Search Results

Search found 6135 results on 246 pages for 'init'.

Page 163/246 | < Previous Page | 159 160 161 162 163 164 165 166 167 168 169 170  | Next Page >

  • iphone view controller class - how to

    - by Brodie4598
    Hello - I need to create my own UIView class and it is not something I have had to do. I created the class, then laid out the small view in IB (it's just a few labels that i will later need to add data to ). but now im stuck on how to actually put an instance of it in my main view. Can someone point me in the direction of a good tutorial? The closest thing I have done to this is creating a custom tableViewCell. DataTagViewController *dataTag = [[DataTagViewController alloc]init]; [theMap addSubView: dataTag];

    Read the article

  • Git in terminal

    - by goodcow
    I tried making my first repo on github. I copy pasted their code while on the directory of my entire system (I think that was a mistake). As a result, the terminal line always says ~ git:(master) ? before every command. It does not go away even when I quit terminal. I am using zsh. The code I pasted was: touch README.md git init git add README.md git commit -m "first commit" git remote add origin https://github.com/***/***.git git push -u origin master On top of that, I can't even seem to figure out how to add my files to the repo. Help on how to not always have git:(master) before every bash command and how to make a repo? Thanks!

    Read the article

  • crashing on iPhone Address API

    - by phil swenson
    Any ideas on why this code would crash (crash location indicated below)? email is a valid NSString*... ([email protected]) +(void)newContactFromEmail:(DetailViewController*)controller email:(NSString*)emailAddress{ ABNewPersonViewController *npvc = [[ABNewPersonViewController alloc] init]; ABRecordRef newPerson = ABPersonCreate(); [self updateEmail:newPerson email:emailAddress]; npvc.displayedPerson = newPerson; npvc.newPersonViewDelegate = controller; [controller.navigationController pushViewController:npvc animated:YES]; } +(void)updateEmail:(ABRecordRef)person email:(NSString*)email{ **crashes Here**---->> ABMutableMultiValueRef multiEmail = ABMultiValueCreateMutableCopy (ABRecordCopyValue(person, kABPersonEmailProperty)); ABMultiValueAddValueAndLabel(multiEmail, email, kABHomeLabel, NULL); ABRecordSetValue(person, kABPersonEmailProperty, multiEmail, nil); CFRelease(multiEmail); }

    Read the article

  • Use a ContextLoaderListener in accordance with DispatchServlet

    - by Phuong Nguyen de ManCity fan
    I want to use both ContextLoaderListener (so that I can pass Spring Beans to my servlet) as well as DispatchServlet (Spring MVC). However, currently I have to pass init param to these both class initializer: <param-name>contextConfigLocation</param-name> <param-value> /WEB-INF/spring/app-config.xml </param-value> So, I use the same xml for these both classes. Wonder if it would lead to my beans being initialized twice? If yes, how would I do to avoid that?

    Read the article

  • How should I build a simple database package for my python application?

    - by Carson Myers
    I'm building a database library for my application using sqlite3 as the base. I want to structure it like so: db/ __init__.py users.py blah.py etc.py So I would do this in Python: import db db.users.create('username', 'password') I'm suffering analysis paralysis (oh no!) about how to handle the database connection. I don't really want to use classes in these modules, it doesn't really seem appropriate to be able to create a bunch of "users" objects that can all manipulate the same database in the same ways -- so inheriting a connection is a no-go. Should I have one global connection to the database that all the modules use, and then put this in each module: #users.py from db_stuff import connection Or should I create a new connection for each module and keep that alive? Or should I create a new connection for every transaction? How are these database connections supposed to be used? The same goes for cursor objects: Do I create a new cursor for each transaction? Create just one for each database connection?

    Read the article

  • facebook login button not rendering

    - by Neha
    Hi I am developing a widget that will be placed on an external website. The entire plugin has to be written in javascript. I haev searched here and there but am unable to make the facebook login button appear on the widget My code is the following var fbroot = document.createElement('div'); fbroot.id = "fb-root"; window.fbAsyncInit = function(){ FB.init('xxxxxxxxxxxxxxxxxx', '/xd_receiver.htm'); }; var contentRightDiv = document.createElement('div'); contentRightDiv.id = "contentrightdiv"; contentRightDiv.innerHTML = "<form><p><label>Sign in using <div id='socialmedialoginbtns'></div></label></p></form>"; var socialmedialoginbtns = document.getElementById('socialmedialoginbtns'); socialmedialoginbtns.innerHTML = '<fb:login-button show-faces="false" width="200" max-rows="1"></fb:login-button>';

    Read the article

  • Render ViewComponent from another component codebehind

    - by George Polevoy
    I'm trying to render a component from withing another component. public override void Render() // ... var block = new Block(); block.Init(EngineContext, Context); block.Render(); // ... } The problem is that Block component can't find it's template. ResourceProcessingException Message: Unable to process resource 'components\CustomReportComponentComponent\default.vm': Resource could not be located I guess, other problems can arise because the component is not properly initialized. Is it possible to initialize a component from within another component's Render method, so it renders just as if called from a .vm?

