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  • IBOutlet instances are (null) after loading from NIB

    - by Zach
    I am working on an iPhone app and am getting (null) references to IBOutlet fields in my controller. I have a UIViewController subclass that is set as the File's Owner in my XIB. I have a set of UI elements that are wired into the controller. After loading from NIB and attempting to set properties on those UI elements, I find that they are (null). To clarify, some code: ExpandSearchPageController.h: @interface ExpandSearchPageController : UIViewController { IBOutlet UITextView * completeMessageView; } -(void)checkTextField; @property (nonatomic, retain) IBOutlet UITextView * completeMessageView; ExpandSearchPageController.m: @implementation ExpandSearchPageController @synthesize completeMessageView; -(void)checkTextField { NSLog(@"text field: %@",completeMessageView); } ExpandSearchPageController is set as the File's Owner for ExpandSearchPage.xib. ExpandSearchPage.xib's UITextView is wired to the completeMessageView. When I call ExpandSearchPageController * searchExpanderPage = [[ExpandSearchPageController alloc] initWithNibName:@"ExpandSearchPage" bundle:[NSBundle mainBundle]]; [searchExpanderPage checkTextField]; the result is "text field: (null)" Sorry if this is a total newb question, but I guess I'm still a newb at iPhone programming! Thanks in advance!

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  • How to install a desktop shortcut (to a batch file) from a WiX-based installer that has "Run as Admi

    - by arathorn
    I'm installing a desktop shortcut (to a batch file) from a WiX-based installer -- how do I automatically configure this shortcut with the "Run as Administrator" setting enabled? The target OS is Windows Server 2008 R2, and the installer is running with elevated priveleges. Update: Thanks to the link provided by @Anders, I was able to get this working. I needed to do this in a C# CustomAction, so here is the C# version of the code: namespace CustomAction1 { public class CustomAction1 { public bool MakeShortcutElevated(string file_) { if (!System.IO.File.Exists(file_)) { return false; } IPersistFile pf = new ShellLink() as IPersistFile; if (pf == null) { return false; } pf.Load(file_, 2 /* STGM_READWRITE */); IShellLinkDataList sldl = pf as IShellLinkDataList; if (sldl == null) { return false; } uint dwFlags; sldl.GetFlags(out dwFlags); sldl.SetFlags(dwFlags | 0x00002000 /* SLDF_RUNAS_USER */); pf.Save(null, true); return true; } } [ComImport(), Guid("00021401-0000-0000-C000-000000000046")] public class ShellLink { } [ComImport(), InterfaceType(ComInterfaceType.InterfaceIsIUnknown), Guid("45e2b4ae-b1c3-11d0-b92f-00a0c90312e1")] interface IShellLinkDataList { void GetFlags(out uint pdwFlags); void SetFlags(uint dwFlags); } }

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  • Background color remaining when switching views

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • How to write a flexible modular program with good interaction possibilities between modules?

    - by PeterK
    I went through answers on similar topics here on SO but could't find a satisfying answer. Since i know this is a rather large topic, i will try to be more specific. I want to write a program which processes files. The processing is nontrivial, so the best way is to split different phases into standalone modules which then would be used as necessary (since sometimes i will be only interested in the output of module A, sometimes i would need output of five other modules, etc). The thing is, that i need the modules to cooperate, because the output of one might be the input of another. And i need it to be FAST. Moreover i want to avoid doing certain processing more than once (if module A creates some data which then need to be processed by module B and C, i don't want to run module A twice to create the input for modules B,C ). The information the modules need to share would mostly be blocks of binary data and/or offsets into the processed files. The task of the main program would be quite simple - just parse arguments, run required modules (and perhaps give some output, or should this be the task of the modules?). I don't need the modules to be loaded at runtime. It's perfectly fine to have libs with a .h file and recompile the program every time there is a new module or some module is updated. The idea of modules is here mainly because of code readability, maintaining and to be able to have more people working on different modules without the need to have some predefined interface or whatever (on the other hand, some "guidelines" on how to write the modules would be probably required, i know that). We can assume that the file processing is a read-only operation, the original file is not changed. Could someone point me in a good direction on how to do this in C++ ? Any advice is wellcome (links, tutorials, pdf books...).

