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  • Why does Scala apply thunks automatically, sometimes?

    - by Anonymouse
    At just after 2:40 in ShadowofCatron's Scala Tutorial 3 video, it's pointed out that the parentheses following the name of a thunk are optional. "Buh?" said my functional programming brain, since the value of a function and the value it evaluates to when applied are completely different things. So I wrote the following to try this out. My thought process is described in the comments. object Main { var counter: Int = 10 def f(): Int = { counter = counter + 1; counter } def runThunk(t: () => Int): Int = { t() } def main(args: Array[String]): Unit = { val a = f() // I expect this to mean "apply f to no args" println(a) // and apparently it does val b = f // I expect this to mean "the value f", a function value println(b) // but it's the value it evaluates to when applied to no args println(b) // and the evaluation happens immediately, not in the call runThunk(b) // This is an error: it's not println doing something funny runThunk(f) // Not an error: seems to be val doing something funny } }   To be clear about the problem, this Scheme program (and the console dump which follows) shows what I expected the Scala program to do. (define counter (list 10)) (define f (lambda () (set-car! counter (+ (car counter) 1)) (car counter))) (define runThunk (lambda (t) (t))) (define main (lambda args (let ((a (f)) (b f)) (display a) (newline) (display b) (newline) (display b) (newline) (runThunk b) (runThunk f)))) > (main) 11 #<procedure:f> #<procedure:f> 13   After coming to this site to ask about this, I came across this answer which told me how to fix the above Scala program: val b = f _ // Hey Scala, I mean f, not f() But the underscore 'hint' is only needed sometimes. When I call runThunk(f), no hint is required. But when I 'alias' f to b with a val then apply it, it doesn't work: the evaluation happens in the val; and even lazy val works this way, so it's not the point of evaluation causing this behaviour.   That all leaves me with the question: Why does Scala sometimes automatically apply thunks when evaluating them? Is it, as I suspect, type inference? And if so, shouldn't a type system stay out of the language's semantics? Is this a good idea? Do Scala programmers apply thunks rather than refer to their values so much more often that making the parens optional is better overall? Examples written using Scala 2.8.0RC3, DrScheme 4.0.1 in R5RS.

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  • rewritten mysql query returning unexpected results, trying to figure out why

    - by dq
    I created a messy query in a hurry a while ago to get a list of product codes. I am now trying to clean up my tables and my code. I recently tried to rewrite the query in order for it to be easier to use and understand. The original query works great, but it requires multiple search strings in order to do one search because it uses UNIONS, and it has a few other issues. My newly modified query is easier to understand, and only requires one search string, but is returning different results. Basically the new query is leaving records out, and I would like to understand why, and how to fix it. Here are the two queries (search strings are all null): Original Query: $query = 'SELECT product_code FROM bus_warehouse_lots WHERE status=\'2\''.$search_string_1 .' UNION SELECT product_code FROM bus_po WHERE status=\'0\''.$search_string_2 .' UNION SELECT bus_warehouse_entries.new_product_code AS product_code FROM (bus_warehouse_entries LEFT JOIN bus_warehouse_transfers ON bus_warehouse_entries.picking_ticket_num=bus_warehouse_transfers.pt_number) LEFT JOIN bus_warehouse_lots ON bus_warehouse_entries.ebooks_lot_id=bus_warehouse_lots.id WHERE bus_warehouse_entries.type=\'6\' AND bus_warehouse_transfers.status=\'0\''.$search_string_3 .' UNION SELECT bus_contracts.main_product AS product_code FROM bus_contracts LEFT JOIN bus_warehouse_lots ON bus_contracts.main_product=bus_warehouse_lots.product_code WHERE bus_contracts.status=\'0\''.$search_string_4 .' UNION SELECT prod_id AS product_code FROM bus_products WHERE last_usage > \''.date('Y-m-d', strtotime('-12 months')).'\''.$search_string_5 .' ORDER BY product_code'; New Query: $query = 'SELECT bus_products.prod_id FROM bus_products' .' LEFT JOIN (bus_warehouse_lots, bus_po, bus_warehouse_entries, bus_contracts) ON (' .'bus_products.prod_id = bus_warehouse_lots.product_code' .' AND bus_products.prod_id = bus_po.product_code' .' AND bus_products.prod_id = bus_warehouse_entries.new_product_code' .' AND bus_products.prod_id = bus_contracts.main_product)' .' LEFT JOIN bus_warehouse_transfers ON' .' bus_warehouse_entries.picking_ticket_num = bus_warehouse_transfers.pt_number' .' WHERE (bus_products.last_usage > \''.date('Y-m-d', strtotime('-12 months')).'\'' .' OR bus_warehouse_lots.status = \'2\'' .' OR bus_po.status = \'0\'' .' OR (bus_warehouse_entries.type = \'6\' AND bus_warehouse_transfers.status = \'0\')' .' OR bus_contracts.status = \'0\')' .$search_string_6 .' GROUP BY bus_products.prod_id' .' ORDER BY bus_products.prod_id';

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  • Why sockets does not die when server dies? Why socket dies when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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  • Quick question regarding this issue, Why doesnt it print out the second value(converted second value

    - by sil3nt
    Quick question, What have I done wrong here. The purpose of this code is to get the input into a string, the input being "12 34", with a space in between the "12" and "32" and to convert and print the two separate numbers from an integer variable known as number. Why doesn't the second call to the function copyTemp, not produce the value 34?. I have an index_counter variable which keeps track of the string index and its meant to skip the 'space' character?? what have i done wrong? thanks. #include <stdio.h> #include <string.h> int index_counter = 0; int number; void copyTemp(char *expr,char *temp); int main(){ char exprstn[80]; //as global? char tempstr[80]; gets(exprstn); copyTemp(exprstn,tempstr); printf("Expression: %s\n",exprstn); printf("Temporary: %s\n",tempstr); printf("number is: %d\n",number); copyTemp(exprstn,tempstr); //second call produces same output shouldnt it now produce 34 in the variable number? printf("Expression: %s\n",exprstn); printf("Temporary: %s\n",tempstr); printf("number is: %d\n",number); return 0; } void copyTemp(char *expr,char *temp){ int i; for(i = index_counter; expr[i] != '\0'; i++){ if (expr[i] == '0'){ temp[i] = expr[i]; } if (expr[i] == '1'){ temp[i] = expr[i]; } if (expr[i] == '2'){ temp[i] = expr[i]; } if (expr[i] == '3'){ temp[i] = expr[i]; } if (expr[i] == '4'){ temp[i] = expr[i]; } if (expr[i] == '5'){ temp[i] = expr[i]; } if (expr[i] == '6'){ temp[i] = expr[i]; } if (expr[i] == '7'){ temp[i] = expr[i]; } if (expr[i] == '8'){ temp[i] = expr[i]; } if (expr[i] == '9'){ temp[i] = expr[i]; } if (expr[i] == ' '){ temp[i] = '\0'; sscanf(temp,"%d",&number); index_counter = i+1; //skips? } } // is this included here? temp[i] = '\0'; }

