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  • Write an add-on or greasemonkey script to "Ajaxify" webpages in Firefox?

    - by Shizhidi
    Hello. I stumbled upon this add-on which "Ajaxifies" parts of its target website. https://addons.mozilla.org/en-US/firefox/addon/51789 I have a similar need like this. I want only part of the webpage's DOM to update upon receiving click on a link, since the website has a rather unified page layout. I have no experiences in writing FF add-ons but I did some basic Ajax and DOM before. So I am looking for programming tips on how to implement "Ajaxification" in a GreaseMonkey script, preferably. If it's not possible, making an add-on is also a sound choice which I'm willing to learn. Thanks in advance!

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  • PopupWindow with GridView - Trouble with inflating view

    - by k_day
    I am having an issue while trying to use a GridView in a PopupWindow. On my Activity's onCreate method, I am inflating a gridview from xml as follows: LayoutInflater inflater = (LayoutInflater)this.getSystemService (Context.LAYOUT_INFLATER_SERVICE); final GridView popupview = (GridView) inflater.inflate (R.layout.gridviewpopup, null, false); popupview.setAdapter(new ImageAdapter(this)); would like this GridView to popup on a button click. Also inside of my activity's onCreate, I have: final Button addButton = (Button) findViewById(R.id.add); addButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { PopupWindow mwindow = new PopupWindow(popupview, 100, 100); mwindow.showAtLocation(findViewById(R.id.main), Gravity.CENTER, 100, 100); mwindow.setFocusable(true); } }); On button click, I am throwing a ClassCastException from GridView.onMeasure(int, int). Can anyone please explain to me what I am doing wrong?

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  • Creating a simple forum in mvc.net

    - by Dofs
    Hi, I am creating a very simple forum as my first MVC project. My database layout is rather simple: [ForumThread] Id Title [ForumPost] Id ThreadId Message ParentId // To tell which post this post should hang on to Created CreatedBy Updated UpdatedBy I am creating a view for the ForumThread for displaying the list of threads and to be able to create a new thread. There is a details view of the ForumThread which shows the thread with the underlying posts. My question is how I the easiest way in the ForumThread details view, can display a view to create a ForumPost, without having to navigate to another page first?

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  • render_to_string from a rake task

    - by Horace Loeb
    I want to use a Rake task to cache my sitemap so that requests for sitemap.xml won't take forever. Here's what I have so far: @posts = Post.all sitemap = render_to_string :template => 'sitemap/sitemap', :locals => {:posts => @posts}, :layout => false Rails.cache.write('sitemap', sitemap) But when I try to run this, I get an error: undefined local variable or method `headers' for #<Object:0x100177298> How can I render a template to a string from within Rake?

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  • ScrollView alawys scrolling to the bottom

    - by Sebi
    I defined a scrollview with a texteedit in my layout: <ScrollView android:fillViewport="true" android:layout_marginBottom="50dip" android:id="@+id/start_scroller" android:layout_height="fill_parent" android:layout_width="fill_parent" android:fadingEdge="none"> <TextView android:id="@+id/text" android:layout_width="fill_parent" android:layout_height="wrap_content" > </TextView> </ScrollView> I add text to this ScrollView with the following method: public void writeToLogView(String textMsg) { if (text.getText().equals("")) { text.append(textMsg); } else { text.append("\n" + textMsg); scroller.scrollBy(0, 1000000); } } As you can see i append the text and try to scroll to the bottom of the ScrollView. Unfortunately this doesn't worked correctly. It scrolls down, but not always, and not always to the bottom. Any hints?

