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  • WSS - Server Error in "/" Application. Compilation Error Message: CS1006: Could not write to output

    - by ptahiliani
    I got the above errror when I tried to run WSS default site after installing and running the Advance System Optimizer 3.o. I resolve this by going to the following locations and adding permission for the admin users accounts (ASP.NET & IIS_WPG) I have set up for Sharepoint. C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files C:\WINDOWS\System 32\Log Files C:\WINDOWS\Temp After the correct permissions have been added, Sharepoint works as normal.

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  • Create a Monitoring Server for SQL Server with PowerShell

    At some point you are going to need a notification system for a range of events that occur in your servers. Laerte Junior shows how you can even set up temporary or permanent alerts for any WMI events to give you a system that fits your server environment perfectly. Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

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  • Xubuntu 14.04, Power Manager, Screensaver

    - by Bathynomus
    When my computer is inactive, I keep getting a black screen and the screen goes into locked mode asking for a password, even though in Power Manager I have "Never" set for actions and monitor and Extended "Lock Screen" is unchecked. I don't see a screensaver, but perhaps that is the issue? Is anyone else experiencing this? Is this a bug? Is there a temporary workaround? I did not see this issue in 12.xx, 13.xx.

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  • Upgraded from 10.04 to 12.04, how can I make Thunderbird marks the indicators envelope blue?

    - by josvazg
    Upgraded from 10.04 to 12.04 now I don't have notifications on incoming email to Thunderbird on the indicator bar, neither when thunderbird is running nor when it's not. None of the other similar questions answers have helped me. Still no blue envelope. I DO get a notification when the email comes as a temporary OSD, ut the envelope in the indicators menu does not get blue and there is no line for received email under "Mail" althougth it is working for Google Mail.

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  • When using sudo, I get 'premission denied'

    - by JacobusR
    When using sudo to allow edits to files, I regularly get 'permission denied'. For example, my mouse is jittery and sluggish, so I want to disable polling: sudo echo "options drm_kms_helper poll=N">/etc/modprobe.d/local.conf I'm prompted for a password, and then get: bash: /etc/modprobe.d/local.conf: Permission denied So I tried to do a temporary change to disable polling by using: sudo echo N> /sys/module/drm_kms_helper/parameters/poll Yet again the system responded with: bash: /sys/module/drm_kms_helper/parameters/poll: Permission denied Any ideas?

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  • Using Unity – Part 5

    - by nmarun
    In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays. My Product4 class has the following definition: 1: public interface IProduct 2: { 3: string WriteProductDetails(); 4: } 5:  6: public class Product4 : IProduct 7: { 8: public string Name { get; set; } 9: public ILogger[] Loggers { get; set; } 10:  11: public Product4(string productName, ILogger[] loggers) 12: { 13: Name = productName; 14: Loggers = loggers; 15: } 16:  17: public string WriteProductDetails() 18: { 19: StringBuilder productDetails = new StringBuilder(); 20: productDetails.AppendFormat("{0}<br/>", Name); 21: for (int i = 0; i < Loggers.Count(); i++) 22: { 23: productDetails.AppendFormat("{0}<br/>", Loggers[i].WriteLog()); 24: } 25: 26: return productDetails.ToString(); 27: } 28: } The key parts are line 4 where we declare an array of ILogger and line 5 where-in the constructor passes an instance of an array of ILogger objects. I’ve created another class – FakeLogger: 1: public class FakeLogger : ILogger 2: { 3: public string WriteLog() 4: { 5: return string.Format("Type: {0}", GetType()); 6: } 7: } It’s implementation is the same as what we had for the FileLogger class. Coming to the web.config file, first add the following aliases. The alias for FakeLogger should make sense right away. ILoggerArray defines an array of ILogger objects. I’ll tell why we need an alias for System.String data type. 1: <typeAlias alias="string" type="System.String, mscorlib" /> 2: <typeAlias alias="ILoggerArray" type="ProductModel.ILogger[], ProductModel" /> 3: <typeAlias alias="FakeLogger" type="ProductModel.FakeLogger, ProductModel"/> Next is to create mappings for the FileLogger and FakeLogger classes: 1: <type type="ILogger" mapTo="FileLogger" name="logger1"> 2: <lifetime type="singleton" /> 3: </type> 4: <type type="ILogger" mapTo="FakeLogger" name="logger2"> 5: <lifetime type="singleton" /> 6: </type> Finally, for the real deal: 1: <type type="IProduct" mapTo="Product4" name="ArrayProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement,Microsoft.Practices.Unity.Configuration, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> 3: <constructor> 4: <param name="productName" parameterType="string" > 5: <value value="Product name from config file" type="string"/> 6: </param> 7: <param name="loggers" parameterType="ILoggerArray"> 8: <array> 9: <dependency name="logger2" /> 10: <dependency name="logger1" /> 11: </array> 12: </param> 13: </constructor> 14: </typeConfig> 15: </type> Here’s where I’m saying, that if a type of IProduct is requested to be resolved, map it to type Product4. Furthermore, the Product4 has two constructor parameters – a string and an array of type ILogger. You might have observed the first parameter of the constructor is named ‘productName’ and that matches the value in the name attribute of the param element. The parameterType of ‘string’ maps to ‘System.String, mscorlib’ and is defined in the type alias above. The set up is similar for the second constructor parameter. The name matches the name of the parameter (loggers) and is of type ILoggerArray, which maps to an array of ILogger objects. We’ve also decided to add two elements to this array when unity resolves it – an instance of FileLogger and one of FakeLogger. The click event of the button does the following: 1: //unityContainer.RegisterType<IProduct, Product4>(); 2: //IProduct product4 = unityContainer.Resolve<IProduct>(); 3: IProduct product4 = unityContainer.Resolve<IProduct>("ArrayConstructor"); 4: productDetailsLabel.Text = product4.WriteProductDetails(); It’s worth mentioning here about the change in the format of resolving the IProduct to create an instance of Product4. You cannot use the regular way (the commented lines) to get an instance of Product4. The reason is due to the behavior of Unity which Alex Ermakov has brilliantly explained here. The corresponding output of the action is: You have a couple of options when it comes to adding dependency elements in the array node. You can: - leave it empty (no dependency elements declared): This will only create an empty array of loggers. This way you can check for non-null condition, in your mock classes. - add multiple dependency elements with the same name 1: <param name="loggers" parameterType="ILoggerArray"> 2: <array> 3: <dependency name="logger2" /> 4: <dependency name="logger2" /> 5: </array> 6: </param> With this you’ll see two instances of FakeLogger in the output. This article shows how Unity allows you to instantiate objects with arrays. Find the code here.

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  • Check SQL Server Virtual Log Files Using PowerShell

    In a previous tip on Monitor Your SQL Server Virtual Log Files with Policy Based Management, we have seen how we can use Policy Based Management to monitor the number of virtual log files (VLFs) in our SQL Server databases. However, even with that most of the solutions I see online involve the creation of temporary tables and/or a combination of using cursors to get the total number of VLFs in a transaction log file. Is there a much easier solution?

