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  • Where to get PNG icons/graphics for game development for kids? [closed]

    - by at.
    Possible Duplicate: Where can I find free sprites and images? I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have to look for the icons/graphics for their game objects. I direct them to iconarchive.com, but the selection is sometimes very limited, the graphics aren't always with transparent backgrounds and sometimes the art requires payment. I don't mind paying for an educational license of some sort, but I want the kids to easily select graphics they can use in their games. Is there another resource better suited for this purpose? I don't have a good solution for this, but would also love a site they can get cool background images for their games.

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  • How long till HTML5 canvas becomes a viable game development platform?

    - by Shouvik
    So I have been working on web application. So invariably what it boils down to is making simple games which were previously based on flash or openGL. Now I know apple was moving away from flash because its proprietary unlike their stance that its got "pathetic performance"! Not true, try playing a canvas game, I can assure you at any point of time (including when its idle) it will use up a fair bit of processing power just to redraw the UI. Now I do understand that this is my fault because when the game is not active I should not be redrawing the canvas, but honestly its a lot of work and I suppose there should be libraries which should be able to assist me with that! So, how much will it be before I see a decent canvas library which handles these "tiny" issues for me? I can't honestly expect Steve Jobs to be doing anything more for HTML5! I someone knows of a good library, I am all ears...! :) PS: I use mootools and am presently using Mootools Canvas Library.

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  • What online games would let me practice AI development?

    - by Myn
    I am working on a project experimenting with Artificial Intelligence design methodologies for online world avatars. Online world here is quite open to interpretation; Second Life is just as applicable as Counter Strike, for example. To carry out these experiments, I must first develop an intelligent agent for the world in question. However, I am honestly quite stuck as to which game I could use for this. My preference was to develop an intelligent "bot" to play an MMORPG, but the legal restrictions of such games prevent me. Likewise with most FPS games the use of an intelligent agent in place of a human player is considered cheating. The alternative, of course, is to create an NPC bot; an intelligent agent that populates the world alongside the player(s) rather than replacing a particular player. However, I'm struggling to find a game that would enable me to create an intelligent opponent either. I suppose the main requirements would be a game allows a third party program to use the function calls usually utilised by players and read feedback on the state of the world. Quake III and Unreal Tournament have been suggested before, but they have already been the subject of work on this research project. Short of writing my own online game from scratch, what games would allow me, through middleware, an API, or otherwise, to create either an artificially intelligent player or a bot?

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  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • Is there any online programmer's community, focusing on core game development?

    - by kasperov
    I am looking for a stricktly/mostly programming oriented game community, focusing on core graphics, middleware, and research. Any suggestions? Edit: I am specifically looking for people/community/group, having expertise in core game engine design/programming, directx/opengl reservoir.(And specifically targetting the programming part only).(The platforms can be anything from PC to xbox360/ps3/wii and even 3ds.)

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  • Beginner flash game development: Start with framework or from scratch?

    - by captaincomic
    I want to write some simple flash games (as a hobby). I have a lot of programming experience, but no experience with Flash/ActionScript. My question is: As a beginner, is it a good idea to start with a framework like Flixel, FlashPunk or PushButton or would it be better to write my first games from scratch? Also, if you vote for using a framework, which one would you recommend? What are the differences? And another question: What about Flex, would you recommend using it?

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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  • What are the things to know before to start Game Development Using C++?

    - by adietan63
    I just want to ask the question above ^. I want to learn C++ language. Someday i want to develop Game Application in c++ and I think it is so difficult for me to achieve that but im willing to learn and achieve that goals for may personal satisfaction and also for my CV as well. Can you give me a guidelines on how to achieve that goals? What are the languages that i need to learn together with c++? please help me.. Thank you!

