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  • How to find thousands of company names?

    - by schefdev
    How can I find or generate thousands of company names for testing and demo purposes? (Address, phone number, and related information would be nice too.) I've got a system I'm building which includes business contact information. Pretty common no doubt. My test/demo database currently has randomly generated individual's names loaded (thanks to a handy IRS spreadsheet I found). This has worked great for internal testing and review purposes, but it looks really odd when shown to prospective customers. I've tried various online public information sources (e.g. EDGAR, and county based property records searches), but these all require me to manually stitch together the results in blocks of 50 names or so at a time. I could do this, but was really hoping for a search service or data store out there that had this type of information readily searchable and retrievable in very large batches.

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  • What is the best way to mock a 3rd party object in ruby?

    - by spinlock
    I'm writing a test app using the twitter gem and I'd like to write an integration test but I can't figure out how to mock the objects in the Twitter namespace. Here's the function that I want to test: def build_twitter(omniauth) Twitter.configure do |config| config.consumer_key = TWITTER_KEY config.consumer_secret = TWITTER_SECRET config.oauth_token = omniauth['credentials']['token'] config.oauth_token_secret = omniauth['credentials']['secret'] end client = Twitter::Client.new user = client.current_user self.name = user.name end and here's the rspec test that I'm trying to write: feature 'testing oauth' do before(:each) do @twitter = double("Twitter") @twitter.stub!(:configure).and_return true @client = double("Twitter::Client") @client.stub!(:current_user).and_return(@user) @user = double("Twitter::User") @user.stub!(:name).and_return("Tester") end scenario 'twitter' do visit root_path login_with_oauth page.should have_content("Pages#home") end end But, I'm getting this error: 1) testing oauth twitter Failure/Error: login_with_oauth Twitter::Error::Unauthorized: GET https://api.twitter.com/1/account/verify_credentials.json: 401: Invalid / expired Token # ./app/models/user.rb:40:in `build_twitter' # ./app/models/user.rb:16:in `build_authentication' # ./app/controllers/authentications_controller.rb:47:in `create' # ./spec/support/integration_spec_helper.rb:3:in `login_with_oauth' # ./spec/integration/twit_test.rb:16:in `block (2 levels) in <top (required)>' The mocks above are using rspec but I'm open to trying mocha too. Any help would be greatly appreciated.

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  • Compilig + testing an Android library with the JDK?

    - by Jarle Hansen
    Hi all, I am creating a library for Android that others can include in their own project. So far I have been working on it as a normal Java project with JDK 1.6 setup as system library. This works just fine in Eclipse when I add the android.jar. The issue comes when I try to my build script. I am running Gradle and doing a normal compile and test build cycle. My thoughts were that it does not matter if I compile it with a normal JDK, since this is not a standalone application. The benefits by creating a normal Java project is that Gradle does support this much better. My project also does not contain any UI at all. However, the problem is that of course android.jar and the JDK contains lots of the same classes and I think that this is what messes up my build script. Everything crashes when running the tests (the tests are in the same project under src/test/java). My question is, how should I create this project that is meant to be included in Android projects as a third party library? Should I create it as an Android project in Eclipse even though I am only creating a library that does not use any of the UI features? Also, should the tests be in a separate project? Thanks for all responses!

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  • Best way to test instance methods without running __init__

    - by KenFar
    I've got a simple class that gets most of its arguments via init, which also runs a variety of private methods that do most of the work. Output is available either through access to object variables or public methods. Here's the problem - I'd like my unittest framework to directly call the private methods called by init with different data - without going through init. What's the best way to do this? So far, I've been refactoring these classes so that init does less and data is passed in separately. This makes testing easy, but I think the usability of the class suffers a little. EDIT: Example solution based on Ignacio's answer: import types class C(object): def __init__(self, number): new_number = self._foo(number) self._bar(new_number) def _foo(self, number): return number * 2 def _bar(self, number): print number * 10 #--- normal execution - should print 160: ------- MyC = C(8) #--- testing execution - should print 80 -------- MyC = object.__new__(C) MyC._bar(8)

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  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

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  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

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  • Level Creator for iPhone Game

    - by atomical
    I'm making an iPhone game that has several maps with graphics attached. The graphics may allow the player to pass through them or block them. Is there an application for OS X that will allow me to pass some of this work off to a designer without having to reinvent the wheel and develop a map creator.

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  • Testing for validity

    - by Konrad
    Hi, I'd like to know the difference (if any) between the following: if( someDOMElement.someProperty ) { ... if( someDOMElement.someProperty != null ) { ... if( someDOMElement.someProperty != undefined ) { ... Is one safer than the others?

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  • Testing the load factor in my lab [closed]

    - by Ami Winter
    I am a system admin in a lab, I have ~90 computers in the lab and I want to check the load factor on them.. meaning, to check how many people are working on the computers hourly.. To see if I need to buy more computers or not. I am looking for a way to build a script to check if a computer is logged on or not.. (0 for log off - 1 for log on) After I will have this data, I know how to build a script to build me the graphs. All the computers are linked via a domain and most of them have windows XP (few windows 7) I'll be happy to get some help. Amihay

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  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

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  • How to get code coverage when testing Silverlight

    - by Anonymous
    I'm looking for code coverage solution which works with silverligt. It must also work with msbuild because we run all the other unit tests automatically in the build server. Integration with Visual Studio and/or resharper is a plus and I have nothing against easy setup or a pointer to a tutorial. I don't usually modify the build files and unfortunately I don't have time to learn msbuild at the moment.

