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  • Java Backgroundworker: Scope of Widget to be updated unclear

    - by erlord
    Hi all, I am trying to understand the mechanism of org.jdesktop.swingx.BackgroundWorker. Their javadoc presents following example: final JLabel label; class MeaningOfLifeFinder implements BackgroundListener { public void doInBackground(BackgroundEvent evt) { String meaningOfLife = findTheMeaningOfLife(); evt.getWorker().publish(meaningOfLife); } public void process(BackgroundEvent evt) { label.setText("" + evt.getData()); } public void done(BackgroundEvent evt) {} public void started(BackgroundEvent evt) {} } (new MeaningOfLifeFinder()).execute(); Apart from the fact that I doubt the result will ever get published, I wonder how label is passed to the process method, where it is being updated. I thought it's scope is limited to the outside of the BackgroudListener implementation. Quite confused I am ... any answers for me? Thanks in advance

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  • Can't remove Enter_Frame and stop TimerEvent

    - by Hwang
    I wanted to remove an ENTER_FRAME object and stopping an TimerEvent when I click on a button, and rerun ENTER_FRAME and TimerEvent when I click on another button. I've tried removeAddEventListener and stop() for the time, but I won't work. Any idea whats the problem here? package{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; public class clockFunction extends MovieClip { private var clock:clockMC=new clockMC(); private var countdownTimer:Timer; //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function clockFunction():void { decrease(); addChild(clock); } private function decrease():void { countdownTimer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object //countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); clock.second.play(); if (seconds==1) { clock.minute.play(); } if ((minutes==1)&&(seconds==1)) { clock.hour.play(); } if ((hours==1)&&(minutes==1)&&(seconds==1)) { clock.day.play(); } } //Setting it back to its correct time so it won't have number changing in between of flipping issues. private function detect(event:Event):void { //seconds var sec1=seconds; var sec2=seconds-1; if (sec1<10) { sec1="0"+sec1; } if (sec2<10) { sec2="0"+sec2; } if (sec1==00) { sec2=59; } secTop1.text=sec1; secTop2.text=sec2; secBot1.text=sec1; secBot2.text=sec2; } public function startTime():void { addEventListener(Event.ENTER_FRAME,detect); countdownTimer.start(); trace("start"); } public function stopTime():void { countdownTimer.stop(); removeEventListener(Event.ENTER_FRAME,detect); trace("stop"); } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,3,26,20,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • problems with openGl on eclipse

    - by lego69
    I'm working on Windows XP I have portable version of Eclipse Galileo, but I didn't find there glut so I decided to add it using this link I made all steps and and now I'm trying to compile this code #include "GL/glut.h" #include "GL/gl.h" #include "GL/glu.h" /////////////////////////////////////////////////////////// // Called to draw scene void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT); // Flush drawing commands glFlush(); } /////////////////////////////////////////////////////////// // Setup the rendering state void SetupRC(void) { glClearColor(0.0f, 0.0f, 1.0f, 1.0f); } /////////////////////////////////////////////////////////// // Main program entry point void main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(800,600); glutCreateWindow("Simple"); glutDisplayFunc(RenderScene); SetupRC(); glutMainLoop(); } and I have this errors Simple.o: In function `RenderScene': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:16: undefined reference to `_imp__glClear' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:20: undefined reference to `_imp__glFlush' Simple.o: In function `SetupRC': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:27: undefined reference to `_imp__glClearColor' Simple.o: In function `main': C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:34: undefined reference to `glutInit' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:35: undefined reference to `glutInitDisplayMode' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:36: undefined reference to `glutInitWindowSize' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:37: undefined reference to `glutCreateWindow' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:38: undefined reference to `glutDisplayFunc' C:/Documents and Settings/Administrator/Desktop/workspace/open/Debug/../Simple.c:42: undefined reference to `glutMainLoop' collect2: ld returned 1 exit status please can somebody help me, thanks in advance

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  • TypeError: unbound method make_request() must be called with XX instance, but how?

    - by Dave
    Running the code below I get E TypeError: unbound method make_request() must be called with A instance as first argument (got str instance instead) I dont want to set make_request method as static, I want to call it from an instance of an object. The example http://pytest.org/latest/fixture.html#fixture-function # content of ./test_smtpsimple.py import pytest @pytest.fixture def smtp(): import smtplib return smtplib.SMTP("merlinux.eu") def test_ehlo(smtp): response, msg = smtp.ehlo() assert response == 250 assert "merlinux" in msg assert 0 # for demo purposes My code """ """ import pytest class A(object): """ """ def __init__(self, name ): """ """ self._prop1 = [name] @property def prop1(self): return self._prop1 @prop1.setter def prop1(self, arguments): self._prop1 = arguments def make_request(self, sex): return 'result' def __call__(self): return self @pytest.fixture() def myfixture(): """ """ A('BigDave') return A def test_validateA(myfixture): result = myfixture.make_request('male') assert result =='result'

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  • Dependency Injection Question - ASP.NET

    - by Paul
    I'm starting a web application that contains the following projects: Booking.Web Booking.Services Booking.DataObjects Booking.Data I'm using the repository pattern in my data project only. All services will be the same, no matter what happens. However, if a customer wants to use Access, it will use a different data repository than if the customer wants to use SQL Server. I have StructureMap, and want to be able to do the following: Web project is unaffected. It's a web forms application that will only know about the services project and the dataobjects project. When a service is called, it will use StructureMap (by looking up the bootstrapper.cs file) to see which data repository to use. An example of a services class is the error logging class: public class ErrorLog : IErrorLog { ILogging logger; public ErrorLog() { } public ErrorLog(ILogging logger) { this.logger = logger; } public void AddToLog(string errorMessage) { try { AddToDatabaseLog(errorMessage); } catch (Exception ex) { AddToFileLog(ex.Message); } finally { AddToFileLog(errorMessage); } } private void AddToDatabaseLog(string errorMessage) { ErrorObject error = new ErrorObject { ErrorDateTime = DateTime.Now, ErrorMessage = errorMessage }; logger.Insert(error); } private void AddToFileLog(string errorMessage) { // TODO: Take this value from the web.config instead of hard coding it TextWriter writer = new StreamWriter(@"E:\Work\Booking\Booking\Booking.Web\Logs\ErrorLog.txt", true); writer.WriteLine(DateTime.Now.ToString() + " ---------- " + errorMessage); writer.Close(); } } I want to be able to call this service from my web project, without defining which repository to use for the data access. My boostrapper.cs file in the services project is defined as: public class Bootstrapper { public static void ConfigureStructureMap() { ObjectFactory.Initialize(x => { x.AddRegistry(new ServiceRegistry()); } ); } public class ServiceRegistry : Registry { protected override void configure() { ForRequestedType<IErrorLog>().TheDefaultIsConcreteType<Booking.Services.Logging.ErrorLog>(); ForRequestedType<ILogging>().TheDefaultIsConcreteType<SqlServerLoggingProvider>(); } } } What else do I need to get this to work? When I defined a test, the ILogger object was null. Thanks,