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  • Which countries have suitable laws for game development companies? [on hold]

    - by yoni0505
    Which countries are most suitable for game companies? By suitable I mean: Their laws let the business be more profitable. (for example: low taxes) Have less bureaucracy. (for example: creating a company, employment laws) Living there isn't expensive. (for example: rent and food prices) etc... In short - maximum revenue with minimum overhead. What other things do I have to consider when choosing the place to be in? Are there any articles about this subject? (I couldn't find any)

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  • Setting up Virtual Hosts with Apache on Windows 2008 server for multiple sites. Complicated setup,

    - by Roeland
    Hey guys! I am setting up apache on my windows 2008 server at my home. It will serve 2 functions. Subversion hosting to allow me and some others to manage company documents with version control Local website hosting for web development. Will need to run several websites since I generally work on more then one site at a time. Heres what I have done so far. I set up subversion and apache 2.2 using some walk troughs. I changed the default port to 1337. (im a nerd) Using dyndns.com I created a domain to forward to my home ip which is dynamic. ( company.gotdns.org) I then went into my DNS for my company.com and added a record to point repo.company.com to company.gotdns.org At this point people who need access to my file repository can access by going to repo.company.com/repo which is good so far. My question comes on the next step, setting up virtual hosts with apache. Ideally I would like to have my local website be viewable by some others in the company from their homes. So, say I am working on site1, I would like to have them be able to view this by going site1.roeland.bythepixel.com. At the same time, I would like to have site10.wouter.bythepixel.com go to his local setup for site10. What I have done for this: I went into my DNS for company.com and added a record to point roeland.company.com to company.gotdns.org (which translates to my ip). I added code to my httpd-vhosts.conf (listed at bottom) I added code to my host file (listed at bottom) Hah, so of course this doenst work as excepted.. going to site1.roeland.bythepixel.com doesnt bring up my test1 site. Could anyone point me where I may be going wrong? Thanks! hosts: 127.0.0.1 localhost 127.0.0.1 sensenich.roeland.bythepixel.com ::1 localhost httpd-vhosts.conf: <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "F:/Current Projects/sensenich.com" ServerName sensenich.roeland.bythepixel.com ErrorLog "logs/sensenich.roeland.bythepixel.com-error.log" CustomLog "logs/sensenich.roeland.bythepixel.com-access.log" common </VirtualHost>

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  • Setting up Virtual Hosts with Apache on Windows 2008 server for multiple sites. Complicated setup, including subversion

    - by Roeland
    I am setting up apache on my windows 2008 server at my home. It will serve 2 functions. Subversion hosting to allow me and some others to manage company documents with version control Local website hosting for web development. Will need to run several websites since I generally work on more then one site at a time. Heres what I have done so far. I set up subversion and apache 2.2 using some walk troughs. I changed the default port to 1337. (im a nerd) Using dyndns.com I created a domain to forward to my home ip which is dynamic. ( company.gotdns.org) I then went into my DNS for my company.com and added a record to point repo.company.com to company.gotdns.org At this point people who need access to my file repository can access by going to repo.company.com/repo which is good so far. My question comes on the next step, setting up virtual hosts with apache. Ideally I would like to have my local website be viewable by some others in the company from their homes. So, say I am working on site1, I would like to have them be able to view this by going site1.roeland.bythepixel.com. At the same time, I would like to have site10.wouter.bythepixel.com go to his local setup for site10. What I have done for this: I went into my DNS for company.com and added a record to point roeland.company.com to company.gotdns.org (which translates to my ip). I added code to my httpd-vhosts.conf (listed at bottom) I added code to my host file (listed at bottom) Hah, so of course this doenst work as excepted.. going to site1.roeland.bythepixel.com doesnt bring up my test1 site. Could anyone point me where I may be going wrong? Thanks! hosts: 127.0.0.1 localhost 127.0.0.1 sensenich.roeland.bythepixel.com ::1 localhost httpd-vhosts.conf: <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "F:/Current Projects/sensenich.com" ServerName sensenich.roeland.bythepixel.com ErrorLog "logs/sensenich.roeland.bythepixel.com-error.log" CustomLog "logs/sensenich.roeland.bythepixel.com-access.log" common </VirtualHost>

