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  • Searching for patterns to create a TCP Connection Pool for high performance messaging

    - by JoeGeeky
    I'm creating a new Client / Server application in C# and expect to have a fairly high rate of connections. That made me think of database connection pools which help mitigate the expense of creating and disposing connections between the client and database. I would like to create a similar capability for my application and haven't been able to find any good examples of how to apply this pattern. Do I really need to spin up an instance of a TcpClient every time I want to send a message to the server and receive a receipt message? Each connection is expected to transport between 1-5KB with each receiving a 1KB response message. I realize this question is somewhat vague, but I am starting from scratch so I am open to suggestions. Even if that means my suppositions are all wrong.

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  • Zipping with padding in Haskell

    - by Travis Brown
    A couple of times I've found myself wanting a zip in Haskell that adds padding to the shorter list instead of truncating the longer one. This is easy enough to write. (Monoid works for me here, but you could also just pass in the elements that you want to use for padding.) zipPad :: (Monoid a, Monoid b) => [a] -> [b] -> [(a, b)] zipPad xs [] = zip xs (repeat mempty) zipPad [] ys = zip (repeat mempty) ys zipPad (x:xs) (y:ys) = (x, y) : zipPad xs ys This approach gets ugly when trying to define zipPad3. I typed up the following and then realized that of course it doesn't work: zipPad3 :: (Monoid a, Monoid b, Monoid c) => [a] -> [b] -> [c] -> [(a, b, c)] zipPad3 xs [] [] = zip3 xs (repeat mempty) (repeat mempty) zipPad3 [] ys [] = zip3 (repeat mempty) ys (repeat mempty) zipPad3 [] [] zs = zip3 (repeat mempty) (repeat mempty) zs zipPad3 xs ys [] = zip3 xs ys (repeat mempty) zipPad3 xs [] zs = zip3 xs (repeat mempty) zs zipPad3 [] ys zs = zip3 (repeat mempty) ys zs zipPad3 (x:xs) (y:ys) (z:zs) = (x, y, z) : zipPad3 xs ys zs At this point I cheated and just used length to pick the longest list and pad the others. Am I overlooking a more elegant way to do this, or is something like zipPad3 already defined somewhere?

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  • What are the worst examples of moral failure in the history of software engineering?

    - by Amanda S
    Many computer science curricula include a class or at least a lecture on disasters caused by software bugs, such as the Therac-25 incidents or Ariane 5 Flight 501. Indeed, Wikipedia has a list of software bugs with serious consequences, and a question on StackOverflow addresses some of them too. We study the failures of the past so that we don't repeat them, and I believe that rather than ignoring them or excusing them, it's important to look at these failures squarely and remind ourselves exactly how the mistakes made by people in our profession cost real money and real lives. By studying failures caused by uncaught bugs and bad process, we learn certain lessons about rigorous testing and accountability, and we make sure that our innocent mistakes are caught before they cause major problems. There are kinds of less innocent failure in software engineering, however, and I think it's just as important to study the serious consequences caused by programmers motivated by malice, greed, or just plain amorality. Thus we can learn about the ethical questions that arise in our profession, and how to respond when we are faced with them ourselves. Unfortunately, it's much harder to find lists of these failures--the only one I can come up with is that apocryphal "DOS ain't done 'til Lotus won't run" story. What are the worst examples of moral failure in the history of software engineering?

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  • C# Asynchronous Network IO and OutOfMemoryException

    - by The.Anti.9
    I'm working on a client/server application in C#, and I need to get Asynchronous sockets working so I can handle multiple connections at once. Technically it works the way it is now, but I get an OutOfMemoryException after about 3 minutes of running. MSDN says to use a WaitHandler to do WaitOne() after the socket.BeginAccept(), but it doesn't actually let me do that. When I try to do that in the code it says WaitHandler is an abstract class or interface, and I can't instantiate it. I thought maybe Id try a static reference, but it doesnt have teh WaitOne() method, just WaitAll() and WaitAny(). The main problem is that in the docs it doesn't give a full code snippet, so you can't actually see what their "wait handler" is coming from. its just a variable called allDone, which also has a Reset() method in the snippet, which a waithandler doesn't have. After digging around in their docs, I found some related thing about an AutoResetEvent in the Threading namespace. It has a WaitOne() and a Reset() method. So I tried that around the while(true) { ... socket.BeginAccept( ... ); ... }. Unfortunately this makes it only take one connection at a time. So I'm not really sure where to go. Here's my code: class ServerRunner { private Byte[] data = new Byte[2048]; private int size = 2048; private Socket server; static AutoResetEvent allDone = new AutoResetEvent(false); public ServerRunner() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, 33333); server.Bind(iep); Console.WriteLine("Server initialized.."); } public void Run() { server.Listen(100); Console.WriteLine("Listening..."); while (true) { //allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); //allDone.WaitOne(); } } void AcceptCon(IAsyncResult iar) { Socket oldserver = (Socket)iar.AsyncState; Socket client = oldserver.EndAccept(iar); Console.WriteLine(client.RemoteEndPoint.ToString() + " connected"); byte[] message = Encoding.ASCII.GetBytes("Welcome"); client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client); } void SendData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int sent = client.EndSend(iar); client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client); } void ReceiveData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int recv = client.EndReceive(iar); if (recv == 0) { client.Close(); server.BeginAccept(new AsyncCallback(AcceptCon), server); return; } string receivedData = Encoding.ASCII.GetString(data, 0, recv); //process received data here byte[] message2 = Encoding.ASCII.GetBytes("reply"); client.BeginSend(message2, 0, message2.Length, SocketFlags.None, new AsyncCallback(SendData), client); } }