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  • why wont this tester complie

    - by user1678800
    student name and id and testgrade need to compile with tester but the student class has some problem i dont know what it is and the error message is Error: Syntax error on token "(", . expected this needs to complie with the tester class to be able to run public class Student { public static void main(String[] args) { // instant varible for name, id , and test grade private String name; private int id; private int testgrade; /** * construct class * @parm String newName * @parm String newId */ public Student(String newName, int newId); { name = newName; id = newId; } /** * getName method that return instant varible name */ public String getName() { return name; } /** * getId method that return instant varible id */ public int getId() { return id; } /** * setGrade method that sets the test grade variable * * @param int grade */ public void setGrade(int grade) { testGrade = grade; } /** * getGrade method that sets test grade instance variable * * @param int grade */ public int getGrade() { return testGrade; } } }

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  • C#/.NET Little Wonders: Comparer&lt;T&gt;.Default

    - by James Michael Hare
    I’ve been working with a wonderful team on a major release where I work, which has had the side-effect of occupying most of my spare time preparing, testing, and monitoring.  However, I do have this Little Wonder tidbit to offer today. Introduction The IComparable<T> interface is great for implementing a natural order for a data type.  It’s a very simple interface with a single method: 1: public interface IComparer<in T> 2: { 3: // Compare two instances of same type. 4: int Compare(T x, T y); 5: }  So what do we expect for the integer return value?  It’s a pseudo-relative measure of the ordering of x and y, which returns an integer value in much the same way C++ returns an integer result from the strcmp() c-style string comparison function: If x == y, returns 0. If x > y, returns > 0 (often +1, but not guaranteed) If x < y, returns < 0 (often –1, but not guaranteed) Notice that the comparison operator used to evaluate against zero should be the same comparison operator you’d use as the comparison operator between x and y.  That is, if you want to see if x > y you’d see if the result > 0. The Problem: Comparing With null Can Be Messy This gets tricky though when you have null arguments.  According to the MSDN, a null value should be considered equal to a null value, and a null value should be less than a non-null value.  So taking this into account we’d expect this instead: If x == y (or both null), return 0. If x > y (or y only is null), return > 0. If x < y (or x only is null), return < 0. But here’s the problem – if x is null, what happens when we attempt to call CompareTo() off of x? 1: // what happens if x is null? 2: x.CompareTo(y); It’s pretty obvious we’ll get a NullReferenceException here.  Now, we could guard against this before calling CompareTo(): 1: int result; 2:  3: // first check to see if lhs is null. 4: if (x == null) 5: { 6: // if lhs null, check rhs to decide on return value. 7: if (y == null) 8: { 9: result = 0; 10: } 11: else 12: { 13: result = -1; 14: } 15: } 16: else 17: { 18: // CompareTo() should handle a null y correctly and return > 0 if so. 19: result = x.CompareTo(y); 20: } Of course, we could shorten this with the ternary operator (?:), but even then it’s ugly repetitive code: 1: int result = (x == null) 2: ? ((y == null) ? 0 : -1) 3: : x.CompareTo(y); Fortunately, the null issues can be cleaned up by drafting in an external Comparer.  The Soltuion: Comparer<T>.Default You can always develop your own instance of IComparer<T> for the job of comparing two items of the same type.  The nice thing about a IComparer is its is independent of the things you are comparing, so this makes it great for comparing in an alternative order to the natural order of items, or when one or both of the items may be null. 1: public class NullableIntComparer : IComparer<int?> 2: { 3: public int Compare(int? x, int? y) 4: { 5: return (x == null) 6: ? ((y == null) ? 0 : -1) 7: : x.Value.CompareTo(y); 8: } 9: }  Now, if you want a custom sort -- especially on large-grained objects with different possible sort fields -- this is the best option you have.  But if you just want to take advantage of the natural ordering of the type, there is an easier way.  If the type you want to compare already implements IComparable<T> or if the type is System.Nullable<T> where T implements IComparable, there is a class in the System.Collections.Generic namespace called Comparer<T> which exposes a property called Default that will create a singleton that represents the default comparer for items of that type.  For example: 1: // compares integers 2: var intComparer = Comparer<int>.Default; 3:  4: // compares DateTime values 5: var dateTimeComparer = Comparer<DateTime>.Default; 6:  7: // compares nullable doubles using the null rules! 8: var nullableDoubleComparer = Comparer<double?>.Default;  This helps you avoid having to remember the messy null logic and makes it to compare objects where you don’t know if one or more of the values is null. This works especially well when creating say an IComparer<T> implementation for a large-grained class that may or may not contain a field.  For example, let’s say you want to create a sorting comparer for a stock open price, but if the market the stock is trading in hasn’t opened yet, the open price will be null.  We could handle this (assuming a reasonable Quote definition) like: 1: public class Quote 2: { 3: // the opening price of the symbol quoted 4: public double? Open { get; set; } 5:  6: // ticker symbol 7: public string Symbol { get; set; } 8:  9: // etc. 10: } 11:  12: public class OpenPriceQuoteComparer : IComparer<Quote> 13: { 14: // Compares two quotes by opening price 15: public int Compare(Quote x, Quote y) 16: { 17: return Comparer<double?>.Default.Compare(x.Open, y.Open); 18: } 19: } Summary Defining a custom comparer is often needed for non-natural ordering or defining alternative orderings, but when you just want to compare two items that are IComparable<T> and account for null behavior, you can use the Comparer<T>.Default comparer generator and you’ll never have to worry about correct null value sorting again.     Technorati Tags: C#,.NET,Little Wonders,BlackRabbitCoder,IComparable,Comparer

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  • How can I use this downloaded Class(es) on my Prototype Routine?

