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  • Does the OS X DHCP client support classless static routes (RFC3442)?

    - by cense
    Simply put: does Mac OS X support RFC3442? RFC3442 implements DHCP codes (121 and 249) to provide classless static routes to DHCP clients. I can only seem to find rather old information circa 2005-2008 which implies that OS X does not support RFC3442. Any chance this has changed recently and I'm just doing something wrong while setting it up? My anecdotal testing seems to confirm that OS X does not support RFC3442 but I'm looking for confirmation. If OS X still doesn't support RFC3442, what is an alternative method of pushing static routes to OS X clients?

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  • What happens to a PDF file when you save it as a static PDF file?

    - by JimDel
    Does anyone know what happens to a PDF file when you save it as a static PDF file? I have a 17K PDF file that doesn’t work will with my software. But when I save it as a Static PDF using Adobe Live Cycle, the file works just fine. But it’s significantly larger (327K). Because these file will be download over the web, I really want to keep the size down. I have hundreds of files like this. If I knew what happens to the file when it’s converted I might be in better shape. Thanks

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  • How to discharge static electricity before opening a computer?

    - by Pekka
    Before opening a computer, I often hear advice to touch something that is "grounded" - a computer case for example, or a heating element - to avoid damaging the sensitive electronic equipment through static discharge. What exactly is true here, and what are the do's and don'ts. Touching what objects will actually work, and what won't? If I touch a computer case, does it matter what it stands on, and whether it is connected to an outlet? What other ways are there to protect the equipment from a static discharge than touching something grounded? Are there common pieces of clothing that I shouldn't be wearing when working inside a computer, for example a woollen pullover? There is a lot on Google, but there seem to be many contradictions and misconceptions out there, so I think this is a question worth having here.

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  • How do I access an Ubuntu VirtualBox guest at a static IP from an OS X host?

    - by David Siegel
    How does one configure an Ubuntu guest to use a static IP that's visible to an OS X host, and ensure that the static IP is independent of the host's network configuration? I previously used bridged networking for my guest, but I'm constantly moving my host between networks so the guest IP is always different. First, I tried setting the guest network configuration to NAT and forwarding host port 1022 to guest port 22, so I could at least ssh to a fixed address (localhost:1022): $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/Protocol" "TCP" $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/GuestPort" 22 $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/HostPort" 1022 Then, $ ssh localhost -p 1022 ssh: connect to host localhost port 1022: Connection refused But this didn't work (guest has no network access with NAT and OS X refused the connection, as you can see). I'd love a general solution that would let me communicate with my guest at a fixed IP.

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  • How do I access an Ubuntu VirtualBox guest at a static IP from an OS X host?

    - by David Siegel
    How does one configure an Ubuntu guest to use a static IP that's visible to an OS X host, and ensure that the static IP is independent of the host's network configuration? I previously used bridged networking for my guest, but I'm constantly moving my host between networks so the guest IP is always different. First, I tried setting the guest network configuration to NAT and forwarding host port 1022 to guest port 22, so I could at least ssh to a fixed address (localhost:1022): $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/Protocol" "TCP" $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/GuestPort" 22 $ VBoxManage setextradata "Ubuntu Server" "VBoxInternal/Devices/e1000/0/LUN#0/Config/SSH/HostPort" 1022 Then, $ ssh localhost -p 1022 ssh: connect to host localhost port 1022: Connection refused But this didn't work (guest has no network access with NAT and OS X refused the connection, as you can see). I'd love a general solution that would let me communicate with my guest at a fixed IP.

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  • Is it possible to use a static IP assigned by my ISP for an offsite web server on a VPS (different ISP)?