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  • Why wont my while loop take new input (c++)

    - by Van
    I've written a program to get a string input from a user and parse it into tokens and move a robot according to the input. My problem is trying to issue more than one command. The code looks like: void Navigator::manualDrive() { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(true) { Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * c) { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; cout << "Enter your directions below: \n"; cin.ignore(); cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); Navigator::travel(inches); } if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnLeft(1/*speed*/, value/*time*/); } } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnRight(1/*speed*/, value/*time*/); } } if(strcmp("stop",token) == 0) { myRobot.motors(0,0); } } In the function manualDrive I have a while loop calling the function parseInstruction infinitely. The program outputs "Enter your directions below: " When I give the program instructions it executes them, and then it outputs "enter your directions below: " again and when I input my directions again it does not execute them and outputs "Enter your directions below: " instead. I'm sure this is a very simple fix I'm just very new to c++. So if you could please help me out and tell me why the program only takes the first set of directions. thanks

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  • Reason why UIImageView gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen as there are letters in the word: - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • Why I get a segmentation fault?

    - by frx08
    Why I get a segmentation fault? int main() { int height, width, step, step_mono, channels; int y, x; char str[15]; uchar *data, *data_mono; CvMemStorage* storage = cvCreateMemStorage(0); CvSeq* contour = 0; CvPoint* p; CvFont font; CvCapture *capture; IplImage *frame = 0, *mono_thres = 0; capture = cvCaptureFromAVI("source.avi"); //capture video if(!cvGrabFrame(capture)) exit(0); frame = cvRetrieveFrame(capture); //capture the first frame from video source cvNamedWindow("Result", 1); while(1){ mono_thres = cvCreateImage(cvGetSize(frame), 8, 1); height = frame -> height; width = frame -> width; step = frame -> widthStep; step_mono = mono_thres -> widthStep; channels = frame -> nChannels; data = (uchar *)frame -> imageData; data_mono = (uchar *)mono_thres -> imageData; //converts the image to a binary highlighting the lightest zone for(y=0;y < height;y++) for(x=0;x < width;x++) data_mono[y*step_mono+x*1+0] = data[y*step+x*channels+0]; cvThreshold(mono_thres, mono_thres, 230, 255, CV_THRESH_BINARY); cvFindContours(mono_thres, storage, &contour, sizeof(CvContour), CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE); //gets the coordinates of the contours and draws a circle and the coordinates in that point p = CV_GET_SEQ_ELEM(CvPoint, contour, 1); cvCircle(frame, *p, 1, CV_RGB(0,0,0), 2); cvInitFont(&font, CV_FONT_HERSHEY_PLAIN, 1.1, 1.1, 0, 1); sprintf(str, "(%d ,%d)", p->x, p->y); cvPutText(frame, str, cvPoint(p->x+5,p->y-5), &font, CV_RGB(0,0,0)); cvShowImage("Result", mono_thres); //next frame if(!cvGrabFrame(capture)) break; frame = cvRetrieveFrame(capture); if((cvWaitKey(10) & 255) == 27) break; } cvReleaseCapture(&capture); cvDestroyWindow("Result"); return 0; }

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  • Why does the Ternary\Conditional operator seem significantly faster

    - by Jodrell
    Following on from this question, which I have partially answered. I compile this console app in x64 Release Mode, with optimizations on, and run it from the command line without a debugger attached. using System; using System.Diagnostics; class Program { static void Main() { var stopwatch = new Stopwatch(); var ternary = Looper(10, Ternary); var normal = Looper(10, Normal); if (ternary != normal) { throw new Exception(); } stopwatch.Start(); ternary = Looper(10000000, Ternary); stopWatch.Stop(); Console.WriteLine( "Ternary took {0}ms", stopwatch.ElapsedMilliseconds); stopwatch.Start(); normal = Looper(10000000, Normal); stopWatch.Stop(); Console.WriteLine( "Normal took {0}ms", stopwatch.ElapsedMilliseconds); if (ternary != normal) { throw new Exception(); } Console.ReadKey(); } static int Looper(int iterations, Func<bool, int, int> operation) { var result = 0; for (int i = 0; i < iterations; i++) { var condition = result % 11 == 4; var value = ((i * 11) / 3) % 5; result = operation(condition, value); } return result; } static int Ternary(bool condition, in value) { return value + (condition ? 2 : 1); } static int Normal(int iterations) { if (condition) { return = 2 + value; } return = 1 + value; } } I don't get any exceptions and the output to the console is somthing close to, Ternary took 107ms Normal took 230ms When I break down the CIL for the two logical functions I get this, ... Ternary ... { : ldarg.1 // push second arg : ldarg.0 // push first arg : brtrue.s T // if first arg is true jump to T : ldc.i4.1 // push int32(1) : br.s F // jump to F T: ldc.i4.2 // push int32(2) F: add // add either 1 or 2 to second arg : ret // return result } ... Normal ... { : ldarg.0 // push first arg : brfalse.s F // if first arg is false jump to F : ldc.i4.2 // push int32(2) : ldarg.1 // push second arg : add // add second arg to 2 : ret // return result F: ldc.i4.1 // push int32(1) : ldarg.1 // push second arg : add // add second arg to 1 : ret // return result } Whilst the Ternary CIL is a little shorter, it seems to me that the execution path through the CIL for either function takes 3 loads and 1 or 2 jumps and a return. Why does the Ternary function appear to be twice as fast. I underdtand that, in practice, they are both very quick and indeed, quich enough but, I would like to understand the discrepancy.

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  • Why wont my while loop wont take new input (c++)

    - by Van
    I've written a program to get a string input from a user and parse it into tokens and move a robot according to the input. My problem is trying to issue more than one command. The code looks like: void Navigator::manualDrive() { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(true) { Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * c) { const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; cout << "Enter your directions below: \n"; cin.ignore(); cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); Navigator::travel(inches); } if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnLeft(1/*speed*/, value/*time*/); } } if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.0041 * degrees - 0.0523); myRobot.turnRight(1/*speed*/, value/*time*/); } } if(strcmp("stop",token) == 0) { myRobot.motors(0,0); } } In the function manualDrive I have a while loop calling the function parseInstruction infinitely. The program outputs "Enter your directions below: " When I give the program instructions it executes them, and then it outputs "enter your directions below: " again and when I input my directions again it does not execute them and outputs "Enter your directions below: " instead. I'm sure this is a very simple fix I'm just very new to c++. So if you could please help me out and tell me why the program only takes the first set of directions. thanks

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  • why gcc emits segmentation ,after my code run

