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  • Slide in/out event in N97 using J2me

    - by rajiv
    I would like to listen the slide IN/OUT event of the NOKIA devices(Touch + QWERTY Keyboard) in J2ME App. I need your inputs for the same. Do i need to follow complex implementation or is there any other way around?Will midpjni help?

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  • Is a Multi-DAL Approach the way to go here?

    - by Krisc
    Working on the data access / model layer in this little MVC2 project and trying to think things out to future projects. I have a database with some basic tables and I have classes in the model layer that represent them. I obviously need something to connect the two. The easiest is to provide some sort of 'provider' that can run operations on the database and return objects. But this is for a website that would potentially be used "a lot" (I know, very general) so I want to cache results from the data layer and keep the cache updated as new data is generated. This question deals with how best to approach this problem of dual DALS. One that returns cached data when possible and goes to the data layer when there is a cache miss. But more importantly, how to integrate the core provider (thing that goes into database) with the caching layer so that it too can rely on cached objects rather than creating new ones. Right now I have the following interfaces: IDataProvider is used to reach the database. It doesn't concern itself with the meaning of the objects it produces, but simply the way to produce them. interface IDataProvider{ // Select, Update, Create, et cetera access IEnumerable<Entry> GetEntries(); Entry GetEntryById(int id); } IDataManager is a layer that sits on top of the IDataProvider layer and manages the cache interface IDataManager : IDataProvider{ void ClearCache(); } Note that in practice the IDataManager implementation will have useful helper functions to add objects to their related cache stores. (In the future I may define other functions on the interface) I guess what I am looking for is the best way to approach a loop back from the IDataProvider implementations so that they can access the cache. Or a different approach entirely may be in order? I am not very interested in 3rd party products at the moment as I am interested in the design of these things much more than this specific implementation. Edit: I realize the title may be a bit misleading. I apologize for that... not sure what to call this question.

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • UUID collision risk using different algorithms

    - by Diego Jancic
    Hi Guys, I have a database where 2 (or maybe 3 or 4) different applications are inserting information. The new information has IDs of the type GUID/UUID, but each application is using a different algorithm to generate the IDs. For example, one is using the NHibernate's "guid.comb", other is using the SQLServer's NEWID(), other might want to use .NET's Guid.NewGuid() implementation. Is there an above normal risk of ID collision or duplicates? Thanks!

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  • Spring MVC -> Wicket Integration

    - by Jeff
    Hey everyone, I'm working on porting part of an existing Spring MVC application over to Wicket. I used the wicket-spring library to get the initial integration working, but now I'm stuck with the best way to integrate my Spring Security implementation. I was wondering if anyone could give me some advice on the best way to handle this. Thanks in advance for the help.

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  • How to use Hessian in iphone?

    - by Shikhar
    Hello, Is there any one who can help me to understand how we can implement Hessian protocol in iPhone. I have Hessian kit, but its not that straightforward as I thought. Please help me, either by Hello World example or some link which explain Hessian implementation. Thanks Shikhar

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  • Design pattern for adding / removing elements

    - by de3
    Wikipedia's definition for Iterator pattern design: the Iterator pattern is a design pattern in which iterators are used to access the elements of an aggregate object sequentially without exposing its underlying implementation. Iterator interface in java provides the following methods hasNext() next() remove() Is there a pattern design, or a java interface for inserting / deleting elements, and getting length of the aggregate object, in addition to iterating them? I know remove() is an optional method that can be used once per call to next(), but I am implementing a circular FIFO array and need a method delete() independent of iterator's next().

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  • Error message when compiling while-loop expected identifier

    - by Michael Amici
    When trying to compile an infinite while loop in xcode iphone view based application, it gives me an error that reads expected identifier or '(' before 'while'. I made it as simple as possible. #import "Lockerz_NotifierViewController.h" @implementation Lockerz_NotifierViewController while (1=1) { NSLog(@"Hello? PLEASE HELP ME!!!!!!!!!!"); }

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  • Implementing OAuth protocol in Java

    - by Wasim
    Hi all , I'm looking for an open source library that implements the OAuth protocol , I need the server side implementation . Say I have a Social network system , and I want to give my users an OAth abiliy to my API , like facebook. Do you have any suggestion , sure examples . Thanks in advance ...

