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  • performance wise htaccess

    - by purpler
    hese's the my htaccess template, i wonder if anything could be added to increase website performance.. # Defaults AddDefaultCharset UTF-8 DefaultLanguage en-US ServerSignature Off FileETag None Header unset ETag Options -MultiViews #Options All -Indexes # Force the latest IE version or ChromeFrame <IfModule mod_setenvif.c> <IfModule mod_headers.c> BrowserMatch MSIE ie Header set X-UA-Compatible "IE=Edge,chrome=1" env=ie </IfModule> </IfModule> # Proxy X-UA Setup <IfModule mod_headers.c> Header append Vary User-Agent </IfModule> #Rewrites Options +FollowSymlinks RewriteEngine On RewriteBase / # Redirect to non-WWW RewriteCond %{HTTPS} !=on RewriteCond %{HTTP_HOST} ^www\.(.+)$ [NC] RewriteRule ^(.*)$ http://%1/$1 [R=301,L] # Redirect to WWW RewriteCond %{HTTP_HOST} ^domain.com RewriteRule (.*) http://www.domain.com/$1 [R=301,L] # Redirect index to root RewriteRule ^(.*)index\.(php|html)$ /$1 [R=301,L] # Caching ExpiresActive On ExpiresDefault A0 Header set Cache-Control "public" # 1 Year Long Cache <FilesMatch "\.(flv|fla|ico|pdf|avi|mov|ppt|doc|mp3|wmv|wav|png|jpg|jpeg|gif|swf|js|css|ttf|eot|woff|svg|svgz)$"> ExpiresDefault A31622400 </FilesMatch> # Proxy Caching <FilesMatch "\.(css|js|png)$"> ExpiresDefault A31622400 Header set Cache-Control "private" </FilesMatch> # Protect against DOS attacks by limiting file upload size LimitRequestBody 10240000 # Proper SVG serving AddType image/svg+xml svg svgz AddEncoding gzip svgz # GZip Compression <IfModule mod_deflate.c> <FilesMatch "\.(php|html|css|js|xml|txt|ttf|otf|eot|svg)$" > SetOutputFilter DEFLATE </FilesMatch> </IfModule> # Error page ErrorDocument 404 /404.html # Deny access to sensitive files <FilesMatch "\.(htaccess|ini|log|psd)$"> Order Allow,Deny Deny from all </FilesMatch>

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  • Slow performance of MySQL database on one server and fast on another one, with similar configurations

    - by Alon_A
    We have a web application that run on two servers of GoDaddy. We experince slow preformance on our production server, although it has stronger hardware then the testing one, and it is dedicated. I'll start with the configurations. Testing: CentOS Linux 5.8, Linux 2.6.18-028stab101.1 on i686 Intel(R) Xeon(R) CPU L5609 @ 1.87GHz, 8 cores 60 GB total, 6.03 GB used Apache/2.2.3 (CentOS) MySQL 5.5.21-log PHP Version 5.3.15 Production: CentOS Linux 6.2, Linux 2.6.18-028stab101.1 on x86_64 Intel(R) Xeon(R) CPU L5410 @ 2.33GHz, 8 cores 120 GB total, 2.12 GB used Apache/2.2.15 (CentOS) MySQL 5.5.27-log - MySQL Community Server (GPL) by Remi PHP Version 5.3.15 We are running the same code on both servers. The Problem We have some function that executes ~30000 PDO-exec commands. On our testing server it takes about 1.5-2 minutes to complete and our production server it can take more then 15 minutes to complete. As you can see here, from qcachegrind: Researching the problem, we've checked the live graphs on phpMyAdmin and discovered that the MySQL server on our testing server was preforming at steady level of 1000 execution statements per 2 seconds, while the slow production MySQL server was only 250 executions statements per 2 seconds and not steady at all, jumping from 0 to 250 every seconds. You can clearly see it in the graphs: Testing server: Production server: You can see here the comparison between both of the configuration of the MySQL servers.Left is the fast testing and right is the slow production. The differences are highlighted, but I cant find anything that can cause such a behavior difference, as the configs are mostly the same. Maybe you can see something that I cant see. Note that our tables are all InnoDB, so the MyISAM difference is (probably) not relevant. Maybe it is the MySQL Community Server (GPL) that is installed on the production server that can cause the slow performance? Or maybe it needs to be configured differently for 64bit ? I'm currently out of ideas...

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  • Disk usage on IIS, PHP5, performance problems.

    - by Jacob84
    Hi everybody, I'm quite worried with a performance problem that I'm facing in one of our production servers. I'm working for a hosting company, so you can imagine how heterogeneous the applications runnning here are. All started with a call of a client complaining about the speed loading a Joomla. The setup is IIS6 (Windows 2003) with PHP5 and FAST CGI wich normally works pretty well. I've tested the loading time and indeed, he was right. 7 or 8 seconds to load, when usually this can be accomplished in 2. Seeing this results, I started to check first CPU and RAM. Everithing normal, 2GB of RAM free, 3%-8% of CPU activity. That's what I call a relaxed server ;). Unfortunately, digging a little deeper I've found the 'PhysicalDisk' counters quite high (above 10), specially the read queues. I've used Process Explorer to see wich of those processes has the higher deltas, but everything seemed normal. As the problem is specially related to PHP pages, I've checked specific IIS counters, as Actual connections, Number of CGI requeriments and Number of ISAPI requeriments. CGI -> 3 to 7 ISAPI -> 5 to 9 Connections-> 90 to 120 (wich appears at the top of the graph) More than a solution (I know this is hard to find), I would like to know if you have an specifical methodology to face this kind of problems. Thanks a lot, as always.