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  • Excel 2010 64 bit can't create .net object

    - by aboes81
    I have a simple class library that I use in Excel. Here is a simplification of my class... using System; using System.Runtime.InteropServices; namespace SimpleLibrary { [ComVisible(true)] public interface ISixGenerator { int Six(); } public class SixGenerator : ISixGenerator { public int Six() { return 6; } } } In Excel 2007 I would create a macro enabled workbook and add a module with the following code: Public Function GetSix() Dim lib As SimpleLibrary.SixGenerator lib = New SimpleLibrary.SixGenerator Six = lib.Six End Function Then in Excel I could call the function GetSix() and it would return six. This no longer works in Excel 2010 64bit. I get a Run-time error '429': ActiveX component can't create object. I tried changing the platform target to x64 instead of Any CPU but then my code wouldn't compile unless I unchecked the Register for COM interop option, doing so makes it so my macro enable workbook cannot see SimpleLibrary.dll as it is no longer regsitered. Any ideas how I can use my library with Excel 2010 64 bit?

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  • Getting around IBActions limited scope

    - by Septih
    Hello, I have an NSCollectionView and the view is an NSBox with a label and an NSButton. I want a double click or a click of the NSButton to tell the controller to perform an action with the represented object of the NSCollectionViewItem. The Item View is has been subclassed, the code is as follows: #import <Cocoa/Cocoa.h> #import "WizardItem.h" @interface WizardItemView : NSBox { id delegate; IBOutlet NSCollectionViewItem * viewItem; WizardItem * wizardItem; } @property(readwrite,retain) WizardItem * wizardItem; @property(readwrite,retain) id delegate; -(IBAction)start:(id)sender; @end #import "WizardItemView.h" @implementation WizardItemView @synthesize wizardItem, delegate; -(void)awakeFromNib { [self bind:@"wizardItem" toObject:viewItem withKeyPath:@"representedObject" options:nil]; } -(void)mouseDown:(NSEvent *)event { [super mouseDown:event]; if([event clickCount] > 1) { [delegate performAction:[wizardItem action]]; } } -(IBAction)start:(id)sender { [delegate performAction:[wizardItem action]]; } @end The problem I've run into is that as an IBAction, the only things in the scope of -start are the things that have been bound in IB, so delegate and viewItem. This means that I cannot get at the represented object to send it to the delegate. Is there a way around this limited scope or a better way or getting hold of the represented object? Thanks.

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  • Looking for a web based, embeddable file manager

    - by Kristi H.
    I'm looking for a web based, embeddable file manager. I haven't found anything suitable through Google or the Stack Overflow archives. Does anyone know of a file manager that meets the following criteria? The file manager must… …be embeddable (e.g. Flash or a Java applet) …run from my server (no storing uploads in a remote location) …be licensed for business use (fees are okay) …let me disable uploads. Users shouldn't be able to upload files, only download them …allow me to tag files and/or place them in folders …let me disable authentication or handle it from the backend. My app already has a login system and I don't want to make users log in twice …allow users to select and download multiple files …have an attractive interface The file manager should… …have an external config file …display thumbnail previews for files …be skinnable …be actively developed or at least actively maintained Thanks for your help. I need a sophisticated file manager and I'd like to avoid writing it from scratch.

