Search Results

Search found 10634 results on 426 pages for 'pass it on'.

Page 162/426 | < Previous Page | 158 159 160 161 162 163 164 165 166 167 168 169  | Next Page >

  • Copy call signature to decorator

    - by Morgoth
    If I do the following def mydecorator(f): def wrapper(*args, **kwargs): f(*args, **kwargs) wrapper.__doc__ = f.__doc__ wrapper.__name__ = f.__name__ return wrapper @mydecorator def myfunction(a,b,c): '''My docstring''' pass And then type help myfunction, I get: Help on function myfunction in module __main__: myfunction(*args, **kwargs) My docstring So the name and docstring are correctly copied over. Is there a way to also copy over the actual call signature, in this case (a, b, c)?

    Read the article

  • Wondering about a way to conserve memory in C# using List<> with structs

    - by Michael Ryan
    I'm not even sure how I should phrase this question. I'm passing some CustomStruct objects as parameters to a class method, and storing them in a List. What I'm wondering is if it's possible and more efficient to add multiple references to a particular instance of a CustomStruct if a equivalent instance it found. This is a dummy/example struct: public struct CustomStruct { readonly int _x; readonly int _y; readonly int _w; readonly int _h; readonly Enum _e; } Using the below method, you can pass one, two, or three CustomStruct objects as parameters. In the final method (that takes three parameters), it may be the case that the 3rd and possibly the 2nd will have the same value as the first. List<CustomStruct> _list; public void AddBackground(CustomStruct normal) { AddBackground(normal, normal, normal); } public void AddBackground(CustomStruct normal, CustomStruct hover) { AddBackground(normal, hover, hover); } public void AddBackground(CustomStruct normal, CustomStruct hover, CustomStruct active) { _list = new List<CustomStruct>(3); _list.Add(normal); _list.Add(hover); _list.Add(active); } As the method stands now, I believe it will create new instances of CustomStruct objects, and then adds a reference of each to the List. It is my understanding that if I instead check for equality between normal and hover and (if equal) insert normal again in place of hover, when the method completes, hover will lose all references and eventually be garbage collected, whereas normal will have two references in the List. The same could be done for active. That would be better, right? The CustomStruct is a ValueType, and therefore one instance would remain on the Stack, and the three List references would just point to it. The overall List size is determined not by the object Type is contains, but by its Capacity. By eliminating the "duplicate" CustomStuct objects, you allow them to be cleaned up. When the CustomStruct objects are passed to these methods, new instances are created each time. When the structs are added to the List, is another copy made? For example, if i pass just one CustomStruct, AddBackground(normal) creates a copy of the original variable, and then passes it three times to Addbackground(normal, hover, active). In this method, three copies are made of the original copy. When the three local variables are added to the List using Add(), are additional copies created inside Add(), and does that defeat the purpose of any equality checks as previously mentioned? Am I missing anything here?

    Read the article

  • Python: Convert a string to an integer

    - by Adam Nelson
    Does anybody have a quickie for converting an unsafe string to an int? The string typically comes back as: '234\r\n' or something like that. In this case I want 234. If '-1\r\n', I want -1. I never want the method to fail but I don't want to go so far as try, except, pass just to hide errors either (in case something extreme happens).

    Read the article

  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

    Read the article

  • Androids Facebook SDK, single sign on question?

    - by Joakim Engstrom
    On Androids Facebook SDK there is a single login feature which I can't get to work. Done all the key hash thing but maybe there is something wrong with this method. What exactly should I pass on, or could somebody explain what this is supposed to do? @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { facebook.authorizeCallback(requestCode, resultCode, data); }

    Read the article

  • Problems with asp:Button OnClick event...

    - by Matt
    Hi, Here is my button <asp:Button ID="myButton" Text="Click Me" OnClick="doSomething(10)" runat="server" /> Here is the server function public void doSomething(int num) { int someOtherNum = 10 + num; } When I try to compile the code I get the error "Method Name Expected" for the line: <asp:Button ID="myButton" Text="Click Me" OnClick="doSomething(10)" runat="server" /> What am I doing wrong? Am I not allowed to pass values to the server from an OnClick event?