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  • Photoshop CS5 performance over network drive (cifs)

    - by grub
    Hello Everyone I did install a QNAP NAS TS410 for a customer (professional photographer) with 3 Hitachi Deskstar 7200rpm 2TB disk configured as RAID5. The NAS and the workstations are connected over a Gigabit network. He and his co-worker are accessing the photos (about 1TB of photos) over a mapped network drive from their windows machines (Windows XP - 32bit and Windows 7 Ultimate - 32bit). Both are using Photoshop CS5 to edit the photos. The problem is that to save a edited photo takes a really long time, it takes about 3 times as long to save a photo as to open it. After some tests I can exclude the network, the NAS and the windows machines as source of the issue. I think the problem is the Photoshop software and its handling of the network drives. Officially network drives are not supported by Adobe. I do not have any experience with the Adobe products, especially with Adobe Photoshop CS5. What are your recommendation to solve the performance issue? Should my customer copy the photos to the local drive, edit them and upload them again to the network drive or is Adobe Drive or Adobe Version Cue the answer? One requirement is that the photos need to be accessible / editable from both computers even when one of them is offline. Adobe Version Cue needs a dedicated service running to be usable, so this solution is not possible as far as I understand the Cue software. Thank you for your input to this issue and have a nice day :-) Greetings grub

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  • Performance decrease in every game and application

    - by Márk Vincze
    When I start a game, initially it runs smoothly, but after a couple of minutes, the performance gradually decreases to the point of being unplayable (1-2 FPS). The sound also starts to lag at this point. This does not happen every time I start my PC, usually exiting the game, rebooting, then starting the game again solves the problem, and I can play with perfect FPS for as long as I want. I could not find any deterministic reason when this happens and when doesn't. It happens in every game I tried (SWTOR, Diablo 3, Skyrim), and not even games, but simple applications like a browser or the Control Panel can get unusably slow. This is a brand new PC I bought three months ago, and this problem occurs since the first day I've been using it. Could you provide any advice how to further diagnose the problem? I tried to reinstall Windows, and tried different video card drivers, but it did not help. It would be important to know whether this is a hardware or software problem, because I can use the warranty if it is a hardware issue. (I did not want to return the PC yet, because I can't reproduce the issue deterministically.) Spec of the pc: Motherboard: ASROCK H61M-HVS CPU: INTEL Core i3-2120 3.30GHz 1155 BOX Memory: KINGMAX 4096MB DDR3 1333MHz KIT Video card: GIGABYTE GV-R685OC-1GD HD6850 1GB GDDR5 PCIE HDD: SEAGATE 500GB Barracuda 7200rpm 16MB SATA3 ST500DM002 I am using Windows 7 64 bit. Thanks a lot in advance!

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  • file read performance degrades as number of files increases

    - by bfallik-bamboom
    We're observing poor file read IO results that we'd like to better understand. We can use fio to write 100 files with a sustained aggregate throughput of ~700MB/s. When we switch the test to read instead of write, the aggregate throughput is only ~55MB/s. The drop seems related to the number of files since the throughput for read and write are comparable for a single file then diverge proportionally as we increase the number of files. The test server has 24 CPU cores, 48GB of memory, and is running CentOS 6.0. The disk hardware is a RAID 6 array with 12 disks and a Dell H800 controller. This device is partitioned with ext4 using the default settings. Increasing the readahead (using blockdev) improves the read throughput significantly but it still doesn't match write speed. For instance, increasing the readahead from 128KB to 1M improved the read throughput to ~145MB/s. Is this a known performance issue in our OS/disk/filesystem configuration? If so, how can we tell? If not, what tools or tests can we use to further isolate the issue? Thanks.

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  • SQL SERVER – 3 Online SQL Courses at Pluralsight and Free Learning Resources