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  • Animation is slow on iPhone

    - by Anthony Chan
    I'm developing an app that would display images and change them according to the user's action. I've created a subclass of UIView to contain an image, an index number and an array of image names. The code is like this: @interface CustomPic : UIView { UIImageView *pic; NSInteger index; NSMutableArray *picNames; //<-- an array of NSString } And in the implementation part, it has a method to change the image using a dissolve effect. - (void)nextPic { index++; if (index >= [picNames count]) { index = 0; } UIImageView *temp = pic; pic.image = [UIImage imageNamed:[picNames objectAtIndex:index]]; temp.alpha = 0; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:0.25]; pic.alpha = 0; temp.alpha = 1; [UIView commitAnimations]; } In the viewController, there are several CustomPic which would change the images depends on users' choice. The images would change as expected with the fade in/out effect, but the animation performance is really bad. I've tested it on an iPhone 3G, the Instruments shows that the animation is only 2-3FPS! I tried many methods to simplify and modify the codes but with no hope. Is there something wrong in my code or in my concept? Thanks for any help. P.S. all the images are 320*480 PNGs with a max size of 15KB.

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  • How to install previously-archived apps from xcode organizer to my iphone

    - by Ben Clayton
    Hi all. Xcode keeps an archive of all the versions of my apps that I've submitted to the app store in the 'archived applications' section. I assumed using this I could install an old version of an app to my device, in order to reproduce any problems my client may have had with that particular version. However, when I try to do this I get an error: 'this executable was signed with invalid entitlements, the entitlements specified in your applications code signing entitlements do not match those specified in your provisioning profile' The original app was signed using our App Store distribution certificate, and I use the Organizer interface to re-sign it using our Developer profile. select the archived app select the version I want to test click 'share' select 'iphone developer' next to identity save to disk (saves the ipa file) then copy the ipa to the device using the little + button you see next to 'applications' on the screen you get when you select the connected device. Then I get the error, and the app isn't installed. Is there something obvious I'm doing wrong here? Or is there a different process to re-install an archived app to my device? Thanks,

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  • Programatically enable/disable menuBar buttons in Flex 4

    - by Hamid
    I have the following XML in my Flex4 (AIR) project that defines the start of my menu interface: <mx:MenuBar x="0" y="0" width="100%" id="myMenuBar" labelField="@label" itemClick="menuChange(event)"> <mx:dataProvider> <s:XMLListCollection> <fx:XMLList xmlns=""> <menu label="File"> <item label="New"/> <item label="Load"/> <item label="Save" enabled="false"/> </menu> <menu label="Help"> <item label="About"/> </menu> </fx:XMLList> </s:XMLListCollection> </mx:dataProvider> </mx:MenuBar> I am trying to find the syntax that will let me set the save button to enabled=true after a file has been loaded by clicking "Load", however I can't figure out the syntax, can someone make a suggestion please. Currently the way that button clicks are detected is by a Switch/Case testing the String result of the MenuEvent event.item.@label. Maybe this isn't the best way?

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  • Passing data between objects in Chain of Responsibility pattern

    - by AbrahamJP
    While implementing the Chain of Responsibility pattern, i came across a dilemma om how to pass data between objects in the chain. The datatypes passed between object in the chain can differ for each object. As a temporary fix I had created a Static class containing a stack where each object in the chain can push the results to the stack while the next object in the chain could pop the results from the stack. Here is a sample code on what I had implemented. public interface IHandler { void Process(); } public static class StackManager { public static Stack DataStack = new Stack(); } //This class doesn't require any input to operate public class OpsA : IHandler { public IHandler Successor {get; set; } public void Process() { //Do some processing, store the result into Stack var ProcessedData = DoSomeOperation(); StackManager.DataStack.Push(ProcessedData); if(Successor != null) Successor(); } } //This class require input data to operate upon public class OpsB : IHandler { public IHandler Successor {get; set; } public void Process() { //Retrieve the results from the previous Operation var InputData = StackManager.DataStack.Pop(); //Do some processing, store the result into Stack var NewProcessedData = DoMoreProcessing(InputData); StackManager.DataStack.Push(NewProcessedData); if(Successor != null) Successor(); } } public class ChainOfResponsibilityPattern { public void Process() { IHandler ProcessA = new OpsA(); IHandler ProcessB = new OpsB(); ProcessA.Successor = ProcessB; ProcessA.Process(); } } Please help me to find a better approach to pass data between handlers objects in the chain.