    - by O.C.
    I'm a newbie and I'm in need of some help. I'm working on a prototype for an app, but I'm learning at the same time. I want to display a popup image over a given UIView, but I would like it to behave like the UIAlertView or like the Facebook Connect for iPhone modal popup window, in that it has a bouncy, rubbber-band-like animation to it. I was able to find the following class(es) on the net, from someone who was trying to do something similar. He/she put this together, but there was no Demo, no instructions nor a way to contact them. Being that I am so new, I don't have any idea as to how to incorporate this into my code. This is the routine where I need the bouncy image to appear... //======================================================== // // productDetail // - (void) showProductDetail { _productDetailIndex++; if (_productDetailIndex > 7) { return; } else if (_productDetailIndex == 1) { NSString* filename = [NSString stringWithFormat:@"images/ICS_CatalogApp_0%d_ProductDetailPopup.png", _productDetailIndex]; [_productDetail setImageWithName:filename]; _productDetail.transform = CGAffineTransformMakeScale(0.1,0.1); [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; // other animations goes here _productDetail.transform = CGAffineTransformMakeScale(1,1); // other animations goes here [UIView commitAnimations]; } NSString* filename = [NSString stringWithFormat:@"images/ICS_CatalogApp_0%d_ProductDetailPopup.png", _productDetailIndex]; [_productDetail setImageWithName:filename]; _productDetail.x = (self.width - _productDetail.width); _productDetail.y = (self.height - _productDetail.height); } and here is the code I found... float pulsesteps[3] = { 0.2, 1/15., 1/7.5 }; - (void) pulse { self.transform = CGAffineTransformMakeScale(0.6, 0.6); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:pulsesteps[0]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseGrowAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(1.1, 1.1); [UIView commitAnimations]; } - (void)pulseGrowAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[1]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseShrinkAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(0.9, 0.9); [UIView commitAnimations]; } - (void)pulseShrinkAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[2]]; self.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } My routine is based on the Prototyping class given by Apple during WWDC 09. It may not be "correct" but it works as is. I just would like to add the animation to this image/screen to really make the concept clear.

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  • How invoke live method with arguments

    - by dorelal
    I am learning how to write jQuery plugin. So why I am doing what I am doing does not matter. I writing a plugin called live2 which does nothing else but internally calls live method. (function($) { $.fn.live2 = function() { /* if there are no elements then just return */ if (!this.length) return this; return this.each(function() { var $this = $(this); jQuery.fn.live.apply(this, arguments); }); // end of return this.each(function()) }; // end of plugin })(jQuery); Above code should be invoked just live any live method. Instead of live use live2. $('#container').live2('click',function(){ return false; }) But the plugin is not working. Any idea what the fix should be.

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  • C#/Resharper 5 structural search, detect and warn if any non-virtual public methods on classes with

    - by chillitom
    Hi All, I'm using LinFu's dynamic proxy to add some advice to some classes. The problem is that the proxied objects can only intercept virtual methods and will return the return type's default value for non-virtual methods. I can tell whether a class is proxied or not based whether the class or any of it's method has an interception attribute, e.g. [Transaction] Is it possible to write a ReSharper 5 structural search that would warn if any non-virtual public methods are defined on a class with an interception attribute. E.g. Ok public class InterceptedClass { [Transaction] public virtual void TransactionalMethod() { ... } public virtual void AnotherMethod() { ... } } Bad public class InterceptedClass { [Transaction] public virtual void TransactionalMethod() { ... } public void AnotherMethod() // non-virtual method will not be called by proxy { ... } } Many Thanks.

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  • Some frames are not showing in Frame Animation

    - by Aju Vidyadharan
    I am doing a frame to frame animation. My problem is I have given around 10 drawable images in my anim xml. But only first two and last two is showing not all the images. I am doing a translation also on this image.After translation only frame animation starts.Translation is happening and frame animation also happening but it is not showing all the frames. Here is my anim xml. only frog_01 and frog_02 is showing. <animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="true" > <item android:drawable="@drawable/frog_01" android:duration="70"/> <item android:drawable="@drawable/frog_02" android:duration="70"/> <item android:drawable="@drawable/frog_03" android:duration="70"/> <item android:drawable="@drawable/frog_04" android:duration="70"/> <item android:drawable="@drawable/frog_05" android:duration="70"/> <item android:drawable="@drawable/frog_04" android:duration="70"/> <item android:drawable="@drawable/frog_03" android:duration="70"/> <item android:drawable="@drawable/frog_02" android:duration="70"/> <item android:drawable="@drawable/frog_01" android:duration="70"/> </animation-list> Here is the code which I am using for the translation and Frame animation... public void frogAnim() { frogView.clearAnimation(); final TranslateAnimation fslide2 = new TranslateAnimation(10, 65, 0, 0); fslide2.setDuration(400); fslide2.setFillAfter(true); fslide2.setAnimationListener(fanimationListener1); frogView.startAnimation(fslide2); c = false; } AnimationListener fanimationListener1 = new AnimationListener() { public void onAnimationEnd(Animation arg0) { c = true; frogView.setBackgroundResource(R.drawable.frog_movement); frogFrameAnimation = (AnimationDrawable) frogView.getBackground(); frogFrameAnimation.start(); playAudioFileListener(R.raw.frog, player); CountDownTimer count = new CountDownTimer(200, 700) { @Override public void onTick(long millisUntilFinished) { } @Override public void onFinish() { frogFrameAnimation.stop(); titileAnimMusic(R.drawable.frog_title, R.anim.alpha_fade_in1, R.raw.vo_child_frog, player); } }; count.start(); } public void onAnimationRepeat(Animation animation) { // TODO Auto-generated method stub } public void onAnimationStart(Animation animation) { } };

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  • Disable Painting of the VScrollbar in a System.Windows.Forms.RichTextBox