    Read the article

  • Creating and releasing objects in the same method, while using self as delegate

    - by user200341
    In objective-c you are responsible for releasing objects you allocate, but what happens when you allocate an object in a method, assign self as the objects delegate, and then release the object. The callbacks from the newly created (and released) object fails at this point, or rather, doesn't happen. - (void)doSomething { MyObj *myObj = [[MyObj alloc] init]; myObj.delegate = self; [myObj performOperation]; [myObj release]; } - (void)callbackMethodFromMyObj:(NSString *)message { NSLog(message); } I can't release the object until the callback has occurred, and I can't avoid releasing the object in the same method that creates it (because it exists outside the scope). One way of doing it would be to pass the object along in the call-back and release it in the callback, but is this the right way to go about this?

    Read the article

  • tiny mce pop ups blank in smarty

    - by ashishbhatt
    I am using tiny mce with smarty but it shows blank pop ups such as in image,anchor,preview buttons. The code i have used in my tpl file is `{literal} tinyMCE.init({ // General options mode : "textareas", theme : "advanced", plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) content_css : "css/content.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "lists/template_list.js", external_link_list_url : "lists/link_list.js", external_image_list_url : "lists/image_list.js", media_external_list_url : "lists/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); {/literal}`

    Read the article

  • php cron jobs overlapping

    - by naveen gupta
    Hi I wrote few months back a script in perl for checking overlapping of jobs use Fcntl ':flock'; INIT { my $waitcount=12; # possible attemtps to run script my $waitseconds=300; # wait for $waitseconds each attempt my $lockstatus=0;#no lock was attained while ($waitcount > 0){ if (open LH, $0){ while ($waitcount > 0){ if (flock LH, LOCK_EX|LOCK_NB){ $waitcount=0;#signal end of waiting $lockstatus=1;#lock was attained } else{ --$waitcount;#decrement waitcount print "waiting to be able to lock $0\n"; sleep $waitseconds; }#end else }#end while }#end if else{ --$waitcount;#decrement waitcount print "waiting to be able to open $0\n"; sleep $waitseconds; }#end else }#end while if ($lockstatus == 0){ die "no lock was attained\n"; }#end if } I wanted to know if we can do similar thing in php .. How to integrate with your current php code which is running a part of php jobs?

    Read the article

  • Is it inefficient to access a python class member container in a loop statement?

    - by Dave
    Hi there. I'm trying to adopt some best practices to keep my python code efficient. I've heard that accessing a member variable inside of a loop can incur a dictionary lookup for every iteration of the loop, so I cache these in local variables to use inside the loop. My question is about the loop statement itself... if I have the following class: class A(object): def init(self) self.myList = [ 'a','b','c', 'd', 'e' ] Does the following code in a member function incur one, or one-per-loop-iteration (5) dictionary lookups? for letter in self.myList: print letter IE, should I adopt the following pattern, if I am concerned about efficiency... localList = self.myList for letter in localList: print letter or is that actually LESS efficient due to the local variable assign? Note, I am aware that early optimization is a dangerous pitfall if I'm concerned about the overall efficiency of code development. Here I am specifically asking about the efficiency of the code, not the coding. Thanks in advance! D

    Read the article

  • The ** idiom in C++ for object construction

    - by bobobobo
    In a lot of C++ API'S (COM-based ones spring to mind) that make something for you, the pointer to the object that is constructed is usually required as a ** pointer (and the function will construct and init it for you) You usually see signatures like: HRESULT createAnObject( int howbig, Object **objectYouWantMeToInitialize ) ; -- but you seldom see the new object being passed as a return value. Besides people wanting to see error codes, what is the reason for this? Is it better to use the ** pattern rather than a returned pointer for simpler operations such as: wchar_t* getUnicode( const char* src ) ; Or would this better be written as: void getUnicode( const char* src, wchar_t** dst ) ; The most important thing I can think of is to remember to free it, and the ** way, for some reason, tends to remind me that I have to deallocate it as well.

