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  • SharePoint 2010 and Windows Server Backup

    - by Enrique Lima
    A couple of months ago, a friend found a bit of information on TechNet that has proven to be quite useful. See, I am of the opinion SharePoint allows for smaller deployments to be made, and with that said, I am talking about SharePoint Foundation 2010 being used for the most part. But truly the point here is not to discuss whether or not a deployment of SharePoint Foundation 2010 or SharePoint Server 2010 is right or not.  The fact is they do take place and happen.  And information will reside there. Now, the point of this post is to raise awareness on options available for companies that have implemented it and maybe are a bit “iffy” on how to protect the information being placed in libraries and lists.  In many cases I have found SharePoint comes first and business continuity becomes an afterthought.  The documentation piece from TechNet states: “You can register SharePoint Server 2010 with Windows Server Backup by using the stsadm.exe -o -registerwsswriter operation to configure the Volume Shadow Copy Service (VSS) writer for SharePoint Server. Windows Server Backup then includes SharePoint Server 2010 in server-wide backups. When you restore from a Windows Server backup, you can select Microsoft SharePoint Foundation (no matter which version of SharePoint 2010 Products is installed), and all components reported by the VSS writer forSharePoint Server 2010 on that server at the time of the backup will be restored. Windows Server Backup is recommended only for use with for single-server deployments.” Even in the event of single-server deployments you will have options to safeguard your data. The process will require that after you have executed the stsadm command above, you will then use Windows Server Backup to do a Full Server Backup.  Then when the restore operation is needed you will be able to select specifically the section that has the SharePoint technologies backup. The restore process: Hope you find this to be a helpful post.  I have found this to be specially handy in SharePoint deployments that are part of a Team Foundation Server deployment and that are isolated from any other SharePoint farm and such.   Credits:  Sean McDonough for passing along the information available on TechNet.

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  • How to get D-Link DWA-547 working on Ubuntu 13.10?

    - by Tan Kah Ping
    I got a D-Link DWA-547 Wifi card which is supposed to work out-of-the-box with Linux. Says so here: http://wireless.kernel.org/en/users/Drivers/ath9k/products/external While lspci does list the device, NetworkManager doesn't seem to allow me to configure Wifi. lsmod also shows that ath9k isn't loaded. Manually loading with 'modprobe ath9k' doesn't help. How do I get this card working on Ubuntu 13.10 64-bit?

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  • Why do this PDF's fonts appear unreadable on my machine?

    - by Matthew
    I'm trying to read The Art of Assembly Language as per this answer on Stack Overflow. When I open it on my Ubuntu 12.04 box, it looks like this: I haven't tested it on another machine, but this can't be intentional. What is going on, and how can I fix it? Edit: The above screenshot is from Chrome. It look like this in Evince: Still squished and hardly readable, but better. Is there anything I can do to fix it?

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  • ArchBeat Link-o-Rama for November 8, 2012

