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  • Restoring Windows 2008 Server X86 and X64

    - by rihatum
    Restoring Windows 2008 Server (Domain Controller) We are using Backup Exec System Recovery 2010 to Image our DC. Now this software has a feature to convert the backup into a vmware or hyper-v VM I have also used disk2vhd to convert one of our dc's to a vhd and when I connected it into Hyper-V, it booted fine, I can login - BUT :-) As soon as I login, I get the activation error, that change product key, this product key isn't good for this machine etc. Question is : When in a real recovery situation, what would be the procedure to restore it either virtual or onto a physical box but be able to login and change product key etc ? In this scenario its just locked down and I cant' do anything, if this is the case, how would I replicate my production environment via these tools ? Any Ideas ? Will be grateful for some real world examples here. Same thing happens with our exchange backup / test restore either physical or virtual, can login but nothing else. Now we don't have the keys as they are OEM keys and just wondering what will happen in a real scenario, would we be purchasing another KEY or using the OEM key on our new server ? This is a test environment I am trying to create by restoring our backups either into hyper-v or physical test machines. Also, If I build up a machine (Server 2008) in a VM (Hyper-V), How can I restore just the system state backup of my DC into it ? will that give me the activation error too ? even though I would use the TRIAL ISOs provided by Microsoft ? Kind regards

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  • Use Mobile Broadband USB as Wireless Adapter USB - HUAWEI E173

    - by Alex
    I have an Mobile Broadband USB (HUAWEI E173), which can also work as a WiFi Adapter USB. The problem is that Ubuntu 12.04 only recognizes it as an Mobile Broadband USB, not as an Wireless Adapter USB, is there a way to "trick" Ubuntu to recognize my USB as a Wireless Adapter? Thanks in advance. Notes: I used the lsusb command and got this: `Bus 002 Device 009: ID 12d1:1c23 Huawei Technologies Co., Ltd.` I have 64-bit Ubuntu Installed, so it may just be a driver problem.

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  • My system administrator set up 2 databases that sync. Master-Master. However, these two databases a

    - by Alex
    DB1 and DB2. I made changes to DB1, and it does not seem to be on DB2. When I do "SHOW SLAVE STATUS\G" on DB2, there seems to be an error: mysql> show slave status\G *************************** 1. row *************************** Slave_IO_State: Waiting for master to send event Master_Host: Master_User: Master_Port: Connect_Retry: 60 Master_Log_File: mysql-bin.0005496 Read_Master_Log_Pos: 5445649315 Relay_Log_File: mysqld-relay-bin.0041705 Relay_Log_Pos: 1624302119 Relay_Master_Log_File: mysql-bin.0004461 Slave_IO_Running: Yes Slave_SQL_Running: No Replicate_Do_DB: Replicate_Ignore_DB: Replicate_Do_Table: Replicate_Ignore_Table: Replicate_Wild_Do_Table: Replicate_Wild_Ignore_Table: Last_Errno: 1062 Last_Error: Error 'Duplicate entry '4779' for key 1' on query. Default database: 'falc'. Query: 'INSERT INTO `log` (`anon_id`, `created_at`, `query`, `episode_url`, `detail_id`, `ip`) VALUES ('fdzn1d45kMavF4qbyePv', '2009-11-19 04:19:13', 'amazon', '', '', '130.126.40.57')' Skip_Counter: 0 Exec_Master_Log_Pos: 162301982 Relay_Log_Space: 136505187184 Until_Condition: None Until_Log_File: Until_Log_Pos: 0 Master_SSL_Allowed: No Master_SSL_CA_File: Master_SSL_CA_Path: Master_SSL_Cert: Master_SSL_Cipher: Master_SSL_Key: Seconds_Behind_Master: NULL 1 row in set (0.00 sec) Then, I did show tables, and it seems like DB2 is lacking a table that I created on DB1...that means that for some reason, DB2 stopped syncing with DB1. How can I simply allow them to be in full synchronization again? All I want is DB2 to be exactly the same as DB1!

