Search Results

Search found 27568 results on 1103 pages for 'git post receive'.

Page 158/1103 | < Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >

  • How do I style just the thumbnail image in this post?

    - by Mike Johnston
    I need help with some CSS styling. I've tried various options with Firebug and cannot sort this out. How can I style the thumbnails on my posts (eg url: http://thatcriticguy.com/index.php?post/4/crossover-9-revamped-reinvented-and-a-must-have) and not style all images in the post at the same time. I have numerous posts on this site and need to only style the ones that are thumbnails that float right. Is there a way to do this without modifying the template code just using CSS?

    Read the article

  • Not defined? Submit iframe from modal box post to iframe

    - by Steven
    Hello, I have <iframe src="correctdata.php" frameborder="0" width="100%" height="330" id="correctdata"></iframe> <div class="floatright"><a class="button bigger" onclick="window.frames['correctdata'].document.form['correct'].submit();">Submit</a></div> And correctdata.php contains a form <form method="post" action="correctdata.php" name="correct" id="correct"></form> (There is other stuff, but I'd much rather not post it. Yet when I press submit I get window.frames.correctdata is undefined [Break On This Error] window.frames.correctdata.document.form.correct.submit();

    Read the article

  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

    Read the article

  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

    Read the article

  • PC shut downs automatically after 10-20 second. No POST screen, no beeps

    - by emzero
    I have this not-so-old computer that's not being used for a year or so. Specs: Motherboard: ASUS PN5-E SLI CPU: Intel Core2Duo E4300 RAM:2x2GB SuperTalent DDR2-800 VGA: Zogis GeForce 7950GT PSU: Vitsuba San-55-S 550w HD: No hardrives yet When I power on the computer, everything seem to start, but right away the whole system shuts down. I've removed and changed the RAM sticks, take out the VGA, everything I could think of. So what could it be causing this? The PSU? The motherboard is dead? The CPU? Any help to isolate the problem will be useful. Thanks PS: Please don't close the question, this could be helpful to anybody having a similar problem, even with different hardware. UPDATE I've removed the old thermal paste and apply a brand new one. I also cleaned every dust using a high pressure gas dust remover. Checked for bad capacitors, all of them seem ok. Opened the PSU, removed big giant dust balls, cleaned with high pressure dust remover. Still the same problem, but now it stays powered on for almost 20 seconds maybe. But no POST screen, no beeps at all, nothing. So I suspect it's a motherboard or PSU failure. Unfortunately I don't have an energy tester to test the PSU... Don't know what else to try. I don't have another 775-motherboard to test the CPU, RAM and VGA with it.

