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  • What happened to my files?

    - by Ivan Broes
    After a successful upgrade from 11.04 to 11.10 a gradual deterioration occurred -- my laptop became unstable with updates -- I corrected the Aspell file, only to have another appear, I sought but I was blocked out. Had an idea, but resolved one that another problem appeared -- going from bad to worse -- I re-installed windows Vista and Ubuntu 11.10 in the original partitions. Window called it Windows Old and I had no problems recovering my files there - Ubuntu decided it is going to make a new Home directory -- . the questions is where did these files go to after re-installation -- are they deleted? If so That's fine duplicates are in Ubuntu 1 by synchronization - I can only download one file at a time!

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  • Structure of a Git repository

    - by Luke Puplett
    Sorry if this is a duplicate, I looked. We're moving to Git. In Subversion, I'm used to having \trunk, \branches and \tags folders. With Git, switching between branches will replace the contents of the working directory, so am I right to assume that the way we used to work just doesn't apply with Git? My guess is that I'd have a repo folder with maybe a gitignore and readme.txt, then the folders for the projects that make up the repo, and that's it.

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  • Should I force users to update an application?

    - by Brian Green
    I'm writing an application for a medium sized company that will be used by about 90% of our employees and our clients. In planning for the future we decided to add functionality that will verify that the version of the program that is running is a version that we still support. Currently the application will forcequit if the version is not among our supported versions. Here is my concern. Hypothetically, in version 2.0.0.1 method "A" crashes and burns in glorious fashion and method "B" works just fine. We release 2.0.0.2 to fix method A and deprecate version 0.1. Now if someone is running 0.1 to use method B they will be forced to update to fix something that isn't an issue for them right now. My question is, will the time saved not troubleshooting old, unsupported versions outweigh the cost in usability?

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  • what's a good approach to working with multiple databases?

    - by Riz
    I'm working on a project that has its own database call it InternalDb, but also it queries two other databases, call them ExternalDb1 and ExternalDb2. Both ExternalDb1 and ExternalDb2 are actually required by a few other projects. I'm wondering what the best approach for dealing with this is? Currently, I've just created a project for each of these external databases and then generated Edmx and entities using the entity-framework approach. My thought was that I could then include these projects in any of my solutions that require access to these databases. Also, I don't have any separate business layers. I just have a solution like below: Project.Domain ExternalDb1Project.Domain ExternalDb2Project.Domain Project.Web So my Domain projects contain the data access as well as the POCOs generated by Entity Framework and any business logic. But I'm not sure if this is a good approach. For example if I want to do Validation in my Project.Domain on the entities in the InternalDb, it's fine. But if I want to do Validation for entities from either of the ExternalDbs, then I wonder where it should go? To be more specific, I retrieve Employees from ExternalDb1Project.Domain. However, I want to make sure they are Active. Where should this Validation go? How to architect a project like this at a high level? Also, I want to make sure that I use IoC for my data contexts so I can create Fakes when writing tests. I wonder where the interfaces for these various data contexts would reside?

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  • Fixing a bug while working on a different part of the code base

    - by imgx64
    This happened at least once to me. I'm working on some part of the code base and find a small bug in a different part, and the bug stops me from completing what I'm currently trying to do. Fixing the bug could be as simple as changing a single statement. What do you do in that situation? Fix the bug and commit it together with your current work Save your current work elsewhere, fix the bug in a separate commit, then continue your work [1] Continue what you're supposed to do, commit the code (even if it breaks the build fails some tests), then fix the bug (and the build make tests pass) in a separate commit [1] In practice, this would mean: clone the original repository elsewhere, fix the bug, commit/push the changes, pull the commit to the repository you're working on, merge the changes, and continue your work. Edit: I changed number three to reflect what I really meant.

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  • How to attract modders to your game?

    - by akaltar
    I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a complete modding API which would be exposed for lua scripting. I would also create tutorials to get people started. And the "Original" game would also be a "mod"(similar to Warcraft III maps) . My question is: What can a developer do to encourage modding of its game? PS: my game is a sandbox-ish multiplayer survival(most things are procedural).

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  • How do I implement input and movement with characters that get into vehicles?

    - by Xkynar
    I'm making a game similar to GTA2. When the player enters the vehicle, what happens in terms of logic? Does the player becomes the vehicle? Does the vehicle override the player movement? The main question is how should it look at a vehicle? I want to understand if the player becomes the car or if the player has a "motion state" like "driving, walking, flying" depending on what he is doing in a moment, I know there are tons of ways to implement vehicles in a game.