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  • scripting in awk

    - by benjamin button
    I have a text file with contents as below: 1,A,100 2,A,200 3,B,150 4,B,100 5,B,250 i need the output as : A,300 B,500 the logic here is sum of all the 3rd fields whose 2nd field is A and in the same way for B how could we do it using awk?

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  • what is pagecache page

    - by kumar
    /* * Each physical page in the system has a struct page associated with * it to keep track of whatever it is we are using the page for at the * moment. Note that we have no way to track which tasks are using * a page, though if it is a pagecache page, rmap structures can tell us * who is mapping it. */ include/linux/mm_types.h Here Please lemme know what is "pagecache page" means? Thanks!

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  • Delete Drag and Drop Behavior of IKImageBrowserView

    - by PF1
    Hi Everyone: By default (it seems), IKImageBrowserView enables drag and drop to locations in the Finder. I would like to turn off this behavior but am unsure of how to do so. I was thinking that perhaps implementing the NSDraggingDestination protocol and overriding it could solve this, but so far it hasn't worked for me. Thanks for any help!

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  • Is there a language with native pass-by-reference/pass-by-name semantics, which could be used in mod

    - by Bubba88
    Hi! This is a reopened question. I look for a language and supporting platform for it, where the language could have pass-by-reference or pass-by-name semantics by default. I know the history a little, that there were Algol, Fortran and there still is C++ which could make it possible; but, basically, what I look for is something more modern and where the mentioned value pass methodology is preferred and by default (implicitly assumed). I ask this question, because, to my mind, some of the advantages of pass-by-ref/name seem kind of obvious. For example when it is used in a standalone agent, where copyiong of values is not necessary (to some extent) and performance wouldn't be downgraded much in that case. So, I could employ it in e.g. rich client app or some game-style or standalone service-kind application. The main advantage to me is the clear separation between identity of a symbol, and its current value. I mean when there is no reduntant copying, you know that you're working with the exact symbol/path you have queried/received. And intristing boxing of values will not interfere with the actual logic of program. I know that there is C# ref keyword, but it's something not so intristic, though acceptable. Equally, I realize that pass-by-reference semantics could be simulated in virtually any language (Java as an instant example) and so on.. not sure about pass by name :) What would you recommend - create a something like DSL for such needs wherever it be appropriate; or use some languages that I already know? Maybe, there is something that I'm missing? Thank you!

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  • How can I get the source code for ASTassistant?

    - by cyclotis04
    I'm trying to develop an application similar to ASTassistant, and in the article the author says that he included "the source code with the binaries." After downloading the ZIP folder, however, I've found no source. The program is written in REAL Basic, which I don't know anything about. Do I need to purchase REAL Basic to view ASTassistant's source code, or is it somewhere I haven't looked? Thanks

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  • Hex Decompilers for PIC

    - by Chathuranga Chandrasekara
    I've faced to a problem with a PIC Micro controller. I have a micro-controller programmed by me long time ago and I lost the relevant source code and the schematic diagrams. Now I need to invert the value of a port. I can do this using some NOT gates but it is a big hassle to do so. or alternatively I will need to write the whole program back. I don't expect to see the code back in PIC C or MikroC. Having an understandable assembly code would be sufficient. So do anyone has any experience on a good HEX decompiler that I can use for this purpose? Any comments based on your experience? :)

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  • How do I handle partial write completions from overlapped I/O using I/O Completion Ports

    - by Poni
    On Windows I/O completion ports, say I do this: void function() { WSASend("1111"); // A WSASend("2222"); // B WSASend("3333"); // C } If I got a "write-complete" that says 3 bytes of WSASend() A were sent, is it possible that right after that I'll get a "write-complete" that tells me that some or all of B & C were sent, or will TCP will hold them until I re-issue a WSASend() call with the rest of A's data? Or will TCP complete it automatically?