    Read the article

  • Anunciando: Grandes Melhorias para Web Sites da Windows Azure

    - by Leniel Macaferi
    Estou animado para anunciar algumas grandes melhorias para os Web Sites da Windows Azure que introduzimos no início deste verão.  As melhorias de hoje incluem: uma nova opção de hospedagem adaptável compartilhada de baixo custo, suporte a domínios personalizados para websites hospedados em modo compartilhado ou em modo reservado usando registros CNAME e A-Records (o último permitindo naked domains), suporte para deployment contínuo usando tanto CodePlex e GitHub, e a extensibilidade FastCGI. Todas essas melhorias estão agora online em produção e disponíveis para serem usadas imediatamente. Nova Camada Escalonável "Compartilhada" A Windows Azure permite que você implante e hospede até 10 websites em um ambiente gratuito e compartilhado com múltiplas aplicações. Você pode começar a desenvolver e testar websites sem nenhum custo usando este modo compartilhado (gratuito). O modo compartilhado suporta a capacidade de executar sites que servem até 165MB/dia de conteúdo (5GB/mês). Todas as capacidades que introduzimos em Junho com esta camada gratuita permanecem inalteradas com a atualização de hoje. Começando com o lançamento de hoje, você pode agora aumentar elasticamente seu website para além desta capacidade usando uma nova opção "shared" (compartilhada) de baixo custo (a qual estamos apresentando hoje), bem como pode usar a opção "reserved instance" (instância reservada) - a qual suportamos desde Junho. Aumentar a capacidade de qualquer um desses modos é fácil. Basta clicar na aba "scale" (aumentar a capacidade) do seu website dentro do Portal da Windows Azure, escolher a opção de modo de hospedagem que você deseja usar com ele, e clicar no botão "Salvar". Mudanças levam apenas alguns segundos para serem aplicadas e não requerem nenhum código para serem alteradas e também não requerem que a aplicação seja reimplantada/reinstalada: A seguir estão mais alguns detalhes sobre a nova opção "shared" (compartilhada), bem como a opção existente "reserved" (reservada): Modo Compartilhado Com o lançamento de hoje, estamos introduzindo um novo modo de hospedagem de baixo custo "compartilhado" para Web Sites da Windows Azure. Um website em execução no modo compartilhado é implantado/instalado em um ambiente de hospedagem compartilhado com várias outras aplicações. Ao contrário da opção de modo free (gratuito), um web-site no modo compartilhado não tem quotas/limite máximo para a quantidade de largura de banda que o mesmo pode servir. Os primeiros 5 GB/mês de banda que você servir com uma website compartilhado é grátis, e então você passará a pagar a taxa padrão "pay as you go" (pague pelo que utilizar) da largura de banda de saída da Windows Azure quando a banda de saída ultrapassar os 5 GB. Um website em execução no modo compartilhado agora também suporta a capacidade de mapear múltiplos nomes de domínio DNS personalizados, usando ambos CNAMEs e A-records para tanto. O novo suporte A-record que estamos introduzindo com o lançamento de hoje oferece a possibilidade para você suportar "naked domains" (domínios nús - sem o www) com seus web-sites (por exemplo, http://microsoft.com além de http://www.microsoft.com). Nós também, no futuro, permitiremos SSL baseada em SNI como um recurso nativo nos websites que rodam em modo compartilhado (esta funcionalidade não é suportada com o lançamento de hoje - mas chagará mais tarde ainda este ano, para ambos as opções de hospedagem - compartilhada e reservada). Você paga por um website no modo compartilhado utilizando o modelo padrão "pay as you go" que suportamos com outros recursos da Windows Azure (ou seja, sem custos iniciais, e você só paga pelas horas nas quais o recurso estiver ativo). Um web-site em execução no modo compartilhado custa apenas 1,3 centavos/hora durante este período de preview (isso dá uma média de $ 9.36/mês ou R$ 19,00/mês - dólar a R$ 2,03 em 17-Setembro-2012) Modo Reservado Além de executar sites em modo compartilhado, também suportamos a execução dos mesmos dentro de uma instância reservada. Quando rodando em modo de instância reservada, seus sites terão a garantia de serem executados de maneira isolada dentro de sua própria VM (virtual machine - máquina virtual) Pequena, Média ou Grande (o que significa que, nenhum outro cliente da Windows azure terá suas aplicações sendo executadas dentro de sua VM. Somente as suas aplicações). Você pode executar qualquer número de websites dentro de uma máquina virtual, e não existem quotas para limites de CPU ou memória. Você pode executar seus sites usando uma única VM de instância reservada, ou pode aumentar a capacidade tendo várias instâncias (por exemplo, 2 VMs de médio porte, etc.). Dimensionar para cima ou para baixo é fácil - basta selecionar a VM da instância "reservada" dentro da aba "scale" no Portal da Windows Azure, escolher o tamanho da VM que você quer, o número de instâncias que você deseja executar e clicar em salvar. As alterações têm efeito em segundos: Ao contrário do modo compartilhado, não há custo por site quando se roda no modo reservado. Em vez disso, você só paga pelas instâncias de VMs reservadas que você usar - e você pode executar qualquer número de websites que você quiser dentro delas, sem custo adicional (por exemplo, você pode executar um único site dentro de uma instância de VM reservada ou 100 websites dentro dela com o mesmo custo). VMs de instâncias reservadas têm um custo inicial de $ 8 cents/hora ou R$ 16 centavos/hora para uma pequena VM reservada. Dimensionamento Elástico para Cima/para Baixo Os Web Sites da Windows Azure permitem que você dimensione para cima ou para baixo a sua capacidade dentro de segundos. Isso permite que você implante um site usando a opção de modo compartilhado, para começar, e em seguida, dinamicamente aumente a capacidade usando a opção de modo reservado somente quando você precisar - sem que você tenha que alterar qualquer código ou reimplantar sua aplicação. Se o tráfego do seu site diminuir, você pode diminuir o número de instâncias reservadas que você estiver usando, ou voltar para a camada de modo compartilhado - tudo em segundos e sem ter que mudar o código, reimplantar a aplicação ou ajustar os mapeamentos de DNS. Você também pode usar o "Dashboard" (Painel de Controle) dentro do Portal da Windows Azure para facilmente monitorar a carga do seu site em tempo real (ele mostra não apenas as solicitações/segundo e a largura de banda consumida, mas também estatísticas como a utilização de CPU e memória). Devido ao modelo de preços "pay as you go" da Windows Azure, você só paga a capacidade de computação que você usar em uma determinada hora. Assim, se o seu site está funcionando a maior parte do mês em modo compartilhado (a $ 1.3 cents/hora ou R$ 2,64 centavos/hora), mas há um final de semana em que ele fica muito popular e você decide aumentar sua capacidade colocando-o em modo reservado para que seja executado em sua própria VM dedicada (a $ 8 cents/hora ou R$ 16 centavos/hora), você só terá que pagar os centavos/hora adicionais para as horas em que o site estiver sendo executado no modo reservado. Você não precisa pagar nenhum custo inicial para habilitar isso, e uma vez que você retornar seu site para o modo compartilhado, você voltará a pagar $ 1.3 cents/hora ou R$ 2,64 centavos/hora). Isto faz com que essa opção seja super flexível e de baixo custo. Suporte Melhorado para Domínio Personalizado Web sites em execução no modo "compartilhado" ou no modo "reservado" suportam a habilidade de terem nomes personalizados (host names) associados a eles (por exemplo www.mysitename.com). Você pode associar múltiplos domínios personalizados para cada Web Site da Windows Azure. Com o lançamento de hoje estamos introduzindo suporte para registros A-Records (um recurso muito pedido pelos usuários). Com o suporte a A-Record, agora você pode associar domínios 'naked' ao seu Web Site da Windows Azure - ou seja, em vez de ter que usar www.mysitename.com você pode simplesmente usar mysitename.com (sem o prefixo www). Tendo em vista que você pode mapear vários domínios para um único site, você pode, opcionalmente, permitir ambos domínios (com www e a versão 'naked') para um site (e então usar uma regra de reescrita de URL/redirecionamento (em Inglês) para evitar problemas de SEO). Nós também melhoramos a interface do usuário para o gerenciamento de domínios personalizados dentro do Portal da Windows Azure como parte do lançamento de hoje. Clicando no botão "Manage Domains" (Gerenciar Domínios) na bandeja na parte inferior do portal agora traz uma interface de usuário personalizada que torna fácil gerenciar/configurar os domínios: Como parte dessa atualização nós também tornamos significativamente mais suave/mais fácil validar a posse de domínios personalizados, e também tornamos mais fácil alternar entre sites/domínios existentes para Web Sites da Windows Azure, sem que o website fique fora do ar. Suporte a Deployment (Implantação) contínua com Git e CodePlex ou GitHub Um dos recursos mais populares que lançamos no início deste verão foi o suporte para a publicação de sites diretamente para a Windows Azure usando sistemas de controle de código como TFS e Git. Esse recurso fornece uma maneira muito poderosa para gerenciar as implantações/instalações da aplicação usando controle de código. É realmente fácil ativar este recurso através da página do dashboard de um web site: A opção TFS que lançamos no início deste verão oferece uma solução de implantação contínua muito rica que permite automatizar os builds e a execução de testes unitários a cada vez que você atualizar o repositório do seu website, e em seguida, se os testes forem bem sucedidos, a aplicação é automaticamente publicada/implantada na Windows Azure. Com o lançamento de hoje, estamos expandindo nosso suporte Git para também permitir cenários de implantação contínua integrando esse suporte com projetos hospedados no CodePlex e no GitHub. Este suporte está habilitado para todos os web-sites (incluindo os que usam o modo "free" (gratuito)). A partir de hoje, quando você escolher o link "Set up Git publishing" (Configurar publicação Git) na página do dashboard de um website, você verá duas opções adicionais quando a publicação baseada em Git estiver habilitada para o web-site: Você pode clicar em qualquer um dos links "Deploy from my CodePlex project" (Implantar a partir do meu projeto no CodePlex) ou "Deploy from my GitHub project"  (Implantar a partir do meu projeto no GitHub) para seguir um simples passo a passo para configurar uma conexão entre o seu website e um repositório de código que você hospeda no CodePlex ou no GitHub. Uma vez que essa conexão é estabelecida, o CodePlex ou o GitHub automaticamente notificará a Windows Azure a cada vez que um checkin ocorrer. Isso fará com que a Windows Azure faça o download do código e compile/implante a nova versão da sua aplicação automaticamente.  Os dois vídeos a seguir (em Inglês) mostram quão fácil é permitir esse fluxo de trabalho ao implantar uma app inicial e logo em seguida fazer uma alteração na mesma: Habilitando Implantação Contínua com os Websites da Windows Azure e CodePlex (2 minutos) Habilitando Implantação Contínua com os Websites da Windows Azure e GitHub (2 minutos) Esta abordagem permite um fluxo de trabalho de implantação contínua realmente limpo, e torna muito mais fácil suportar um ambiente de desenvolvimento em equipe usando Git: Nota: o lançamento de hoje suporta estabelecer conexões com repositórios públicos do GitHub/CodePlex. Suporte para repositórios privados será habitado em poucas semanas. Suporte para Múltiplos Branches (Ramos de Desenvolvimento) Anteriormente, nós somente suportávamos implantar o código que estava localizado no branch 'master' do repositório Git. Muitas vezes, porém, os desenvolvedores querem implantar a partir de branches alternativos (por exemplo, um branch de teste ou um branch com uma versão futura da aplicação). Este é agora um cenário suportado - tanto com projetos locais baseados no git, bem como com projetos ligados ao CodePlex ou GitHub. Isto permite uma variedade de cenários úteis. Por exemplo, agora você pode ter dois web-sites - um em "produção" e um outro para "testes" - ambos ligados ao mesmo repositório no CodePlex ou no GitHub. Você pode configurar um dos websites de forma que ele sempre baixe o que estiver presente no branch master, e que o outro website sempre baixe o que estiver no branch de testes. Isto permite uma maneira muito limpa para habilitar o teste final de seu site antes que ele entre em produção. Este vídeo de 1 minuto (em Inglês) demonstra como configurar qual branch usar com um web-site. Resumo Os recursos mostrados acima estão agora ao vivo em produção e disponíveis para uso imediato. Se você ainda não tem uma conta da Windows Azure, você pode inscrever-se em um teste gratuito para começar a usar estes recursos hoje mesmo. Visite o O Centro de Desenvolvedores da Windows Azure (em Inglês) para saber mais sobre como criar aplicações para serem usadas na nuvem. Nós teremos ainda mais novos recursos e melhorias chegando nas próximas semanas - incluindo suporte para os recentes lançamentos do Windows Server 2012 e .NET 4.5 (habilitaremos novas imagens de web e work roles com o Windows Server 2012 e NET 4.5 no próximo mês). Fique de olho no meu blog para detalhes assim que esses novos recursos ficarem disponíveis. Espero que ajude, - Scott P.S. Além do blog, eu também estou utilizando o Twitter para atualizações rápidas e para compartilhar links. Siga-me em: twitter.com/ScottGu Texto traduzido do post original por Leniel Macaferi.

