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  • Weirdest occurrence ever, UIButton @selector detecting right button, doing wrong 'else_if'?

    - by Scott
    So I dynamically create 3 UIButtons (for now), with this loop: NSMutableArray *sites = [[NSMutableArray alloc] init]; NSString *one = @"Constution Center"; NSString *two = @"Franklin Court"; NSString *three = @"Presidents House"; [sites addObject: one]; [one release]; [sites addObject: two]; [two release]; [sites addObject: three]; [three release]; NSString *element; int j = 0; for (element in sites) { UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; //setframe (where on screen) //separation is 15px past the width (45-30) button.frame = CGRectMake(a, b + (j*45), c, d); [button setTitle:element forState:UIControlStateNormal]; button.backgroundColor = [SiteOneController myColor1]; [button addTarget:self action:@selector(showCCView:) forControlEvents:UIControlEventTouchUpInside]; [button setTag:j]; [self.view addSubview: button]; j++; } The @Selector method is here: - (void) showCCView:(id) sender { UIButton *button = (UIButton *)sender; int whichButton = button.tag; NSString* myNewString = [NSString stringWithFormat:@"%d", whichButton]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor whiteColor]; UINavigationBar *cc = [SiteOneController myNavBar1:@"Constitution Center Content"]; UINavigationBar *fc = [SiteOneController myNavBar1:@"Franklin Court Content"]; UINavigationBar *ph = [SiteOneController myNavBar1:@"Presidents House Content"]; if (whichButton = 0) { NSLog(myNewString); [self.view addSubview:cc]; } else if (whichButton = 1) { NSLog(myNewString); [self.view addSubview:fc]; } else if (whichButton = 2) { NSLog(myNewString); [self.view addSubview:ph]; } } Now, it is printing the correct button tag to NSLog, as shown in the method, however EVERY SINGLE BUTTON is displaying a navigation bar with "Franklin Court" as the title, EVERY SINGLE ONE, even though when I click button 0, it says "Button 0 clicked" in the console, but still performs the else if (whichButton = 1) code. Am I missing something here?

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  • What is the best way to create continuously looping background in iPhone SDK ?

    - by catpad
    What is the best way to create a continuously looping background using iPhone SDK so that it seems the foreground object is in perpetual motion ? I have a background image which I want to move continuously at a given speed from right to left and seamlessly start displaying the beginning of the image when its end is reached. What is the best, most efficient way to do it to avoid any jumps and get optimal performance ?

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  • @selector and return value

    - by user320926
    The idea it's very easy, i have an http download class, this class must support the http authentication but it's basically a background thread so i would like to avoid to prompt directly to the screen, i would like to use a delegate method to require from outside of the class, like a viewController. But i don't know if is possible or if i have to use a different syntax. This class use this delegate protocol: //Updater.h @protocol Updater <NSObject> -(NSDictionary *)authRequired; @optional -(void)statusUpdate:(NSString *)newStatus; -(void)downloadProgress:(int)percentage; @end @interface Updater : NSThread { ... } This is the call to the delegate method: //Updater.m // This check always fails :( if ([self.delegate respondsToSelector:@selector(authRequired:)]) { auth = [delegate authRequired]; } This is the implementation of the delegate method //rootViewController.m -(NSDictionary *)authRequired; { // TODO: some kind of popup or modal view NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:@"utente" forKey:@"user"]; [ret setObject:@"password" forKey:@"pass"]; return ret; }

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  • how to set Custom attribute of NSManagedObject which is calculated from other attributes ?

    - by Kundan
    I am using core data framework to manage objects.i have an entity which has several attributes of decimal types. Among them is attribute which is mathematically calculated from other attributes. Ex :- @interface Marks : NSManagedObject { } @property (nonatomic, retain) NSDecimalNumber * answerGradeA; @property (nonatomic, retain) NSDecimalNumber * answerGradeB; @property (nonatomic, retain) NSDecimalNumber * answerGradeC; @property (nonatomic, retain) NSDecimalNumber * total; Here i want attribute total = 3xanswerGradeA + 2xanswerGradeB + 1xanswerGradeC if it is possible to do like this, then how ? please reply. Thanks in advance.