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  • Exposing a service to external systems - How should I design the contract?

    - by Larsi
    Hi! I know this question is been asked before here but still I'm not sure what to select. My service will be called from many 3 party system in the enterprise. I'm almost sure the information the service will collect (MyBigClassWithAllInfo) will change during the products lifetime. Is it still a good idea to expose objects? This is basically what my two alternatives: [ServiceContract] public interface ICollectStuffService { [OperationContract] SetDataResponseMsg SetData(SetDataRequestMsg dataRequestMsg); } // Alternative 1: Put all data inside a xml file [DataContract] public class SetDataRequestMsg { [DataMember] public string Body { get; set; } [DataMember] public string OtherPropertiesThatMightBeHandy { get; set; } // ?? } // Alternative 2: Expose the objects [DataContract] public class SetDataRequestMsg { [DataMember] public Header Header { get; set; } [DataMember] public MyBigClassWithAllInfo ExposedObject { get; set; } } public class SetDataResponseMsg { [DataMember] public ServiceError Error { get; set; } } The xml file would look like this: <?xml version="1.0" encoding="utf-8"?> <Message>   <Header>     <InfoAboutTheSender>...</InfoAboutTheSender>   </Header>   <StuffToCollectWithAllTheInfo>   <stuff1>...</stuff1> </StuffToCollectWithAllTheInfo> </Message> Any thought on how this service should be implemented? Thanks Larsi

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  • sigleton EXC_BAD_ACCESS

    - by lclaud
    Hi, so I have a class that I decleare as a singleton and in that class I have a NSMutableArray that contains some NSDictionaries with some key/value pairs in them. The trouble is it doesn't work and I dont't know why... I mean it crashes with EXC_BAD_ACCESS but i don't know where. I followed the code and it did create a new array on first add, made it to the end of the funtion ..and crashed ... @interface dataBase : NSObject { NSMutableArray *inregistrari; } @property (nonatomic,retain) NSMutableArray *inregistrari; -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu; -(NSDictionary *)raportIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)luniDisponibileIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)aniDisponibiliIntreData:(NSDate *)dataInitiala siData:(NSDate *)dataFinala; -(NSArray *)vectorDateIntreData:(NSDate *)dataI siData:(NSDate *)dataF; -(void)salveazaInFisier; -(void)incarcaDinFisier; + (dataBase *)shareddataBase; @end And here is the .m file #import "dataBase.h" #import "SynthesizeSingleton.h" @implementation dataBase @synthesize inregistrari; SYNTHESIZE_SINGLETON_FOR_CLASS(dataBase); -(void)adaugaInregistrareCuData:(NSDate *)data siValoare:(NSNumber *)suma caVenit:(BOOL)venit cuDetaliu:(NSString *)detaliu{ NSNumber *v=[NSNumber numberWithBool:venit]; NSArray *input=[NSArray arrayWithObjects:data,suma,v,detaliu,nil]; NSArray *keys=[NSArray arrayWithObjects:@"data",@"suma",@"venit",@"detaliu",nil]; NSDictionary *inreg=[NSDictionary dictionaryWithObjects:input forKeys:keys]; if(inregistrari == nil) { inregistrari=[[NSMutableArray alloc ] initWithObjects:inreg,nil]; }else { [inregistrari addObject:inreg]; } [inreg release]; [input release]; [keys release]; } It made it to the end of that adaugaInregistrareCuData ... ok . said the array had one object ... and then crashed

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  • Accept templated parameter of stl_container_type<string>::iterator