    Read the article

  • How do BitTorrents connect with eachother?

    - by mazzzzz
    Hey guys, I was just downloading a new distro of linux using uTorrent, and started to wonder how uTorrent (and other bittorrents) send files to eachother through NAT routers? They obviously use the trackers to get introduced, but how do they pass info to eachother? Is there a whitepaper on this? I couldn't find one :/ Thanks, Max

    Read the article

  • Passthrough indentification in wcf

    - by PEtter
    How do I pass the identity of the logged on user in an a webapplication to a service beeing called by the webserver? My idea her is to set som kind of EndpointIdentity on the cahnnel. In my case this will be an GUID identifing the user's session on the webserver. Anyone got any exprience on this.. Maybe I have misunderstood the concept? Any idea's or links would be apriciated.

    Read the article

  • In CodeIgniter, how to clear "form data" after redirecting page

    - by Obay
    I'm not sure I explained it correctly in the question title, so here's the details: Login controller: function authenticate() { if ( authorized ) { redirect('lobby'); } else { redirect('login'); } } Lobby controller: function index() { //load lobby view } What happens is that in the login page, I enter user / pass, click Login, then authenticate() is called, and redirects me to the Lobby. However, when I click refresh while on the Lobby, the login form gets submitted again, so I get "logged in" again. How do I prevent that from happening?

    Read the article

  • Call a constructor from variable arguments with PHP

    - by zneak
    Hello guys, I have a function that takes variadic arguments, that I obtain from func_get_args(). This function needs to call a constructor with those arguments. However, I don't know how to do it. With call_user_func, you can call functions with an array of arguments, but how would you call a constructor from it? I can't just pass the array of arguments to it; it must believe I've called it "normally". Thank you!

    Read the article

  • Any Name Entity Recognition - web services available

    - by Gublooo
    Hello I wanted to know if there are any paid or free named entity recognition web services available. Basically I'm looking for something - where if I pass a text like: "John had french fries at Burger King" It should be identify - something along the lines: Person: John Organization: Burger King I've heard of Annie from GATE - but I dont think it has a web service available. Thanks

    Read the article

  • Why use Soap as authenitcation in webservice?

    - by chobo2
    Hi I am looking at this tutorial http://www.codeproject.com/KB/cpp/authforwebservices.aspx and I am wondering what the reason for using authentication through soap is? Like why not just pass the username and password through the parameters instead? Is it more secure to do it like the way the guy is in the tutorial verus just using passing it through as parameters? Thanks

    Read the article

  • Why DB constraints are not added during table creation.

    - by Pratik
    Hi All, What is the difference between these to ways of table creation. CREATE TABLE TABLENAME( field1.... field2... add constraint constraint1; add constraint constraint2; ) AND CREATE TABLE TABLENAME( field1.... field2... ) ALTER TABLE TABLENAME add constaint1 ALTER TABLE TABLENAME add constaint2 Moreover the first scripts fails on the SQL+ but they pass on sqldeveloper Thanks! Pratik

    Read the article

  • Access to Perl's empty angle "<>" operator from an actual filehandle?

    - by Ryan Thompson
    I like to use the nifty perl feature where reading from the empty angle operator <> magically gives your program UNIX filter semantics, but I'd like to be able to access this feature through an actual filehandle (or IO::Handle object, or similar), so that I can do things like pass it into subroutines and such. Is there any way to do this? This question is particularly hard to google, because searching for "angle operator" and "filehandle" just tells me how to read from filehandles using the angle operator.

    Read the article

  • Android : Typeface is changed when i apply password Type on EditText

    - by wawanopoulos
    I use FloatLabel library (https://github.com/weddingparty/AndroidFloatLabel) to add a little animation when user begin to write something in an EditText Android. My problem is that the typeface seems to be changed when i apply the password type to my EditText. I would like to keep the same typeface as normal. (see picture 1) But when i add the following line to apply password type, the typeface of hint seems to be changed ! pass.getEditText().setInputType(InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_PASSWORD);

    Read the article

< Previous Page | 158 159 160 161 162 163 164 165 166 167 168 169  | Next Page >