    Read the article

  • Silverlight Cream for December 11, 2010 -- #1007

    - by Dave Campbell
    In this Issue: Mike Wolf, Colin Eberhardt, Mike Snow(-2-, -3-), David Kelley(-2-, -3-), Jesse Liberty(-2-), Erik Mork, Jeff Blankenburg, Laurent Duveau, and Jeremy Likness(-2-). Above the Fold: Silverlight: "The definitive guide to Notification Window in Silverlight 4" Laurent Duveau WP7: "Making the MS Adcontrol REALLY work on phone 7" David Kelley Silverlight 5: "Silverlight 5: In the Trenches" Mike Wolf From SilverlightCream.com: Silverlight 5: In the Trenches How many people can discuss Silverlight 5 'In the Trenches' ... apparently Mike Wolf can, and that's just what he's done in the post to whet your whistle (do people say that any more?) for when we can all get our hands on the bits. Visiblox, Visifire, DynamicDataDisplay – Charting Performance Comparison Colin Eberhardt responds to reader requests, and revisits his Charting Performance after also some discussion with David Anson about the Silverlight Toolkit. This time including Dynamic Data Display which is quite impressive in the ratings... check out the post and the code. Win7 Mobile Back Arrow Key Interception The simple fact is heavy bloggers rise, like Cream, to the top of my list, and I've been missing some goodness from Mike Snow... he's blogging WP7 stuff now... first up of the 'missed' ones is this one on intercepting the Back Arrow Key. Animating the Color of an Object Switching back to Silverlight in general, Mike Snow's next post is on Animating color of an object, such as text foreground. Tombstoning on the Win7 Mobile Platform And now back to WP7, Mike Snow is discussing Tombstoning... discussing the various aspects of it, and some code to use, if you haven't gotten your head around this one yet. What I tell Designers to give me... Integrating and Digital Zen David Kelley has a post up describing what he needs from designers to get his job done... I heard him discussing this at the Firestarter, and didn't realize he had written it up... these 8 items are things learned by doing, and should be discussed with your designers. Making the MS Adcontrol REALLY work on phone 7 David Kelley also has a post up discussing how to really get the Ad control working on WP7 apps... since I've seen lots of posts about this, having a definitive explanation from someone that's doing it is a good thing. Performance Optimization on Phone 7 In a break from his norm of discussing UX, David Kelley is talking about performance on WP7 devices in this post. Windows Phone From Scratch #10 – Visual State Part 2 When I saw Jesse Liberty's latest post, I realized I had missed his Part 2 of VSM for WP7 ... don't you miss it... this completes the good stuff from number 9 :) Windows Phone From Scratch #11 – Behaviors Jesse Liberty's latest Windows Phone from Scratch is up... and he's talking about Behaviors this time out... more of an overview or introduction to behaviors, but all good Show 112: Scott Guthrie on Silverlight 5 Erik Mork's latest Sparkling Client podcast is up and he was able to get some time with Scott Guthrie at the Firestarter. What I Learned in WP7 – Issue #1 Jeff Blankenburg decided to do another series, only this one isn't promised as every day... it's "What I Learned in WP7" ... and the first is up... good interesting bits found surrounding the WP7 device. The definitive guide to Notification Window in Silverlight 4 Laurent Duveau has a great post up that will have you doing Silverlight 'toast' notifications in no time... good descriptions and source. Lessons Learned in Personal Web Page Part 1: Dynamic XAML Jeremy Likness has rebuilt his personal website in Silverlight and is sharing some of that experience on his blog. This first post discusses the dynamic content. He used Jounce, of course, and included the Silverlight Navigation Framework, and... you can download all the source Lessons Learned in Personal Web Page Part 2: Enter the Matrix Jeremy Likness's second post about building his website is all about the 'Matrix' page ... pretty cool stuff... check it out... I think it looks great Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • Mandatory look back at 2010

    - by Bertrand Le Roy
    Yeah, it's one of those posts, sorry. First, the mildly depressing: the most popular post on this blog this year with 47,000 hits was a post from last year about a fix to a bug in ASP.NET. A content-less post except for that link to the KB article that people should have found by going directly to the support site in the first place. Then, the really depressing: the second most popular post this year with 34,000 hits was a post from 2005 about how to display message boxes on a web page. I mean come on. This was kind of fun five years ago and it did solve one of the most common n00b mistakes VB programmers trying to move to the web were making. But come on, we've traveled about 4.7 billion miles around the Earth since then. Do people still do that kind of stuff? I should probably put a big red banner on top of this post. Oh [supernatural entity of your choice]. Hand me that gun, please. Third most popular post with 24,000 hits is from 2004. It's about how to set a session variable before redirecting. That problem has been fixed a long time ago. Oh well. Fourth most popular post. 21,000 hits. 2007. How to work around a stupid bug in ASP.NET Ajax 1.0. Fixed in ASP.NET 3.5? ASP.NET Ajax 1.0? Need I say more? The fifth one (20,000 hits) is an old post as well but I'm kind of fond of it: it's about that photo album handler I've been organically growing for a few years. It reminds me that I need to refresh it and make a new release. Good SEO title too. Back to insanity with the sixth one (16,000) that's about working around a bug in IE6. IE6. Please just refuse to pander to that browser any more. It's about time. Let's move on, please. Actually, the first post from 2010 is 15th in the list. We have a trio of these actually with server-side image resizing and FluentPath. So what happened? Well, I like the ad money, but not to the point that I'm going to write my stuff to inflate it. Actually I think if I tried I would fail miserably (I mean, I would fail worse). What really happened this year was new stuff: Orchard, FluentPath and the stuff with the Netduino. That stuff needs time to get off the ground but my hope is that it's going to be useful in the long run and that five years from now I'll be lamenting on how well those posts are still doing. So, no regret. 2010 was a good year. Oh, and I was on This Developer's Life this year! Yay! Anyways, thank you all for reading me. Please continue doing that. And happy 2011!