    - by pinaldave
    Usain Bolt is an inspiration for all. He broke his own record multiple times because he wanted to do better! Read more about him on wikipedia. He is great and indeed fastest man on the planet. Usain Bolt – World’s Fastest Man “Can you teach me SQL Server Performance Tuning?” This is one of the most popular questions which I receive all the time. The answer is YES. I would love to do performance tuning training for anyone, anywhere.  It is my favorite thing to do, and it is my favorite thing to train others in.  If possible, I would love to do training 24 hours a day, 7 days a week, 365 days a year.  To me, it doesn’t feel like a job. Of course, as much as I would love to do performance tuning 24/7/365, obviously I am just one human being and can only be in one place t one time.  It is also very difficult to train more than one person at a time, and it is difficult to train two or more people at a time, especially when the two people are at different levels.  I am also limited by geography.  I live in India, and adjust to my own time zone.  Trying to teach a live course from India to someone whose time zone is 12 or more hours off of mine is very difficult.  If I am trying to teach at 2 am, I am sure I am not at my best! There was only one solution to scale – Online Trainings. I have built 3 different courses on SQL Server Performance Tuning with Pluralsight. Now I have no problem – I am 100% scalable and available 24/7 and 365. You can make me say the same things again and again till you find it right. I am in your mobile, PC as well as on XBOX. This is why I am such a big fan of online courses.  I have recorded many performance tuning classes and you can easily access them online, at your own time.  And don’t think that just because these aren’t live classes you won’t be able to get any feedback from me.  I encourage all my viewers to go ahead and ask me questions by e-mail, Twitter, Facebook, or whatever way you can get a hold of me. Here are details of three of my courses with Pluralsight. I suggest you go over the description of the course. As an author of the course, I have few FREE codes for watching the free courses. Please leave a comment with your valid email address, I will send a few of them to random winners. SQL Server Performance: Introduction to Query Tuning  SQL Server performance tuning is an art to master – for developers and DBAs alike. This course takes a systematic approach to planning, analyzing, debugging and troubleshooting common query-related performance problems. This includes an introduction to understanding execution plans inside SQL Server. In this almost four hour course we cover following important concepts. Introduction 10:22 Execution Plan Basics 45:59 Essential Indexing Techniques 20:19 Query Design for Performance 50:16 Performance Tuning Tools 01:15:14 Tips and Tricks 25:53 Checklist: Performance Tuning 07:13 The duration of each module is mentioned besides the name of the module. SQL Server Performance: Indexing Basics This course teaches you how to master the art of performance tuning SQL Server by better understanding indexes. In this almost two hour course we cover following important concepts. Introduction 02:03 Fundamentals of Indexing 22:21 Practical Indexing Implementation Techniques 37:25 Index Maintenance 16:33 Introduction to ColumnstoreIndex 08:06 Indexing Practical Performance Tips and Tricks 24:56 Checklist : Index and Performance 07:29 The duration of each module is mentioned besides the name of the module. SQL Server Questions and Answers This course is designed to help you better understand how to use SQL Server effectively. The course presents many of the common misconceptions about SQL Server, and then carefully debunks those misconceptions with clear explanations and short but compelling demos, showing you how SQL Server really works. In this almost 2 hours and 15 minutes course we cover following important concepts. Introduction 00:54 Retrieving IDENTITY value using @@IDENTITY 08:38 Concepts Related to Identity Values 04:15 Difference between WHERE and HAVING 05:52 Order in WHERE clause 07:29 Concepts Around Temporary Tables and Table Variables 09:03 Are stored procedures pre-compiled? 05:09 UNIQUE INDEX and NULLs problem 06:40 DELETE VS TRUNCATE 06:07 Locks and Duration of Transactions 15:11 Nested Transaction and Rollback 09:16 Understanding Date/Time Datatypes 07:40 Differences between VARCHAR and NVARCHAR datatypes 06:38 Precedence of DENY and GRANT security permissions 05:29 Identify Blocking Process 06:37 NULLS usage with Dynamic SQL 08:03 Appendix Tips and Tricks with Tools 20:44 The duration of each module is mentioned besides the name of the module. SQL in Sixty Seconds You will have to login and to get subscribed to the courses to view them. Here are my free video learning resources SQL in Sixty Seconds. These are 60 second video which I have built on various subjects related to SQL Server. Do let me know what you think about them? Here are three of my latest videos: Identify Most Resource Intensive Queries – SQL in Sixty Seconds #028 Copy Column Headers from Resultset – SQL in Sixty Seconds #027 Effect of Collation on Resultset – SQL in Sixty Seconds #026 You can watch and learn at your own pace.  Then you can easily ask me any questions you have.  E-mail is easiest, but for really tough questions I’m willing to talk on Skype, Gtalk, or even Facebook chat.  Please do watch and then talk with me, I am always available on the internet! Here is the video of the world’s fastest man.Usain St. Leo Bolt inspires us that we all do better than best. We can go the next level of our own record. We all can improve if we have a will and dedication.  Watch the video from 5:00 mark. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQL Training, SQLServer, T SQL, Technology, Video

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  • VMWare Esxi Looking for Bottlenecks

    - by nextgenneo
    I have a VMWare ESxi box, 22GB ram, Dual Quad Core Xeon, 2 Sas drives + Write caching raid controller etc. Anyways, have about 30 small XP VM's running on it and starting to get some very slow boot times and other performance issues. I THINK its I/O but looking at the graphs not too sure what to look for. Any ideas on what to look for would be appreciated. Here is the data I've got so far: (I feel like my IO is high but not sure what to bench it against)

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  • IIS/ASP.NET performance incident - Perfmon Current Annonymous Users going through roof but Requests/sec low

    - by Laurence
    Setup: ASP.NET 4.0 website on IIS 6.0 on Win 2003 64 bit, 8xCPUs, 16GB memory, separate SQL 2005 DB server. Had a serious slowdown today with any otherwise fairly well performing ASP.NET site. For a period of a couple of hours all page requests were taking a very long time to be served - e.g. 30-60s compared to usual 2s. The w3wp.exe's CPU and memory usage on the webserver was not much higher than normal. The application pool was not in the middle of recycling (and it hadn't recycled for several hours). Bottlenecks in the database were ruled out - no blocks occurring and query results were being returned quickly. I couldn't make any sense of it and set up the following Perfmon counters: Current Anonymous Users (for site in question) Get requests/sec (ditto) Requests/sec for the ASP.NET application running the site Get requests/sec was averaging 100-150. Requests/sec for ASP.NET was averaging 5-10. However Current Anonymous Users was around 200. And then as I was watching, the Current Anonymous Users began to climb steeply going up to about 500 within a few minutes. All this time Get requests/sec & Requests/sec for ASP.NET was if anything going down. I did a whole load of things (in a panic!) to try to get the site working, like shutting it down, recycling the app pool, and adding another worker process to the pool. I also extended the expiration time for content (in IIS under HTTP Headers) in an attempt to lower the number of requests for static files (there are a lot of images on the site). The site is now back to normal, and the counters are fairly steady and reading (added Current Connections counter): Current Anonymous Users : average 30 Get requests/sec : average 100 Requests/sec for ASP.NET : 5 Current Connections : average 300 I have also observed an inverse relationship between Get requests/sec & Current Anonymous Users. Usually both are fairly steady but there will be short periods when Get requests/sec will go down dramatically and Current Anonymous Users will go up in a perfect mirror image. Then they will flip back to their usual levels. So, my questions are: Thinking of the original performance issue - if w3wp.exe CPU, memory usage were normal and there was no DB bottleneck, what could explain page requests taking 20 times longer to be served than usual? What other counters should I be looking at if this happens again? What explains the inverse relationship between Get requests/sec & Current Anonymous Users? What could explain Current Anonymous Users going from 200 to 500 within a few minutes? Many thanks for any insight into this.

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  • Baseline / Benchmark Physical and virtual server performance

    - by EyeonTech
    I am setting up a new server and there are some options. I want to perform some benchmarks and I need your help in determining the best tools and if possible run pre-configured benchmarks designed for SQL servers on Windows Server 2008/2012. Step 1. Run a performance monitor on the current Live SQL server (Windows Server 2008 Virtual machine running on ESXi. New server Hardware rundown: Intel® Server System R1304BTLSHBN - 1U Rack, LGA1155 http://ark.intel.com/products/53559/Intel-Server-System-R1304BTLSHBN Intel Xeon E3-1270V2 2x Intel SSD 330 Series 240GB 2.5in SATA 6Gb/s 25nm 1x WD 2TB WD2002FAEX 2TB 64M SATA3 CAVIAR BLACK 4x 8GB 1333MHz DDR3 ECC CL9 DIMM There are several options for configurations and I want to benchmark some of them and share the results. Option 1. Configure 2x SSDs at RAID 0. Install Windows Server 2008 directly to the 2TB WD Caviar HDD. Store Database files on the RAID 0 Volume. Benchmark the OS direct on the hardware as an SQL Server. Store SQL Backup databases on the 2TB WD Caviar HDD. Option 2. Configure 2x SSDs at RAID 0. Install Windows Server 2012 directly to the 2TB WD Caviar HDD. Install Hyper-V. Install the SQL Server (Server 2008) as a virtual machine. Store the Virtual Hard Disks on the SSDs. Option 3. Configure 2x SSDs at RAID 0. Install VMWare ESXi on a partition of the 2TB WD Caviar HDD. Install the SQL Server (Server 2008) as a virtual machine. Store the Virtual Hard Disks on the SSDs. I have a few tools in mind from http://technet.microsoft.com/en-us/library/cc768530(v=bts.10).aspx. Any tools with pre-configured test would be fantastic. Specifically if there are pre-configured perfmon sets avaliable. Any opinions on the setup to gain the best results is welcome. Thanks in advance.

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  • MySQL performance over a (local) network much slower than I would expect

    - by user15241
    MySQL queries in my production environment are taking much longer than I would expect them too. The site in question is a fairly large Drupal site, with many modules installed. The webserver (Nginx) and database server (mysql) are hosted on separated machines, connected by a 100mbps LAN connection (hosted by Rackspace). I have the exact same site running on my laptop for development. Obviously, on my laptop, the webserver and database server are on the same box. Here are the results of my database query times: Production: Executed 291 queries in 320.33 milliseconds. (homepage) Executed 517 queries in 999.81 milliseconds. (content page) Development: Executed 316 queries in 46.28 milliseconds. (homepage) Executed 586 queries in 79.09 milliseconds. (content page) As can clearly be seen from these results, the time involved with querying the MySQL database is much shorter on my laptop, where the MySQL server is running on the same database as the web server. Why is this?! One factor must be the network latency. On average, a round trip from from the webserver to the database server takes 0.16ms (shown by ping). That must be added to every singe MySQL query. So, taking the content page example above, where there are 517 queries executed. Network latency alone will add 82ms to the total query time. However, that doesn't account for the difference I am seeing (79ms on my laptop vs 999ms on the production boxes). What other factors should I be looking at? I had thought about upgrading the NIC to a gigabit connection, but clearly there is something else involved. I have run the MySQL performance tuning script from http://www.day32.com/MySQL/ and it tells me that my database server is configured well (better than my laptop apparently). The only problem reported is "Of 4394 temp tables, 48% were created on disk". This is true in both environments and in the production environment I have even tried increasing max_heap_table_size and Current tmp_table_size to 1GB, with no change (I think this is because I have some BLOB and TEXT columns).

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  • Performance Tuning a High-Load Apache Server

    - by futureal
    I am looking to understand some server performance problems I am seeing with a (for us) heavily loaded web server. The environment is as follows: Debian Lenny (all stable packages + patched to security updates) Apache 2.2.9 PHP 5.2.6 Amazon EC2 large instance The behavior we're seeing is that the web typically feels responsive, but with a slight delay to begin handling a request -- sometimes a fraction of a second, sometimes 2-3 seconds in our peak usage times. The actual load on the server is being reported as very high -- often 10.xx or 20.xx as reported by top. Further, running other things on the server during these times (even vi) is very slow, so the load is definitely up there. Oddly enough Apache remains very responsive, other than that initial delay. We have Apache configured as follows, using prefork: StartServers 5 MinSpareServers 5 MaxSpareServers 10 MaxClients 150 MaxRequestsPerChild 0 And KeepAlive as: KeepAlive On MaxKeepAliveRequests 100 KeepAliveTimeout 5 Looking at the server-status page, even at these times of heavy load we are rarely hitting the client cap, usually serving between 80-100 requests and many of those in the keepalive state. That tells me to rule out the initial request slowness as "waiting for a handler" but I may be wrong. Amazon's CloudWatch monitoring tells me that even when our OS is reporting a load of 15, our instance CPU utilization is between 75-80%. Example output from top: top - 15:47:06 up 31 days, 1:38, 8 users, load average: 11.46, 7.10, 6.56 Tasks: 221 total, 28 running, 193 sleeping, 0 stopped, 0 zombie Cpu(s): 66.9%us, 22.1%sy, 0.0%ni, 2.6%id, 3.1%wa, 0.0%hi, 0.7%si, 4.5%st Mem: 7871900k total, 7850624k used, 21276k free, 68728k buffers Swap: 0k total, 0k used, 0k free, 3750664k cached The majority of the processes look like: 24720 www-data 15 0 202m 26m 4412 S 9 0.3 0:02.97 apache2 24530 www-data 15 0 212m 35m 4544 S 7 0.5 0:03.05 apache2 24846 www-data 15 0 209m 33m 4420 S 7 0.4 0:01.03 apache2 24083 www-data 15 0 211m 35m 4484 S 7 0.5 0:07.14 apache2 24615 www-data 15 0 212m 35m 4404 S 7 0.5 0:02.89 apache2 Example output from vmstat at the same time as the above: procs -----------memory---------- ---swap-- -----io---- -system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 8 0 0 215084 68908 3774864 0 0 154 228 5 7 32 12 42 9 6 21 0 198948 68936 3775740 0 0 676 2363 4022 1047 56 16 9 15 23 0 0 169460 68936 3776356 0 0 432 1372 3762 835 76 21 0 0 23 1 0 140412 68936 3776648 0 0 280 0 3157 827 70 25 0 0 20 1 0 115892 68936 3776792 0 0 188 8 2802 532 68 24 0 0 6 1 0 133368 68936 3777780 0 0 752 71 3501 878 67 29 0 1 0 1 0 146656 68944 3778064 0 0 308 2052 3312 850 38 17 19 24 2 0 0 202104 68952 3778140 0 0 28 90 2617 700 44 13 33 5 9 0 0 188960 68956 3778200 0 0 8 0 2226 475 59 17 6 2 3 0 0 166364 68956 3778252 0 0 0 21 2288 386 65 19 1 0 And finally, output from Apache's server-status: Server uptime: 31 days 2 hours 18 minutes 31 seconds Total accesses: 60102946 - Total Traffic: 974.5 GB CPU Usage: u209.62 s75.19 cu0 cs0 - .0106% CPU load 22.4 requests/sec - 380.3 kB/second - 17.0 kB/request 107 requests currently being processed, 6 idle workers C.KKKW..KWWKKWKW.KKKCKK..KKK.KKKK.KK._WK.K.K.KKKKK.K.R.KK..C.C.K K.C.K..WK_K..KKW_CK.WK..W.KKKWKCKCKW.W_KKKKK.KKWKKKW._KKK.CKK... KK_KWKKKWKCKCWKK.KKKCK.......................................... ................................................................ From my limited experience I draw the following conclusions/questions: We may be allowing far too many KeepAlive requests I do see some time spent waiting for IO in the vmstat although not consistently and not a lot (I think?) so I am not sure this is a big concern or not, I am less experienced with vmstat Also in vmstat, I see in some iterations a number of processes waiting to be served, which is what I am attributing the initial page load delay on our web server to, possibly erroneously We serve a mixture of static content (75% or higher) and script content, and the script content is often fairly processor intensive, so finding the right balance between the two is important; long term we want to move statics elsewhere to optimize both servers but our software is not ready for that today I am happy to provide additional information if anybody has any ideas, the other note is that this is a high-availability production installation so I am wary of making tweak after tweak, and is why I haven't played with things like the KeepAlive value myself yet.

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  • What is recommended minimum object size for gzip performance benefits?

    - by utt73
    I'm working on improving page speed display times, and one of the methods is to gzip content from the webserver. Google recommends: Note that gzipping is only beneficial for larger resources. Due to the overhead and latency of compression and decompression, you should only gzip files above a certain size threshold; we recommend a minimum range between 150 and 1000 bytes. Gzipping files below 150 bytes can actually make them larger. We serve our content through Akamai, using their network for a proxy and CDN. What they've told me: Following up on your question regarding what is the minimum size Akamai will compress the requested object when sending it to the end user: The minimum size is 860 bytes. My reply: What is the reason(s) for why Akamai's minimum size is 860 bytes? And why, for example, is this not the case for files Akamai serves for facebook? (see below) Google recommends to gzip more agressively. And that seems appropriate on our site where the most frequent hits, by far, are AJAX calls that are <860 bytes. Akamai's response: The reasons 860 bytes is the minimum size for compression is twofold: (1) The overhead of compressing an object under 860 bytes outweighs performance gain. (2) Objects under 860 bytes can be transmitted via a single packet anyway, so there isn't a compelling reason to compress them. So I'm here for some fact checking. Is the 860 byte limit due to packet size the end of this reasoning? Why would high traffic sites push this down to the 150 byte limit... just to save on bandwidth costs (since CDNs base their charges on bandwith offloaded from origin), or is there a performance gain in doing so?

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  • How do I measure performance of a virtual server?

    - by Sergey
    I've got a VPS running Ubuntu. Being a virtual server, I understand that it shares resources with unknown number of other servers, and I'm noticing that it's considerably slower than my desktop machine. Is there some tool to measure the performance of the virtual machine? I'd be curious to see some approximate measure similar to bogomips, possibly for CPU (operations/sec), memory and disk read/write speed. I'd like to be able to compare those numbers to my desktop machine. I'm not interested in the specs of the actual physical machine my VPS is running on - by doing cat /proc/cpuinfo I can see that it's a nice quad-core Xeon machine, but it doesn't matter to me. I'm basically interested in how fast a program would run in my VPS - how many CPU operations it can make in a second, how many bytes to write to RAM or to disk. I only have ssh access to the machine so the tool need to be command-line. I could write a script which, say, does some calculations in a loop for a second and counts how many loops it was able to do, or something similar to measure disk and RAM performance. But I'm sure something like this already exists.

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  • Performing client-side OAuth authorized Twitter API calls versus server side, how much of a difference is there in terms of performance?

    - by Terence Ponce
    I'm working on a Twitter application in Ruby on Rails. One of the biggest arguments that I have with other people on the project is the method of calling the Twitter API. Before, everything was done on the server: OAuth login, updating the user's Twitter data, and retrieving tweets. Retrieving tweets was the heaviest thing to do since we don't store the tweets in our database, so viewing the tweets means that we have to call the API every time. One of the people in the project suggested that we call the tweets through Javascript instead to lessen the load on the server. We used GET search, which, correct me if I'm wrong, will be removed when v1.0 becomes completely deprecated, but that really isn't a concern now. When the Twitter API has migrated completely to v1.1 (again, correct me if I'm wrong), every calls to the API must be authenticated, so we have to authenticate our Javascript requests to the API. As said here: We don't support or recommend performing OAuth directly through Javascript -- it's insecure and puts your application at risk. The only acceptable way to perform it is if you kept all keys and secrets server-side, computed the OAuth signatures and parameters server side, then issued the request client-side from the server-generated OAuth values. If we do exactly what Twitter suggests, the only difference between this and doing everything server-side is that our server won't have to contact the Twitter API anymore every time the user wants to view tweets. Here's how I would picture what's happening every time the user makes a request: If we do it through Javascript, it would be harder on my part because I would have to create the signatures manually for every request, but I will gladly do it if the boost in performance is worth all the trouble. Doing it through Ruby on Rails would be very easy since the Twitter gem does most of the grunt work already, so I'm really encouraging the other people in the project to agree with me. Is the difference in performance trivial or is it significant enough to switch to Javascript?

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  • How to squeeze the maximum performance out of Unity and GNOME 3?

    - by melvincv
    I see that I do not get good performance with the new Unity desktop, but I should say that Unity has improved a lot since the last edition Ubuntu 11.10. How to squeeze the maximum performance out of 1. Unity 2. GNOME 3 My system specs: -Processors- Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz -Memory- Total Memory : 2049996 kB -PCI Devices- Host bridge : Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) PCI bridge : Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) (prog-if 00 [Normal decode]) VGA compatible controller : Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) (prog-if 00 [VGA controller]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) PCI bridge : Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) ISA bridge : Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) IDE interface : Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) (prog-if 8a [Master SecP PriP]) IDE interface : Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) (prog-if 8f [Master SecP SecO PriP PriO]) SMBus : Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) Ethernet controller : Intel Corporation PRO/100 VE Network Connection (rev 01)

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  • Premature-Optimization and Performance Anxiety

    - by James Michael Hare
    While writing my post analyzing the new .NET 4 ConcurrentDictionary class (here), I fell into one of the classic blunders that I myself always love to warn about.  After analyzing the differences of time between a Dictionary with locking versus the new ConcurrentDictionary class, I noted that the ConcurrentDictionary was faster with read-heavy multi-threaded operations.  Then, I made the classic blunder of thinking that because the original Dictionary with locking was faster for those write-heavy uses, it was the best choice for those types of tasks.  In short, I fell into the premature-optimization anti-pattern. Basically, the premature-optimization anti-pattern is when a developer is coding very early for a perceived (whether rightly-or-wrongly) performance gain and sacrificing good design and maintainability in the process.  At best, the performance gains are usually negligible and at worst, can either negatively impact performance, or can degrade maintainability so much that time to market suffers or the code becomes very fragile due to the complexity. Keep in mind the distinction above.  I'm not talking about valid performance decisions.  There are decisions one should make when designing and writing an application that are valid performance decisions.  Examples of this are knowing the best data structures for a given situation (Dictionary versus List, for example) and choosing performance algorithms (linear search vs. binary search).  But these in my mind are macro optimizations.  The error is not in deciding to use a better data structure or algorithm, the anti-pattern as stated above is when you attempt to over-optimize early on in such a way that it sacrifices maintainability. In my case, I was actually considering trading the safety and maintainability gains of the ConcurrentDictionary (no locking required) for a slight performance gain by using the Dictionary with locking.  This would have been a mistake as I would be trading maintainability (ConcurrentDictionary requires no locking which helps readability) and safety (ConcurrentDictionary is safe for iteration even while being modified and you don't risk the developer locking incorrectly) -- and I fell for it even when I knew to watch out for it.  I think in my case, and it may be true for others as well, a large part of it was due to the time I was trained as a developer.  I began college in in the 90s when C and C++ was king and hardware speed and memory were still relatively priceless commodities and not to be squandered.  In those days, using a long instead of a short could waste precious resources, and as such, we were taught to try to minimize space and favor performance.  This is why in many cases such early code-bases were very hard to maintain.  I don't know how many times I heard back then to avoid too many function calls because of the overhead -- and in fact just last year I heard a new hire in the company where I work declare that she didn't want to refactor a long method because of function call overhead.  Now back then, that may have been a valid concern, but with today's modern hardware even if you're calling a trivial method in an extremely tight loop (which chances are the JIT compiler would optimize anyway) the results of removing method calls to speed up performance are negligible for the great majority of applications.  Now, obviously, there are those coding applications where speed is absolutely king (for example drivers, computer games, operating systems) where such sacrifices may be made.  But I would strongly advice against such optimization because of it's cost.  Many folks that are performing an optimization think it's always a win-win.  That they're simply adding speed to the application, what could possibly be wrong with that?  What they don't realize is the cost of their choice.  For every piece of straight-forward code that you obfuscate with performance enhancements, you risk the introduction of bugs in the long term technical debt of the application.  It will become so fragile over time that maintenance will become a nightmare.  I've seen such applications in places I have worked.  There are times I've seen applications where the designer was so obsessed with performance that they even designed their own memory management system for their application to try to squeeze out every ounce of performance.  Unfortunately, the application stability often suffers as a result and it is very difficult for anyone other than the original designer to maintain. I've even seen this recently where I heard a C++ developer bemoaning that in VS2010 the iterators are about twice as slow as they used to be because Microsoft added range checking (probably as part of the 0x standard implementation).  To me this was almost a joke.  Twice as slow sounds bad, but it almost never as bad as you think -- especially if you're gaining safety.  The only time twice is really that much slower is when once was too slow to begin with.  Think about it.  2 minutes is slow as a response time because 1 minute is slow.  But if an iterator takes 1 microsecond to move one position and a new, safer iterator takes 2 microseconds, this is trivial!  The only way you'd ever really notice this would be in iterating a collection just for the sake of iterating (i.e. no other operations).  To my mind, the added safety makes the extra time worth it. Always favor safety and maintainability when you can.  I know it can be a hard habit to break, especially if you started out your career early or in a language such as C where they are very performance conscious.  But in reality, these type of micro-optimizations only end up hurting you in the long run. Remember the two laws of optimization.  I'm not sure where I first heard these, but they are so true: For beginners: Do not optimize. For experts: Do not optimize yet. This is so true.  If you're a beginner, resist the urge to optimize at all costs.  And if you are an expert, delay that decision.  As long as you have chosen the right data structures and algorithms for your task, your performance will probably be more than sufficient.  Chances are it will be network, database, or disk hits that will be your slow-down, not your code.  As they say, 98% of your code's bottleneck is in 2% of your code so premature-optimization may add maintenance and safety debt that won't have any measurable impact.  Instead, code for maintainability and safety, and then, and only then, when you find a true bottleneck, then you should go back and optimize further.

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  • How to avoid Memory "Hard Fault/sec"

    - by Flavio Oliveira
    i've a problem on my windows 2008 server x64, and i cannot understand how can i solve it. i'm looking to Resource Monitor and see about 100 to 200 hard faults/sec. and generally the machine is slow. As i've readed a bit it is caused by a "memory Page" that is no longer available on physical memory and causes a io operations (disk) and it is a problem. The current hardware is a intel core2duo E8400 (3.0GHz) with 6GB RAM on a Windows Server Web 64-bit. Actually the machine have about 2GB Ram used what having 4Gb available to use, Why is the machine requires that high level of Disk operations? what can i do to increase the performance? Im experiencing a memory issues? what should be my starting point?

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  • SQL server peformance, virtual memory usage

    - by user45641
    Hello, I have a very large DB used mostly for analytics. The performance overall is very sluggish. I just noticed that when running the query below, the amount of virtual memory used greatly exceeds the amount of physical memory available. Currently, physical memory is 10GB (10238 MB) whereas the virtual memory returns significantly more - 8388607 MB. That seems really wrong, but I'm at a bit of a loss on how to proceed. USE [master]; GO select cpu_count , hyperthread_ratio , physical_memory_in_bytes / 1048576 as 'mem_MB' , virtual_memory_in_bytes / 1048576 as 'virtual_mem_MB' , max_workers_count , os_error_mode , os_priority_class from sys.dm_os_sys_info

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  • Benchmarking Java programs

    - by stefan-ock
    For university, I perform bytecode modifications and analyze their influence on performance of Java programs. Therefore, I need Java programs---in best case used in production---and appropriate benchmarks. For instance, I already got HyperSQL and measure its performance by the benchmark program PolePosition. The Java programs running on a JVM without JIT compiler. Thanks for your help! P.S.: I cannot use programs to benchmark the performance of the JVM or of the Java language itself (such as Wide Finder).

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  • Can compressing Program Files save space *and* give a significant boost to SSD performance?

    - by Christopher Galpin
    Considering solid-state disk space is still an expensive resource, compressing large folders has appeal. Thanks to VirtualStore, could Program Files be a case where it might even improve performance? Discovery In particular I have been reading: SSD and NTFS Compression Speed Increase? Does NTFS compression slow SSD/flash performance? Will somebody benchmark whole disk compression (HD,SSD) please? (may have to scroll up) The first link is particularly dreamy, but maybe head a little too far in the clouds. The third link has this sexy semi-log graph (logarithmic scale!). Quote (with notes): Using highly compressable data (IOmeter), you get at most a 30x performance increase [for reads], and at least a 49x performance DECREASE [for writes]. Assuming I interpreted and clarified that sentence correctly, this single user's benchmark has me incredibly interested. Although write performance tanks wretchedly, read performance still soars. It gave me an idea. Idea: VirtualStore It so happens that thanks to sanity saving security features introduced in Windows Vista, write access to certain folders such as Program Files is virtualized for non-administrator processes. Which means, in normal (non-elevated) usage, a program or game's attempt to write data to its install location in Program Files (which is perhaps a poor location) is redirected to %UserProfile%\AppData\Local\VirtualStore, somewhere entirely different. Thus, to my understanding, writes to Program Files should primarily only occur when installing an application. This makes compressing it not only a huge source of space gain, but also a potential candidate for performance gain. Testing The beginning of this post has me a bit timid, it suggests benchmarking NTFS compression on a whole drive is difficult because turning it off "doesn't decompress the objects". However it seems to me the compact command is perfectly capable of doing so for both drives and individual folders. Could it be only marking them for decompression the next time the OS reads from them? I need to find the answer before I begin my own testing.