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  • Model class for NSDictionary information with Lazy Loading

    - by samfu_1
    My application utilizes approx. 50+ .plists that are used as NSDictionaries. Several of my view controllers need access to the properties of the dictionaries, so instead of writing duplicate code to retrieve the .plist, convert the values to a dictionary, etc, each time I need the info, I thought a model class to hold the data and supply information would be appropriate. The application isn't very large, but it does handle a good deal of data. I'm not as skilled in writing model classes that conform to the MVC paradigm, and I'm looking for some strategies for this implementation that also supports lazy loading.. This model class should serve to supply data to any view controller that needs it and perform operations on the data (such as adding entries to dictionaries) when requested by the controller functions currently planned: returning the count on any dictionary adding one or more dictionaries together Currently, I have this method for supporting the count lookup for any dictionary. Would this be an example of lazy loading? -(NSInteger)countForDictionary: (NSString *)nameOfDictionary { NSBundle *bundle = [NSBundle mainBundle]; NSString *plistPath = [bundle pathForResource: nameOfDictionary ofType: @"plist"]; //load plist into dictionary NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile: plistPath]; NSInteger count = [dictionary count] [dictionary release]; [return count] }

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  • Row index of pickerview is not displaying correctly.

    - by iSharreth
    I had used images in pickerview. But the row number is not displaying correctly. Anyone please help. I used the below code: - (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view { NSLog(@"Row : %i",row); return [customPickerArray objectAtIndex:row]; }

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  • How to use Git properly with XCode?

    - by rickharrison
    I have been an iphone developer for a while, and I have recently been including git in my workflow. I have used git settings found on http://shanesbrain.net/2008/7/9/using-xcode-with-git for my workflow so far. Those settings tell git to exclude *.pbxproj from merges? Is there a real reason for doing this? For example, when I add a file to the project and push to origin, my fellow developers will not have that file added to their xcode project when they pull. Then if one of them builds a release this file may not be included. Shouldn't I just let git handle the merges for the project file? Could someone please explain why or why not this file should be in merges and how to properly handle the situation when files are added to the project. Thanks.

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  • What's going on with "expected specifier-qualifier-list" error

    - by Tattat
    It is my GameEngine.h: #import <Foundation/Foundation.h> #import "GameArray.h"; @interface GameEngine : NSObject { GameArray *gameButtonsArray; } @property (nonatomic, retain) GameArray *gameButtonsArray; And this is my GameArray.h: #import <Foundation/Foundation.h> #import "MyAppDelegate.h" @interface GameArray : NSObject { NSMutableArray *gameButtonsArray; } @property (nonatomic, retain) NSMutableArray *gameButtonsArray; It keep prompt my "expected specifier-qualifier-list" error i my GameEngine.h, and error said that "expected specifier-qualifier-list before 'GameArray'", what's going on?

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  • Problem when use compiled .A with simulator mode

    - by Paska
    Hi all, i have a lib .a that run only in device mode. My sdk vers is 4.2 with xcode 3.2.x. In simulator, compile correctle with no warning and no errors, but in run mode (simulator) it crash with this error: Detected an attempt to call a symbol in system libraries that is not present on the iPhone: strtod$UNIX2003 called from function pj_init in image MyAPP. If you are encountering this problem running a simulator binary within gdb, make sure you 'set start-with-shell off' first Program received signal: “SIGABRT”. I try to clean, rebuild and set "set start-with-shell off" from terminal in this way: cd ~ echo '' >> .gdbinit echo 'set start-with-shell 0' >> .gdbinit Restarted all, but nothing. The problem don't wont to resolve! Is there any tag or property that i forgotted to set in the options? In other linker flag is there only "-ObjC". It's very important to solve this issue... any idea please? thanks, A EDIT: It's my lib, compiled in simulator mode! EDIT: It run only with Simulator 4.1. Don't work with iphone 4.0, 4.2 and ipad 3.2 (all simulator).