    Read the article

  • show activity indicator while loading ViewController

    - by Crystal
    I have a ViewController that takes time to load its views. When I run Instruments, I see from the home screen, if I tap on the icon that pushes that view controller onto the stack, it's half laying out the views, and half getting the data for the views. I tried adding an activity indicator to display on the home screen over the button when the button is pressed to push the LongRunningViewController onto the stack. So I basically do this: - (IBAction)puzzleView:(id)sender { dispatch_async(dispatch_get_main_queue(), ^{ [self.activityIndicator startAnimating]; }); PuzzleViewController *detailViewController = [[[PuzzleViewController alloc] init] autorelease]; [self.navigationController pushViewController:detailViewController animated:YES]; [self.activityIndicator stopAnimating]; }

    Read the article

  • Exception wrapping and HTML pages

    - by dotnetdev
    Hi, We have a sharepoint 2007 project at work. The exception handling policy is to log to the Sharepoint logs. In this case, would the best approach be to call that method and then rethrow the exception higher up? Except if I rethrow it to be caught higher up, there is no other exception handling code so what would happen in this case? Also, if you are going to display a more friendly error to the user (which uses information in the exception object), then this would be a good use of exception wrapping. Would it be a good idea to make a custom aspx page and add these to customerrors, so that on init (not sure of the exact event), I can display exception info in the passed parameter on the page. However, a static html page can't do this so I don't see the point in wrapping exceptions (unless there is a page or alert which uses the exception object). So if a project uses html pages for errors, is there a point in wrapping exceptions? Thanks

    Read the article

  • Flask Admin didn't show all fields

    - by twoface88
    I have model like this: class User(db.Model): __tablename__ = 'users' __table_args__ = {'mysql_engine' : 'InnoDB', 'mysql_charset' : 'utf8'} id = db.Column(db.Integer, primary_key=True) username = db.Column(db.String(80), unique=True) email = db.Column(db.String(120), unique=True) _password = db.Column('password', db.String(80)) def __init__(self, username = None, email = None, password = None): self.username = username self.email = email self._set_password(password) def _set_password(self, password): self._password = generate_password_hash(password) def _get_password(self): return self._password def check_password(self, password): return check_password_hash(self._password, password) password = db.synonym("_password", descriptor=property(_get_password, _set_password)) def __repr__(self): return '<User %r>' % self.username I have ModelView: class UserAdmin(sqlamodel.ModelView): searchable_columns = ('username', 'email') excluded_list_columns = ['password'] list_columns = ('username', 'email') form_columns = ('username', 'email', 'password') But no matter what i do, flask admin didn't show password field when i'm editing user info. Is there any way ? Even just to edit hash code. UPDATE: https://github.com/mrjoes/flask-admin/issues/78

    Read the article

  • ctypes import not working on python 2.5

    - by user551906
    Hi, I am trying to import ctypes, and I am using Python 2.5.5 installed using macports (on Mac OS X 10.6). I get an error saying "ImportError: No module named _ctypes" (see details below). As I understand it ctypes is supposed to come preinstalled for python 2.5. Any suggestions? thanks, Saurabh Error details: $ python Python 2.5.5 (r255:77872, Nov 30 2010, 00:05:47) [GCC 4.2.1 (Apple Inc. build 5659)] on darwin Type "help", "copyright", "credits" or "license" for more information. import ctypes Traceback (most recent call last): File "", line 1, in File "/opt/local/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/ctypes/init.py", line 10, in from _ctypes import Union, Structure, Array ImportError: No module named _ctypes

    Read the article

  • iPhone SDK - How to display a photo taken with the camera inside a UINavigationController?

    - by dan
    This is my code so far: /* class: myViewController @interface myViewController: UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> */ - (IBAction) getPicture { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; } - (void) imagePickerController:(UIImagePickerController *)thePicker didFinishPickingMediaWithInfo:(NSDictionary *)imageInfo { [[thePicker parentViewController] dismissModalViewControllerAnimated:YES]; UIImage *img = [imageInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; self.myImageView.image = img; } So basically I'm trying to get a photo from the iPhone camera and display it in a UIImageView. This works perfectly fine as long the class myViewController is displayed as a standalone view. If I'm putting the View inside a UINavigationController the UIImageView won't display the image after taking one with the camera. But if I choose a picture from the library everything is fine again. So why does the UIImageView won't display a image taken with the camera inside a UINavigationController?

    Read the article

  • is counter has certain value inside a class in python

    - by mazlor
    i am learning classes in python and when i was reading the documentation i found this example that i didn't understand : class MyClass: """A simple example class""" def __init__(self): self.data = [] i = 12345 def f(self): return 'hello world' then if we assign : x = MyClass() x.counter = 1 now if we implement while loop : while x.counter < 10: x.counter = x.counter * 2 so the value of x.counter will be : 16 while for example if we have a variable y : y = 1 while y < 1 : y = y *2 then if we look for the value of y we find it 1 so i don't know how is the value of counter became 16 . thanks

    Read the article

  • How to remove statusbar from messageviewcontroller?