    Read the article

  • Why I Love the Social Management Platform I Use

    - by Mike Stiles
    Not long ago, I asked the product heads for the various components of the Oracle Social Cloud’s SRM to say what they thought was coolest about their component. And while they did a fine job, it was recently pointed out to me that no one around here uses the platform in a real-world setting more than I do, as I not only blog and podcast my brains out, I also run Oracle Social’s own social properties. Of course I’m pro-Oracle Social’s product. Duh. But if you can get around immediately writing this off as a puff piece, there are real reasons beyond my employment that the Oracle SRM works for me as a community manager. If it didn’t, I could have simply written about something else, like how people love smartphones or something genius like that. Post Grid I like seeing what I want to see. I’m difficult that way. Post grid lets me see all posts for all channels, with custom columns showing me how posts are doing. I can filter the grid by social channel, published, scheduled, draft, suggested, etc. Then there’s a pullout side panel that shows me post details, including engagement analytics. From the pullout, I can preview the post, do a quick edit, a full edit, or (my favorite) copy a post so I can edit it and schedule it for other times so I don’t have to repeat from scratch. I’m not lazy, just time conscious. The Post Creation Environment Given our post volume, I need this to be as easy as it can be. I can highlight which streams I want the post to go out on, edit for the individual streams, maintain a media library that’s easy to upload to and attach from, tag posts, insert links that auto-shorten to an orac.le shortlink, schedule with a nice calendar visual, geo-target, drop photos inline into Twitter, and review each post. Watching My Channels The Engage component of the Oracle SRM brings in and drops into a grid the activity that’s happening on all my channels. I keep this open round-the-clock. Again, I get to see only what I want; social network, stream, unread messages, engagement by how I labeled them, and date range. I can bring up a post with a click, reply, label it, retweet it, assign it, delete it, archive it, etc. So don’t bother trying to be a troll on my channels. Analytics Social publishing and engaging 24/7 would be pretty unrewarding if I couldn’t see how our audience was responding. Frankly, I get more analytics than I know what to do with (I’m a content creator, not a data analyst). But I do know what numbers I care about, and they’re available by channel, date range, and campaigns. I’m seeing fan count, sources and demographics. I’m seeing engagement, what kinds of posts are getting engagement, and top engagers. I’m seeing my reach, both organic and paid. I’m seeing how individual posts performed in terms of engagement and virality, and posting time/date insight. Have I covered all the value propositions? I’ve covered pathetically few of them. It would be impossible in blog length to give shout-outs to the vast number of features and functionalities. From organizing teams and managing permissions with Workflow to the powerful ability to monitor topics (and your competition) across the web in Listen, it’s a major, and increasingly necessary, weapon in your social marketing arsenal. The life of a Community Manager is not for everybody. So if the Oracle SRM can actually make a Community Manager’s life easier, what’s not to love? I invite you to take a look at and participate in our Oracle Social Cloud social channels! Facebook Twitter YouTube Google Plus LinkedIn Daily Podcast on iHeartRadio @mikestiles @oraclesocial Photo: freeimages.com

    Read the article

  • Iphone sdk, How to post data to web server? anybody has example ?

    - by user352385
    Hi, guys, I want to post data to web server, like username and password, on the web server, I used PHP to echo yes or no, I attached all the code. Can anybody help me out, what is wrong with the code. Since it always says incorrect password or username. I tried to test the php code with username and password inside, it is working. So please help me. Thank you. Header file @interface kiksyloginViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *loginButton; } @property (nonatomic, retain) UITextField *usernameField; @property (nonatomic, retain) UITextField *passwordField; @property (nonatomic, retain) UIButton *loginButton; (IBAction) login: (id) sender; @end Implementation file #import "kiksyloginViewController.h" @implementation kiksyloginViewController @synthesize usernameField; @synthesize passwordField; @synthesize loginButton; (IBAction) login: (id) sender { NSString *post =[NSString stringWithFormat:@"username=%@&password=%@",usernameField.text, passwordField.text]; NSString *hostStr = @"http://localhost/userlogin.php"; hostStr = [hostStr stringByAppendingString:post]; NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]]; NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding]; if([serverOutput isEqualToString:@"Yes"]){ UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Congrats" message:@"You are authorized " delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } else { UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Error" message:@"Username or Password Incorrect" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } } (void)didReceiveMemoryWarning { // Releases the view if it doesn’t have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren’t in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end PHP file <?php //$Container = new Container ; $u = $_GET['username']; $pw =$_GET['password']; $check = "select username, password from user where username='$u' and password='$pw'"; function myDbconn() { mysql_connect("localhost", "root","") or die(); mysql_select_db("test") or die (mysql_error()); } myDbconn(); $login = mysql_query($check) or die (mysql_error()); //$run = DB()-select($check); if (mysql_num_rows($login)==1){ //$row = DB()-fetch($run); //$row = DB()-fetch($login); $row = mysql_fetch_assoc($login); echo 'yes'; exit; } else { echo 'No'; exit; } ?

    Read the article

  • ASP.NET MVC - Form Post always redirect when I just want to bind json result to a div

    - by Saxman
    Hi all, I'm having a little problem with json result. I'm submitting a contact form, and after the submission, I just want to return some json data (indicating either a success or failed and displays a message) back to the view, without causing a redirect, but it kept redirecting me to the action, here are the codes: HTML <div id="contactForm2" class="grid_6"> <div id="contactFormContainer"> @using (Html.BeginForm(MVC.Home.ActionNames.ContactForm, MVC.Home.Name, FormMethod.Post, new { id = "contactForm" })) { <p> <input type="text" tabindex="1" size="22" value="" id="contactName" class="text_input required" name="contactName" /> <label for="contactName"> <strong class="leftSpace">Your Name (required)</strong></label></p> <p> <input type="text" tabindex="2" size="22" value="" id="contactEmail" class="text_input required" name="contactEmail" /> <label for="contactEmail"> <strong class="leftSpace">Email (required)</strong></label></p> <p> <input type="text" tabindex="2" size="22" value="" id="contactPhone" class="text_input" name="contactPhone" /> <label for="contactPhone"> <strong class="leftSpace">Phone</strong></label></p> <p> <label> <strong class="leftSpace n">Message (required)</strong></label> <textarea tabindex="4" rows="4" cols="56" id="contactMessage" class="text_area required" name="contactMessage"></textarea></p> <p> <input type="submit" value="Send" tabindex="5" id="contactSubmit" class="button submit" name="contactSubmit" /></p> } </div> <div id="contactFormStatus"> </div> </div> Controller [HttpPost] public virtual JsonResult ContactForm(FormCollection formCollection) { var name = formCollection["contactName"]; var email = formCollection["contactEmail"]; var phone = formCollection["contactPhone"]; var message = formCollection["contactMessage"]; if (string.IsNullOrEmpty(name) || string.IsNullOrEmpty(email) || string.IsNullOrEmpty(message)) { return Json(new { success = false, message = "Please complete all the required fields so that I can get back to you. Thanks." }); } // Insert contact form data here... return Json(new { success = true, message = "Your inquery has been sent. Thank you." }); } javascript $(document).ready(function () { $('#contactSubmit').live('click', function () { var form = $('#contactForm'); var formData = form.serialize(); $.post('/Home/ContactForm', formData, function (result) { var status = $('#contactFormStatus'); if (result.success) { $('#contactForm')[0].reset; } status.append(result.message); }, 'json' ); return false; }); }); I've also tried this javascript, but also got a redirect $(document).ready(function () { $('#contactSubmit').live('click', function () { var form = $('#contactForm'); var formData = form.serialize(); $.ajax({ type: 'POST', url: '/Home/ContactForm', data: formData, success: function (result) { SubmitContactResult(result); }, cache: false }); }); function SubmitContactResult(result) { var status = $('#contactFormStatus'); if (result.success) { $('#contactForm')[0].reset; } status.append(result.message); } }); Any idea what's going on with my code? Thank you very much.