    - by NightOwl888
    I have a web server on a Virtual Private Server with a hosting provider. Unfortunately, they are really stingy with IP addresses and I need to run several SSL certificates on my server, so I will need a few more than I have. I have a block of 5 static IP addresses on a business package through a different ISP and I am only using 1 of them for connectivity in the office. What I am wondering is if it is possible to use the 4 unused static IP addresses from this ISP on my VPS, which is hosted by another ISP? The VPS (web server) is running Windows Server 2008 R2 Web Edition. If this can be done, please let me know how to configure it.

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  • Nginx (for static files) and Apache (for dynamic content)?

    - by matthewsteiner
    So, my entire application runs on apache just fine. However, I want to test how much the requests per second increases if I put all static files through nginx instead. I found this thread: http://stackoverflow.com/questions/869001/how-to-serve-all-existing-static-files-directly-with-nginx-but-proxy-to-apache-t But I have a couple problems. I'm completely new to nginx, so I'm not sure where to put the configuration. (The file is at /etc/nginx/nginx.conf, but I don't know if I just add the code to the bottom or what?) Also, how can I have both servers running at the same time? Is it because they both listen on port 80? Right now I have to stop one to start the other, and that's as far as I've gotten. Thanks for any help.

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  • When load balancing, must all copies of static web page be exactly the same?

    - by Gilles Blanchette
    I am used to get answers for everything on the web, but not this time... Yesterday I enable Amazon DNS weight functionally to load balance 7 websites between two different IP addresses (split 50%-50%). Both servers run IIS 8.5, sites runs well on both sides. Today I found out that Google WebMasterTools is reporting fails error with file robots.txt, all close to 50% of access try errors. The robots.txt file is ok and accessible (even via Google testing URL page) on both servers. Lets say current version of static web pages are on the first computer and the updated version of the same web pages are on the second computer. Can it be the problem? When load balancing, can static web pages be slightly different from one host server to the other? Thank you for your help

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  • Find an old static IP address on a mac backup?

    - by Joe
    I have an old backup of a mac via time machine, and I was wondering if there is some sort of accessible file that would have the static IP of the old computer it was backed up from. If you are curious, I am in IT and it is a PITA to get a new static IP here. I am just trying to use the old one to save some hassle. I've tried searching through the system log with no success (but I might be doing it wrong- grep with a regexp for an IP). Thanks!

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Need help with yum,python and php in CentOS. (I made a complete mess!)