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  • Displaying JSON in your Browser

    - by Rick Strahl
    Do you work with AJAX requests a lot and need to quickly check URLs for JSON results? Then you probably know that it’s a fairly big hassle to examine JSON results directly in the browser. Yes, you can use FireBug or Fiddler which work pretty well for actual AJAX requests, but if you just fire off a URL for quick testing in the browser you usually get hit by the Save As dialog and the download manager, followed by having to open the saved document in a text editor in FireFox. Enter JSONView which allows you to simply display JSON results directly in the browser. For example, imagine I have a URL like this: http://localhost/westwindwebtoolkitweb/RestService.ashx?Method=ReturnObject&format=json&Name1=Rick&Name2=John&date=12/30/2010 typed directly into the browser and that that returns a complex JSON object. With JSONView the result looks like this: No fuss, no muss. It just works. Here the result is an array of Person objects that contain additional address child objects displayed right in the browser. JSONView basically adds content type checking for application/json results and when it finds a JSON result takes over the rendering and formats the display in the browser. Note that it re-formats the raw JSON as well for a nicer display view along with collapsible regions for objects. You can still use View Source to see the raw JSON string returned. For me this is a huge time-saver. As I work with AJAX result data using GET and REST style URLs quite a bit it’s a big timesaver. To quickly and easily display JSON is a key feature in my development day and JSONView for all its simplicity fits that bill for me. If you’re doing AJAX development and you often review URL based JSON results do yourself a favor and pick up a copy of JSONView. Other Browsers JSONView works only with FireFox – what about other browsers? Chrome Chrome actually displays raw JSON responses as plain text without any plug-ins. There’s no plug-in or configuration needed, it just works, although you won’t get any fancy formatting. [updated from comments] There’s also a port of JSONView available for Chrome from here: https://chrome.google.com/webstore/detail/chklaanhfefbnpoihckbnefhakgolnmc It looks like it works just about the same as the JSONView plug-in for FireFox. Thanks for all that pointed this out… Internet Explorer Internet Explorer probably has the worst response to JSON encoded content: It displays an error page as it apparently tries to render JSON as XML: Yeah that seems real smart – rendering JSON as an XML document. WTF? To get at the actual JSON output, you can use View Source. To get IE to display JSON directly as text you can add a Mime type mapping in the registry:   Create a new application/json key in: HKEY_CLASSES_ROOT\MIME\Database\ContentType\application/json Add a string value of CLSID with a value of {25336920-03F9-11cf-8FD0-00AA00686F13} Add a DWORD value of Encoding with a value of 80000 I can’t take credit for this tip – found it here first on Sky Sander’s Blog. Note that the CLSID can be used for just about any type of text data you want to display as plain text in the IE. It’s the in-place display mechanism and it should work for most text content. For example it might also be useful for looking at CSS and JS files inside of the browser instead of downloading those documents as well. © Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  AJAX  

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  • How to Create Views for All Tables with Oracle SQL Developer

    - by thatjeffsmith
    Got this question over the weekend via a friend and Oracle ACE Director, so I thought I would share the answer here. If you want to quickly generate DDL to create VIEWs for all the tables in your system, the easiest way to do that with SQL Developer is to create a data model. Wait, why would I want to do this? StackOverflow has a few things to say on this subject… So, start with importing a data dictionary. Step One: Open of Create a Model In SQL Developer, go to View – Data Modeler – Browser. Then in the browser panel, expand your design and create a new Relational Model. Step Two: Import your Data Dictionary This is a fancy way of saying, ‘suck objects out of the database into my model’ This will open a wizard to connect, select your schema(s), objects, etc. Once they’re in your model, you’re ready to cook with gas I’m using HR (Human Resources) for this example. You should end up with something that looks like this. Our favorite HR model Now we’re ready to generate the views! Step Three: Auto-generate the Views Go to Tools – Data Modeler – Table to View Wizard. I don’t want all my tables included, and I want to change the naming standard Decide if you want to change the default generated view names By default the views will be created as ‘V_TABLE_NAME.’ If you don’t like the ‘V_’ you can enter your own. You also can reference the object and model name with variables as shown in the screenshot above. I’m going to go with something a little more personal. The views are the little green boxes in the diagram Can’t find your views? They should be grouped together in your diagram. Don’t forget to use the Navigator to easily find and navigate to those model diagram objects! Step Four: Generate the DDL Ok, let’s use the Generate DDL button on the toolbar. Un-check everything but your views If you used a prefix, take advantage of that to create a filter. You might have existing views in your model that you don’t want to include, right? Once you click ‘OK’ the DDL will be generated. -- Generated by Oracle SQL Developer Data Modeler 4.0.0.825 -- at: 2013-11-04 10:26:39 EST -- site: Oracle Database 11g -- type: Oracle Database 11g CREATE OR REPLACE VIEW HR.TJS_BLOG_COUNTRIES ( COUNTRY_ID , COUNTRY_NAME , REGION_ID ) AS SELECT COUNTRY_ID , COUNTRY_NAME , REGION_ID FROM HR.COUNTRIES ; CREATE OR REPLACE VIEW HR.TJS_BLOG_EMPLOYEES ( EMPLOYEE_ID , FIRST_NAME , LAST_NAME , EMAIL , PHONE_NUMBER , HIRE_DATE , JOB_ID , SALARY , COMMISSION_PCT , MANAGER_ID , DEPARTMENT_ID ) AS SELECT EMPLOYEE_ID , FIRST_NAME , LAST_NAME , EMAIL , PHONE_NUMBER , HIRE_DATE , JOB_ID , SALARY , COMMISSION_PCT , MANAGER_ID , DEPARTMENT_ID FROM HR.EMPLOYEES ; CREATE OR REPLACE VIEW HR.TJS_BLOG_JOBS ( JOB_ID , JOB_TITLE , MIN_SALARY , MAX_SALARY ) AS SELECT JOB_ID , JOB_TITLE , MIN_SALARY , MAX_SALARY FROM HR.JOBS ; CREATE OR REPLACE VIEW HR.TJS_BLOG_JOB_HISTORY ( EMPLOYEE_ID , START_DATE , END_DATE , JOB_ID , DEPARTMENT_ID ) AS SELECT EMPLOYEE_ID , START_DATE , END_DATE , JOB_ID , DEPARTMENT_ID FROM HR.JOB_HISTORY ; CREATE OR REPLACE VIEW HR.TJS_BLOG_LOCATIONS ( LOCATION_ID , STREET_ADDRESS , POSTAL_CODE , CITY , STATE_PROVINCE , COUNTRY_ID ) AS SELECT LOCATION_ID , STREET_ADDRESS , POSTAL_CODE , CITY , STATE_PROVINCE , COUNTRY_ID FROM HR.LOCATIONS ; CREATE OR REPLACE VIEW HR.TJS_BLOG_REGIONS ( REGION_ID , REGION_NAME ) AS SELECT REGION_ID , REGION_NAME FROM HR.REGIONS ; -- Oracle SQL Developer Data Modeler Summary Report: -- -- CREATE TABLE 0 -- CREATE INDEX 0 -- ALTER TABLE 0 -- CREATE VIEW 6 -- CREATE PACKAGE 0 -- CREATE PACKAGE BODY 0 -- CREATE PROCEDURE 0 -- CREATE FUNCTION 0 -- CREATE TRIGGER 0 -- ALTER TRIGGER 0 -- CREATE COLLECTION TYPE 0 -- CREATE STRUCTURED TYPE 0 -- CREATE STRUCTURED TYPE BODY 0 -- CREATE CLUSTER 0 -- CREATE CONTEXT 0 -- CREATE DATABASE 0 -- CREATE DIMENSION 0 -- CREATE DIRECTORY 0 -- CREATE DISK GROUP 0 -- CREATE ROLE 0 -- CREATE ROLLBACK SEGMENT 0 -- CREATE SEQUENCE 0 -- CREATE MATERIALIZED VIEW 0 -- CREATE SYNONYM 0 -- CREATE TABLESPACE 0 -- CREATE USER 0 -- -- DROP TABLESPACE 0 -- DROP DATABASE 0 -- -- REDACTION POLICY 0 -- -- ERRORS 0 -- WARNINGS 0 You can then choose to save this to a file or not. This has a few steps, but as the number of tables in your system increases, so does the amount of time this feature can save you!