    Read the article

  • Transactional Messaging in the Windows Azure Service Bus

    - by Alan Smith
    Introduction I’m currently working on broadening the content in the Windows Azure Service Bus Developer Guide. One of the features I have been looking at over the past week is the support for transactional messaging. When using the direct programming model and the WCF interface some, but not all, messaging operations can participate in transactions. This allows developers to improve the reliability of messaging systems. There are some limitations in the transactional model, transactions can only include one top level messaging entity (such as a queue or topic, subscriptions are no top level entities), and transactions cannot include other systems, such as databases. As the transaction model is currently not well documented I have had to figure out how things work through experimentation, with some help from the development team to confirm any questions I had. Hopefully I’ve got the content mostly correct, I will update the content in the e-book if I find any errors or improvements that can be made (any feedback would be very welcome). I’ve not had a chance to look into the code for transactions and asynchronous operations, maybe that would make a nice challenge lab for my Windows Azure Service Bus course. Transactional Messaging Messaging entities in the Windows Azure Service Bus provide support for participation in transactions. This allows developers to perform several messaging operations within a transactional scope, and ensure that all the actions are committed or, if there is a failure, none of the actions are committed. There are a number of scenarios where the use of transactions can increase the reliability of messaging systems. Using TransactionScope In .NET the TransactionScope class can be used to perform a series of actions in a transaction. The using declaration is typically used de define the scope of the transaction. Any transactional operations that are contained within the scope can be committed by calling the Complete method. If the Complete method is not called, any transactional methods in the scope will not commit.   // Create a transactional scope. using (TransactionScope scope = new TransactionScope()) {     // Do something.       // Do something else.       // Commit the transaction.     scope.Complete(); }     In order for methods to participate in the transaction, they must provide support for transactional operations. Database and message queue operations typically provide support for transactions. Transactions in Brokered Messaging Transaction support in Service Bus Brokered Messaging allows message operations to be performed within a transactional scope; however there are some limitations around what operations can be performed within the transaction. In the current release, only one top level messaging entity, such as a queue or topic can participate in a transaction, and the transaction cannot include any other transaction resource managers, making transactions spanning a messaging entity and a database not possible. When sending messages, the send operations can participate in a transaction allowing multiple messages to be sent within a transactional scope. This allows for “all or nothing” delivery of a series of messages to a single queue or topic. When receiving messages, messages that are received in the peek-lock receive mode can be completed, deadlettered or deferred within a transactional scope. In the current release the Abandon method will not participate in a transaction. The same restrictions of only one top level messaging entity applies here, so the Complete method can be called transitionally on messages received from the same queue, or messages received from one or more subscriptions in the same topic. Sending Multiple Messages in a Transaction A transactional scope can be used to send multiple messages to a queue or topic. This will ensure that all the messages will be enqueued or, if the transaction fails to commit, no messages will be enqueued.     An example of the code used to send 10 messages to a queue as a single transaction from a console application is shown below.   QueueClient queueClient = messagingFactory.CreateQueueClient(Queue1);   Console.Write("Sending");   // Create a transaction scope. using (TransactionScope scope = new TransactionScope()) {     for (int i = 0; i < 10; i++)     {         // Send a message         BrokeredMessage msg = new BrokeredMessage("Message: " + i);         queueClient.Send(msg);         Console.Write(".");     }     Console.WriteLine("Done!");     Console.WriteLine();       // Should we commit the transaction?     Console.WriteLine("Commit send 10 messages? (yes or no)");     string reply = Console.ReadLine();     if (reply.ToLower().Equals("yes"))     {         // Commit the transaction.         scope.Complete();     } } Console.WriteLine(); messagingFactory.Close();     The transaction scope is used to wrap the sending of 10 messages. Once the messages have been sent the user has the option to either commit the transaction or abandon the transaction. If the user enters “yes”, the Complete method is called on the scope, which will commit the transaction and result in the messages being enqueued. If the user enters anything other than “yes”, the transaction will not commit, and the messages will not be enqueued. Receiving Multiple Messages in a Transaction The receiving of multiple messages is another scenario where the use of transactions can improve reliability. When receiving a group of messages that are related together, maybe in the same message session, it is possible to receive the messages in the peek-lock receive mode, and then complete, defer, or deadletter the messages in one transaction. (In the current version of Service Bus, abandon is not transactional.)   The following code shows how this can be achieved. using (TransactionScope scope = new TransactionScope()) {       while (true)     {         // Receive a message.         BrokeredMessage msg = q1Client.Receive(TimeSpan.FromSeconds(1));         if (msg != null)         {             // Wrote message body and complete message.             string text = msg.GetBody<string>();             Console.WriteLine("Received: " + text);             msg.Complete();         }         else         {             break;         }     }     Console.WriteLine();       // Should we commit?     Console.WriteLine("Commit receive? (yes or no)");     string reply = Console.ReadLine();     if (reply.ToLower().Equals("yes"))     {         // Commit the transaction.         scope.Complete();     }     Console.WriteLine(); }     Note that if there are a large number of messages to be received, there will be a chance that the transaction may time out before it can be committed. It is possible to specify a longer timeout when the transaction is created, but It may be better to receive and commit smaller amounts of messages within the transaction. It is also possible to complete, defer, or deadletter messages received from more than one subscription, as long as all the subscriptions are contained in the same topic. As subscriptions are not top level messaging entities this scenarios will work. The following code shows how this can be achieved. try {     using (TransactionScope scope = new TransactionScope())     {         // Receive one message from each subscription.         BrokeredMessage msg1 = subscriptionClient1.Receive();         BrokeredMessage msg2 = subscriptionClient2.Receive();           // Complete the message receives.         msg1.Complete();         msg2.Complete();           Console.WriteLine("Msg1: " + msg1.GetBody<string>());         Console.WriteLine("Msg2: " + msg2.GetBody<string>());           // Commit the transaction.         scope.Complete();     } } catch (Exception ex) {     Console.WriteLine(ex.Message); }     Unsupported Scenarios The restriction of only one top level messaging entity being able to participate in a transaction makes some useful scenarios unsupported. As the Windows Azure Service Bus is under continuous development and new releases are expected to be frequent it is possible that this restriction may not be present in future releases. The first is the scenario where messages are to be routed to two different systems. The following code attempts to do this.   try {     // Create a transaction scope.     using (TransactionScope scope = new TransactionScope())     {         BrokeredMessage msg1 = new BrokeredMessage("Message1");         BrokeredMessage msg2 = new BrokeredMessage("Message2");           // Send a message to Queue1         Console.WriteLine("Sending Message1");         queue1Client.Send(msg1);           // Send a message to Queue2         Console.WriteLine("Sending Message2");         queue2Client.Send(msg2);           // Commit the transaction.         Console.WriteLine("Committing transaction...");         scope.Complete();     } } catch (Exception ex) {     Console.WriteLine(ex.Message); }     The results of running the code are shown below. When attempting to send a message to the second queue the following exception is thrown: No active Transaction was found for ID '35ad2495-ee8a-4956-bbad-eb4fedf4a96e:1'. The Transaction may have timed out or attempted to span multiple top-level entities such as Queue or Topic. The server Transaction timeout is: 00:01:00..TrackingId:947b8c4b-7754-4044-b91b-4a959c3f9192_3_3,TimeStamp:3/29/2012 7:47:32 AM.   Another scenario where transactional support could be useful is when forwarding messages from one queue to another queue. This would also involve more than one top level messaging entity, and is therefore not supported.   Another scenario that developers may wish to implement is performing transactions across messaging entities and other transactional systems, such as an on-premise database. In the current release this is not supported.   Workarounds for Unsupported Scenarios There are some techniques that developers can use to work around the one top level entity limitation of transactions. When sending two messages to two systems, topics and subscriptions can be used. If the same message is to be sent to two destinations then the subscriptions would have the default subscriptions, and the client would only send one message. If two different messages are to be sent, then filters on the subscriptions can route the messages to the appropriate destination. The client can then send the two messages to the topic in the same transaction.   In scenarios where a message needs to be received and then forwarded to another system within the same transaction topics and subscriptions can also be used. A message can be received from a subscription, and then sent to a topic within the same transaction. As a topic is a top level messaging entity, and a subscription is not, this scenario will work.

