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  • How to make a div extend when floating it?

    - by cjmcjm
    I'm trying to create a bar with a dynamic horizontal width. The backgrounds are transparent pngs so they can't overlap. I have one for the left side, one to repeat-x across the dynamic width middle and then another bg for the right. Here is kinda what I have so far... .bar{ width: 100%; } .left{ width: 50px; height: 50px; float: left; } .mid{ height: 50px; float: left; } .right{ width: 50px; height: 50px; float: right; } <div class="bar"> <div class="left"></div> <div class="mid"></div> <div class="right"></div> </div> So the main problem is extending the .mid all the way across to meet the right, width: 100% doesn't work. The other problems is what can I do if I have content that needs to overlap the .left and .mid divs? Set up another div and use z-index? Thanks so much!

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  • Problem with mouse event on a user control (wpf).

    - by csciguy
    All, I have a user control, defined as follows. <UserControl x:Class="IDOView.AnimatedCharacter" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:IDOView" mc:Ignorable="d" Background="Transparent" > <Image Name="displayImage" Height="Auto" Width="Auto" Stretch="Fill" IsHitTestVisible="True"/> The control is added to a main page twice, as follows. <local:customControl x:Name="A1" Height="259" Width="197" DisplayImage="circle.png" Canvas.Left="-279" Canvas.Top="-56" MouseLeftButtonUp="DoA1"> <local:customControl x:Name="A1" Height="259" Width="197" DisplayImage="square.png" Canvas.Left="-209" Canvas.Top="-56" MouseLeftButtonUp="DoA2"> Essentially, about half of the circle is behind the square. I need the square image in this case to pass through events to the circle behind it. The square has an element cut out of it (transparent). What is happening now is that the circle event only registers if I click on the region that is not covered by the square. Surely there has to be a way to bubble this event, or click-through?

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  • Javascript - event listener toggle button

    - by user2546157
    I'm trying to create a button which can toggle "double click" to "single click" and in the opposite. For some reason, once it toggles to single click and it cannot toggle back. Can anyone please help! function init() { normal_listeners(); } function addListener(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); if(document.getElementById('listener_1').value == "Listener"){ document.getElementById('listener_1').style.backgroundColor = "red"; alert("Normal"); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Normal"; } else if(document.getElementById('listener_1').value == "Normal") { document.getElementById('listener_1').style.backgroundColor = "green"; alert("Listener"); image1.addEventListener("click", function(){userChoice(1);}, false); image2.addEventListener("click", function(){userChoice(2);}, false); image3.addEventListener("click", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Listener"; } } function normal_listeners(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); var listener1 = document.getElementById('listener_1'); listener1.addEventListener("click", addListener, false); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); } window.onload = init; <img id="image_1" src="rock.jpg" alt="ROCK" width="100" height="100"> <img id="image_2" src="paper.jpg" alt="PAPER" width="100" height="100"> <img id="image_3" src="scissors.jpg" alt="SCISSORS" width="100" height="100"> <input type="button" id="listener_1" value="Normal" style="background-color:red">

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  • JavaScript doesnt work on Kohana with google maps engine line

    - by user2902495
    <div style="width: 1200px; height: 750px;"> <iframe src="http://mapsengine.google.com/map/embed?mid=zkh_WUG-PAC0.k8Xr_3BhSQ00" width="640" height="480" <script type="text/javascript"> //<![CDATA[ function load() { /* ???????? ?? ????????????? ? ???????????? ?????????*/ if (GBrowserIsCompatible()) { /* ??????? ????? - ????? */ var pntx=37.62039542198181; var pnty=55.75294375419617; var center = new GLatLng(pnty, pntx); /* ???????? ??????? ?????, googlemap - ???, ?? ???????? ????????? ?????? ?????, ??????????? ????*/ var map = new GMap2(document.getElementById("mapgoogle")); } } //]]> </script> > </iframe> ... <body onload="load()" onunload="GUnload()"> <div align="center"><div id="mapgoogle" style="width: 90%; height: 500px;"></div></div> </body> </div> a point does not take place on the center of map ?????, and not the alone from Javascript does not work! help to correct!

