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  • If tables are so evil, why does joomla use tables for its layout?

    - by DMin
    When you create a template you don't use tables. but when joomla rendereds the page, there are at least 4 places where tables are used to structure the content. Does this tell you something about tables or the fact that the joomla community should invest more time and learn how to code css or just the fact that tables are needed when you don't know what css is going to be throw in later(which probably means they are of some use)?

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  • Why does Chrome not start correctly when using C# Process.Start?

    - by nbolton
    I'm able to start Chrome successfully using this C# code: Process.Start("chrome", "http://www.google.co.uk"); However, it does two things wrong: It does not navigate to the URL specified in arguments It does not re-use the existing Chrome window (it opens a new one) I've tried using ProcessStartInfo and setting UseShellExecute and LoadUserProfile just in case these did something, but this makes no difference. Any ideas?

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  • Jena result in UTF-8 format

    - by john
    How can I get in Jena (Java language) result in UTF-8 format? My code: Query query= QueryFactory.create(queryString); QueryExecution qexec= QueryExecutionFactory.sparqlService("http://lod.openlinksw.com/sparql", queryString); ResultSet results = qexec.execSelect(); List<QuerySolution> list = ResultSetFormatter.toList(results); System.out.println(list.get(i).get("churchname"));

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  • iphone sdk - segmentedcontrol.tintcolor not working in OS3

    - by ade
    In my app I have a uisegmentedcontrol in the navigation bar, as the right button item. the code: segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.tintColor = [UIColor colorWithRed:0.70 green:0.171 blue:0.1 alpha:1.0]; works in OS2 but not OS3...? ade. p.s. my base sdk is 3.0

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  • Java.lang.reflext.Proxy returning another proxy from invocation results in ClassCastException on ass

    - by matao
    So I'm playing with geotools and I thought I'd proxy one of their data-access classes and trace how it was being used in their code. I coded up a dynamic proxy and wrapped a FeatureSource (interface) in it and off it went happily. Then I wanted to look at some of the transitive objects returned by the featureSource as well, since the main thing a FeatureSource does is return a FeatureCollection (FeatureSource is analogous to a sql DataSource and featurecollection to an sql statement). in my invocationhandler I just passed the call through to the underlying object, printing out the target class/method/args and result as I went, but for calls that returned a FeatureCollection (another interface), I wrapped that object in my proxy (the same class but a new instance, shouldn't matter should it?) and returned it. BAM! Classcast exception: java.lang.ClassCastException: $Proxy5 cannot be cast to org.geotools.feature.FeatureCollection at $Proxy4.getFeatures(Unknown Source) at MyClass.myTestMethod(MyClass.java:295) the calling code: FeatureSource<SimpleFeatureType, SimpleFeature> featureSource = ... // create the FS featureSource = (FeatureSource<SimpleFeatureType, SimpleFeature>) FeatureSourceProxy.newInstance(featureSource, features); featureSource.getBounds();// ok featureSource.getSupportedHints();// ok DefaultQuery query1 = new DefaultQuery(DefaultQuery.ALL); FeatureCollection<SimpleFeatureType, SimpleFeature> results = featureSource.getFeatures(query1); //<- explosion here the Proxy: public class FeatureSourceProxy implements java.lang.reflect.InvocationHandler { private Object target; private List<SimpleFeature> features; public static Object newInstance(Object obj, List<SimpleFeature> features) { return java.lang.reflect.Proxy.newProxyInstance( obj.getClass().getClassLoader(), obj.getClass().getInterfaces(), new FeatureSourceProxy(obj, features) ); } private FeatureSourceProxy(Object obj, List<SimpleFeature> features) { this.target = obj; this.features = features; } public Object invoke(Object proxy, Method m, Object[] args)throws Throwable{ Object result = null; try { if("getFeatures".equals(m.getName())){ result = interceptGetFeatures(m, args); } else{ result = m.invoke(target, args); } } catch (Exception e) { throw new RuntimeException("unexpected invocation exception: " + e.getMessage(), e); } return result; } private Object interceptGetFeatures(Method m, Object[] args) throws Exception{ return newInstance(m.invoke(target, args), features); } } Is it possible to dynamically return proxies of interfaces from a proxied interface or am I doing something wrong? cheers!