    Read the article

  • Parallel Debugging

    Using Visual Studio 2010 parallel debugging is easy. Two new debugging windows provide a total view of the internals of your PPL and TPL applications with hints on where to start investigations. These are not mere extensions to VS, but tightly integrated with the rest of the debugger experience, so you don't need to learn many new techniques. Use them in your program to eclipse bugs from existence!One of the most FAQ I receive is links to VS2010 parallel debugging content and rather than keep sending many, I decided to gather them all under one permalink, hence this multi link blog post.- MSDN Magazine article on Parallel Debugging.- Screencast of sample code from the article.- MSDN Walkthrough: Debugging a Parallel Application (VB, C++, C#).- Screencast of walkthrough for Parallel Stacks.- Screencast of walkthrough for Parallel Tasks.- MSDN "How To" on Parallel Tasks.- MSDN "How To" on Parallel Stacks.- Detailed blog post on Parallel Tasks.- Detailed blog post on Parallel Stacks.- Detailed blog post on Parallel Stacks - Tasks View.- Detailed blog post on Parallel Stacks - Method View.- Download slides on Parallel Tasks and Parallel Stacks (pptx).If you have questions on these, please post to any of the parallel computing forums or the debugging forum (your question will be routed to me if nobody else can answer it). Comments about this post welcome at the original blog.

    Read the article

  • Handling Trailing Delimiters in HL7 Messages

    - by Thomas Canter
    Applies to: BizTalk Server 2006 with the HL7 1.3 Accelerator Outline of the problem Trailing Delimiters are empty values at the end of an object in a HL7 ER7 formatted message. Examples: Empty Field NTE|P| NTE|P|| Empty component ORC|1|725^ Empty Subcomponent ORC|1|||||27& Empty repeat OBR|1||||||||027~ Trailing delimiters indicate the following object exists and is empty, which is quite different from null, null is an explicit value indicated by a pair of double quotes -> "". The BizTalk HL7 Accelerator by default does not allow trailing delimiters. There are three methods to allow trailing delimiters. NOTE: All Schemas always allow trailing delimiters in the MSH Segment Using party identifiers MSH3.1 – Receive/inbound processing, using this value as a party allows you to configure the system to allow inbound trailing delimiters. MSH5.1 – Send/outbound processing, using this value as a party allows you to configure the system to allow outbound trailing delimiters. Generally, if you allow inbound trailing delimiters, unless you are willing to programmatically remove all trailing delimiters, then you need to configure the send to allow trailing delimiters. Add the appropriate parties to the BizTalk Parties list from these two fields in your message stream. Open the BizTalk HL7 Configuration tool and for each party check the "Allow trailing delimiters (separators)" check box on the Validation tab. Disadvantage – Each MSH3.1 and MSH5.1 value must be represented in the parties list and configured. Advantage – granular control over system behavior for each inbound/outbound system. Using instance properties of a pipeline used in a send port or receive location. Open the BizTalk Server Administration console locate the send port or receive location that contains the BTAHL72XReceivePipeline or BTAHL72XSendPipeline pipeline. Open the properties To the right of the pipeline selected locate the […] ellipses button In the property list, locate the "TrailingDelimiterAllowed" property and set it to True. Advantage – All messages through a particular Send Port or Receive Location will allow trailing delimiters. Disadvantage – Must configure each Send Port or Receive Location. No granular control over which remote parties will send or receive messages with trailing delimiters. Using a custom pipeline that uses a pre-configured BTA HL7 Pipeline component. Use Visual Studio to construct a custom receive and send pipeline using the appropriate assembler or dissasembler. Set the component property to "TrailingDelimitersAllowed" to True Compile and deploy the custom pipeline Use the custom pipeline instead of the standard pipeline for all HL7 message processing Advantage – All messages using the custom pipeline will automatically allow trailing delimiters. Disadvantage – Requires custom coding and development to create and deploy the custom pipeline. No granular control over which remote parties will send or receive messages with trailing delimiters. What does a Trailing Delimiter do to the XML Schema? Allowing trailing delimiters does not have the impact often expected in the actual XML Schema.The Schema reproduces the message with no data loss.Thus, the message when represented in XML must contain the extra fields, in order to reproduce the outbound message.Thus, a trialing delimiter results in an empty XML field.Trailing Delmiters are not stripped from the inbound message. Example:<PID_21>44172</PID_21><PID_21>9257</PID_21> -> the original maximum number of repeats<PID_21></PID_21> -> The empty repeated field Allowing trailing delimiters not remove the trailing delimiters from the message, it simply suppresses the check that will cause the message to fail parse with trailing delimiters. When can you not fix the problem by enabling trailing delimiters Each object in a message must have a location in the target BTAHL7 schema for its content to reside.If you have more objects in the message than are contained at that location, then enabling trailing delimiters will not resolve the problem. The schema must be extended to accommodate the empty message content.Examples: Extra Field NTE|P||||Only 4 fields in NTE Segment, the 4th field exists, but is empty. Extra component PID|1|1523|47^^^^^^^Only 5 components in a CX data type, the 5th component exists, but is empty Extra subcomponent ORC|1|||||27&&Only 2 subcomponents in a CQ data type, the 3rd subcomponent is empty, but exists. Extra Repeat PID|1||||||||||||||||||||4419~5217~Only 2 repeats allowed for the field "Mother's identifier", the repeat is empty, but exists. In each of these cases, you must locate the failing object and extend the type to allow an additional object of that type. FieldAdd a field of ST to the end of the segment with a suitable name in the segments_nnn.xsd Component Create a new Custom CX data type (i.e. CX_XtraComp) in the datatypes_nnn.xsd and add a new component to the custom CX data type. Update the field in the segments_nnn.xsd file to use the custom data type instead of the standard datatype. Subcomponent Create a new Custom CQ data type that accepts an additional TS value at the end of the data type. Create a custom TQ data type that uses the new custom CQ data type as the first subcomponent. Modify the ORC segment to use the new CQ data type at ORC.7 instead of the standard CQ data type. RepeatModify the Field definition for PID.21 in the segments_nnn.xsd to allow more repeats in the field.

    Read the article

  • ASP.NET MVC - using model property as form, how can I post to action?

    - by Ryan Peters
    Consider the following model: public class BandProfileModel { public BandModel Band { get; set; } public IEnumerable<Relationship> Requests { get; set; } } and the following form: <% using (Html.BeginForm()) { %> <%: Html.EditorFor(m => m.Band) %> <input type="submit" value="Save Band" /> <% } %> which posts to the following action: public ActionResult EditPost(BandProfileModel m, string band) { // stuff is done here, but m is null? return View(m); } Basically, I only have one property on my model that is used in the form. The other property in BandProfleModel is just used in the UI for other data. I'm trying to update just the Band property, but for each post, the argument "m" is always null (specifically, the .Band property is null). It's posting just fine to the action, so it isn't a problem with my route. Just the data is null. The ID and name attributes of the fields are BAND_whatever and Band.whatever (whatever being a property of Band), so it seems like it would work... What am I doing wrong? How can I use just one property as part of a form, post back, and have values populated via the model binder for my BandProfileModel property in the action? Thanks.