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  • OWB 11gR2 &ndash; OLAP and Simba

    - by David Allan
    Oracle Warehouse Builder was the first ETL product to provide a single integrated and complete environment for managing enterprise data warehouse solutions that also incorporate multi-dimensional schemas. The OWB 11gR2 release provides Oracle OLAP 11g deployment for multi-dimensional models (in addition to support for prior releases of OLAP). This means users can easily utilize Simba's MDX Provider for Oracle OLAP (see here for details and cost) which allows you to use the powerful and popular ad hoc query and analysis capabilities of Microsoft Excel PivotTables® and PivotCharts® with your Oracle OLAP business intelligence data. The extensions to the dimensional modeling capabilities have been built on established relational concepts, with the option to seamlessly move from a relational deployment model to a multi-dimensional model at the click of a button. This now means that ETL designers can logically model a complete data warehouse solution using one single tool and control the physical implementation of a logical model at deployment time. As a result data warehouse projects that need to provide a multi-dimensional model as part of the overall solution can be designed and implemented faster and more efficiently. Wizards for dimensions and cubes let you quickly build dimensional models and realize either relationally or as an Oracle database OLAP implementation, both 10g and 11g formats are supported based on a configuration option. The wizard provides a good first cut definition and the objects can be further refined in the editor. Both wizards let you choose the implementation, to deploy to OLAP in the database select MOLAP: multidimensional storage. You will then be asked what levels and attributes are to be defined, by default the wizard creates a level bases hierarchy, parent child hierarchies can be defined in the editor. Once the dimension or cube has been designed there are special mapping operators that make it easy to load data into the objects, below we load a constant value for the total level and the other levels from a source table.   Again when the cube is defined using the wizard we can edit the cube and define a number of analytic calculations by using the 'generate calculated measures' option on the measures panel. This lets you very easily add a lot of rich analytic measures to your cube. For example one of the measures is the percentage difference from a year ago which we can see in detail below. You can also add your own custom calculations to leverage the capabilities of the Oracle OLAP option, either by selecting existing template types such as moving averages to defining true custom expressions. The 11g OLAP option now supports percentage based summarization (the amount of data to precompute and store), this is available from the option 'cost based aggregation' in the cube's configuration. Ensure all measure-dimensions level based aggregation is switched off (on the cube-dimension panel) - previously level based aggregation was the only option. The 11g generated code now uses the new unified API as you see below, to generate the code, OWB needs a valid connection to a real schema, this was not needed before 11gR2 and is a new requirement since the OLAP API which OWB uses is not an offline one. Once all of the objects are deployed and the maps executed then we get to the fun stuff! How can we analyze the data? One option which is powerful and at many users' fingertips is using Microsoft Excel PivotTables® and PivotCharts®, which can be used with your Oracle OLAP business intelligence data by utilizing Simba's MDX Provider for Oracle OLAP (see Simba site for details of cost). I'll leave the exotic reporting illustrations to the experts (see Bud's demonstration here), but with Simba's MDX Provider for Oracle OLAP its very simple to easily access the analytics stored in the database (all built and loaded via the OWB 11gR2 release) and get the regular features of Excel at your fingertips such as using the conditional formatting features for example. That's a very quick run through of the OWB 11gR2 with respect to Oracle 11g OLAP integration and the reporting using Simba's MDX Provider for Oracle OLAP. Not a deep-dive in any way but a quick overview to illustrate the design capabilities and integrations possible.

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  • Unable to build my c++ code with g++ 4.6.3

    - by Mriganka
    I am facing multiple issues with building my c++ code on Ubuntu 12.04. This code was building and running fine on RH Enterprise. I am using g++ 4.6.3. Here's the output of g++ -v. g++ -v Using built-in specs. COLLECT_GCC=g++ COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-linux-gnu/4.6/lto-wrapper Target: i686-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.6.3-1ubuntu5' --with-bugurl=file:///usr/share/doc/gcc-4.6/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.6 --enable-shared --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.6 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --enable-objc-gc --enable-targets=all --disable-werror --with-arch-32=i686 --with-tune=generic --enable-checking=release --build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu Thread model: posix gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) Here's a sample of my code: #include "Word.h" #include < string> using namespace std; pthread_mutex_t Word::_lock = PTHREAD_MUTEX_INITIALIZER; Word::Word(): _occurrences(1) { memset(_buf, 0, 25); } Word::Word(char *str): _occurrences(1) { memset(_buf, 0, 25); if (str != NULL) { strncpy(_buf, str, strlen(str)); } } g++ -c -ansi or g++ -c -std=c++98 or g++ -c -std=c++03, none of these options are able to build the code correctly. I get the following compilation errors: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o Word.cpp: In constructor ‘Word::Word()’: Word.cpp:10:21: error: ‘memset’ was not declared in this scope Word.cpp: In constructor ‘Word::Word(char*)’: Word.cpp:16:21: error: ‘memset’ was not declared in this scope Word.cpp:19:34: error: ‘strlen’ was not declared in this scope Word.cpp:19:35: error: ‘strncpy’ was not declared in this scope Word.cpp: In member function ‘void Word::operator=(const Word&)’: Word.cpp:37:42: error: ‘strlen’ was not declared in this scope Word.cpp:37:43: error: ‘strncpy’ was not declared in this scope Word.cpp: In copy constructor ‘Word::Word(const Word&)’: Word.cpp:44:21: error: ‘memset’ was not declared in this scope Word.cpp:45:52: error: ‘strlen’ was not declared in this scope Word.cpp:45:53: error: ‘strncpy’ was not declared in this scope So basically g++ 4.6.3 on Ubuntu 12.04 is not able to recognize the standard c++ headers. And I am not finding a way out of this situation. Second problem: In order to make progress, I included < string.h instead of < string. But now I am facing linking errors with my message queue and pthread library functions. Here's the error that I am getting: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o g++ -lrt -I/usr/lib/i386-linux-gnu Word.o HashMap.o main.o -o word_count main.o: In function `main': /home/mriganka/WordCount/main.cpp:75: undefined reference to `pthread_create' /home/mriganka/WordCount/main.cpp:90: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:93: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:113: undefined reference to `mq_send' /home/mriganka/WordCount/main.cpp:123: undefined reference to `pthread_join' /home/mriganka/WordCount/main.cpp:129: undefined reference to `mq_close' /home/mriganka/WordCount/main.cpp:130: undefined reference to `mq_unlink' main.o: In function `count_words(void*)': /home/mriganka/WordCount/main.cpp:151: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:154: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:162: undefined reference to `mq_timedreceive' collect2: ld returned 1 exit status Here's my makefile: CC=g++ CFLAGS=-c -g -ansi LDFLAGS=-lrt INC=-I/usr/lib/i386-linux-gnu SOURCES=Word.cpp HashMap.cpp main.cpp OBJECTS=$(SOURCES:.cpp=.o) EXECUTABLE=word_count all: $(SOURCES) $(EXECUTABLE) $(EXECUTABLE): $(OBJECTS) $(CC) $(LDFLAGS) $(INC) -pthread $(OBJECTS) -o $@ .cpp.o: $(CC) $(CFLAGS) $< -o $@ clean: rm -f *.o word_count Please help me to resolve both the issues. I searched online relentlessly for any solution of these problems, but no one seems to have encountered these issues.