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  • Dynamic editor upload into web page. Need advice

    - by Andrew Florko
    Hello everybody, I am writing intranet site for tracking employees science activities in organization. There lots of editable information on each personal page (science degree, publications & so on) so I upload editor per request (user clicks "edit" and modal dialog with html editor: set of textboxes/comboboxes/autocomplete features & validation logic appears). Editor is html layout that is wrapped with jquery dialog plugin + some logic, written as javascript functions that should be invoked from the callee page (onsubmit, validate, afterLoad editor events). There are also attributes (editor preferrable with and height) that are passed to callee page also. Currently I send these functions & attribute as ... function onsubmit() { }; function validate() { } var width = 640; var height = 800 ... code that is embedded into the request page. Function calls and editor markup wrap with jquery plugin completed in the callee page. It works, but I have some try { call editor event handler } catch { } stuff in callee page (because not every editor provides these functions) and some attributes (editor width & height for instance) that are loaded as variables declared in javascript. Please, suggest, is there a better approach to build & use custom editors for my situation. Thank you in advance!

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  • image display in block <a> - CSS

    - by blasteralfred
    I have a page like below; <style type="text/css"> #div1 { height: 100px; background-color: #CCCCCC; } #div2 { display: inline; height: 48px; margin: 0; padding: 0; position: relative; white-space: nowrap; } #div2 a { display: block; background-color: #FF9900; height: 51px; width: 150px; padding-right: 50px; text-decoration: none; word-wrap: break-word; white-space: normal; } #div2 img { border:0; float: right; } </style> <div id="div1"> <div id="div2"> <a href="">text1 text2 text3 text4 text5 text6 text7 text8<img src="image.jpg"></a> </div> </div> What I am getting is something like this; and I want this; Here is the fiddle. Thanks in advance...:)

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  • Responsive logo (image replacement) in html5boilerplate

    - by Barbara
    I'm using the responsive version of html5 boilerplate via initializr.com. My site uses a custom logo so i added the .ir class to h1 .ir { background-color: transparent; border: 0; overflow: hidden; *text-indent: -9999px; } like this <h1 class="title ir">h1.title</h1> The documentation says Add the .ir class to any element you are applying image-replacement to. When replacing an element's content with an image, make sure to also set a specific background-image: url(pathtoimage.png);, width, and height so that your replacement image appears. So I added to the code these lines .ir { background-image: url(http://i.imgur.com/yYnyJ.jpg); background-size: 100% auto; width:450px; height:450px } The problem are the specific width and height. I can't get rid of them but the logo is not responsive this way. Ideas? Here's the fiddle. http://jsfiddle.net/qeW3e/

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  • position of View on asp.net mvc site master page

    - by ognjenb
    How fix data table to open only in Main Content Frame? Structure of my site.master page is: left content, main content and right content. When open View page in main content she goes to the right content if it is large. Is this CSS problem? My problem is similar to this http://www.inq.me/post/ASPNet-MVC-Extension-method-to-create-a-Security-Aware-HtmlActionLink.aspx This is my CSS(come with template): /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PRIMARY LAYOUT STYLES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/ .content-container { position:relative; _height:1px; min-height:1px; width:900px; /* background:url(images/bg-column-left.png) repeat-y;*/ } .content-container-inner { /*background:url(images/bg-column-right.png) repeat-y right;*/ _height:1px; min-height:1px; /*padding:0 200px;*/ position:relative; /*width:900px;*/ } .content-main { padding :15px 0% 0px 2%; /*position:relative;*/ min-height:1px; _height:1px; float:left; position:relative; /*width:96%;*/ /*width:900px;*/ } .content-left { padding:20px 10px; float:left; width:180px; margin-top:-1px; position:relative; margin-left:-100%; right:200px; _left:200px; border-top:1px dotted #797979; } .content-right { padding :15px 10px 10px 10px; float:left; width:160px; position:relative; margin-right:-200px; } .ads { text-align:center; margin:20px 0; } /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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  • HTML table cells not properly aligned

    - by Yuval A
    I have the following HTML table: <table style="width: 100%;"> <tr> <td class="title_bar_left_border"></td> <td class="title_bar_middle"></td> <td class="title_bar_right_border"></td> </tr> </table> With the following css rules: .title_bar_left_border { BACKGROUND-IMAGE: url(tray_left.gif); WIDTH: 3px; HEIGHT: 24px; } .title_bar_right_border { BACKGROUND-IMAGE: url(tray_right.gif); WIDTH: 3px; HEIGHT: 24px; } .title_bar_middle { BACKGROUND-IMAGE: url(tray_middle.gif); WIDTH: 100%; BACKGROUND-REPEAT: repeat-x; HEIGHT: 24px; } Any idea why this is the result? Instead of getting a nice table header with rounded corners you get this weird gap between the cells. Where are the gaps coming from? Besides fixing this ugly issue, I would like to understand the rationale as to why all browsers render the HTML this way.