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  • theming sencha touch error: File to import not found or unreadable: sencha-tou ch/default/all

    - by dan
    I just cant find a workarround for this, please help my config.rb in location $PROJECT_HOME/assets/www/theming dir = File.dirname('..Path_to_project_home..\assets\www\theming\config.rb') load File.join(dir, '..', 'lib', 'touch', 'resources', 'themes') sass_path = dir css_path = dir environment = :production output_style = :compressed this is my app.scss: @import 'sencha-touch/default/all'; @include sencha-panel; @include sencha-buttons; @include sencha-toolbar; @include sencha-list; @include sencha-layout; @include sencha-sheet; @include sencha-msgbox; in the console in the directory of the 'sass_path' I run compass compile app.scss but I get the following error: File to import not found or unreadable: sencha-touch/default/all. Please help, cant solve this.

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  • Execute a function when a <link> element has finished loading

    - by nornagon
    I'm using jQuery Masonry to lay out my page, but I'm using a custom @font-face font. The problem being that Masonry doesn't know the metrics of the font until it's loaded. The Masonry docs suggest that you use $(window).load() instead of $(document).ready() to call the layout functions, but I don't want to have to wait until all the images etc. load. I can specify the dimensions of the images exactly, so Masonry doesn't need to wait until they're loaded. It's just the text that's the problem. How can I get jQuery to call a callback when the <link> element that links in the font finishes loading?

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  • Couldn't get connection factory client - fighting with Google Maps

    - by iie
    another day another problem, I finally managed to set up correctly google maps on my android application, or at least I thought I've done it, the whole progam starts, it even call the class which should "print" a map, but the only thing I can see is a grid with google label on it [ in the corner ]. I've checked the dalvik monitor and the error E/MapActivity(394): Couldn't get connection factory client occurs. I've find out on stackoverflow website that I should sent a gps signal or sth like this from dalvik monitor, and I've done it. Nothing happend, also I got the api key one more time, but nothing changed. here is map.xml <?xml version="1.0" encoding="utf-8"?> <!-- This file is /res/layout/mapview.xml --> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/zoomin" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="+" android:onClick="myClickHandler" android:padding="12px" /> <Button android:id="@+id/zoomout" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="-" android:onClick="myClickHandler" android:padding="12px" /> <Button android:id="@+id/sat" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Satellite" android:onClick="myClickHandler" android:padding="8px" /> <Button android:id="@+id/street" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Street" android:onClick="myClickHandler" android:padding="8px" /> <Button android:id="@+id/traffic" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Traffic" android:onClick="myClickHandler" android:padding="8px" /> <Button android:id="@+id/normal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Normal" android:onClick="myClickHandler" android:padding="8px" /> </LinearLayout> <com.google.android.maps.MapView android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="wrap_content" android:clickable="true" android:apiKey="0zPcz1VYRSpLusufJ2JoL0ffl2uxDMovgpW319w" /> </LinearLayout> here is a MapMapa.java public class MapMapa extends MapActivity { private MapView mapView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); mapView = (MapView)findViewById(R.id.mapview); } public void myClickHandler(View target) { switch(target.getId()) { case R.id.zoomin: mapView.getController().zoomIn(); break; case R.id.zoomout: mapView.getController().zoomOut(); break; case R.id.sat: mapView.setSatellite(true); break; case R.id.street: mapView.setStreetView(true); break; case R.id.traffic: mapView.setTraffic(true); break; case R.id.normal: mapView.setSatellite(false); mapView.setStreetView(false); mapView.setTraffic(false); break; } } @Override protected boolean isLocationDisplayed() { return false; } @Override protected boolean isRouteDisplayed() { return false; } manifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="menu.dot" android:versionCode="1" ndroid:versionName="1.0"> <application android:label="@string/app_name" android:icon="@drawable/icon"> <uses-library android:name="com.google.android.maps" /> <activity android:name="MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".About"> android:label="@string/about_title" android:theme="@android:style/Theme.Dialog" > </activity> <activity android:name=".Exit"> andorid:label="@string/exit_title"> </activity> <activity android:name=".Options"> </activity> <activity android:name=".Start"> </activity> <activity android:name=".Create"> </activity> <activity android:name=".Where"> </activity> <activity android:name=".Proceed"> </activity> <activity android:name=".Finish"> </activity> <activity android:name=".Login"> </activity> <activity android:name=".OK"> </activity> <activity android:name=".UserPanel"> </activity> <activity android:name=".Managero"> </activity> <activity android:name=".Edition"> </activity> <activity android:name=".Done"> </activity> <activity android:name=".Delete"> </activity> <activity android:name=".MapMapa"> </activity> </application> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.INTERNET"/> <uses-sdk android:minSdkVersion="3" /> </manifest>

