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  • Maintaining last stage when rotating through CATransform3DIdentity

    - by Mikhail Naimy
    Hi. i am rotating imageview through following code.it rotates fine..but when i rotate again , Imageview goes to previous angle( which is in initial stage) and then it rotates...any one can help in this?rotationTransform has been declared as CABasicAnimation* rotationAnimation in .h file.... - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; startTouchPosition = [touch locationInView:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [[event allTouches] anyObject]; location = [touch locationInView:self.view]; currentLocationRadians = atan2f(location.y - self.view.frame.size.height/2, location.x - self.view.frame.size.width/2); lastLocationRadians = atan2f(startTouchPosition.y - self.view.frame.size.height/2, startTouchPosition.x - self.view.frame.size.width/2); rotationTransform = CATransform3DIdentity; rotationTransform = CATransform3DRotate(rotationTransform, currentLocationRadians-lastLocationRadians + rad, 0.0, 0.0, 1.0); _imgview.layer.transform = rotationTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { rotationTransform = _imgview.layer.transform; }

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  • XCode CoreData files not found/opening

    - by jAmi
    Hello, I am using the Xcode 3.1.4 that means SDK 3.1.2 The problem is that I cannot open .xcdatamodel (Core Data) file and I don't even get the Data Model option in Design Menu bar. When ever I double click and try to open the file, XCode gives me an error saying that it cannot find the file at (my project's path).Perhaps it was moved or deleted? , but the file exists at the same path. Please help me out as I haven't upgraded my system to Snow Leopard so cant use SDK 3.2 Regards jAmi

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  • Deleting Multiple rows from a TableView

    - by Sid
    hi Frnz, i want to delete multiple rows from a table view based on users selection.obviously i cant use didSelectRowAtIndexPath method coz it will be called for every row selected. i want to allow user to select multiple rows for deletion and then delete them in one go...Is it possible if yes then how to go about it.Also i am using a single view based project and i want the header of table view changed to "Delete" on the same view when the user want to delete the rows from the view. Thx

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  • Other class view cannot be loaded into TabBar Controller

    - by SkyEagle888
    Hi, I am making a project with 3 child views that are switched by a TabBar. What I did Create a project (Window-Based) Add 3 child classes (Window-Based too) Add a Tab Bar Controller to MainWindow.xib For each view under Tab Bar Controller, the 'Class', 'Name', 'Title' and 'NIB Name' are all set to connect to the corresponding class Add @class, IBOutlet are done in AppDelegate.h and AppDelegate.m In didFinishLaunchingWithOptions, I called [window addSubView: tabBarController.view]; Save and Run -- Tab Bar with 3 items can be seen But ... the 3 child views ARE NOT LOADED and SHOWN ... :( Anything that I missed ? Million Thanks

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  • Resizing a UIView - expanding the top

    - by Mongus Pong
    I have a UIView inside of a UIScrollView that I want to resize. I can increase the height easily by : CGRect frame = self.drawinView.frame; frame.size.height += 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(frame.size.width, frame.size.height); And all is good. The above code will create a new area of the view at the bottom of the view that I can fill out. Now when I resize the view, I only want to be repainting the new portion of the view that has just been created. I dont want to have to repaint the whole view. However! I have run into difficulty when I need to expand the top of the view. Doing : CGRect frame = self.drawinView.frame; frame.origin.y -= 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(500, 600); does not work. How can I do this without having to repaint the entire view?

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  • Row index of pickerview is not displaying correctly.