    - by Rodion Ingles
    I have a function where I have a container which holds strings (eg vector<string>, set<string>, list<string>) and, given a start iterator and an end iterator, go through the iterator range processing the strings. Currently the function is declared like this: template< typename ContainerIter> void ProcessStrings(ContainerIter begin, ContainerIter end); Now this will accept any type which conforms to the implicit interface of implementing operator*, prefix operator++ and whatever other calls are in the function body. What I really want to do is have a definition like the one below which explicitly restricts the amount of input (pseudocode warning): template< typename Container<string>::iterator> void ProcessStrings(Container<string>::iterator begin, Container<string>::iterator end); so that I can use it as such: vector<string> str_vec; list<string> str_list; set<SomeOtherClass> so_set; ProcessStrings(str_vec.begin(), str_vec.end()); // OK ProcessStrings(str_list.begin(), str_list.end()); //OK ProcessStrings(so_set.begin(), so_set.end()); // Error Essentially, what I am trying to do is restrict the function specification to make it obvious to a user of the function what it accepts and if the code fails to compile they get a message that they are using the wrong parameter types rather than something in the function body that XXX function could not be found for XXX class.

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  • Pointers, am I doing them correctly? Objective-c/cocoa

    - by Chris
    I have this in my @interface struct track currentTrack; struct track previousTrack; int anInt; Since these are not objects, I do not have to have them like int* anInt right? And if setting non-object values like ints, boolean, etc, I do not have to release the old value right (assuming non-GC environment)? The struct contains objects: typedef struct track { NSString* theId; NSString* title; } *track; Am I doing that correctly? Lastly, I access the struct like this: [currentTrack.title ...]; currentTrack.theId = @"asdf"; //LINE 1 I'm also manually managing the memory (from a setter) for the struct like this: [currentTrack.title autorelease]; currentTrack.title = [newTitle retain]; If I'm understanding the garbage collection correctly, I should be able to ditch that and just set it like LINE 1 (above)? Also with garbage collection, I don't need a dealloc method right? If I use garbage collection does this mean it only runs on OS 10.5+? And any other thing I should know before I switch to garbage collected code? Sorry there are so many questions. Very new to objective-c and desktop programming. Thanks

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  • Multiple WPFPreviewHandlers in One Window? Can it be done?

    - by Scott
    Here is the scenario. I am building a part of my desktop app up and I have a need to create a preview handler. I found plenty of examples on the web of a WPF Preview handler, but I wanted to go one step more than just that. Lets say we have multiple documents and I wished to compare them. So the ideal scenario would be able to see documents side by side in a collection. Sort of how BING does their image search. But the more documents I select in a list box, the more documents I can compare all at once. The second Ideal solution would be a tabbed interface. One tab for each document. Sort of like how internet browsers are doing it now. Understand? So here is the question that I have been struggling with. I can get one preview to work in a window, but can’t get the second one to show up. This is all WPF code so maybe im doing something wrong, but can you preview more than one document in a window at a time? My thought is no, because the previewhandler needs a window handler to lock onto. I would love small code sample since COM and handlers aren’t my sort of thing, but I can manage if you are just able to point me down the right track. Here is the code I found for the WPF Handler. http://blogs.microsoft.co.il/blogs/tamir/archive/2008/04/18/using-vista-preview-handlers-in-wpf-application.aspx

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  • What VC++ compiler/linker does when building a C++ project with Managed Extension