    - by gcc
    every time ,why have I encountered with segmentation fault ? still,I have not found my fault sometimes, gcc emits segmentation fault ,sometimes, memory satck limit is exceeded I think you will understand (easily) what is for that code void my_main() { char *tutar[50],tempc; int i=0,temp,g=0,a=0,j=0,d=1,current=0,command=0,command2=0; do{ tutar[i]=malloc(sizeof(int)); scanf("%s",tutar[i]); temp=*tutar[i]; } while(temp=='x'); i=0; num_arrays=atoi(tutar[i]); i=1; tempc=*tutar[i]; if(tempc!='x' && tempc!='d' && tempc!='a' && tempc!='j') { current=1; arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int));} i=1; current=1; while(1) { tempc=*tutar[i]; if(tempc=='x') break; if(tempc=='n') { ++current; arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int)); ++i; continue; } if(tempc=='d') { ++i; command=atoi(tutar[i])-1; free(arrays[command]); free(l_arrays[command]); free(c_arrays[command]); ++i; continue; } if(tempc=='j') { ++i; current=atoi(tutar[i])-1; if(arrays[current]==NULL) { arrays[current]=malloc(sizeof(int)); l_arrays[current]=calloc(1,sizeof(int)); c_arrays[current]=calloc(1,sizeof(int)); ++i; } else { a=l_arrays[current]; j=l_arrays[current]; ++i;} continue; } } }

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  • Help with understanding why UAC dialog pops up on Win7 for our application

    - by Tim
    We have a C++ unmanaged application that appears to cause a UAC prompt. It seems to happen on Win7 and NOT on Vista Unfortunately the UAC dlg is system modal so I can't attach a debugger to check in the code where it is, and running under msdev (we're using 2008) runs in elevated mode. We put a message box at the start of our program/winmain but it doesn't even get that far, so apparently this is in the startup code. What can cause a UAC notification so early and what other things can I do to track down the cause? EDIT Apparently the manifest is an important issue here, but it seems not to be helping me - or perhaps I am not configuring the manifest file correctly. Can someone provide a sample manifest? Also, does the linker/UAC magic figure out that the program "might" write to the registry and set its UAC requirements based on that? There are code paths that might trigger UAC, but we are not even at that point when the UAC dlg comes up. An additional oddity is that this does not seem to happen on Vista with UAC turned on. Here is a manifest (that I think is/was generated automatically): <?xml version='1.0' encoding='UTF-8' standalone='yes'?> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level='asInvoker' uiAccess='false' /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*' /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*' /> </dependentAssembly> </dependency> </assembly> And then this one was added to the manifest list to see if it would help <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="1.0.0.0" processorArchitecture="x86" name="[removed for anonymity]" type="win32" /> <description> [removed for anonymity] </description> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false"/> </requestedPrivileges> </security> </trustInfo> </assembly> The following is from the actual EXE using the ManifestViewer tool - <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="1.0.0.0" processorArchitecture="x86" name="[removed]" type="win32" /> <description>[removed]</description> - <dependency> - <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> - <dependency> - <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> - <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> - <security> - <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> </assembly> It appears that it might be due to the xp compatibility setting on our app. I'll have to test that. (we set that in the installer I found out because some sound drivers don't work correctly on win7)

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  • Why boost::recursive_mutex is not working as expected?

    - by Kjir
    I have a custom class that uses boost mutexes and locks like this (only relevant parts): template<class T> class FFTBuf { public: FFTBuf(); [...] void lock(); void unlock(); private: T *_dst; int _siglen; int _processed_sums; int _expected_sums; int _assigned_sources; bool _written; boost::recursive_mutex _mut; boost::unique_lock<boost::recursive_mutex> _lock; }; template<class T> FFTBuf<T>::FFTBuf() : _dst(NULL), _siglen(0), _expected_sums(1), _processed_sums(0), _assigned_sources(0), _written(false), _lock(_mut, boost::defer_lock_t()) { } template<class T> void FFTBuf<T>::lock() { std::cerr << "Locking" << std::endl; _lock.lock(); std::cerr << "Locked" << std::endl; } template<class T> void FFTBuf<T>::unlock() { std::cerr << "Unlocking" << std::endl; _lock.unlock(); } If I try to lock more than once the object from the same thread, I get an exception (lock_error): #include "fft_buf.hpp" int main( void ) { FFTBuf<int> b( 256 ); b.lock(); b.lock(); b.unlock(); b.unlock(); return 0; } This is the output: sb@dex $ ./src/test Locking Locked Locking terminate called after throwing an instance of 'boost::lock_error' what(): boost::lock_error zsh: abort ./src/test Why is this happening? Am I understanding some concept incorrectly?

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  • why is that we always get an extra column show in datagrid

    - by prince23
    hi, i have four columns specfied but why is that i always see one extra column shown in the output this is my xaml code <Grid x:Name="LayoutRoot" Background="White" Height="492" Width="453"> <sdk:DataGrid MinHeight="100" x:Name="dgCounty" AutoGenerateColumns="False" VerticalAlignment="Top" Grid.Row="1" IsReadOnly="True" Margin="5,5,5,0" RowDetailsVisibilityChanged="dgCounty_RowDetailsVisibilityChanged" SelectionMode="Extended" RowDetailsVisibilityMode="VisibleWhenSelected"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Width="24" Height="24" Click="Details_Click"> <Image x:Name="img" Source="Images/detail.JPG" Stretch="None"/> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="ID"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding EmployeeID}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding EmployeeFName}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="MailID"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <sdk:Label Content="{Binding EmployeeMailID}" /> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> is there any setting that we need to do to remove that extra column? thanks in advance for the help.

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  • Reason why UIImage gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen (my custom class): - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • Why is Dictionary.First() so slow?

    - by Rotsor
    Not a real question because I already found out the answer, but still interesting thing. I always thought that hash table is the fastest associative container if you hash properly. However, the following code is terribly slow. It executes only about 1 million iterations and takes more than 2 minutes of time on a Core 2 CPU. The code does the following: it maintains the collection todo of items it needs to process. At each iteration it takes an item from this collection (doesn't matter which item), deletes it, processes it if it wasn't processed (possibly adding more items to process), and repeats this until there are no items to process. The culprit seems to be the Dictionary.Keys.First() operation. The question is why is it slow? Stopwatch watch = new Stopwatch(); watch.Start(); HashSet<int> processed = new HashSet<int>(); Dictionary<int, int> todo = new Dictionary<int, int>(); todo.Add(1, 1); int iterations = 0; int limit = 500000; while (todo.Count > 0) { iterations++; var key = todo.Keys.First(); var value = todo[key]; todo.Remove(key); if (!processed.Contains(key)) { processed.Add(key); // process item here if (key < limit) { todo[key + 13] = value + 1; todo[key + 7] = value + 1; } // doesn't matter much how } } Console.WriteLine("Iterations: {0}; Time: {1}.", iterations, watch.Elapsed); This results in: Iterations: 923007; Time: 00:02:09.8414388. Simply changing Dictionary to SortedDictionary yields: Iterations: 499976; Time: 00:00:00.4451514. 300 times faster while having only 2 times less iterations. The same happens in java. Used HashMap instead of Dictionary and keySet().iterator().next() instead of Keys.First().