    - by iSharreth
    I had used images in pickerview. But the row number is not displaying correctly. Anyone please help. I used the below code: - (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view { NSLog(@"Row : %i",row); return [customPickerArray objectAtIndex:row]; }

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  • "out of scope" error when iterating an NSMutableArray

    - by wgpubs
    Why am I getting an "out of scope" error whenever I try to access the "url" variable in this loop? for(NSString *url in self.winnerImageURLs) { [mediaItemString appendFormat:@"{\"type\":\"image\",\"src\":\"%@\",\"href\":\"%@\"},", url, url]; } The class of very item in the "self.winnerImageURLs" NSMutableArray comes back as NSCFString so I'm not sure what the dealio is here. Any ideas on what I'm doing wrong??? Thanks

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  • Message sent to deallocated instance which has never been released

    - by Jakub
    Hello, I started dealing with NSOperations and (as usual with concurrency) I'm observing strange behaviour. In my class I've got an instance variable: NSMutableArray *postResultsArray; when one button in the UI is pressed I initialize the array: postResultsArray = [NSMutableArray array]; and setup the operations (together with dependencies). In the operations I create a custom object and try to add to the array: PostResult *result = [[PostResult alloc] initWithServiceName:@"Sth" andResult:someResult]; [self.postResultsArray addObject:result]; and while adding I get: -[CFArray retain]: message sent to deallocated instance 0x3b40c30 which is strange as I don't release the array anywhere in my code (I did, but when the problem started to appear I commented all the release operations to be sure that they are not the case). I also used to have @synchronized section like below: PostResult *result = [[PostResult alloc] initWithServiceName:@"Sth" andResult:someResult]; @synchronized (self.postResultsArray) { [self.postResultsArray addObject:result]; } but the problem was the same (however, the error was for the synchronized operation). Any ideas what I may be doing wrong?

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  • iPhone: Create a single UIView from multiple clicks

    - by Cuzog
    I'm making a partial overlay modal in my app with the code from “Semi-Modal (Transparent) Dialogs on the iPhone” at ramin.firoozye.com. In doing so, the button that calls the modal is still visible and clickable. I will hide this button when the modal spawns, but I want to be sure if the user clicks very quickly twice, a new modal doesn't come up for each click. What is the best way to check that the modal doesn't already exist when calling it from the button click? You can download the test project here. For those that don't have xcode, the relevant functions are below: I call forth the modal on button click with this: - (IBAction)displayModal:(id)sender { ModalViewController *modalController = [[ModalViewController alloc] initWithNibName:@"ModalViewController" bundle:nil]; modalController.view.frame = CGRectOffset(modalController.view.frame, 0, 230); [self showModal:modalController.view]; } Then use this function to animate the custom modal over the current view: - (void)showModal:(UIView*) modalView { UIWindow* mainWindow = (((TestAppDelegate*) [UIApplication sharedApplication].delegate).window); CGPoint middleCenter = modalView.center; CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; // animation duration in seconds modalView.center = middleCenter; [UIView commitAnimations]; } Then I dismiss the modal on button click with this: - (IBAction)dismissModal:(id)sender { [self hideModal:self.view]; } And then use these functions to animate the modal offscreen and clean itself up: - (void)hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.7]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } - (void)hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView* modalView = (UIView *)context; [modalView removeFromSuperview]; [self release]; } Any help is greatly appreciated!

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  • How to read an image from disk and block until its read?

    - by Shizam
    I'm loading 5 images from disk but I want the 1st image I read to show as soon as possible. Right now I do UIImage *img = [UIImage imageWithContentsOfFile:path]; in a for loop but since imageWithContentsOfFile:path isn't blocking all 5 images wind up getting read from disk before the first one will appear (because they're all using up I/O). I confirmed this by just load one and it appeared on screen faster than if I load all 5. I'd like to load the 1st image and block until its fully read and shown before loading the next 4 or load the 1st one and be notified when its done before loading the next 4 but I can't figure out a way to do it. None of the 'WithContentsOfFile' methods for data or image block and they don't notify or have delegate methods. Any suggestions? Thanks

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  • how to add tab bars?