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  • Hopping from a C++ to a Perl/Unix job

    - by rocknroll
    Hi all, I have been a C++ / Linux Developer till now and I am adept in this stack. Of late I have been getting opportunities that require Perl, Unix (with knowledge of C++,shell scripting) expertise. Organizations are showing interest even though I don't have much scripting experience to boast off. The role is more in a Support, maintenance project involving SQL as well. Off late I am in a fix whether to forgo these offers or not. I don't know the dynamics of an IT organization and thus on one hand I fear that my C++ experience will be nullified and on the positive side I am getting to work on a new technology stack which will only add to my skill set. I am sure, most of you at some point of time have encountered such dilemmas and would have taken some decision. I want you to share your perspectives on such a scenario where a person is required to change his/her technology stack when changing his/her job. What are the merits and demerits in going with either of the choices? Also I know that C++ isn't going anywhere in the near future. What about perl? I have no clue as to what the future holds for perl developer? Whether there are enough opportunities for a perl developer? I am asking this question here because most of my fellow programmers face this career choice dilemma. Thanks.

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  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

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  • VS 11 with std::future - Is this a bug?

    - by cooky451
    I recently installed the Visual Studio 11 Developer Preview. While playing with threads and futures, I came around this setup: #include <future> #include <iostream> int foo(unsigned a, unsigned b) { return 5; } int main() { std::future<int> f = std::async(foo, 5, 7); std::cout << f.get(); } So, very simple. But since there are two arguments for "foo", VS 11 doesn't want to compile it. (However, g++ does: http://ideone.com/ANrPj) (The runtime error is no problem: std::future exception on gcc experimental implementation of C++0x) (VS 11 errormessage: http://pastebin.com/F9Xunh2s) I'm a little confused right now, since this error seems extremely obvious to me, even if it is a developer preview. So my questions are: Is this code correct according to the C++11 standard? Is this bug already known/reported?

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  • Does a CS PhD Help for Software Engineering Career?

    - by SiLent SoNG
    I would like to seek advice on whether or not to take a PhD offer from a good university. My only concern is the PhD will take at least 4 year's commitment. During the period I won't have good monetary income. I am also concerned whether the PhD will help my future career development. My career goal is software engineering only. Some of the PhD info: The PhD is CS related. The research area is Information Retrieval, Machine Learning, and Nature Language Processing. More specifically, the research topic is Deep Web search. Some of backgrounds: I worked in Oracle for 3 years in database development after obtained a CS degree from some good university. In last year I received an email telling an interesting project from a professor and thereafter I was lured into his research team. The team consists of 4 PhD students; those students have little or no industry experiences and their coding skills are really really bad. By saying bad I mean they do not know some common patterns and they do not know pitfalls of the programming languages as well as idioms for doing things right. I guess a at least 4 year commitment is worth of serious consideration. I am 27 at this moment. If I take the offer, that implies I will be 31+ upon graduation. Wah... becoming.. what to say, no longer young. Hence, here I am seeking advice on whether it is good or not to take the PhD offer, and whether a CS PhD is good for my future career growth as a software engineer? I do not intent to go for academia.

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  • Where is the Open Source alternative to WPF?

