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  • too much recursion in javascript with jquery mouseover

    - by Stacia
    I am a JS novice. Using some code I found here to help me with mouseover scale/rotate images but now when I try to apply it to more than one object I'm getting errors saying "too much recursion". Before the function didn't take any arguments, it just was on s_1 and it worked fine. I am tempted to just write different code for each object but that isn't very good programming practice. var over = false; $(function(){ $("#s_1").hover(function(){ over = true; swing_left_anim("#s_1"); }, function(){ over = false; }); $("#np_1").hover(function(){ over = true; swing_left_anim("np_1"); }, function(){ over = false; }); }); function swing_left_anim(obj){ $(obj).animate({ rotate: '0deg' }, { duration: 500 }); if (over) { $(obj).animate({ rotate: '25deg' }, 500, swing_right_anim(obj)); } } function swing_right_anim(obj){ $(obj).animate({ rotate: '-25deg' }, 500, swing_left_anim(obj)); }

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  • Javascript: Uncaught exception: "too few args"

    - by Rosarch
    I think I must be making some really stupid mistake. I'm using the latest version of jQuery to write an AJAX app. function refreshGPAForTerm(term) { var meta_data = term.children('.' + TERM_META_DATA_CLASS); meta_data.children('.' + MEDIAN_GPA_CLASS).fadeOut('slow').remove(); meta_data.append(_getMedianGPAElem(term.data('GPA'))).hide().fadeIn('slow'); } function moveToTerm(original_course, helper, term) { var cloned_course = original_course.clone(true); term.data('credits', term.data('credits') + cloned_course.data('credits')); term.data('median_GPA', term.data('median_GPA') + cloned_course.data('credits') * cloned_course.data('GPA')); // error here refreshGPAForTerm(term); refreshCreditForTerm(term); original_course.addClass('already-scheduled'); original_course.draggable('disable'); cloned_course.appendTo(term).hide().fadeIn('slow').draggable(); } When refreshGPAForTerm(term) is called, Firebug displays: "Uncaught exception - Too few arguments". Stepping through in a debugger, the code then goes into jQuery. Why is this happening? What am I doing wrong?

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  • Javascript tricks

    - by ayush
    What does the following code mean - <a href="javacsript:;" onClick="addItem(160)">some link</a> My basic doubt is which script is run when we click on the link

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  • Regex javascript to match href

    - by zx
    Hello, <u class="logout" href="/logout.php?h=970c9836674709e6dcdaadd094622fc5&t=1273295318" target="_top">Logout</u> That above is what I want to search for. I want to get h= and t= from that URL, or just get the entire url in href="" How would I do this with regex?

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  • asp classic and javascript to check for session status

    - by StealthRT
    Hey all, i am in need of some help with trying to figure out how to go about checking the users session and seeing if they are still logged in or not. The problem being is because i have a static page that pretty much loads everything into "tabs" using jquery. So when they use navigates the page, it really never leaves that same page they started out on. Hints my problem in trying to determine if they are still logged in or not when they click on update their information on their profile or whatnot. Any suggestions/help would be great! :o) David

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  • Repeat String - Javascript

    - by brad
    What is the best or most concise method for returning a string repeated an arbitrary amount of times? The following is my best shot so far: function repeat(s, n){ var a = []; while(a.length < n){ a.push(s); } return a.join(''); }

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  • JavaScript Object Question

    - by Frank Neville
    What I want to do with the fs object is to add multiple "items" to the fs.items property. How can I do this? You can see my attempt below, obviously this does not work. I am a beginner, go easy on me :) Thanks... var fs = { name:'test', items:[] }; fs.items = { name:'item1', value:1 }; fs.items = { name:'item2', value:2 }

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  • Are there legitimate uses for JavaScript's "with" statement?

    - by Shog9
    Alan Storm's comments in response to my answer regarding the with statement got me thinking. I've seldom found a reason to use this particular language feature, and had never given much thought to how it might cause trouble. Now, I'm curious as to how I might make effective use of with, while avoiding its pitfalls... So my question is, where have you found the with statement useful?

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  • How to not use JavaScript with in the elements events attributes but still load via AJAX

    - by thecoshman
    I am currently loading HTMl content via AJAX. I have code for things on different elements onclick attributes (and other event attributes). It does work, but I am starting to find that the code is getting rather large, and hard to read. I have also read that it is considered bad practice to have the event code 'inline' like this and that I should really do by element.onclick = foobar and have foobar defined somewhere else. I understand how with a static page it is fairly easy to do this, just have a script tag at the bottom of the page and once the page is loaded have it executed. This can then attach any and all events as you need them. But how can I get this sort of affect when loading content via AJAX. There is also the slight case that the content loaded can very depending on what is in the database, some times certain sections of HTML, such as tables of results, will not even be displayed there will be something else entirely. I can post some samples of code if any body needs them, but I have no idea what sort of things would help people with this one. I will point out, that I am using Jquery already so if it has some helpful little functions that would be rather sweet¬

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  • How to impose maxlength on textArea in HTML , Javascript

    - by Rakesh Juyal
    I would like to have some functionality by which if i write <textarea maxlength="50"></textarea> <textarea maxlength="150"></textarea> <textarea maxlength="250"></textarea> it will automatically impose the maxlength on the textArea. If possible please donot provide the solution in JQuery. Note: This can be done if i do something like this: <textarea onkeypress="return imposeMaxLength(event, this, 110);" rows="4" cols="50"> function imposeMaxLength(Event, Object, MaxLen) { return (Object.value.length <= MaxLen)||(Event.keyCode == 8 ||Event.keyCode==46||(Event.keyCode>=35&&Event.keyCode<=40)) } copied from another thread But the point is I don't want to write onKeyPress and onKeyUp every time i declare a textArea.

