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  • Set a custom favicon locally, that carries across the entire site.

    - by Iszi
    Is there a way to add a custom favicon to an App Tab? In the above thread, @admintech links to a great plugin for changing favicons which covers both the bookmarks folder and the address bar/tab bar icons. However, it still does not quite fully address what I was hoping to accomplish. I'd like to set an App Tab that has a customized icon, that stays the same in that tab no matter what I do there. Since the navigation within an App Tab is very restricted, the chosen favicon should always be relevant to whatever page is loaded in that tab. The Bookmark Favicon Changer has been effective in allowing me to use a custom favicon in the App Tab. But, the favicon only applies to the specific URL that was bookmarked. Any navigation done from that page will return the favicon to blank. Is there another plugin, or perhaps some special tweak to this plugin or the bookmark itself, that will allow me to make the favicon more persistent across the site?

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  • How can I lock a dictionary in debian server installed with ngix?

    - by Tin Aung Linn
    I tried so many methods and get stick hours with this.I edit /etc/nginx/nginx.conf and write these lines. location /home/user/domains/example.com/public_html/lockfolder/ { auth_basic "Restricted"; auth_basic_user_file /home/user/domains/example.com/.htpasswd; } and I use crypt(3) encryption to make passwd with the command mkpasswd.Then I did with the given procedure user:encryptedpasswd in .htpasswd. But things does not work as said.Let me know if anyone know how I can exactly make configure for my purpose! Thanks you.

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  • How do I remotely run a Powershell workflow that uses a custom module?

    - by drawsmcgraw
    I have a custom Powershell module that I wrote for various tasks. Now I want to craft a workflow whose activities will use commands from the module. Here's my test workflow: workflow New-TestWorkflow{ InlineScript { Import-Module custom.ps1 New-CommandFromTheModule } } Then I run the workflow with: New-TestWorkflow -PSComputerName remoteComputer When I do this, the import fails because it can't find the module. I imagine this is because the workflow is executing on the remote machine, where my module does not exist. I can see myself running this across many machines so I'd really rather not have to install this module and maintain it on all of the machines. Is there some way to have my module in a central place and use it in workflows?

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  • Windows log file monitor that supports custom events (eg. sending an email when it detects the string "ERROR")

    - by ilitirit
    I know this question has been asked several times before but I can't seem to find a solution for my requirements. I currently use BareTail, which works wonderfully except that it doesn't support custom events besides line highlighting. I'm also trying TailForWin32. It has a SMTP plugin but it seems to be in beta status, and the highlighting seems limited. It also doesn't handle rolling log files very well (a blocking dialog box pops up, whereas BareTail just rolls over naturally). All I really need is something like BareTail that supports custom events. First prize would be a tool with a plugin-based architecture so I can use my own messaging plugins, but anything that supports SMTP mail would be fine as well.

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  • Converting a WPFToolkit DataGrid from 1D list to 2D matrix

