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  • Examples of good Javascript/HTML5 based games

    - by Zuch
    Now that Flash is largely being replaced with HTML5 elements (video, audio, canvas, etc.) are there any good examples of web-based games built on completely open standards (meaning Javascript, HTML and CSS)? I see a lot of examples of pure HTML5 implementations of what was once only in Flash (like stuff here: http://www.html5rocks.com/) but not many games, a domain which still seem dominated by Flash. I'm curious what's possible and what the limitations are.

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  • Game engines and monetization of indie games

    - by Extrakun
    Does the game engine you use affect monetization of indie games? Of course, targeting difficult platforms is one of the issues. Besides that, how would the game engine used impact monetization of games, assuming cases where the developers is going through a portal and handling the online distribution themselves? As an example, if I make a game in DarkBASIC, will it be harder to sell it than one made with Popcaps Framework or ClanLib etc.?

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  • Computer Games Technolgy or Software Engineering?

    - by Suleman Anwar
    I'm in the last year of my college and going to university next year. Could you tell me what the difference between Software Engineering and Computer Games Technology is? I know a bit of both but don't know the actual difference. I'm kind off in a dilemma between these two. I want to be a programmer, I'd love to go into gaming but I heard getting a job within a computer games company is really hard.

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  • Examples of good Javascript/HTML5 based games

    - by Zuch
    Now that Flash is largely being replaced with HTML5 elements (video, audio, canvas, etc.) are there any good examples of web-based games built on completely open standards (meaning Javascript, HTML and CSS)? I see a lot of examples of pure HTML5 implementations of what was once only in Flash (like stuff here: http://www.html5rocks.com/) but not many games, a domain which still seem dominated by Flash. I'm curious what's possible and what the limitations are.

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  • Google Games Chat, September 13

    Google Games Chat, September 13 The Google Games Chat (official motto: "Still not cancelled") is back for yet another rousing debate about industry trends, the state of gaming in general, and, frankly, any other random thoughts that happen to cross our minds. We don't really filter what we say very much. This week, we'll be talking about App Discovery, a subject near and dear to everybody's heart. From: GoogleDevelopers Views: 0 2 ratings Time: 00:00 More in Science & Technology

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  • Good starting platform for a teenage games programmer

    - by gkrogers
    My son (15) has decided that he wants to pursue a career as a games programmer. I've said that he should get started now with a simple game. He has no programming experience yet, but I am a programmer (business apps, not games) so I can teach him programming, but what would be a good platform for him to start on? Initially I'm looking for something that can provide quick results, to keep his enthusiasm up. What would you suggest?

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  • 24 More of the Best Linux Commercial Games (Part 1)

    <b>LinuxLinks:</b> "The amount of software that is available for Linux is truly mind-boggling with tens of thousands of applications available to download, including an impressive arsenal of open source games. However, it is fair to say that the amount of commercial games released for Linux continues to be in short supply in comparison with the number of titles released under Windows."

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  • Google Games Chat #5

    Google Games Chat #5 The Google Games Chat (official motto: "Still not cancelled") is back for yet another rousing debate about industry trends, the state of gaming in general, and, frankly, any other random thoughts that happen to cross our minds. We don't really filter what we say very much. Ask us questions in the moderator link! We might even get around to answering them! From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Gaming

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  • 24 More of the Best Commercial Linux Games (Part 2 of 3)

    <b>LinuxLinks:</b> "However, whilst the quality of these open source games is generally high and they are great fun to play, there is a lack of truly world-class innovative open source games. In many respects, the open source development model is not really applicable for game development."

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  • How to get "Friends who like/play games" list (similar to Farmville 2)

    - by FBAppDev
    I'm working on a Facebook app, and I'm trying to get a friends list similar to Farmville 2. They have a "friends who like games" list. My first thought is, I can get a list of all friends, then for each friend, see if they like any pages with type == "GAMES/TOYS". But ideally, I would like to get the list in one query (not by making one graph API or FQL request per friend). Is this possible, and if so, how?

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  • Making Money With Flash Games and How to Do It

    Every day, hundreds of thousands of people worldwide are logging on to play free browser based flash games. The more people that log on, the more resources developers throw into producing better quality titles. Find out how you too can make money with flash games and how to do it.

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  • Transgaming customers can now save 25% off CrossOver Games

    <b>Wine-Review:</b> "So if your a current or ex Transgaming Cedega customer and you would like to take the leap and switch over to CrossOver Games now is the perfect time to do so. With this special dealcode "ComeToTheLight" you will receive a instant 25% discount off the normal retail price of CrossOver Games or CrossOver Professional."

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  • Decimal point issue on cocoa app

    - by Manuel Rocha
    I there, I'm trying making my first cocoa app, but I'm having problems with float numbers because of the regional settings. If I write on the TextBox the float number 1.2 I only can get the number 1, but If I write on the same TextBox the same float number but this time with the ',' sign instead (1,2) I can get the right float value. How can I bypass the regional settings? Kind Regards, Manuel Rocha

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  • C++ floating point precision

    - by Davinel
    double a = 0.3; std::cout.precision(20); std::cout << a << std::endl; result: 0.2999999999999999889 double a, b; a = 0.3; b = 0; for (char i = 1; i <= 50; i++) { b = b + a; }; std::cout.precision(20); std::cout << b << std::endl; result: 15.000000000000014211 So.. 'a' is smaller than it should be. But if we take 'a' 50 times - result will be bigger than it should be. Why is this? And how to get correct result in this case?

