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  • Document Similarity: Comparing two documents efficiently

    - by seanieb
    I have a loop that calculates the similarity between two documents. It collects all the tokens in a document and their scores, and places them in dictionary. It then compares the dictionaries This is what I have so far, it works, but is super slow: # Doc A cursor1.execute("SELECT token, tfidf_norm FROM index WHERE doc_id = %s", (docid[i][0])) doca = cursor1.fetchall() #convert tuple to a dictionary doca_dic = dict((row[0], row[1]) for row in doca) #Doc B cursor2.execute("SELECT token, tfidf_norm FROM index WHERE doc_id = %s", (docid[j][0])) docb = cursor2.fetchall() #convert tuple to a dictionary docb_dic = dict((row[0], row[1]) for row in docb) # loop through each token in doca and see if one matches in docb for x in doca_dic: if docb_dic.has_key(x): #calculate the similarity by summing the products of the tf-idf_norm similarity += doca_dic[x] * docb_dic[x] print "similarity" print similarity I'm pretty new to Python, hence this mess. I need to speed it up, any help would be appreciated. Thanks.

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  • How to re-use a thread in Java ?

    - by David
    I am a building a console Sudoku Solver where the main objective is raw speed. I now have a ManagerThread that starts WorkerThreads to compute the neibhbors of each cell. So one WorkerThread is started for each cell right now. How can I re-use an existing thread that has completed its work? The Thread Pool Pattern seems to be the solution, but I don't understand what to do to prevent the thread from dying once its job has been completed. ps : I do not expect to gain much performance for this particular task, just want to experiment how multi-threading works before applying it to the more complex parts of the code. Thanks

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  • Why is my computer not showing a speedup when I use parallel code?

    - by Jared P
    So I realize this question sounds stupid (and yes I am using a dual core), but I have tried two different libraries (Grand Central Dispatch and OpenMP), and when using clock() to time the code with and without the lines that make it parallel, the speed is the same. (for the record they were both using their own form of parallel for). They report being run on different threads, but perhaps they are running on the same core? Is there any way to check? (Both libraries are for C, I'm uncomfortable at lower layers.) This is super weird. Any ideas?

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  • How does git save space and is fast at the same time?

    - by eSKay
    I just saw the first git tutorial at http://blip.tv/play/Aeu2CAI How does git store all the versions of all the files and still be more economical in space than subversion which saves only the latest version of the code? I know this can be done using compression but that would be at the cost of speed, but this also says that git is much faster (though where is gains the max is the fact that most of its operations are offline). So, my guess is that git compresses data extensively it is still faster because uncompression + work is still faster than network_fetch + work Am I correct? even close?

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  • PHP fastest method of reading server response

    - by Peter John
    Hi there, im having some real problems with the lag produced by using fgets to grab the server's response to some batch database calls im making. Im sending through a batch of say, 10,000 calls and ive tracked the lag down to fgets causing the hold up in the speed of my application as the response for each call needs to be grabbed. I have found this thread http://bugs.php.net/bug.php?id=32806 which explains the problem quite well, but hes reading a file, not a server response so fread could be a bit tricky as i could get part of the next line, and extra stuff which i dont want. Any help much appreciated!

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  • Does any faster centralized version control than SVN exists?

    - by Savageman
    Hello, I've been using SVN since a long time and now we're trying on Git. I'm not talking on the centralized / decentralized debate here. My only concern is speed. The latter tool is much faster. But sometimes, I NEED to work with a centralized approach, which is much more simple and less complex than the decentralized one. The learning curve is really fast, which saves a lot of time (while digging into decentralized would lead to a waste of time, given the learning curve is much longer and we encounter more problem when working with it). However, SVN is really slow compared to GIT, and I don't think it has anything to do with the centralized argument. Decentralized systems also have to deal with server connections and file transfert. So I can easilly imagine a faster implementation of centralized version control could exists. Does someone has any clue on this?

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  • Can I get a faster output pipe than /dev/null ?

    - by naugtur
    Hi I am running a huge task [automated translation scripted with perl + database etc.] to run for about 2 weeks non-stop. While thinking how to speed it up I saw that the translator outputs everything (all translated sentences, all info on the way) to STDOUT all the time. This makes it work visibly slower when I get the output on the console. I obviously piped the output to /dev/null, but then I thought "could there be something even faster?" It's so much output that it'd really make a difference. And that's the question I'm asking You, because as far as I know there is nothing faster... (But I'm far from being a guru having used linux on a daily basis only last 3 years)

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  • Search relevance from XML docs (XQuery?) vs MySQL

    - by Marius
    Hello there, I have a website where documents are saved in xml documents, all with the same structure. I need a search engine where I am able to choose documents with the highest relevance according to the key words given by a searching user. I thought it could (?) be a good idea to have one using XQuery rather than having the information stored twice (in XML docs + mysql database) and querying the mysql database for relevance searches. Is XQuery any good for this, and how, and what speed can I expect on +1000 documents of about 7kb each. Thank you for your time. Kind regards

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  • Building SL4 + RIAServices app takes too long on VS2010.

    - by adlanelm
    Got a Win7 box with VS2010 Premium installed on it. Building desktop apps works just fine. But we got this solution with 15 SL4 and 21 desktop projects... Building the SL part of it takes too long. This is very irritating and encourages to drop TDD since every time I run a test it takes ~3 seconds for msbuild to find out that nothing changed and the project should be skipped. The projects are very small and there's nothing fancy in them and we hadn't any problems before we switched from VS2008+SL3. I've heard people complaining abound VS2010 speed in general, but nothing about SL4 build time. Is anyone experiencing same problems and is there any workaround for this?

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  • Is scala functional programming slower than traditional coding?

    - by Fred Haslam
    In one of my first attempts to create functional code, I ran into a performance issue. I started with a common task - multiply the elements of two arrays and sum up the results: var first:Array[Float] ... var second:Array[Float] ... var sum=0f; for(ix<-0 until first.length) sum += first(ix) * second(ix); Here is how I reformed the work: sum = first.zip(second).map{ case (a,b) => a*b }.reduceLeft(_+_) When I benchmarked the two approaches, the second method takes 40 times as long to complete! Why does the second method take so much longer? How can I reform the work to be both speed efficient and use functional programming style?

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  • PHP image resize on the fly vs storing resized images

    - by Pablo
    I'm building a image sharing site and would like to know the pros and cons of resizing images on the fly with php and having the resized images stored. Which is faster? Which is more reliable? how big is the gap between the two methods in speed and performance? Please note that either way the images go through a PHP script for statistics like views or if hotlinking is allow etc... so is not like it will be a direct link for images if i opt to store the resize images. I'll appreciated your comments or any helpful links on the subject, Thanks.

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    (Note : This question is being transfered from stackoverflow to gamedev.stackexchange where it belongs) I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers, in bold the biggest resource per section: MODELS TurboSquid archive3d 3Dvia Google Sketchup ShareCG SPRITES OpenGameArt (also contains textures and 3D models) LostGarden (a couple of isometric tilesets) The Protagonist Domain (2 sprite sets) Reiner's Tilesets (also contains a couple of 3D models) Flying Yogi (3 sprite sets) Has Graphics (a couple of links to tile sets) ANIMATED SPRITES The Spriters Resource (mostly sprites from released games) CLIPART / VECTOR BASED Clker OpenClipArt PHOTOS EveryStockPhoto TEXTURES CG Textures OpenFrag MUSIC Jamendo OpSound SOUND EFFECTS FreeSound StoneWashed MySoundFx OTHER PRECOMPILED LISTS FreeGameDev.net

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  • What's a good tool for Scrum Project Management in game development? [closed]

    - by BleakCabalist
    I'm looking for an efficient, easy-to-learn tool for Scrum project management not for proffesional use but to use it in my thesis concerning the use of Scrum in game development. Basically I want to visualize a production process of a hypothetical game. Some fragments of the production process should be really detailed to make my point, so basically user stories, tasks, burndown charts etc. are a must. I'm using Scrum, Kanban and some Lean practices for eliminating waste. I also want to use Extreme Programming practices in this production process including TDD and Continuous Integration. I have zero experience in proffesional project management so I need something that's fairly simple to use for a newb like me. Anyone can recommend a tool like that? For now I was thinking about TargetProcess and ScrumWorks. Thanks.