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  • Replace images in a DIV using javascript.

    - by Muhammad Sajid
    Hi, I want to show different images in a DIV, the turn of an image depend on a random number. The image name is like 1.gif, 2.gif, .. 6.gif to do that I coded var img = document.createElement("IMG"); img.src = "images/1.gif"; document.getElementById('imgDiv').appendChild(img); but it does not replace the old image how ever it add an another image right in the bottom of first image. syntax for DIV is: <div id="imgDiv" style="width:85px; height:100px; margin:0px 10px 10px 375px;"></div> may u halp me ?

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  • JavaScript inheritance

    - by Tower
    Hi, Douglas Crockford seems to like the following inheritance approach: if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {} F.prototype = o; return new F(); }; } newObject = Object.create(oldObject); It looks OK to me, but how does it differ from John Resig's simple inheritance approach? Basically it goes down to newObject = Object.create(oldObject); versus newObject = Object.extend(); And I am interested in theories. Implementation wise there does not seem to be much difference.

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  • HTML element to use as a Javascript message display

    - by javanix
    I have a message display field on my website that I'd like to change the value of via JS. I've been using just a textfield, disabling it, and modifying the value via a JS function (after using a little CSS to make it not look like a text field): <input type="text" id="message" style="background: white; color: black" size="50" disabled> There has to be a better way (for instance, formatting is tricky whenever the message runs over the specified size), but I can't think of it off the top of my head. Can anyone point me in a better direction? Thanks! FYI: I am doing a timer function which I'd like to look something like "HH:MM:SS | 'my message here'"

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  • Getting javascript mouse position relative to website prefferably without jQuery

    - by Constructor
    I've found this snippet on Ajaxian, but I can't seem to use the cursor.y (or cursor.x) as a variable and when the function is called as such it does not seem to work. Is there a syntax problem or something else? function getPosition(e) { e = e || window.event; var cursor = {x:0, y:0}; if (e.pageX || e.pageY) { cursor.x = e.pageX; cursor.y = e.pageY; } else { cursor.x = e.clientX + (document.documentElement.scrollLeft || document.body.scrollLeft) - document.documentElement.clientLeft; cursor.y = e.clientY + (document.documentElement.scrollTop || document.body.scrollTop) - document.documentElement.clientTop; } return cursor; } I'd preffer not to use jQuery UI if possible, since I've always thaught of jQuery and librarys as a bit of an overkill for most JS programing.

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  • a simple secenario to implement javascript asp.net C#, question rephrased

    - by user287745
    i had asked this question before but got no answer correct. so, this is a simple thing textbox.text='user typing'; button:-store the value to a variable and a database. very simple nothing to it but there should be no post back, that is the page must not load again, try ajax? tried it not working i must a lot of time trying to implement this using java script ajax and read many many post, but for some reason i cannot implement the functionality correctly. please help. thank you

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  • Javascript callback with AJAX + jQuery

    - by Fred
    Hey! I have this jQuery code (function () { function load_page (pagename) { $.ajax({ url: "/backend/index.php/frontend/pull_page/", type: "POST", data: {page: pagename}, success: function (json) { var parsed = $.parseJSON(json); console.log(parsed); return parsed; }, error: function (error) { $('#content').html('Sorry, there was an error: <br>' + error); return false; } }); } ... var json = load_page(page); console.log(json); if (json == false) { $('body').fadeIn(); } else { document.title = json.pagename + ' | The Other Half | freddum.com'; $("#content").html(json.content); $('#header-navigation-ul a:Contains('+page+')').addClass('nav-selected'); $('body').fadeIn(); } })(); and, guessed it, it doesn't work. The AJAX fires fine, the server returns valid JSON but the console.log(json); returns undefined and the js crashes when it gets to json.pagename. The first console.log(parsed) also returns good data so it's just a problem with the return (I think). I knew I was clutching at straws and would be extremely if this worked, but it doesn't. To be honest, I don't know how to program callback functions for this situation. Any help is greatly appreciated!

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  • help understanding the concept of javascript callbacks with node.js, especially in loops

    - by Mr JSON
    hi I am just starting with node.js. I have done a little ajax stuff but nothing too complicated so callbacks are still kind of over my head. I looked at async but all I need is to run a few functions sequentially. I basically have something that pulls some json from an api, creates a new one and then does something with that. obviously i can't just run it because it runs everything at once and has an empty json. mostly they have to go sequentially but if while pulling a json from the api it can pull other json while it's waiting that is fine. I just got confused when putting the callback in a loop. what do I do with the index? i think i have seen some places that use callback inside the loop as kind of a recusive function and don't use for loops at all. simple examples would help alot thanks!

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  • Can anyone explain this snippet of Javascript?

    - by karthick6891
    Can anyone explain the following code? Forget the sine and cosine parts. Is it trying to build a space for the object? objectsInScene = new Array(); for (var i=space; i<180; i+=space) { for (var angle=0; angle<360; angle+=space) { var object = {}; var x = Math.sin(radian*i)*radius; object.x = Math.cos(angle*radian)*x; object.y = Math.cos(radian*i)*radius; object.z = Math.sin(angle*radian)*x; objectsInScene.push(object); } }

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • Unfailing Javascript Image Preview

    - by Jason
    I have the following code that presents the user with a preview of the image they're trying to upload and works really well in FF: var img = document.createElement('img'); img.src = $('#imageUploader').get(0).files[0].getAsDataURL(); The problem is, getAsDataURL() only works in FF. Is there something similar/a workaround for this kind of functionality in Chrome (specifically)?

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