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  • Why fill() and copy() of Collections in java is implemented this way

    - by Priyank Doshi
    According to javadoc... Collections.fill() is written as below : public static <T> void fill(List<? super T> list, T obj) { int size = list.size(); if (size < FILL_THRESHOLD || list instanceof RandomAccess) { for (int i=0; i<size; i++) list.set(i, obj); } else { ListIterator<? super T> itr = list.listIterator(); for (int i=0; i<size; i++) { itr.next(); itr.set(obj); } } } Its easy to understand why they didn't use listIterator for if (size < FILL_THRESHOLD || list instanceof RandomAccess) condition as of RandomAccess. But whats the use of size < FILL_THRESHOLD in above? I mean is there any significant performance benefit over using iterator for size>=FILL_THRESHOLD and not for size < FILL_THRESHOLD ? I see the same approach for Collections.copy() also : public static <T> void copy(List<? super T> dest, List<? extends T> src) { int srcSize = src.size(); if (srcSize > dest.size()) throw new IndexOutOfBoundsException("Source does not fit in dest"); if (srcSize < COPY_THRESHOLD || (src instanceof RandomAccess && dest instanceof RandomAccess)) { for (int i=0; i<srcSize; i++) dest.set(i, src.get(i)); } else { ListIterator<? super T> di=dest.listIterator(); ListIterator<? extends T> si=src.listIterator(); for (int i=0; i<srcSize; i++) { di.next(); di.set(si.next()); } } } FYI: private static final int FILL_THRESHOLD = 25; private static final int COPY_THRESHOLD = 10;

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  • A free standing ASP.NET Pager Web Control