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  • MySQL for Excel 1.3.0 Beta has been released

    - by Javier Treviño
    The MySQL Windows Experience Team is proud to announce the release of MySQL for Excel version 1.3.0.  This is a beta release for 1.3.x. MySQL for Excel is an application plug-in enabling data analysts to very easily access and manipulate MySQL data within Microsoft Excel. It enables you to directly work with a MySQL database from within Microsoft Excel so you can easily do tasks such as: Importing MySQL data into Excel Exporting Excel data directly into MySQL to a new or existing table Editing MySQL data directly within Excel As this is a beta version the MySQL for Excel product can be downloaded only by using the product standalone installer at this link http://dev.mysql.com/downloads/windows/excel/ Your feedback on this beta version is very well appreciated, you can raise bugs on the MySQL bugs page or give us your comments on the MySQL for Excel forum. Changes in MySQL for Excel 1.3.0 (2014-06-06, Beta) This section documents all changes and bug fixes applied to MySQL for Excel since the release of 1.2.1. Several new features were added, for more information see What Is New In MySQL for Excel (http://dev.mysql.com/doc/refman/5.6/en/mysql-for-excel-what-is-new.html). Known limitations: Upgrading from versions MySQL for Excel 1.2.0 and lower is not possible due to a bug fixed in MySQL for Excel 1.2.1. In that scenario, the old version (MySQL for Excel 1.2.0 or lower) must be uninstalled first. Upgrading from version 1.2.1 works correctly. <CTRL> + <A> cannot be used to select all database objects. Either <SHIFT> + <Arrow Key> or <CTRL> + click must be used instead. PivotTables are normally placed to the right (skipping one column) of the imported data, they will not be created if there is another existing Excel object at that position. Functionality Added or Changed Imported data can now be refreshed by using the native Refresh feature. Fields in the imported data sheet are then updated against the live MySQL database using the saved connection ID. Functionality was added to import data directly into PivotTables, which can be created from any Import operation. Multiple objects (tables and views) can now be imported into Excel, when before only one object could be selected. Relational information is also utilized when importing multiple objects. All options now have descriptive tooltips. Hovering over an option/preference displays helpful information about its use. A new Export Data, Advanced Options option was added that shows all available data types in the Data Type combo box, instead of only showing a subset of the most popular data types. The option dialogs now include a Refresh to Defaults button that resets the dialog's options to their defaults values. Each option dialog is set individually. A new Add Summary Fields for Numeric Columns option was added to the Import Data dialog that automatically adds summary fields for numeric data after the last row of the imported data. The specific summary function is selectable from many options, such as "Total" and "Average." A new collation option was added for the schema and table creation wizards. The default schema collation is "Server Default", and the default table collation is "Schema Default". Collation options may be selected from a drop-down list of all available collations. Quick links: MySQL for Excel documentation: http://dev.mysql.com/doc/en/mysql-for-excel.html. MySQL on Windows blog: http://blogs.oracle.com/MySQLOnWindows. MySQL for Excel forum: http://forums.mysql.com/list.php?172. MySQL YouTube channel: http://www.youtube.com/user/MySQLChannel. Enjoy and thanks for the support! 

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  • Override ToString() in your Classes

    - by psheriff
    One of the reasons I love teaching is because of the questions that I get from attendees. I was giving a presentation at DevConnections and was showing a collection of Product objects. When I hovered over the variable that contained the collection, it looked like Figure 2. As you can see in the collection, I have actual product names of my videos from www.pdsa.com/videos being displayed. To get your data to appear in the data tips you must override the ToString() method in your class. To illustrate this, take the following simple Product class shown below: public class Product{  public string ProductName { get; set; }  public int ProductId { get; set; }} This class does not have an override of the ToString() method so if you create a collection of Product objects you will end up with data tips that look like Figure 1. Below is the code I used to create a collection of Product objects. I have shortened the code in this blog, but you can get the full source code for this sample by following the instructions at the bottom of this blog entry. List<Product> coll = new List<Product>();Product prod; prod = new Product()  { ProductName = "From Zero to HTML 5 in 60 Minutes",     ProductId = 1 };coll.Add(prod);prod = new Product()   { ProductName = "Architecting Applications …",     ProductId = 2 };coll.Add(prod);prod = new Product()  { ProductName = "Introduction to Windows Phone Development",    ProductId = 3 };coll.Add(prod);prod = new Product()   { ProductName = "Architecting a Business  …",     ProductId = 4 };coll.Add(prod);......   Figure 1: Class without overriding ToString() Now, go back to the Product class and add an override of the ToString() method as shown in the code listed below: public class Product{  public string ProductName { get; set; }  public int ProductId { get; set; }   public override string ToString()  {    return ProductName;  }} In this simple sample, I am just returning the ProductName property. However, you can create a whole string of information if you wish to display more data in your data tips. Just concatenate any properties you want from your class and return that string. When you now run the application and hover over the collection object you will now see something that looks like Figure 2. Figure 2: Overriding ToString() in your Class Another place the ToString() override comes in handy is if you forget to use a DisplayMemberPath in your ListBox or ComboBox. The ToString() method is called automatically when a class is bound to a list control. Summary You should always override the ToString() method in your classes as this will help you when debugging your application. Seeing relevant data immediately in the data tip without having to drill down one more layer and maybe scroll through a complete list of properties should help speed up your development process. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “Override ToString” from the drop down list.  

