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  • Scaling Literate Programming?

    - by Tetha
    Greetings. I have been looking at Literate Programming a bit now, and I do like the idea behind it: you basically write a little paper about your code and write down as much of the design decisions, the code probably surrounding the module, the inner workins of the module, assumptions and conclusions resulting from the design decisions, potential extension, all this can be written down in a nice way using tex. Granted, the first point: it is documentation. It must be kept up-to-date, but that should not be that bad, because your change should have a justification and you can write that down. However, how does Literate Programming Scale to a larger degree? Overall, Literate Programming is still just text. Very human readable text, of course, but still text, and thus, it is hard to follow large systems. For example, I reworked large parts of my compiler to use and some magic to chain compile steps together, because some "x.register_follower(y); y.register_follower(z); y.register_follower(a);..." got really unwieldy, and changing that to x y z a made it a bit better, even though this is at its breaking point, too. So, how does Literate Programming scale to larger systems? Does anyone try to do that? My thought would be to use LP to specify components that communicate with each other using event streams and chain all of these together using a subset of graphviz. This would be a fairly natural extension to LP, as you can extract a documentation -- a dataflow diagram -- from the net and also generate code from it really well. What do you think of it? -- Tetha.

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  • How do I build BugTrap?

    - by magnifico
    I am trying to build the Itellesoft BugTrap source using Visual Studio 2008. I have downloaded and unziped the BugTrap source and the zlib source. I navigated down to ./BugTrap/Win32/BugTrap and opened BugTrap.sln (suggest by the author here). I used Build-Build Solution and the build failed with a compiler error: fatal error C1083: Cannot open include file: 'zip.h': No such file or directory I opened the project properties and added the path to the zlib-vc/zlib/include folder to the list of "Additional Include Directories" and tried to build again. The second build attempt failed with a linker error: fatal error LNK1104: cannot open file 'zlibSD.lib' I opened the zlib project and built the source. The zlib build succeeded. However, the bin directory does not contain a zlibSD.lib. The closest file in name is zlibMSD.lib. This poster on CodeProject seemed to have the same problem I did. But there is no resolution posted. Hopefully someone out there has experience building this project and can point me in the right direction, I've played with the binary distribution and it seems really slick.

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  • Why does perl crash with "*** glibc detected *** perl: munmap_chunk(): invalid pointer"?

    - by sid_com
    #!/usr/bin/env perl use warnings; use strict; use 5.012; use XML::LibXML::Reader; my $reader = XML::LibXML::Reader->new( location => 'http://www.heise.de/' ) or die $!; while ( $reader->read ) { say $reader->name; } At the end of the output from this script I get this error-messages: * glibc detected * perl: munmap_chunk(): invalid pointer: 0x0000000000b362e0 * ======= Backtrace: ========= /lib64/libc.so.6[0x7fb84952fc76] ... ======= Memory map: ======== 00400000-0053d000 r-xp 00000000 08:01 182002 /usr/local/bin/perl ... Is this due a bug? perl -V: Summary of my perl5 (revision 5 version 12 subversion 0) configuration: Platform: osname=linux, osvers=2.6.31.12-0.2-desktop, archname=x86_64-linux uname='linux linux1 2.6.31.12-0.2-desktop #1 smp preempt 2010-03-16 21:25:39 +0100 x86_64 x86_64 x86_64 gnulinux ' config_args='-Dnoextensions=ODBM_File' hint=recommended, useposix=true, d_sigaction=define useithreads=undef, usemultiplicity=undef useperlio=define, d_sfio=undef, uselargefiles=define, usesocks=undef use64bitint=define, use64bitall=define, uselongdouble=undef usemymalloc=n, bincompat5005=undef Compiler: cc='cc', ccflags ='-fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64', optimize='-O2', cppflags='-fno-strict-aliasing -pipe -fstack-protector -I/usr/local/include' ccversion='', gccversion='4.4.1 [gcc-4_4-branch revision 150839]', gccosandvers='' intsize=4, longsize=8, ptrsize=8, doublesize=8, byteorder=12345678 d_longlong=define, longlongsize=8, d_longdbl=define, longdblsize=16 ivtype='long', ivsize=8, nvtype='double', nvsize=8, Off_t='off_t', lseeksize=8 alignbytes=8, prototype=define Linker and Libraries: ld='cc', ldflags =' -fstack-protector -L/usr/local/lib' libpth=/usr/local/lib /lib /usr/lib /lib64 /usr/lib64 /usr/local/lib64 libs=-lnsl -ldl -lm -lcrypt -lutil -lc perllibs=-lnsl -ldl -lm -lcrypt -lutil -lc libc=/lib/libc-2.10.1.so, so=so, useshrplib=false, libperl=libperl.a gnulibc_version='2.10.1' Dynamic Linking: dlsrc=dl_dlopen.xs, dlext=so, d_dlsymun=undef, ccdlflags='-Wl,-E' cccdlflags='-fPIC', lddlflags='-shared -O2 -L/usr/local/lib -fstack-protector' Characteristics of this binary (from libperl): Compile-time options: PERL_DONT_CREATE_GVSV PERL_MALLOC_WRAP USE_64_BIT_ALL USE_64_BIT_INT USE_LARGE_FILES USE_PERLIO USE_PERL_ATOF Built under linux Compiled at Apr 15 2010 13:25:46 @INC: /usr/local/lib/perl5/site_perl/5.12.0/x86_64-linux /usr/local/lib/perl5/site_perl/5.12.0 /usr/local/lib/perl5/5.12.0/x86_64-linux /usr/local/lib/perl5/5.12.0 .