    - by user61073
    Hello - I am wondering if anyone has attempted the following or has an idea as to how to do it. I have a WPFToolkit DataGrid which is bound to an ObservableCollection of items. As such, the DataGrid is shown with as many rows in the ObservableCollection, and as many columns as I have defined in for the DataGrid. That all is good. What I now need is to provide another view of the same data, only, instead, the DataGrid is shown with as many cells in the ObservableCollection. So let's say, my ObservableCollection has 100 items in it. The original scenario showed the DataGrid with 100 rows and 1 column. In the modified scenario, I need to show it with 10 rows and 10 columns, where each cell shows the value that was in the original representation. In other words, I need to transform my 1D ObservableCollection to a 2D ObservableCollection and display it in the DataGrid. I know how to do that programmatically in the code behind, but can it be done in XAML? Let me simplify the problem a little, in case anybody can have a crack at this. The XAML below does the following: * Defines an XmlDataProvider just for dummy data * Creates a DataGrid with 10 columns o each column is a DataGridTemplateColumn using the same CellTemplate * The CellTemplate is a simple TextBlock bound to an XML element If you run the XAML below, you will find that the DataGrid ends up with 5 rows, one for each book, and 10 columns that have identical content (all showing the book titles). However, what I am trying to accomplish, albeit with a different data set, is that in this case, I would end up with one row, with each book title appearing in a single cell in row 1, occupying cells 0-4, and nothing in cells 5-9. Then, if I added more data and had 12 books in my XML data source, I would get row 1 completely filled (cells covering the first 10 titles) and row 2 would get the first 2 cells filled. Can my scenario be accomplished primarily in XAML, or should I resign myself to working in the code behind? Any guidance would greatly be appreciated. Thanks so much! <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:custom="http://schemas.microsoft.com/wpf/2008/toolkit" mc:Ignorable="d" x:Name="UserControl" d:DesignWidth="600" d:DesignHeight="400" > <UserControl.Resources> <XmlDataProvider x:Key="InventoryData" XPath="Inventory/Books"> <x:XData> <Inventory xmlns=""> <Books> <Book ISBN="0-7356-0562-9" Stock="in" Number="9"> <Title>XML in Action</Title> <Summary>XML Web Technology</Summary> </Book> <Book ISBN="0-7356-1370-2" Stock="in" Number="8"> <Title>Programming Microsoft Windows With C#</Title> <Summary>C# Programming using the .NET Framework</Summary> </Book> <Book ISBN="0-7356-1288-9" Stock="out" Number="7"> <Title>Inside C#</Title> <Summary>C# Language Programming</Summary> </Book> <Book ISBN="0-7356-1377-X" Stock="in" Number="5"> <Title>Introducing Microsoft .NET</Title> <Summary>Overview of .NET Technology</Summary> </Book> <Book ISBN="0-7356-1448-2" Stock="out" Number="4"> <Title>Microsoft C# Language Specifications</Title> <Summary>The C# language definition</Summary> </Book> </Books> <CDs> <CD Stock="in" Number="3"> <Title>Classical Collection</Title> <Summary>Classical Music</Summary> </CD> <CD Stock="out" Number="9"> <Title>Jazz Collection</Title> <Summary>Jazz Music</Summary> </CD> </CDs> </Inventory> </x:XData> </XmlDataProvider> <DataTemplate x:Key="GridCellTemplate"> <TextBlock> <TextBlock.Text> <Binding XPath="Title"/> </TextBlock.Text> </TextBlock> </DataTemplate> </UserControl.Resources> <Grid x:Name="LayoutRoot"> <custom:DataGrid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" IsSynchronizedWithCurrentItem="True" Background="{DynamicResource WindowBackgroundBrush}" HeadersVisibility="All" RowDetailsVisibilityMode="Collapsed" SelectionUnit="CellOrRowHeader" CanUserResizeRows="False" GridLinesVisibility="None" RowHeaderWidth="35" AutoGenerateColumns="False" CanUserReorderColumns="False" CanUserSortColumns="False"> <custom:DataGrid.Columns> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="01" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="02" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="03" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="04" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="05" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="06" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="07" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="08" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="09" /> <custom:DataGridTemplateColumn CellTemplate="{StaticResource GridCellTemplate}" Header="10" /> </custom:DataGrid.Columns> <custom:DataGrid.ItemsSource> <Binding Source="{StaticResource InventoryData}" XPath="Book"/> </custom:DataGrid.ItemsSource> </custom:DataGrid> </Grid>

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  • Handle property change event listeners (lots of them) more elegantly (dictionary?)