    - by Evan Plaice
    If we've learned anything from HTML/CSS it's that, declarative languages (like XML) work best to describe User Interfaces because: It's easy to build code preprocessors that can template the code effectively. The code is in a well defined well structured (ideally) format so it's easy to parse. The technology to effectively parse or crawl an XML based source file already exists. The UIs scripted code becomes much simpler and easier to understand. It simple enough that designers are able to design the interface themselves. Programmers suck at creating UIs so it should be made easy enough for designers. I recently took a look at the meat of a WPF application (ie. the XAML) and it looks surprisingly familiar to the declarative language style used in HTML. It's blindingly apparent to me that the current state of desktop UI development is largely fractionalized, otherwise there wouldn't be so much duplicated effort in the domain of user interfaces (IE. GTK, XUL, Qt, Winforms, WPF, etc). There are 45 GUI platforms for Python alone It's painfully obvious to me that there should be a general purpose, open source, standardized, platform independent, markup language for designing desktop GUIs. Much like what the W3C made HTML/CSS into. WPF, or more specifically XAML seems like a pretty likely step in the right direction. Why hasn't anyone in the Open Source community (AFAIK) even scratched the surface of this issue. Now that the 'browser wars' are over should we look forward to a future of 'desktop gui wars?' Note: This topic is relatively subjective in the attempt to be 'future-thinking.' I think that desktop GUI development in its current state sucks ((really)hard) and, even though WPF is still in it's infancy, it presents a likely solution to the problem. Has no one in the OS community looked into developing something similar because they don't see the value, or because it's not worth the effort?

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  • Does Test Driven Development (TDD) improve Quality and Correctness? (Part 1)

    - by David V. Corbin
    Since the dawn of the computer age, various methodologies have been introduced to improve quality and reduce cost. In this posting, I will by sharing my experiences with Test Driven Development; both its benefits and limitations. To start this topic, we need to agree on what TDD is. The first is to define each of the three words as used in this context. Test - An item or action which measures something in some quantifiable form. Driven - The primary motivation or focus of a series of activities (process) Development - All phases of a software project/product from concept through delivery. The above are very simple definitions that result in the following: "TDD is a process where the primary focus is on measuring and quantifying all aspects of the creation of a (software) product." There are many places where TDD is used outside of software development, even though it is not known by this name. Consider the (conventional) education process that most of us grew up on. The focus was to get the best grades as measured by different tests. Many of these tests measured rote memorization and not understanding of the subject matter. The result of this that many people graduated with high scores but without "quality and correctness" in their ability to utilize the subject matter (of course, the flip side is true where certain people DID understand the material but were not very good at taking this type of test). Returning to software development, let us look at some common scenarios. While these items are generally applicable regardless of platform, language and tools; the remainder of this post will utilize Microsoft Visual Studio and Team Foundation Server (TFS) for examples. It should be realized that everyone does at least some aspect of TDD. At the most rudimentary level, getting a program to compile involves a "pass/fail" measurement (is the syntax valid) that drives their ability to proceed further (run the program). Other developers may create "Unit Tests" in the belief that having a test for every method/property of a class and good code coverage is the goal of TDD. These items may be helpful and even important, but really only address a small aspect of the overall effort. To see TDD in a bigger view, lets identify the various activities that are part of the Software Development LifeCycle. These are going to be presented in a Waterfall style for simplicity, but each item also occurs within Iterative methodologies such as Agile/Scrum. the key ones here are: Requirements Gathering Architecture Design Implementation Quality Assurance Can each of these items be subjected to a process which establishes metrics (quantified metrics) that reflect both the quality and correctness of each item? It should be clear that conventional Unit Tests do not apply to all of these items; at best they can verify that a local aspect (e.g. a Class/Method) of implementation matches the (test writers perspective of) the appropriate design document. So what can we do? For each of area, the goal is to create tests that are quantifiable and durable. The ability to quantify the measurements (beyond a simple pass/fail) is critical to tracking progress(eventually measuring the level of success that has been achieved) and for providing clear information on what items need to be addressed (along with the appropriate time to address them - in varying levels of detail) . Durability is important so that the test can be reapplied (ideally in an automated fashion) over the entire cycle. Returning for a moment back to our "education example", one must also be careful of how the tests are organized and how the measurements are taken. If a test is in a multiple choice format, there is a significant statistical probability that a correct answer might be the result of a random guess. Also, in many situations, having the student simply provide a final answer can obscure many important elements. For example, on a math test, having the student simply provide a numeric answer (rather than showing the methodology) may result in a complete mismatch between the process and the result. It is hard to determine which is worse: The student who makes a simple arithmetric error at one step of a long process (resulting in a wrong answer) or The student who (without providing the "workflow") uses a completely invalid approach, yet still comes up with the right number. The "Wrong Process"/"Right Answer" is probably the single biggest problem in software development. Even very simple items can suffer from this. As an example consider the following code for a "straight line" calculation....Is it correct? (for Integral Points)         int Solve(int m, int b, int x) { return m * x + b; }   Most people would respond "Yes". But let's take the question one step further... Is it correct for all possible values of m,b,x??? (no fair if you cheated by being focused on the bolded text!)  Without additional information regarding constrains on "the possible values of m,b,x" the answer must be NO, there is the risk of overflow/wraparound that will produce an incorrect result! To properly answer this question (i.e. Test the Code), one MUST be able to backtrack from the implementation through the design, and architecture all the way back to the requirements. And the requirement itself must be tested against the stakeholder(s). It is only when the bounding conditions are defined that it is possible to determine if the code is "Correct" and has "Quality". Yet, how many of us (myself included) have written such code without even thinking about it. In many canses we (think we) "know" what the bounds are, and that the code will be correct. As we all know, requirements change, "code reuse" causes implementations to be applied to different scenarios, etc. This leads directly to the types of system failures that plague so many projects. This approach to TDD is much more holistic than ones which start by focusing on the details. The fundamental concepts still apply: Each item should be tested. The test should be defined/implemented before (or concurrent with) the definition/implementation of the actual item. We also add concepts that expand the scope and alter the style by recognizing: There are many things beside "lines of code" that benefit from testing (measuring/evaluating in a formal way) Correctness and Quality can not be solely measured by "correct results" In the future parts, we will examine in greater detail some of the techniques that can be applied to each of these areas....