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  • marquee text view in android

    - by raqz
    i tried various combinations as answered here in SO...but i am still not able to get the text to marquee... combination 1 <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/organizationText" android:layout_height="38px" android:gravity="center_horizontal" android:textColor="#0099CC" android:layout_gravity="center" android:textSize="08pt" android:layout_width="wrap_content" android:maxLines="1" android:ellipsize="marquee" android:fadingEdge="horizontal" android:marqueeRepeatLimit="marquee_forever" android:scrollHorizontally="true" android:focusable="true" android:focusableInTouchMode="true" /> </RelativeLayout> orgText.setSelected(true); orgText.setEllipsize(TruncateAt.MARQUEE); orgText.setText(organization); I tried without using setSelected but it still doesnt work. any help would be appreciated... also, this entire view is a part of Linear layout.

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  • Dialog, LinearLayout, ScrollView size issues

    - by Sean
    I'm building a dialog class which inherits from Dialog, and all internal UI is programmatic. It's structured in the following way: Dialog +LinearLayout ++TextView ++ScrollView +++LinearLayout ++++ListView Unfortunately, when I show() the Dialog, it's too short. I'd like it to maximize and cover as much of the screen as possible, but only when there are enough items in the ListView to warrant it. I haven't found my answer in the docs, and I haven't been able to get it to work by setting WRAP_CONTENT as layout parameters, or setting heights manually. What is the proper way to approach this? Thanks, Sean

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  • Drawing lines between views in a TableLayout

    - by RiThBo
    Firstly - sorry if you saw my other question which I deleted. My question was flawed. Here is a better version If I have two views, how do I draw a (straight) line between them when one of them is touched? The line needs to be dynamic so it can follow the finger until it reaches the second view where it "locks on". So, when view1 is touched a straight line is drawn which then follows the finger until it reaches view2. I created a LineView class that extends view, but I don't how to proceed. I read some tutorials but none show how to do this. I think I need to get the coordinates of both view, and then create a path which "updates" on MotionEvent. I can get the coordinates and the ids of the views I want to draw a line between, but the line that I try to draw between them either goes above it, or the line does not reach past the width and height of the view. Any advice/code/clarity would be much appreciated! Here is some code: My layout. I want to draw a line between two views contained in theTableLayout.# <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/activity_game_relative_layout" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TableLayout android:layout_marginTop="35dp" android:layout_marginBottom="35dp" android:id="@+id/tableLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" > <TableRow android:id="@+id/table_row_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> <TableRow android:id="@+id/table_row_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_7" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_8" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.dotte.DotView android:id="@+id/game_dot_9" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> </TableLayout> </RelativeLayout> This is my LineView class. I use this to try and draw the actual line between the points. public class LineView extends View { Paint paint = new Paint(); float startingX, startingY, endingX, endingY; public LineView(Context context) { super(context); // TODO Auto-generated constructor stub paint.setColor(Color.BLACK); paint.setStrokeWidth(10); } public void setPoints(float startX, float startY, float endX, float endY) { startingX = startX; startingY = startY; endingX = endX; endingY = endY; invalidate(); } @Override public void onDraw(Canvas canvas) { canvas.drawLine(startingX, startingY, endingX, endingY, paint); } } And this is my Activity. public class Game extends Activity { DotView dv1, dv2, dv3, dv4, dv5, dv6, dv7; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); getWindow().getDecorView().setSystemUiVisibility( View.SYSTEM_UI_FLAG_LOW_PROFILE); findDotIds(); RelativeLayout rl = (RelativeLayout) findViewById(R.id.activity_game_relative_layout); LineView lv = new LineView(this); lv.setPoints(dv1.getLeft(), dv1.getTop(), dv7.getLeft(), dv7.getTop()); rl.addView(lv); // TODO: Get the coordinates of all the dots in the TableLayout. Use view tree observer. } private void findDotIds() { // TODO Auto-generated method stub dv1 = (DotView) findViewById(R.id.game_dot_1); dv2 = (DotView) findViewById(R.id.game_dot_2); dv3 = (DotView) findViewById(R.id.game_dot_3); dv4 = (DotView) findViewById(R.id.game_dot_4); dv5 = (DotView) findViewById(R.id.game_dot_5); dv6 = (DotView) findViewById(R.id.game_dot_6); dv7 = (DotView) findViewById(R.id.game_dot_7); } } The views I want to draw lines between are in the TableLayout.