    - by SchlaWiener
    I have a custom control inherited from RichTextBox. This control has the ability to "disable" rich text editing. I achive this by just setting the Rtf property to the text property during the TextChanged event. this is how my code looks like: private bool lockTextChanged; void RichTextBox_TextChanged(object sender, EventArgs e) { // prevent StackOverflowException if (lockTextChanged) return; // remember current position int rtbstart = rtb.SelectionStart; int len = rtb.SelectionLength; // prevent painting rtb.SuspendLayout(); // set the text property to remove the entire formatting. lockTextChanged = true; rtb.Text = rtb.Text; rtb.Select(rtbstart, len); lockTextChanged = false; rtb.ResumeLayout(true); } That worked well. However in a large text with like 200 lines the controls jitters (you see the first lines of text for the wink). To prevent that from happening I filter the WM_PAINT between SuspendLayout() and ResumeLayout() private bool layoutSuspended; public new void SuspendLayout() { layoutSuspended = true; base.SuspendLayout(); } public new void ResumeLayout() { layoutSuspended = false; base.ResumeLayout(); } public new void ResumeLayout(bool performLayout) { layoutSuspended = false; base.ResumeLayout(performLayout); } private const int WM_PAINT = 0x000F; protected override void WndProc(ref System.Windows.Forms.Message m) { if (!(m.Msg == WM_PAINT && layoutSuspended)) base.WndProc(ref m); } that did the trick, the RichTextBox isn't jittering anymoe. That's what I wanted to achive, except one thing: The scrollbar is still jittering everytime I type text to my control. Now my question: Does anyone have a clue for me how to prevent the scrollbar from redrawing during Suspend/Resume Layout?

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  • what is the right way to exit Windoes Service OnStart if configuration is wrong and nothing to do in

    - by matti
    Is something like this ok? protected override void OnStart(string[] args) { if (SomeApp.Initialize()) { SomeApp.StartMonitorAndWork(); base.OnStart(args); } } protected override void OnStop() { SomeApp.TearDown(); base.OnStop(); } Here Initialize reads a config file and if it's wrong there's nothing to do so service should STOP! If config is ok StartMonitorAndWork starts: Timer(new TimerCallback(DoWork), null, startTime, loopTime); and DoWork polls database periodically. The question is: "Is exiting OnStart without doing nothing enough if Initialize returns false? OR should there be something like this: private void ExitService() { this.OnStop(); System.Environment.Exit(1); } protected override void OnStart(string[] args) { if (ObjectFolderApp.Initialize()) { SomeApp.StartMonitorAndWork(); base.OnStart(args); } else { ExitService(); } } Thanks & BR - Matti

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  • How to test if raising an event results in a method being called conditional on value of parameters

    - by MattC
    I'm trying to write a unit test that will raise an event on a mock object which my test class is bound to. What I'm keen to test though is that when my test class gets it's eventhandler called it should only call a method on certain values of the eventhandlers parameters. My test seems to pass even if I comment the code that calls ProcessPriceUpdate(price); I'm in VS2005 so no lambdas please :( So... public delegate void PriceUpdateEventHandler(decimal price); public interface IPriceInterface{ event PriceUpdateEventHandler PriceUpdate; } public class TestClass { IPriceInterface priceInterface = null; TestClass(IPriceInterface priceInterface) { this.priceInterface = priceInterface; } public void Init() { priceInterface.PriceUpdate += OnPriceUpdate; } public void OnPriceUpdate(decimal price) { if(price > 0) ProcessPriceUpdate(price); } public void ProcessPriceUpdate(decimal price) { //do something with price } } And my test so far :s public void PriceUpdateEvent() { MockRepository mock = new MockRepository(); IPriceInterface pi = mock.DynamicMock<IPriceInterface>(); TestClass test = new TestClass(pi); decimal prc = 1M; IEventRaiser raiser; using (mock.Record()) { pi.PriceUpdate += null; raiser = LastCall.IgnoreArguments().GetEventRaiser(); Expect.Call(delegate { test.ProcessPriceUpdate(prc); }).Repeat.Once(); } using (mock.Playback()) { test.Init(); raiser.Raise(prc); } }

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  • Thread scheduling C

    - by MRP
    include <pthread.h> include <stdio.h> include <stdlib.h> #define NUM_THREADS 4 #define TCOUNT 5 #define COUNT_LIMIT 13 int done = 0; int count = 0; int thread_ids[4] = {0,1,2,3}; int thread_runtime[4] = {0,5,4,1}; pthread_mutex_t count_mutex; pthread_cond_t count_threshold_cv; void *inc_count(void *t) { int i; long my_id = (long)t; long run_time = thread_runtime[my_id]; if (my_id==2 && done ==0) { for(i=0; i< 5 ; i++) { if( i==4 ){done =1;} pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } if (my_id==3 && done==1) { for(i=0; i< 4 ; i++) { if(i == 3 ){ done = 2;} pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n", my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } if (my_id==4&& done == 2) { for(i=0; i< 8 ; i++) { pthread_mutex_lock(&count_mutex); count++; if (count == COUNT_LIMIT) { pthread_cond_signal(&count_threshold_cv); printf("inc_count(): thread %ld, count = %d Threshold reached.\n",my_id, count); } printf("inc_count(): thread %ld, count = %d, unlocking mutex\n", my_id, count); pthread_mutex_unlock(&count_mutex); } } pthread_exit(NULL); } void *watch_count(void *t) { long my_id = (long)t; printf("Starting watch_count(): thread %ld\n", my_id); pthread_mutex_lock(&count_mutex); if (count<COUNT_LIMIT) { pthread_cond_wait(&count_threshold_cv, &count_mutex); printf("watch_count(): thread %ld Condition signal received.\n", my_id); count += 125; printf("watch_count(): thread %ld count now = %d.\n", my_id, count); } pthread_mutex_unlock(&count_mutex); pthread_exit(NULL); } int main (int argc, char *argv[]) { int i, rc; long t1=1, t2=2, t3=3, t4=4; pthread_t threads[4]; pthread_attr_t attr; pthread_mutex_init(&count_mutex, NULL); pthread_cond_init (&count_threshold_cv, NULL); pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_JOINABLE); pthread_create(&threads[0], &attr, watch_count, (void *)t1); pthread_create(&threads[1], &attr, inc_count, (void *)t2); pthread_create(&threads[2], &attr, inc_count, (void *)t3); pthread_create(&threads[3], &attr, inc_count, (void *)t4); for (i=0; i<NUM_THREADS; i++) { pthread_join(threads[i], NULL); } printf ("Main(): Waited on %d threads. Done.\n", NUM_THREADS); pthread_attr_destroy(&attr); pthread_mutex_destroy(&count_mutex); pthread_cond_destroy(&count_threshold_cv); pthread_exit(NULL); } so this code creates 4 threads. thread 1 keeps track of the count value while the other 3 increment the count value. the run time is the number of times the thread will increment the count value. I have a done value that allows the first thread to increment the count value first until its run time is up.. so its like a First Come First Serve. my question is, is there a better way of implementing this? I have read about SCHED_FIFO or SCHED_RR.. I guess I dont know how to implement them into this code or if it can be.