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  • Setting the UIImagePickerController delegate throws a warning about UINavigationControllerDelegate

    - by synic
    The code: UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self.navigationController presentModalViewController:picker animated:YES]; [picker release]; The warning, which shows up on the picker.delegate = self; line: Class 'CardEditor' does not implement the 'UINavigationControllerDelegate' protocol Why does the UIImagePickerController care if my class implements the UINavigationControllerDelegate protocol?

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  • Using auto-generated event handler in both class and it's superclass

    - by abatishchev
    I have a abstract class: public abstract class MySuperControl : UserControl { protected void Page_PreRender(object sender, EventArgs e) { // do something in super } } and a class that is code-behind for a designed UserControl: public partial class MyControl : MySuperControl { protected void Page_PreRender(object sender, EventArgs e) { // do something in class } } how do declare both of them to nest automated call?

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  • PHP script loading took over 10 seconds

    - by Misiur
    My again. I've promised to not come back today, but I've got another trouble. http://www.misiur.com/me/ - it took over 10 seconds to load. Whole site code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="pl" lang="pl"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>{site('title')}</title> <link rel="stylesheet" type="text/css" href="{site('themeDir')}/global.css" /> </head> <body> <div id="site"> <div id="footer"> <p>Site Managment System {site('version')} by <a href="http://www.misiur.com">Misiur</a>. Copyright &copy; 2010-{$currYear}.</p> </div> </div> </body> I think the trouble is in this piece of code: private function replaceFunc($subject) { foreach($this->func as $t) { preg_match_all('/\{'.$t.'\([a-zA-Z,\']+\)\}/i', $subject, $res); for($j = 0; $j < sizeof($res[0]); $j++) { preg_match('/\([a-zA-Z,\']+\)/i', $res[0][$j], $match); if($match > 0) { $prep = explode(", ", substr($match[0], 1, -1)); $args = array(); for($i = 0; $i < sizeof($prep); $i++) { $args[] = substr($prep[$i], 1, -1); } } else { $args = array(); } $subject = preg_replace('/\{'.$t.preg_quote($match[0]).'\}/i', call_user_func_array($t, $args), $subject); } } return $subject; } It has to find functions from array ($this-func), cut out arguments, and call function with them. I think that I've messed up. Help.

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Android app not releasing mic/speaker

    - by SeaRoth
    I have a VOIP application that blocks the microphone and speaker after using it! Steps to reproduce: Place a call on 4G (both mic and speaker work) Place a call on app (both mic and speaker work) Place a call on 4G (Neither mic nor speaker work) Steps to fix mic and speaker: Open applications / Voice Recorder Record something quickly Place call (both mic and speaker work) I have 2 classes with about 300 lines of code each: RtpStreamReceiver RtpStreamSender Am I not releasing something?

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  • String.substring(index) has stoped my thread in debug mode.

    - by Arkaha
    Hello! I work with j2me polish 2.0.7, in eclipse 3.4.2, with wtk2.5.2_01. I create control which draws text: normal, bold, and italic. The code below is parsing raw text, and search for * and _ symbols, if found than add to draw vector the text and the drawer, and it's just stops after getting second time to the line 58: String test = new String(raw_text_buff.substring(iter)); it stops in raw_text_buff.substring(iter), ONLY in debug mode.. raw text is: bla bla bla *1000* bla bla Full code: private String raw_text = "bla bla bla *1000* bla bla"; Vector draw_items = null; private void prepareText() { char open_char = 0; int open_pos = 0; Object []param = null; StringBuffer sb = new StringBuffer(); String raw_text_buff = new String(raw_text); int iter = 0; boolean was_reset = false; while(true) { char c = raw_text_buff.charAt(iter); if(iter == raw_text_buff.length() || c == '*' || c == '_') { if(sb.length() > 0) { BmFont viewer = null; String str = sb.toString(); if(open_char == '*' && null != bm_strong) { viewer = bm_strong.getViewer(str); }else if(open_char == '_' && null != bm_italic) { viewer = bm_italic.getViewer(str); }else if(null != bm_normal) { viewer = bm_normal.getViewer(str); }else { } param = new Object[2]; param[0] = str; param[1] = viewer; if(null == draw_items) draw_items = new Vector(); draw_items.addElement(param); sb = new StringBuffer(); if(open_char == 0 && (c == '*' || c=='_')) open_char = c; else open_char = 0; String test = new String(raw_text_buff.substring(iter)); // stucks here. raw_text_buff = test; iter = 0; was_reset = true; }else { open_char = c; } if(iter == raw_text_buff.length()) break; }else { sb.append(c); } ++iter; } } What I'm doing wrong?