    - by Rick Strahl
    Paging in ASP.NET has been relatively easy with stock controls supporting basic paging functionality. However, recently I built an MVC application and one of the things I ran into was that I HAD TO build manual paging support into a few of my pages. Dealing with list controls and rendering markup is easy enough, but doing paging is a little more involved. I ended up with a small but flexible component that can be dropped anywhere. As it turns out the task of creating a semi-generic Pager control for MVC was fairly easily. Now I’m back to working in Web Forms and thought to myself that the way I created the pager in MVC actually would also work in ASP.NET – in fact quite a bit easier since the whole thing can be conveniently wrapped up into an easily reusable control. A standalone pager would provider easier reuse in various pages and a more consistent pager display regardless of what kind of 'control’ the pager is associated with. Why a Pager Control? At first blush it might sound silly to create a new pager control – after all Web Forms has pretty decent paging support, doesn’t it? Well, sort of. Yes the GridView control has automatic paging built in and the ListView control has the related DataPager control. The built in ASP.NET paging has several issues though: Postback and JavaScript requirements If you look at paging links in ASP.NET they are always postback links with javascript:__doPostback() calls that go back to the server. While that works fine and actually has some benefit like the fact that paging saves changes to the page and post them back, it’s not very SEO friendly. Basically if you use javascript based navigation nosearch engine will follow the paging links which effectively cuts off list content on the first page. The DataPager control does support GET based links via the QueryStringParameter property, but the control is effectively tied to the ListView control (which is the only control that implements IPageableItemContainer). DataSource Controls required for Efficient Data Paging Retrieval The only way you can get paging to work efficiently where only the few records you display on the page are queried for and retrieved from the database you have to use a DataSource control - only the Linq and Entity DataSource controls  support this natively. While you can retrieve this data yourself manually, there’s no way to just assign the page number and render the pager based on this custom subset. Other than that default paging requires a full resultset for ASP.NET to filter the data and display only a subset which can be very resource intensive and wasteful if you’re dealing with largish resultsets (although I’m a firm believer in returning actually usable sets :-}). If you use your own business layer that doesn’t fit an ObjectDataSource you’re SOL. That’s a real shame too because with LINQ based querying it’s real easy to retrieve a subset of data that is just the data you want to display but the native Pager functionality doesn’t support just setting properties to display just the subset AFAIK. DataPager is not Free Standing The DataPager control is the closest thing to a decent Pager implementation that ASP.NET has, but alas it’s not a free standing component – it works off a related control and the only one that it effectively supports from the stock ASP.NET controls is the ListView control. This means you can’t use the same data pager formatting for a grid and a list view or vice versa and you’re always tied to the control. Paging Events In order to handle paging you have to deal with paging events. The events fire at specific time instances in the page pipeline and because of this you often have to handle data binding in a way to work around the paging events or else end up double binding your data sources based on paging. Yuk. Styling The GridView pager is a royal pain to beat into submission for styled rendering. The DataPager control has many more options and template layout and it renders somewhat cleaner, but it too is not exactly easy to get a decent display for. Not a Generic Solution The problem with the ASP.NET controls too is that it’s not generic. GridView, DataGrid use their own internal paging, ListView can use a DataPager and if you want to manually create data layout – well you’re on your own. IOW, depending on what you use you likely have very different looking Paging experiences. So, I figured I’ve struggled with this once too many and finally sat down and built a Pager control. The Pager Control My goal was to create a totally free standing control that has no dependencies on other controls and certainly no requirements for using DataSource controls. The idea is that you should be able to use this pager control without any sort of data requirements at all – you should just be able to set properties and be able to display a pager. The Pager control I ended up with has the following features: Completely free standing Pager control – no control or data dependencies Complete manual control – Pager can render without any data dependency Easy to use: Only need to set PageSize, ActivePage and TotalItems Supports optional filtering of IQueryable for efficient queries and Pager rendering Supports optional full set filtering of IEnumerable<T> and DataTable Page links are plain HTTP GET href Links Control automatically picks up Page links on the URL and assigns them (automatic page detection no page index changing events to hookup) Full CSS Styling support On the downside there’s no templating support for the control so the layout of the pager is relatively fixed. All elements however are stylable and there are options to control the text, and layout options such as whether to display first and last pages and the previous/next buttons and so on. To give you an idea what the pager looks like, here are two differently styled examples (all via CSS):   The markup for these two pagers looks like this: <ww:Pager runat="server" id="ItemPager" PageSize="5" PageLinkCssClass="gridpagerbutton" SelectedPageCssClass="gridpagerbutton-selected" PagesTextCssClass="gridpagertext" CssClass="gridpager" RenderContainerDiv="true" ContainerDivCssClass="gridpagercontainer" MaxPagesToDisplay="6" PagesText="Item Pages:" NextText="next" PreviousText="previous" /> <ww:Pager runat="server" id="ItemPager2" PageSize="5" RenderContainerDiv="true" MaxPagesToDisplay="6" /> The latter example uses default style settings so it there’s not much to set. The first example on the other hand explicitly assigns custom styles and overrides a few of the formatting options. Styling The styling is based on a number of CSS classes of which the the main pager, pagerbutton and pagerbutton-selected classes are the important ones. Other styles like pagerbutton-next/prev/first/last are based on the pagerbutton style. The default styling shown for the red outlined pager looks like this: .pagercontainer { margin: 20px 0; background: whitesmoke; padding: 5px; } .pager { float: right; font-size: 10pt; text-align: left; } .pagerbutton,.pagerbutton-selected,.pagertext { display: block; float: left; text-align: center; border: solid 2px maroon; min-width: 18px; margin-left: 3px; text-decoration: none; padding: 4px; } .pagerbutton-selected { font-size: 130%; font-weight: bold; color: maroon; border-width: 0px; background: khaki; } .pagerbutton-first { margin-right: 12px; } .pagerbutton-last,.pagerbutton-prev { margin-left: 12px; } .pagertext { border: none; margin-left: 30px; font-weight: bold; } .pagerbutton a { text-decoration: none; } .pagerbutton:hover { background-color: maroon; color: cornsilk; } .pagerbutton-prev { background-image: url(images/prev.png); background-position: 2px center; background-repeat: no-repeat; width: 35px; padding-left: 20px; } .pagerbutton-next { background-image: url(images/next.png); background-position: 40px center; background-repeat: no-repeat; width: 35px; padding-right: 20px; margin-right: 0px; } Yup that’s a lot of styling settings although not all of them are required. The key ones are pagerbutton, pager and pager selection. The others (which are implicitly created by the control based on the pagerbutton style) are for custom markup of the ‘special’ buttons. In my apps I tend to have two kinds of pages: Those that are associated with typical ‘grid’ displays that display purely tabular data and those that have a more looser list like layout. The two pagers shown above represent these two views and the pager and gridpager styles in my standard style sheet reflect these two styles. Configuring the Pager with Code Finally lets look at what it takes to hook up the pager. As mentioned in the highlights the Pager control is completely independent of other controls so if you just want to display a pager on its own it’s as simple as dropping the control and assigning the PageSize, ActivePage and either TotalPages or TotalItems. So for this markup: <ww:Pager runat="server" id="ItemPagerManual" PageSize="5" MaxPagesToDisplay="6" /> I can use code as simple as: ItemPagerManual.PageSize = 3; ItemPagerManual.ActivePage = 4;ItemPagerManual.TotalItems = 20; Note that ActivePage is not required - it will automatically use any Page=x query string value and assign it, although you can override it as I did above. TotalItems can be any value that you retrieve from a result set or manually assign as I did above. A more realistic scenario based on a LINQ to SQL IQueryable result is even easier. In this example, I have a UserControl that contains a ListView control that renders IQueryable data. I use a User Control here because there are different views the user can choose from with each view being a different user control. This incidentally also highlights one of the nice features of the pager: Because the pager is independent of the control I can put the pager on the host page instead of into each of the user controls. IOW, there’s only one Pager control, but there are potentially many user controls/listviews that hold the actual display data. The following code demonstrates how to use the Pager with an IQueryable that loads only the records it displays: protected voidPage_Load(objectsender, EventArgs e) {     Category = Request.Params["Category"] ?? string.Empty;     IQueryable<wws_Item> ItemList = ItemRepository.GetItemsByCategory(Category);     // Update the page and filter the list down     ItemList = ItemPager.FilterIQueryable<wws_Item>(ItemList); // Render user control with a list view Control ulItemList = LoadControl("~/usercontrols/" + App.Configuration.ItemListType + ".ascx"); ((IInventoryItemListControl)ulItemList).InventoryItemList = ItemList; phItemList.Controls.Add(ulItemList); // placeholder } The code uses a business object to retrieve Items by category as an IQueryable which means that the result is only an expression tree that hasn’t execute SQL yet and can be further filtered. I then pass this IQueryable to the FilterIQueryable() helper method of the control which does two main things: Filters the IQueryable to retrieve only the data displayed on the active page Sets the Totaltems property and calculates TotalPages on the Pager and that’s it! When the Pager renders it uses those values, plus the PageSize and ActivePage properties to render the Pager. In addition to IQueryable there are also filter methods for IEnumerable<T> and DataTable, but these versions just filter the data by removing rows/items from the entire already retrieved data. Output Generated and Paging Links The output generated creates pager links as plain href links. Here’s what the output looks like: <div id="ItemPager" class="pagercontainer"> <div class="pager"> <span class="pagertext">Pages: </span><a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=1" class="pagerbutton" />1</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=2" class="pagerbutton" />2</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=3" class="pagerbutton" />3</a> <span class="pagerbutton-selected">4</span> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=5" class="pagerbutton" />5</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=6" class="pagerbutton" />6</a> <a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=20" class="pagerbutton pagerbutton-last" />20</a>&nbsp;<a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=3" class="pagerbutton pagerbutton-prev" />Prev</a>&nbsp;<a href="http://localhost/WestWindWebStore/itemlist.aspx?Page=5" class="pagerbutton pagerbutton-next" />Next</a></div> <br clear="all" /> </div> </div> The links point back to the current page and simply append a Page= page link into the page. When the page gets reloaded with the new page number the pager automatically detects the page number and automatically assigns the ActivePage property which results in the appropriate page to be displayed. The code shown in the previous section is all that’s needed to handle paging. Note that HTTP GET based paging is different than the Postback paging ASP.NET uses by default. Postback paging preserves modified page content when clicking on pager buttons, but this control will simply load a new page – no page preservation at this time. The advantage of not using Postback paging is that the URLs generated are plain HTML links that a search engine can follow where __doPostback() links are not. Pager with a Grid The pager also works in combination with grid controls so it’s easy to bypass the grid control’s paging features if desired. In the following example I use a gridView control and binds it to a DataTable result which is also filterable by the Pager control. The very basic plain vanilla ASP.NET grid markup looks like this: <div style="width: 600px; margin: 0 auto;padding: 20px; "> <asp:DataGrid runat="server" AutoGenerateColumns="True" ID="gdItems" CssClass="blackborder" style="width: 600px;"> <AlternatingItemStyle CssClass="gridalternate" /> <HeaderStyle CssClass="gridheader" /> </asp:DataGrid> <ww:Pager runat="server" ID="Pager" CssClass="gridpager" ContainerDivCssClass="gridpagercontainer" PageLinkCssClass="gridpagerbutton" SelectedPageCssClass="gridpagerbutton-selected" PageSize="8" RenderContainerDiv="true" MaxPagesToDisplay="6" /> </div> and looks like this when rendered: using custom set of CSS styles. The code behind for this code is also very simple: protected void Page_Load(object sender, EventArgs e) { string category = Request.Params["category"] ?? ""; busItem itemRep = WebStoreFactory.GetItem(); var items = itemRep.GetItemsByCategory(category) .Select(itm => new {Sku = itm.Sku, Description = itm.Description}); // run query into a DataTable for demonstration DataTable dt = itemRep.Converter.ToDataTable(items,"TItems"); // Remove all items not on the current page dt = Pager.FilterDataTable(dt,0); // bind and display gdItems.DataSource = dt; gdItems.DataBind(); } A little contrived I suppose since the list could already be bound from the list of elements, but this is to demonstrate that you can also bind against a DataTable if your business layer returns those. Unfortunately there’s no way to filter a DataReader as it’s a one way forward only reader and the reader is required by the DataSource to perform the bindings.  However, you can still use a DataReader as long as your business logic filters the data prior to rendering and provides a total item count (most likely as a second query). Control Creation The control itself is a pretty brute force ASP.NET control. Nothing clever about this other than some basic rendering logic and some simple calculations and update routines to determine which buttons need to be shown. You can take a look at the full code from the West Wind Web Toolkit’s Repository (note there are a few dependencies). To give you an idea how the control works here is the Render() method: /// <summary> /// overridden to handle custom pager rendering for runtime and design time /// </summary> /// <param name="writer"></param> protected override void Render(HtmlTextWriter writer) { base.Render(writer); if (TotalPages == 0 && TotalItems > 0) TotalPages = CalculateTotalPagesFromTotalItems(); if (DesignMode) TotalPages = 10; // don't render pager if there's only one page if (TotalPages < 2) return; if (RenderContainerDiv) { if (!string.IsNullOrEmpty(ContainerDivCssClass)) writer.AddAttribute("class", ContainerDivCssClass); writer.RenderBeginTag("div"); } // main pager wrapper writer.WriteBeginTag("div"); writer.AddAttribute("id", this.ClientID); if (!string.IsNullOrEmpty(CssClass)) writer.WriteAttribute("class", this.CssClass); writer.Write(HtmlTextWriter.TagRightChar + "\r\n"); // Pages Text writer.WriteBeginTag("span"); if (!string.IsNullOrEmpty(PagesTextCssClass)) writer.WriteAttribute("class", PagesTextCssClass); writer.Write(HtmlTextWriter.TagRightChar); writer.Write(this.PagesText); writer.WriteEndTag("span"); // if the base url is empty use the current URL FixupBaseUrl(); // set _startPage and _endPage ConfigurePagesToRender(); // write out first page link if (ShowFirstAndLastPageLinks && _startPage != 1) { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-first"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write("1"); writer.WriteEndTag("a"); writer.Write("&nbsp;"); } // write out all the page links for (int i = _startPage; i < _endPage + 1; i++) { if (i == ActivePage) { writer.WriteBeginTag("span"); if (!string.IsNullOrEmpty(SelectedPageCssClass)) writer.WriteAttribute("class", SelectedPageCssClass); writer.Write(HtmlTextWriter.TagRightChar); writer.Write(i.ToString()); writer.WriteEndTag("span"); } else { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, i.ToString()).TrimEnd('&'); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(i.ToString()); writer.WriteEndTag("a"); } writer.Write("\r\n"); } // write out last page link if (ShowFirstAndLastPageLinks && _endPage < TotalPages) { writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, TotalPages.ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-last"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(TotalPages.ToString()); writer.WriteEndTag("a"); } // Previous link if (ShowPreviousNextLinks && !string.IsNullOrEmpty(PreviousText) && ActivePage > 1) { writer.Write("&nbsp;"); writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (ActivePage - 1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-prev"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(PreviousText); writer.WriteEndTag("a"); } // Next link if (ShowPreviousNextLinks && !string.IsNullOrEmpty(NextText) && ActivePage < TotalPages) { writer.Write("&nbsp;"); writer.WriteBeginTag("a"); string pageUrl = StringUtils.SetUrlEncodedKey(BaseUrl, QueryStringPageField, (ActivePage + 1).ToString()); writer.WriteAttribute("href", pageUrl); if (!string.IsNullOrEmpty(PageLinkCssClass)) writer.WriteAttribute("class", PageLinkCssClass + " " + PageLinkCssClass + "-next"); writer.Write(HtmlTextWriter.SelfClosingTagEnd); writer.Write(NextText); writer.WriteEndTag("a"); } writer.WriteEndTag("div"); if (RenderContainerDiv) { if (RenderContainerDivBreak) writer.Write("<br clear=\"all\" />\r\n"); writer.WriteEndTag("div"); } } As I said pretty much brute force rendering based on the control’s property settings of which there are quite a few: You can also see the pager in the designer above. unfortunately the VS designer (both 2010 and 2008) fails to render the float: left CSS styles properly and starts wrapping after margins are applied in the special buttons. Not a big deal since VS does at least respect the spacing (the floated elements overlay). Then again I’m not using the designer anyway :-}. Filtering Data What makes the Pager easy to use is the filter methods built into the control. While this functionality is clearly not the most politically correct design choice as it violates separation of concerns, it’s very useful for typical pager operation. While I actually have filter methods that do something similar in my business layer, having it exposed on the control makes the control a lot more useful for typical databinding scenarios. Of course these methods are optional – if you have a business layer that can provide filtered page queries for you can use that instead and assign the TotalItems property manually. There are three filter method types available for IQueryable, IEnumerable and for DataTable which tend to be the most common use cases in my apps old and new. The IQueryable version is pretty simple as it can simply rely on on .Skip() and .Take() with LINQ: /// <summary> /// <summary> /// Queries the database for the ActivePage applied manually /// or from the Request["page"] variable. This routine /// figures out and sets TotalPages, ActivePage and /// returns a filtered subset IQueryable that contains /// only the items from the ActivePage. /// </summary> /// <param name="query"></param> /// <param name="activePage"> /// The page you want to display. Sets the ActivePage property when passed. /// Pass 0 or smaller to use ActivePage setting. /// </param> /// <returns></returns> public IQueryable<T> FilterIQueryable<T>(IQueryable<T> query, int activePage) where T : class, new() { ActivePage = activePage < 1 ? ActivePage : activePage; if (ActivePage < 1) ActivePage = 1; TotalItems = query.Count(); if (TotalItems <= PageSize) { ActivePage = 1; TotalPages = 1; return query; } int skip = ActivePage - 1; if (skip > 0) query = query.Skip(skip * PageSize); _TotalPages = CalculateTotalPagesFromTotalItems(); return query.Take(PageSize); } The IEnumerable<T> version simply  converts the IEnumerable to an IQuerable and calls back into this method for filtering. The DataTable version requires a little more work to manually parse and filter records (I didn’t want to add the Linq DataSetExtensions assembly just for this): /// <summary> /// Filters a data table for an ActivePage. /// /// Note: Modifies the data set permanently by remove DataRows /// </summary> /// <param name="dt">Full result DataTable</param> /// <param name="activePage">Page to display. 0 to use ActivePage property </param> /// <returns></returns> public DataTable FilterDataTable(DataTable dt, int activePage) { ActivePage = activePage < 1 ? ActivePage : activePage; if (ActivePage < 1) ActivePage = 1; TotalItems = dt.Rows.Count; if (TotalItems <= PageSize) { ActivePage = 1; TotalPages = 1; return dt; } int skip = ActivePage - 1; if (skip > 0) { for (int i = 0; i < skip * PageSize; i++ ) dt.Rows.RemoveAt(0); } while(dt.Rows.Count > PageSize) dt.Rows.RemoveAt(PageSize); return dt; } Using the Pager Control The pager as it is is a first cut I built a couple of weeks ago and since then have been tweaking a little as part of an internal project I’m working on. I’ve replaced a bunch of pagers on various older pages with this pager without any issues and have what now feels like a more consistent user interface where paging looks and feels the same across different controls. As a bonus I’m only loading the data from the database that I need to display a single page. With the preset class tags applied too adding a pager is now as easy as dropping the control and adding the style sheet for styling to be consistent – no fuss, no muss. Schweet. Hopefully some of you may find this as useful as I have or at least as a baseline to build ontop of… Resources The Pager is part of the West Wind Web & Ajax Toolkit Pager.cs Source Code (some toolkit dependencies) Westwind.css base stylesheet with .pager and .gridpager styles Pager Example Page © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • What is the SharePoint Action Framework and Why do I need it ?