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  • I'd like to learn how to do mobile development - which competitions can I join to help me learn?

    - by Oscar
    I want to start learning mobile device development, but I am someone that gets much more motivated when there is some goal to reach. Because of that, I would like to join a competition. I know about Microsoft Imagine Cup, which is a very nice competition. Are there any another mobile development competition with a deadline in the next 6~8 months? I have been googling for them, but I could not find any, maybe someone knows about something that I couldn't find.

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  • Visual Studio 2010 RC &ndash; Silverlight 4 and WCF RIA Services Development - Updates from MIX Anno

    - by Harish Ranganathan
    MIX is happening and there is a lot of excitement around the various releases such as the Windows Phone 7 Developer Preview, IE9 Platform Preview and few other announcements that have been made.  Clearly, the Windows Phone 7 Developer Preview has generated the maximum interest and opened a plethora of opportunities for .NET Developers.  It also takes the mobile development to a new generation and doesn’t force developers to learn different programming language. Along with this, few other releases have been out.  The most anticipated Silverlight 4 RC is out and its corresponding templates are also out there for you to download.  Once VS 2010 RC was released, it was much of a disappointment that it doesn’t support SL4 development as well as the SL4 Business Application Development (a.k.a. WCF RIA Services).   There were few workarounds though nothing concrete.  Earlier I had written about how the WCF RIA Services Preview does work with ASP.NET Development using VS 2010 RC. However, with the release of SL4 RC and the corresponding tooling updates, one can develop for both SL4 as well as SL4 + WCF RIA Services using VS 2010 RC.  This is kind of important and keeps the continuum going until VS 2010 RTMs.  So, the purpose of this post is to quickly give the updates and links to install the relevant tools. Silverlight 4 RC Runtime Windows Runtime or the Mac Runtime Silverlight 4 RC Developer Tools for Visual Studio 2010 RC Silverlight 4 Tools for Visual Studio 2010 (this would install the Runtime as well automatically) Expression Blend 4 Beta Expression Blend 4 Beta If you install the SL4 RC Developer Tools, it also installs the WCF RIA Services Preview automatically.  You just need to install the WCF RIA Services Toolkit that can be downloaded from Install the WCF RIA Services Toolkit Of course you can also just install the WCF RIA Services for VS 2010 RC separately (without SL4 Tools) from here Kindly note, all the above mentioned links are with respect to Visual Studio 2010 RC edition.  If you are developing with VS 2008, then you can just target SL3 (as I write this, there seems to be no official support for developing SL4 with VS 2008) and the related tools can be downloaded from http://www.silverlight.net/getstarted/ Basically you need to download SL 3 Runtime, SDK, Expression Blend 3 and the Silverlight Toolkit.  All the links for the download are available in the above mentioned page. Also, a version of WCF RIA Services that is supported in VS 2008 is available for download at WCF RIA Services Beta for VS 2008 I know there are far too many things to keep in mind.  So, I put a flowchart that could help with depicting it pictorial.  Note that this is just my own imagination and doesn’t cover all scenarios.  for example, if you are neither developing for Webform, Silverlight, you end up nowhere whereas in actual scenario you may want to develop Desktop, Services, Console, Game and what not.  So, keep in mind this is just Web. Cheers !!!