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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  • convert a textview, including those contents off the screen, to bitmap

    - by user623318
    Hi, I want to save(export) contents of MyView, which extends TextView, into a bitmap. I followed the code: [this][1]. It works fine when the size of the text is small. But when there are lots of texts, and some of the content is out of the screen, what I got is only what showed in the screen. Then I add a "layout" in my code: private class MyView extends TextView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } public Bitmap export(){ Layout l = getLayout(); int width = l.getWidth() + getPaddingLeft() + getPaddingRight(); int height = l.getHeight() + getPaddingTop() + getPaddingBottom(); Bitmap viewBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(viewBitmap); setCursorVisible(false); layout(0, 0, width, height); draw(canvas); setCursorVisible(true); return viewBitmap; } } Now the strange thing happened: The first time I invoke "export"(I use an option key to do that), I got contents only on the screen. When I invoke "export" again, I got complete contents, including those out of the screen. Why? How to "export" a view, including contents cannot be showed on the screen? Thank you! [1]: http://www.techjini.com/blog/2010/02/10/quicktip-how-to-convert-a-view-to-an-image-android/ this

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  • Creating new image in a loop using OpenCV

    - by user565415
    I am programing some image conversion code with OpenCV and I don't know how can I create image memory buffer to load image on every iteration. I have number of iteration (maxImNumber) and I have an input image. In every loop program must create image that is resized and modified input image. Here is some basic code (concept). for (int imageIndex = 0; imageIndex < maxImNumber; imageIndex++){ cvCopy(inputImage, images[imageIndex], 0); cvReleaseImage(&inputImage); images[imageIndex+1] = cvCreateImage(cvSize((image[imageIndex]->width)/2, image[imageIndex]->height), IPL_DEPTH_8U, 1); for (i=1; i < image[imageIndex]->height; i++) { index = 0; // for(j=0; j < image[imageIndex]->width ; j=j+2){ // doing some basic matematical operation on image content and store it to new image images[imageIndex+1][i][index] = (image[imageIndex][i][j] + image[imageIndex][i][j+2])/2; index++ } } inputImage = cvCreateImage(cvSize((image[imageIndex+1]->width), image[imageIndex]->height), IPL_DEPTH_8U, 1); cvCopy(images[imageIndex+1], inputImage, 0); } Can somebody, please, explain how can I create this image buffer (images[]) and allocate memory for it. Also how can I access any image in this buffer? Thank you very much in advance!

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  • CSS/JQUERY make div scrollable without showing scrollbar

    - by Ispuk
    is there any way to make a div scrollable with overflow-y:hidden; and overflow-x:hidden? i'm trying without success, maybe i need some js or jquery script? i mean, i would like to make div scroll on y axes without showing scrollbar on right side( as it is now). itryed: .get-list{ position:absolute; z-index:444; text-align: center; display: none; bottom:0; clear:both !important; left:0; right:0; top:11%; margin:0 auto; background:#fff; max-height:800px; overflow-y:no-display; overflow-x:hidden; display: block; } thanks EDIT log-widget-list{ position:absolute; z-index:444; text-align: center; display: none; width:99%; margin:0 auto; background:#fff; height:800px; overflow: hidden; } .log-widget-list .scroller{ overflow: scroll; height:800px; width:100%; } it shows right scrollbar anyway

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  • jQuery animation loop not working

    - by Marko Ivanovski
    Hi, I'm trying to create a looping animation that starts on onmousedown and stops on onmouseout. The effect is a simple scroll that will continue looping until you release the mouse. I've created a function which performs the .animate method and it passes itself as a callback but the code only runs once. Here's the entire code: $(document).ready(function() { var $scroller = $("#scroller"); var $content = $("#content", $scroller); // lineHeight equal to 1 line of text var lineHeight = $content.css('line-height'); //Amount to scroll = 3 lines of text a time var amountToScroll = lineHeight.replace("px","")*3; var maxScroll = $content.height() - $scroller.height(); function scrollDown() { var topCoord = $content.css("top").replace("px",""); if(topCoord > -maxScroll) { if((-maxScroll-topCoord) > -amountToScroll) { $content.stop().animate({ top: -maxScroll }, 1000 ); } else { $content.stop().animate({ top: "-=" + amountToScroll }, 1000, function(){ scrollDown() } ); } } } function scrollUp() { var topCoord = $content.css("top").replace("px",""); if(topCoord < 0) { if(topCoord > -amountToScroll) { $content.stop().animate({ top: 0 }, 1000 ); } else { $content.stop().animate({ top: "+=" + amountToScroll }, 1000, function(){scrollUp()} ); } } } $("#scroll-down").mousedown(function() { scrollDown(); }); $("#scroll-down").mouseup(function() { $content.stop(); }); $("#scroll-up").mousedown(function() { scrollUp(); }); $("scroll-up").mouseup(function() { $content.stop(); }); });

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  • coordination transform issue in Silverlight

    - by George2
    Hello everyone, I am using Silverlight 3.0 + .Net 3.5 + VSTS 2008 + C# to develop silverlight application based on ASP.Net. I am very confused about what are the function of "TranslateTransform" and "RenderTransformOrigin" in the following code snippet? BTW: I roughly understand RenderTransformOrigin means move an UI element in x-axis and y-axis by some offset, is that correct? Move the whole UI element? <Grid Margin="-1,0,100,0" x:Name="controlsContainer" Height="35" RenderTransformOrigin="0.5,0.5" VerticalAlignment="Bottom"> <Grid.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform Y="0"/> </TransformGroup> </Grid.RenderTransform> <Rectangle Margin="0,0,0,0" Height="35" VerticalAlignment="Top" Fill="#97000000" Stroke="#00000000" RenderTransformOrigin="0.5,0.5"/> <VideoPlayer:mediaControl Height="35" Margin="1,0,0,0" HorizontalAlignment="Stretch" VerticalAlignment="Top" x:Name="mediaControls" Visibility="Visible"/> </Grid> thanks in advance, George

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  • iFrame in a Content Editor Web Part

    - by Music Magi
    Hi - I'm creating a page with two web parts: one with a search UI and another that displays the results. I'm using Content Editor Web Parts for both, but no matter how hard I try I can't seem to display more than a fraction of the results page in the content editor web part with the iFrame. The width seems to set fine, but no matter how I set the height (I've tried in-line, using CSS and using Javascript/JQuery), I cannot change the height of what is displayed. If I make the height something ridiculous like 3000px, I can see the empty space below, but it still only shows a small amount of the resulting page at the top of this iframe section. I've observed the HTML and the iFrame takes up all the space it's supposed to, but only shows that small sliver of the actual page the iFrame is displaying. I've tried numerous approaches from numerous articles but have come up short (pun intended). Does anyone have any experience with this or have indication as to why it would display this way or what I have to do to make this iFrame fill up the entire web part space? Thanks in advance

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • Convert SVG image with filters to PNG /PDF

    - by user1599669
    I have the following svg image to the png image & pdf image with 300 DPI. <svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <!-- Created with SVG-edit - http://svg-edit.googlecode.com/ --> <defs> <filter height="200%" width="200%" y="-50%" x="-50%" id="svg_1_blur"> <feGaussianBlur stdDeviation="10" in="SourceGraphic"/> </filter> </defs> <g> <title>Layer 1</title> <image filter="url(#svg_1_blur)" xlink:href="images/logo.png" id="svg_1" height="162.999996" width="223.999992" y="99" x="185"/> <text xml:space="preserve" text-anchor="middle" font-family="serif" font-size="24" id="svg_2" y="210" x="289" stroke-width="0" stroke="#000000" fill="#000000">sdfdsdsfsdf</text> </g> </svg> I want to do this using PHP and I have applied filters to the blur filter to the image and I want to retain that. Also I have problem in viewing this image in the IE, because it doesn't show the blur effect on IE9. Any suggestions?

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  • .net Drawing.Graphics.FromImage() returns blank black image

    - by joox
    I'm trying to rescale uploaded jpeg in asp.net So I go: Image original = Image.FromStream(myPostedFile.InputStream); int w=original.Width, h=original.Height; using(Graphics g = Graphics.FromImage(original)) { g.ScaleTransform(0.5f, 0.5f); ... // e.g. using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); //saves blank black, though with correct width and height } } this saves a virgin black jpeg whatever file i give it. Though if i take input image stream immediately into done bitmap, it does recompress and save it fine, like: Image original = Image.FromStream(myPostedFile.InputStream); using (Bitmap done = new Bitmap(original)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } Do i have to make some magic with g? upd: i tried: Image original = Image.FromStream(fstream); int w=original.Width, h=original.Height; using(Bitmap b = new Bitmap(original)) //also tried new Bitmap(w,h) using (Graphics g = Graphics.FromImage(b)) { g.DrawImage(original, 0, 0, w, h); //also tried g.DrawImage(b, 0, 0, w, h) using (Bitmap done = new Bitmap(w, h, g)) { done.Save( Server.MapPath(saveas), ImageFormat.Jpeg ); } } same story - pure black of correct dimensions

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  • Background Image Overlapped Problem with jQuery

    - by Devyn
    Hi, Here is my working page. I attached buttons to white bishop and you can move around but left images are overlapped by right images. I think the problem is with CSS. The brief structure is here. <script> $(document).ready(function(){ $('#top').click(function(){ $('#p81').animate({top: "-=64px"}, 100); }); </script> <style> div.chess_board{ height: 512px; position: relative; width: 512px; } div.chess_square{ height:64px; position: absolute; width:64px; } div.chess_square.white { background: none repeat scroll 0 0 #ffffff; } . . . div.chess_piece{ background-image: url("sprite.png"); height: 64px; width: 64px; position: absolute; } div.chess_piece.bishot.white{ background-position: -64px 0; } </style> <div class="chess_board"> <div id="b81" class="chess_square white" style="top: 448px; left: 64px;"> <div class="chess_square_inner"></div> <div id="p81" class="chess_piece bishot white"></div> </div> </div> <input type="button" id="top" value="top" />

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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • Binding ComboBox Item with a text property of different DataContext

    - by Jhelumi786
    Hi Everyone, I have a comboBox as below. What I want is to bind the selectedItem value to a Text property of a datacontext so that another DataTemplate can show the Image. Please note that the Combobox and Target Image elements are on two different DataTemplates so that's why I need to update the Text Property (ImageName) ofDataContext at backend. <ComboBox x:Name="cboOverlay" Grid.Row="0" Grid.Column="1" SelectedIndex="0" > <ComboBoxItem Name="BC_OL" IsSelected="True"> <StackPanel Orientation="Horizontal"> <Image Source="Images\BC_OL.jpg" Width="100" Height="25" Canvas.Top="0" Canvas.Left="0" /> <TextBlock Width="100" VerticalAlignment="Center" TextAlignment="Center"><Bold>Image1</Bold></TextBlock> </StackPanel> </ComboBoxItem> <ComboBoxItem Name="Indian_OL"> <StackPanel Orientation="Horizontal"> <Image Source="Images\Indian_OL.jpg" Width="100" Height="25" Canvas.Top="0" Canvas.Left="0" /> <TextBlock Width="100" VerticalAlignment="Center" TextAlignment="Center"><Bold>Image2</Bold></TextBlock> </StackPanel> </ComboBoxItem> </ComboBox> <Image Source="{Binding Path=Image}" Width="81" Height="25" Canvas.Top="0" Canvas.Left="0" />

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  • Textblock doesnt get updated when rendered in memory?

    - by veechi
    I have a text block which as part of a custom control.I added the custom control as a child of grid which in turn is added as child of a Canvas.All of these contorl are instantiated in memory and are not rendered on the UI.When I update the value of the TextBlock and emboss the canvas on an image, the updated value doesnt appear on the embossed image.Here is the code snippet:- System.Windows.Controls.Canvas embossCanvas = new System.Windows.Controls.Canvas(); System.Windows.Controls.Grid grid = new Grid(); MyControl myctrl= new MyControl(); int wd = (int)myctrl.ActualWidth; int ht = (int)myctrl.ActualHeight; embossCanvas.Width = wd; embossCanvas.Height = ht; grid.Children.Add(myctrl); embossCanvas.Children.Add(grid); myctrl.txtBlk.UpdateLayout(); grid.UpdateLayout(); embossCanvas.Measure(new System.Windows.Size(embossCanvas.Width, embossCanvas.Height)); embossCanvas.Arrange(new System.Windows.Rect(0, 0, embossCanvas.Width, (int)embossCanvas.Height)); embossCanvas.UpdateLayout(); RenderTargetBitmap renderBmp = new RenderTargetBitmap(wd, ht, 96, 96, System.Windows.Media.PixelFormats.Default); renderBmp.Render(embossCanvas);

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  • Alignment for 2nd row data

    - by user1736299
    <table> <tr><td>test</td></tr> <tr> <td> <div style= height:200px;"> <div style="border:1px solid yellow; display: inline-block; width:100px"> <img src="orderedList4.png"> </div> <div align="center" style="border:1px solid green; display: inline-block; width:650px;height:100px;"> <div>center Test Header1</div> <div>center Test Header2</div> </div> <div align="right" style="border:1px solid red;display: inline-block; width:100px">REL 1.0</div> </div> </td> </tr> </table> In the above code, the image size is 75*75 pixels. I want to have all the three cells to have a height of 100 pixels. I want the image to be centered and left aligned. The middle text to centered. Third text to centered and right aligned. I could not make it working.

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  • How to draw mutiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). enter code here private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); pictureBox1.Invalidate(); break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect); } } } } } How can i do this.....

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