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  • unable to use turboc through xp. why? solution?

    - by Fizz
    hi, im having problems opening directly turboc++ compiler(dos version) on xp. if i d-click on the tc icon through windows gui it opens for a sec(a blank dos screen) and shuts down. so i hv to acces through cmd and then adress of turboc and tc i.e., cmd (enter) c:\tc\bin (enter) tc.exe this way tc opens and im able to program all text programming.. why do i have to always start tc through dos..why can't i start it through xp. also,after starting tc through dos, im unable to execute any graphics program through it.. i write a simple code for creating a circle using predefined functions.. all directories have been set as per req. when i compile and run the prog. tc exits and returns to dos cmd prompt. why does this happen? solution? i hv also tried using dos box to run turboc. it closes automatically on executing the grapics program.. plzz help...

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  • Getting Started with AJAX ToolKit Controls

    - by Aviran
    I am trying to make my first AJAX Control and I get error. I probbly missed some steps but I cann't find them eventhough I read many tutorials, probbly since I am new in AJAX, so I need to be guided step-by-step. These are the steps I've already done: Downloading AJAX ToolKit. Adding These Controls to the ToolBox. creating new ASP.NET Website (I heard about AJAX-Enabled Option, but I dont have this option) Adding a AJAX Tool. And thats it. I read that I need to register add AjaxControlToolkit.dll in application bin folder, but I dont know how to do that and I dont have Bin Folder in my website, only App_Data Folder. than I need to add this to the web config: <add tagPrefix="ajaxToolkit" namespace="AjaxControlToolkit" assembly="AjaxControlToolkit"/> than I need to add this to my website: <asp:ScriptManager ID="scriptmanager1" EnablePartialRendering="true" runat="Server" /> This is the error I receive: "Compilation Error Description: An error occurred during the compilation of a resource required to service this request. Please review the following specific error details and modify your source code appropriately. Compiler Error Message: CS0012: The type 'System.Web.UI.ExtenderControl' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'." Source Error: Line 16: <br /> Line 17: <asp:Label ID="Label1" runat="server" Text="Label" Width="229px"></asp:Label><br /> Line 18: <asp:ConfirmButtonExtender ID="ConfirmButtonExtender1" runat="server" ConfirmText="are you sure" Line 19: TargetControlID="Button1"> Line 20: </asp:ConfirmButtonExtender> Does anyone know how can I solve this error?

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  • Do overlays/tooltips work correctly in Emacs for Windows?

    - by Cheeso
    I'm using Flymake on C# code, emacs v22.2.1 on Windows. The Flymake stuff has been working well for me. For those who don't know, you can read an overview of flymake, but the quick story is that flymake repeatedly builds the source file you are currently working on in the background, for the purpose of doing syntax checking. It then highlights the compiler warnings and erros in the current buffer. Flymake didn't work for C# initially, but I "monkey-patched it" and it works nicely now. If you edit C# in emacs, I highly recommend using flymake. The only problem I have is with the UI. Flymake highlights the errors and warnings nicely, and then inserts "overlays" with the full error or warning text. IF I hover the mouse pointer over the highlighted line in code, the overlay pops up. But as you can see, the overlay (tooltip) is truncated, and it doesn't display correctly. Flymake seems to be doing the right thing, it's the overlay part that seems broken., and overlay seems to do the right thing. It's the tooltip that is displayed incorrectly. Do overlays tooltips work correctly in emacs for Windows? Where do I look to fix this?

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  • NoSuchMethodError in Java using XStream

    - by Brad Germain
    I'm trying to save a database into a file using XStream and then open it again later using XStream and deserialize it back into the objects it was in previously. The database consists of an arraylist of tables, which consists of an arraylist of a data class where the data class contains an arraylist of objects. I'm basically trying to create an sql compiler. I'm currently getting a java.lang.NoSuchMethodError because of the last line in the load method. Here's what I have: Save Method public void save(Database DB){ File file = new File(DB.getName().toUpperCase() + ".xml"); //Test sample DB.createTable("TBL1(character(a));"); DB.tables.getTable("TBL1").rows.add(new DataList()); DB.tables.getTable("TBL1").rows.getRow(0).add(10); XStream xstream = new XStream(); //Database xstream.alias("Database", Database.class); //Tables xstream.alias("Table", Table.class); //Rows xstream.alias("Row", DataList.class); //Data //xstream.alias("Data", Object.class); //String xml = xstream.toXML(DB); Writer writer = null; try { writer = new FileWriter(file); writer.write(xstream.toXML(DB)); writer.close(); } catch (IOException e) { e.printStackTrace(); } } Load Method public void Load(String dbName){ XStream xstream = new XStream(); BufferedReader br; StringBuffer buff = null; try { br = new BufferedReader(new FileReader(dbName + ".xml")); buff = new StringBuffer(); String line; while((line = br.readLine()) != null){ buff.append(line); } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } database = (Database)xstream.fromXML(buff.toString()); }