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  • WEP/WPA/WPA2 and wifi sniffing

    - by jcea
    Hi, I know that WEP traffic can be "sniffed" by any user of the WIFI. I know that WPA/WPA2 traffic is encrypted using a different link key for each user, so they can't sniff traffic... unless they capture the initial handshake. If you are using a PSK (preshared key) schema, then you recover the link key trivially from this initial handshake. If you don't know the PSK, you can capture the handshake and try to crack the PSK by bruteforce offline. Is my understanding correct so far?. I know that WPA2 has AES mode and can use "secure" tokens like X.509 certificates and such, and it is said to be secure against sniffing because capturing the handshake doesn't help you. So, is WPA2+AES secure (so far) against sniffing, and how it actually works?. That is, how is the (random) link key negociated?. When using X.509 certificates or a (private and personal) passphrase. Do WPA/WPA2 have other sniffer-secure modes beside WPA2+AES? How is broadcast traffic managed to be received by all the WIFI users, if each has a different link key?. Thanks in advance! :).

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  • Multiple client connecting to master MySQL over SSL

    - by Bastien974
    I successfully configured a MySQL replication over SSL between 2 servers accross the internet. Now I want a second server in the same location as the replication slave, to open a connection to the master db over ssl. I used the same command found here http://dev.mysql.com/doc/refman/5.1/en/secure-create-certs.html to generate a new set of client-cert.pem and client-key.pem with the same master db ca-cert/key.pem and I also used a different Common Name. When I try to initiate a connection between this new server and the master db, it fails : mysql -hmasterdb -utestssl -p --ssl-ca=/var/lib/mysql/newcerts/ca-cert.pem --ssl-cert=/var/lib/mysql/newcerts/client-cert.pem --ssl-key=/var/lib/mysql/newcerts/client-key.pem ERROR 2026 (HY000): SSL connection error It's working without SSL.

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  • Backup script that excludes large files using Duplicity and Amazon S3

    - by Jason
    I'm trying to write an backup script that will exclude files over a certain size. My script gives the proper command, but when run within the script it outputs an an error. However if the same command is run manually everything works...??? Here is the script based on one easy found with google #!/bin/bash # Export some ENV variables so you don't have to type anything export AWS_ACCESS_KEY_ID="accesskey" export AWS_SECRET_ACCESS_KEY="secretaccesskey" export PASSPHRASE="password" SOURCE=/home/ DEST=s3+http://s3bucket GPG_KEY="7743E14E" # exclude files over 100MB exclude () { find /home/jason -size +100M \ | while read FILE; do echo -n " --exclude " echo -n \'**${FILE##/*/}\' | sed 's/\ /\\ /g' #Replace whitespace with "\ " done } echo "Using Command" echo "duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST" duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST # Reset the ENV variables. export AWS_ACCESS_KEY_ID= export AWS_SECRET_ACCESS_KEY= export PASSPHRASE= If run I recieve the error; Command line error: Expected 2 args, got 6 Enter 'duplicity --help' for help screen. Any help your could offer would be greatly appreciated.

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  • Using a script that uses Duplicity + S3 excluding large files

    - by Jason
    I'm trying to write an backup script that will exclude files over a certain size. If i run the script duplicity gives an error. However if I copy and paste the same command generated by the script everything works... Here is the script #!/bin/bash # Export some ENV variables so you don't have to type anything export AWS_ACCESS_KEY_ID="accesskey" export AWS_SECRET_ACCESS_KEY="secretaccesskey" export PASSPHRASE="password" SOURCE=/home/ DEST=s3+http://s3bucket GPG_KEY="gpgkey" # exclude files over 100MB exclude () { find /home/jason -size +100M \ | while read FILE; do echo -n " --exclude " echo -n \'**${FILE##/*/}\' | sed 's/\ /\\ /g' #Replace whitespace with "\ " done } echo "Using Command" echo "duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST" duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST # Reset the ENV variables. export AWS_ACCESS_KEY_ID= export AWS_SECRET_ACCESS_KEY= export PASSPHRASE= When the script is run I get the error; Command line error: Expected 2 args, got 6 Where am i going wrong??