    Read the article

  • remove duplicate source entry [closed]

    - by yosa
    Possible Duplicate: Duplicate sources.list entry but cannot find the duplicates? This is my source.list and seems fine to me # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ precise main restricted # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/restricted/binary-i386/ # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/main/binary-i386/ # deb cdrom:[Ubuntu 11.10]/ natty main restricted # deb cdrom:[Ubuntu 11.04 _Natty Narwhal_ - Release i386 (20110427.1)]/ natty main restricted # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release amd64 (20111012)]/ dists/oneiric/main/binary-i386/ # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release amd64 (20111012)]/ oneiric main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu precise multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb-src http://ma.archive.ubuntu.com/ubuntu/ natty-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu precise partner # deb-src http://archive.canonical.com/ubuntu natty partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb http://archive.ubuntu.com/ubuntu precise-updates restricted main multiverse universe deb http://security.ubuntu.com/ubuntu/ precise-security restricted main multiverse universe deb http://archive.ubuntu.com/ubuntu precise main universe deb-src http://extras.ubuntu.com/ubuntu precise main # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb-src http://archive.ubuntu.com/ubuntu precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu precise-updates restricted deb-src http://archive.ubuntu.com/ubuntu precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb-src http://archive.ubuntu.com/ubuntu precise universe deb-src http://archive.ubuntu.com/ubuntu precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb-src http://archive.ubuntu.com/ubuntu precise multiverse deb-src http://archive.ubuntu.com/ubuntu precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise-backports main restricted universe multiverse deb-src http://archive.ubuntu.com/ubuntu precise-backports main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu precise-security main restricted deb-src http://archive.ubuntu.com/ubuntu precise-security main restricted deb http://archive.ubuntu.com/ubuntu precise-security universe deb-src http://archive.ubuntu.com/ubuntu precise-security universe deb http://archive.ubuntu.com/ubuntu precise-security multiverse deb-src http://archive.ubuntu.com/ubuntu precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. ## Major bug fix updates produced after the final release of the ## distribution. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu precise partner # deb-src http://archive.canonical.com/ubuntu precise partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. # deb http://packages.dotdeb.org stable all # deb-src http://packages.dotdeb.org stable all # deb http://ppa.launchpad.net/bean123ch/burg/ubuntu lucid main # deb-src http://ppa.launchpad.net/bean123ch/burg/ubuntu lucid main this is the error given by apt-get update which stops at 64% reading W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise/main amd64 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_main_binary-amd64_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise/universe amd64 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_universe_binary-amd64_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise/universe i386 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_universe_binary-i386_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise-updates/restricted amd64 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise-updates_restricted_binary-amd64_Packages) W: Duplicate sources.list entry http://archive.ubuntu.com/ubuntu/ precise-updates/restricted i386 Packages (/var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise-updates_restricted_binary-i386_Packages)

    Read the article

  • Efficient counting of an association’s association

    - by Matthew Robertson
    In my app, when a User makes a Comment in a Post, Notifications are generated that marks that comment as unread. class Notification < ActiveRecord::Base belongs_to :user belongs_to :post belongs_to :comment class User < ActiveRecord::Base has_many :notifications class Post < ActiveRecord::Base has_many :notifications I’m making an index page that lists all the posts for a user and the notification count for each post for just that user. # posts controller @posts = Post.where( :user_id => current_user.id ) .includes(:notifications) # posts view @posts.each do |post| <%= post.notifications.count %> This doesn’t work because it counts notifications for all users. What’s an efficient way to do this without running a separate query for each post?

    Read the article

  • SQL SERVER – Winners – Contest Win Joes 2 Pros Combo (USD 198)

    - by pinaldave
    Earlier this week we had contest ran over the blog where we are giving away USD 198 worth books of Joes 2 Pros. We had over 500+ responses during the five days of the contest. After removing duplicate and incorrect responses we had a total of 416 valid responses combined total 5 days. We got maximum correct answer on day 2 and minimum correct answer on day 5. Well, enough of the statistics. Let us go over the winners’ names. The winners have been selected randomly by one of the book editors of Joes 2 Pros. SQL Server Joes 2 Pros Learning Kit 5 Books Day 1 Winner USA: Philip Dacosta India: Sandeep Mittal Day 2 Winner USA: Michael Evans India: Satyanarayana Raju Pakalapati Day 3 Winner USA: Ratna Pulapaka India: Sandip Pani Day 4 Winner USA: Ramlal Raghavan India: Dattatrey Sindol Day 5 Winner USA: David Hall India: Mohit Garg I congratulate all the winners for their participation. All of you will receive emails from us. You will have to reply the email with your physical address. Once you receive an email please reply within 3 days so we can ship the 5 book kits to you immediately. Bonus Winners Additionally, I had announced that every day I will select a winner from the readers who have left comments with their favorite blog post. Here are the winners with their favorite blog post. Day 1: Prasanna kumar.D [Favorite Post] Day 2: Ganesh narim [Favorite Post] Day 3: Sreelekha [Favorite Post] Day 4: P.Anish Shenoy [Favorite Post] Day 5: Rikhil [Favorite Post] All the bonus winners will receive my print book SQL Wait Stats if your shipping address is in India or Pluralsight Subscription if you are outside India. If you are not winner of the contest but still want to learn SQL Server you can get the book from here. Amazon | 1 | 2 | 3 | 4 | 5 | Flipkart | Indiaplaza Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • GitHub Integration in Windows Azure Web Site

    - by Shaun
    Microsoft had just announced an update for Windows Azure Web Site (a.k.a. WAWS). There are four major features added in WAWS which are free scaling mode, GitHub integration, custom domain and multi branches. Since I ‘m working in Node.js and I would like to have my code in GitHub and deployed automatically to my Windows Azure Web Site once I sync my code, this feature is a big good news to me.   It’s very simple to establish the GitHub integration in WAWS. First we need a clean WAWS. In its dashboard page click “Set up Git publishing”. Currently WAWS doesn’t support to change the publish setting. So if you have an existing WAWS which published by TFS or local Git then you have to create a new WAWS and set the Git publishing. Then in the deployment page we can see now WAWS supports three Git publishing modes: - Push my local files to Windows Azure: In this mode we will create a new Git repository on local machine and commit, publish our code to Windows Azure through Git command or some GUI. - Deploy from my GitHub project: In this mode we will have a Git repository created on GitHub. Once we publish our code to GitHub Windows Azure will download the code and trigger a new deployment. - Deploy from my CodePlex project: Similar as the previous one but our code would be in CodePlex repository.   Now let’s back to GitHub and create a new publish repository. Currently WAWS GitHub integration only support for public repositories. The private repositories support will be available in several weeks. We can manage our repositories in GitHub website. But as a windows geek I prefer the GUI tool. So I opened the GitHub for Windows, login with my GitHub account and select the “github” category, click the “add” button to create a new repository on GitHub. You can download the GitHub for Windows here. I specified the repository name, description, local repository, do not check the “Keep this code private”. After few seconds it will create a new repository on GitHub and associate it to my local machine in that folder. We can find this new repository in GitHub website. And in GitHub for Windows we can also find the local repository by selecting the “local” category.   Next, we need to associate this repository with our WAWS. Back to windows developer portal, open the “Deploy from my GitHub project” in the deployment page and click the “Authorize Windows Azure” link. It will bring up a new windows on GitHub which let me allow the Windows Azure application can access your repositories. After we clicked “Allow”, windows azure will retrieve all my GitHub public repositories and let me select which one I want to integrate to this WAWS. I selected the one I had just created in GitHub for Windows. So that’s all. We had completed the GitHub integration configuration. Now let’s have a try. In GitHub for Windows, right click on this local repository and click “open in explorer”. Then I added a simple HTML file. 1: <html> 2: <head> 3: </head> 4: <body> 5: <h1> 6: I came from GitHub, WOW! 7: </h1> 8: </body> 9: </html> Save it and back to GitHub for Windows, commit this change and publish. This will upload our changes to GitHub, and Windows Azure will detect this update and trigger a new deployment. If we went back to azure developer portal we can find the new deployment. And our commit message will be shown as the deployment description as well. And here is the page deployed to WAWS.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