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  • Performance question: Inverting an array of pointers in-place vs array of values

    - by Anders
    The background for asking this question is that I am solving a linearized equation system (Ax=b), where A is a matrix (typically of dimension less than 100x100) and x and b are vectors. I am using a direct method, meaning that I first invert A, then find the solution by x=A^(-1)b. This step is repated in an iterative process until convergence. The way I'm doing it now, using a matrix library (MTL4): For every iteration I copy all coeffiecients of A (values) in to the matrix object, then invert. This the easiest and safest option. Using an array of pointers instead: For my particular case, the coefficients of A happen to be updated between each iteration. These coefficients are stored in different variables (some are arrays, some are not). Would there be a potential for performance gain if I set up A as an array containing pointers to these coefficient variables, then inverting A in-place? The nice thing about the last option is that once I have set up the pointers in A before the first iteration, I would not need to copy any values between successive iterations. The values which are pointed to in A would automatically be updated between iterations. So the performance question boils down to this, as I see it: - The matrix inversion process takes roughly the same amount of time, assuming de-referencing of pointers is non-expensive. - The array of pointers does not need the extra memory for matrix A containing values. - The array of pointers option does not have to copy all NxN values of A between each iteration. - The values that are pointed to the array of pointers option are generally NOT ordered in memory. Hopefully, all values lie relatively close in memory, but *A[0][1] is generally not next to *A[0][0] etc. Any comments to this? Will the last remark affect performance negatively, thus weighing up for the positive performance effects?

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  • Performance impact: What is the optimal payload for SqlBulkCopy.WriteToServer()?

    - by Linchi Shea
    For many years, I have been using a C# program to generate the TPC-C compliant data for testing. The program relies on the SqlBulkCopy class to load the data generated by the program into the SQL Server tables. In general, the performance of this C# data loader is satisfactory. Lately however, I found myself in a situation where I needed to generate a much larger amount of data than I typically do and the data needed to be loaded within a confined time frame. So I was driven to look into the code...(read more)

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  • Performance triage

    - by Dave
    Folks often ask me how to approach a suspected performance issue. My personal strategy is informed by the fact that I work on concurrency issues. (When you have a hammer everything looks like a nail, but I'll try to keep this general). A good starting point is to ask yourself if the observed performance matches your expectations. Expectations might be derived from known system performance limits, prototypes, and other software or environments that are comparable to your particular system-under-test. Some simple comparisons and microbenchmarks can be useful at this stage. It's also useful to write some very simple programs to validate some of the reported or expected system limits. Can that disk controller really tolerate and sustain 500 reads per second? To reduce the number of confounding factors it's better to try to answer that question with a very simple targeted program. And finally, nothing beats having familiarity with the technologies that underlying your particular layer. On the topic of confounding factors, as our technology stacks become deeper and less transparent, we often find our own technology working against us in some unexpected way to choke performance rather than simply running into some fundamental system limit. A good example is the warm-up time needed by just-in-time compilers in Java Virtual Machines. I won't delve too far into that particular hole except to say that it's rare to find good benchmarks and methodology for java code. Another example is power management on x86. Power management is great, but it can take a while for the CPUs to throttle up from low(er) frequencies to full throttle. And while I love "turbo" mode, it makes benchmarking applications with multiple threads a chore as you have to remember to turn it off and then back on otherwise short single-threaded runs may look abnormally fast compared to runs with higher thread counts. In general for performance characterization I disable turbo mode and fix the power governor at "performance" state. Another source of complexity is the scheduler, which I've discussed in prior blog entries. Lets say I have a running application and I want to better understand its behavior and performance. We'll presume it's warmed up, is under load, and is an execution mode representative of what we think the norm would be. It should be in steady-state, if a steady-state mode even exists. On Solaris the very first thing I'll do is take a set of "pstack" samples. Pstack briefly stops the process and walks each of the stacks, reporting symbolic information (if available) for each frame. For Java, pstack has been augmented to understand java frames, and even report inlining. A few pstack samples can provide powerful insight into what's actually going on inside the program. You'll be able to see calling patterns, which threads are blocked on what system calls or synchronization constructs, memory allocation, etc. If your code is CPU-bound then you'll get a good sense where the cycles are being spent. (I should caution that normal C/C++ inlining can diffuse an otherwise "hot" method into other methods. This is a rare instance where pstack sampling might not immediately point to the key problem). At this point you'll need to reconcile what you're seeing with pstack and your mental model of what you think the program should be doing. They're often rather different. And generally if there's a key performance issue, you'll spot it with a moderate number of samples. I'll also use OS-level observability tools to lock for the existence of bottlenecks where threads contend for locks; other situations where threads are blocked; and the distribution of threads over the system. On Solaris some good tools are mpstat and too a lesser degree, vmstat. Try running "mpstat -a 5" in one window while the application program runs concurrently. One key measure is the voluntary context switch rate "vctx" or "csw" which reflects threads descheduling themselves. It's also good to look at the user; system; and idle CPU percentages. This can give a broad but useful understanding if your threads are mostly parked or mostly running. For instance if your program makes heavy use of malloc/free, then it might be the case you're contending on the central malloc lock in the default allocator. In that case you'd see malloc calling lock in the stack traces, observe a high csw/vctx rate as threads block for the malloc lock, and your "usr" time would be less than expected. Solaris dtrace is a wonderful and invaluable performance tool as well, but in a sense you have to frame and articulate a meaningful and specific question to get a useful answer, so I tend not to use it for first-order screening of problems. It's also most effective for OS and software-level performance issues as opposed to HW-level issues. For that reason I recommend mpstat & pstack as my the 1st step in performance triage. If some other OS-level issue is evident then it's good to switch to dtrace to drill more deeply into the problem. Only after I've ruled out OS-level issues do I switch to using hardware performance counters to look for architectural impediments.

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