    - by Bob Rhubart
    Webcast: Meeting Customer Expectations in the New Age of Retail Keep your eye on this live webcast as Sanjeev Sharma (Principal Product Director, Oracle Exalogic), Kelly Goetsch (Senior Principal Product Manager, Oracle Commerce), and Dan Conway (Senior Product Manager, Oracle Retail) offer real-world examples of business value derived by running customer-facing applications on Oracle Engineered Systems. Live, Thursday Nov 8, 10am PT/ 1pm ET. Solving Big Problems in Our 21st Century Information Society | Irving Wladawsky-Berger "I believe that the kind of extensive collaboration between the private sector, academia and government represented by the Internet revolution will be the way we will generally tackle big problems in the 21st century. Just as with the Internet, governments have a major role to play as the catalyst for many of the big projects that the private sector will then take forward and exploit. The need for high bandwidth, robust national broadband infrastructures is but one such example." — Irving Wladawsky-Berger SOA Still Not Dead: Ratification of Governance Standard Highlights SOA’s Continued Relevance So just about the time I dig into Google Trends to learn that the conversation about governance peaked in 2004, along comes all this InfoQ article by Richard Seroter. And of course you've already listened to the OTN Archbeat Podcast about governance, right? Right? Implications of Java 6 End of Public Updates for Oracle E-Business Suite Users | Steven Chan The short version is: "Nothing will change for EBS users after February 2013." According to Steven Chan, "EBS users will continue to receive critical bug fixes and security fixes as well as general maintenance for Java SE 6." You'll find additional information on Steven's blog. ADF Mobile Custom Javascript – iFrame Injection | John Brunswick The ADF Mobile Framework provides a range of out of the box components to add within your AMX pages, according to John Brunswick. But what happens when "an out of the box component does not directly fulfill your development need? What options are available to extend your application interface?" John has an answer. How Data and BPM are married to get the right information to the right people at the right time | Leon Smiers "Business Process Management…supports a large group of stakeholders within an organization, all with different needs," says Oracle ACE Leon Smiers. "End-to-end processes typically run across departments, stakeholders and applications, and can often have a long life-span. So how do organizations provide all stakeholders with the information they need?" Leon provides answers in this post. Thought for the Day "(When) asking skilled architects…what they do when confronted with highly complex problems…(they) would most likely answer, 'Just use Common Sense.' (A) better expression than 'common sense' is 'contextual sense' — a knowledge of what is reasonable within a given content. Practicing architects through eduction, experience and examples accumulate a considerable body of contextual sense by the time they're entrusted with solving a system-level problem…" — Eberhardt Rechtin (January 16, 1926 – April 14, 2006) Source: SoftwareQuotes.com

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  • How to Modify a Signature for Use in Plain Text Emails in Outlook 2013

    - by Lori Kaufman
    If you’ve created a signature with an image, links, text formatting, or special characters, the signature will not look the same in plain text formatted emails as it does in HTML format. As the name suggests, Plain Text does not support any type of formatting. For example, if you include an image in your signature, as shown below, the plain text version will be blank. Active links in HTML signatures will be converted to just the text of the link in plain text emails. The How-To Geek link in the image below will become simply How-To Geek and will look like the rest of the text in the signature. The same thing is true in the following example. The active links are stripped from the text. The picture of the envelope that was inserted using the Wingdings font will only display as the plain text character associated with it. There are times you may need to send email in Plain Text format, but still include your signature. You can edit the plain text version of your signature to make it look good in plain text emails by manually editing the text file. To do this, click the File tab. Click Options in the menu list on the left side of the Account Information screen. On the Outlook Options dialog box, click Mail in the list of options on the left side of the dialog box. In the Compose messages section, press and hold the Ctrl key and click the Signatures button. This opens the Signatures folder containing the files used to insert signatures into emails. The .txt file version of each signature is used when inserting a signature into a plain text email. Double-click on a .txt file for the signature you want to edit to open it in Notepad, or your default text editor. Notice that the links on “How-To Geek” and “Email me” are gone and the envelope typed using the Wingdings font was converted to an “H.” Edit the text file to remove extra characters, replace images, and provide full web and email links. Save the text file. Create a new mail message and select the edited signature, if it’s not the default signature for the current email account. To convert the email to plain text, click the Format Text tab and click Plain Text in the Format section. The Microsoft Outlook Compatibility Checker displays telling you that Formatted text will become plain text. Click Continue. The HTML version of your signature is converted to the plain text version. NOTE: You should make a backup of the .txt signature file you edited, as this file will change again when you change your signature in the Signature Editor.     

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  • White screen on webcam site using Flash Player

    - by glenn
    I browsed a webcam site with flash player 10 and it works perfectly. But there is a private chat section and when I enter it I see a big white rectangle where the webcam and chat box should be. What is the problem - it is definitely the flash player, as the page does not prompt me to download the latest flash player... The site was working fine until last week. Does anybody know how to Re-install flash player?

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  • Why does Unity3D crash in VirtualBox?

    - by FakeRainBrigand
    I'm running Unity3D in a virtual instance of Windows, using the Virtual Box software on Linux. I have guest additions installed with DirectX support. I've tried using Windows XP SP3 32-bit, and Windows 7 64bit. My host is Ubuntu 12.04 64bit. I installed and registered Unity on both. It loads up fine, and then crashes my entire VirtualBox instance (equivalent of a computer shutting off with no warning).