    - by no9
    hELLO ! Here i have a simple class example with three fields of type class B and some other stuff. As you can see im listening on every child object change. Since i could need alot of properties of type class B i wonder if there is a way of shrinking the code. Creating a listener + a method for each seems like i will have ALOT of code. How would i fix this ... using a dictionary or something similar? I have been told that IoC could fix this, but im not sure where to start. public class A : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public int _id; public int Id { get { return _id; } set { if (_id == value) { return; } _id = value; OnPropertyChanged("Id"); } } public string _name; public string Name { get { return _name; } set { if (_name == value) { return; } _name = value; OnPropertyChanged("Name"); } } public B _firstB; public B FirstB { get { return _firstB; } set { if (_firstB == value) { return; } if (_firstB != null) { FirstB.PropertyChanged -= firstObjectB_Listener; } _firstB = value; if (_firstB != null) FirstB.PropertyChanged += new PropertyChangedEventHandler(firstObjectB_Listener); OnPropertyChanged("FirstB"); } } public B _secondB; public B SecondB { get { return _secondB; } set { if (_secondB == value) { return; } if (_secondB != null) { FirstB.PropertyChanged -= secondObjectB_Listener; } _secondB = value; if (_secondB != null) SecondB.PropertyChanged += new PropertyChangedEventHandler(secondObjectB_Listener); OnPropertyChanged("FirstB"); } } public B _thirdB; public B ThirdB { get { return _thirdB; } set { if (_thirdB == value) { return; } if (_thirdB != null) { ThirdB.PropertyChanged -= thirdObjectB_Listener; } _thirdB = value; if (_thirdB != null) ThirdB.PropertyChanged += new PropertyChangedEventHandler(thirdObjectB_Listener); OnPropertyChanged("ThirdB"); } } protected void OnPropertyChanged(string name) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(name)); } } void firstObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on first object B"); } void secondObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on second object B"); } void thirdObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on third object B"); } }

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • NSMutableDictionary isn't stick around long enough

    - by Sean Danzeiser
    Sorry, beginner here . . . So I create an NSMutableDictionary in my app delegate when the application launches, and then later pass it on to a view controller, as it contains options for the VC like a background image, a url I want to parse, etc. Anyway, i wrote a custom init method for the VC, initWithOptions, where I pass the dictionary on. I'm trying to use this dictionary later on in other methods - so I created a NSMutableDictionary property for my VC and am trying to store the passed options dictionary there. However, when I go to get the contents of that property in later methods, it returns null. If i access it from the init method, it works. heres some sample code: -(id)initWithOptions:(NSMutableDictionary *)options { self = [super init]; if (self) { // Custom initialization self.optionsDict = [[NSMutableDictionary alloc]initWithDictionary:options]; NSLog(@"dictionary in init method %@",self.optionsDict); that NSLog logs the contents of the dictionary, and it looks like its working. then later when I do this: - (void)viewDidLoad { SDJConnection *connection = [[SDJConnection alloc]init]; self.dataArray = [connection getEventInfoWithURL:[dict objectForKey:@"urlkey"]]; NSLog(@"dictionary in connection contains: %@", [dict objectForKey:@"urlkey"]); [_tableView reloadData]; the dictionary returns null. Ive tried adjusting the property attributes, and it didn't work with either strong or retain. Any ideas?? THANKS!!

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  • How to properly translate the "var" result of a lambda expression to a concrete type?

    - by CrimsonX
    So I'm trying to learn more about lambda expressions. I read this question on stackoverflow, concurred with the chosen answer, and have attempted to implement the algorithm using a console app in C# using a simple LINQ expression. My question is: how do I translate the "var result" of the lambda expression into a usable object that I can then print the result? I would also appreciate an in-depth explanation of what is happening when I declare the outer => outer.Value.Frequency (I've read numerous explanations of lambda expressions but additional clarification would help) C# //Input : {5, 13, 6, 5, 13, 7, 8, 6, 5} //Output : {5, 5, 5, 13, 13, 6, 6, 7, 8} //The question is to arrange the numbers in the array in decreasing order of their frequency, preserving the order of their occurrence. //If there is a tie, like in this example between 13 and 6, then the number occurring first in the input array would come first in the output array. List<int> input = new List<int>(); input.Add(5); input.Add(13); input.Add(6); input.Add(5); input.Add(13); input.Add(7); input.Add(8); input.Add(6); input.Add(5); Dictionary<int, FrequencyAndValue> dictionary = new Dictionary<int, FrequencyAndValue>(); foreach (int number in input) { if (!dictionary.ContainsKey(number)) { dictionary.Add(number, new FrequencyAndValue(1, number) ); } else { dictionary[number].Frequency++; } } var result = dictionary.OrderByDescending(outer => outer.Value.Frequency); // How to translate the result into something I can print??