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  • WPF- Why can't my custom textbox be selected?

    - by highone
    I have this custom textbox that I am working on and I can use it in xaml, but when I run my app I cannot select it or type in it. Here is my code: public class ModdedTextBox : TextBox { private bool selectionStartChangeFromUI; private bool selectionLengthChangeFromUI; private bool selectedTextChangeFromUI; static ModdedTextBox() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ModdedTextBox), new FrameworkPropertyMetadata(typeof(ModdedTextBox))); //this.SelectionChanged += this.OnSelectionChanged; //PropertyDescriptor VerticalOffsetProperty = TypeDescriptor.GetProperties(typeof(ModdedTextBox))["VerticalOffset"]; //VerticalOffsetProperty.AddValueChanged(this, this.OnVerticalOffsetChanged); } public static readonly DependencyProperty BindableSelectionStartProperty = DependencyProperty.Register( "BindableSelectionStart", typeof(int), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectionStartChanged)); public static readonly DependencyProperty BindableSelectionLengthProperty = DependencyProperty.Register( "BindableSelectionLength", typeof(int), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectionLengthChanged)); public static readonly DependencyProperty BindableSelectedTextProperty = DependencyProperty.Register( "BindableSelectedText", typeof(string), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectedTextChanged)); public static readonly DependencyProperty DelayedTextProperty = DependencyProperty.Register( "DelayedText", typeof(string), typeof(ModdedTextBox), new PropertyMetadata(OnDelayedTextChanged)); public int BindableSelectionStart { get { return (int)this.GetValue(BindableSelectionStartProperty); } set { this.SetValue(BindableSelectionStartProperty, value); } } public int BindableSelectionLength { get { return (int)this.GetValue(BindableSelectionLengthProperty); } set { this.SetValue(BindableSelectionLengthProperty, value); } } public string BindableSelectedText { get { return (string)this.GetValue(BindableSelectedTextProperty); } private set { this.SetValue(BindableSelectedTextProperty, value); } } public string DelayedText { get { return (string)this.GetValue(DelayedTextProperty); } private set { this.SetValue(DelayedTextProperty, value); } } private static void OnBindableSelectionStartChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectionStartChangeFromUI) { int newValue = (int)args.NewValue; textBox.SelectionStart = newValue; } else { textBox.selectionStartChangeFromUI = false; } } private static void OnBindableSelectionLengthChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectionLengthChangeFromUI) { int newValue = (int)args.NewValue; textBox.SelectionLength = newValue; } else { textBox.selectionLengthChangeFromUI = false; } } private static void OnBindableSelectedTextChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectedTextChangeFromUI) { string newValue = (string)args.NewValue; textBox.BindableSelectedText = newValue; } else { textBox.selectedTextChangeFromUI = false; } } private static void OnDelayedTextChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { } private void OnSelectionChanged(object sender, RoutedEventArgs e) { if (this.BindableSelectionStart != this.SelectionStart) { this.selectionStartChangeFromUI = true; this.BindableSelectionStart = this.SelectionStart; } if (this.BindableSelectionLength != this.SelectionLength) { this.selectionLengthChangeFromUI = true; this.BindableSelectionLength = this.SelectionLength; } if (this.BindableSelectedText != this.SelectedText) { this.selectedTextChangeFromUI = true; this.BindableSelectedText = this.SelectedText; } } private void OnVerticalOffsetChanged(object sender, EventArgs e) { MessageBox.Show("hello the vertical offset works"); } }

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  • bash bcmath functions

    - by Gordon
    I have two functions for GNU bc in a Bash script. BC_CEIL="define ceil(x) { if (x>0) { if (x%1>0) return x+(1-(x%1)) else return x } else return -1*floor(-1*x) }\n" BC_FLOOR="define floor(x) { if (x>0) return x-(x%1) else return -1*ceil(-1*x) }\n" echo -e "scale=2"$BC_CEIL$BC_FLOOR"ceil(2.5)" | bc Both functions work fine in interactive bc. bc does not seem to allow multiple functions on one line separated by ; though, so I have to echo -n | bc with newlines at the end of each function. The above output is 2.5, not the expected 3.0 that I get if I type it into bc -i myself. It seems that bash calls bc for each line of echo output, rather than echo'ing it all to a single instance. Is there any workaround for this?

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  • SurfaceView for Camera Preview won't get destroyed when pressing Power-Botton

