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  • JavaScript inheritance

    - by Tower
    Hi, Douglas Crockford seems to like the following inheritance approach: if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {} F.prototype = o; return new F(); }; } newObject = Object.create(oldObject); It looks OK to me, but how does it differ from John Resig's simple inheritance approach? Basically it goes down to newObject = Object.create(oldObject); versus newObject = Object.extend(); And I am interested in theories. Implementation wise there does not seem to be much difference.

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  • Javascript callback with AJAX + jQuery

    - by Fred
    Hey! I have this jQuery code (function () { function load_page (pagename) { $.ajax({ url: "/backend/index.php/frontend/pull_page/", type: "POST", data: {page: pagename}, success: function (json) { var parsed = $.parseJSON(json); console.log(parsed); return parsed; }, error: function (error) { $('#content').html('Sorry, there was an error: <br>' + error); return false; } }); } ... var json = load_page(page); console.log(json); if (json == false) { $('body').fadeIn(); } else { document.title = json.pagename + ' | The Other Half | freddum.com'; $("#content").html(json.content); $('#header-navigation-ul a:Contains('+page+')').addClass('nav-selected'); $('body').fadeIn(); } })(); and, guessed it, it doesn't work. The AJAX fires fine, the server returns valid JSON but the console.log(json); returns undefined and the js crashes when it gets to json.pagename. The first console.log(parsed) also returns good data so it's just a problem with the return (I think). I knew I was clutching at straws and would be extremely if this worked, but it doesn't. To be honest, I don't know how to program callback functions for this situation. Any help is greatly appreciated!

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  • How to impose maxlength on textArea in HTML , Javascript

    - by Rakesh Juyal
    I would like to have some functionality by which if i write <textarea maxlength="50"></textarea> <textarea maxlength="150"></textarea> <textarea maxlength="250"></textarea> it will automatically impose the maxlength on the textArea. If possible please donot provide the solution in JQuery. Note: This can be done if i do something like this: <textarea onkeypress="return imposeMaxLength(event, this, 110);" rows="4" cols="50"> function imposeMaxLength(Event, Object, MaxLen) { return (Object.value.length <= MaxLen)||(Event.keyCode == 8 ||Event.keyCode==46||(Event.keyCode>=35&&Event.keyCode<=40)) } copied from another thread But the point is I don't want to write onKeyPress and onKeyUp every time i declare a textArea.

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  • Javascript instanceof & typeof in GWT (JSNI)

    - by rybz
    Hi, I've encountered an curious problem while trying to use some objects through JSNI in GWT. Let's say we have javscript file with the function defined: test.js: function test(arg){ var type = typeof(arg); if (arg instanceof Array) alert('Array'); if (arg instanceof Object) alert('Object'); if (arg instanceof String) alert('String'); } And the we want to call this function user JSNI: public static native void testx()/ *-{ $wnd.test( new Array(1, 2, 3) ); $wnd.test( [ 1, 2, 3 ] ); $wnd.test( {val:1} ); $wnd.test( "Some text" ); }-*/; The questions are: why instanceof instructions will always return false? why typeof will always return "object" ? how to pass these objects so that they were recognized properly?

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  • a simple secenario to implement javascript asp.net C#, question rephrased

    - by user287745
    i had asked this question before but got no answer correct. so, this is a simple thing textbox.text='user typing'; button:-store the value to a variable and a database. very simple nothing to it but there should be no post back, that is the page must not load again, try ajax? tried it not working i must a lot of time trying to implement this using java script ajax and read many many post, but for some reason i cannot implement the functionality correctly. please help. thank you

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  • Replace images in a DIV using javascript.

    - by Muhammad Sajid
    Hi, I want to show different images in a DIV, the turn of an image depend on a random number. The image name is like 1.gif, 2.gif, .. 6.gif to do that I coded var img = document.createElement("IMG"); img.src = "images/1.gif"; document.getElementById('imgDiv').appendChild(img); but it does not replace the old image how ever it add an another image right in the bottom of first image. syntax for DIV is: <div id="imgDiv" style="width:85px; height:100px; margin:0px 10px 10px 375px;"></div> may u halp me ?

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  • Javascript AJAX function returns undefined instead of true / false

    - by Josh K
    I have a function that issues an AJAX call (via jQuery). In the complete section I have a function that says: complete: function(XMLHttpRequest, textStatus) { if(textStatus == "success") { return(true); } else { return(false); } } However, if I call this like so: if(callajax()) { // Do something } else { // Something else } The first is never called. If I put an alert(textStatus) in the complete function I get true, but not before that function returns undefined.

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  • Getting javascript mouse position relative to website prefferably without jQuery

    - by Constructor
    I've found this snippet on Ajaxian, but I can't seem to use the cursor.y (or cursor.x) as a variable and when the function is called as such it does not seem to work. Is there a syntax problem or something else? function getPosition(e) { e = e || window.event; var cursor = {x:0, y:0}; if (e.pageX || e.pageY) { cursor.x = e.pageX; cursor.y = e.pageY; } else { cursor.x = e.clientX + (document.documentElement.scrollLeft || document.body.scrollLeft) - document.documentElement.clientLeft; cursor.y = e.clientY + (document.documentElement.scrollTop || document.body.scrollTop) - document.documentElement.clientTop; } return cursor; } I'd preffer not to use jQuery UI if possible, since I've always thaught of jQuery and librarys as a bit of an overkill for most JS programing.