    - by pek
    a while back I wanted to install some plugins for Trac but it required python 2.5 I tried installing it (I don't remember how) and the only thing I managed was to have two versions of python (2.4 and 2.5). Trac still uses the old version but the console uses 2.5 (python -V = Python 2.5.2). Anyway, the problem is not python, the problem is yum (which uses python). I am trying to upgrade my PHP version from 5.1.x to 5.2.x. I tried following this tutorial but when I reach the step with yum I get this error: >[root@XXX]# yum update Loading "installonlyn" plugin Setting up Update Process Setting up repositories Reading repository metadata in from local files Traceback (most recent call last): File "/usr/bin/yum", line 29, in ? yummain.main(sys.argv[1:]) File "/usr/share/yum-cli/yummain.py", line 94, in main result, resultmsgs = base.doCommands() File "/usr/share/yum-cli/cli.py", line 381, in doCommands return self.yum_cli_commands[self.basecmd].doCommand(self, self.basecmd, self.extcmds) File "/usr/share/yum-cli/yumcommands.py", line 150, in doCommand return base.updatePkgs(extcmds) File "/usr/share/yum-cli/cli.py", line 672, in updatePkgs self.doRepoSetup() File "/usr/share/yum-cli/cli.py", line 109, in doRepoSetup self.doSackSetup(thisrepo=thisrepo) File "/usr/lib/python2.4/site-packages/yum/__init__.py", line 338, in doSackSetup self.repos.populateSack(which=repos) File "/usr/lib/python2.4/site-packages/yum/repos.py", line 200, in populateSack sack.populate(repo, with, callback, cacheonly) File "/usr/lib/python2.4/site-packages/yum/yumRepo.py", line 91, in populate dobj = repo.cacheHandler.getPrimary(xml, csum) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 100, in getPrimary return self._getbase(location, checksum, 'primary') File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 86, in _getbase (db, dbchecksum) = self.getDatabase(location, metadatatype) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 82, in getDatabase db = self.makeSqliteCacheFile(filename,cachetype) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 245, in makeSqliteCacheFile self.createTablesPrimary(db) File "/usr/lib/python2.4/site-packages/yum/sqlitecache.py", line 165, in createTablesPrimary cur.execute(q) File "/usr/lib/python2.4/site-packages/sqlite/main.py", line 244, in execute self.rs = self.con.db.execute(SQL) _sqlite.DatabaseError: near "release": syntax error Any help? Thank you. Update OK, so I've managed to update yum hoping it would solve my problems but now I get a slightly different version of the same error: [root@XXX]# yum -y update Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: mirror.skiplink.com * base: www.gtlib.gatech.edu * epel: mirrors.tummy.com * extras: yum.singlehop.com * updates: centos-distro.cavecreek.net (process:30840): GLib-CRITICAL **: g_timer_stop: assertion `timer != NULL' failed (process:30840): GLib-CRITICAL **: g_timer_destroy: assertion `timer != NULL' failed Traceback (most recent call last): File "/usr/bin/yum", line 29, in ? yummain.user_main(sys.argv[1:], exit_code=True) File "/usr/share/yum-cli/yummain.py", line 309, in user_main errcode = main(args) File "/usr/share/yum-cli/yummain.py", line 178, in main result, resultmsgs = base.doCommands() File "/usr/share/yum-cli/cli.py", line 345, in doCommands self._getTs(needTsRemove) File "/usr/lib/python2.4/site-packages/yum/depsolve.py", line 101, in _getTs self._getTsInfo(remove_only) File "/usr/lib/python2.4/site-packages/yum/depsolve.py", line 112, in _getTsInfo pkgSack = self.pkgSack File "/usr/lib/python2.4/site-packages/yum/__init__.py", line 661, in <lambda> pkgSack = property(fget=lambda self: self._getSacks(), File "/usr/lib/python2.4/site-packages/yum/__init__.py", line 501, in _getSacks self.repos.populateSack(which=repos) File "/usr/lib/python2.4/site-packages/yum/repos.py", line 260, in populateSack sack.populate(repo, mdtype, callback, cacheonly) File "/usr/lib/python2.4/site-packages/yum/yumRepo.py", line 190, in populate dobj = repo_cache_function(xml, csum) File "/usr/lib/python2.4/site-packages/sqlitecachec.py", line 42, in getPrimary self.repoid)) TypeError: Can not create packages table: near "release": syntax error I'm guessing that this "release" thing has something to do with a repository, but I didn't find anything... I went to the sqlitecachec.py at line 42 which writes (line numbers added for convenience): 39: return self.open_database(_sqlitecache.update_primary(location, 40: checksum, 41: self.callback, 42: self.repoid)) Update 2 I think I found the problem. This post suggests that the problem is sqlite and not yum. The version of sqlite I have installed is 3.6.10 but I have no idea which version does python 2.4 uses. ld.so.config contains the following: include ld.so.conf.d/*.conf /usr/local/lib In folder /usr/local/lib I find a symbolic link named libsqlite3.so that points to libsqlite3.so.0.8.6 WHAT IS HAPPENING??????? :S

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  • TinyMCE Not Defined Error

