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  • Problem adding eclair sources to Eclipse 3.5

    - by Oletros
    I have sync eclair sources using repo ~/eclair_sources/ In Eclipse I create a project using existent sources and I add the former folder and I have a lot of errors like thos: Description Resource Path Location Type android.R.attr cannot be resolved to a type SuggestionsAdapter.java /eclair/frameworks/base/core/java/android/app line 411 Java Problem _Original_Bitmap cannot be resolved to a type Bitmap.java /eclair/frameworks/base/tools/layoutlib/bridge/src/android/graphics line 27 Java Problem Any advise?

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  • Should I Abandon Adobe Flash for HTML5 and <canvas> ?

    - by helpmarnie
    I'm currently looking into developing Facebook applications and was planning on using Flash as the basis of my application, I have test built some simple PHP Facebook applications and I know enough about action-script 3 to start me on my way, but the API for Facebook development in AS looks far more tedious than the PHP one. my question is would I be able to create interactive graphics (games) like we see across the web in the HTML5 canvas class? and which would be simpler?

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  • program R- in ggplot restrict y to be >0 in LOESS plot

    - by Nate
    Here's my code: qplot(data=sites, x, y, main="Site 349") (p <- qplot(data = sites, x, y, xlab = "", ylab = "")) (p1 <- p + geom_smooth(method = "loess",span=0.5, size = 1.5)) p1 + theme_bw() + opts(title = "Site 349") Some of the LOESS lines and confidence intervals go below zero, but I would like to restrict the graphics to 0 and positive numbers (because negative do not make sense). How can I do this?

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  • How to make Android not to recycle my Bitmap until I don't need it?

    - by RankoR
    I'm getting drawing cache of the view, that is set as contentView to the Activity. Then I set new content view to the activity and pass that drawing cache to it. But Android recycles my bitmaps and I'm getting this exception: 06-13 01:58:04.132: E/AndroidRuntime(15106): java.lang.RuntimeException: Canvas: trying to use a recycled bitmap android.graphics.Bitmap@40e72dd8 Any way to fix it? I had an idea to extend Bitmap class, but it's final. Why GC is recycling it?

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  • Error:A generic error occurred in GDI+

    - by sanfra1983
    Hi, I created a web project on the server, and when I upload an image shows me the error Error: A generic error occurred in GDI +. I have read many links on the net that talk about this issue, and although I made the changes, nothing went wrong. I was thinking if the case is not an issue of permissions to folders. In fact I have two folders one inside the other. This is the code to resize the image: public Bitmaps ResizeImage (Stream stream, int? width, int? height) ( System.Drawing.Bitmap bmpOut = null; const int defaultWidth = 800; const int defaultHeight = 600; int width = lnWidth == null? defaultWidth: (int) width; int height = lnHeight == null? defaultHeight: (int) height; try ( LoBMP bitmap = new Bitmap (stream); ImageFormat loFormat = loBMP.RawFormat; decimal lnRatio; lnNewWidth int = 0; lnNewHeight int = 0; if (loBMP.Width <& & lnWidth loBMP.Height <lnHeight) ( loBMP return; ) if (loBMP.Width> loBMP.Height) ( lnRatio = (decimal) lnWidth / loBMP.Width; lnNewWidth = lnWidth; decimal = lnTemp loBMP.Height lnRatio *; lnNewHeight = (int) lnTemp; ) else ( lnRatio = (decimal) lnHeight / loBMP.Height; lnNewHeight = lnHeight; decimal = lnTemp loBMP.Width lnRatio *; lnNewWidth = (int) lnTemp; ) bmpOut = new Bitmap (lnNewWidth, lnNewHeight); Graphics g = Graphics.FromImage (bmpOut); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; g.FillRectangle (Brushes.White, 0, 0, lnNewWidth, lnNewHeight); g.DrawImage (loBMP, 0, 0, lnNewWidth, lnNewHeight); loBMP.Dispose (); ) catch ( return null; ) bmpOut return; ) and this is the code that I insert in the codebehind: string filepath = AppDomain.CurrentDomain.BaseDirectory + img_veterinario / "; string = filepathM AppDomain.CurrentDomain.BaseDirectory + img_veterinario / img_veterinarioM; Reseize Reseize R = new (); Bitmap = photosFileOriginal r.ResizeImage (fucasiclinici.PostedFile.InputStream, 400, 400); Bitmap = photosFileMiniatura r.ResizeImage (fucasiclinici.PostedFile.InputStream, 72, 72); String filename = Path.GetFileName (fucasiclinici.PostedFile.FileName); photosFileOriginal.Save (Path.Combine (filepath, filename)); photosFileMiniatura.Save (Path.Combine (filepathM, filename)); Can you help me? Thanks