    - by hckr
    I am sending sms programmatically from my view controller but now it is showing me statusbar and vertical black line my code: - (IBAction)SendTextBtnTapped:(id)sender { [self sendSMS:@"Body of SMS..." recipientList:[NSArray arrayWithObjects: nil]]; } - (void)sendSMS:(NSString *)bodyOfMessage recipientList:(NSArray *)recipients { MFMessageComposeViewController *controller = [[MFMessageComposeViewController alloc] init]; if([MFMessageComposeViewController canSendText]) { controller.body = bodyOfMessage; controller.recipients = recipients; controller.messageComposeDelegate = self; [self presentModalViewController:controller animated:YES]; } } - (void)messageComposeViewController:(MFMessageComposeViewController *)controller didFinishWithResult:(MessageComposeResult)result { [self dismissModalViewControllerAnimated:YES]; if (result == MessageComposeResultCancelled) NSLog(@"Message cancelled"); else if (result == MessageComposeResultSent) NSLog(@"Message sent"); else NSLog(@"Message failed"); } and my screen look like this:

    Read the article

  • Recursion function not working properly

    - by jakecar
    I'm having quite a hard time figuring out what's going wrong here: class iterate(): def init(self): self.length=1 def iterated(self, n): if n==1: return self.length elif n%2==0: self.length+=1 self.iterated(n/2) elif n!=1: self.length+=1 self.iterated(3*n+1) For example, x=iterate() x.iterated(5) outputs None. It should output 6 because the length would look like this: 5 -- 16 -- 8 -- 4 -- 2 -- 1 After doing some debugging, I see that the self.length is returned properly but something goes wrong in the recursion. I'm not really sure. Thanks for any help.

    Read the article

  • Problem with number/type of arguments passed to an overloaded c++ constructor wrapped with swig.

    - by MiKo
    I am trying to wrap a c++ class (let's call it "Spam") written by someone else with swig to expose it to Python. After solving several problems, I am able to import the module in python, but when I try to create an object of such class I obtain the following error: foo = Spam.Spam('abc',3) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "Spam.py", line 96, in __init__ this = _Spam.new_Spam(*args) NotImplementedError: Wrong number of arguments for overloaded function 'new_Spam'. Possible C/C++ prototypes are: Spam(unsigned char *,unsigned long,bool,unsigned int,SSTree::io_action,char const *) Spam(unsigned char *,unsigned long,bool,unsigned int,SSTree::io_action) Spam(unsigned char *,unsigned long,bool,unsigned int) Spam(unsigned char *,unsigned long,bool) Spam(unsigned char *,unsigned long) Googling around, I realized that the error is probably caused by the type of the arguments and not by the number (which is quite confusing), but I still cannot identify. I suspect the problem lies in passing a string as the first argument, but have no idea on how to fix it (keep in mind that I know almost no c/c++).

    Read the article

  • super(type,subclass) in simple singleton implementation

    - by Tianchen Wu
    when I was implementing naive singleton in python, I came up with a problem with super key word. As usual the behavior of super is always tricky and buggy, hope someone can shed light on it. Thanks :) The problem is that: class Singleton(object): def __new__(cls,*args,**kw): if not hasattr(cls,'_instance'): #create a instance of type cls, origin=super(Singleton,Singleton).__new__(cls,*args,**kw) cls._instance=origin return cls._instance class B(Singleton): def __init__(self,b): self.b=b It actually works, but I am wondering Will it be better if I change line 5 to the below, like in most of the books? origin=super(Singleton,cls).__new__(cls,*args,**ks) what's the difference to make?

    Read the article

  • How does Rails Plugin Storage work?

    - by Kevin
    Trying to figure out how to install rails plugins manually on windows so I have a few questions. What does the directory need to be named in vendor/plugins? Is it arbitrary or is it linked to something within the plugin config files or is that what you set in the environment.rb? Once I've copied the files to the correct directory, do I always need to run something inside like init.rb or is it good to go? What's the difference between 'require' and 'include'? Thanks!