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • Is there a future for AAA game development in C#? [closed]

    - by kasperov
    When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high performance vedio game can easily be programmed in C#. Suddenly after 2-3 more years, these discussions have died down and everybody seems like recommending native C++... What programming language should I practice on for long term? Should I stick with C# or do an extra effort for C++? Will AAA game companies adopt C# as a replacement to C++? Note : I aim to work at a AAA game company.

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • What is a good university for computer science and game development?

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area?

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • Which would a game development company prefer; UDK experience or C++ game projects?

    - by momboco
    Which would a game development company prefer? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a lot of companies that develop his games with UDK. Now I don't know if is better specialize in a game engine like UDK.

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  • Where to recruit other developers for development in my game? [duplicate]

    - by user16871
    This question already has an answer here: Where can I meet other independent game developers? [on hold] 10 answers I am working on creating a futuristic 3d voxel game, but I will not be able to do it alone with the amount of content I perceive being in it, and so I would like to have some co-workers in the development of the game. Unfortunately, I have no idea where to find game developers. Are there any forums or similar exchanges, maybe even here, that I could look for other developers seeking to make a similar game?

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • How to use Google's Closure to compile JavaScript

    - by Ted
    Google just released Closure, which is a compiler to minify JavaScript. On the product site, it says "The Closure Compiler has also been integrated with Page Speed". How do I use Page Speed to compile my web pages JavaScript with Closure? (Or, is there a web site that I can simply paste in my JavaScript to have closure minify it?

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  • Should I invest time in learning about OR\M or LINQ?

    - by Peter Smith
    I'm a .NET web developer primarily who occasionally writes console applications to mine data, cleanup tasks, etc. Most of what I do winds up involving a database which I currently design via sql server management studio, using stored procedures, and query analyzer. I also create a lot of web services which are consumed via AJAX applications. Do these technologies really help you in speeding up development times? Do you still have to build the database or object code first?

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  • How I can check gzip decoding time in the web browser?

    - by user293421
    I want to check the performance of the gzip decoding speed in a web browser. In the Java or c#, we can easily check the gzip decoding time. But I can not measure the decoding time in the web browser. plz help me. I want to check some decoding speed of gzipped html files. With JavaScript can I measure the performance.

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  • .NET "must-have" development tools

    - by nzpcmad
    James Avery wrote a classic article a while back entitled Ten Must-Have Tools Every Developer Should Download Now which is a companion to Visual Studio Add-Ins Every Developer Should Download Now and Scott Hanselman has an excellent list on his blog but if you were on a desert island and were only allowed three .NET development tools which ones would you pick? Update: Assuming you already have an IDE like Visual Studio ... Update (5) : Up to 08/01 : The current state of play: Reflector 13 Resharper 9 NUnit + TestDriven.Net 7 Refactor Pro 4 Process Explorer (other Sysinternals) 3 SnippetCompiler 3 CodeRush 3 MSDN Library 2 LinqPad 2 Cruisecontrol.net 2 VMWare 2 RhinoMocks 2 Fiddler 2 PowerShell 2 PowerCommands for VS 2008 1 Sandcastle 1 SQL Profiler 1 Redgate ANTS profiler 11 NCover 1 VisualSVN 1 Rubber Ducky 1 WinMerge 1 NAnt 1 ViEmu 1 AnkhSVN 1 dotTrace Profiler 1 BeyondCompare 1 DPack VS Plugin 1 WCF Trace Viewer (SDK) 1 xUnit.net 1 SourceGear DiffMerge 1 Ghostdoc 1 Expression Studio 1 XAML Pad 1 KaXaml 1 Blender for 3D modeling 1 Snoop a WPF tool 1 DiffMerge 1 DPack 1 NDepend 1 Kodos 1 WatiN 1 HTTPWatch Basic Edition 1 Paint.Net 1 Mole For VS 1 What I find particularly interesting about this is that "NUnit + TestDriven.Net " is right up there in third place which shows the growing emphasis on testing as an integral part of the development process rather than as an adjunct which is simply bolted on. And I'm somewhat perplexed that Codesmith didn't receive a single vote?

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