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  • c struct pointer issues

    - by clear2k
    I'm trying to cast a struct into another struct but I'm having incompatible pointer issues within the cast and the malloc under some_func (structs layout are the same) struct stu1 **some_func(struct stu1 *my_struct) { my_struct = (struct stu1 **)malloc(sizeof(struct stu1 *)*total_size); for(i=0;i<20;i++){ my_struct[i] = (struct stu1 *)malloc(sizeof(struct stu1)); printf("%s",my_struct[i++]->a); } } int main() { struct stu1 **my_struct; struct stu2 **my_struct2; struct stu3 **my_struct3; my_struct = some_func(my_struct); my_struct2 = (struct stu2**)some_func((struct stu1*)my_struct2); my_struct3 = (struct stu3**)some_func((struct stu1*)my_struct3); }

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  • Tool to Create Annotated Directory Structure Documentation

    - by Millhouse
    I've got a moderately complicated application that has been developed primarily by me, and I'm getting ready to bring a few more developers in, and I'm thinking of various forms of documentation that might be helpful. I want to communicate information about the directory structure/layout of the project so the new guys will know where to look for things when they are getting started and as they add features, know where to put new files etc., so we can keep things organized and consistent. Is there any tool out there can create something a little more sophisticated than just a plain text document? I'm thinking of something that looks similar to Windows Explorer with a directory structure on the left in a panel and then when you click on a particular folder, you would be able to view some text or HTML that describes the folder in the right hand panel. Oh, and development will be done on Windows, but cross platform would be nice.

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  • Why my button can trigger the UI to scroll and my TimerTask inside the activity can't?