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  • Clipplanes, vertex shaders and hardware vertex processing in Direct3D 9

    - by Igor
    Hi, I have an issue with clipplanes in my application that I can reproduce in a sample from DirectX SDK (February 2010). I added a clipplane to the HLSLwithoutEffects sample: ... D3DXPLANE g_Plane( 0.0f, 1.0f, 0.0f, 0.0f ); ... void SetupClipPlane(const D3DXMATRIXA16 & view, const D3DXMATRIXA16 & proj) { D3DXMATRIXA16 m = view * proj; D3DXMatrixInverse( &m, NULL, &m ); D3DXMatrixTranspose( &m, &m ); D3DXPLANE plane; D3DXPlaneNormalize( &plane, &g_Plane ); D3DXPLANE clipSpacePlane; D3DXPlaneTransform( &clipSpacePlane, &plane, &m ); DXUTGetD3D9Device()->SetClipPlane( 0, clipSpacePlane ); } void CALLBACK OnFrameMove( double fTime, float fElapsedTime, void* pUserContext ) { // Update the camera's position based on user input g_Camera.FrameMove( fElapsedTime ); // Set up the vertex shader constants D3DXMATRIXA16 mWorldViewProj; D3DXMATRIXA16 mWorld; D3DXMATRIXA16 mView; D3DXMATRIXA16 mProj; mWorld = *g_Camera.GetWorldMatrix(); mView = *g_Camera.GetViewMatrix(); mProj = *g_Camera.GetProjMatrix(); mWorldViewProj = mWorld * mView * mProj; g_pConstantTable->SetMatrix( DXUTGetD3D9Device(), "mWorldViewProj", &mWorldViewProj ); g_pConstantTable->SetFloat( DXUTGetD3D9Device(), "fTime", ( float )fTime ); SetupClipPlane( mView, mProj ); } void CALLBACK OnFrameRender( IDirect3DDevice9* pd3dDevice, double fTime, float fElapsedTime, void* pUserContext ) { // If the settings dialog is being shown, then // render it instead of rendering the app's scene if( g_SettingsDlg.IsActive() ) { g_SettingsDlg.OnRender( fElapsedTime ); return; } HRESULT hr; // Clear the render target and the zbuffer V( pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB( 0, 45, 50, 170 ), 1.0f, 0 ) ); // Render the scene if( SUCCEEDED( pd3dDevice->BeginScene() ) ) { pd3dDevice->SetVertexDeclaration( g_pVertexDeclaration ); pd3dDevice->SetVertexShader( g_pVertexShader ); pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( D3DXVECTOR2 ) ); pd3dDevice->SetIndices( g_pIB ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, D3DCLIPPLANE0 ); V( pd3dDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, 0, g_dwNumVertices, 0, g_dwNumIndices / 3 ) ); pd3dDevice->SetRenderState( D3DRS_CLIPPLANEENABLE, 0 ); RenderText(); V( g_HUD.OnRender( fElapsedTime ) ); V( pd3dDevice->EndScene() ); } } When I rotate the camera I have different visual results when using hardware and software vertex processing. In software vertex processing mode or when using the reference device the clipping plane works fine as expected. In hardware mode it seems to rotate with the camera. If I remove the call to RenderText(); from OnFrameRender then hardware rendering also works fine. Further debugging reveals that the problem is in ID3DXFont::DrawText. I have this issue in Windows Vista and Windows 7 but not in Windows XP. I tested the code with the latest NVidia and ATI drivers in all three OSes on different PCs. Is it a DirectX issue? Or incorrect usage of clipplanes? Thanks Igor