    - by for3st
    I want to implement a camera preview. For that I have a custom View CameraView extends ViewGroup that in the constructor programatically creates an surfaceView. I have the following components (higly simplified for beverity): ScannerFragment.java public View onCreateView(..) { //inflate view and get cameraView } public void onResume() { //open camera -> set rotation -> startPreview (in a thread) -> //set preview callback -> start decoding worker } public void onPause() { // stop decoding worker -> stop Preview -> release camera } CameraView.java extends ViewGroup public void setUpCalledInConstructor(Context context) { //create a surfaceview and add it to this viewgroup -> //get SurfaceHolder and set callback } /* SurfaceHolder.Callback */ public void surfaceCreated(SurfaceHolder holder) { camera.setPreviewDisplay(holder); } public void surfaceDestroyed(SurfaceHolder holder) { //NOTHING is done here } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { camera.getParameters().setPreviewSize(previewSize.width, previewSize.height); } fragment_scanner.xml <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <com.myapp.camera.CameraView android:id="@+id/cameraPreview" android:layout_width="match_parent" android:layout_height="match_parent"/> </RelativeLayout> I think I have set the lifecycle correct (getting resources onResume(), releasing it onPause() roughly said) and the following works just fine: pressing home and returning pressing Taskswitcher and returning rotation But one thing doesn't work and that is when I press the power-button on the device and then return to the camera-preview. The result is: the preview is stuck with the image that was last captured before button was pressed. If I rotate it works fine again, since it will get through the lifecycle. After some research I found out that this is probably due to the fact that surfaceView won't get destroyed when the power-button is pressed, i.e. SurfaceHolder.Callback.surfaceDestroyed(SurfaceHolder holder) won't be called. And in fact when I compare the (very verbose) log output of the home-button-case and the power-button-case it's the same except that 'surfaceDestroyed' won't get called. So far I found no solution whatsoever to work around it. I purposely avoid any resource cleaning code in my surfaceDestroyed(), but this does not help. My idea was to manually destroy the surfaceView like asked in this question but this seems not possible. I also tested other applications with surfaceViews/cameras and they don't seem to have this issue. So I would appreciate any hints or tips on that.

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  • Creating a class Hierarchy for Atoms,neutrons,protons,chemical reationc

    - by Smart Zulu
    I need help to create a program that can show the hierarchy of any Atoms and its components (neutrons,protons,electrons,and chemical reaction) Here is a code of what i have done so far,being a novice at the subject using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Atoms { public class Atoms { protected string name = "Sodium"; protected string element ="Metal"; public virtual void GetInfo() { Console.WriteLine("name: {0}",name); Console.WriteLine("element: {0}", element); } } class Proton : Atoms { public int number = 11 ; public override void GetInfo() { base.GetInfo(); Console.WriteLine("Proton number: {0}",number); } } class Electron : Atoms { public int number = 11; public override void GetInfo() { base.GetInfo(); Console.WriteLine("Electron number: {0}", number); } class Neutrons : Atoms { public int number = 12; public override void GetInfo() { base.GetInfo(); Console.WriteLine("Neutron number: {0}", number); } class TestClass { static void Main() { Proton P = new Proton(); P.GetInfo(); Neutrons N = new Neutrons(); N.GetInfo(); Electron E = new Electron(); E.GetInfo(); Console.WriteLine("click any key to exit"); Console.ReadLine(); } } } } }

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  • C# graphics flickering

    - by David
    Hello, I am working on kind of drawing program but I have a problem with flickering while moving a mouse cursor while drawing a rubberband line. I hope you can help me to remove that flickering of line, here is the code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace GraphicsTest { public partial class Form1 : Form { int xFirst, yFirst; Bitmap bm = new Bitmap(1000, 1000); Graphics bmG; Graphics xG; Pen pen = new Pen(Color.Black, 1); bool draw = false; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { bmG = Graphics.FromImage(bm); xG = this.CreateGraphics(); bmG.Clear(Color.White); } private void Form1_MouseDown(object sender, MouseEventArgs e) { xFirst = e.X; yFirst = e.Y; draw = true; } private void Form1_MouseUp(object sender, MouseEventArgs e) { bmG.DrawLine(pen, xFirst, yFirst, e.X, e.Y); draw = false; xG.DrawImage(bm, 0, 0); } private void Form1_MouseMove(object sender, MouseEventArgs e) { if (draw) { xG.DrawImage(bm, 0, 0); xG.DrawLine(pen, xFirst, yFirst, e.X, e.Y); } } private void Form1_Paint(object sender, PaintEventArgs e) { xG.DrawImage(bm, 0, 0); } } }

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  • Why is the class wrong for NSFetchRequest?