    - by SAF
    For those out there that are a little curious as to whether SAF is any use to your organisation, please read this FAQ.  What is SAF ? SAF is free to use. SAF is the "SharePoint Action Framework", it was built by myself and Hugo (plus a few others along the way). SAF is written entirely in C# code available from : http://saf.codeplex.com.   SAF is a way to automate SharePoint configuration changes. An Action is a command/class/task/script written in C# that performs a unit of execution against SharePoint such as "CreateWeb"  or "AddLookupColumn". A SAF Macro is collection of one or more Actions. SAF Macro can be run from Msbuild, a Feature, StsAdm or common plain old .Net code. Parameters can be passed to a Macro at run-time from a variety of sources such as "Environment Variable", "*.config", "Msbuild Properties", Feature Properties, command line args, .net code. SAF emits lots of trace statements at run-time, these can be viewed using "DebugView". One Action can pass parameters to another Action. Parameters can be set using Expression Syntax such as "DateTime.Now".  You should consider SAF is you suffer from one of the following symptoms... "Our developers write lots of code to deploy changes at release time - it's always rushed" "I don't want my developers shelling out to Powershell or Stsadm from a Feature". "We have loads of Console applications now, I have lost track of where they are, or what they do" "We seem to be writing similar scripts against SharePoint in lots of ways, testing is hard". "My scripts often have lots of errors - they are done at the last minute". "When something goes wrong - I have no idea what went wrong or how to solve it". "Our Features get stuck and bomb out half way through - there no way to roll them back". "We have tons of Features now - I can't keep track". "We deploy Features to run one-off tasks" "We have a library of reusable scripts, but, we can only run it in one way, sometimes we want to run it from MSbuild and a Feature". "I want to automate the deployment of changes to our development environment". "I would like to run a housekeeping task on a scheduled basis"   So I like the sound of SAF - what's the problems ?  Realistically, there are few things that need to be considered: Someone on your team will need to spend a day or 2 understanding SAF and deciding exactly how you want to use it. I would suggest a Tech Lead, SysAdm or SP Architect will need to download it, try out the examples, look through the unit tests. Ask us questions. Although, SAF can be downloaded and set to go in a few minutes, you will still need to address issues such as - "Do you want to execute your Macros in MsBuild or from a Feature ?" You will need to decide who is going to do your deployments - is it each developer to themself, or do you require a dedicated Build Manager ? As most environments (Dev, QA, Live etc) require different settings (e.g. Urls, Database names, accounts etc), you will more than likely want to define these and set a properties file up for each environment. (These can then be injected into Saf at run-time). There may be no Action to solve your particular problem. If this is the case, suggest it to us - we can try and write it, or write it yourself. It's very easy to write a new Action - we have an approach to easily unit test it, document it and author it. For example, I wrote one to deploy  a WSP in 2 hours the other day. Alternatively, Saf can also call Stsadm commands and Powershell scripts.   Anyway, I do hope this helps! If you still need help, or a quick start, we can also offer consultancy around SAF. If you want to know more give us a call or drop an email to [email protected]