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  • Can anybody recommend C#/XAML Windows Store Development aggregator sites?

    - by Clay Shannon
    I used to have a couple of sites bookmarked that were Windows development article/blog post aggregators. I can't recall what they were called. What I want to do now is to keep up with all relevant C#/XAML "Windows Store" app development info, whether it be blog posts, new "Metro"-specific channel 9 videos, etc., without spending lots of time surfing about. Can anybody recommend any "C#/XAML Windows Store new information aggregators"?

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  • What training book should I choose after Microsoft's Application Development Foundation (70-536)?

    - by codys-hole
    I've just finished 70-536 ("Microsoft .NET Framework - Application Development Foundation") Microsoft training book from Microsoft Press. I found it quite good. I have also done the 70-528 ("Microsoft .NET Framework 2.0 - Web-based Client Development") book. What book should I be reading next? I am job hunting, so I want to be marketable for a position as a software developer. What will make me stand out from the crowd and get the job?

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  • Web Development Company - Why Demand For Expert PHP Developers is Growing?

    With the development of different web technologies, several new platforms and applications, PHP has become highly popular and brought a new revolution in web development industry. Perhaps today it is one of the most widely accepted programming languages that not just adds more functionality to website, but even enables valued customers to act together with the website through scripts.

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  • APress Deal of the Day 20/Dec/2010 - Beginning SQL Server Modeling: Model-Driven Application Development in SQL Server 2008

    - by TATWORTH
    Todays $10 bargain PDF from Apress is: Beginning SQL Server Modeling: Model-Driven Application Development in SQL Server 2008 Get ready for model-driven application development with SQL Server Modeling! This book covers Microsoft's SQL Server Modeling (formerly known under the code name "Oslo") in detail and contains the information you need to be successful with designing and implementing workflow modeling. $49.99 | Published Jul 2010 |

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  • What should I know before getting involved in Kinect development?

    - by chossen-addict
    I'm in the final year of my Computer Science degree, and I'm starting to look at what I can work on as a final-year project. I've been looking at creating a Kinect application, but I'm not sure if I have the necessary background to get involved in its development. What should I know before starting Kinect development? Are there areas of programming I should have a background in in order to understand what I need to do to create a Kinect app?

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  • ARM sort un IDE gratuit pour le développement natif sous Android : d'édition communautaire d'ARM Development Studio 5

    ARM sort un IDE gratuit pour le développement natif sous Android L'édition communautaire d'ARM Development Studio 5 ARM ltd, développeur de l'architecture éponyme, vient d'annoncer la disponibilité de Development Studio 5 (DS-5) en édition communautaire (CE). Cette édition permettra de développer sans frais de licence, des applications Android natives en C/C++ allant jusqu'à quatre fois plus vite que le code Java. Ce toolkit est fondé sur Eclipse. Il vient compléter les SDK et NDK (Native Develope...

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