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  • Using CreateOrthographicOffCenter in XNA

    - by Jeffrey Kern
    I'm trying to figure out how to draw graphics in XNA, and someone else suggested this. But before I attempt to use this... If I create and use this camera, and set LEFT,TOP to 0 and WIDTH=256 and HEIGHT=240, anything I render to the screen will use these coordinates? So a box with a width and height of 1, if set to 0,0 will take up space from 0,0 to 1,1?

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  • How do I superimpose one bitmap image on another in GDI+?

    - by Old Man
    Using GDI+ I've made a heatmap bmp and I'd like to superimpose it on top of my bmp map. I've saved the two bmps to disk, and they look good, I just need a way to put them together. Is there any way to do this, perhaps using the Graphics object? How is transparency/alpa involved? I'm very new to GDI programming so please be as specific as possible.

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  • Best windows iphone app development alternative

    - by Nash0
    What do you think is the best way to develop iphone apps on windows? What are the pros / cons of your method, and why do you use it over other options? How complex is your method in relation to other options? I am more interested in standalone and web apps but fell free to discuss gaming graphics. Yes I know you need to build on a mac to be able to put it on the app store, so no "use a mac" answers please.

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  • Can ggplot2 work with R's canvas backend

    - by Casbon
    Having installed canvas from here http://www.rforge.net/canvas/files/ I try to plot: > canvas('test.js') > qplot(rnorm(100), geom='histogram') stat_bin: binwidth defaulted to range/30. Use 'binwidth = x' to adjust this. Error in grid.Call.graphics("L_setviewport", pvp, TRUE) : Non-finite location and/or size for viewport >

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  • JProgressBar.stringPainted(true); is not working

    - by Mirza Ghalib
    This is a part of my java code, in this code I have written that when I click the button the value of JProgressBar should becomes 0 and stringPainted(); becomes true, but "string painted" is not visible when I click the button, please help. import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JProgressBar; public class R implements ActionListener { static int y; CustomProgressBar b = new CustomProgressBar(); public static void main(String arg[]) throws Exception { new R(); } public R() throws Exception { JFrame f = new JFrame(); JButton btn = new JButton("Click"); f.setExtendedState(JFrame.MAXIMIZED_BOTH); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setUndecorated(true); f.setLayout(new FlowLayout()); btn.addActionListener(this); f.add(b); f.add(btn); f.setVisible(true); } class CustomProgressBar extends JProgressBar{ private static final long serialVersionUID = 1L; private boolean isStringToBePainted = false; public CustomProgressBar() { super(JProgressBar.VERTICAL,0,100); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); if(isStringToBePainted ) { Dimension size = CustomProgressBar.this.getSize(); if( CustomProgressBar.this.getPercentComplete()<0.9 ) R.y = (int)( size.height - size.height * CustomProgressBar.this.getPercentComplete() ); String text = getString(); g.setColor(Color.BLACK ); g.drawString(text, 0, R.y); } } @Override public void setStringPainted(boolean b) { isStringToBePainted=b; } } @Override public void actionPerformed(ActionEvent e) { b.setValue(0); b.setStringPainted(true); } }

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  • Is there a common practice how to make freeing memory for Garbage Collector easier in .NET?

    - by MartyIX
    I've been thinking if there's a way how to speed up freeing memory in .NET. I'm creating a game in .NET (only managed code) where no significant graphics is needed but still I would like to write it properly in order to not to lose performance for nothing. For example is it useful to assign null value to objects that are not longer needed? I see this in a few samples over Internet. Thanks for answers!

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  • doublebuffering not reducing the flicker

    - by fishhead
    I am drawing an grid-work of objects in a Panel. when I scroll the the panel quickly I get a flicker. I thought that enabling the double buffering may take care of this but what I find is that it does not completely draw everything and I am left with blank sections. could anyone give me suggestions as to what may be happening and how I might correct it. UPDATE: I found that I was creating the graphics object with Creategraphics() rather than using the Parameter in the paint method

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