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  • VB.net Reading from ListViews with Multiple Columns

    - by xzerox
    Alright. So I was able to find out how to read from the first column but I need to read from both of them. I am using full row select which I need on there. Here is the code I am using to get it for the first column. Dim I As Integer For I = 0 To ListView1.SelectedItems.Count - 1 MsgBox(ListView1.SelectedItems(I).Text) Next MessageBox.Show(ListView1.Columns(0).Text)

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  • image GD and png masking

    - by henrijs
    what would be basic code for masking one image with another in GD - one image with black shape and transparent background would be used to crop another image - a photo so that photo is in the shape of black image.

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  • Loading a SWF dynamically causes previously loaded SWFs to misbehave

    - by Aaron
    I have run into a very strange problem with Flash and Flex. It appears that under certain circumstances, movie clips from a SWF loaded at runtime (using Loader) cannot be instantiated if another SWF has been loaded in the mean time. Here is the complete code for a program that reproduces the error. It is compiled using mxmlc, via Ensemble Tofino: package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class DynamicLoading extends Sprite { private var testAppDomain:ApplicationDomain; public function DynamicLoading() { var request:URLRequest = new URLRequest("http://localhost/content/test.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTestLoadComplete); loader.load(request); } private function onTestLoadComplete(e:Event):void { var loaderInfo:LoaderInfo = LoaderInfo(e.target); testAppDomain = loaderInfo.applicationDomain; // To get the error, uncomment these lines... //var request:URLRequest = new URLRequest("http://localhost/content/tiny.swf"); //var loader:Loader = new Loader(); //loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTinyLoadComplete); //loader.load(request); // ...and comment this one: onTinyLoadComplete(); } private function onTinyLoadComplete(e:Event = null):void { var spriteClass:Class = Class(testAppDomain.getDefinition("TopSymbol")); var sprite:Sprite = Sprite(new spriteClass()); sprite.x = sprite.y = 200; addChild(sprite); } } } With the second loading operation commented out as shown above, the code works. However, if the second loading operation is uncommented and onTinyLoadComplete runs after the second SWF is loaded, the line containing new spriteClass() fails with the following exception: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@2dc8ba1 to SubSymbol. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at TopSymbol() at DynamicLoading/onTinyLoadComplete()[C:\Users\...\TestFlash\DynamicLoading.as:38] test.swf and tiny.swf were created in Flash CS4. test.swf contains two symbols, both exported for ActionScript, one called TopSymbol and one called SubSymbol. SubSymbol contains a simple graphic (a scribble) and TopSymbol contains a single instance of SubSymbol. tiny.swf contains nothing; it is the result of publishing a new, empty ActionScript 3 project. If I modify test.swf so that SubSymbol is not exported for ActionScript, the error goes away, but in our real project we need the ability to dynamically load sprite classes that contain other, exported sprite classes as children. Any ideas as to what is causing this, or how to fix it?