    - by shishir.bobby
    Hi all, i m having an view based application, in my second view i want to have an 5 tabs. but i hv no idea how to implement it. i hv already added 5 tabs,but its not working, any tutorials or somethionng will be very helpfdul thanks a ton

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  • Localization not working

    - by Krumelur
    I have an application that is supposed to be localized (two languages, english being the default). However, I seem to only get the English versions of all strings, regardless of what the system default language is. I am probably missing something trivial, but I've read several tutorials now without any solution. I added this line to main(), NSLog(@"Current locale is: %@", [[NSLocale currentLocale] localeIdentifier]); and the resulting printout is en_US, while the system was set to use the localized language. I checked the build output, and the app bundle contains the XX.lproj folders as I believe they should (and they are UTF-16, I confirmed this). What am I missing?

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  • Save previous context

    - by Ann
    I use CALayers and I`ve override this delegate -(void)drawLayer:(CALayer*)layer inContext:(CGContextRef)context { //draw some rectangle depends on some custom parameters } Then I want to add to this layer another rectangle. And when I call [layer setNeedsDisplay] I expect to see 2 different rectangles in layer but I see only last added rectangle. So please advice me how can I do what I want. Thank you in advance.

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  • UITableViewCell checkmarks

    - by burki
    Hi! When you select a cell in the UITableView, the - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath is called. There some of the NSManagedObjects will be updated with the right values and the row will be deselected. Well, it works all right, but you can't see any selection of the tableviewcell. I found out that the access on core data causes the problem, that means, if i comment out the lines with the commands of updating the NSManagedObjects, it all works like I want, with a smooth selection and deselection. Can anybody help? Thanks. - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //[table deselectRowAtIndexPath:indexPath animated:YES]; NSMutableSet *favoriteGroups = [NSMutableSet setWithSet:element.favoriteGroup]; NSMutableSet *elements = [NSMutableSet setWithSet:[(FavoriteGroup *)[fetchedResultsController objectAtIndexPath:indexPath] element]]; UITableViewCell *checkedCell = [table cellForRowAtIndexPath:indexPath]; if (checkedCell.accessoryType == UITableViewCellAccessoryCheckmark) { [elements removeObject:element]; [favoriteGroups removeObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryNone]; } else { [elements addObject:element]; [favoriteGroups addObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryCheckmark]; } element.favoriteGroup = favoriteGroups; FavoriteGroup *favoriteGroup = [self.fetchedResultsController objectAtIndexPath:indexPath]; favoriteGroup.element = elements; [self.tableView deselectRowAtIndexPath:indexPath animated:YES]; }

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  • Add subview to another view

    - by Martol1ni
    With two ViewControllers, MyView 1 and MyView 2, is there possible to add a subview to MyView2 from MyView1.m? I have tried: MyView2 * screen = [[MyView2 alloc]initWithNibName:nil bundle:nil]; [screen.view addSubView:mySubView]; But my new instance of MyView 2 has no connection to the 'visible' ViewController on MyView2, right? To clarify, the ViewController that is showing, is MyView1. I want MyView1 to be able to add a subview to the MyView2 view. Thanks

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  • Sub-viewController doesn't get autorotation notifications, bug?

    - by Shizam
    If I have a view (and its controller) and I override the willAnimateRotationToInterfaceOrientation method so I can respond to autorotation events everything works fine and dandy. Now if I create another viewController and add its view to the first viewController's view via: [firstViewController.view addSubview:secondViewController.view] The secondViewController's willAnimateRotationToInterfaceOrientation method isn't called. What gives? Thanks, Sam

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  • What is wrong with this code?

    - by Horatiu Paraschiv
    @protocol MyViewDelegate <NSObject> - (void) didFinishProcessing:(MyView*)myView; //compiler stops here with error @end @interface MyView : MySuperclass { id<MyViewDelegate> _delegate; } @property (nonatomic, retain) id<MyViewDelegate> delegate; @end When I try to compile I get " expected ')' before MyView ". Where is the error?