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  • Linking application build number to svn revision

    - by ahenderson
    I am looking for a strategy to version an application with the following requirements. My requirements are given an exe with version number (major.minor.build-number) 1) I want to map the version to a svn source revision that made the exe 2) With the source and exe I should be able to attach and debug in vs2010 with no issue. 3) Once I check-out the source code for the exe I should be able to build the exe again with the version number without having to make any changes to a file.

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  • Combine auto-syncing cloud and VCS

    - by ComFreek
    This question brought me to another question: is there any VCS/tool for a VCS which automatically backups your source code between the last checkout and current changes? I had the problem of loosing uncommited source code changes just one week ago. I did not want to commit yet because the changes were incomplete. But then, an error when moving the data to an USB stick caused the data loss. That's the opposite what a cloud service (like Google Drive, SkyDrive, DropBox, ...) does: it tracks each change you made! Have you lost your data? That's no problem because you have the latest version online. So what would a combined solution look like? It would offer full functionality of a VCS including auto-syncing of any intermediate changes between two commits/checkouts to a temporary online location.

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  • How do I change my username?

    - by Takkat
    Some time ago when I installed Ubuntu I chose a rather stupid username for my account that I do not want to use anymore. How do I change this (including the name of my home directory) without loosing settings for applications? How do I keep permissions and my keys for various authentification (e.g. email, SSH, GPG and more)? What settings could possibly get lost if I changed my username? Both, command-line and graphical solutions are appreciated.

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  • Variable number of GUI Buttons

    - by Wakaka
    I have a generic HTML5 Canvas GUI Button class and a Scene class. The Scene class has a method called createButton(), which will create a new Button with onclick parameter and store it in a list of buttons. I call createButton() for all UI buttons when initializing the Scene. Because buttons can appear and disappear very often during rendering, Scene would first deactivate all buttons (temporarily remove their onclick, onmouseover etc property) before each render frame. During rendering, the renderer would then activate the required buttons for that frame. The problem is that part of the UI requires a variable number of buttons, and their onclick, onmouseover etc properties change frequently. An example is a buffs system. The UI will list all buffs as square sprites for the current unit selected, and mousing over each square will bring up a tooltip with some information on the buff. But the number of buffs is variable thus I won't know how many buttons to create at the start. What's the best way to solve this problem? P.S. My game is in Javascript, and I know I can use HTML buttons, but would like to make my game purely Canvas-based. Create buttons on-the-fly during rendering. Thus I will only have buttons when I require them. After the render frame these buttons would be useless and removed. Create a fixed set of buttons that I'm going to assume the number of buffs per unit won't exceed. During each render frame activate the buttons accordingly and set their onmouseover property. Assign a button to each Buff instance. This sounds wrong as the buff button is a part of the GUI which can only have one unit selected. Assigning a button to every single Buff in the game seems to be overkill. Also, I would need to change the button's position every render frame since its order in the unit's list of buffs matter. Any other solutions? I'm actually quite for idea (1) but am worried about the memory/time issues of creating a new Button() object every render frame. But this is in Javascript where object creation is oh-so-common ({} mainly) due to automatic garbage collection. What is your take on this? Thanks!

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  • Using gerrit (or similar tool) on a team where multiple devs work on a single feature

    - by Bacon
    We have a team of roughly ~8 devs who regularly work on the same feature over the course of a 3 week sprint. It isn't quite pair programming, but in our current workflow devs regularly push up incomplete code for a colleague to complete. This worked fine before we introduced Gerrit, but now our commits need to represent chunks of test-passing, complete, logical functionality, and so the model breaks. My only idea is to have everybody push up to a separate, untracked branch up until the functionality is ready for review, then squash everything into commits that make sense and push up. Is there another Gerrit-ized workflow that could work? I know this is a widely discussed topic on Google Groups, and that there has recently been some discussion of Gerrit topic reviews, but I wanted to see if there is anybody out there using Gerrit in this way, and what the suggested workflow would be.