    Read the article

  • Prevent printing -0

    - by fishinear
    If I do the following in Objective-C: NSString *result = [NSString stringWithFormat:@"%1.1f", -0.01]; It will give result @"-0.0" Does anybody know how I can force a result @"0.0" (without the "-") in this case? EDIT: I tried using NSNumberFormatter, but it has the same issue. The following also produces @"-0.0": double value = -0.01; NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; [numberFormatter setNumberStyle:NSNumberFormatterDecimalStyle]; [numberFormatter setMaximumFractionDigits:1]; [numberFormatter setMinimumFractionDigits:1]; NSString *result = [numberFormatter stringFromNumber:[NSNumber numberWithDouble:value]];

    Read the article

  • Re-opening closed dialog puts it in the start position after moving it

    - by semmelbroesel
    I'm using multiple instances of the JQuery-UI dialog along with draggable and resizable. Whenever I drag or resize one of the dialog boxes, the position and dimensions of the current box are saved to a database and then loaded the next time the page opens. This is working well. However, when I close a dialog box and re-open it using a button, jQuery sets the position of the box back to its original location in the center of the screen. Furthermore, I use a show effect to slide the box off to the left on closing and in from the left on re-opening. I found two ways to update its position when the slide in animation is done, however, it still slides into the center of the screen, and I have yet to find a way to get it to slide in towards the location it is supposed to have. Here are the parts of the code that play a part in this: $('.box').dialog({ closeOnEscape: false, hide: { effect: "drop", direction: 'left' }, beforeClose: function (evt, ui){ var $this = $(this); SavePos($this); // saves the dimensions to db }, dragStop: function() { var $this = $(this); SavePos($this); }, resizeStop: function() { var $this = $(this); SavePos($this); }, open: function() { var $this = $(this); $this.dialog('option', { show: { effect: "drop", direction: 'left'} } ); if (init) // meaning only load this code when the page has finished initializing { // tried it both ways - set the position before and after the effect - no success UpdatePos($this.attr('id')); // I tried this section with promise() and effect / complete - I found no difference $this.parent().promise().done(function() { UpdatePos($this.attr('id')); }); } } }); function UpdatePos(key) { // boxpos is an object holding the position for each box by the box's id var $this = $('#' + key); //console.log('updating pos for box ' + boxid); if ($this && $this.hasClass('ui-dialog-content')) { //console.log($this.dialog('widget').css('left')); $this.dialog('option', { width: boxpos[key].width, height: boxpos[key].height }); $this.dialog('widget').css({ left: boxpos[key].left + 'px', top: boxpos[key].top + 'px' }); //console.log('finished updating pos'); //console.log($this.dialog('widget').css('left')); } } The button that re-opens the box has this code on it to make that happen: var $box = $('#boxid'); if ($box) { if ($box.dialog('isOpen')) { $box.dialog('moveToTop'); } else { $box.dialog("open") } } I don't know what jQuery-UI does to the box as it hides it (other than display:none) or to make it slide in, so maybe there's something I'm missing here that might help... Basically, I need JQuery to remember the box' position and put the box back into that location when it is re-opened. It took me days to make it this far, but this is one obstacle I have yet to overcome. Maybe there's a different way I can re-open the box? Thanks! EDIT: Forgot - this issue ONLY happens when I use my UpdatePos function to set the location of a box (i.e. on page load). When I drag a box with my mouse, close it, and re-open it, everything works. So I'm guessing there's one more storage location for the box' position that I'm missing here... EDIT2: After more messing with it, my code for debugging now looks like this: open: function() { var $this = $(this); console.log('box open'); console.log($this.dialog('widget').position()); // { top=0, left=-78.5} console.log($this.dialog('widget').css('left')); $this.dialog('option', { show: { effect: "drop", direction: 'left'} } ); if (init) { UpdatePos($this.attr('id')); $this.parent().promise().done(function() { console.log($this.dialog('widget').position()); // { top=313, left=641.5} console.log($this.dialog('widget').css('left')); UpdatePos($this.attr('id')); console.log($this.dialog('widget').position()); // { top=121, left=107} console.log($this.dialog('widget').css('left')); }); } The results I'm getting are: box open Object { top=0, left=-78.5} -78.5px Object { top=313, left=641.5} 641.5px Object { top=121, left=107} 107px So looks to me as if the widget is being moved off screen (left=-78.5) and then moved for the animation, and then my code moves it into the location that it should be in (121/107). The position() results for $box.position() or $box.dialog().position() do not change during this debugging section. Maybe this will help someone here - I'm still out of ideas here... ... and I just discovered that when I drag the item around myself, then close and re-open it, it is very unpredictable. Sometimes, it will end up in the correct location horizontally, but not vertically. Sometimes, it will end up back in the center of the screen...

    Read the article

< Previous Page | 159 160 161 162 163 164 165 166 167 168 169 170  | Next Page >