    - by Tim
    I am trying to add TinyMCE to page but I am getting these errors: Error: tinyMCE is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/langs/en.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/themes/advanced/editor_template.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/pagebreak/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/style/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/advimage/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/advlink/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/iespell/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/preview/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/media/editor_plugin.js Line: 1 Error: tinymce is not defined Source File: https://my.secure.site/tinymce/jscripts/tiny_mce/plugins/paste/editor_plugin.js Line: 1 Here is the code I have in header: <script type="text/javascript" src="https://my.secure.site/jquery/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="https://my.secure.site/tinymce/jscripts/tiny_mce/tiny_mce.js"></script> <script type="text/javascript"> $(document).ready(function() { tinyMCE.init({ mode: "textareas", script_url: "https://my.secure.site/tinymce/jscripts/tiny_mce/tiny_mce.js", theme: "advanced", plugins: "pagebreak,style,advimage,advlink,iespell,preview,media,paste", theme_advanced_buttons1: "help,newdocument,|,bold,italic,underline,strikethrough,|,link,unlink,anchor,image", theme_advanced_buttons2: "fontsizeselect,hr,removeformat,charmap,visualaid,sub,sup", theme_advanced_buttons3: "cut,copy,paste,|,undo,redo,|,cleanup,code,preview", theme_advanced_toolbar_location: "top", theme_advanced_toolbar_align: "left", theme_advanced_statusbar_location: "bottom", theme_advanced_resizing: false, editor_selector: "tinymce", width: "398px", force_p_newlines: false, force_br_newlines: true }); }); </script> And this is my textarea that I'm expecting TinyMCE to use: <textarea id="post1msg" class="tinymce" rows="4" cols="40"><?=$r->post->message?></textarea> Please does anyone have any idea why it's not working?

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  • What components of your site do you typically "offload" or embed?

    - by Chad
    Here's what I mean. In developing my ASP.NET MVC based site, I've managed to offload a great deal of the static file hosting and even some of the "work". Like so: jQuery for my javascript framework. Instead of hosting it on my site, I use the Google CDN Google maps, obviously "offloaded" - no real work being performed on my server - Google hosted jQueryUI framework - Google CDN jQueryUI CSS framework - Google CDN jQueryUI CSS framework themes - Google CDN So what I'm asking is this, other than what I've got listed... What aspects of your sites have you been able to offload, or embed, from outside services? Couple others that come to mind... OpenAuth - take much of the authentication process work off your site Google Wave - when it comes out, take communication work off of your site

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  • What is the best way to route a static controller in Rails?

    - by yuval
    I have a static_controller that is in charge of all the static pages in the site and works as follows in routes.rb: map.connect ':id', :controller => 'static', :action => 'show' I have a static page called about that among other information, has a contact form. I currently have a contacts_controller that is in charge of inserting the contact information to the database. Inside my routes.rb file, I have: map.resources :contacts My contact form (simplified) looks like this: <% form_for @contact do |f| %> <p class="errors"><%= f.error_messages %></p> <p> <%= f.label :first_name %> <%= f.text_field :first_name %> </p> <p class="buttons"><%= f.submit %></p> <% end %> Which in turn submits to the create action of my contacts_controller. My create action looks like this: def create @contact = Contact.new(params[:contact]) if @contact.save flash[:notice] = "Email delivered successfully." end redirect_to "about" end The problem is, is the that when I redirect back to my about page the error_messages for the form get lost (since the error_messages for the form only exist for one request, and that request ends upon redirect). How would I go about preserving the error_messages and still linking the users back to the about static url? Would a session/flash be sufficient (if so, what code would I use to pass error messages) or am I going about this whole thing wrong? Thanks!

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  • How can I enable PHP5 for a site? Having problems with every single method.