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  • How to access files in interior of an iPhone App?

    - by mxg
    Hi everyone! I need in a iPhone app to access files that the app is build with(.plist etc). There's an hardcoded way to do this: NSString *appDir = [[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByDeletingLastPathComponent] stringByAppendingPathComponent:appFolder]; where appFolder is the name of folder app, like "test.app". After the appDir is known, to access files is simple. Is there any other, not-hardcoded way to have access to files form the app? Thanks in Advance!

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  • how do I set a delegate in a view that is not my main view

    - by orangecl4now
    I have a xib. the xib has a button that swaps another xib. the second xib has a uitextfield and a uilabel. how do I make the keyboard go away when I'm done typing? what do I need to wire or code? the second xib has it's own class (called CustomSign.m) Inside CustomSign.m, I've implemented the following method -(void)textFieldDidEndEditing:(UITextField *)textField { [customText resignFirstResponder]; signedLabel.text = customText.text; } - (void)awakeFromNib { //assume textField is an ivar that is connected to the textfield in IB [customText setDelegate:self]; } I get the following warning Class "CustomSign" does not implement the UITextFieldDelegate protocol

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  • runModalForWindow throttles http requests

    - by Nikita Rybak
    I have url connection, which normally works fine NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:delegate]; But when I create a modal window, no request ever receives response: [NSApp runModalForWindow:window]; If I comment this line out, thus creating a 'standard' window, everything works. I tried implementing all methods from NSURLConnectionDelegate, not a single of them called. I suspect this is something about 'run loops', but have little experience in this area. Does anybody have experience in this? Thank you

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  • NSURLConnection shown as leaking in instruments

    - by Gyozo Kudor
    Hello another stupid question regarding leaks and also NSURLConnection. How do i release it? Is it enough if i release in the following 2 methods? (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error (void)connectionDidFinishLoading:(NSURLConnection *)connection Because in instruments it shows me the line where I alloc my connection as the source of leaking. OK I don't get it. After the following code my urlConnection has a retain count of 2. WTF? NSURLConnection *urlConnection = [[NSURLConnection alloc] initWithRequest: urlRequest delegate: self]; This is the line that instruments points me to. I find this very weird.

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  • Iphone: controlling text with delay problem with UIWebView

    - by James B.
    Hi, I've opted to use UIWebView so I can control the layout of text I've got contained in a local html document in my bundle. I want the text to display within a UIWebView I've got contained within my view. So the text isn't the whole view, just part of it. Everything runs fine, but when the web page loads I get a blank screen for a second before the text appears. This looks really bad. can anyone give me an example of how to stop this happening? I'm assuming I have to somehow hide the web view until it has fully loaded? Could someone one tell me how to do this? At the moment I'm calling my code through the viewDidLoad like this: [myUIWebView loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"localwebpage" ofType:@"html"] isDirectory:NO]]]; Any help is much appreciated. I've read round a few forums and not seen a good answer to this question, and it seems like it recurs a lot as an issue for beginners like myself. Thanks for taking the time to read this post! UPDATED info Thanks for your response. The suggestions below solves the problem but creates a new one for me as now when my view loads it is totally hidden until I click on my toggle switch. to understand this it's maybe most helpful if I post all my code. Before this though let me explain the setup of my view. I've got a standard view within which I've also got two web views, one on top of the other. each web view contains different text with different styling. the user flicks between views using a toggle switch, which hides/reveals the web views. I'm using the web views because I want to control the style/layout of the text. Below is my full .m code, I can't figure out where it's going wrong. My web views are called oxford & harvard I'm sure its something to do with how/when I'm hiding/revealing views. I've played around with this but can't seem to get it right. Maybe my approach is wrong. A bit of advice ironing this out would be really appreciated: @implementation ReferenceViewController @synthesize oxford; @synthesize harvard; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [oxford loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Oxford" ofType:@"html"] isDirectory:NO]]]; [harvard loadRequest: [NSURLRequest requestWithURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"Harvard" ofType:@"html"] isDirectory:NO]]]; [oxford setHidden:YES]; [harvard setHidden:YES]; } - (void)webViewDidFinishLoad:(UIWebView *)webView { if([webView hidden]) { [oxford setHidden:NO]; [harvard setHidden:NO]; } } //Toggle controls for toggle switch in UIView to swap between webviews - (IBAction)toggleControls:(id)sender { if ([sender selectedSegmentIndex] == kSwitchesSegmentIndex) { oxford.hidden = NO; harvard.hidden = YES; } else { oxford.hidden = YES; harvard.hidden = NO; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; [oxford release]; [harvard release]; } @end