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  • Threading Overview

    - by ACShorten
    One of the major features of the batch framework is the ability to support multi-threading. The multi-threading support allows a site to increase throughput on an individual batch job by splitting the total workload across multiple individual threads. This means each thread has fine level control over a segment of the total data volume at any time. The idea behind the threading is based upon the notion that "many hands make light work". Each thread takes a segment of data in parallel and operates on that smaller set. The object identifier allocation algorithm built into the product randomly assigns keys to help ensure an even distribution of the numbers of records across the threads and to minimize resource and lock contention. The best way to visualize the concept of threading is to use a "pie" analogy. Imagine the total workset for a batch job is a "pie". If you split that pie into equal sized segments, each segment would represent an individual thread. The concept of threading has advantages and disadvantages: Smaller elapsed runtimes - Jobs that are multi-threaded finish earlier than jobs that are single threaded. With smaller amounts of work to do, jobs with threading will finish earlier. Note: The elapsed runtime of the threads is rarely proportional to the number of threads executed. Even though contention is minimized, some contention does exist for resources which can adversely affect runtime. Threads can be managed individually – Each thread can be started individually and can also be restarted individually in case of failure. If you need to rerun thread X then that is the only thread that needs to be resubmitted. Threading can be somewhat dynamic – The number of threads that are run on any instance can be varied as the thread number and thread limit are parameters passed to the job at runtime. They can also be configured using the configuration files outlined in this document and the relevant manuals.Note: Threading is not dynamic after the job has been submitted Failure risk due to data issues with threading is reduced – As mentioned earlier individual threads can be restarted in case of failure. This limits the risk to the total job if there is a data issue with a particular thread or a group of threads. Number of threads is not infinite – As with any resource there is a theoretical limit. While the thread limit can be up to 1000 threads, the number of threads you can physically execute will be limited by the CPU and IO resources available to the job at execution time. Theoretically with the objects identifiers evenly spread across the threads the elapsed runtime for the threads should all be the same. In other words, when executing in multiple threads theoretically all the threads should finish at the same time. Whilst this is possible, it is also possible that individual threads may take longer than other threads for the following reasons: Workloads within the threads are not always the same - Whilst each thread is operating on the roughly the same amounts of objects, the amount of processing for each object is not always the same. For example, an account may have a more complex rate which requires more processing or a meter has a complex amount of configuration to process. If a thread has a higher proportion of objects with complex processing it will take longer than a thread with simple processing. The amount of processing is dependent on the configuration of the individual data for the job. Data may be skewed – Even though the object identifier generation algorithm attempts to spread the object identifiers across threads there are some jobs that use additional factors to select records for processing. If any of those factors exhibit any data skew then certain threads may finish later. For example, if more accounts are allocated to a particular part of a schedule then threads in that schedule may finish later than other threads executed. Threading is important to the success of individual jobs. For more guidelines and techniques for optimizing threading refer to Multi-Threading Guidelines in the Batch Best Practices for Oracle Utilities Application Framework based products (Doc Id: 836362.1) whitepaper available from My Oracle Support

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  • [EF + Oracle] Entities

    - by JTorrecilla
    Prologue Following with the Serie I started yesterday about Entity Framework with Oracle, Today I am going to start talking about Entities. What is an Entity? A Entity is an object of the EF model corresponding to a record in a DB table. For example, let’s see, in Image 1 we can see one Entity from our model, and in the second one we can see the mapping done with the DB. (Image 1) (Image 2) More in depth a Entity is a Class inherited from the abstract class “EntityObject”, contained by the “System.Data.Objects.DataClasses” namespace. At the same time, this class inherits from the following Class and interfaces: StructuralObject: It is an Abstract class that inherits from INotifyPropertyChanging and INotifyPropertyChanged interfaces, and it exposes the events that manage the Changes of the class, and the functions related to check the data types of the Properties from our Entity.  IEntityWithKey: Interface which exposes the Key of the entity. IEntityWithChangeTracker: Interface which lets indicate the state of the entity (Detached, Modified, Added…) IEntityWithRelationships: Interface which indicates the relations about the entity. Which is the Content of a Entity? A Entity is composed by: Properties, Navigation Properties and Methods. What is a Property? A Entity Property is an object that represents a column from the mapped table from DB. It has a data type equivalent in .Net Framework to the DB Type. When we create the EF model, VS, internally, create the code for each Entity selected in the Tables step, such all methods that we will see in next steps. For each property, VS creates a structure similar to: · Private variable with the mapped Data type. · Function with a name like On{Property_Name}Changing({dataType} value): It manages the event which happens when we try to change the value. · Function with a name like On{Property_Name}Change: It manages the event raised when the property has changed successfully. · Property with Get and Set methods: The Set Method manages the private variable and do the following steps: Raise Changing event. Report the Entity is Changing. Set the prívate variable. For it, Use the SetValidValue function of the StructuralObject. There is a function for each datatype, and the functions takes 2 params: the value, and if the prop allow nulls. Invoke that the entity has been successfully changed. Invoke the Changed event of the Prop. ReportPropertyChanging and ReportPropertyChanged events, let, respectively, indicate that there is pending changes in the Entity, and the changes have success correctly. While the ReportPropertyChanged is raised, the Track State of the Entity will be changed. What is a Navigation Property? Navigation Properties are a kind of property of the type: EntityCollection<TEntity>, where TEntity is an Entity type from the model related with the current one, it is said, is a set of record from a related table in the DB. The EntityCollection class inherits from: · RelatedEnd: There is an abstract class that give the functions needed to obtein the related objects. · ICollection<TEntity> · IEnumerable<TEntity> · IEnumerable · IListSource For the previous interfaces, I wish recommend the following post from Jose Miguel Torres. Navigation properties allow us, to get and query easily objects related with the Entity. Methods? There is only one method in the Entity object. “Create{Entity}”, that allow us to create an object of the Entity by sending the parameters needed to create it. Finally After this chapter, we know what is an Entity, how is related to the DB and the relation to other Entities. In following chapters, we will se CRUD operations(Create, Read, Update, Delete).

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  • Webcast Q&A: Demystifying External Authorization

    - by B Shashikumar
    Thanks to everyone who joined us on our webcast with SANS Institute on "Demystifying External Authorization". Also a special thanks to Tanya Baccam from SANS for sharing her experiences reviewing Oracle Entitlements Server. If you missed the webcast, you can catch a replay of the webcast here.  Here is a compilation of the slides that were used on today's webcast.  SANS Institute Product Review: Oracle Entitlements Server We have captured the Q&A from the webcast for those who couldn't attend. Q: Is Oracle ADF integrated with Oracle Entitlements Server (OES) ? A:  In Oracle Fusion Middleware 11g and later, Oracle ADF, Oracle WebCenter, Oracle SOA Suite and other middleware products are all built on Oracle Platform Security Services (OPSS). OPSS privodes many security functions like authentication, audit, credential stores, token validaiton, etc. OES is the authorization solution underlying OPSS. And OES 11g unifies different authorization mechanisms including Java2/ABAC/RBAC.  Q: Which portal frameworks support the use of OES policies for portal entitlement decisions? A:  Many portals including Oracle WebCenter 11g  run natively on top of OES. The authorization engine in WebCenter is OES. Besides, OES offers out of the box integration with Microsoft SharePoint. So SharePoint sites, sub sites, web parts, navigation items, document access control can all be secured with OES. Several other portals have also been secured with OES ex: IBM websphere portal Q:  How do we enforce Seperation of Duties (SoD) rules using OES (also how does that integrate with a product like OIA) ? A:  A product like OIM or OIA can be used to set up and govern SoD policies. OES enforces these policies at run time. Role mapping policies in OES can assign roles dynamically to users under certain conditions. So this makes it simple to enforce SoD policies inside an application at runtime. Q:  Our web application has objects like buttons, text fields, drop down lists etc. is there any ”autodiscovery” capability that allows me to use/see those web page objects so you can start building policies over those objects? or how does it work? A:  There ae few different options with OES. When you build an app, and make authorization calls with the app in the test environment, you can put OES in discovery mode and have OES register those authorization calls and decisions. Instead of doing  this after the fact, an application like Oracle iFlex has built-in UI controls where when the app is running, a script can intercept authorization calls and migrate those over to OES. And in Oracle ADF, a lot of resources are protected so pages, task flows and other resources be registered without OES knowing about them. Q: Does current Oracle Fusion application use OES ? The documentation does not seem to indicate it. A:  The current version of Fusion Apps is using a preview version of OES. Soon it will be repalced with OES 11g.  Q: Can OES secure mobile apps? A: Absolutely. Nowadays users are bringing their own devices such as a a smartphone or tablet to work. With the Oracle IDM platform, we can tie identity context into the access management stack. With OES we can make use of context to enforce authorization for users accessing apps from mobile devices. For example: we can take into account different elements like authentication scheme, location, device type etc and tie all that information into an authorization decision.  Q:  Does Oracle Entitlements Server (OES) have an ESAPI implementation? A:  OES is an authorization solution. ESAPI/OWASP is something we include in our platform security solution for all oracle products, not specifically in OES Q:  ESAPI has an authorization API. Can I use that API to access OES? A:  If the API supports an interface / sspi model that can be configured to invoke an external authz system through some mechanism then yes