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  • Google Analytic Metric to use for off-site banner click comparison

    - by EricPatterson
    I have all my off-site banner ads correctly campaign tracked/tagged but I want to know what metrics I should be looking at in the GA for the closest comparison to the ad servers clicks. I am pretty sure it wouldn't be Visits but I also see there is PageViews and UniquePageViews. My GA data is coming in way off from what the ad server manager people are telling my clicks are for said banners on their site. My other question is what type of percentage are other people seeing there data being off?

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  • how IEEE-754 floating point numbers work

    - by hatorade
    Let's say I have this: float i = 1.5 in binary, this float is represented as: 0 01111111 10000000000000000000000 I broke up the binary to represent the 'signed', 'exponent' and 'fraction' chunks. What I don't understand is how this represents 1.5. The exponent is 0 once you subtract the bias (127 - 127), and the fraction part with the implicit leading one is 1.1. How does 1.1 scaled by nothing = 1.5???

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  • floating point precision in ruby on rails model validations

    - by Chris Allison
    Hello I am trying to validate a dollar amount using a regex: ^[0-9]+\.[0-9]{2}$ This works fine, but whenever a user submits the form and the dollar amount ends in 0(zero), ruby(or rails?) chops the 0 off. So 500.00 turns into 500.0 thus failing the regex validation. Is there any way to make ruby/rails keep the format entered by the user, regardless of trailing zeros?

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  • Click Tabbar to Open Email view in iphone

    - by Pugal Devan
    HI, I am new to iphone development.I have created tabbar as programmatically and sets two view in the tabbar. Now i want to load a email application view when i clicked the tabbar and it opened and works properly.Then i clicked the next tabbar and come back to the email view, it doesnot displayed.So i am facing the problem is only one time open my mail application. I want to display the email view while clicked the tabbar. Now i have written in my code is viewDidLoad. So please guide me. Here is my code, - (void)viewDidLoad { [super viewDidLoad]; MFMailComposeViewController *mail = [[MFMailComposeViewController alloc] init]; mail.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [mail setToRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; [mail setSubject:@"Title"]; [self presentModalViewController:mail animated:NO]; } [mail release]; } Thanks.

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  • how floating point numbers work in C

    - by hatorade
    Let's say I have this: float i = 1.5 in binary, this float is represented as: 0 01111111 10000000000000000000000 I broke up the binary to represent the 'signed', 'exponent' and 'fraction' chunks. What I don't understand is how this represents 1.5. The exponent is 0 once you subtract the bias (127 - 127), and the fraction part with the implicit leading one is 1.1. How does 1.1 scaled by nothing = 1.5???

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  • Floating Point Arithmetic - Modulo Operator on Double Type

    - by CrimsonX
    So I'm trying to figure out why the modulo operator is returning such a large unusual value. If I have the code: double result = 1.0d % 0.1d; it will give a result of 0.09999999999999995. I would expect a value of 0 Note this problem doesn't exist using the dividing operator - double result = 1.0d / 0.1d; will give a result of 10.0, meaning that the remainder should be 0. Let me be clear: I'm not surprised that an error exists, I'm surprised that the error is so darn large compared to the numbers at play. 0.0999 ~= 0.1 and 0.1 is on the same order of magnitude as 0.1d and only one order of magnitude away from 1.0d. Its not like you can compare it to a double.epsilon, or say "its equal if its < 0.00001 difference". I've read up on this topic on StackOverflow, in the following posts one two three, amongst others. Can anyone suggest explain why this error is so large? Any any suggestions to avoid running into the problems in the future (I know I could use decimal instead but I'm concerned about the performance of that).

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  • Rounding floating-point numbers to 4 decimal points

    - by Himadri
    I have two decimal numbers. I want those number to be same upto 4 decimal points without rounding. If numbers are different I want 2nd number to be replaced by 1st. What if condition should I write? Eg, 1. num1 = 0.94618976 num2 = 0.94620239 If we round these numbers upto 4 decimal then we get 0.9462 same number, but I don't want to round these numbers. 2. num1 = 0.94620239 num2 = 0.94639125 The one way I found is take absolute difference of both numbers say diff and then check the value. My problem is of checking the range of diff. Thank You.

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  • Connecting click signal to QGraphicsView

    - by viraptor
    Hi, how can I connect a clicked() signal to a widget which doesn't seem to handle it (like QGraphicsView). If I try to rely on autoconnect, I get only: QMetaObject::connectSlotsByName: No matching signal for on_xxx_clicked() What's the solution for situations like that? Thanks

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  • Floating point precision and physics calculations

    - by Vee
    The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since "it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4". Having this value for the gravity gives me problems with collisions and creates quite nasty bugs. Changing the value to 0.11 solves these problems. Is there a more elegant solution that doesn't require changing the value at all?

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  • Simulating a mouse button click in Windows

    - by Ncarlson
    Hi everyone, I'm writing Remote Desktop clone in C++ using QT. So far I'm able to move the mouse cursor around fine. QT has a nice setPos function for that. However, I'm a bit lost as to what API/Library to use for simulating mouse button clicks. One method I'm aware of is to send the WM_(event) to a window using the window's HWND. However, I was hoping there was a more salient method for taking complete control over a mouse. Is there any other way to tell the operating system that the left mouse button has been clicked? Thanks.

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