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  • HTML element to use as a Javascript message display

    - by javanix
    I have a message display field on my website that I'd like to change the value of via JS. I've been using just a textfield, disabling it, and modifying the value via a JS function (after using a little CSS to make it not look like a text field): <input type="text" id="message" style="background: white; color: black" size="50" disabled> There has to be a better way (for instance, formatting is tricky whenever the message runs over the specified size), but I can't think of it off the top of my head. Can anyone point me in a better direction? Thanks! FYI: I am doing a timer function which I'd like to look something like "HH:MM:SS | 'my message here'"

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  • help understanding the concept of javascript callbacks with node.js, especially in loops

    - by Mr JSON
    hi I am just starting with node.js. I have done a little ajax stuff but nothing too complicated so callbacks are still kind of over my head. I looked at async but all I need is to run a few functions sequentially. I basically have something that pulls some json from an api, creates a new one and then does something with that. obviously i can't just run it because it runs everything at once and has an empty json. mostly they have to go sequentially but if while pulling a json from the api it can pull other json while it's waiting that is fine. I just got confused when putting the callback in a loop. what do I do with the index? i think i have seen some places that use callback inside the loop as kind of a recusive function and don't use for loops at all. simple examples would help alot thanks!

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  • How to resolve "Could not convert JavaScript argument arg 0 [nsIDOMHTMLDivElement.appendChild]" erro

    - by Holicreature
    i have a json object returned from ajax and when i alert it, it is displayed correctly and i try to add those into a unordered list and add that to a place holder div, but throws the above error.. function handleResponse() { if(httpa.readyState == 4){ var response = httpa.responseText; //alert(response); if(response!='empty') { //alert(response); eval("prod="+response); var len = prod.length; var st = "<ul>"; for(var cnt=0;cnt<len;cnt++) { st = st + "<li onclick='set("+prod[cnt].id+")'>"+prod[cnt].name+"</li>"; } st = st + "</ul>"; } var tt = document.getElementById('holder1'); tt.appendChild(st); // i even tried **tt.appendChild(eval(st));** tt.style.display = 'block'; } }

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  • javascript function is not getting called onclick of hx:commant button

    - by Sunny Mate
    hi i have method called test() when iu click on the commandButton the method should get called but the method is not getting called my code is as follows method **function test() { alert('ss'); return "true"; }** and method calling is <hx:commandExButton type="submit" value="Search" styleClass="action2" id="searchButton" **onclick="return test();"** action="#{pc_WorkInProgressUserGrid.doSearchButtonAction}" immediate="true </hx:commandExButton> any suggestion would be helpful

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  • Can anyone explain this snippet of Javascript?

    - by karthick6891
    Can anyone explain the following code? Forget the sine and cosine parts. Is it trying to build a space for the object? objectsInScene = new Array(); for (var i=space; i<180; i+=space) { for (var angle=0; angle<360; angle+=space) { var object = {}; var x = Math.sin(radian*i)*radius; object.x = Math.cos(angle*radian)*x; object.y = Math.cos(radian*i)*radius; object.z = Math.sin(angle*radian)*x; objectsInScene.push(object); } }

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • Javascript check of a form, not waiting for ajax response

    - by Y.G.J
    this is a part of the check in my form function check(theform) { var re = /^\w[0-9A-Za-z]{5,19}$/; if (!re.test(theform.username.value)) { alert("not valid username"); theform.username.focus(); return false; } $.ajax({ type: "POST", url: "username.asp", data: "username="+theform.username.value, success: function(msg){ username = msg; if (!username) { alert("username already in use"); return false; } } }); var re = /^\w[0-9A-Za-z]{5,19}$/; if (!re.test(theform.password.value)) { alert("not valid password"); theform.password.focus(); return false; } } for some reason of sync... it check the username then duplicated username with the ajax and not waiting for respond and jump to the password check. i don't want to insert the rest of the code to isreadystate (or what ever it is) because i might move the username duplicate check to the end... and then the function will end before the ajax anyway what should i do?

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  • Unfailing Javascript Image Preview

    - by Jason
    I have the following code that presents the user with a preview of the image they're trying to upload and works really well in FF: var img = document.createElement('img'); img.src = $('#imageUploader').get(0).files[0].getAsDataURL(); The problem is, getAsDataURL() only works in FF. Is there something similar/a workaround for this kind of functionality in Chrome (specifically)?

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  • How to find modal dialog opener from javascript?

    - by yapiskan
    I have a page that opens a modal dialog. After the operations done on dialog I want to refresh the opener page. But when I open the popup by using "openDialog" I cannot access to the opener by using window.opener on popup page. It appears "undefined" when I wanted to access. (I dont want to use "popup" method in this case. I want it to be a dialog by the way. using "popup" is my second plan.) What is the best practice to get rid off this issue?

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