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  • C# - Help with LINQ

    - by cmaduro
    I need to check if a certain property exists within a class. Please refer to the LINQ query in question. For the life of me I cannot make the compiler happy. class Program { static void Main(string[] args) { ModuleManager m = new ModuleManager(); IModule module = m.FindModuleForView(typeof(HomeView)); Console.WriteLine(module.GetType().ToString()); Console.ReadLine(); } } public class ModuleManager { [ImportMany] public IEnumerable<Lazy<IModule>> Modules { get; set; } [ImportMany] public IEnumerable<Lazy<View>> Views { get; set; } public ModuleManager() { //An aggregate catalog that combines multiple catalogs var catalog = new AggregateCatalog(); //Adds all the parts found in the same assembly as the Program class catalog.Catalogs.Add(new AssemblyCatalog(typeof(Program).Assembly)); //Create the CompositionContainer with the parts in the catalog _container = new CompositionContainer(catalog); //Fill the imports of this object try { this._container.ComposeParts(this); } catch (CompositionException compositionException) { Console.WriteLine(compositionException.ToString()); } } public IModule FindModuleForView(Type view) { //THIS IS THE PROBLEM var module = from m in Modules where ( from p in m.Value.GetType().GetProperties() where p.GetType().Equals(view) select p ) select m; } public CompositionContainer _container { get; set; } } public interface IModule { } [Export] public class HomeModule : IModule { public HomeModule() { } [Export] public HomeView MyHomeView { get { return new HomeView(); } set { } } } public class HomeView : View { } public class View { }

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  • Can't operator == be applied to generic types in C#?

    - by Hosam Aly
    According to the documentation of the == operator in MSDN, For predefined value types, the equality operator (==) returns true if the values of its operands are equal, false otherwise. For reference types other than string, == returns true if its two operands refer to the same object. For the string type, == compares the values of the strings. User-defined value types can overload the == operator (see operator). So can user-defined reference types, although by default == behaves as described above for both predefined and user-defined reference types. So why does this code snippet fail to compile? void Compare<T>(T x, T y) { return x == y; } I get the error Operator '==' cannot be applied to operands of type 'T' and 'T'. I wonder why, since as far as I understand the == operator is predefined for all types? Edit: Thanks everybody. I didn't notice at first that the statement was about reference types only. I also thought that bit-by-bit comparison is provided for all value types, which I now know is not correct. But, in case I'm using a reference type, would the the == operator use the predefined reference comparison, or would it use the overloaded version of the operator if a type defined one? Edit 2: Through trial and error, we learned that the == operator will use the predefined reference comparison when using an unrestricted generic type. Actually, the compiler will use the best method it can find for the restricted type argument, but will look no further. For example, the code below will always print true, even when Test.test<B>(new B(), new B()) is called: class A { public static bool operator==(A x, A y) { return true; } } class B : A { public static bool operator==(B x, B y) { return false; } } class Test { void test<T>(T a, T b) where T : A { Console.WriteLine(a == b); } }

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  • Why can't nvcc find my Visual C++ installation?

    - by Jack Lloyd
    I'm running Windows 7 Pro x64 on a Core i5 with a NVIDIA 3100m, which is CUDA compatible. I've tried installing both the 32-bit and 64-bit CUDA toolkits from NVIDIA, unfortunately from with either of them I cannot compile anything; nvcc says "cannot find a supported cl version. Only MSVC 8.0 and MSVC 9.0 are supported". I have the x86 and x86-64 compilers installed via the Windows 7 SDK (compiler version 15.00.30729.01 for both arches). Both compilers are operating correctly; I've built and tested C and C++ code using them. I've tried running nvcc from command shells set up for both 32 bit and 64 bit compilation, and using the -ccbin command line option to nvcc to point it at the Visual C++ install directory. What is the right way of handling this setup? Is there some way I make nvcc be more verbose about what is going on? The -v flag isn't terrible helpful. Ideally some way to make it show what it is finding versus what it's expecting to find. Will this work better if I install Visual C++ Express instead? Or is only a commercial version of VC++ supported for use with CUDA?

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  • Reference-type conversion operators: asking for trouble?

    - by Ben
    When I compile the following code using g++ class A {}; void foo(A&) {} int main() { foo(A()); return 0; } I get the following error messages: > g++ test.cpp -o test test.cpp: In function ‘int main()’: test.cpp:10: error: invalid initialization of non-const reference of type ‘A&’ from a temporary of type ‘A’ test.cpp:6: error: in passing argument 1 of ‘void foo(A&)’ After some reflection, these errors make plenty of sense to me. A() is just a temporary value, not an assignable location on the stack, so it wouldn't seem to have an address. If it doesn't have an address, then I can't hold a reference to it. Okay, fine. But wait! If I add the following conversion operator to the class A class A { public: operator A&() { return *this; } }; then all is well! My question is whether this even remotely safe. What exactly does this point to when A() is constructed as a temporary value? I am given some confidence by the fact that void foo(const A&) {} can accept temporary values according to g++ and all other compilers I've used. The const keyword can always be cast away, so it would surprise me if there were any actual semantic differences between a const A& parameter and an A& parameter. So I guess that's another way of asking my question: why is a const reference to a temporary value considered safe by the compiler whereas a non-const reference is not?