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  • Ubuntu 10.10 forgets desktop theme.

    - by Marcelo Cantos
    (I posed this question on superuser.com and haven't received any answers or comments, then I came across this site, so my apologies to anyone who has seen this already.) I am running Ubuntu in VirtualBox (on a Windows 7 host). Several times now, the top-level menu bar, the task bar — and seemingly every system dialog — have forgotten the out-of-the-box "Ambiance" theme they conform to when I first installed the system. Window captions still preserve the theme, but pretty much nothing else does. I have searched high and low on Google for assistance with this problem. Everything I've found suggests either running some gconf reset or deleting .gconf* .gnome* and other similar directories. I have followed all this advice and nothing works. I still get a boring Windows-95-style gray 3D look and feel. On previous occasions, after much messing around I've given up and rebooted the VM instance, and been pleasantly suprised to see the original "Ambience" theme restored throughout the UI, but invariably it disappears again some time later, usually after a reboot, so I can never figure out what I did that broke it. Here's a sample from Ubuntu's site of what I want it to look like. And here's a screenshot of my system as it currently looks. Also note that my GNOME Terminals normally have a nice purple semi-translucent look, and as can be seen from the screenshot, they are now just a solid matt white. This last time (just yesterday), trying numerous combinations all the usual tricks and rebooting several times hasn't fixed it, so here I am on SU wondering: How do I recover the out-of-the-box theme for my Gnome/Ubuntu desktop, noting that blowing away all config files — as suggested in many places online — fails to achieve this? It might help to know that it seems to fail either after I resize the VM instance, forcing the Ubuntu desktop to resize itself, or after I play around with Compiz settings. I haven't been able to figure out which of these it is, and it could be neither. Given the amount of pain I have had to go through to get things back to normal (and given that I am at a loss as to how to do so), it has proven difficult to definitively isolate the cause.

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  • DFS-R + VSS - Run VSS at all locations or one?

    - by pbarranis
    I have 4 servers, one at each office location, each sharing read/write copies of 1.5TB of data. Changes are replicated 24/7 between all 4 servers via DFS-R. All servers run Windows 2008 R2. I'm interested in implementing VSS (Volume Shadow Services) on this data. I've read that DFS-R and VSS play nicely together, but I'm left with one unanswered question: turn on VSS at all locations or just one (the headquarters). Can I run VSS at all 4 locations safely, or is it wiser to run it at just 1 location? Thanks!

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  • How to test issues in a local development environment that can only be introduced by clustering in production?

    - by Brian Reindel
    We recently clustered an application, and it came to light that because of how we're doing SSL offloading via the load balancer in production it didn't work right. I had to mimic this functionality on my local machine by SSL offloading Apache with a proxy, but it still isn't a 1-to-1 comparison. Similar issues can arise when dealing with stateful applications and sticky sessions. What would be the industry standard for testing this kind of production "black box" scenario in a local environment, especially as it relates to clustering?

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  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

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  • SCCM 2007 Collections per OU

    - by VirtualizeIT
    Recently I wanted to create our SCCM collections setup as our Active Directory structure. I finally figured out how to create collections per OU of the domain. I decided to create a simple tutorial that may help other IT professionals the steps to complete this task.   1. Open the ConfigMgr and navigation to the collections. To navigate to the collections go to Site Database>Computer Management>Collections. 2. In the ‘Collections’ right-click and select New Collections. Then it will pop up a Wizards so you can enter the name of the collection and any notes that you may want to add that is associated with the collection.                       3. Next, select the database icon. In the ‘Name’ textbox enter the name of the query. I named mine ‘Query’ just for simplicity sake. After you enter the name select ‘Edit Query Statement…’ 4. Select the ‘Criteria’ tab 5. Select the icon that looks like a sun. 6. At this point you should see a dialog box like this…                     7. Next, click the ‘select’ button. 8. Under the ‘Attribute class’ scroll through until you see ’System Resource’ and for the ‘Attribute"’ scroll through you see ‘System OU Name’. It should look something like this…                 9. After that select OK. 10. In the ‘Value’ textbox enter the string that is associated with the OU in your domain. NOTE: If you don’t know your string name for your OU you can simply go to “Active Directory Users and Computers” and right-click on the OU and select properties. In the ‘object’ tab you should see the string under the ‘Canonical name of object”. That is the string that you put in the ‘Value’ text box. 11. After you enter the OU string name press OK>OK>OK>NEXT>NEXT>FINISH.   That’s it!   I hope this tutorial has help you understand how to create a collection through your OU structure.