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  • Git Branch Model for iOS projects with one developer

    - by glenwayguy
    I'm using git for an iOS project, and so far have the following branch model: feature_brach(usually multiple) -> development -> testing -> master Feature-branches are short-lived, just used to add a feature or bug, then merged back in to development and deleted. Development is fairly stable, but not ready for production. Testing is when we have a stable version with enough features for a new update, and we ship to beta testers. Once testing is finished, it can be moved back into development or advanced into master. The problem, however, lies in the fact that we can't instantly deploy. On iOS, it can be several weeks between the time a build is released and when it actually hits users. I always want to have a version of the code that is currently on the market in my repo, but I also have to have a place to keep the current stable code to be sent for release. So: where should I keep stable code where should I keep the code currently on the market and where should I keep the code that is in review with Apple, and will be (hopefully) put on the market soon? Also, this is a one developer team, so collaboration is not totally necessary, but preferred because there may be more members in the future.

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  • Which Git-based MIS to track workflow like Trac/Redmine but on console minimastically?

    - by hhh
    Definitions MIS = management information system Some list about console based solutions here and some GUI-hacks here. Been fed up to install all those dependencies and no make -files with GUI -things so which console-based MIS would you suggest for a game-development team with graphical -repo, animation -repo, code -repo, stories -repo, etc ? P.s. I do use Git -submodules and the reason for repo -fragmentation is due to roles and size, certain repos such as graphic -repos tend to be quite large so better to keep them separate. Perhaps useful to readers interested about this http://stackoverflow.com/questions/5881578/trac-vs-redmine https://github.com/jchris/sofa

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  • Why is git-svn useful?

    - by Wes
    I have read these related questions: I'm a Subversion geek, why should I consider or not consider Mercurial or Git or any other DVCS? git for personal (one-man) projects. Overkill? ...and I understand why git is useful. What I don't understand is why tools like git-svn that allow git to integrate with svn are useful. When, for example, a team is working with svn, or any other centralised SCM, why would a member of the team opt to use git-svn? Are there any practical advantages for a developer that has to synchronize with a centralized repository?

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  • Why don't my Fn keys work for brightness or media after upgrading?

    - by Adina G
    I recently upgraded from 11.04 to 11.10. After the upgrade, I can no longer adjust the screen brightness or the volume using keyboard (before the upgrade, using Fn+F4, Fn+F11, etc. worked). Using Fn+F2 to disable wireless still works, so I guess the Fn key itself is being recognised. I tried to follow the instructions here, but I don't have a file in /etc/X11 called xorg.conf. I also tried following this workaround, but it had no noticeable effect. I've also tried going to Settings ? Keyboard ? Shortcuts and reassigning the brightness and volume controls, both to the default keys and to new combinations. These changes don't have an effect even after rebooting. Googling has found bug reports where pressing the media keys brings up a "no entry sign" rather than changing the volume. When I press the keys there's no response at all. I've also seen various people say a workaround is to have totem running in the background; this doesn't work for me either. Finally, I tried installing keytouch; I was able to install keytouch-editor but got the message "Unable to locate package keytouch". Any more ideas? I'd be very grateful if anyone could help me (even by pointing to a thread I've missed)!

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  • i accidentally disabled my ubuntu profile

    - by Mack
    I was trying to upgrade my 2nd computer's hard drive, and in the process, I un-admin'd and disabled my account. I'm using the guest account right now. I've tried everything that ask ubuntu has to offer (or at least after 5 hours of searching, trying, and failing) i.e., creating a new account (didn't allow me to do it), usermod, passwd, anything involving sudo, hell, I can't even get into recovery mode with the left shift thing... I really want to get into my account. Please help me.

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  • how to store and retrieve/generate UI?

    - by thindery
    I'm working on a site that will have hundreds, and eventually thousands, of paper products that users can customize online. Here is a very simple sample of what needs to be generated based on the product id: demo. This is a very simple version. I plan on replacing text fields with prettier elements(like the slider on tab 3). I imagine most of this can be achieved via jquery. So basically a product will have multiple pages(tabs), with multiple form elements on each page. I've never done a large scale project like this before and I am looking for ideas/suggestions for how I can store the info for each product that needs to be generated to create the UI. For each product, I need to store how many pages there are, what form fields are on each page, and the order of the fields on the page. As well as setting default text values and form options(font size, etc). Then with all this info stored somewhere, I can have the web app retrieve it and generate the UI with text fields, sliders, and other jquery-ish form enhancements, for that particular product. Can anyone toss out some suggestions, links, blogs, tutorials? I'm not really sure where to begin with this or what I need to start to investigate. I have experience with php, mysql, javascript, jquery, html, css, and that is really about it. I'm open to learning(and would enjoy exploring) new frameworks, programming, etc that will really get this web app working correctly, efficiently, and effectively. Maybe I should start looking into a mvc framework? like i said, i really have no idea what is the best approach. please let me know your suggestions!