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  • IPhone avcomposition issue

    - by user346443
    Hi, Im trying to create a video that shows two videos one after the other using avcomposition on the iphone. This code works, however i can only see one of the videos for the entire duration of the newly created video - (void) startEdit{ AVMutableComposition* mixComposition = [AVMutableComposition composition]; NSString* a_inputFileName = @"export.mov"; NSString* a_inputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:a_inputFileName]; NSURL* a_inputFileUrl = [NSURL fileURLWithPath:a_inputFilePath]; NSString* b_inputFileName = @"output.mov"; NSString* b_inputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:b_inputFileName]; NSURL* b_inputFileUrl = [NSURL fileURLWithPath:b_inputFilePath]; NSString* outputFileName = @"outputFile.mov"; NSString* outputFilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:outputFileName]; NSURL* outputFileUrl = [NSURL fileURLWithPath:outputFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputFilePath]) [[NSFileManager defaultManager] removeItemAtPath:outputFilePath error:nil]; CMTime nextClipStartTime = kCMTimeZero; AVURLAsset* a_videoAsset = [[AVURLAsset alloc]initWithURL:a_inputFileUrl options:nil]; CMTimeRange a_timeRange = CMTimeRangeMake(kCMTimeZero,a_videoAsset.duration); AVMutableCompositionTrack *a_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [a_compositionVideoTrack insertTimeRange:a_timeRange ofTrack:[[a_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); AVURLAsset* b_videoAsset = [[AVURLAsset alloc]initWithURL:b_inputFileUrl options:nil]; CMTimeRange b_timeRange = CMTimeRangeMake(kCMTimeZero, b_videoAsset.duration); AVMutableCompositionTrack *b_compositionVideoTrack = [mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; [b_compositionVideoTrack insertTimeRange:b_timeRange ofTrack:[[b_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; AVAssetExportSession* _assetExport = [[AVAssetExportSession alloc] initWithAsset:mixComposition presetName:AVAssetExportPresetLowQuality]; _assetExport.outputFileType = @"com.apple.quicktime-movie"; _assetExport.outputURL = outputFileUrl; [_assetExport exportAsynchronouslyWithCompletionHandler: ^(void ) { [self saveVideoToAlbum:outputFilePath]; } ]; } - (void) saveVideoToAlbum:(NSString*)path{ if(UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(path)){ UISaveVideoAtPathToSavedPhotosAlbum (path, self, @selector(video:didFinishSavingWithError: contextInfo:), nil); } } - (void) video: (NSString *) videoPath didFinishSavingWithError: (NSError *) error contextInfo: (void *) contextInfo { NSLog(@"Finished saving video with error: %@", error); } I've posted the whole code as it may help someone else. Shouldn't nextClipStartTime = CMTimeAdd(nextClipStartTime, a_timeRange.duration); [b_compositionVideoTrack insertTimeRange:b_timeRange ofTrack:[[b_videoAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] atTime:nextClipStartTime error:nil]; add the second video to the end of the first Cheers

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  • UIView Horizontal scroll for a part of a screen

    - by Futur
    Hi Friends, I have a requirement for scrolling a part of a view horizontally. there are 2 views, mainView(0,70,320*2,400) and a horizontalView(0,0,320*2,160)[this horizontalView has an internal UIScrollView with the same frame] So the horizontal view will occupy the first section of the screen and it should only be scrollable horizontally (and the other part of the mainView - the other part of the screen should be static). how to achieve this? i am getting a general scroll for the whole page not for the first section alone. am i in the right direction for this problem? please advice Thank you

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  • How to find why NSMutableData is invalid

    - by 4thSpace
    I access a RESTFUL url and get back results. The results are in JSON. I turn the response into a string via: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *json = [[NSString alloc] initWithBytes:[self.receivedData mutableBytes] length:[self.receivedData length] encoding:NSUTF8StringEncoding]; The json variable has a value of 0x0. When I mouse over it, I see <Invalid CFStringRef. How can I debug this to tell why it is invalid? I render the JSON given back through the browser in A JSON parser. That checks out fine. Results are given back by entering an ID in the URL. Other IDs return results without issue. The result set is fairly large.

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