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  • What to do when opensource project starts to tear apart? (or a manager tries to write code and than shouts at the team)

    - by Kabumbus
    Imagine there is an open source cross-platform project on Google code. It has lots of revisions (1000). It concentrates in itself lots technological stuff - rare stuff - it mixes top tech. It contains server, and more than one client. The project was created by a well-connected team of developers (friends) and a manager that was sponsoring project at its start up during its first few months (project now is more than a year old-sponsoring oss project is a big good deal- also gave the idea of project to developers). The project was growing in complexity and effort reqiered to continue development. Once upon a time a manager - team leader started trying to write code (he was a programmer in some other projects - not the best, but he felt like he was one). He started because one of the developers suggested an idea at the team meeting and he felt he just needed to do it on his own. He failed, and he told the dev team about it. The dev team did what he failed to do in a few days. After that, the manager feels that team codes with out him perfectly and gets the job done in short time. He felt sorry and lost and he started to crash like an old bad PC. Firstly, he started to scream (in forms of messages not in voice) he tried to tell developers that what they were doing was a bad, not-needed thing - developers kindly told him that his "beginnings" were not compilable while dev team product worked as needed. He told the developers that all work they do should be firstly discussed with him. Here is the part where we need to mention that all team members are "project owners" and logically have equal rights. The team leader suggested to the developers these options: change their dev process to go through him, or be moved from project owners to contributers. So what are our options as developers? What arguments we can provide to the team leader/manager for him to calm down? Is it possible to save the project or is it better to fork out now? An important issue is that lately we had no active ticket system, and I personally think that this was the reason the mess appeared. So... any ideas?

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  • Why is XSP/mono giving me file/write errors with lucence?