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  • WinForm-style Invoke() in unmanaged C++

    - by Matt Green
    I've been playing with a DataBus-type design for a hobby project, and I ran into an issue. Back-end components need to notify the UI that something has happened. My implementation of the bus delivers the messages synchronously with respect to the sender. In other words, when you call Send(), the method blocks until all the handlers have called. (This allows callers to use stack memory management for event objects.) However, consider the case where an event handler updates the GUI in response to an event. If the handler is called, and the message sender lives on another thread, then the handler cannot update the GUI due to Win32's GUI elements having thread affinity. More dynamic platforms such as .NET allow you to handle this by calling a special Invoke() method to move the method call (and the arguments) to the UI thread. I'm guessing they use the .NET parking window or the like for these sorts of things. A morbid curiosity was born: can we do this in C++, even if we limit the scope of the problem? Can we make it nicer than existing solutions? I know Qt does something similar with the moveToThread() function. By nicer, I'll mention that I'm specifically trying to avoid code of the following form: if(! this->IsUIThread()) { Invoke(MainWindowPresenter::OnTracksAdded, e); return; } being at the top of every UI method. This dance was common in WinForms when dealing with this issue. I think this sort of concern should be isolated from the domain-specific code and a wrapper object made to deal with it. My implementation consists of: DeferredFunction - functor that stores the target method in a FastDelegate, and deep copies the single event argument. This is the object that is sent across thread boundaries. UIEventHandler - responsible for dispatching a single event from the bus. When the Execute() method is called, it checks the thread ID. If it does not match the UI thread ID (set at construction time), a DeferredFunction is allocated on the heap with the instance, method, and event argument. A pointer to it is sent to the UI thread via PostThreadMessage(). Finally, a hook function for the thread's message pump is used to call the DeferredFunction and de-allocate it. Alternatively, I can use a message loop filter, since my UI framework (WTL) supports them. Ultimately, is this a good idea? The whole message hooking thing makes me leery. The intent is certainly noble, but are there are any pitfalls I should know about? Or is there an easier way to do this?

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  • How fast should an interpreted language be today?

    - by Tarbal
    Is speed of the (main/only viable) implementation of an interpreted programming language a criteria today? What would be the optimal balance between speed and abstraction? Should scripting languages completely ignore all thoughts about performance and just follow the concepts of rapid development, readability, etc.? I'm asking this because I'm currently designing some experimental languages and interpreters

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  • Ordered List of Keyvaluepairs?

    - by boris callens
    Is there an collection in .net that allows the storing KeyValuePair<string, string> that keeps the order of inserting? OrderedDictionary looked promising, but seems to be rather lacking. Now I'm looking into IOrderedEnumerable, but I can't seem to find any implementation except for ISortedDictionary, but that's not what I want. No sorting needs to be done, just the order of inserting is important.

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  • connection string through tcp/ip

    - by sreenath sreenath
    I had an issue can you suggest some idea , I remember we spoke aboutsomething around this issue Iam in head office Dubai I had developed my winform application with sql server here in my office .... Now its time for deployment but what the issue is before implementation it should be tested by the clients in Kenya.I cannot hold the expense of traveling to Kenya and setting up the server there i TRIED OF TEAMWEAVER bUT IT S HARD TO GO WITH IT , Is ther any idea for sharing my application via internet?? moreover like connection string through internet/tcp/ip

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  • MPI difference between Communicator and Group

    - by iamrohitbanga
    I have read the definitions of these terms and my interpretation is that there is a one to one relation between a group and a communicator. A group is a set of processes which wish to communicate with each other and a communicator is an implementation for a group. Is this correct? Why have two different terms if this is so?

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  • Add methods to generated WCF client proxy code

    - by dcstraw
    I'd like to add one additional method for each service operation in my WCF client proxy code (i.e. the generated class that derives from ClientBase). I have written a Visual Studio extension that has an IOperationContractGenerationExtension implementation, but this interface only seems to expose the ability to modify the service interface, not the ClientBase-derived class. Is there any way to generate new methods in the proxy client class?

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  • Browser Detection

    - by Jrgns
    What's the best / simplest / most accurate way to detect the browser of a user? Ease of extendability and implementation is a plus. The less technologies used, the better. The solution can be server side, client side, or both. The results should eventually end up at the server, though. The solution can be framework agnostic. The solution will only be used for reporting purposes.

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  • Most interesting and challenging programming tasks

    - by dsimcha
    Some programmers enjoy optimizing code to make the implementation as fast as humanly possible; or golfing to make code as compact as possible. Others enjoy metaprogramming to make code generic, or designing algorithms to be asymptotically efficient. What do you find most interesting and challenging as a programmer?

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  • How to infer the type of a derived class in base class?