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  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

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  • Unity GUI not in build, but works fine in editor

    - by Darren
    I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 GUIText objects each separate from the above. A script that enables the GUITexture and the script in number 1 and 2 respectively This is how it is supposed to work: When I cross the finish line, number 4 script enables number 1 GUITexture component and number 2 script component. The script component uses one of number 3's GUIText objects to show you your best lap time, and also makes a GUI.Textfield for name entry and 2 GUI.Buttons for "Submit" and "Skip". If you hit "Submit" the script will submit the time. No matter which button you press, The remaining 2 GUIText objects from number 3 will show you the top 10 best times. For some reason, when I run it in editor, everything works 100%, but when I'm in different kinds of builds, the results vary. When I am in a webplayer, The GUITexture and the textfield and buttons appear, but the textfield and buttons are plain and have no evidence of GUIStyles. When I click one of the buttons, the score gets submitted but I do not get the fastest times showing. When I am in a standalone build, the GUITexture shows up, but nothing else does. If I remove the GUIStyle parameter of the GUI.Textfield and GUI.Button, they show up. Why am I getting these variations and how can I fix it? Code below: void Start () { Names.text = ""; Times.text = ""; YourBestTime.text = "Your Best Lap: " + bestTime + "\nEnter your name:"; //StartCoroutine(GetTimes("Test")); } void Update() { if (!ShowButtons && !GettingTimes) { StartCoroutine(GetTimes()); GettingTimes = true; } } IEnumerator GetTimes () { Debug.Log("Getting times"); YourBestTime.text = "Loading Best Lap Times"; WWW times_get = new WWW(GetTimesUrl); yield return times_get; WWW names_get = new WWW(GetNamesUrl); yield return names_get; if(times_get.error != null || names_get.error != null) { print("There was an error retrieiving the data: " + names_get.error + times_get.error); } else { Times.text = times_get.text; Names.text = names_get.text; YourBestTime.text = "Your Best Lap: " + bestTime; } } IEnumerator PostLapTime (string Name, string LapTime) { string hash= MD5.Md5Sum(Name + LapTime + secretKey); string bestTime_url = SubmitTimeUrl + "&Name=" + WWW.EscapeURL(Name) + "&LapTime=" + LapTime + "&hash=" + hash; Debug.Log (bestTime_url); // Post the URL to the site and create a download object to get the result. WWW hs_post = new WWW(bestTime_url); //label = "Submitting..."; yield return hs_post; // Wait until the download is done if (hs_post.error != null) { print("There was an error posting the lap time: " + hs_post.error); //label = "Error: " + hs_post.error; //show = false; } else { Debug.Log("Posted: " + hs_post.text); ShowButtons = false; PostingTime = false; } } void OnGUI() { if (ShowButtons) { //makes text box nameString = GUI.TextField( new Rect((Screen.width/2)-111, (Screen.height/2)-130, 222, 25), nameString, 20, TextboxStyle); if (GUI.Button( new Rect( (Screen.width/2-74.0f), (Screen.height/2)- 90, 64, 32), "Submit", ButtonStyle)) { //SUBMIT TIME if (nameString == "") { nameString = "Player"; } if (!PostingTime) { StartCoroutine(PostLapTime(nameString, bestTime)); PostingTime = true; } } else if (GUI.Button( new Rect( (Screen.width/2+10.0f), (Screen.height/2)- 90, 64, 32), "Skip", ButtonStyle)) { ShowButtons = false; } } } }

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  • Why is there no service-oriented language?

    - by Wolfgang
    Edit: To avoid further confusion: I am not talking about web services and such. I am talking about structuring applications internally, it's not about how computers communicate. It's about programming languages, compilers and how the imperative programming paradigm is extended. Original: In the imperative programming field, we saw two paradigms in the past 20 years (or more): object-oriented (OO), and service-oriented (SO) aka. component-based (CB). Both paradigms extend the imperative programming paradigm by introducing their own notion of modules. OO calls them objects (and classes) and lets them encapsulates both data (fields) and procedures (methods) together. SO, in contrast, separates data (records, beans, ...) from code (components, services). However, only OO has programming languages which natively support its paradigm: Smalltalk, C++, Java and all other JVM-compatibles, C# and all other .NET-compatibles, Python etc. SO has no such native language. It only comes into existence on top of procedural languages or OO languages: COM/DCOM (binary, C, C++), CORBA, EJB, Spring, Guice (all Java), ... These SO frameworks clearly suffer from the missing native language support of their concepts. They start using OO classes to represent services and records. This leads to designs where there is a clear distinction between classes that have methods only (services) and those that have fields only (records). Inheritance between services or records is then simulated by inheritance of classes. Technically, its not kept so strictly but in general programmers are adviced to make classes to play only one of the two roles. They use additional, external languages to represent the missing parts: IDL's, XML configurations, Annotations in Java code, or even embedded DSL like in Guice. This is especially needed, but not limited to, since the composition of services is not part of the service code itself. In OO, objects create other objects so there is no need for such facilities but for SO there is because services don't instantiate or configure other services. They establish an inner-platform effect on top of OO (early EJB, CORBA) where the programmer has to write all the code that is needed to "drive" SO. Classes represent only a part of the nature of a service and lots of classes have to be written to form a service together. All that boiler plate is necessary because there is no SO compiler which would do it for the programmer. This is just like some people did it in C for OO when there was no C++. You just pass the record which holds the data of the object as a first parameter to the procedure which is the method. In a OO language this parameter is implicit and the compiler produces all the code that we need for virtual functions etc. For SO, this is clearly missing. Especially the newer frameworks extensively use AOP or introspection to add the missing parts to a OO language. This doesn't bring the necessary language expressiveness but avoids the boiler platform code described in the previous point. Some frameworks use code generation to produce the boiler plate code. Configuration files in XML or annotations in OO code is the source of information for this. Not all of the phenomena that I mentioned above can be attributed to SO but I hope it clearly shows that there is a need for a SO language. Since this paradigm is so popular: why isn't there one? Or maybe there are some academic ones but at least the industry doesn't use one.

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  • SQL SERVER – How to Get SQL Server Restart Notification?

