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  • First Year Computer Science Programming Languages

    - by Jon
    I was reading this article earlier regarding C/C#/PHP being dropped as first languages in Advanced Level (pre-university) Computer Science courses: http://www.theregister.co.uk/2010/05/12/aqa_c_php/ It also goes on to say: Teachers planning to use Java are warned that many universities are considering dropping it from their first year computer science programmes, "as has happened n the US". Does anybody know, what the language predominantly used in US first year Comp Science programs is currently?

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  • Getting ORACLE programming object definitions

    - by Yaakov Davis
    Let's say I have an ORACLE schema with contains a package. That package defines types, functions, procedures, etc: CREATE PACKAGE... DECLARE FUNCTION ... PROCEDURE ... END; Is there a query I can execute to get the definitions of those individual objects, without the wrapping package?

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  • Aspect Oriented Programming vs List<IAction> To execute methods based on conditions

    - by David Robbins
    I'm new to AOP so bear with me. Consider the following scenario: A state machine is used in a workflow engine, and after the state of the application is changed, a series of commands are executed. Depending on the state, different types of commands should be executed. As I see it, one implementation is to create List<IAction> and have each individual action determine whether it should execute. Would a Aspect Oriented process work as well? That is, could you create an aspect that notifies a class when a property changes, and execute the appropriate processes from that class? Would this help centralize the state specific rules?

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  • want to start programming

    - by Dan
    I really want to learn how to program. A friend suggested I buy vs 2005 or a newer version if I'm serious about it. Is there a cheaper route? I would like to start with c#.

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  • Bug in Programming Interviews Exposed?

    - by Sam
    Hi, I could not find an errata for the 2nd edition of this book. My question concerns the if-statement in the following piece of code. void removeHead (Node ** head) { Node * temp; if (!(*head)) { temp = (*head)->next; delete *head; *head = temp; } } So I understand that the point of the if-statement is to check if the Node is null. However by adding an additional "!" to the evaluation, wouldn't this negate the false value of null? Would it be correct to change it to something like: if (*head) { ... } Also if anyone knows where I can find an official errata for the 2nd edition that would be great. Thanks, Sam

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  • java programming

    - by Baiba
    ok i have version of t code, please tell me what i need to do when i need to get out of program The INDEX NUMBER OF COLUMN IN WHICH ARE LEAST ZEROS? class Uzd{ public static void main(String args[]){ int mas[][]= {{3,4,7,5,0}, {4,5,3,0,1}, {8,2,4,0,3}, {7,0,2,0,1}, {0,0,1,3,0}}; int nul_mas[] = new int[5]; int nul=0; for(int j=0;j<5;j++){// nul=0; for(int i=0;i<5;i++){ if(mas[i][j]==0){ nul++; } } nul_mas[j]=nul; } for(int i=0;i<5;i++){ for(int j=0;j<5;j++){ System.out.print(mas[i][j]); } System.out.println(); } System.out.println();// atstarpe System.out.println("///zeros in each column///"); for(int i=0;i<5;i++){System.out.print(nul_mas[i]);} System.out.println(); }} and after running it shows: 34750 45301 82403 70201 00130 ///zeros in each column/// But i need not in each column but i need to get out index of column in which zeros are least! in this situation it is column nubmer 2!! 12032

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  • Most frustrating programming style you've encountered

    - by JaredPar
    When it comes to coding style I'm a pretty relaxed programmer. I'm not firmly dug into a particular coding style. I'd prefer a consistent overall style in a large code base but I'm not going to sweat every little detail of how the code is formatted. Still there are some coding styles that drive me crazy. No matter what I can't look at examples of these styles without reaching for a VIM buffer to "fix" the "problem". I can't help it. It's not even wrong, I just can't look at it for some reason. For instance the following comment style almost completely prevents me from actually being able to read the code. if (someConditional) // Comment goes here { other code } What's the most frustrating style you've encountered?