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  • Is there a way to do simple calculations in a xaml element binding statement other than using a conv

    - by Jonathan Websdale
    In XAML I want to bind the height of one element to be half the height of another element. Is there a way to do this that doesn't involve writing a converter in the code-behind? Example:- What I've got... <Button Name="RemoveButton" Content="Remove Stage" Width="100" Height="{Binding ElementName=AddButton, Path=Height, Converter={StaticResource MyHalfHeightConverter}}"/> What I'd like... <Button Name="RemoveButton" Content="Remove Stage" Width="100" Height="{Binding ElementName=AddButton, Path=(Height / 2.0)}"/>

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  • ASP.NET, IIS 6 and url rewriting

    - by stighy
    Hi, i've bought a shared hosting on a windows hoster with IIS 6. I would like to know how to rewrite url. I can't modify anything on the server, the only thing i can do is to use ... my asp.net code ! some advice ? Thanks!

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  • Open new popup window without address bars in firefox & IE

    - by Anbu
    Hi everyone, hope someone can help. just cannot get a new window to open in Firefox without address bars. IE works fine with below code Blockquote window.open('/pageaddress.html','winname',directories=0,titlebar=0,toolbar=0,location=0,status=0,menubar=0,scrollbars=no,resizable=no,width=400,height=350); i need to make for all browser

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  • YAQ: Yet Another Question

    - by Jerome WAGNER
    When you have to code something, you can either : start from scratch (Yet Another approach) fork another existing project participate in an existing project to add the features you miss What do you think are the keys aspects that make you choose option 1, 2 or 3 ?

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  • Piwik Web Analytics - Anyone with experience of it?

    - by Phil.Wheeler
    I'm considering trying to get more granular analytics for my sites than the free plan on my current provider, Clicky, provides. Piwik looks like a strong contender in the analytics space (and I'm surprised I haven't heard about it before) but I want to be sure I'm not throwing the baby out with the bathwater by swapping to it. Does anyone have any experience with this software and - in particular - are there any people out there who've tried customising the code or developing their own plugin?

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  • Which MarkDown (WMD) javascript editor should I use?

    - by Edan Maor
    Background I'm working on an application which requires user-entered content, and I've decided to use a StackOverflow-style MarkDown editor. After researching this topic for the last few days, I realize there are numerous forks of the base WMD editor, some with a few basic enhancements and some with serious differences from the StackOverflow one. Since this will be the heart of the application, I'd like to start with the best code base I can. I'd be happy if anyone can recommend which one of the many solutions out there best fits my needs. Below is requirements, plus what I've managed to find already. I'm hoping this question will help me decide which version to go with, and maybe help me discover a port out there that's an even better fit for my needs. The requirements for my project Live Preview Multiple editors on the same page (not know how many in advance, since the user can dynamically add another editing box). Ability to extend with extra buttons (I'd like a button to upload a picture, instead of just adding an img url). Ability to dynamically show/hide the edit box (and only see the preview box). Not an absolute must, but I'd prefer to stick as close to StackOverflow's look and feel, since it's well known. Don't know if this matters, but the backend is written in Django. Editors I've looked at Here are a few of the code bases I've looked at, with thoughts. Obviously, I might be missing another solution out there. The derobins version. From what I can tell, this is the official StackOverflow version. Seems like it doesn't support multiple editors on one page. JQuery.MarkEdit. Looks very good, but is pretty different from the StackOverflow version. MooWMD. Looks like the winner right now, but I'm a little concerned since it looks less active/hackable than MarkEdit. The wmd-new version. Not sure, looks like an old codebase without much use. The SocialSite branch. Seems like it's not for public use.

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  • facebook .net and mvc - Unrecognized attribute 'ApiKey'. Note that attribute names are case-sensitive

    - by vondip
    Hi all, I'm trying to build a small fb application using asp.net mvc 2, and facebook C# .net From some reason, the code from the sample application doesn't seem to work for me. Here's the exception I am receiving from my web.config file. Unrecognized attribute 'apiKey'. Note that attribute names are case-sensitive. Source Error: <facebookSettings apiKey="XXXX" apiSecret="XXXX" appId="XXXX" /> Any ideas?

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  • serial port in C

    - by user222820
    I have written a program in C to send a byte to serial port (com). I have used BIOSCOM to send data but I guess that it doesn't open the port. Please tell how I can open and close a com port in C. My code is here: #define COM1 1; bioscom (1 , 65 , COM1); Please help me...

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