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  • Camera pics not appearing in Gallery app

    - by Travis
    When I take pictures using android.hardware.camera and I save them to the following location /sdcard/dcim/camera/ they don't appear when I launch the gallery. Is there a process for getting them to show up in the gallery that I missed? I can see my images using a file explorer and know they have been saved.

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  • Anyone knows of a good addressbook implementation?

    - by Tsahi Levent-Levi
    I am looking to add an address book to one of my programs. For that purpose, I want to have something that is flexible and customizable to the point of allowing me to hook up additional metadata to contacts in it from third parties. I don't mind paying for a solution as long as I get something that is usable for me. My requirements: Optimized to run on embedded devices Preferably in source code form Ability to add my own fields to contacts over those the address book provides out of the box Ability to plugin "stuff" to it to enhance it without changing its base code too much Has a C or C++ interface

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  • Zooming image in a scroll view

    - by iSharreth
    I want to zoom an image in a scroll view. I used the below code. All are working fine, but the image is not zooming. Anyone please help. I am a beginner in iPhone app development. I had connected the delegate to files manager and set max zooming to 5 I can see the image. But how can I zoom it. IBOutlet UIScrollView *scrForImg; IBOutlet UIImageView *imgForScr; (void)viewDidLoad { [super viewDidLoad]; NSString *imagePath = [NSString stringWithFormat:@"myImage.png"]; imgForScr.image = [UIImage imageNamed:imagePath]; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imgForScr; }

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  • Get preferences in AppWidget Provider

    - by Brian515
    Hi all, I seem to be having trouble reading preferences from my AppWidgetProvider class. My code works in an Activity, but it does not in an AppWidgetProvider. Here is the code I am using to read back a boolean: SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0); boolean autoreplyon = settings.getBoolean("autoreplyon", false); However, I get the "The method getSharedPreferences(String, int) is undefined for the type widget" error (widget is the name of my AppWidgetProvider class). Thanks in advance for any suggestions!

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  • Can't set text label in table view in Xcode for the iPhone

    - by Dave
    I have this code: tableList = [[NSMutableArray alloc] initWithObjects:@"First View",@"Second View",nil]; I have synthesized it and set the property, the problem is when I add this line under the configure the cell comment to set the text of each row, the app opens in the simulator but instantly closes: // Configure the cell. cell.textLabel.text = [tableList objectAtIndex:indexPath.row]; return cell; Any ideas on what is causing this ?

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  • Calling method on category included from iPhone static library causes NSInvalidArgumentException

    - by Corey Floyd
    I have created a static library to house some of my code like categories. I have a category for UIViews in "UIView-Extensions.h" named Extensions. In this category I have a method called: - (void)fadeOutWithDelay:(CGFloat)delay duration:(CGFloat)duration; Calling this method works fine on the simulator on Debug configuration. However, if try to run the app on the device I get a NSInvalidArgumentException: [UIView fadeOutWithDelay:duration:]: unrecognized selector sent to instance 0x1912b0 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView fadeOutWithDelay:duration:]: unrecognized selector sent to instance 0x1912b0 It seems for some reason UIView-Extensions.h is not being included in the device builds. What I have checked/tried I did try to include another category for NSString, and had the same issue. Other files, like whole classes and functions work fine. It is an issue that only happens with categories. I did a clean all targets, which did not fix the problem. I checked the static library project, the categories are included in the target's "copy headers" and "compile sources" groups. The static library is included in the main projects "link binary with library" group. Another project I have added the static library to works just fine. I deleted and re-added the static library with no luck -ObjC linker flag is set Any ideas? nm output libFJSCodeDebug.a(UIView-Extensions.o): 000004d4 t -[UIView(Extensions) changeColor:withDelay:duration:] 00000000 t -[UIView(Extensions) fadeInWithDelay:duration:] 000000dc t -[UIView(Extensions) fadeOutWithDelay:duration:] 00000abc t -[UIView(Extensions) firstResponder] 000006b0 t -[UIView(Extensions) hasSubviewOfClass:] 00000870 t -[UIView(Extensions) hasSubviewOfClass:thatContainsPoint:] 000005cc t -[UIView(Extensions) rotate:] 000002d8 t -[UIView(Extensions) shrinkToSize:withDelay:duration:] 000001b8 t -[UIView(Extensions) translateToFrame:delay:duration:] U _CGAffineTransformRotate 000004a8 t _CGPointMake U _CGRectContainsPoint U _NSLog U _OBJC_CLASS_$_UIColor U _OBJC_CLASS_$_UIView U ___CFConstantStringClassReference U ___addsf3vfp U ___divdf3vfp U ___divsf3vfp U ___extendsfdf2vfp U ___muldf3vfp U ___truncdfsf2vfp U _objc_enumerationMutation U _objc_msgSend U _objc_msgSend_stret U dyld_stub_binding_helper