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  • testing controller action which returns RedirectToRouteResult

    - by csetzkorn
    Hi, I have an action in my controller: RedirectToRouteResult Create(UserDTO UserDTO) Which at some point decides with which HTML to respond after a post request by redirecting to an action: return ModelState.IsValid ? RedirectToAction("ThanksCreate") : RedirectToAction("Register"); In my unit tests I would like to get hold of the ‘views’ modelstate somehow like this: var modelState = result.ViewData.ModelState; Assert.IsFalse( modelState.IsValid ); where ‘result’ (ViewResult) is the result of the action ‘Create’ depending on the submitted DTO. My dilemma is that my action ‘returns’ a RedirectToRouteResult which I thought is quite nice but it might not be testable or is it? How could I get hold of the ModelState in my scenario? Thanks. Best wishes, Christian enter code here

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  • How to find (or generate) thousands of company names for test/demo purposes

    - by schefdev
    Ok, so this is rightfully a testing question more than a development question, but the two should go hand in hand :) So, I've got a system I'm building which includes business contact information. Pretty common no doubt. My test/demo database currently has randomly generated individual's names loaded (thanks to a handy IRS spreadsheet I found). This has worked great for internal testing and review purposes, but it looks really odd when shown to prospective customers. So.... Does anyone know where I can grab or find a listing of thousands of business names (address information too would be nice)? I've tried various online public information sources (e.g. EDGAR, and county based property records searches), but these all require me to manually stitch together the results in blocks of 50 names or so at a time. I could do this, but was really hoping for a search service or data store out there that had this type of information readily searchable and retrievable in very large batches. Thanks!

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  • Resources for Prformance testing

    - by munna
    Our small concern is entrusted with creating an Application on ASP.NET with client-server model. As we are almost done with the development we are creating a small team for Performance test. I have googled in the net about the topic but without much help. If anyone of you can share 'How, What and Why' about perf test, it would be great help.

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  • Solve code issue - string identity testing

    - by kovibb
    Please for help with shell script. I really dont understand where is problem. Where I write to the Input variable for example /home/Kovi/Deskop/netlist.exe I still get true answer but the extension "exe" is not "scs". I also try "==" but it didnt working. Please some advice. Thank you very much. echo -n "Insert Entire Path (with file name and it's extension) of Input Netlist > " read Input if [ "${Input##*.}"="scs" ]; then echo "Patch verification is succesful.; else echo "Patch verification is failed, script was aborted. File dont exist or is empty or unreadable or is not spectre netlist." error_exit; fi

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  • Adding a Main Menu to a Game in Xcode

    - by MasenB
    I am about done with an Objective - C Sprite Kit Development course on Lynda, and I wanted to expand on the app the course had me make! It was made so that once I open the app, it started brick breaker, and then there are more classes for additional scenes like Game Over and Restart! I was wondering if someone could tell me how to make a Main Menu view controller that came before the Brick Breaker screen! Thanks, Masen

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  • testing directory S_ISDIR acts inconsistently

    - by coubeatczech
    hi, I'm doing simple tests on all files in directory. But from some reason, sometimes, they behave wrongly? What's bad with my code? using namespace std; int main() { string s = "/home/"; struct dirent * file; DIR * dir = opendir(s.c_str()); while ((file = readdir(dir)) != NULL){ struct stat * file_info = new (struct stat); stat(file-d_name,file_info); if ((file_info-st_mode & S_IFMT) == S_IFDIR) cout << "dir" << endl; else cout << "other" << endl; } closedir(dir); }

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  • testing existing attribute of a @classmethod function, yields AttributeError

    - by alex
    i have a function which is a class method, and i want to test a attribute of the class which may or may not be None, but will exist always. class classA(): def __init__(self, var1, var2 = None): self.attribute1 = var1 self.attribute2 = var2 @classmethod def func(self,x): if self.attribute2 is None: do something i get the error AttributeError: class classA has no attribute 'attributeB' when i access the attribute like i showed but if on command line i can see it works, x = classA() x.attributeB is None True so the test works. if i remove the @classmethod decorator from func, the problem disapears. if i leave the @classmethod decorator, it only seems to affect variables which are supplied default values in the super-class's constructor. whats going on in the above code?

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  • Error with threads during automatic testing on TeamCity 5

    - by yeyeyerman
    Hello, I'm having some problems executing the tests of the application I'm developing. All the tests execute normally with ReSharper and in NCover. However, the execution of one of these tests in TeamCity is generating an error. This test initializes two objects, the object under test and a simulator of a real object. Both objects will communicate throug a serial link in a representation of the real scenario. ObjectSimulator r_simulator = new ObjectSimulator(...); ObjectDriver r_driver = new ObjectDriver(...); Assert.IsTrue(r_driver.Connect() == ErrorCode.Success); The simulator just do the following in the constructor public class ObjectSimulator { ... public ObjectSimulator() { // serial port configuration m_port = new SerialPort(); m_port.DataReceived += DataReceivedEvent; } ... } The main object has two threads. The main thread of the application and a timer to refresh a watchdog timer in the real object. public ErrorCode Connect() { ... StartSynchroTimer(); Thread.Sleep(4); // to check if the timer is working properly ... } The problem is comming from the Thread.Sleep() call, as when I remove it everything works. It seems like the ObjectSimulator also sleeps and doesn't receive the DataReceived event. How can I resolve this issue?

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