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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  • iPhone: Cocos2d how to make a sequence

    - by Johannes Jensen
    I have two logos, which I want to come in after each other. I'd like to use CCFadeIn and CCFadeOut. I have Logo1, and then I want it to CCFadeIn, then I want it to stay for 2 seconds, then make it fade out using CCFadeOut, and then make Logo2 CCFadeIn for 1 second, stay for 2 seconds and then go away during 1 second with CCFadeOut. How I would make this I'm not completely sure. I can't seem to find a way to make a CCAction fire a method (let's say -finishedFadingInLogo1:), so I don't know how to do this. Any ideas?

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  • How to configure a OCUnit test bundle for a framework?

    - by GuidoMB
    I've been developing a Mac OS X framework and I want to use OCUnit in my XCode 3.2.1 project. I've followed several tutorials on how to configure a OCUnit test bundle. The problem is that when I create a test case that uses a function that is defined in one of the framework's sources, I get a building error telling me that the symbol is not found. I made the test bundle dependent of my project's target as the tutorial said, but that doesn't seem to be problem. First I thought that I could solve this problem by dragging the framework's source files into the compile sources section within the Test bundle target, but then all the symbols referenced from that source file started to show up in the build errors, so that seems to not be a good solution/idea. How can I configure my unit test bundle so it builds properly?

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  • How can I display the camera view in the main window in real time?

    - by Mongrel Warfare
    I'm trying to make an augmented reality application with a waypoint structure, like Yelp, and I'm wondering how to set up my main view so that it displays the camera view on the whole screen. I've heard of using the UIImagePickerController Class, but I'm unsure how to manipulate the code so that it doesn't actually take a picture, but just stays in the view mode. Any help would be appreciated, thanks!

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  • Building a NSPredicate for a filter

    - by John
    Hi, Just wondering what the best way to build a NSPredicate is if some filters are optional? This is basically for a filter, so if some options aren't selected I don't to filter by them eg. If I have option1 and option2 set for the filter. NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@ AND option2 = %@] .... otherwise if just option1 NSPredicate* predicate = [NSPredicate predicateWithFormat:@"option1 = %@] .... The key being there are 10 different options to filter, so I don't want to have to code for the 10x10 possible combinations. Thanks

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  • iPhone WebApp Question

    - by Henry D'Andrea
    I have this code- /** Save the web view as a screenshot. Currently only supports saving to the photo library. / - (void)saveScreenshot:(NSArray)arguments withDict:(NSDictionary*)options { CGRect screenRect = [[UIScreen mainScreen] bounds]; CGRect imageRect = CGRectMake(0, 0, CGRectGetWidth(screenRect), CGRectGetHeight(screenRect)); UIGraphicsBeginImageContext(imageRect.size); [webView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, self, nil, nil); UIAlertView *alert= [[UIAlertView alloc] initWithTitle:nil message:@"Image Saved" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } This is for saving whatever you drew in my app. How would I add the button for this in the HTML code. How do i call from it?

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