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  • Cassandra Batch_insert example in C#.net

    - by Sandeep
    Can any one please give me an example on how to work on Cassandra batch_insert in C# thrift client? If possible please let me know where am I going wrong in the following code. Dictionary dictionary = new Dictionary(); Dictionary subColumns = new Dictionary(); List listOfMutations = new List(); listOfMutations.Add(new Mutation() { Column_or_supercolumn = new ColumnOrSuperColumn() { Column = new Column() { Name = utf8Encoding.GetBytes("AA"), Value = utf8Encoding.GetBytes("Answer Automation"), Timestamp = timeStamp } } }); listOfMutations.Add(new Mutation() { Column_or_supercolumn = new ColumnOrSuperColumn() { Column = new Column() { Name = utf8Encoding.GetBytes("CT"), Value = utf8Encoding.GetBytes("Call Tracker"), Timestamp = timeStamp } } }); listOfMutations.Add( new Mutation() { Column_or_supercolumn = new ColumnOrSuperColumn() { Column = new Column() { Name = utf8Encoding.GetBytes("TL"), Value = utf8Encoding.GetBytes("Track That Lead"), Timestamp = timeStamp } } }); SuperColumn superColumn = new SuperColumn() { Name=utf8Encoding.GetBytes("Indatus") }; subColumns.Add("Super1", listOfMutations); dictionary.Add("Indatus", subColumns); client.batch_mutate("Keyspace1",dictionary, ConsistencyLevel.ONE); I understand that SuperColumn struct expects List but I does not have a list of Columns. Rather I have List. Thanks in Advance.

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  • Algorithm complexity question

    - by Itsik
    During a recent job interview, I was asked to give a solution to the following problem: Given a string s (without spaces) and a dictionary, return the words in the dictionary that compose the string. For example, s= peachpie, dic= {peach, pie}, result={peach, pie}. I will ask the the decision variation of this problem: if s can be composed of words in the dictionary return yes, otherwise return no. My solution to this was in backtracking (written in Java) public static boolean words(String s, Set<String> dictionary) { if ("".equals(s)) return true; for (int i=0; i <= s.length(); i++) { String pre = prefix(s,i); // returns s[0..i-1] String suf = suffix(s,i); // returns s[i..s.len] if (dictionary.contains(pre) && words(suf, dictionary)) return true; } return false; } public static void main(String[] args) { Set<String> dic = new HashSet<String>(); dic.add("peach"); dic.add("pie"); dic.add("1"); System.out.println(words("peachpie1", dic)); // true System.out.println(words("peachpie2", dic)); // false } What is the time complexity of this solution? I'm calling recursively in the for loop, but only for the prefix's that are in the dictionary. Any idea's?

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  • Model class for NSDictionary information with Lazy Loading

    - by samfu_1
    My application utilizes approx. 50+ .plists that are used as NSDictionaries. Several of my view controllers need access to the properties of the dictionaries, so instead of writing duplicate code to retrieve the .plist, convert the values to a dictionary, etc, each time I need the info, I thought a model class to hold the data and supply information would be appropriate. The application isn't very large, but it does handle a good deal of data. I'm not as skilled in writing model classes that conform to the MVC paradigm, and I'm looking for some strategies for this implementation that also supports lazy loading.. This model class should serve to supply data to any view controller that needs it and perform operations on the data (such as adding entries to dictionaries) when requested by the controller functions currently planned: returning the count on any dictionary adding one or more dictionaries together Currently, I have this method for supporting the count lookup for any dictionary. Would this be an example of lazy loading? -(NSInteger)countForDictionary: (NSString *)nameOfDictionary { NSBundle *bundle = [NSBundle mainBundle]; NSString *plistPath = [bundle pathForResource: nameOfDictionary ofType: @"plist"]; //load plist into dictionary NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile: plistPath]; NSInteger count = [dictionary count] [dictionary release]; [return count] }

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  • XAML Parsing Exception

    - by e28Makaveli
    I have a simple XAML page that load fine when it is loaded as part of any application within Visual Studio. However, when I deploy this application using ClickOnce, I get the following exception: Type : System.Windows.Markup.XamlParseException, PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 Message : Unable to cast object of type 'System.Windows.Controls.Grid' to type 'EMS.Controls.Dictionary.StatusBarControl'. Error at object 'System.Windows.Controls.Grid' in markup file 'EMS.Controls.Dictionary;component/views/statusbarcontrol.xaml'. Source : PresentationFramework Help link : LineNumber : 0 LinePosition : 0 KeyContext : UidContext : NameContext : BaseUri : pack://application:,,,/EMS.Controls.Dictionary;component/views/statusbarcontrol.xaml Data : System.Collections.ListDictionaryInternal TargetSite : Void ThrowException(System.String, System.Exception, Int32, Int32, System.Uri, System.Windows.Markup.XamlObjectIds, System.Windows.Markup.XamlObjectIds, System.Type) Stack Trace : at System.Windows.Markup.XamlParseException.ThrowException(String message, Exception innerException, Int32 lineNumber, Int32 linePosition, Uri baseUri, XamlObjectIds currentXamlObjectIds, XamlObjectIds contextXamlObjectIds, Type objectType) at System.Windows.Markup.XamlParseException.ThrowException(ParserContext parserContext, Int32 lineNumber, Int32 linePosition, String message, Exception innerException) at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord) at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord) at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment() at System.Windows.Markup.TreeBuilder.Parse() at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at EMS.Controls.Dictionary.StatusBarControl.InitializeComponent() at EMS.Controls.Dictionary.StatusBarControl..ctor(IDataView content) at OCC600.ReportManager.ReportPresenter.ShowQueryView(Object arg, Boolean bringForward, Type selectedDataType) at OCC600.ReportManager.ReportPresenter..ctor(IUnityContainer container) at OCC600.ReportManager.Module.Initialize() at Microsoft.Practices.Composite.Modularity.ModuleLoader.Initialize(ModuleInfo[] moduleInfos) Inner Exception --------------- Type : System.InvalidCastException, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Message : Unable to cast object of type 'System.Windows.Controls.Grid' to type 'EMS.Controls.Dictionary.StatusBarControl'. Source : EMS.Controls.Dictionary Help link : Data : System.Collections.ListDictionaryInternal TargetSite : Void System.Windows.Markup.IComponentConnector.Connect(Int32, System.Object) Stack Trace : at EMS.Controls.Dictionary.StatusBarControl.System.Windows.Markup.IComponentConnector.Connect(Int32 connectionId, Object target) at System.Windows.Markup.BamlRecordReader.ReadConnectionId(BamlConnectionIdRecord bamlConnectionIdRecord) at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord) The XAML page is given below: xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:cdic="clr-namespace:EMS.Controls.Dictionary.Primitives" xmlns:dicutil="clr-namespace:OCC600.Infrastructure.Dictionary.Utility;assembly=EMS.Infrastructure.Dictionary" Loaded="ResultSetControl_Loaded" <StatusBarItem Margin="10,0, 10, 0"> <TextBlock Text="{Binding CountText}" Padding="5,0"/> </StatusBarItem> <StatusBarItem Margin="10,0"> <TextBlock Text="{Binding MemoryUsageText}" Padding="5,0"/> </StatusBarItem> <StatusBarItem Margin="10,0" MaxWidth="400"> <TextBlock Text="{Binding StatusReport.Summary}" Padding="5,0" /> </StatusBarItem> <ProgressBar Margin="20,0" Name="progBar" Width="150" Height="13" Visibility="Collapsed" > <ProgressBar.ContextMenu> <ContextMenu Name="ctxMenu" ItemsSource="{Binding ActiveWorkItems}" Visibility="{Binding Path=ActiveWorkItems.HasItems, Converter={StaticResource BooToVisConv}}"> <ContextMenu.ItemContainerStyle> <Style TargetType="{x:Type MenuItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type MenuItem}"> <StackPanel Height="20" Margin="10,0" Orientation="Horizontal" HorizontalAlignment="Left"> <TextBlock Text="{Binding Path=Name, Mode=OneTime}" Foreground="Black" VerticalAlignment="Center" HorizontalAlignment="Left" /> <ToggleButton Style="{StaticResource vistaGoldenToggleButtonStyle}" Padding="5,0" Content="Cancel" IsChecked="{Binding Cancel}" Margin="10,0,0,0" > </ToggleButton> </StackPanel> </ControlTemplate> </Setter.Value> </Setter> </Style> </ContextMenu.ItemContainerStyle> </ContextMenu> </ProgressBar.ContextMenu> </ProgressBar> <StatusBarItem Margin="10,0" MaxWidth="400" HorizontalAlignment="Right"> <StackPanel Orientation="Horizontal"> <TextBlock Text="Last Update:" Padding="5,0" /> <TextBlock Text="{Binding TimeStamp}" Padding="5,0" /> </StackPanel> </StatusBarItem> <!-- TODO: Put checkmark if all is well, or error if connection failed--> <StatusBarItem Style="{DynamicResource {ComponentResourceKey TypeInTargetAssembly=dc:Ribbon, ResourceId=StatusBarItemAlt}}" DockPanel.Dock="Right" Padding="6,0,32,0" > <cdic:SplitButton Margin="5,0" Padding="5,2" Style="{DynamicResource {ComponentResourceKey TypeInTargetAssembly={x:Type cdic:SplitButtonResources}, ResourceId=vistaSplitButtonStyle}}" Mode="Split"> <cdic:SplitButton.ContextMenu> <ContextMenu > <MenuItem Header="Refresh Now" Command="{Binding ToggleConnectivityCmd}" CommandParameter="false"/> <MenuItem IsCheckable="True" IsChecked="{Binding ConnectState, Converter={StaticResource isFailedConverter}}" CommandParameter="{Binding RelativeSource={x:Static RelativeSource.Self}, Path=IsChecked}" Header="Work Offline" Command="{Binding ToggleConnectivityCmd}"/> </ContextMenu> </cdic:SplitButton.ContextMenu> <cdic:SplitButton.Content> <StackPanel Orientation="Horizontal"> <Image x:Name="img" Source="{Binding ConnectState, Converter={StaticResource imageConverter}}" Width="16" Height="16" HorizontalAlignment="Center" VerticalAlignment="Center"/> <TextBlock Text="{Binding ConnectState}" Padding="3,0,0,0"/> </StackPanel> </cdic:SplitButton.Content> </cdic:SplitButton> </StatusBarItem> </StatusBar> </Grid> The error just seems to have come out of no where. Any ideas? TIA.

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  • Custom fonts, ellipsis on MultiLine TextViews, Glyphs and glitches.

    - by Samuh
    I am required to use custom fonts in my application. Problem: For ListViews that contain rows with Multi-Line TextViews having ellipsize property set to true, I can see some illegible characters after the ellipsis. Apparently Android pads the String(in TextView) with some characters unknown to my custom font. Single line TextView seem to work just fine. What is the best way to hide these characters or remove the padding? Thanks.

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  • writing a custom anaylzer in pylucene/inheritance using jcc?

    - by yaniv
    Hello, I want to write a custom analyzer in pylucene. Usually in java lucene , when you write a analyzer class , your class inherits lucene's Analyzer class. but pylucene uses jcc , the java to c++/python compiler. So how do you let a python class inherit from a java class using jcc ,and especially how do you write a custom pylucene analyzer? Thanks.

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  • How to clip the contents of a custom NSView?

    - by Paperflyer
    I have a custom NSView that displays a nice scale/ruler. I am drawing text labels that are partly outside the actual drawing area so they get clipped by the view (looks nice). Now, I want to introduce empty side margins into the view and need to clip its content manually. How can I set up a custom clipping rectangle?

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  • Get CoreLocation Update before TableView population?

    - by Clemens
    hi, i have the corelocation stuff in an uitableview controller. i actually want to get a distance from two locations and print that distance in a tableview cell. the problem is, that the tableview is filled before all the corelocation stuff happens. how can i make corelocation makes all updates before the table is filled? heres my class: // // EntriesListViewController.m // OEAW_App // // Created by Clemens on 6/6/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "EntriesListViewController.h" import "EntryDetailController.h" @implementation EntriesListViewController @synthesize locationManager; @synthesize delegate; NSMutableDictionary *entries; NSMutableDictionary *dictionary; CLLocation *coords; /- (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; }/ (CLLocationManager *)locationManager { if (locationManager != nil) { return locationManager; } locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; locationManager.delegate = self; return locationManager; } (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //coords.longitude = newLocation.coordinate.longitude; //coords.latitude = newLocation.coordinate.latitude; coords = newLocation; NSLog(@"Location: %@", [newLocation description]); } (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"Error: %@", [error description]); } (void)viewDidLoad { //[[MyCLController alloc] init]; //[locationManager startUpdatingLocation]; [[self locationManager] startUpdatingLocation]; //---initialize the array--- //entries = [[NSMutableArray alloc] init]; //---add items--- //NSString *Path = [[NSBundle mainBundle] bundlePath]; //NSString *DataPath = [Path stringByAppendingPathComponent:@"Memorials.plist"]; dictionary = [[NSDictionary alloc] initWithContentsOfURL:[NSURL URLWithString: @"http://akm.madison.at/memorials.xml"]]; /*NSDictionary *dssItem = [dictionary objectForKey:@"1"]; NSString *text = [dssItem objectForKey:@"text"]; */ //entries = [[NSMutableDictionary alloc] init]; NSLog(@"%@", dictionary); //Path get the path to MyTestList.plist NSString *path=[[NSBundle mainBundle] pathForResource:@"Memorials" ofType:@"plist"]; //Next create the dictionary from the contents of the file. NSDictionary *dict=[NSDictionary dictionaryWithContentsOfFile:path]; //now we can use the items in the file. // self.name.text = [dict valueForKey:@"Name"] ; NSLog(@"%@",[dict valueForKey:@"Name"]); //---set the title--- self.navigationItem.title = @"Türkendenkmäler"; [super viewDidLoad]; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [dictionary count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; cell.textLabel.text = name; cell.font = [UIFont fontWithName:@"Helvetica" size:12.0]; CLLocation *location = [[CLLocation alloc] initWithLatitude:[[tmp valueForKey:@"coords_x"] floatValue] longitude:[[tmp valueForKey:@"coords_y"] floatValue]]; /*CLLocation *newLoc = [[CLLocation alloc] initWithLatitude:coords.latitude longitude:coords.longitude];*/ //locationController = [[MyCLController alloc] init]; int distance = [coords distanceFromLocation:location]; NSLog(@"%@",distance); cell.detailTextLabel.text = [NSString stringWithFormat:@"%@m",distance]; //NSLog(@"%@", [getLocation newLoc]); return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { EntryDetailController *detailViewController = [[EntryDetailController alloc] initWithNibName:@"EntryDetailController" bundle:nil]; //detailViewController.entrySelected = [dictionary objectAtIndex:indexPath.row]; NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; detailViewController.entrySelected_name = name; NSString *location = [tmp objectForKey:@"location"]; detailViewController.entrySelected_location = location; NSString *type = [tmp objectForKey:@"type"]; detailViewController.entrySelected_type = type; NSString *slug = [tmp objectForKey:@"slug"]; detailViewController.entrySelected_slug = slug; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)dealloc { [entries release]; [super dealloc]; } @end

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  • VS2010 error: Cannot find custom tool 'GlobalResourceProxyGenerator' on this system.

    - by artvolk
    Good day! My strongly typed resource classes acessible via Resources.<Name of resx file> in ASP.NET MVC2 project from /App_GlobalResources are not updated anymore. I've tried to right click on them and choose "Run custom tool" and got error: Cannot find custom tool 'GlobalResourceProxyGenerator' on this system. I use VS2010 Express, project is ASP.NET MVC2 (and uses T4MVC). Thanks in advance!

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  • WP Admin: Filter for a Custom Taxonomy and see posts of any/all status ?

    - by tzeldin88
    On Admin Edit Posts (edit.php), how can I filter for a Custom Taxonomy and see posts of ANY status, not just Published? For example, say I have a Custom Taxonomy "Color"... These queries find posts of ANY status: edit.php?category_name=foo edit.php?author=3 edit.php?tag=foo And this query works correctly: edit.php?color=red&post_status=draft But this query finds ONLY Published posts: edit.php?color=red

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  • Cocoa/MacRuby: How to write a toolbar which accepts custom items?

    - by Joseph Melettukunnel
    I'm doing my first steps in MacRuby. Does anyone know how I can add a custom Toolbar to my Cocoa/MacRuby application, which will accept "regular" items for e.g. switching the view (see http://www.stevestreeting.com/wp-content/uploads/2011/06/SelectableToolbarDemo001.png). I've read some tutorials and I guess I have to create a custom delegate for the Toolbar and then connect it via the Outlets window, but how does the myCustomDelegate.rb have to look like? Thanks a lot! Cheers

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