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  • Problem with DirectX scene-graph

    - by Alex
    I'm trying to implement a basic scene graph in DirectX using C++. I am using a left child-right sibling binary tree to do this. I'm having trouble updating each node's world transformation relative to its parent (and its parent's parent etc.). I'm struggling to get it to work recursively, though I can get it to work like this: for(int i = 0; i < NUM_OBJECTS; i++) { // Initialize to identity matrix. D3DXMatrixIdentity(&mObject[i].toWorldXForm); int k = i; while( k != -1 ) { mObject[i].toWorldXForm *= mObject[k].toParentXForm; k = mObject[k].parent; } } toWorldXForm is the object's world transform and toParentXForm is the object's transform relative to the parent. I want to do this using a method within my object class (the code above is in my main class). This is what I've tried but it doesn't work (only works with nodes 1 generation away from the root) if (this->sibling != NULL) this->sibling->update(toParentXForm); D3DXMatrixIdentity(&toWorldXForm); this->toWorldXForm *= this->toParentXForm; this->toWorldXForm *= toParentXForm; toParentXForm *= this->toParentXForm; if (this->child != NULL) this->child->update(toParentXForm); Sorry if I've not been clear, please tell me if there's anything else you need to know. I've no doubt it's merely a silly mistake on my part, hopefully an outside view will be able to spot the problem.

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  • How can I share my python scripts with my less python-savvy business person partner?

    - by Alex
    I'm taking financial mathematics as an elective, and I'm working with real life finance industry worker type people. It's actually kind of fun. When I pulled out a macbook at one of our meetings, I had four lifelong windows users look at me like I had three heads. Anyway, I'm helping with design and simulation of our trading strategy, and I wrote a little thing using matplotlib to visualize historical stock data. However, these guys don't know how to use git, or install python, or deal with path-related package management things. I need to be able to send my scripts to them to use, and I need to do it with absolutely minimal effort on their part. I was thinking something on the lines of py2exe, but I'd like to hear some advice before I go ahead.

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  • Unity Desktop Displays strange lines

    - by Alex Holsgrove
    Didn't quite know what title to give this problem, but hopefully the screenshot will explain more. I am running a Samsung R60+ laptop on Ubuntu 13.10 with a Radeon X1250 GPU. After I login and the Unity desktop shows, I can see these strange lines at the top of the screen. I presumed it was perhaps a driver issue and found this article to see if I could resolve the issue: https://help.ubuntu.com/community/RadeonDriver I cannot get on with Unity at all (where are all of the menus gone!) so perhaps reverting back to Gnome may be a solution in my case? I'd welcome any ideas please.

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  • Windows no longer boots on dual-boot system

    - by N Alex
    While trying to delete an Ubuntu partition from my hdd I accidentally rebooted my computer. (Note: the partition was originally made from an existing partition using paragon.) After that when I tried to start the computer I got the GRUB rescue terminal prompt. I wasn't able to do much from that, but I did manage to boot Ubuntu from a USB drive and to run boot-repair. But now when I try to select Windows 7 from the boot selection menu I get the error 0xc0000225. Here is the link to the BootInfo summary created by boot-repair: http://paste.ubuntu.com/1032584/ I have a lot of very important data on my hdd and I would really appreciate your help.

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  • Connection closed by remote host

    - by kidrobot
    I'm trying to connect to a server using a private key generated through cPanel and stored on my local machine, but I am getting the "Connection closed by remote host". Any ideas? XXXXX-computer-2:~ XXXX$ ssh -v -i /path/to/private/key [email protected] OpenSSH_5.1p1, OpenSSL 0.9.7l 28 Sep 2006 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to xxx.com XX.XX.XX.XX] port 22. debug1: Connection established. debug1: identity file /path/to/private/key type -1 ssh_exchange_identification: Connection closed by remote host

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  • SSH into remote server using Public-private keys

    - by maria
    Hi, I have recently setup ssh on two linux machines (lets call them server-a, client-b). I have generated two ssh auth files on client-b machine using ssh key gen and can see both public and private files in .ssh dir. I have named them 'example' and 'example.pub'. Then I have added example.pub to sever-a's auth file. When I try to ssh into server-a it still requests a password authentication where as I want a password less login (private key on client-b is setup without password). When I try to ssh with '-v' .. get the following output: debug1: Next authentication method: publickey debug1: Trying private key: /Users/abc/.ssh/identity debug1: Offering public key: /Users/abc/.ssh/id_rsa debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Offering public key: /Users/abc/.ssh/id_dsa debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,keyboard-interactive debug2: we did not send a packet, disable method debug1: Next authentication method: keyboard-interactive debug2: userauth_kbdint debug2: we sent a keyboard-interactive packet, wait for reply debug2: input_userauth_info_req debug2: input_userauth_info_req: num_prompts 1 Password: Please help.

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  • What is happening to a domain with status PENDING DELETE as well as AUTORENEWPERIOD?

    - by Alex Angas
    A domain I once registered but gave away: Expiration Date:13-Mar-2013 14:39:45 UTC Sponsoring Registrar:Directi Internet Solutions Pvt. Ltd. dba PublicDomainRegistry.com (R159-LRMS) Status:PENDING DELETE RESTORABLE Status:HOLD Status:AUTORENEWPERIOD Status:REDEMPTIONPERIOD Registrant ID:DI_7838158 Registrant Name:scherhag Registrant Organization:Locafroid europe sa I'd like to get this domain back and I'm hoping that PENDING DELETE means it might soon be released to the market. However I'm not sure, as there is also a status that says AUTORENEWPERIOD?

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  • Pygame: Save a list of objects/classes/surfaces

    - by Sam Tubb
    I am working on a game, in which you can create mazes. You place blocks on a 16x16 grid, while choosing from a variety of block to make the level with. Whenever you create a block, it adds this class: class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) to a list called instances. I tried shelving it to a .bin file, but it returns some error dealing with surfaces. How can I go about saving and loading levels? Any help is appreciated! :) Here is the whole code for reference: import pygame from pygame.locals import * #initstuff pygame.init() screen=pygame.display.set_mode((640,480)) pygame.display.set_caption('PiMaze') instances=[] #loadsprites menuspr=pygame.image.load('images/menu.png').convert() b1spr=pygame.image.load('images/b1.png').convert() b2spr=pygame.image.load('images/b2.png').convert() currentbspr=b1spr curspr=pygame.image.load('images/curs.png').convert() curspr.set_colorkey((0,255,0)) #menu menuspr.set_alpha(185) menurect=menuspr.get_rect(x=-260,y=4) class MenuItem(object): def __init__(self,pos,spr): self.x=pos[0] self.y=pos[1] self.sprite=spr self.pos=(self.x,self.y) self.rect=self.sprite.get_rect(x=self.x,y=self.y) class Block(object): def __init__(self,x,y,spr): self.x=x self.y=y self.sprite=spr self.rect=self.sprite.get_rect(x=self.x,y=self.y) while True: #menu items b1menu=b1spr.get_rect(x=menurect.left+32,y=48) b2menu=b2spr.get_rect(x=menurect.left+64,y=48) menuitems=[MenuItem(b1menu,b1spr),MenuItem(b2menu,b2spr)] screen.fill((20,30,85)) mse=pygame.mouse.get_pos() key=pygame.key.get_pressed() placepos=((mse[0]/16)*16,(mse[1]/16)*16) if key[K_q]: if mse[0]<260: if menurect.right<255: menurect.right+=1 else: if menurect.left>-260: menurect.left-=1 else: if menurect.left>-260: menurect.left-=1 for e in pygame.event.get(): if e.type==QUIT: exit() if menurect.right<100: if e.type==MOUSEBUTTONUP: if e.button==1: to_remove = [i for i in instances if i.rect.collidepoint(placepos)] for i in to_remove: instances.remove(i) if not to_remove: instances.append(Block(placepos[0],placepos[1],currentbspr)) for i in instances: screen.blit(i.sprite,i.rect) if not key[K_q]: screen.blit(curspr,placepos) screen.blit(menuspr,menurect) for item in menuitems: screen.blit(item.sprite,item.pos) if item.rect.collidepoint(mse): if pygame.mouse.get_pressed()==(1,0,0): currentbspr=item.sprite pygame.draw.rect(screen, ((255,0,0)), item, 1) pygame.display.flip()

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  • What kind of an IT or programming job can a college student get part time?

    - by Alex Foster
    I'm a college student with a full load of classes and i need some extra money to cover some of my expenses. I love anything and everything to do with computers. I don't know how to program but have build computers before and know how windows works. I would call myself a power user. My question is, what kind of a job can someone like me get with effort? If there are some more skills that i can pick up that would benefit in getting the foot in the door i would love to hear about them. The only limitation i have is that i can't work very late in the evening most days due to classes. But usually in the morning my time is available for work. I will appreciate all answers i receive. Thank you for your help.

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • "Half" ssh authorization to a server with git repository

    - by hsz
    Hello ! Currently I have purchased web hosting with ssh access. I have created a git repository on it and if I set my public key in ~/.ssh/authorized_keys file, I have access to that repo, I can push/pull data, etc. This solution allows access for every user that has his public key in authorized_keys file. But there is one thing that I want to avoid. Every user can login to the server too and has access to whole ssh account. Is it possible to create a blacklist of users' keys that will not have an access to ssh ? I see it that way: user logs in to a git - ok, allow for every one user logs in to ssh account ~/.profile file is hooked and called a custom script: check user's public key if public key is in ~/.ssh/blacklist_keys call bash exit/logout Is it possible in any way ?

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  • Can't connect to EC2 instance Permission denied (publickey)

    - by Assad Ullah
    I got this when I tried to connect my new instace (UBUNTU 12.01 EC2) with my newly generated key sh-3.2# ssh ec2-user@**** -v ****.pem OpenSSH_5.6p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /etc/ssh_config debug1: Applying options for * debug1: Connecting to **** [****] port 22. debug1: Connection established. debug1: permanently_set_uid: 0/0 debug1: identity file /var/root/.ssh/id_rsa type -1 debug1: identity file /var/root/.ssh/id_rsa-cert type -1 debug1: identity file /var/root/.ssh/id_dsa type -1 debug1: identity file /var/root/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9p1 Debian-5ubuntu1 debug1: match: OpenSSH_5.9p1 Debian-5ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host '****' is known and matches the RSA host key. debug1: Found key in /var/root/.ssh/known_hosts:4 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: /var/root/.ssh/id_rsa debug1: Trying private key: /var/root/.ssh/id_dsa debug1: No more authentication methods to try.

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  • mozilla browser hot keys?

    - by Roger22
    Hello, Where can i find the key combinations for some actions, in Mozilla Firefox? For example, Ctrl+L moves the cursor to the address bar. I wanna move the cursor in the Google search box, from the right-top position). Which key is associated with this? And some other key combinations? Thanks!

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  • Basic OpenVPN setup not working

    - by WalterJ89
    I am attempting to connect 2 win7 (x64+ x32) computers (there will be 4 in total) using OpenVPN. Right now they are on the same network but the intention is to be able to access the client remotely regardless of its location. The Problem I am having is I am unable to ping or tracert between the two computers. They seem to be on different subnets even though I have the mask set to 255.255.255.0. The server ends up as 10.8.0.1 255.255.255.252 and the client 10.8.0.6 255.255.255.252. And a third ends up as 10.8.0.10. I don't know if this a Windows 7 problem or something I have wrong in my config. Its a very simple set up, I'm not connecting two LANs. this is the server config (removed all the extra lines because it was too ugly) port 1194 proto udp dev tun ca keys/ca.crt cert keys/server.crt key keys/server.key # This file should be kept secret dh keys/dh1024.pem server 10.8.0.0 255.255.255.0 ifconfig-pool-persist ipp.txt client-to-client duplicate-cn keepalive 10 120 comp-lzo persist-key persist-tun status openvpn-status.log verb 6 this is the client config client dev tun proto udp remote thisdomainis.random.com 1194 resolv-retry infinite nobind persist-key persist-tun ca keys/ca.crt cert keys/client.crt key keys/client.key ns-cert-type server comp-lzo verb 6 Is there anything I missed in this? keys are all correct and the vpn's connect fine, its just the subnet or route issue. Thank You EDIT it seems on the server the openvpn-status.log has the routes for the client SERVER OpenVPN CLIENT LIST Updated,Wed May 19 18:26:32 2010 Common Name,Real Address,Bytes Received,Bytes Sent,Connected Since client,192.168.10.102:50517,19157,20208,Wed May 19 17:38:25 2010 ROUTING TABLE Virtual Address,Common Name,Real Address,Last Ref 10.8.0.6,client,192.168.10.102:50517,Wed May 19 17:38:56 2010 GLOBAL STATS Max bcast/mcast queue length,0 END Also this is from the client.log file: Which seems to be correct C:\WINDOWS\system32\route.exe ADD 10.8.0.0 MASK 255.255.255.0 10.8.0.5 Another EDIT 'route print' on the server shows the route: Destination Mask Gateway Interface 10.8.0.0 255.255.255.0 10.8.0.2 10.8.0.1 the same on the client shows 10.8.0.0 255.255.255.0 10.8.0.5 10.8.0.6 So the routes are there.. what can the problem be? Is there anything wrong with my configs? Why would OpenVPN be having problems communicating?