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  • negative values in integer programming model

    - by Lucia
    I'm new at using the glpk tool, and after writing a model for certain integer problem and running the solver (glpsol) i get negative values in some constraint that shouldn't be negative at all: No.Row name Activity Lower bound Upper bound 8 act[1] 0 -0 9 act[2] -3 -0 10 act[2] -2 -0 That constraint is defined like this: act{j in J}: sum{i in I} d[i,j] <= y[j]*m; where the sets and variables used are like this: param m, integer, 0; param n, integer, 0; set I := 1..m; set J := 1..n; var y{j in J}, binary; As the upper bound is negative, i think the problem may be in the y[j]*m parte, of the right side of the inequality.. perhaps something with the multiplication of binarys? or that the j in that side of the constrait is undefined? i dont know... i would be greatly grateful if someone can help me with this! :) and excuse for my bad english thanks in advance!

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  • how to use session in iphone programming?

    - by jaydp
    Hi Friends, I made an iphone story book application. Suppose any user read story book and at half of the story book he/she close the apps. when he/she want to read again this application at a time ask for continue or start again. This is possible by using session but i don't know how to use session in iphone sdk. So, please help me about this problem. Thanks!

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  • Online Game programming in Google App Engine: AI

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players(you can probably guess the type of game im developing)

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  • Can a System Analyst come outside of programming?

    - by WeNeedAnswers
    Back in the day, if you wanted to be a Systems Analyst you had to work up the ranks from humble programmer. But these days there are University Courses/Programmes based on this topic alone. Is it thus valid for a graduate or post graduate to come into the world and just do systems analyst without doing the graft of being a programmer first, getting to know the nuances of what code is all about.

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  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

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  • "for" loop from program 7.6 from Kochan's "Programming in Objective-C"

    - by Mr_Vlasov
    "The sigma notation is shorthand for a summation. Its use here means to add the values of 1/2^i, where i varies from 1 to n. That is, add 1/2 + 1/4 + 1/8 .... If you make the value of n large enough, the sum of this series should approach 1. Let’s experiment with different values for n to see how close we get." #import "Fraction.h" int main (int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; Fraction *aFraction = [[Fraction alloc] init]; Fraction *sum = [[Fraction alloc] init], *sum2; int i, n, pow2; [sum setTo: 0 over: 1]; // set 1st fraction to 0 NSLog (@"Enter your value for n:"); scanf ("%i", &n); pow2 = 2; for (i = 1; i <= n; ++i) { [aFraction setTo: 1 over: pow2]; sum2 = [sum add: aFraction]; [sum release]; // release previous sum sum = sum2; pow2 *= 2; } NSLog (@"After %i iterations, the sum is %g", n, [sum convertToNum]); [aFraction release]; [sum release]; [pool drain]; return 0; } Question: Why do we have to create additional variable sum2 that we are using in the "for" loop? Why do we need "release previous sum" here and then again give it a value that we just released? : sum2 = [sum add: aFraction]; [sum release]; // release previous sum sum = sum2; Is it just for the sake of avoiding memory leakage? (method "add" initializes a variable that is stored in sum2)

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  • Introduction to midi programming

    - by bobobobo
    So I have a little (musical) keyboard that has USB midi interface. I know you can program to this (many programs accept input from the midi device via USB interface) but where do you begin to program a midi device? Ideally I'm looking for a platform-independent api, through Python or something.

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  • A Question about dereferencing pointer to incomplete type In C programming

    - by user552279
    Hi, can you explain this error for me? Blockquote /////////////////////////////// In my A.h file: struct TreeNode; struct TreeHead; typedef struct TreeNode * Node; typedef struct TreeHead * Head; /////////////////////////////// In my A.c file: struct TreeNode { char* theData; Node Left; Node Right; } ; struct TreeHead{ int counter; char type; Node Root; }; Head Initialisation() { Head treeHead; treeHead = malloc(sizeof (struct TreeHead)); treeHead-Root = malloc(sizeof (struct TreeNode)); return treeHead; } /////////////////////////////// In my Main.c file: Head head; Node tree; int choose =5; head = Initialisation(); (head-Root) = tree; //When compiling, this line has an error: error: dereferencing pointer to incomplete type Blockquote haed-Root will return a Node pointer, tree is also a Node pointer. So why error is dereferencing pointer to "incomplete" type?

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