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  • NSOperation for animation loop causes strange scrolling behaviour

    - by Tricky
    Hi, I've created an animation loop which I run as an operation in order to keep the rest of my interface responsive. Whilst almost there, there is still one remaining issue. My UIScrollViews don't seem to be reliably picking up when a user touch ends. What this means is, for example, if a user drags down on a scroll view, when they lift their fingers the scrollview doesn't bounce back into place and the scrollbar remains visible. As if the finger hasn't left the screen. It takes another tap on the scrollview for it to snap to its correct position and the scrollbar to fade away... Here's the loop I created in a subclassed NSOperation: (void)main { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; _displayLink = [[CADisplayLink displayLinkWithTarget: self selector: @selector(animationLoop:)] retain]; [_displayLink setFrameInterval: 1.0f]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; while (![self isCancelled]) { NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init]; [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [loopPool drain]; } [_displayLink invalidate]; [pool release]; } DOes anyone have any idea what might be going on here, and even better how to fix it... Thanks!

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  • Facebook Connect Post Feed from iPhone App without preview Broken!? URGENT!

    - by nephilite
    Hello All: I just downloaded the latest FBConnect build, popped in my keys and getting a mysterious hanging error only when I try to post a feed without previewing (setting preview to zero). The activity indicated disappears and the blank dialog window just hangs there. (This mirrors what I was getting on the app I was developing). If I try to post a feed with preview it works; set preview to zero it just hangs. Again; thats with the sample project "Publish Feed" button. Hitting getting permission button and then Publish Feed does same thing...... Other Developers have confirmed seeing this too...Apps that have previously had working feed posts have been broken for weeks. Discussions on facebook connect forum seem to be related to this. More Info Here: http://forum.developers.facebook.com/ I have to submit my app to apple in less than 3 hours... please assist!

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  • Dismissing pickers and keyboards invoked by a UIWebView

    - by Dev Kanchen
    I am implementing an in-app browser using UIWebView, that shows an 'action' button up-top that - when tapped - scales the UIWebView and allows the user to perform some other actions. If, however, at the point of tapping this 'action' button, the user were entering some text on the webview, or using a picker to select an option from a drop-down list, then the webview gets scaled without dismissing the keyboard/picker. Apart from being ugly, this also obscures my main view and controls. So is there a way to make a UIWebView dismiss all associated input controls, such as keyboards/pickers, when asked to? I tried using [myWebView resignFirstResponder] but that didn't work. Any ideas? Thanks.

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  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • ScrollView content async downloading problem

    - by Newbee
    Hi! I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images from internet. Each thread downloads and assign images as follows: NSData *data = [NSData dataWithContentsOfURL:URL]; UIImage *img = [UIImage imageWithData:data]; img_view.image = img; Here is the problem - I expects picture will changed after each image downloaded by I can see only temporary images until all images will downloads. UIScrollView still interact while images downloads - I can scroll temporary images inside it and see scrollers and nothing blocks run loop, but downloaded images doesn't updates.. What I tried to do: Call sleep() in the download thread -- not helps. