How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used  
using UnityEngine;
using System.Collections;
public class switchtime : MonoBehaviour {
    // Use this for initialization
    private bool showLabel = false;
    private bool showLabe2 = false;
    private bool showLabe3 = false;
    private bool showLabe4 = false;
    public void Start() {
        Invoke("ToggleLabel", 1);
        Invoke("ToggleLabel2", 3);
        Invoke("ToggleLabel3",6 );
        Invoke("ToggleLabel4", 9);
    }
    public void ToggleLabel() {
        showLabel = !showLabel;
    }
    public void ToggleLabel2() {
        showLabe2 = !showLabe2;
    }
    public void ToggleLabel3() {
        showLabe3 = !showLabe3;
    }
    public void ToggleLabel4() {
        showLabe4 = !showLabe4;
    }
    public void OnGUI() {
        if (showLabel) {
            GUI.Label(new Rect(300, 200, 100, 20), "Copying window file..");
        }
        if (showLabe2) {
            GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file..");
        }
        if (showLabe3) {
            GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature..");
        }
        if (showLabe4) {
            GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates");
        }
    }
}
Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding?
Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me
using UnityEngine;
using System.Collections;
public class change : MonoBehaviour {
    // Use this for initialization
    public GameObject newSprite;
    private Vector3 currentSpritePosition;
    void update()
    {    
    }
    void Start()
    {    
        newSprite.renderer.enabled = false;
        currentSpritePosition = transform.position;
        //then make it invisible
        renderer.enabled = false;
        //give the new sprite the position of the latter
        newSprite.transform.position = currentSpritePosition;
        //then make it visible
        newSprite.renderer.enabled = true;
    }
    void OnMouseExit(){
        //just the reverse process
        renderer.enabled = true;
        newSprite.renderer.enabled = false;
    }
}
Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another.
Here  is my screen shot
Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.