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  • MSBuild "Wrapper" fails while VS2010 "Pure" compile succeeds for MFC application in CruiseControl.NE

    - by ee
    The Overview I am working on a Continuous Integration build of a MFC appliction via CruiseControl.net and VS2010. When building my .sln, a "Visual Studio" CCNet task (devenv) works, but a wrapper MSBuild script run via the CCNet MSBuild task fails with errors like: error RC1015: cannot open include file 'winres.h'.. error C1083: Cannot open include file: 'afxwin.h': No such file or directory error C1083: Cannot open include file: 'afx.h': No such file or directory The Question How can I adjust the build environment of my msbuild wrapper so that the application builds correctly? (Pretty clearly the MFC paths aren't right for the msbuild environment, but how do i fix it for MSBuild+VS2010+MFC+CCNet?) Background Details We have successfully upgraded an MFC application (.exe with some MFC extension .dlls) to Visual Studio 2010 and can compile the application without issue on developer machines. Now I am working on compiling the application on the CI server environment I did a full installation of VS2010 (Professional) on the build server. In this way, I knew everything I needed would be on the machine (one way or another) and that this would be consistent with developer machines. VS2010 is correctly installed on the CI server, and the devenv task works as expected I now have a wrapper MSBuild script that does some extended version processing and then builds the .sln for the application via an MSBuild task. This wrapper script is run via CCNet's MSBuild task and fails with the above mentioned errors My Assumptions This seems to be a missing/wrong configuration of include paths to standard header resources of the MFC persuasion I should be able to coerce the MSBuild environment to consider the relevant resource files from my VS2010 install and have this approach work. But how do I do that? Am I setting Environment variables? Registry settings? I can see how one can inject additional directories in some cases, but this seems to need a more systemic configuration at the compiler defaults level.

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  • Hosting Multiple hosts under IIS for WCF

    - by Josh
    Hello everyone, I need to use multiple hosts under IIS for WCF. We're using wshttpbinding and we've found NO success so far even after checking out a couple of similar questions on stackoveflow. Here is my web.config <?xml version="1.0"?> <!-- Note: As an alternative to hand editing this file you can use the web admin tool to configure settings for your application. Use the Website->Asp.Net Configuration option in Visual Studio. A full list of settings and comments can be found in machine.config.comments usually located in \Windows\Microsoft.Net\Framework\v2.x\Config --> <configuration> <configSections> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere"/> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> <appSettings/> <connectionStrings> <add name="ConString" connectionString="Data Source=.\SQLEXPRESS;Initial Catalog=WebSMS20July;Integrated Security=True"/> </connectionStrings> <system.web> <customErrors mode="Off"/> <!--<httpRuntime maxRequestLength="999999999" useFullyQualifiedRedirectUrl="true" executionTimeout="459999999" appRequestQueueLimit="99999999" delayNotificationTimeout="999999999" maxWaitChangeNotification="999999999" shutdownTimeout="9999999999"/>--> <!-- Set compilation debug="true" to insert debugging symbols into the compiled page. Because this affects performance, set this value to true only during development. --> <compilation debug="true"> <assemblies> <add assembly="System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </assemblies> </compilation> <!-- The <authentication> section enables configuration of the security authentication mode used by ASP.NET to identify an incoming user. --> <authentication mode="Windows"/> <!-- The <customErrors> section enables configuration of what to do if/when an unhandled error occurs during the execution of a request. Specifically, it enables developers to configure html error pages to be displayed in place of a error stack trace. <customErrors mode="RemoteOnly" defaultRedirect="GenericErrorPage.htm"> <error statusCode="403" redirect="NoAccess.htm" /> <error statusCode="404" redirect="FileNotFound.htm" /> </customErrors>--> <pages> <controls> <add tagPrefix="asp" namespace="System.Web.UI" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </controls> </pages> <httpHandlers> <remove verb="*" path="*.asmx"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" validate="false"/> </httpHandlers> <httpModules> <add name="ScriptModule" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </httpModules> </system.web> <system.codedom> <compilers> <compiler language="c#;cs;csharp" extension=".cs" warningLevel="4" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5"/> <providerOption name="WarnAsError" value="false"/> </compiler> </compilers> </system.codedom> <!-- The system.webServer section is required for running ASP.NET AJAX under Internet Information Services 7.0. It is not necessary for previous version of IIS. --> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules> <add name="ScriptModule" preCondition="integratedMode" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </modules> <handlers> <remove name="WebServiceHandlerFactory-Integrated"/> <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptResource" preCondition="integratedMode" verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </handlers> </system.webServer> <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true"> <baseAddressPrefixFilters> <add prefix="http://localhost:12350"/> </baseAddressPrefixFilters> </serviceHostingEnvironment> <bindings> <wsHttpBinding> <binding name="wsHttpBinding" maxBufferPoolSize="2147483647" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <security mode="None"> <transport clientCredentialType="None" /> <message clientCredentialType="None" negotiateServiceCredential="false" establishSecurityContext="false" /> </security> </binding> <binding name="NewBinding0" /> </wsHttpBinding> </bindings> <services> <service behaviorConfiguration="WcfService1.Service1Behavior" name="WcfService1.Service1"> <endpoint address="" binding="wsHttpBinding" bindingConfiguration="wsHttpBinding" bindingName="wsHttpBinding" contract="WcfService1.IService1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> <endpoint binding="wsHttpBinding" bindingConfiguration="wsHttpBinding" bindingName="wsHttpBinding2" contract="WcfService1.IService1" listenUri="http://localhost:8090" /> <host> <baseAddresses> <add baseAddress="http://mydomain/mywcfservice/Service1.svc" /> <add baseAddress="http://localhost/mywcfservice/Service1.svc" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WcfService1.Service1Behavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> Here's my service factory class using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ServiceModel; using System.ServiceModel.Activation; namespace WcfService1 { public class CustomHostFactory : ServiceHostFactory { protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { //CustomHost customServiceHost = // new CustomHost(serviceType, baseAddresses[1]); //return customServiceHost; ServiceHost host; host = new ServiceHost(serviceType, baseAddresses[0]); return host; } class CustomHost : ServiceHost { public CustomHost(Type serviceType, params Uri[] baseAddresses) : base(serviceType, baseAddresses) { } protected override void ApplyConfiguration() { base.ApplyConfiguration(); } } } } Contents of my Service1.svc file <%@ ServiceHost Language="C#" Debug="true" Service="WcfService1.Service1" CodeBehind="Service1.svc.cs" Factory="WcfService1.CustomHostFactory" %> What could possibly be wrong? Would appreciate any help. Thanks.