    - by Spidey
    Long Story Short: a method of my activity updates and scrolls the ListView through an ArrayAdapter like it should, but a method of an internal TimerTask for polling messages (which are displayed in the ListView) updates the ListView, but don't scroll it. Why? Long Story: I have a chat activity with this layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#fff" > <ListView android:id="@+id/messageList" android:layout_width="fill_parent" android:layout_height="fill_parent" android:stackFromBottom="true" android:transcriptMode="alwaysScroll" android:layout_weight="1" android:fadeScrollbars="true" /> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center" > <EditText android:id="@+id/message" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1" /> <Button android:id="@+id/button_send" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Send" android:onClick="sendMessage" /> </LinearLayout> </LinearLayout> The internal listView (with id messageList) is populated by an ArrayAdapter which inflates the XML below and replaces strings in it. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:clickable="false" android:background="#fff" android:paddingLeft="2dp" android:paddingRight="2dp" > <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/date" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="16sp" android:textColor="#00F" android:typeface="monospace" android:text="2010-10-12 12:12:03" android:gravity="left" /> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/sender" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="16sp" android:textColor="#f84" android:text="spidey" android:gravity="right" android:textStyle="bold" /> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/body" android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="14sp" android:padding="1dp" android:gravity="left" android:layout_below="@id/date" android:text="Mensagem muito legal 123 quatro cinco seis." android:textColor="#000" /> </RelativeLayout> The problem is: in the main layout, I have a EditText for the chat message, and a Button to send the message. I have declared the adapter in the activity scope: public class ChatManager extends Activity{ private EditText et; private ListView lv; private Timestamp lastDate = null; private long campaignId; private ChatAdapter ca; private List<ChatMessage> vetMsg = new ArrayList<ChatMessage>(); private Timer chatPollingTimer; private static final int CHAT_POLLING_PERIOD = 10000; ... } So, inside sendMessage(View v), the notifyDataSetChanged() scrolls the ListView acordingly, so I can see the latest chat messages automatically: public void sendMessage(View v) { String msg = et.getText().toString(); if(msg.length() == 0){ return; } et.setText(""); String xml = ServerCom.sendAndGetChatMessages(campaignId, lastDate, msg); Vector<ChatMessage> vetNew = Chat.parse(new InputSource(new StringReader(xml))); //Pegando a última data if(!vetNew.isEmpty()){ lastDate = vetNew.lastElement().getDateSent(); //Atualizando a tela vetMsg.addAll(vetNew); ca.notifyDataSetChanged(); } } But inside my TimerTask, I can't. The ListView IS UPDATED, but it just don't scroll automatically. What am I doing wrong? private class chatPollingTask extends TimerTask { @Override public void run() { String xml; if(lastDate != null){ //Chama o Updater xml = ServerCom.getChatMessages(campaignId, lastDate); }else{ //Chama o init denovo xml = ServerCom.getChatMessages(campaignId); } Vector<ChatMessage> vetNew = Chat.parse(new InputSource(new StringReader(xml))); if(!(vetNew.isEmpty())){ //TODO: descobrir porque o chat não está rolando quando chegam novas mensagens //Descobrir também como forçar o rolamento, enquanto o bug não for corrigido. Log.d("CHAT", "New message(s) acquired!"); lastDate = vetNew.lastElement().getDateSent(); vetMsg.addAll(vetNew); ca.notifyDataSetChanged(); } } } How can I force the scroll to the bottom? I've tried using scrollTo using lv.getBottom()-lv.getHeight(), but didn't work. Is this a bug in the Android SDK? Sorry for the MASSIVE amount of code, but I guess this way the question gets pretty clear.

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  • Drag and drop image from and to fixed position on fixed path

    - by DMan
    I am trying to allow the user to drag and drop and image from on position to another. The screen layout is as follows: 1 2 3 4 5 6 7 8 9 I want the user to grab image 2, 4, 6, or 8 and drag it to image 5. Upon dragging to image 5 I want to load up a fragment. The user can only drag the image in a straight line from it's current position to 5's position. ie image 2 and only drag down and only until it is overtop of image 5, image 4 can only drag right until overtop of 5, etc. Any insight on how to do this is greatly appreciated. Thanks, DMan

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  • Newbie Android question

    - by DanyW
    Hi folks, I have just started with Android with the usual Hello World project template in Eclipse. I modified the layout XML and removed the label that says "Hello World, !", and added a couple of other controls. However, these are not reflected in the app, within the emulator. When I run this app from Eclipse again it is still showing the Hello World label! I'm sure it's something terribly simple that I have completely missed. Can someone please point me in the right direction? Many thanks, Dany.