    - by ???
    The initial problem is that I tried to rebuild a C++ project with debug symbols and copied it to test machine, The output of the project is external COM server(.exe file). When calling the COM interface function, there's a RPC call failre: COMException(0x800706BE): The remote procedure call failed. According to the COM HRESULT design, if the FACILITY code is 7, it's actually a WIN32 error, and the win32 error code is 0x6BE, which is the above mentioned "remote procedure call failed". All I do is replace the COM server .exe file, the origin file works well. When I checked into the project, I found it's a C++ project with Managed Extension. When I checking the DLL with reflector, it shows there's 2 additional .NET assembly reference. Then I checked the project setting and found nothing about the extra 2 assembly reference. I turned on the show includes option of compiler and verbose library of linker, and try to analyze whether the assembly is indirectly referenced via .h file. I've collect all the .h file and grep all the files with '#using' '#import' and the assembly file itself. There really is a '#using ' in one of the .h file but not-relevant to the referenced assembly. And about the linked .lib library files, only one of the .lib file is a side-product of another managed-extension-enabled C++ project, all others are produced by a pure, traditional C++ project. For the managed-extension-enabled C++ project, I checked the output DLL assembly, it did NOT reference to the 2 assembly. I even try to capture the access of the additional assembly file via sysinternal's filemon and procmon, but the rebuild process does NOT access these file. I'm very confused about the compile and linking process model of a VC++/CLI project, where the additional assembly reference slipped into the final assembly? Thanks in advance for any of your help.

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  • Unity 1.2 Dependency injection of internal types

    - by qvin
    I have a facade in a library that exposes some complex functionality through a simple interface. My question is how do I do dependency injection for the internal types used in the facade. Let's say my C# library code looks like - public class XYZfacade:IFacade { [Dependency] internal IType1 type1 { get; set; } [Dependency] internal IType2 type2 { get; set; } public string SomeFunction() { return type1.someString(); } } internal class TypeA { .... } internal class TypeB { .... } And my website code is like - IUnityContainer container = new UnityContainer(); container.RegisterType<IType1, TypeA>(); container.RegisterType<IType2, TypeB>(); container.RegisterType<IFacade, XYZFacade>(); ... ... IFacade facade = container.Resolve<IFacade>(); Here facade.SomeFunction() throws an exception because facade.type1 and facade.type2 are null. Any help is appreciated.

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  • jQuery weirdness. Div becomes attached to chained element markup?

    - by Scott B
    I've got a div in my app that is displayed each time my theme options panel is "saved". The markup is... <form method="post"> <?php if ( $_REQUEST['saved']) { ?> <div id="message" class="updated fade"><p>Sweet! The settings were saved :)</p></div> <script type="text/javascript"> $('#message').delay(3000).fadeOut(3000);</script> <?php }?> This has the effect of showing the div (which is absolutely positioned to overlay the interface). I'm also using jQuery to fade the message offscreen after 3 seconds. This works fine, however, when I add a bit of script to my jQuery chain (see the commented out block below), the message div is only visible when the jPicker popup appears. $(function() { $("#carousel").jCarouselLite ( { btnNext: ".next", btnPrev: ".prev", visible: 6, speed: 700 } ); $('#carousel').show(); $('#myTheme').change ( function() { var myImage = $('#myTheme :selected').text(); $('.selectedImage img').attr('src','../wp-content/themes/myTheme/styles/'+myImage+'/screenshot.jpg'); } ); $('#carousel ul li').click ( function(e) { var myOption = $(this).children('img').attr('title'); $("#myTheme option[value='"+myOption+"']").attr('selected', 'selected'); $("#myTheme").css('backgroundColor', '#A9A9A9').animate({backgroundColor: "#ffffff"}, 'slow'); } ); $('#carousel ul li').hover ( function(e) { var img_src = $(this).children('img').attr('src'); $('.selectedImage img').attr('src',img_src); } ,function() { $('.selectedImage img').attr('src', '<?php echo $selectedThumb; ?>'); } ); /* $('#myTheme_sidebar_color').jPicker ( {}, function(color) { $(this).val(color.get_Hex()); }, function(color) { $(this).val(color.get_Hex()); } ); */ });

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  • how to update UI controls in cocoa application from background thread