  • GlassFish and Friends Party, 1st Edition at JavaOne Brasil

    - by Bruno.Borges
    Estamos muito contentes em anunciar que iremos realizar a primeira edição da tradicional  GlassFish and Friends Party neste JavaOne in Brasil.  O problema é que os ingressos já esgotaram! Então decidimos realizar um concurso para dar mais 5 ingressos para a comunidade! Aqui estão as regras: Escreva um post no seu blog sobre o GlassFish  Poste no Twitter o título e o link do seu post com a hashtag #GlassFish para que possamos saber do seu post Os 5 melhores posts serão selecionados e anunciados aqui no dia 3 de Dezembro às 19:00 (GMT-3) Selecionaremos um post de cada autor Cada autor receberá um ingresso para a festa Agora corre para a sua plataforma de blog e escreva sobre o GlassFish! ------------- en_US ---------------  We are very happy to announce that we are going to host the first edition of the traditional GlassFish and Friends Party at this JavaOne in Brasil.  The problem is: tickets are already SOLD OUT!  So we decided to run a simple contest to give away 5 more tickets to the community! Here are the rules: Blog about GlassFish Tweet the title and link of your blog post with the hashtag #GlassFish so we can know about your blog post The best 5 blog posts will be selected and announced here on December 3th at 7pm (GMT-3) We will select one blog post per author Each author will get one ticket Now run to your blog platform and write about GlassFish!

    Read the article

  • Running in to some issues with Tumblr's Theme Parser

    - by Kylee
    Below part of a tumblr theme I'm working on and you will notice that I use the {block:PostType} syntax to declare the opening tag of each post, which is a <li> element in an Ordered List. This allows me to not only dynamicly set the li's class based on the type of post but cuts down on the number of times I'm calling the ShareThis JS which was really bogging down the page. This creates a new issue though which I believe is a flaw in Tumblr's parser. Each post is an ordered list with one <li> element in it. I know I could solve this by having each post as a <div> but I really like the control and semantics of using a list. Tumblr gurus? Suggestions? Sample of code: {block:Posts} <ol class="posts"> {block:Text} <li class="post type_text" id="{PostID}"> {block:Title} <h2><a href="{Permalink}" title="Go to post '{Title}'.">{Title}</a></h2> {/block:Title} {Body} {/block:Text} {block:Photo} <li class="post type_photo" id="{PostID}"> <div class="image"> <a href="{LinkURL}"><img src="{PhotoURL-500}" alt="{PhotoAlt}"></a> </div> {block:Caption} {Caption} {/block:Caption} {/block:Photo} {block:Photoset} <li class="post type_photoset" id="{PostID}"> {Photoset-500} {block:Caption} {Caption} {/block:Caption} {/block:Photoset} {block:Quote} <li class="post type_quote" id="{PostID}"> <blockquote> <div class="quote_symbol">&ldquo;</div> {Quote} </blockquote> {block:Source} <div class="quote_source">{Source}</div> {/block:Source} {/block:Quote} {block:Link} <li class="post type_link" id="{PostID}"> <h2><a href="{URL}" {Target} title="Go to {Name}.">{Name}</a></h2> {block:Description} {Description} {/block:Description} {/block:Link} {block:Chat} <li class="post type_chat" id="{PostID}"> {block:Title} <h2><a href="{Permalink}" title="Go to post {PostID} '{Title}'.">{Title}</a></h2> {/block:Title} <table class="chat_log"> {block:Lines} <tr class="{Alt} user_{UserNumber}"> <td class="person">{block:Label}{Label}{/block:Label}</td> <td class="message">{Line}</td> </tr> {/block:Lines} </table> {/block:Chat} {block:Video} <li class="post type_video" id="{PostID}"> {Video-500} {block:Caption} {Caption} {/block:Caption} {/block:Video} {block:Audio} <li class="post type_audio" id="{PostID}"> {AudioPlayerWhite} {block:Caption} {Caption} {/block:Caption} {block:ExternalAudio} <p><a href="{ExternalAudioURL}" title="Download '{ExternalAudioURL}'">Download</a></p> {/block:ExternalAudio} {/block:Audio} <div class="post_footer"> <p class="post_date">Posted on {ShortMonth} {DayOfMonth}, {Year} at {12hour}:{Minutes} {AmPm}</p> <ul> <li><a class="comment_link" href="{Permalink}#disqus_thread">Comments</a></li> <li><script type="text/javascript" src="http://w.sharethis.com/button/sharethis.js#publisher=722e181d-1d8a-4363-9ebe-82d5263aea94&amp;type=website"></script></li> </ul> {block:PermalinkPage} <div id="disqus_thread"></div> <script type="text/javascript" src="http://disqus.com/forums/kyleetilley/embed.js"></script> <noscript><a href="http://disqus.com/forums/kyleetilley/?url=ref">View the discussion thread.</a></noscript> {/block:PermalinkPage} </div> </li> </ol> {/block:Posts}

    Read the article

  • Why is django giving me an attribute error when I call _set.all() for its children models?

    - by user1876508
    I have two models defined from django.db import models class Blog(models.Model): title = models.CharField(max_length=144) @property def posts(self): self.Post_set.all() class Post(models.Model): title = models.CharField(max_length=144) text = models.TextField() blog = models.ForeignKey('Blog') but the problem is, when I run shell, and enter >>> blog = Blog(title="My blog") >>> post = Post(title="My first post", text="Here is the main text for my blog post", blog=blog) >>> blog.posts I get the error Traceback (most recent call last): File "<console>", line 1, in <module> File "/home/lucas/Programming/Python/Django/djangorestfun/blog/models.py", line 9, in posts self.Post_set.all() AttributeError: 'Blog' object has no attribute 'Post_set' >>> Now I am having the following problem >>> from blog.models import * >>> blog = Blog(title="gewrhter") >>> blog.save() >>> blog.__dict__ {'_state': <django.db.models.base.ModelState object at 0x259be10>, 'id': 1, 'title': 'gewrhter'} >>> blog._state.__dict__ {'adding': False, 'db': 'default'} >>> post = Post(title="sdhxcvb", text="hdbfdgb", blog=blog) >>> post.save() >>> post.__dict__ {'blog_id': 1, 'title': 'sdhxcvb', 'text': 'hdbfdgb', '_blog_cache': <Blog: Blog object>, '_state': <django.db.models.base.ModelState object at 0x259bed0>, 'id': 1} >>> blog.posts >>> print blog.posts None Second update So I followed your guide, but I am still getting nothing. In addition, blog.posts gives me an error. >>> from blog.models import * >>> blog = Blog(title="asdf") >>> blog.save() >>> post = Post(title="asdf", text="sdxcvb", blog=blog) >>> post.save() >>> blog.posts Traceback (most recent call last): File "<console>", line 1, in <module> AttributeError: 'Blog' object has no attribute 'posts' >>> print blog.all_posts None

    Read the article

< Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >