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  • Add Custom Color Changing RGB LED Lighting to Your Next Project

    - by Jason Fitzpatrick
    While this specific project is a really neat back-lit bookcase with customizable LED lights galore, you could easily add the exact same setup to just about anything you wanted to give some LED love. The core of the project is a set of addressable LED modules, an Arduino board, and a simple bit of code. You could use it to make a 70s style mood lighting box, add color changing accents to your media room, or any other number of fun projects just by cloning this project and extending/shortening the wires where appropriate. The control module allows for solid colors, multi-colors, and animations. Hit up the link below for more information including the source code. ExpeditInvaders [via IKEAHacker] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • Passing data between engine layers

    - by spaceOwl
    I am building a software system (game engine with networking support ) that is made up of (roughly) these layers: Game Layer Messaging Layer Networking Layer Game related data is passed to the messaging layer (this could be anything that is game specific), where they are to be converted to network specific messages (which are then serialized to byte arrays). I'm looking for a way to be able to convert "game" data into "network" data, such that no strong coupling between these layers will exist. As it looks now, the Messaging layer sits between both layers (game and network) and "knows" both of them (it contains Converter objects that know how to translate between data objects of both layers back and forth). I am not sure this is the best solution. Is there a good design for passing objects between layers? I'd like to learn more about the different options.

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  • Google déploie Android 4.2 et publie son code source ainsi que son SDK

    Fuite des fonctionnalités d'Android 4.2 : nouveau Google Play, gestion du multi-utilisateur et contrôle parental Google a récemment envoyé des invitations à la presse pour un évènement Android le 29 octobre prochain à New York. Au cours de cet évènement, l'éditeur pourrait dévoiler Android 4.2, une mise à jour mineure de la version 4.1, Jelly Bean. Cette nouvelle a laissé place à des rumeurs qui viennent dévoiler quelques-unes des nouvelles fonctionnalités et améliorations qu'apportera cette version d'Android. Selon le site spécialisé Android Police, la prochaine mise à jour de l'OS mobile de Google apportera une nouvelle version de la galerie d'applications...

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  • I'm trying to install Bruteforce Savedata from the archiver

    - by Jonathan
    I've just installed UBUNTU 12.04 for curiosity purposes. I'm a gamer and I wanted to install Brute force Save data on my comp. So i download it and it open in the Archive manager i go to run the ".exe" but encounter this message Archive: /home/c4/Desktop/Bruteforce_Save_Data_installer.exe [/home/c4/Desktop/Bruteforce_Save_Data_installer.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/c4/Desktop/Bruteforce_Save_Data_installer.exe or /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.zip, and cannot find /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.ZIP, period. Please help!

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  • Android performance/issues with Corona SDK?

    - by B5Fan74
    I know this is a fairly broad question. We are looking to develop a mobile game and want to use a multi-platform engine/SDK. We like what we see with Corona but in doing some reading, we are seeing a lot of references to poor performance on the 'droid platforms. I am unsure how much of this is still relevant? Many of the articles/posts/references/discussions vary in date from 18 months ago to earlier this year. Is there a reason we should not pursue Corona if Android support is important to us? The game is going to be 2D isometric view. Thanks!

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  • Le HTML5, 6 à 10 fois moins rapide sur smartphone, d'après une étude : le standard est-il vraiment adapté pour les jeux mobiles ?

    Le HTML5, entre 6 et 10 fois moins rapide sur smartphones que sur bureau Le standard est-il vraiment adapté pour des jeux mobiles ? Le HTML5 sur mobile n'est pas encore tout à fait adapté pour les applications multi-plateformes complexes. C'est en résumé la conclusion d'une étude menée par la société spaceport.io qui souligne par exemple que le rendu des animations en HTML5 sur Smartphones et tablettes est très largement inférieur à celui sur PC de Bureau. Voilà qui a de quoi faire réfléchir sur la dimension "développer une fois, fonctionne partout" semblable à celle de Java et tant vantée pour la technologie Web comme alternative à des développements natifs. D'après cett...

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  • How to name setter that does data conversion?

    - by IAdapter
    I'm struggling with how to name this method, I don't like the "set" prefix, because I feel it should be reserved for normal "dumb" setters and some tools might not like it (i did not check it in checkstyle, pmd, etc., but I got a feeling they won't like it.) for example (in java, but I feel its language agnostic) public void setActionListenerClicked(boolean actionListenerClicked) { this.actionListenerClicked = actionListenerClicked ? "1" : "0"; } The only purpose of this method is ONLY to set, this method is needed and cannot be joined with any other (because of framework used). P.S. I DO know that question is similar to How to name multi-setter?, but I feel its not the same question.

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  • Architecture - 32-bit handling 64-bit instructions

    - by tkoomzaaskz
    tomasz@tomasz-lenovo-ideapad-Y530:~$ lscpu Architecture: i686 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 2 On-line CPU(s) list: 0,1 Thread(s) per core: 1 Core(s) per socket: 2 Socket(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 23 Stepping: 6 CPU MHz: 2000.000 BogoMIPS: 4000.12 Cache L1d: 32K Cache L1i: 32K Cache L2: 3072K I can see that my architecture is 32-bit (i686). But CPU op-mode(s) are 32-bit and 64-bit. The question is: how come? How is it handled that a 32-bit processor performs 64-bit operations? I guess it's a lot slower than native 32-bit operations. Is it built-in processor functionality (to emulate being 64-bit) or is it software dependent? When does it make sense for a 32-bit processor to run 64-bit operations?

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  • File system layout for multiple build targets

    - by Yttrill
    I am seeking some ideas for how to build and install software with some parameters. These including target OS, target platform CPU details, debugging variant, etc. Some parts of the install are shared, such as documentation and many platform independent files, others are not, such as 64 and 32 bit libraries when these are separated and not together in a multi-arch library. On big networked platforms one often has multiple computers sharing some large server space, so there is actually cause to have even Windows and Unix binaries on the same disk. My product has already fixed an install philosophy of $INSTALL_ROOT/genericname/version/ so that multiple versions can coexist. The question is: how to manage the layout of all the other stuff?

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  • Coherence Data Guarantees for Data Reads - Basic Terminology

    - by jpurdy
    When integrating Coherence into applications, each application has its own set of requirements with respect to data integrity guarantees. Developers often describe these requirements using expressions like "avoiding dirty reads" or "making sure that updates are transactional", but we often find that even in a small group of people, there may be a wide range of opinions as to what these terms mean. This may simply be due to a lack of familiarity, but given that Coherence sits at an intersection of several (mostly) unrelated fields, it may be a matter of conflicting vocabularies (e.g. "consistency" is similar but different in transaction processing versus multi-threaded programming). Since almost all data read consistency issues are related to the concept of concurrency, it is helpful to start with a definition of that, or rather what it means for two operations to be concurrent. Rather than implying that they occur "at the same time", concurrency is a slightly weaker statement -- it simply means that it can't be proven that one event precedes (or follows) the other. As an example, in a Coherence application, if two client members mutate two different cache entries sitting on two different cache servers at roughly the same time, it is likely that one update will precede the other by a significant amount of time (say 0.1ms). However, since there is no guarantee that all four members have their clocks perfectly synchronized, and there is no way to precisely measure the time it takes to send a given message between any two members (that have differing clocks), we consider these to be concurrent operations since we can not (easily) prove otherwise. So this leads to a question that we hear quite frequently: "Are the contents of the near cache always synchronized with the underlying distributed cache?". It's easy to see that if an update on a cache server results in a message being sent to each near cache, and then that near cache being updated that there is a window where the contents are different. However, this is irrelevant, since even if the application reads directly from the distributed cache, another thread update the cache before the read is returned to the application. Even if no other member modifies a cache entry prior to the local near cache entry being updated (and subsequently read), the purpose of reading a cache entry is to do something with the result, usually either displaying for consumption by a human, or by updating the entry based on the current state of the entry. In the former case, it's clear that if the data is updated faster than a human can perceive, then there is no problem (and in many cases this can be relaxed even further). For the latter case, the application must assume that the value might potentially be updated before it has a chance to update it. This almost aways the case with read-only caches, and the solution is the traditional optimistic transaction pattern, which requires the application to explicitly state what assumptions it made about the old value of the cache entry. If the application doesn't want to bother stating those assumptions, it is free to lock the cache entry prior to reading it, ensuring that no other threads will mutate the entry, a pessimistic approach. The optimistic approach relies on what is sometimes called a "fuzzy read". In other words, the application assumes that the read should be correct, but it also acknowledges that it might not be. (I use the qualifier "sometimes" because in some writings, "fuzzy read" indicates the situation where the application actually sees an original value and then later sees an updated value within the same transaction -- however, both definitions are roughly equivalent from an application design perspective). If the read is not correct it is called a "stale read". Going back to the definition of concurrency, it may seem difficult to precisely define a stale read, but the practical way of detecting a stale read is that is will cause the encompassing transaction to roll back if it tries to update that value. The pessimistic approach relies on a "coherent read", a guarantee that the value returned is not only the same as the primary copy of that value, but also that it will remain that way. In most cases this can be used interchangeably with "repeatable read" (though that term has additional implications when used in the context of a database system). In none of cases above is it possible for the application to perform a "dirty read". A dirty read occurs when the application reads a piece of data that was never committed. In practice the only way this can occur is with multi-phase updates such as transactions, where a value may be temporarily update but then withdrawn when a transaction is rolled back. If another thread sees that value prior to the rollback, it is a dirty read. If an application uses optimistic transactions, dirty reads will merely result in a lack of forward progress (this is actually one of the main risks of dirty reads -- they can be chained and potentially cause cascading rollbacks). The concepts of dirty reads, fuzzy reads, stale reads and coherent reads are able to describe the vast majority of requirements that we see in the field. However, the important thing is to define the terms used to define requirements. A quick web search for each of the terms in this article will show multiple meanings, so I've selected what are generally the most common variations, but it never hurts to state each definition explicitly if they are critical to the success of a project (many applications have sufficiently loose requirements that precise terminology can be avoided).

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  • Why can i download anything from the internet?

    - by Nicole
    I get this error message: Archive: /home/nicole/Downloads/iLividSetupV1.exe [/home/nicole/Downloads/iLividSetupV1.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/nicole/Downloads/iLividSetupV1.exe or /home/nicole/Downloads/iLividSetupV1.exe.zip, and cannot find /home/nicole/Downloads/iLividSetupV1.exe.ZIP. Why is ubuntu doing this?. I can no longer use my ipod, download songs, download software.

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  • NeoAxis 3D disponible en version 1.3, le moteur de jeu ajoute le SSAO et une meilleure gestion du terrain

    NeoAxis 3D et maintenant disponible en version 1.3 La nouvelle version du moteur de jeu apporte le SSAO, des améliorations sur le terrain et plein d'autres surprises C'est en cette période de Noël que NeoAxis 3D, le moteur de jeu multi-plateforme revient avec une hotte fournit en cadeau pour nous, les développeurs. Tout d'abord, cette version estampillée 1.3 apporte le Screen Space Ambient Occlusion (SSAO). Une technique de rendu temps réel qui est grandement utilisée dans l'industrie pour permettre une approximation efficace de l'ambient occlusion (des ombres sont rajoutés selon le buffer de profondeur).. Celui-ci est implémenté tel un effet après rendu (post processing) afin de garder une bonne synergi...

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  • Hex Dump using LINQ (in 7 lines of code)

    Eric White has posted an interesting LINQ query on his blog that shows how to create a Hex Dump in something like 7 lines of code.Of course, this is not production grade code, but it's another good example that demonstrates the expressiveness of LINQ.Here is the code:byte[] ba = File.ReadAllBytes("test.xml");int bytesPerLine = 16;string hexDump = ba.Select((c, i) => new { Char = c, Chunk = i / bytesPerLine })    .GroupBy(c => c.Chunk)    .Select(g => g.Select(c...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How does PhP internally represent string?

    - by Jim Thio
    UTF8? UTF16? Does the string in PhP also keep tracks the encoding used for that string? A good answer would give me a sample of Let's look at this script for example. Say I do $original = "??????????????"; What actually happen? Obviously I think $original will not contain just 7 characters. Those glyps must each be represented by several bytes there. Then I do $converted= mb_convert_encoding ($original , "UTF-8") What will happen to $converted? How will $converted be different than $original? Will it be just the exact same byte sequence with $original but with different encoding? Or what?

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  • Restoring Virtualbox machine images from old hard drive

    - by memilanuk
    I recently replaced the HDD in my laptop, and re-installed Windows & Ubuntu. Now I want to restore the various virtual machines I had set up on the old HDD, which is mounted in an external USB enclosure. I can read the HDD okay, and the 'bad' spots seemed to be in the Windows partition... but whenever I try to restore the VDI files the copy errors out. I've tried drag-n-drop in Nautilus, I've tried grsync, etc. Always bombs out on the VDI files. I've copied over multi-GB dvd iso images with no problem, but the VDI files always fail the checksums. Any ideas? TIA, Monte

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  • AMD control center doesn't save preferences

    - by Fault
    Everytime when I edit the monitor preferences in AMD to multi-monitor or to a multidesktop, when I press save or apply the program just closes with no errors and the preferences hasn't been saved. If I try to do it via the Displays app that is built-in in ubuntu 11.10 I get the following error: The selected configuration for displays could not be applied required virtual size does not fit available size: requested=(2560, 1024), minimum=(320, 200), maximum=(1280, 1280) I don't know if it helps but my graphics card is a ATI Radeon HD 4800 and my monitors are both 1280x1024. I'm running the proprietary driver without post-release updates because I always get an error trying to install that one.

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  • Samsung dévoile sa plateforme mobile Bada 2.0, sa boutique d'applications Samsung Apps passe les 80 millions de téléchargement

    Samsung dévoile sa plateforme mobile Bada 2.0 Sa boutique d'applications Samsung Apps passe les 80 millions de téléchargments Le secteur des OS mobiles est en plein ébullition avec les procès (brevets, Oracle Android, etc.) et la décision de Nokia de choisir Windows Phone. Quel avenir pour MeeGo ? Pour Symbian ? Android va-t-il essayer d'exploiter l'affaire (a priori oui) ? Sur ce marché agité, un constructeur est bien loin de tous ces tracas et propose une stratégie multi-plateforme qui semble lui réussir. Samsung possède en effet des modèles sous Android, Windows Phone 7... et sous Bada, sa plateforme maison. Lors du Mobile Word Congress de Barcelone, le Coréen v...

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  • How can I spawn a sprite based on a condition after the game starts?

    - by teddyweedy
    How do I spawn a sprite anytime later in the game when the game starts? I'm using FlashDevelop with Flixel. I did try it in override public function create(): void. It works only in the beginning. I try it using if (FlxG.score == 1) but it doesn't work. I also tried it in override public function update(): void. It works and it is moving but it leaves a sprite making it a multi-sprite. I also did try FlxGroup but to no avail.

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  • Oracle VM Virtualbox 4.0 released !

    - by wim.coekaerts
    Another great day for the Virtualbox development team. As is custom, they churn out new features and enhancements at a record pace. You can find the changelog here and you can download your version of 4.0 here. Have at it. A bunch of changes, visually a new management console, a new method to install with a base install and the extention pack (for the add-on drivers and extra features), a number of bugfixes, multi-monitor support for Oracle Solaris and Linux, it's a long list. A great product with a great user base. Check out this survey!

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  • Which parallel pattern to use?

    - by Wim Van Houts
    I need to write a server application that fetches mails from different mail servers/mailboxes and then needs to process/analyze these mails. Traditionally, I would do this multi-threaded, launching a thread for fetching mails (or maybe one per mailbox) and then process the mails. We are moving more and more to servers where we have 8+ cores, so I would like to make use of these cores as much as possible (and not use 1 at 100% and leave the seven others untouched). So conceptually, as an example, it would be nice that I could write the application in such a way that two cores are "continuously" fetching emails and four cores are "continuously" processing/analyzing the emails (since processing and analyzing mails is more CPU intensive than fetching mails). This seems like a good concept, but after studying some parallel patterns, I'm not really sure how this is best implemented. None of the patterns really fit. I'm working in VS2012, native C++, but I guess from a design point of view this does not really matter and just some pointers on how to organize this would be great!

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  • My talk at the Launch of the Vancouver Silverlight User Group

    Last week I did a presentation for the Launch of the new Vancouver Silverlight User Group (http://vanslug.net). I had a touch screen laptop so I started my presentation with the Multi Touch Silverlight Puzzle demo, wow effect guaranteed!   So 80 people were Rickrolled this night! You can download and try this demo from this link: http://www.silverlight.net/community/samples/silverlight-4/html-puzzle/   My presentation was mostly inspired by this awesome MIX10 session: Microsoft...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Looking for PHP/MySQL-based ad manager

    - by user359650
    Could you recommend based on your experience a PHP/MySQL-based admin interface for managing your website ads? In order to be really useful, such application should have: -basic CRM functionality to track who is providing the ads -multilingual multi country support: have the ability to specify for the same ad, different versions for multiple languages/countries -predefined ad formats (google Ads, flash ads...) and sizes with corresponding PHP helpers so as to insert in the HTML code the necessary markup to properly integrate the ad. Ideally if that application could be desgined for Zend Framework that would be awesome (but I think I'm dreaming at this point).

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  • AdventueWorks Design Patterns Project - Part 1

    - by RonGarlit
    This is the presentation I did tonight at PHILLYNJ.NET.  It is the first in a multi-part of a series on the Applied Design Patterns.   The solution files are working code with design pattern notes in the comment blocks. After the overview and higher level discussions on Enterprise Design Patterns I reviewed the low level Database Access Library of code.  With walk-throughs of the the code and unint test. After that we went through the ProductPhotoConsoleTest Application that performed intergration testing of the DBAccess Class with the AdventureWorks ProductPhoto table extracting the photos and writing them to a file folder. The Demo code and PowerPoint can be obained from this link.  https://skydrive.live.com/?wa=wsignin1.0&cid=29e34e9a8650bb9e#!/?cid=29e34e9a8650bb9e&sc=documents&id=29E34E9A8650BB9E%21151 Please note that I use Visual Studio 2010 Ultimate.  If you have a lesser version the Modeling projects likely will not work or have limited functionality and you should unload that project to prevent warning. Enjoy! --Ron

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  • TGA loader: reverse height

    - by aVoX
    I wrote a TGA image loader in Java which is working perfectly for files created with GIMP as long as they are saved with the option "origin" set to "Top Left" (Note: Actually TGA files are meant to be stored upside down - "Bottom Left" in GIMP). My problem is that I want my image loader to be capable of reading all different kinds of TGAs, so my question is, how do I flip the image upside down? Note that I store all image data inside a one-dimensional byte array, because OpenGL (glTexImage2D to be specific) requires it that way. Thanks in advance.

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  • Distributing a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually distributing the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt on my git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this distribution process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to distribute it in a professionnal way ?

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