    - by Stephen Furlani
    Hello, I am working with an undocumented API (Osirix) and I have a sister-question to the one I posted here. I am having trouble loading objects from a managed object context. With loading from API, using their instance of _context and _model 2010-05-28 14:05:13.588 OsiriX[44012:a0f] Entity: Study 2010-05-28 14:05:13.589 OsiriX[44012:a0f] EntityClassName: DicomStudy 2010-05-28 14:05:13.589 OsiriX[44012:a0f] ClassName: DicomStudy With loading from Fetch Request (and my own instance of _context, and _model) 2010-05-28 14:19:09.956 rcOsirix[44431:7a03] Entity: Study 2010-05-28 14:19:09.957 rcOsirix[44431:7a03] EntityClassName: DicomStudy 2010-05-28 14:19:09.958 rcOsirix[44431:7a03] ClassName: NSManagedObject output given by: NSLog(@"Entity: %@",[[item entity] name]); NSLog(@"EntityClassName: %@", [[item entity] managedObjectClassName]); NSLog(@"ClassName: %s", class_getName(object_getClass([item class]))); So it is obvious that even though the Entity thinks it is a DicomSeries - it is not. It is just a NSManagedObject. DicomSeries has some "hard-coded" KVC stuff that I ran into a problem with in my other question. I'm pursuing a different line of reasoning in this thread - with the loading of the objects. The following is their code: - (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel) return managedObjectModel; NSMutableSet *allBundles = [[NSMutableSet alloc] init]; [allBundles addObject: [NSBundle mainBundle]]; [allBundles addObjectsFromArray: [NSBundle allFrameworks]]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL: [NSURL fileURLWithPath: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/OsiriXDB_DataModel.mom"]]]; [allBundles release]; return managedObjectModel; } - (NSManagedObjectContext *) managedObjectContextLoadIfNecessary:(BOOL) loadIfNecessary { NSError *error = nil; NSString *localizedDescription; NSFileManager *fileManager; if( currentDatabasePath == nil) return nil; if (managedObjectContext) return managedObjectContext; if( loadIfNecessary == NO) return nil; fileManager = [NSFileManager defaultManager]; [persistentStoreCoordinator release]; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: self.managedObjectModel]; managedObjectContext = [[NSManagedObjectContext alloc] init]; [managedObjectContext setPersistentStoreCoordinator: persistentStoreCoordinator]; NSURL *url = [NSURL fileURLWithPath: currentDatabasePath]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:url options:nil error:&error]) { NSLog(@"********** managedObjectContextLoadIfNecessary FAILED: %@", error); localizedDescription = [error localizedDescription]; error = [NSError errorWithDomain:@"OsiriXDomain" code:0 userInfo:[NSDictionary dictionaryWithObjectsAndKeys:error, NSUnderlyingErrorKey, [NSString stringWithFormat:@"Store Configuration Failure: %@", ((localizedDescription != nil) ? localizedDescription : @"Unknown Error")], NSLocalizedDescriptionKey, nil]]; } [[managedObjectContext undoManager] setLevelsOfUndo: 1]; [[managedObjectContext undoManager] disableUndoRegistration]; // This line is very important, if there is NO database.sql file [self saveDatabase: currentDatabasePath]; return managedObjectContext; } This is my code: NSManagedObjectModel* DataModule::managedObjectModel() { if (_managedObjectModel) return _managedObjectModel; NSMutableSet *allBundles = [[NSMutableSet alloc] init]; [allBundles addObject: [NSBundle mainBundle]]; [allBundles addObjectsFromArray: [NSBundle allFrameworks]]; _managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL: [NSURL fileURLWithPath: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/OsiriXDB_DataModel.mom"]]]; [allBundles release]; return [_managedObjectModel retain]; } ... NSError *error = nil; [_storeCoordinator release]; _storeCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: managedObjectModel()]; _context = [[NSManagedObjectContext alloc] init]; [_context setPersistentStoreCoordinator: _storeCoordinator]; NSURL *url = [NSURL fileURLWithPath: [[NSString alloc] initWithCString:_DBPath.c_str()]]; if (url == nil) { [pool release]; _loadLock = false; return nil; } if (![_storeCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:url options:nil error:&error]) { NSLog(@"********** managedObjectContextLoadIfNecessary FAILED: %@", error); NSString *localizedDescription = [error localizedDescription]; error = [NSError errorWithDomain:@"OsiriXDomain" code:0 userInfo:[NSDictionary dictionaryWithObjectsAndKeys:error, NSUnderlyingErrorKey, [NSString stringWithFormat:@"Store Configuration Failure: %@", ((localizedDescription != nil) ? localizedDescription : @"Unknown Error")], NSLocalizedDescriptionKey, nil]]; //Exit Failure [pool release]; _loadLock = false; return nil; } [[_context undoManager] setLevelsOfUndo: 1]; [[_context undoManager] disableUndoRegistration]; ... I am including all the same frameworks.... but _allBundles isn't even used to create the managedObjectModel so I don't know what it's supposed to do except load them into memory so that the mom can look at them while loading. Totally lost. Help! Why would objects returned by my FetchRequest with the same Entity come out as NSManagedObjects and not DicomStudys? I'm including DicomStudy.h so it should see the object during creation of the model, context, and fetch request. [request setEntity: [[managedObjectModel() entitiesByName] objectForKey:@"Study"]]; Thanks in advance, -Stephen

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  • How to check all check boxes at a click of a button

    - by LivingThing
    I am new to Swing, UI and MVC I have created a code based on MVC. Now my problem is that that in the controller part i have an actioneventlistener which listens to different button clicks. Out of all those buttons i have "select all" and "de-select all". In my view i have a table, one of the column of that table contains "check boxes". Now, when i click the "select-all" button i want to check all the check boxes and with "de-select all" i want to uncheck all of them. Below is my code which is not working. Please tell me what am i doing wrong here. Also, if someone knows a more elagent way please share. Thanks In my view public class CustomerSelectorDialogUI extends JFrame{ public CustomerSelectorDialogUI(TestApplicationUI ownerView, DummyCustomerStore dCStore, boolean modality) { //super(ownerView, modality); setTitle("[=] Customer Selection Dialog [=]"); //setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE); custSelectPanel = new JPanel(); buttonPanel = new JPanel(); selectAllButton = new JButton(" Select All "); clearAllButton = new JButton(" Clear All "); applyButton = new JButton(" Apply "); cancelButton = new JButton(" Cancel "); PopulateAndShow(dCStore, Boolean.FALSE); } public void PopulateAndShow(DummyCustomerStore dCStore, Boolean select) { List data = new ArrayList(); for (Customer customer : dCStore.getAllCustomers()) { Object record[] = new Object[COLUMN_COUNT]; record[0] = (select == false) ? Boolean.FALSE : Boolean.TRUE; record[1] = Integer.toString(customer.customerId); record[2] = customer.fullName; data.add(record); } tModel = new TableModel(data); // In the above for loop accoring to user input (i.e click on check all or // uncheck all) i have tried to update the data. As it can be seen that i // have a condition for record[0]. //After the loop, here i have tried several options like validate(). repaint but to no avail customerTable = new JTable(tModel); scrollPane = new JScrollPane(customerTable); setContentPane(this.createContentPane()); setSize(480, 580); setResizable(false); setVisible(true); } private JPanel createContentPane() { custSelectPanel.setLayout(null); customerTable.setDragEnabled(false); customerTable.setFillsViewportHeight(true); scrollPane.setLocation(10, 10); scrollPane.setSize(450,450); custSelectPanel.add(scrollPane); buttonPanel.setLayout(null); buttonPanel.setLocation(10, 480); buttonPanel.setSize(450, 100); custSelectPanel.add(buttonPanel); selectAllButton.setLocation(0, 0); selectAllButton.setSize(100, 40); buttonPanel.add(selectAllButton); clearAllButton.setLocation(110, 0); clearAllButton.setSize(100, 40); buttonPanel.add(clearAllButton); applyButton.setLocation(240, 0); applyButton.setSize(100, 40); buttonPanel.add(applyButton); cancelButton.setLocation(350, 0); cancelButton.setSize(100, 40); buttonPanel.add(cancelButton); return custSelectPanel; } } Table Model private class TableModel extends AbstractTableModel { private List data; public TableModel(List data) { this.data = data; } private String[] columnNames = {"Selected ", "Customer Id ", "Customer Name " }; public int getColumnCount() { return COLUMN_COUNT; } public int getRowCount() { return data == null ? 0 : data.size(); } public String getColumnName(int col) { return columnNames[col]; } public void setValueAt(Object value, int rowIndex, int columnIndex) { getRecord(rowIndex)[columnIndex] = value; super.fireTableCellUpdated(rowIndex, columnIndex); } private Object[] getRecord(int rowIndex) { return (Object[]) data.get(rowIndex); } public Object getValueAt(int rowIndex, int columnIndex) { return getRecord(rowIndex)[columnIndex]; } public Class getColumnClass(int columnIndex) { if (data == null || data.size() == 0) { return Object.class; } Object o = getValueAt(0, columnIndex); return o == null ? Object.class : o.getClass(); } public boolean isCellEditable(int row, int col) { if (col > 0) { return false; } else { return true; } } } } A Views Action Listener class CustomerSelectorUIListener implements ActionListener{ CustomerSelectorDialogUI custSelectView; Controller controller; public CustomerSelectorUIListener (Controller controller, CustomerSelectorDialogUI custSelectView) { this.custSelectView = custSelectView; this.controller = controller; } @Override public void actionPerformed(ActionEvent e) { String actionEvent = e.getActionCommand(); else if ( actionEvent.equals( "clearAllButton" ) ) { controller.checkButtonControl(false); } else if ( actionEvent.equals( "selectAllButton" ) ) { controller.checkButtonControl(true); } } } Main Controller public class Controller implements ActionListener{ CustomerSelectorDialogUI selectUI; DummyCustomerStore store; public Controller( DummyCustomerStore store, TestApplicationUI appUI ) { this.store = store; this.appUI = appUI; appUI.ButtonListener( this ); } @Override public void actionPerformed(ActionEvent event) { String viewAction = event.getActionCommand(); if (viewAction.equals("TEST")) { selectUI = new CustomerSelectorDialogUI(appUI, store, true); selectUI.showTextActionListeners(new CustomerSelectorUIListener( this, selectUI ) ); selectUI.setVisible( true ); } } public void checkButtonControl (Boolean checkAll) { selectUI.PopulateAndShow(store, checkAll); } }

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  • Qt - reloading widget contents

    - by bullettime
    I'm trying to modify the fridge magnets example by adding a button that will reload the widget where the draggable labels are drawn, reflecting any changes made to the text file it reads. I defined another class that would contain the button and the DragWidget object, so there would be an instance of this class instead of DragWidget in main(): class wrapWidget: public QWidget { public: wrapWidget(); }; wrapWidget::wrapWidget() { QGridLayout *gridlayout = new QGridLayout(); DragWidget *w = new DragWidget(); QPushButton *b = new QPushButton("refresh"); gridlayout ->addWidget(w,0,0); gridlayout ->addWidget(b,1,0); setLayout(gridlayout ); connect(b,SIGNAL(clicked()),w,SLOT(draw())); } The call to connect is where I'm trying to do the refresh thing. In the original fridge magnets example, all the label drawing code was inside the constructor of the DragWidget class. I moved that code to a public method that I named 'draw()', and called this method from the constructor instead. Here's DragWidget definition and implementation: #include <QWidget> QT_BEGIN_NAMESPACE class QDragEnterEvent; class QDropEvent; QT_END_NAMESPACE class DragWidget : public QWidget { public: DragWidget(QWidget *parent = 0); public slots: void draw(); protected: void dragEnterEvent(QDragEnterEvent *event); void dragMoveEvent(QDragMoveEvent *event); void dropEvent(QDropEvent *event); void mousePressEvent(QMouseEvent *event); void paintEvent(QPaintEvent *event); }; DragWidget::DragWidget(QWidget *parent) : QWidget(parent) { draw(); QPalette newPalette = palette(); newPalette.setColor(QPalette::Window, Qt::white); setPalette(newPalette); setMinimumSize(400, 100);//qMax(200, y)); setWindowTitle(tr("Fridge Magnets")); setAcceptDrops(true); } void DragWidget::draw(){ QFile dictionaryFile(":/dictionary/words.txt"); dictionaryFile.open(QFile::ReadOnly); QTextStream inputStream(&dictionaryFile); int x = 5; int y = 5; while (!inputStream.atEnd()) { QString word; inputStream >> word; if (!word.isEmpty()) { DragLabel *wordLabel = new DragLabel(word, this); wordLabel->move(x, y); wordLabel->show(); wordLabel->setAttribute(Qt::WA_DeleteOnClose); x += wordLabel->width() + 2; if (x >= 245) { x = 5; y += wordLabel->height() + 2; } } } } I thought that maybe calling draw() as a slot would be enough to reload the labels, but it didn't work. Putting the draw() call inside the widget's overriden paintEvent() instead of the constructor didn't work out as well, the program would end up in an infinite loop. What I did was obviously not the right way of doing it, so what should I be doing instead?

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  • Invoke a subclass method of an anonymous class

    - by arjacsoh
    I am trying right now to dig into anonymous classes and one question was just arised I 'd prefer not to refer to much details and to pose my question straightforward: How can I invoke the method sizzle() in the following anonymous class: public class Popcorn { public void pop() { System.out.println("popcorn"); } } class Food { Popcorn p = new Popcorn() { public void sizzle() { System.out.println("anonymous sizzling popcorn"); } public void pop() { System.out.println("anonymous popcorn"); } }; public void popIt() { p.pop(); // OK, Popcorn has a pop() method p.sizzle(); // Not Legal! Popcorn does not have sizzle() } } It is known and definite in polymorphism rules that a refernce of a superclass cannot invoke methods of subclass without downcasting (even if it refers to an object of the given subclass). However in the above case what is the "key" to invoke the sizzle() method?

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  • What is the ambiguity in this piece of code?

    - by cambr
    #include <iostream> using namespace std; class A { public: void eat(){ cout<<"A";} }; class B: public A { public: void eat(){ cout<<"B";} }; class C: public A { public: void eat(){ cout<<"C";} }; class D: public B,C { public: void eat(){ cout<<"D";} }; int main(){ A *a = new D(); a->eat(); } I am not sure this is called diamond problem or not, but why doesn't this work? When I said, a->eat() (remember eat() is not virtual), there is only one possible eat() to call, that of A. Why then, do I get this error: 'A' is an ambiguous base of 'D'

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