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  • Why would a terminal server be kicking users off after about 5 minutes?

    - by Matt
    I have a terminal server that was restored from an old 1U server to an IBM HS20 Blade running ESXi. The restore was using shadow protect hardware independent restore. All appeared to be functioning well but we're finding that users are being periodically kicked off after around 5 minutes or so. The interesting thing is it doesn't appear to be a simple disconnect but the whole session has gone like it was logged out. There is nothing significant in the event log, and certainly nothing from terminal services that is logged. I've also checked the client computers and from the client computers logged into our other terminal server and there wasn't any issues there. It doesn't appear to be network related. Any ideas?

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  • Cool AJAX-Powered WordPress Plugins

    - by Ravish
    Google PageRank – Allows you to show your Google Page rank on your blog. Alexa Rank – Describe Alexa rank with pride. Codebox – Side scrolling box for displaying code snippets FireStats – This plugin adds a graphical chart of the FireStats statistics plugin on the admin dashboard Ajax Comment Preview – Allows readers to [...] Related posts:WordPress Ajax Enabled Plug-ins 7 Plugins to for your Comments Section 10 Essential WordPress Plugins To Kickstart WP Blog

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  • Extending OpenOffice.org

    <b>The Linux Box: </b>"Statistically OpenOffice.org is used somewhere between 0.2% and 22% depending as to where you live. I am seeing more and more OOo use. My intention with this article is not to proselytize OOo, but instead to show some good ways to extend the use of OOo."

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  • Stencil buffer appears to not be decrementing values correctly

    - by Alex Ames
    I'm attempting to use the stencil buffer as a clipper for my UI system, but I'm having trouble debugging a problem I'm running in to. This is what I'm doing: A widget can pass a rectangle to the the stencil clipper functions, which will increment the stencil buffer values that it covers. Then it will draw its children, which will only get drawn in the stencilled area (so that if they extend outside they'll be clipped). After a widget is done drawing its children, it pops that rectangle from the stack and in the process decrements the values in the stencil buffer that it has previously incremented. The slightly simplified code is below: static void drawStencil(Rect& rect, unsigned int ref) { // Save previous values of the color and depth masks GLboolean colorMask[4]; GLboolean depthMask; glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); // Turn off drawing glColorMask(0, 0, 0, 0); glDepthMask(0); // Draw vertices here ... // Turn everything back on glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); glDepthMask(depthMask); // Only render pixels in areas where the stencil buffer value == ref glStencilFunc(GL_EQUAL, ref, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); } void pushScissor(Rect rect) { // increment things only at the current stencil stack level glStencilFunc(GL_EQUAL, s_scissorStack.size(), 0xFF); glStencilOp(GL_KEEP, GL_INCR, GL_INCR); s_scissorStack.push_back(rect); drawStencil(rect, states, s_ScissorStack.size()); } void popScissor() { // undo what was done in the previous push, // decrement things only at the current stencil stack level glStencilFunc(GL_EQUAL, s_scissorStack.size(), 0xFF); glStencilOp(GL_KEEP, GL_DECR, GL_DECR); Rect rect = s_scissorStack.back(); s_scissorStack.pop_back(); drawStencil(rect, states, s_scissorStack.size()); } And this is how it's being used by the Widgets if (m_clip) pushScissor(m_rect); drawInternal(target, states); for (auto child : m_children) target.draw(*child, states); if (m_clip) popScissor(); This is the result of the above code: There are two things on the screen, a giant test button, and a window with some buttons and text areas on it. The text area scroll box is set to clip its children (so that the text doesn't extend outside the scroll box). The button is drawn after the window and should be on top of it completely. However, for some reason the text area is appearing on top of the button. The only reason I can think of that this would happen is if the stencil values were not getting decremented in the pop, and when it comes time to render the button, since those pixels don't have the right stencil value it doesn't draw over. But I can't figure out whats wrong with my code that would cause that to happen.