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  • Idiomatic Scala way to deal with base vs derived class field names?

    - by Gregor Scheidt
    Consider the following base and derived classes in Scala: abstract class Base( val x : String ) final class Derived( x : String ) extends Base( "Base's " + x ) { override def toString = x } Here, the identifier 'x' of the Derived class parameter overrides the field of the Base class, so invoking toString like this: println( new Derived( "string" ).toString ) returns the Derived value and gives the result "string". So a reference to the 'x' parameter prompts the compiler to automatically generate a field on Derived, which is served up in the call to toString. This is very convenient usually, but leads to a replication of the field (I'm now storing the field on both Base and Derived), which may be undesirable. To avoid this replication, I can rename the Derived class parameter from 'x' to something else, like '_x': abstract class Base( val x : String ) final class Derived( _x : String ) extends Base( "Base's " + _x ) { override def toString = x } Now a call to toString returns "Base's string", which is what I want. Unfortunately, the code now looks somewhat ugly, and using named parameters to initialize the class also becomes less elegant: new Derived( _x = "string" ) There is also a risk of forgetting to give the derived classes' initialization parameters different names and inadvertently referring to the wrong field (undesirable since the Base class might actually hold a different value). Is there a better way? Edit: To clarify, I really only want the Base values; the Derived ones just seem necessary for initializing the Base ones. The example only references them to illustrate the ensuing issues. It might be nice to have a way to suppress automatic field generation if the derived class would otherwise end up hiding a base class field.

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  • Cast to delegate type fails in JScript.NET

    - by dnewcome
    I am trying to do async IO using BeginRead() in JScript.NET, but I can't get the callback function to work correctly. Here is the code: function readFileAsync() { var fs : FileStream = new FileStream( 'test.txt', FileMode.Open, FileAccess.Read ); var result : IAsyncResult = fs.BeginRead( new byte[8], 0, 8, readFileCallback ), fs ); Thread.Sleep( Timeout.Infinite ); } var readFileCallback = function( result : IAsyncResult ) : void { print( 'ListenerCallback():' ); } The exception is a cast failure: Unhandled Exception: System.InvalidCastException: Unable to cast object of type 'Microsoft.JScript.Closure' to type 'System.AsyncCallback'. at JScript 0.readFileAsync(Object this, VsaEngine vsa Engine) at JScript 0.Global Code() at JScript Main.Main(String[] ) I have tried doing an explicit cast both to AsyncCallback and to the base MulticastDelegate and Delegate types to no avail. Delegates are supposed to be created automatically, obviating the need for creating a new AsyncCallback explicitly, eg: BeginRead( ... new AsyncDelegate( readFileCallback), object ); And in fact if you try to create the delegate explicitly the compiler issues an error. I must be missing something here.

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  • Typecasting EnityObject

    - by AJ
    Hello, I'm new to C# and am stuck on the following. I have a Silverlight web service that uses LINQ to query a ADO.NET entity object. e.g.: [OperationContract] public List<Customer> GetData() { using (TestEntities ctx = new TestEntities()) { var data = from rec in ctx.Customer select rec; return data.ToList(); } } This works fine, but what I want to do is to make this more abstract. The first step would be to return a List<EntityObject> but this gives a compiler error, e.g.: [OperationContract] public List<EntityObject> GetData() { using (TestEntities ctx = new TestEntities()) { var data = from rec in ctx.Customer select rec; return data.ToList(); } } The error is: Error 1 Cannot implicitly convert type 'System.Collections.Generic.List<SilverlightTest.Web.Customer>' to 'System.Collections.Generic.IEnumerable<System.Data.Objects.DataClasses.EntityObject>'. An explicit conversion exists (are you missing a cast?) What am i doing wrong? Thanks, AJ

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  • How to avoid "Illegal type in constant pool" using "ldc_w <classname>" in Jasmin?

    - by jazzdev
    I'm writing a compiler that generates Jasmin code and want to invoke a method that takes a Class as a parameter. public class CTest { public static void main(String[] args) throws Exception { java.lang.reflect.Array.newInstance(CTest.class, 0); } } So in Jasmin, I think that should be: .class public CTest2 .super java/lang/Object .method public static main([Ljava/lang/String;)V .limit stack 2 .limit locals 1 ldc_w CTest2 iconst_0 invokestatic java/lang/reflect/Array/newInstance(Ljava/lang/Class;I)Ljava/lang/Object; pop return .end method When I assemble it and run it I get: Exception in thread "main" java.lang.VerifyError: (class: CTest2, method: main signature: ([Ljava/lang/String;)V) Illegal type in constant pool Looking at the disassembled code for both CTest.class (the Java version) and CTest2.class (the Jasmin version) with "javap -c -verbose" they both appear to set up the constant pool the same way: const #2 = class #16; // CTest const #16 = Asciz CTest; 0: ldc_w #2; //class CTest const #14 = Asciz CTest2; const #17 = class #14; // CTest2 0: ldc_w #17; //class CTest2 I've fixed two bugs in Jasmin already, but I can't see what it's doing wrong when putting the class in the constant pool for "ldc_w" it puts classes in the constant pool for other instructions, like "new" and "anewarray" correctly. I've tried looking at the .class files with TraceClassVisitor in ASM, but it doesn't dump the constant pool. Any ideas what I can try next?

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  • Why do the overloads of String.Format exist?

    - by GiddyUpHorsey
    I was using Reflector to look at the implementation of String.Format and had always been under the impression that the overloads of String.Format that took 1, 2 & 3 arguments were optimized versions of the method that takes an object array. However, what I found was that internally they create an object array and then call a method that takes an object array. 1 arg public static string Format(string format, object arg0) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0 }); } 2 args public static string Format(string format, object arg0, object arg1) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0, arg1 }); } 3 args public static string Format(string format, object arg0, object arg1, object arg2) { if (format == null) { throw new ArgumentNullException("format"); } return Format(null, format, new object[] { arg0, arg1, arg2 }); } Object array public static string Format(string format, params object[] args) { if ((format == null) || (args == null)) { throw new ArgumentNullException((format == null) ? "format" : "args"); } return Format(null, format, args); } Internally they all end up using the same code and so using the 1, 2 & 3 argument versions are no faster than the object array version. So my question is - why do they exist? When you use the object array version with a comma separated list of values, the compiler automatically converts the arguments into an object array because of the params/ParamArray keyword which is essentially what the 1, 2 & 3 versions do, so they seem redundant. Why did the BCL designers add these overloads?

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  • Problems using a library in Xcode

    - by Pablo
    Hi! I'm actually developping an application for iPhone and I need to use a library, initially dedicated to a Linux environment. Since I'm using a Mac (with Snow Leopard and Intel Core Duo), I guess it's possible to use this library in my app. My library has 3 files: a file .h, a file .a and a file .so (both .a and .so are in /Developer/usr/lib). In addition I have included the .h i nmy code and I've added the .a in XCode has a framework (and it works because XCode find the .so compiling). For your info when I use the command "file" for the file .so, I have: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, not stripped When I compile for the Xcode Simulator, I have a warning and an error. The warning is: In /Developer/usr/lib/mylib.so, file was built for unsupported file format which is not the architecture being linked (i386) The error is: "_mylib_fct", referenced from: -[MyAppAppDelegate applicationDidBecomeActive:] in MyAppAppDelegate.o Symbol(s) not found Collect2: ld returned 1 exit status When I compile for the Device 3.0 with architecture arm6, I also have the same error, but the warning is quite different: ln /Users/Pablo/MyApp/mylib.a file is not of required architecture I try to solve this and make the app working with this lib since days, and I don't understand why the compiler is complaining... is it a 32/64 bits issues ? How can I deal with that ? Your help will be very appreciated. Thx!

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  • Selectively suppress XML comments?

    - by Mike Post
    We deliver a number of assemblies to external customers, but not all of the public APIs are officially supported. For example, due to less than optimal design choices sometimes a type must be publicly exposed from an assembly for the rest of our code to work, but we don't want customers to use that type. One part of communicating the lack of support is not provide any intellisense in the form of XML comments. Is there a way to selectively suppress XML comments? I'm looking for something other than ignoring warning 1591 since it's a long term maintenance issue. Example: I have an assembly with public classes A and B. A is officially supported and should have XML documentation. B is not intended for external use and should not be documented. I could turn on XML documentation and then suppress warning 1591. But when I later add the officially supported class C, I want the compiler to tell me that I've screwed up and failed to add the XML documentation. This wouldn't occur if I had suppressed 1591 at the project level. I suppose I could #pragma across entire classes, but it seems like there should be a better way to do this.

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  • How do I expose the columns collection of GridView control that is inside a user control

    - by Christopher Edwards
    See edit. I want to be able to do this in the aspx that consumes the user control. <uc:MyControl ID="MyGrid" runat="server"> <asp:BoundField DataField="FirstColumn" HeaderText="FirstColumn" /> <asp:BoundField DataField="SecondColumn" HeaderText="SecondColumn" /> </uc> I have this code (which doesn't work). Any ideas what I am doing wrong? VB Partial Public Class MyControl Inherits UserControl <System.Web.UI.IDReferenceProperty(GetType(DataControlFieldCollection))> _ Public Property Columns() As DataControlFieldCollection Get Return MyGridView.Columns End Get Set(ByVal value As DataControlFieldCollection) ' The Columns collection of the GridView is ReadOnly, so I rebuild it MyGridView.Columns.Clear() For Each c As DataControlField In value MyGridView.Columns.Add(c) Next End Set End Property ... End Class C# public partial class MyControl : UserControl {         [System.Web.UI.IDReferenceProperty(typeof(DataControlFieldCollection))]     public DataControlFieldCollection Columns {         get { return MyGridView.Columns; }         set {             MyGridView.Columns.Clear();             foreach (DataControlField c in value) {                 MyGridView.Columns.Add(c);             }         }     } ... } EDIT: Actually it does work, but auto complete does not work between the uc:MyControl opening and closing tags and I get compiler warnings:- Content is not allowed between the opening and closing tags for element 'MyControl'. Validation (XHTML 1.0 Transitional): Element 'columns' is not supported. Element 'BoundField' is not a known element. This can occur if there is a compilation error in the Web site, or the web.config file is missing. So I guess I need to use some sort of directive to tell the complier to expect content between the tags. Any ideas?

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  • web service - client classes

    - by Noona
    The web service that I implemented is up and running, when I try to run the client I get the following error with regard to the classes that were generated using wsimport, Caused by: java.security.PrivilegedActionException: com.sun.xml.internal.bind.v2.runtime.IllegalAnnotationsException: 4 counts of IllegalAnnotationExceptions Two classes have the same XML type name "{http://server.agency.hw2/}userJoined". Use @XmlType.name and @XmlType.namespace to assign different names to them. this problem is related to the following location: at hw2.chat.backend.main.generatedfromserver.UserJoined at public javax.xml.bind.JAXBElement hw2.chat.backend.main.generatedfromserver.ObjectFactory.createUserJoined(hw2.chat.backend.main.generatedfromserver.UserJoined) at hw2.chat.backend.main.generatedfromserver.ObjectFactory this problem is related to the following location: at ChatCompany.BackendChatServer.hw2.chat.backend.main.generatedfromserver.UserJoined Two classes have the same XML type name "{http://server.agency.hw2/}userJoinedResponse". Use @XmlType.name and @XmlType.namespace to assign different names to them. this problem is related to the following location: at hw2.chat.backend.main.generatedfromserver.UserJoinedResponse at public javax.xml.bind.JAXBElement hw2.chat.backend.main.generatedfromserver.ObjectFactory.createUserJoinedResponse(hw2.chat.backend.main.generatedfromserver.UserJoinedResponse) But I can't figure out what exactly is meant by the error. I am assuming I need to change something in annotations in this class as pointed out by the compiler: @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "userJoinedResponse") public class UserJoinedResponse { } could someone please point out why there's a name collision and what annotations I need to change? thanks

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  • Lazarus - why I can't assign event to run-time component?

    - by Garret Raziel
    Hello, I have this Lazarus program: unit Unit2; {$mode objfpc}{$H+} interface uses Classes, SysUtils, FileUtil, LResources, Forms, Controls, Graphics, Dialogs, StdCtrls, ComCtrls; type { TForm2 } TForm2 = class(TForm) procedure OnTlacitkoClick(Sender: TObject); procedure FormClose(Sender: TObject; var CloseAction: TCloseAction); procedure FormCreate(Sender: TObject); tlac:TButton; private { private declarations } public { public declarations } end; var Form2: TForm2; implementation { TForm2 } procedure TForm2.OnTlacitkoClick(Sender: TObject); begin showmessage('helloworld'); end; procedure TForm2.FormCreate(Sender: TObject); var i,j:integer; begin tlac:=TButton.Create(Form2); tlac.OnClick:=OnTlacitkoClick; tlac.Parent:=Form2; tlac.Left:=100; tlac.Top:=100; end; initialization {$I unit2.lrs} end. but compiler says: unit2.pas(63,32) Error: Wrong number of parameters specified for call to "OnTlacitkoClick" in tlac.OnClick:=OnTlacitkoClick; expression. I have searched and think that this is legal expression in Delphi. I want simply to registrate OnTlacitkoClick as tlac.OnClick event,not to call this procedure. Is there somethink wrong with the code or must I do it different in Lazarus/Freepascal? Thanks.

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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