    - by enzi
    I want to create a method that allows me to change arbitrary properties of classes that derive from my base class, the result should look like this: SetPropertyValue("size.height", 50); – where size is a property of my derived class and height is a property of size. I'm almost done with my implementation but there's one final obstacle that I want to solve before moving on, to describe this I will first have to explain my implementation a bit: Properties that can be modified are decorated with an attribute There's a method in my base class that searches for all derived classes and their decorated properties For each property I generate a "property modifier", a class that contains 2 delegates: one to set and one to get the value of the property. Property Modifiers are stored in a dictionary, with the name of the property as key In my base class, there is another dictionary that contains all property-modifier-dictionaries, with the Type of the respective class as key. What the SetPropertyValue method does is this: Get the correct property-modifier-dictionary, using the concrete type of the derived class (<- yet to solve) Get the property modifier of the property to change (e.g. of the property size) Use the get or set delegate to modify the property's value Some example code to clarify further: private static Dictionary<RuntimeTypeHandle, object> EditableTypes; //property-modifier-dictionary protected void SetPropertyValue<T>(EditablePropertyMap<T> map, string property, object value) { var property = map[property]; // get the property modifier property.Set((T)this, value); // use the set delegate (encapsulated in a method) } In the above code, T is the Type of the actual (derived) class. I need this type for the get/set delegates. The problem is how to get the EditablePropertyMap<T> when I don't know what T is. My current (ugly) solution is to pass the map in an overriden virtual method in the derived class: public override void SetPropertyValue(string property, object value) { base.SetPropertyValue((EditablePropertyMap<ExampleType>)EditableTypes[typeof(ExampleType)], property, value); } What this does is: get the correct dictionary containing the property modifiers of this class using the class's type, cast it to the appropiate type and pass it to the SetPropertyValue method. I want to get rid of the SetPropertyValue method in my derived class (since there are a lot of derived classes), but don't know yet how to accomplish that. I cannot just make a virtual GetEditablePropertyMap<T> method because I cannot infer a concrete type for T then. I also cannot acces my dictionary directly with a type and retrieve an EditablePropertyMap<T> from it because I cannot cast to it from object in the base class, since again I do not know T. I found some neat tricks to infere types (e.g. by adding a dummy T parameter), but cannot apply them to my specific problem. I'd highly appreciate any suggestions you may have for me.

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  • How do I get only two form fields to show instead of all 5 on initial page load? CSS

    - by marcamillion
    Here is the implementation: http://jsfiddle.net/AdQfB/2/ If you notice, when you click 'Login' or 'Register' before entering anything, you should see a few fields disappear and re-appear respectively. I would like for this page to display the view of just the two fields on the first load (rather than the current 5 it shows on first load), then when the user clicks the 'register' link, it shows the other 3 - for a total of 5. How do I do that? Thanks

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  • Java portal architectural considerations

    - by Woot4Moo
    Currently there exists a need to create an application that will serve 5 different customers each requiring their own specific URL and content repository. My question is when designing this application what should my considerations be for protecting the content of the individual customers while meeting the requirements of the unique URL. The system will be sitting on Windows with a postgres database and java as the implementation language.

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  • How create new array which subtracts values from 2 double arrays in C#?

    - by Tomek eM
    Helou it's my problem, I have 2 array which have double values: (this is function which get back values(latitude) from richTextBox) private Tuple<double>[] szerokosc(string[] lines) { return Array.ConvertAll(lines, line => { string[] elems = line.Split(','); double we = 0.01 * double.Parse(elems[3], EnglishCulture); int stopnie = (int)we; double minuty = ((we - stopnie) * 100) / 60; double szerokosc_dziesietna = stopnie + minuty; return new Tuple<double>(Math.Round(szerokosc_dziesietna, (int)numericUpDown2.Value)); }); ; } (this part of code call function) var data1 = szerokosc(szerdlugeo_diag_gps.Lines); var data2 = szerokosc(szerdlugeo_diag_gpsglonass.Lines); What should I do, to get something like this: for example: var data3 = data1 - data2; My values in this data looks like (f.e.) data1 = (x11, x12, ... x1(n) ): 53.11818160073043, 53.11816348903661, 53.11814874695463, ... data2 = (x21, x22, ... x(2n) ): 53.11814200771546, 53.118131477652156, 53.11812263239697, 53.11811884157276, 53.11811631435644, .... I would like back data3 = (x31=x11-x21, x32=x12=x22, ... x(3n)=x(1n)-x(2n) ) It would be good if it included the following condition: if data1 = ( 1, 5, 6, 8) data2 = (1.5, 3.3) data3 = (-0.5, 1.7) not data3 = (-0.5, 1.7, 6, 8) Please help.

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