    - by acidzombie24
    I am using mono 2.6.7, xsp 2.8.? and i am not sure what else. I'll try downgrading xsp and whatever else. Today i notice my server randomly gets Http Error 500, internal server error. I looked in my log files http://www.pastie.org/1426236 and it appears that the problem is locking lucence which it does by creating a file called write.lock. This use to work with no problem but now it gives me pain. It will fix itself if i refresh the page several times but it will break just as easily. My other site will not work everytime i restart apache and i need to by hand delete the file (at least it doesnt get random 500 errors). However now it just says Lock obtain timed out: NativeFSLock@/var/www/SITE_2/App_Data/LuceneIndex_a/write.lock no matter what. I even chmod -R 777 the directory and still no luck. write.lock doesnt even exist. I have no clue whats going on. Any ideas?

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  • File/folder Write/Delete wise, is my server secure?

    - by acidzombie24
    I wanted to know if someone got access to my server by using a nonroot account, how much damage can he do? After i su someuser I used this command to find all files and folders that are writeable. find / -writable >> list.txt Here is the result. Its most /dev/something and /proc/something and these /var/lock /var/run/mysqld/mysqld.sock /var/tmp /var/lib/php5 Is my system secure? /var/tmp makes sense but i am unsure why this user has write access to those folders. Should i change them? stat /var/lib/php5 gives me 1733 which is odd. Why write access? why no read? is this some kind of weird use of a temp file?

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  • Why isn't the Spring AOP XML schema properly loaded when Tomcat loads & reads beans.xml

    - by chrisbunney
    I'm trying to use Spring's Schema Based AOP Support in Eclipse and am getting errors when trying to load the configuration in Tomcat. There are no errors in Eclipse and auto-complete works correctly for the aop namespace, however when I try to load the project into eclipse I get this error: 09:17:59,515 WARN XmlBeanDefinitionReader:47 - Ignored XML validation warning org.xml.sax.SAXParseException: schema_reference.4: Failed to read schema document 'http://www.springframework.org/schema/aop/spring-aop-2.5.xsd', because 1) could not find the document; 2) the document could not be read; 3) the root element of the document is not . Followed by: SEVERE: StandardWrapper.Throwable org.springframework.beans.factory.xml.XmlBeanDefinitionStoreException: Line 39 in XML document from /WEB-INF/beans.xml is invalid; nested exception is org.xml.sax.SAXParseException: cvc-complex-type.2.4.c: The matching wildcard is strict, but no declaration can be found for element 'aop:config'. Caused by: org.xml.sax.SAXParseException: cvc-complex-type.2.4.c: The matching wildcard is strict, but no declaration can be found for element 'aop:config'. Based on this, it seems the schema is not being read when Tomcat parses the beans.xml file, leading to the <aop:config> element not being recognised. My beans.xml file is as follows: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:jaxws="http://cxf.apache.org/jaxws" xmlns:aop="http://www.springframework.org/schema/aop" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd http://cxf.apache.org/jaxws http://cxf.apache.org/schemas/jaxws.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-2.5.xsd"> <!--import resource="classpath:META-INF/cxf/cxf.xml" /--> <!--import resource="classpath:META-INF/cxf/cxf-extension-soap.xml" /--> <!--import resource="classpath:META-INF/cxf/cxf-servlet.xml" /--> <!-- NOTE: endpointName attribute maps to wsdl:port@name & should be the same as the portName attribute in the @WebService annotation on the IWebServiceImpl class --> <!-- NOTE: serviceName attribute maps to wsdl:service@name & should be the same as the serviceName attribute in the @WebService annotation on the ASDIWebServiceImpl class --> <!-- NOTE: address attribute is the actual URL of the web service (relative to web app location) --> <jaxws:endpoint xmlns:tns="http://iwebservices.ourdomain/" id="iwebservices" implementor="ourdomain.iwebservices.IWebServiceImpl" endpointName="tns:IWebServiceImplPort" serviceName="tns:IWebService" address="/I" wsdlLocation="wsdl/I.wsdl"> <!-- To have CXF auto-generate WSDL on the fly, comment out the above wsdl attribute --> <jaxws:features> <bean class="org.apache.cxf.feature.LoggingFeature" /> </jaxws:features> </jaxws:endpoint> <aop:config> <aop:aspect id="myAspect" ref="aBean"> </aop:aspect> </aop:config> </beans> The <aop:config> element in my beans.xml file is copy-pasted from the Spring website to try and remove any possible source of error Can anyone shed any light on why this error is occurring and what I can do to fix it?

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  • Resons why I'm using php rather then asp.net [closed]

    - by spirytus
    I have basic idea of how asp .Net works, but finds all framework hard to use if you are a newbie. I found compiling, web applications vs websites and all that stuff you should know to program in asp .net a bit tedious and so personally I go with php to create small, to medium applications for my clients. There are couple of reasons for it: php is easy scripting language, top to bottom and you done. You still can create objects, classes and if you have idea of MVC its fairly easy to create basic structure yourself so you can keep you presentation layer "relatively" clean. Although I find myself still mixing basic logic in my view's, I am trying to stick to booleans, and for each loops. ASP .net keeps it cleaner as far as I know and I agree that this is great. Heaps of free stuff for php and lots of help everywhere Although choice of IDE's for php is very limited, I still don't have to be stuck with VisualStudio. Lets be honest.. you can program in whatever you like but does anyone uses anything else other than VS? For basic applications I create, Visual Studio doesn't come even close to notepad :) / phpEdit (or similar) combination. It lacks of many features I constantly use, although armies of developers are using it and it must be for good reason. Personally not a big fan of VS though. Being on the market for that long should make editing much easier. I know .Net comes with awesome set of controls, validators etc. which is truly awesome. For me the problem starts if I want my validator to behave slightly different way and lets say fade in/out error messages. I know its possible to extend it behavior, plug into lifecycle and output different JS to the client and so on. I just never see it happen in places I work, and honestly, I don't even think most of .net developers I worked with during last couple of years would know how to do that. In php I have to grab some plugin for jQuery and use it for validation, which is fairly easy task once you had done it before. Again I'm sure its easy for .net gurus, but for newbie like me its almost impossible. I found that many asp .net programmers are very limited in what they are able to do and basically whack together .net applications using same lame set of controls, not even bothering in looking into how it works and what if? Now I don't want to anger anyone :) I know there is huge number of excellent .Net developers who know their stuff and are able to extend controls and do all that magic in no time. I found it a bit annoying though that many of them stick to what is provided without even trying to make it better. Nothing against .net here, just a thought really :) I remember when asp.net came out the idea was that front-end people will not be able to screw anything up and do their fron-end stuff without worrying what happens behind. Now its never that easy and I always tend to get server side people to fix this and that during development. Things like ID's assigned to controls can very easily make your application break and if someone is pure HTML guy using VS its easy to break something. Thats my thoughs on php and .net and reasons why for my work I go with php. I know that once learned asp .net is awesome technology and summing all up php doesn't even come close to it. For someone like me however, individually developing small basic applications for clients, php seems to work much better. Please let me know your thoughts on the above :)

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