    - by Pinal Dave
    Few days back my friend called me to know if there is any tool which can be used to get restart notification about SQL in their environment. I told that SQL Server can do it by itself with some configurations. He was happy and surprised to know that he need not spend any extra money. In SQL Server, we can configure stored procedure(s) to run at start-up of SQL Server. This blog would give steps to achieve how to achieve it. There are many situations where this feature can be used. Below are few. Logging SQL Server startup timings Modify data in some table during startup (i.e. table in tempdb) Sending notification about SQL start. Step 1 – Enable ‘scan for startup procs’ This can be done either using T-SQL or User Interface of Management Studio. EXEC sys.sp_configure N'Show Advanced Options', N'1' GO RECONFIGURE WITH OVERRIDE GO EXEC sys.sp_configure N'scan for startup procs', N'1' GO RECONFIGURE WITH OVERRIDE GO Below is the interface to change the setting. We need to go to “Server” > “Properties” and use “Advanced” tab. “Scan for Startup Procs” is the parameter under “Miscellaneous” section as shown below. We need to make value as “True” and hit OK. Step 2 – Create stored procedure It’s important to note that the procedure is executed after recovery is finished for ALL databases. Here is a sample stored procedure. You can use your own logic in the procedure. CREATE PROCEDURE SQLStartupProc AS BEGIN CREATE TABLE ##ThisTableShouldAlwaysExists (AnyColumn INT) END Step 3 – Set Procedure to run at startup We need to use sp_procoption to mark the procedure to run at startup. Here is the code to let SQL know that this is startup proc. sp_procoption 'SQLStartupProc', 'startup', 'true' This can be used only for procedures in master database. Msg 15398, Level 11, State 1, Procedure sp_procoption, Line 89 Only objects in the master database owned by dbo can have the startup setting changed. We also need to remember that such procedure should not have any input/output parameter. Here is the error which would be raised. Msg 15399, Level 11, State 1, Procedure sp_procoption, Line 107 Could not change startup option because this option is restricted to objects that have no parameters. Verification Here is the query to find which procedures is marked as startup procedures. SELECT name FROM sys.objects WHERE OBJECTPROPERTY(OBJECT_ID, 'ExecIsStartup') = 1 Once this is done, I have restarted SQL instance and here is what we would see in SQL ERRORLOG Launched startup procedure 'SQLStartupProc'. This confirms that stored procedure is executed. You can also notice that this is done after all databases are recovered. Recovery is complete. This is an informational message only. No user action is required. After few days my friend again called me and asked – I want to turn this OFF? Use comments section and post the answer for him.  Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL

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  • Would this be a good web application architecture?

    - by Gustav Bertram
    My problem Our MVC based framework does not allow us to cache only part of our output. Ideally we want to cahce static and semi-static bits, and run dynamic bits. In addition, we need to consider data caching that reacts to database changes. My idea The concept I came up with was to represent a page as a tree of XML fragment objects. (I say XML, but I mean XHTML). Some of the fragments are dynamic, and can pull their data directly from models or other sources, but most of the fragments are static scaffolding. If a subtree of fragments is completely static, then I imagine that they could unfold into pure XML that would then be cached as the text representation of their parent element. This process would ideally continue until we are left with a root element that contains all of the static XML, and has a couple of dynamic XML fragments that are resolved and attached to the relevant nodes of the XML tree just before the page is displayed. In addition to separating content into dynamic and static fragments, some fragments could be dynamic and cached. A simple expiry time which propagates up through the XML fragment tree would indicate that a specific fragment should periodically be refreshed. A newspaper section or front page does not need to be updated each second. Minutes or sometimes even longer is sufficient. Other fragments would be dynamic and uncached. Typically too many articles are viewed for them to be cached - the cache would overflow. Some individual articles may be cached if they are extremely popular. Functional notes The folding mechanism could be to be smart enough to judge when it would be more profitable to fold a dynamic cached fragment and propagate the expiry date to the parent fragment, or to keep it separate and simple attach to the XML tree when resolving the page. If some dynamic cached fragments are associated to database objects through mechanisms like a globally unique content id, then changes to the database could trigger changes to the output cache. If fragments store the identifiers of parent fragments, then they could trigger a refolding process that would then include the updated data. A set of pure XML with an ordered array of fragment objects (that each store the identifying information of the node to which they should be attached), can be resolved in a fairly simple way by walking the XML tree, and merging the data from the fragments. Because it is not necessary to parse and construct the entire tree in memory before attaching nodes, processing should be fairly fast. The identifiers of each fragment would be a combination of relevant identity data and the type of fragment object. Cached parent fragments would contain references to these identifiers, in order to then either pull them from the fragment cache, or to run their code. The controller's responsibility is reduced to making changes to the database, and telling the root XML fragment object to render itself. The Question My question has two parts: Is this a good design? Are there any obvious flaws I'm missing? Has somebody else thought of this before? References? Is there an existing alternative that I should consider? A cool templating engine maybe?

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  • Improving the efficiency of frustum culling

    - by DeadMG
    I've got some code which performs frustum culling. However, this defines the "frustum" way too broadly- when I have ~10 objects on screen, the code returns 42 objects to be rendered. I've tried taking "slices" through the frustum to attempt to increase the accuracy of the technique, but it doesn't seem to have made much impact. I also significantly reduced the far plane, so that the objects are barely at the edge. Here's my code (where size is the size in screen space- the resolution of the client area of the window I'm rendering into). Any suggestions? auto&& size = GetDimensions(); D3DVIEWPORT9 vp = { 0, 0, size.x, size.y, 0, 1 }; D3DCALL(device->SetViewport(&vp)); static const int slices = 10; std::vector<Object*> result; for(int i = 0; i < slices; i++) { D3DXVECTOR3 WorldSpaceFrustrumPoints[8] = { D3DXVECTOR3(0, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i + 1) / slices), D3DXVECTOR3(0, size.y, static_cast<float>(i + 1) / slices) }; D3DXMATRIXA16 Identity; D3DXMatrixIdentity(&Identity); D3DXVec3UnprojectArray( WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), &vp, &Projection, &View, &Identity, 8 ); Math::AABB Frustrum; auto world_begin = std::begin(WorldSpaceFrustrumPoints); auto world_end = std::end(WorldSpaceFrustrumPoints); auto world_initial = WorldSpaceFrustrumPoints[0]; Frustrum.BottomLeftClosest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x < rhs.x ? lhs : rhs; }).x; Frustrum.BottomLeftClosest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y < rhs.y ? lhs : rhs; }).y; Frustrum.BottomLeftClosest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z < rhs.z ? lhs : rhs; }).z; Frustrum.TopRightFurthest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x > rhs.x ? lhs : rhs; }).x; Frustrum.TopRightFurthest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y > rhs.y ? lhs : rhs; }).y; Frustrum.TopRightFurthest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z > rhs.z ? lhs : rhs; }).z; auto slices_result = ObjectTree.collision(Frustrum); result.insert(result.end(), slices_result.begin(), slices_result.end()); } return result;

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  • OpenGL Fast-Object Instancing Error