    - by user347662
    I'm working on a client site that is hosted on someone's DIY Debian Linux server [Apache/1.3.33 (Debian GNU/Linux)], and I'm trying to install a script that requires PHP5. By default, the server parses .php files with PHP 4.3.10-22, which is configured at /etc/php4/apache/php.ini, according to phpinfo(). On the server I can see a config directory for PHP5 adjacent to the PHP4 directory: /etc/php5.0/apache2/php.ini. I have tried multiple methods to enable PHP5 for the document root where the site's files are hosted, including all available methods mentioned here. By far, the most common suggestion I've found is to add one or both of the following lines to the site's .htaccess file: AddHandler application/x-httpd-php5 .php AddType application/x-httpd-php5 .php Trouble is, when either or both of those lines are present, the site forces my browser to download any .php files requested, without parsing the PHP at all. All of the other methods mentioned in the above article cause a 500 Internal Server Error. There is no hosting control panel I can access in a browser to enable PHP5 for the site, but I do have shell access. When I asked the server administrator about this issue, he encouraged me to search for the answer on Google. Where could I begin to troubleshoot this issue? Are there ways to test or verify the server's specific PHP5 installation and configuration, using the command line or some other method? Do you have other suggestions to enable PHP5?

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  • How to get MySite navigation bar to show up on a sub-site that is also using the mysite.master page

    - by Terry Barrett
    Hi, We have a created a subsite to the SharePoint 2010 Mysite (used blank site) called "home". This site uses the mysite.master master page. The problem is the top link (navigation) bar from MySite is not showing up on the subsite... Any ideas? If I open the home site in Share Point Designer - the navigation bar does show up... But not in the browser... Any help would be greatly appreciated! Terry

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  • Is it possible to manipulate a request before IIS assigns that request to a specific site?

    - by Deane
    Is it possible to manipulate an inbound request at the IIS level, before it even gets assigned to site on the server? Essentially, I want to rewrite this -- www.somegenericdomain.com?site=someotherdomain To this -- www.someotherdomain.com And I need to do this before IIS picks which site the request belongs to, so I need to change the host header prior to this point. Possible, or crazy? We're running IIS7.

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  • ASP.Net Web Site Project vs. Web Application Project

    - by user144612
    I'm trying to convince my co-workers to switch from a web site project to a web application project, because I want the use of the project file. However I can't diffuse this argument against: The web site project allows each page to be compiled into a single dll. Their argument is this enables easy fixing of errors found after publishing. This is contrast to how the web application project compiles all code behind into a single dll. Is updating a single page's dll essentially different to updating the entire site's dll? Is there some way to compile each page's code behind into a seperate dll in the web application project? Are there some prohibitive (performance,memory?) costs to compiling each page's code behind into seperate dll's that we are unaware of? Why is the feature(?) to compile each page to separate dlls in web site projects and not web app projects?

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  • Django, Redirecting staff from login to the admin site.

    - by Francisco Gomez
    So my site basically has 2 kinds of ways to login, one of them is for the common users, who get the regular screen that asks them for username and password, the other way its for staff. The staff login should redirect them to the admin site after logging in, but for some reason the redirect doesnt happen, it stays on the same login page. I use this condition on the login view. if user is not None and user.is_active and user.is_staff: auth.login(request,user) return HttpResponseRedirect("/admin/") The admin site its up and running in my url configuration and everything, but i dont know if this is the correct way to redirect to the admin site already on session. Thanks, any help would be appreciated.

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  • How can i automate eclipe plugin update site generation ??

    - by Ibrahim Cakirlar
    Hi, In our project many eclipse plugins are prepared. I want use tycho to build eclipse plugins automatically. But while executing "mvn install" in an update site project tycho can not find required features. Is there anything wrong?? My Update site --- packaging : eclipse-update-site My feature --- packaging : eclipse-feature my plugin --- packaing : eclipse-plugin How can i use tycho to install my plugin and feature in my target platform (eclipse) ??

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  • code to ping websites works sometimes ...