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  • Admob ads will not display when placed inside a tabview

    - by smith324
    I've been trying to get my ads to display in this type of layout. Tabs - LinearLayout - ListView - header. The header is set via addHeaderView and is displaying normally. If I were to move the ads anywhere else they display normally (so its not a setup issue). Using ads in the header of a listview works fine in my other projects. So this seems to be a very specific problem, the ads simply refuse to display when placed in the header of a listview inside a tabhost. My logs show no activity from admob at all. There is either a bug here or limitation of the sdk. Does anyone have any experience or insight into this issue? EDIT I found the solution. It actually had to do with padding that was in the root of my Tabview. For more checkout my answer here

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  • Convert table base design to table less design in best way

    - by Brij
    What is the best optimized way to convert following in table less design? the layout should be cross browser compatible and SEO Friendly. <table cellpadding="0" cellspacing="0"> <tr> <td>Row 1 Column 1</td> <td>Row 1 Column 2</td> <td>Row 1 Column 3</td> </tr> <tr> <td colspan="3" align="center">Row 2</td> </tr> <tr> <td>Row 3</td> <td align="right" colspan="2"><img src="test.jpg" alt="test" /></td> </tr> </table>

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  • Hosting solution for images for website written in PHP

    - by tomaszs
    I've written a website in PHP and it will have ability for users to upload images. My website will have more than 100.000 users. Aprox. 1k users will upload image about 50 KB. And every image will be displayed on this website 5k times so it's transfer of: 1k x 50 KB x 5k = 250 GB per month. So my question is: Do you know any good solution (hosting or CDN network or else) that: will be payed for transfer not space used and no entrance fee will have API to upload images easily with PHP is extremely easy to use will be good for low budget will not require any special, complicated registration and formal things will allow commercial use will allow using this images in website layout ?

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  • Android Maps Back Button

    - by aaronr
    I'm developing an application that shows a path on a map, determined by a KML file. Specifically, in the MapActivity that is starting the map: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MapView mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); Uri uri = Uri.parse("geo:0,0?q=http://urltokml"); Intent mapIntent = new Intent(Intent.ACTION_VIEW, uri); mapIntent.setData(uri); startActivity(Intent.createChooser(mapIntent, kmlFile)); finish(); } The map loads fine and after a few seconds the path described by the KML shows up. The problem is, when I press the "Back" button, it does not return to the previous screen but instead just hides the KML overlay. If the "Back" button is pressed again, it will return to the previous screen. Any ideas of how to solve this?

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  • Rails message: ActionView::MissingTemplate

    - by rtfminc
    I am getting an error that I cannot figure out: ActionView::MissingTemplate (Missing template cluster/delete_stuff.erb in view path app/views) <...snip trace...> Rendering rescues/layout (internal_server_error) I am "enhancing" others code and am following the convention they set up, where they have have code like: <%= render :partial => "other_stuff" %> And a file named _other_stuff.html.erb and it all works, but when I copy these little snippets, I get the above error. Any ideas? Something is going on here that I need to figure out.

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  • Tracking finger move in order to rotate a triangle : tracking is not perfect