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  • Yet another Haskell vs. Scala question

    - by Travis Brown
    I've been using Haskell for several months, and I love it—it's gradually become my tool of choice for everything from one-off file renaming scripts to larger XML processing programs. I'm definitely still a beginner, but I'm starting to feel comfortable with the language and the basics of the theory behind it. I'm a lowly graduate student in the humanities, so I'm not under a lot of institutional or administrative pressure to use specific tools for my work. It would be convenient for me in many ways, however, to switch to Scala (or Clojure). Most of the NLP and machine learning libraries that I work with on a daily basis (and that I've written in the past) are Java-based, and the primary project I'm working for uses a Java application server. I've been mostly disappointed by my initial interactions with Scala. Many aspects of the syntax (partial application, for example) still feel clunky to me compared to Haskell, and I miss libraries like Parsec and HXT and QuickCheck. I'm familiar with the advantages of the JVM platform, so practical questions like this one don't really help me. What I'm looking for is a motivational argument for moving to Scala. What does it do (that Haskell doesn't) that's really cool? What makes it fun or challenging or life-changing? Why should I get excited about writing it?

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  • Linux Kernel - Slab Allocator Question

    - by Drex
    I am playing around with the kernel and am looking at the kmem_cache files_cachep belonging to fork.c. It detects the sizeof(files_struct). My question is this: I have altered files_struct and added a rb_root (red/black tree root) using the built-in functionality in linux/rbtree.h. I can properly insert values into this tree. However, at some point, a segfault occurs and GDB backtraces the following information: (gdb) backtrace 0 0x08066ad7 in page_ok (page=) at arch/um/os-Linux/sys-i386/task_size.c:31 1 0x08066bdf in os_get_top_address () at arch/um/os-Linux/sys-i386/task_size.c:100 2 0x0804a216 in linux_main (argc=1, argv=0xbfb05f14) at arch/um/kernel/um_arch.c:277 3 0x0804acdc in main (argc=1, argv=0xbfb05f14, envp=0xbfb05f1c) at arch/um/os-Linux/main.c:150 I have spent many hours trying to figure out why there is a segfault given that the red/black tree inserts properly. I'm thinking it's a memory allocation issue with new processes made by fork() of a parent process. Could this be the case and could it have something to do with kmem_cache files_cachep?

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  • Explain ML type inference to a C++ programmer

    - by Tsubasa Gomamoto
    How does ML perform the type inference in the following function definition: let add a b = a + b Is it like C++ templates where no type-checking is performed until the point of template instantiation after which if the type supports the necessary operations, the function works or else a compilation error is thrown ? i.e. for example, the following function template template <typename NumType> NumType add(NumType a, NumType b) { return a + b; } will work for add<int>(23, 11); but won't work for add<ostream>(cout, fout); Is what I am guessing is correct or ML type inference works differently? PS: Sorry for my poor English; it's not my native language.

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  • activate RTTI in c++

    - by benjamin button
    Hi, Can anybody tell me how to activate RTTI in c++ when working on unix. I heard that it can be disabled and enabled. on my unix environment,how could i check whether RTTI is enabled or disabled?

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  • Abstracting boxed array structures in J

    - by estanford
    I've been working on a J function for a while, that's supposed to scan a list and put consecutive copies of an element into separate, concatenated boxes. My efforts have taken me as far as the function (<;. 2) ((2&(~:/\)),1:) which tests successive list entries for inequality, returns a list of boolean values, and cuts the list into boxes that end each time the number 1 appears. Here's an example application: (<;. 2) ((2&(~:/\)),1:) 1 2 3 3 3 4 1 1 1 +-+-+-----+-+-----+ |1|1|0 0 1|1|0 0 1| +-+-+-----+-+-----+ The task would be finished if I could then replace all those booleans with their corresponding values in the input argument. I've been looking for some kind of mystery function that would let me do something like final =: mysteryfunction @ (<;. 2) ((2&(~:/\)),1:) final 1 2 3 3 3 4 1 1 1 +-+-+-----+-+-----+ |1|2|3 3 3|4|1 1 1| +-+-+-----+-+-----+ In an ideal situation, there would be some way to abstractly represent the nesting pattern generated by (<;. 2) ((2&(~:/\)),1:) to the original input list. (i.e. "This boxed array over here has the first element boxed at depth one, the second element boxed at depth one, the third, fourth, and fifth elements boxed together at depth one,..., so take that unboxed list over there and box it up the same way.") I tried fooling around with ;. , S: , L:, L. and &. to produce that behavior, but I haven't had much luck. Is there some kind of operator or principle I'm missing that could make this happen? It wouldn't surprise me if I were overthinking the whole issue, but I'm running out of ideas.

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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