    - by AmitSri
    following is .m code: #import "ThreadLabAppDelegate.h" @interface ThreadLabAppDelegate() - (void)processStart; - (void)processCompleted; @end @implementation ThreadLabAppDelegate @synthesize isProcessStarted; - (void)awakeFromNib { //Set levelindicator's maximum value [levelIndicator setMaxValue:1000]; } - (void)dealloc { //Never called while debugging ???? [super dealloc]; } - (IBAction)startProcess:(id)sender { //Set process flag to true self.isProcessStarted=YES; //Start Animation [spinIndicator startAnimation:nil]; //perform selector in background thread [self performSelectorInBackground:@selector(processStart) withObject:nil]; } - (IBAction)stopProcess:(id)sender { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } - (void)processStart { int counter = 0; while (counter != 1000) { NSLog(@"Counter : %d",counter); //Sleep background thread to reduce CPU usage [NSThread sleepForTimeInterval:0.01]; //set the level indicator value to showing progress [levelIndicator setIntValue:counter]; //increment counter counter++; } //Notify main thread for process completed [self performSelectorOnMainThread:@selector(processCompleted) withObject:nil waitUntilDone:NO]; } - (void)processCompleted { //Stop Animation [spinIndicator stopAnimation:nil]; //set process flag to false self.isProcessStarted=NO; } @end I need to clear following things as per the above code. How to interrupt/cancel processStart while loop from UI control? I also need to show the counter value in main UI, which i suppose to do with performSelectorOnMainThread and passing argument. Just want to know, is there anyother way to do that? When my app started it is showing 1 thread in Activity Monitor, but when i started the processStart() in background thread its creating two new thread,which makes the total 3 thread until or unless loop get finished.After completing the loop i can see 2 threads. So, my understanding is that, 2 thread created when i called performSelectorInBackground, but what about the thrid thread, from where it got created? What if thread counts get increases on every call of selector.How to control that or my implementation is bad for such kind of requirements? Thanks

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  • response.write only working IE for ASP.NET

    - by slowlycooked
    I'm using uploadify (http://www.uploadify.com/) to upload video to my site then convert them into *.flv using ffmpeg and play preview. But it dosen't fully working with firefox, chrome or safari. uploadify provides a onComplete interface, so when the script (.ashx, .php) used on your site for saving uploaded files. you can use response.write("blabla") or (echo "blabla") to invoke the javascript function that registed as OnComplete. i have test with few video files like avi, mpg, mp4, they are less then 50mb,and they all worked with all 4 browsers. However, when i was trying to upload a 75mb mp4 file, it worked in IE, but didn't working in other three. I can see the .flv file has been create in the upload folder, i can see debug messsage output after response.write("blabla"), but the javascript function was not invoked. i.e. the preview didn't play. anyone knows why? is there a timeout or something on response.write so after a period of time it wont work? e.g. 75mb file took longer time to convert than other smaller size file i tried. thansk

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  • Remove this URL string when login fails and simply show div error

    - by Anagio
    My developer built our registration page to display a div when logins failed based on a string in the URL. When logins fail this is added to the URL /login?msg=invalid The PHP in my login.phtml which displays the error messages based on the msg= parameter is <?php $msg = ""; $msg = $_GET['msg']; if($msg==""){ $showMsg = ""; } elseif($msg=="invalid"){ $showMsg = ' <div class="alert alert-error"> <a class="close" data-dismiss="alert">×</a> <strong>Error!</strong> Login or password is incorrect! </div>'; } elseif($msg=="disabled"){ $showMsg = "Your account has been disabled."; } elseif($msg==2){ $showMsg = "Your account is not activated. Please check your email."; } ?> In the controller the redirect to that URL is else //email id does not exist in our database { //redirecting back with invalid email(invalid) msg=invalid. $this->_redirect($url."?msg=invalid"); } I know there are a few other validation types for disabled accounts etc. I'm in the process of redesigning the entire interface and would like to get rid of this kind of validation so that the div tags display when logins fail but not show the URL strings. If it matters the new div I want to display is <div class="alert alert-error alert-login"> Email or password incorrect </div> I'd like to replace the php my self in my login.phtml and controller but not a good programmer. What can I replace $this->_redirect($url."?msg=invalid"); with so that no strings are added to the URL and display the appropriate div tags? Thanks

