView's private method (_popoutAnimationDidStop:finished:). Only problem is, it appears the UIAlertView has been dealloced by this point. I don't do anything weird with alert views. I throw them up, and I wait for user input. They are all shown before being released. Anyone encountered this? At this point, I'm leaning toward it being an Apple bug. Thread 0 Crashed: 0 libobjc.A.dylib 0x3138cec0 objc_msgSend + 24 1 UIKit 0x326258c4 -[UIAlertView(Private) _popoutAnimationDidStop:finished:] 2 UIKit 0x324fad70 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 UIKit 0x324fac08 -[UIViewAnimationState animationDidStop:finished:] 4 QuartzCore 0x311db05c run_animation_cal lbacks

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  • MySQL Volleyball Standings

    - by Torez
    I have a database table full of game by game results and want to know if I can calculate the following: GP (games played) Wins Loses Points (2 points for each win, 1 point for each lose) Here is my table structure: CREATE TABLE `results` ( `id` int(10) unsigned NOT NULL auto_increment, `home_team_id` int(10) unsigned NOT NULL, `home_score` int(3) unsigned NOT NULL, `visit_team_id` int(10) unsigned NOT NULL, `visit_score` int(3) unsigned NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=7 ; And a few testing results: INSERT INTO `results` VALUES(1, 1, 21, 2, 25); INSERT INTO `results` VALUES(2, 3, 21, 4, 17); INSERT INTO `results` VALUES(3, 1, 25, 3, 9); INSERT INTO `results` VALUES(4, 2, 7, 4, 22); INSERT INTO `results` VALUES(5, 1, 19, 4, 20); INSERT INTO `results` VALUES(6, 2, 24, 3, 26); Here is what a final table would look like: +-------------------+----+------+-------+--------+ | Team Name | GP | Wins | Loses | Points | +-------------------+----+------+-------+--------+ | Spikers | 4 | 4 | 0 | 8 | | Leapers | 4 | 2 | 2 | 6 | | Ground Control | 4 | 1 | 3 | 5 | | Touch Guys | 4 | 0 | 4 | 4 | +-------------------+----+------+-------+--------+

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  • NSNumber >= 13 won't retain. Everything else will.

    - by jkap
    The code I'm currently working on requires adding an NSNumber object to an array. All of the NSNumbers with value 0-12 are added fine, but 13 onward causes a EXC_BAD_ACCESS. I turned on NSZombieEnabled and am now getting *** -[CFNumber retain]: message sent to deallocated instance 0x3c78420. Here's the call stack: #0 0x01eac3a7 in ___forwarding___ #1 0x01e886c2 in __forwarding_prep_0___ #2 0x01e3f988 in CFRetain #3 0x01e4b586 in _CFArrayReplaceValues #4 0x0002a2f9 in -[NSCFArray insertObject:atIndex:] #5 0x0002a274 in -[NSCFArray addObject:] #6 0x00010a3b in -[Faves addObject:] at Faves.m:24 #7 0x000062ff in -[ShowController processFave] at ShowController.m:458 #8 0x002af405 in -[UIApplication sendAction:to:from:forEvent:] #9 0x00312b4e in -[UIControl sendAction:to:forEvent:] #10 0x00314d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] #11 0x00313abb in -[UIControl touchesEnded:withEvent:] #12 0x002c8ddf in -[UIWindow _sendTouchesForEvent:] #13 0x002b27c8 in -[UIApplication sendEvent:] #14 0x002b9061 in _UIApplicationHandleEvent #15 0x02566d59 in PurpleEventCallback #16 0x01e83b80 in CFRunLoopRunSpecific #17 0x01e82c48 in CFRunLoopRunInMode #18 0x02565615 in GSEventRunModal #19 0x025656da in GSEventRun #20 0x002b9faf in UIApplicationMain #21 0x00002498 in main at main.m:14 If it wasn't isolated to NSNumbers of a certain range, I'd assume I screwed something up with my memory management, but I've just got no idea. Any ideas? Thanks, Josh

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  • Can someone explain me implicit conversions in Scala?

    - by Oscar Reyes
    And more specifically how does the BigInt works for convert int to BigInt? In the source code it reads: ... implicit def int2bigInt(i: Int): BigInt = apply(i) ... How is this code invoked? I can understand how this other sample: "Date literals" works. In. val christmas = 24 Dec 2010 Defined by: implicit def dateLiterals(date: Int) = new { import java.util.Date def Dec(year: Int) = new Date(year, 11, date) } When int get's passed the message Dec with an int as parameter, the system looks for another method that can handle the request, in this case Dec(year:Int) Q1. Am I right in my understanding of Date literals? Q2. How does it apply to BigInt? Thanks

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  • How do I know an array of structures was allocated in the Large Object Heap (LOH) in .NET?