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  • What types of programming contest problems are there?

    - by Alex
    Basically, I want to make a great reference for use with programming contests that would have all of the algorithms that I can put together that I would need during a contest as well as sample useage for the code. I'm planning on making this into a sort of book that I could print off and take with me to competitions. I would like to do this rather than simply bringing other books (such as Algorithms books) because I think that I will learn a lot more by going over all of the algorithms myself as well as I would know exactly what I have in the book, making it more efficient to have and use. So, I've been doing research to determine what types of programming problems and algorithms are common on contests, and the only thing I can really find is this (which I have seen referenced a few times): Hal Burch conducted an analysis over spring break of 1999 and made an amazing discovery: there are only 16 types of programming contest problems! Furthermore, the top several comprise almost 80% of the problems seen at the IOI. Here they are: Dynamic Programming Greedy Complete Search Flood Fill Shortest Path Recursive Search Techniques Minimum Spanning Tree Knapsack Computational Geometry Network Flow Eulerian Path Two-Dimensional Convex Hull BigNums Heuristic Search Approximate Search Ad Hoc Problems The most challenging problems are Combination Problems which involve a loop (combinations, subsets, etc.) around one of the above algorithms - or even a loop of one algorithm with another inside it. These seem extraordinarily tricky to get right, even though conceptually they are ``obvious''. Now that's good and all, but that study was conducted in 1999, which was 13 years ago! One thing I know is that there are no BigNums problems any more (as Java has a BigInteger class, they have stopped making those problems). So, I'm wondering if anyone knows of any more recent studies of the types of problems that may be seen in a programming contest? Or what the most helpful algorithms on contests would be?

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  • Can you delete the Humanity icon theme safely?

    - by Alex
    I'm trying to reduce used space after running disk usage analyser, since I'm using a 40GB SSD. The icons use quite a bit of space! Could I delete those that I don't use, such as humanity? (I use Faenza-Dark) If it is possible, what would be the best way to this? as when I attempt to remove humanity in the Software Centre it says the software-centre itself must be removed. Similar problems arise with synaptic package manager. I was wary of just deleting the unused directories in usr/share/icons/. Thanks for the help!

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  • Directory Not Found Error

    - by noobguy
    I am trying to verify tails and when I get to the command prompt portion of the verification some difficulties seem to have arose. Below is the script: noob@noob-System-Product-Name:~$ cd [/media/noob/UUI] bash: cd: [/media/noob/UUI]: No such file or directory noob@noob-System-Product-Name:~$ gpg --keyid-format long --import tails-signing.key gpg: can't open `tails-signing.key': No such file or directory gpg: Total number processed: 0 Same thing happens when I try from download directory; noob@noob-System-Product-Name:~$ cd [/home/noob/Downloads] bash: cd: [/home/noob/Downloads]: No such file or directory noob@noob-System-Product-Name:~$ gpg --keyid-format long --import tails-signing.key gpg: can't open `tails-signing.key': No such file or directory gpg: Total number processed: 0 Any suggestions would be greatly appreciated.

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  • Problem with script that excludes large files using Duplicity and Amazon S3

    - by Jason
    I'm trying to write an backup script that will exclude files over a certain size. If i run the script duplicity gives an error. However if i copy and paste the same command generated by the script everything works... Here is the script #!/bin/bash # Export some ENV variables so you don't have to type anything export AWS_ACCESS_KEY_ID="accesskey" export AWS_SECRET_ACCESS_KEY="secretaccesskey" export PASSPHRASE="password" SOURCE=/home/ DEST=s3+http://s3bucket GPG_KEY="gpgkey" # exclude files over 100MB exclude () { find /home/jason -size +100M \ | while read FILE; do echo -n " --exclude " echo -n \'**${FILE##/*/}\' | sed 's/\ /\\ /g' #Replace whitespace with "\ " done } echo "Using Command" echo "duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST" duplicity --encrypt-key=$GPG_KEY --sign-key=$GPG_KEY `exclude` $SOURCE $DEST # Reset the ENV variables. export AWS_ACCESS_KEY_ID= export AWS_SECRET_ACCESS_KEY= export PASSPHRASE= When the script is run I get the error; Command line error: Expected 2 args, got 6 Where am i going wrong??

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