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  • Add webservice reference, the classes in different file

    - by ArunDhaJ
    Hi, When I add webservice as service reference in my .Net project, it creates a service folder within "Service References". All the interfaces and classes are contained within that service folder. I wanted to know how to split the interface's method and classes. Actually I wanted the web service reference to import classes defined in different dll. I wanted to define this way because of my design constraints. I've 3 layered application. Of which third layer is communication layer which holds all web service references. second is business layer and first is presentation layer. If the class declarations are in layer-3 and I'm accessing those classes from presentation layer, it is logically a cross-layer-access-violation. Instead, I wanted a separate project which holds only the class declarations and this would be used in all 3 layers. I didn't faced any problems to achieve this with layer-1 and layer-2. But, I'm not sure how to make communication layer to use this common declaration dll. Your suggestion would help me to design my application better. Thanks in advance Regards ArunDhaJ

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  • Accessing Web.config directly in ASP.NET MVC 1

    - by Neil T.
    I'm trying to implement integration testing in my ASP.NET MVC 1.0 solution. The technologies in use are LINQ-to-SQL, NUnit and WatiN. I recently discovered a pattern that will allow me to create a testing version of the database on the fly without modifying the development version of the database. I needed this behavior in order to run my user interface tests in WatiN that may modify the database. The plan is to modify the connection string in the Web.config file, and pass that new connection string to the DataContext constructor. This way, I don't have to add routes or modify my URLs in order to perform the integration testing. I've set up the project so that the test setup can modify the connection string to point to the test database when the tests are running. The connection string is stored in web.config. The problem I'm having is that when I try to run the tests, I get a NullReferenceException when trying to access the HTTPContext. From everything that I have read so far, the HTTPContext is only available within the context of a controller. Here is the code for the property that is supposed to give me the reference to the Web.config file: private System.Configuration.Configuration WebConfig { get { ExeConfigurationFileMap fileMap = new ExeConfigurationFileMap(); // NullReferenceException occurs on this line. fileMap.ExeConfigFilename = HttpContext.Current.Server.MapPath("~\\web.config"); System.Configuration.Configuration config = ConfigurationManager.OpenMappedExeConfiguration(fileMap, ConfigurationUserLevel.None); return config; } } Is there something that I am missing in order to make this work? Is there a better way to accomplish what I'm trying to achieve?

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  • Custom UIProgressView drawing weirdness

    - by Werner
    I am trying to create my own custom UIProgressView by subclassing it and then overwrite the drawRect function. Everything works as expected except the progress filling bar. I can't get the height and image right. The images are both in Retina resolution and the Simulator is in Retina mode. The images are called: "[email protected]" (28px high) and "[email protected]" (32px high). CustomProgressView.h #import <UIKit/UIKit.h> @interface CustomProgressView : UIProgressView @end CustomProgressView.m #import "CustomProgressView.h" @implementation CustomProgressView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code } return self; } // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code self.frame = CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, 16); UIImage *progressBarTrack = [[UIImage imageNamed:@"progressBarTrack"] resizableImageWithCapInsets:UIEdgeInsetsZero]; UIImage *progressBar = [[UIImage imageNamed:@"progressBar"] resizableImageWithCapInsets:UIEdgeInsetsMake(4, 4, 5, 4)]; [progressBarTrack drawInRect:rect]; NSInteger maximumWidth = rect.size.width - 2; NSInteger currentWidth = floor([self progress] * maximumWidth); CGRect fillRect = CGRectMake(rect.origin.x + 1, rect.origin.y + 1, currentWidth, 14); [progressBar drawInRect:fillRect]; } @end The resulting ProgressView has the right height and width. It also fills at the right percentage (currently set at 80%). But the progress fill image isn't drawn correctly. Does anyone see where I go wrong?

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