    - by HJ Media Studios
    I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map, where an object of class MeshResource contains the vertices and indices with the actual data, and an object of classMeshRenderer defines the point in space the mesh is to be rendered at. My rendering code is as follows: glDisable(GL_BLEND); glEnable(GL_CULL_FACE); glDepthMask(GL_TRUE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); for (std::map<MeshResource*, std::vector<MeshRenderer*> >::iterator it = renderables.begin(); it != renderables.end(); it++) { it->first->setupBeforeRendering(); cout << "<"; for (unsigned long i =0; i < it->second.size(); i++) { //Pass in an identity matrix to the vertex shader- used here only for debugging purposes; the real code correctly inputs any matrix. uniformizeModelMatrix(Matrix4::IDENTITY); /** * StartHere fix rendering problem. * Ruled out: * Vertex buffers correctly. * Index buffers correctly. * Matrices correct? */ it->first->render(); } it->first->cleanupAfterRendering(); } geometryPassShader->disable(); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); The function in MeshResource that handles setting up the uniforms is as follows: void MeshResource::setupBeforeRendering() { glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID); glBindBuffer(GL_ARRAY_BUFFER, vboID); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); // Vertex position glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 12); // Vertex normal glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 24); // UV layer 0 glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 32); // Vertex color glVertexAttribPointer(4, 1, GL_UNSIGNED_SHORT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 44); //Material index } The code that renders the object is this: void MeshResource::render() { glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } And the code that cleans up is this: void MeshResource::cleanupAfterRendering() { glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); } The end result of this is that I get a black screen, although the end of my rendering pipeline after the rendering code (essentially just drawing axes and lines on the screen) works properly, so I'm fairly sure it's not an issue with the passing of uniforms. If, however, I change the code slightly so that the rendering code calls the setup immediately before rendering, like so: void MeshResource::render() { setupBeforeRendering(); glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } The program works as desired. I don't want to have to do this, though, as my aim is to set up vertex, material, etc. data once per object type and then render each instance updating only the transformation information. The uniformizeModelMatrix works as follows: void RenderManager::uniformizeModelMatrix(Matrix4 matrix) { glBindBuffer(GL_UNIFORM_BUFFER, globalMatrixUBOID); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Matrix4), matrix.ptr()); glBindBuffer(GL_UNIFORM_BUFFER, 0); }

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  • Understanding the Value of SOA

    - by Mala Narasimharajan
    Written By: Debra Lilley, ACE Director, Fusion Applications Again I want to talk from my area of expertise of Fusion Applications and talk about their design fundamentals. If you look at the table below and start at the bottom Oracle have defined all of the business objects e.g. accounts, people, customers, invoices etc. used by Fusion Applications; each of these objects contain all of the information required and can be expanded if necessary.  That Oracle have created for each of these business objects every action that is needed for the applications e.g. all the actions to create a new customer, checking to see if it exists, credit checking with D&B (Dun & Bradstreet < http://www.dnb.co.uk/> ) , creating the record, notifying those required etc. Each of these actions is a stand-alone web service. Again you can create a new actions or subscribe to an external provided web service e.g. the D&B check. The diagram also shows that all of development of Fusion Applications is from their Fusion Middleware offerings. Then the Intelligent Business Process is the order in which you run these actions, this is Service Orientated Architecture, SOA. Not only is SOA used to orchestrate actions within Fusion Applications it is also used in the integration of Fusion Applications with the rest of the Oracle stable of applications such as EBS, PeopleSoft, JDE and Siebel. The other applications are written with propriety development tools so how do they work with SOA? It’s a very simple answer, with the introduction of the Oracle SOA platform each process within these applications was made available to be called as a web service. I won’t go into technically how that is done but what’s known as a wrapper to allow each of them to act in this way was added. Finally at the top of the diagram are the questions that each Fusion Application process must answer, and this is the ‘special’ sauce that makes them so good, the User Experience, but that is a topic for another day, or you can read about it in my blog http://debrasoracle.blogspot.co.uk/2014/04/going-on-record-about-fusion-apps-cloud.html or Oracle’s own UX blog https://blogs.oracle.com/usableapps/ The concept behind AppAdvantage is not new the idea that Oracle technology can add value to your Oracle applications investments is pretty fundamental. Nishit Rao who is in AppAdvantage team provided myself and other ACE Directors with demo kits so that we could demonstrate SOA running with the applications. The example I learnt to build was that of the EBS inventory open interface. The simple concept is that request records can be added to a table and an import run that creates these as transactions in inventory. What’s SOA allows you to do is to add to the table from any source and then run this process automatically whereas traditionally you had to run the process at regular intervals because you didn’t know if the table was empty or not. This may just sound like a different way of doing the same thing but if the process is critical for your business then the interval was very small and the process run potentially many times unnecessarily. Using SOA it only happened when necessary without any delay. So in my post today I’ve talked about how SOA is used with Fusion Applications and in the linking with more traditional applications but that is only the tip of the iceberg of potential, your applications are just part of your IT systems and SOA can orchestrate your data across all of them; the beauty of open standards.  Debra Lilley, Fusion Champion, UKOUG Board Member, Fusion User Experience Advocate and ACE Director.  Lilley has 18 years experience with Oracle Applications, with E Business Suite since 9.4.1, moving to Business Intelligence Team Lead and Oracle Alliance Director. She has spoken at over 100 conferences worldwide and posts at debrasoraclethoughts

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  • Javascript Inheritance Part 2

    - by PhubarBaz
    A while back I wrote about Javascript inheritance, trying to figure out the best and easiest way to do it (http://geekswithblogs.net/PhubarBaz/archive/2010/07/08/javascript-inheritance.aspx). That was 2 years ago and I've learned a lot since then. But only recently have I decided to just leave classical inheritance behind and embrace prototypal inheritance. For most of us, we were trained in classical inheritance, using class hierarchies in a typed language. Unfortunately Javascript doesn't follow that model. It is both classless and typeless, which is hard to fathom for someone who's been using classes the last 20 years. For the last two or three years since I've got into Javascript I've been trying to find the best way to force it into the class model without much success. It's clunky and verbose and hard to understand. I think my biggest problem was that it felt so wrong to add or change object members at run time. Every time I did it I felt like I needed a shower. That's the 20 years of classical inheritance in me. Finally I decided to embrace change and do something different. I decided to use the factory pattern to build objects instead of trying to use inheritance. Javascript was made for the factory pattern because of the way you can construct objects at runtime. In the factory pattern you have a factory function that you call and tell it to give you a certain type of object back. The factory function takes care of constructing the object to your specification. Here's an example. Say we want to have some shape objects and they have common attributes like id and area that we want to depend on in other parts of your application. So first thing to do is create a factory object and give it a factory method to create an abstract shape object. The factory method builds the object then returns it. var shapeFactory = { getShape: function(id){ var shape = { id: id, area: function() { throw "Not implemented"; } }; return shape; }}; Now we can add another factory method to get a rectangle. It calls the getShape() method first and then adds an implementation to it. getRectangle: function(id, width, height){ var rect = this.getShape(id); rect.width = width; rect.height = height; rect.area = function() { return this.width * this.height; }; return rect;} That's pretty simple right? No worrying about hooking up prototypes and calling base constructors or any of that crap I used to do. Now let's create a factory method to get a cuboid (rectangular cube). The cuboid object will extend the rectangle object. To get the area we will call into the base object's area method and then multiply that by the depth. getCuboid: function(id, width, height, depth){ var cuboid = this.getRectangle(id, width, height); cuboid.depth = depth; var baseArea = cuboid.area; cuboid.area = function() { var a = baseArea.call(this); return a * this.depth; } return cuboid;} See how we called the area method in the base object? First we save it off in a variable then we implement our own area method and use call() to call the base function. For me this is a lot cleaner and easier than trying to emulate class hierarchies in Javascript.

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