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  • Authenticate user that has no password?

    - by Greg Treleaven
    I've set up my user account so that no password is required to login and I need to install some updates. However when prompted for the password, it says authentication failed if I leave the box blank. I don't have a password, how am I supposed to authenticate? EDIT I tried the method in Reset lost administrative(root) password but it came out with an error: Authentication token manipulation error password unchanged. What does this mean?

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  • Split a 2D scene in layers or have a z coordinate

    - by Bane
    I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation... I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, Light2D, etc), and as this is a 2D scene, things will obviously be drawn over each other. My first thought was that I could have basic add and remove methods, but I soon realized that then there would be no way for the programmer to control the order in which things were drawn. So I can up with two options, each with its pros and cons. A) Would be to split the scene in layers. By that I mean instead of having the scene be a container of objects, have it be a container of layers, which are in turn the containers of objects. B) Would require to have some kind of z-coordinate, and then have the scene sorted so objects with lower z get drawn first. Option A is pretty solid, but the problem is with the lights. In what layer do I add it? Does it work cross-layer? On all bottom layers? And I still need the Z coordinate to calculate the shadow! Option B would require me to change all my code from having Vector2D positions, to some kind of class that inherits from Vector2D and adds a z coordinate to it (I don't want it to be a Vector3D because I still need all the same methods the 2D kind has, just with .z clamped on). Am I missing something? Is there an alternative to these methods? I'm working in Javascript, if that makes a difference.

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  • Why doesn't my IDE do background compiling/building?

    - by MKO
    Today I develop on a fairly complex computer, it has multiple cores, SSD drives and what not. Still, most of the time I'm programming the computer is leasurely doing nothing. When I need to compile and run/deploy a somewhat complex project at best it still takes a couple of seconds. Why? Now that we're living more and more in the "age of instant" why can't I press F5 in Visual studio and launch/deploy my application instantly? A couple of seconds might not sound so bad but it's still cognitive friction and time that adds up, and frankly it makes programming less fun. So how could compilation be instant? Well, People tend to edit files in different assemblies, what if Visual Studio/The IDE constantly did compilation/and building of everything that I modified anytime that it might be appropriate. Heck if they wanted to go really advanced they could do per-class compilation. The compilation might not work but then it could just silently do nothing (except adding error messages to the error window). Surely todays computer could dedicate a core or two to this task, and if someone found it annoying it could be disabled by option. I know there's probably a thousand technical issues and some fancy shadow copying that would need to be resolved for this to be seamless and practical but it sure would make programming more seamless. Is there any practical reason why this scenario isn't possible? Would the wear and tear of continually writing binaries be too much? Couldn't assemblies be held in memory until deployed/run?

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  • Problems setting up Davmail in Kubuntu 11.04

    - by jjesse
    Haven't had a chance to setup Davmail per the earlier discussion around connecting to my Exchange box w/ Kontact but tonight I had some free time. So I have Davmail installed and working I thinking, but the problem that I am running into is the icon doesn't not show up in the system tray. The documentation says right-click o the tray, but there are no icons to right click on. Any help would be greatly appreciated. Running Kubuntu 11.04 Thanks, Jonathn

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  • How can I force a USB modem to only connect via EDGE and not 3G?

    - by Anders Wallenquist
    How do I get Network-admin to restrict connection to GSM (Edge) instead of flipping between 3G and Edge and lose connection. Usually it works out-of-the box, but at my current location there are a lot of radio shadows, so the recommendation from my ISP is that I should lock to Edge - which can be done using their own driver in Windows. How can I do this in Ubuntu Ubuntu 11.04 Modem: Huawei E220 ISP: Telia mobilt bredband kontant

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