    - by Laurent BERNABE
    I've written a custom view, with the OpenGL_1 technology, in order to let user rotate a red triangle just by dragging it along x axis. (Will give a rotation around Y axis). It works, but there is a bit of latency when dragging from one direction to the other (without releasing the mouse/finger). So it seems that my code is not yet "goal perfect". (I am convinced that no code is perfect in itself). I thought of using a quaternion, but maybe it won't be so usefull : must I really use a Quaternion (or a kind of Matrix) ? I've designed application for Android 4.0.3, but it could fit into Android api 3 (Android 1.5) as well (at least, I think it could). So here is my main layout : activity_main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.laurent_bernabe.android.triangletournant3d.MyOpenGLView android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> Here is my main activity : MainActivity.java package com.laurent_bernabe.android.triangletournant3d; import android.app.Activity; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } } And finally, my OpenGL view MyOpenGLView.java package com.laurent_bernabe.android.triangletournant3d; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Point; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; import android.util.AttributeSet; import android.view.MotionEvent; public class MyOpenGLView extends GLSurfaceView implements Renderer { public MyOpenGLView(Context context, AttributeSet attrs) { super(context, attrs); setRenderer(this); } public MyOpenGLView(Context context) { this(context, null); } @Override public boolean onTouchEvent(MotionEvent event) { int actionMasked = event.getActionMasked(); switch(actionMasked){ case MotionEvent.ACTION_DOWN: savedClickLocation = new Point((int) event.getX(), (int) event.getY()); break; case MotionEvent.ACTION_UP: savedClickLocation = null; break; case MotionEvent.ACTION_MOVE: Point newClickLocation = new Point((int) event.getX(), (int) event.getY()); int dx = newClickLocation.x - savedClickLocation.x; angle += Math.toRadians(dx); break; } return true; } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f ); gl.glRotatef(angle, 0f, 1f, 0f); gl.glColor4f(1f, 0f, 0f, 0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, triangleCoordsBuff); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 60f, (float) width / height, 0.1f, 10f); gl.glMatrixMode(GL10.GL_MODELVIEW); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); buildTriangleCoordsBuffer(); } private void buildTriangleCoordsBuffer() { ByteBuffer buffer = ByteBuffer.allocateDirect(4*triangleCoords.length); buffer.order(ByteOrder.nativeOrder()); triangleCoordsBuff = buffer.asFloatBuffer(); triangleCoordsBuff.put(triangleCoords); triangleCoordsBuff.rewind(); } private float [] triangleCoords = {-1f, -1f, +1f, -1f, +1f, +1f}; private FloatBuffer triangleCoordsBuff; private float angle = 0f; private Point savedClickLocation; } I don't think I really have to give you my manifest file. But I can if you think it is necessary. I've just tested on Emulator, not on real device. So, how can improve the reactivity ? Thanks in advance.

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  • Facebook fan page canvas source?

    - by Andre
    Im trying to understand how to learn reading the source of a facebook fan page. So far, I can only get the layout displayed while viewing the source. Here is an example: If you go here: http://www.facebook.com/pages/See-oho-nieps-YothG-RRofiLe/106340746065367#!/pages/Milton-Keynes-United-Kingdom/IF-MR-BEAN-WAS-IN-AVATAR-HE-WOULD-LOOK-LIKE-THIS/302690570115 That canvas page requires you to be a fan of the page. This is done with: content here My question is, why cant I find the FB:visible code in the source of that page? I would be grateful for any guidance!

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  • Java input method for Virtual Keyboad

    - by shekhar
    Hi, I am facing problem in implementing Input method for Virtual Keyboard, currently I am using robot class for sending input to any application from virtual keyboard. but for that I need to create mapping of key-code and unicode, which is not consistent on different keyboard layout, can I directly pass the UNICODE to any application using Input method without worry about mapping between keycode and unicode. any useful link or sample code will be useful. It is simple Java program which is always on top of any application and work as onscreen keyboard. using a mouse while you press any button (key) of the keyboard, the corresponding character will be typed in the application running below. This is working perfectly for English Alphabets. I am facing problem while I am doing for unicode.

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  • Adding an item to an existent window

    - by farhad
    Hello! How can i add an item to an existent window? I tried win.add() but it does not seem to work. Why? This is my piece of code: function combo_service(winTitle,desc,input_param) { /* parametri */ param=input_param.split(","); /* della forma: param[0]="doc1:text", quindi da splittare di nuovo */ /* cosi' non la creo più volte */ win; if (!win) var win = new Ext.Window({ //title:Ext.get('page-title').dom.innerHTML renderTo:Ext.getBody() ,iconCls:'icon-bulb' ,width:420 ,height:240 ,title:winTitle ,border:false ,layout:'fit' ,items:[{ // form as the only item in window xtype:'form' ,labelWidth:60 ,html:desc ,frame:true ,items:[{ // textfield fieldLabel:desc ,xtype:'textfield' ,anchor:'-18' }] }] }); win.add({ // form as the only item in window xtype:'form' ,labelWidth:60 ,html:desc ,frame:true ,items:[{ // textfield fieldLabel:desc ,xtype:'textfield' ,anchor:'-18' }]}); win.show(); }; What's wrong with my code? Thank you very much.

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