    - by trustfundbaby
    I'm testing out a piece of code to ping a bunch of websites I own on a regular basis, to make sure they're up. I'm using rails and so far I have this hideous test action that I'm using to try it out (see below). The problem though, is that sometimes it works, and other times it won't ... sometimes it runs through the code just fine, other times, it seems to completely ignore the begin/rescue block ... a. I need help figuring out what the problem is b. And refactoring this to make it look respectable. Your help is much appreciated. require 'net/http' require 'uri' def ping @sites = NewsSource.all @sites.each do |site| if site.uri and !site.uri.empty? uri = URI.parse(site.uri) response = nil path = uri.path.blank? ? '/' : uri.path path = uri.query.blank? ? path : "#{path}?#{uri.query}" begin Net::HTTP.start(uri.host, uri.port) {|http| http.open_timeout = 30 http.read_timeout = 30 response = http.head(path) } if response.code.eql?('200') or response.code.eql?('301') or response.code.eql?('302') site.up = true else site.up = false end site.up_check_msg = response.message site.up_check_code = response.code rescue Errno::EBADF rescue Timeout::Error site.up = false site.up_check_msg = 'timeout' site.up_check_code = '408' end site.up_check_time = 0.seconds.ago site.save end end end

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  • ClassCleanup in MSTest is static, but the build server uses nunit to run the unit tests. How can i a

    - by Kettenbach
    Hi All, MSTest has a [ClassCleanup()] attribute, which needs to be static as far as I can tell. I like to run through after my unit tests have run,and clean up my database. This all works great, however when I go to our build server and use our Nant build script, it seems like the unit tests are run with NUnit. NUnit doesn't seem to like the cleanup method to be static. It therefore ignores my tests in that class. What can I do to remedy this? I prefer to not use [TestCleanUp()] as that is run after each test. Does anyone have any suggestions? I know [TestCleanup()] aids in decoupling, but I really prefer the [ClassCleanup()] in this situation. Here is some example code. ////Use ClassCleanup to run code after all tests have run [ClassCleanup()] public static void MyFacadeTestCleanup() { UpdateCleanup(); } private static void UpdateCleanup() { DbCommand dbCommand; Database db; try { db = DatabaseFactory.CreateDatabase(TestConstants.DB_NAME); int rowsAffected; dbCommand = db.GetSqlStringCommand("DELETE FROM tblA WHERE biID=@biID"); db.AddInParameter(dbCommand, "biID", DbType.Int64, biToDelete); rowsAffected = db.ExecuteNonQuery(dbCommand); Debug.WriteLineIf(rowsAffected == TestConstants.ONE_ROW, string.Format("biId '{0}' was successfully deleted.", biToDelete)); } catch (SqlException ex) { } finally { dbCommand = null; db = null; biDelete = 0; } } Thanks for any pointers and yes i realize I'm not catching anything. I need to get passed this hurdle first. Cheers, ~ck in San Diego

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  • How do I sync Dreamweaver site definitions across 2 computers?

    - by baritoneuk
    I use Dreamweaver on my laptop and Desktop PC and frequently change between them. I keep all my sites synced using Syncplicity (similar to Dropbox, which indecently I also use) I want my site definitions to be synced across the two computers. If I add a new site on one computer I want it to appear on the other one. I know I can export all sites on one computer and then get Syncplicity to sync the files to the other computer at which point I can import them. However this relies on me remembering to do this each time I add a new site, and it's also quite time consuming. As far as I can tell, Dreamweaver (at least upto CS4- not sure about CS5) stupidly stores the site definitions in the registry. I really don't know why they do this- if they stored it in xml files then I could easily sync the information. Does anyone know if what I am asking is possible?

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  • Mobile Specific Site Development. Where to start?

    - by Andy
    I'm beginning the process of learning the ins and outs of developing sites for mobile web browsers. Are there any good resources/communities online that discuss mobile specific site development issues? My initial understanding is that to cover different phones you need to build one site that is enabled for browsers with the webkit engine (iphone, android, etc.) and another more basic site for other older browsers, is this assumption correct? Also what does developing for webkit mean exactly? How is it different than just using javascript/css/html? Is it the same except that you limit yourself to webkit specific functions and css? I looked on the webkit site, but it didn't explain it in those terms. Are there any other snafus I need to watch out for when developing for mobile browsers?

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