    - by AMissico
    After some experimenation using CLR Profiler, I found that: Node[,] n = new Node[100,23]; //'84,028 bytes, is not placed in LOH Node[,] n = new Node[100,24]; //'86,428 bytes, is public struct Node { public int Value; public Point Point; public Color Color; public bool Handled; public Object Tag; } During run-time, how do I know an array of structures (or any array) was allocated in the Large Object Heap (LOH)?

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  • How much more productive are three monitors than two?

    - by Sir Graystar
    I am mulling over whether to buy a new monitor, to go along side my current setup of two 24 (ish) inch monitors. What I want to know is whether this is worth the money (probably around £200)? I think most of us will agree that two monitors is much more productive than one when programming and developing (Jeff Atwood has said this many times on his blog, and I imagine that most of you are fans of his), but is three much more productive than two? What I'm worried about is that I will have so much space that one monitor will be used for things that are not related to the task (music, facebook etc.) and it will actually make me less productive.

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  • emacs indentation in asm mode

    - by Gauthier
    I am looking for the equivalent of c-indent-level and ruby-indent-level, for asm-mode. That is, I want to force the indentation to 4 spaces, and I want them to be replaced with blanks. What I've seen tells me it does not exist for asm-mode. Could someone please tell me this is wrong? I tried this also: http://stackoverflow.com/questions/69934/set-4-space-indent-in-emacs-in-text-mode , to no av. I have tried: (setq tab-width 4) (setq indent-line-function 'insert-tab) (setq asm-indent-level 4) This works however: (custom-set-variables '(tab-stop-list (quote (4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120)))) But I wonder if there is a way to define that for asm-mode only. What if I wanted to keep the default tab behaviour for other modes?

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  • Insert rownumber repeatedly in records in t-sql.

    - by jeff
    Hi, I want to insert a row number in a records like counting rows in a specific number of range. example output: RowNumber ID Name 1 20 a 2 21 b 3 22 c 1 23 d 2 24 e 3 25 f 1 26 g 2 27 h 3 28 i 1 29 j 2 30 k I rather to try using the rownumber() over (partition by order by column name) but my real records are not containing columns that will count into 1-3 rownumber. I already try to loop each of record to insert a row count 1-3 but this loop affects the performance of the query. The query will use for the RDL report, that is why as much as possible the performance of the query must be good. any suggestions are welcome. Thanks

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  • SML/NJ incomplete match

    - by dimvar
    I wonder how people handle nonexhaustive match warnings in the SML/NJ compiler. For example, I may define a datatype datatype DT = FOO of int | BAR of string and then have a function that I know only takes FOOs fun baz (FOO n) = n + 1 The compiler will give a warning stdIn:1.5-1.24 Warning: match nonexhaustive FOO n = ... val baz = fn : DT - int I don't wanna see warnings for incomplete matches I did on purpose, because then I have to scan through the output to find a warning that might actually be a bug. I can write the function like this fun baz (FOO n) = n + 1 | baz _ = raise Fail "baz" but this clutters the code. What do people usually do in this situation?

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  • MYSQL query to get all entries with specific time, from PHP?

    - by meds
    I'm trying to query a mysql table which places its date in the following format: yyyy-mm-dd hh:mm:ss So it's date and time, and that's all in a single field. Now from php I want to get the time and query the table to only return entries where the date field is less than 24 hours old. I'm having issues with the system because PHPs get time seems to return the values seperately and I'm struggling to figure out how to make it work with mysql queries. This seems fairly simple but I'm quite new to php so sorry if I'm completely missing something..

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  • When does printf("%s", char*) stop printing?

    - by remagen
    In my class we are writing our own copy of C's malloc() function. To test my code (which can currently allocate space fine) I was using: char* ptr = my_malloc(6*sizeof(char)); memcpy(ptr, "Hello\n", 6*sizeof(char)); printf("%s", ptr); The output would typically be this: Hello Unprintable character Some debugging figured that my code wasn't causing this per say, as ptr's memory is as follows: [24 bytes of meta info][Number of requested bytes][Padding] So I figured that printf was reaching into the padding, which is just garbage. So I ran a test of: printf("%s", "test\nd"); and got: test d Which makes me wonder, when DOES printf("%s", char*) stop printing chars?

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