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  • Are there any reasons to use Bazaar over Hg or Git?

    - by NeuronQ
    The world of DVCSs seems split between Git and Mercurial nowadays, but lots of projects and places (like my new employer) use Bazaar. And it's not a thing of inertia where people just use something because "that's how it's always been done", these guys are agile and sometimes seem to embrace change just for the fun of having more things to fix. Yet no one gave me any convincing arguments for using Bzr over Hg or Git. I can get seeing Git as "too complicated" but you can't use this king of judgement between Hg and Bzr. So then, what are the features of Bazaar that would justify its use over Mercurial (or Git) in any given situation?

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  • Examples of Android Joystick Controls? [on hold]

    - by KRB
    I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the design and implementation of Android joystick controls; I can't seem to find anything decent on the net. What are some well executed examples? More specifically, Pseudo Code Current Examples Idea/Design Functionality Description Controller Hints Related Directly to Android Architecture What kind of classes will I have making this? Will there be only one? How would this be implemented to the game architecture? All things I am thinking about. Cheers! UPDATE I've found this on the subject Joystick Example1, though I am still looking for different examples/resources. Answered my own question with a link to the code of the above video. It's a fantastic start to Android Joystick Controls.

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  • Content light website and Google - Tell google it's a listings site (as opposed shop, reviews or restaurants)

    - by Doug Firr
    I have a listings style website. Due to the nature of this (listings) the site is content light. Each page is typically less that 50 words but there are many pages. The site in question has had a ton of media coverage and so has some great inbound links from places like Wired, Fast Company, Canada Broadcasting Corporation and many many other bloggers, media websites and recycle related niche authors (It's a recycling site). But Google really ignores it. Traffic from search is very very low - less than 5% of all traffic. I know that using markup you can tell Google whether your site is a restaurant, article, review, shop, local business and a few other categories (https://www.google.com/webmasters/markup-helper/u/0/). Is there a way to tell Google that my site is a listings site? I suspect, but do not know for sure, that part of the problem is that Google simply does not know what my site is? It's a crowdmap where people post curbalerts. The information is useful to people but it is presented in a short, concise way - a pin on a map, a picture and a short description. Adding anything further is not necessary for the site's intended purpose. 1st question - how best to tell the search engines what y site is - listings and not some spammy website? Any recommendations in improving our site's Search presence? You can take a look here if interested: http://tinyurl.com/lxg4hn7

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  • Need some advice on CLI design, I need to provide simple but powerful command line options

    - by howtechstuffworks
    I am writing a utility that runs on RHEL5 command line. I need my command line options to be simple but powerful. I looked at the various UNIX utilities to get an idea of how simple command line utilities have to be. Do you guys suggest any documents/links that talk about command line etiquette? I am modelling my utility on top of LVM (that's all the info I can give for now). I know it's a software engineering question, but I thought it would be appropriate to post here. Please advise.... PS: I am not asking for details about getopt or command line utility parsers.....

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  • Disable updates on certain softwares

    - by tadatma
    When on trying to update an ubuntu distro (or for that matter any linux distribution) I often find a list of updates amounting to more than 150 mb or so. To my displeasure I find that the culprit more often than not has to do with libreoffice. I know I can untick those connected with libreoffice but I wonder if there is an elegant way; may be a small program in between that helps me untick those programs that I wish to stay un-updated.

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  • In Subversion, how should I set up a new major version of my application?

    - by Steve McLeod
    I'm about to start work on a new version (version 4) of my commercial application. I use Subversion. Based on your experiences, mistakes, and successes, how would you recommend I set up the new version in Subversion? Here's some info: I intend to keep releasing critical updates in version 3 for some time after version 4 is released. However all development of new features will be solely in version 4. In case it is relevant: I'm a solo developer on this product, and that is likely to remain the case.

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  • What is Google's repository like?

    - by Ricket
    I heard Google has a giant private (internal) repository of all of their code and their employees have access to it so that when they are developing things they don't have to reinvent the wheel. I'd like to know more about it! Is there anyone here from Google that can describe it in a bit more detail, or do you know a bit more about it? I'm interested in knowing mainly about how it's organized and how they can make it easy for an employee to find something in such a giant codebase as it must be.

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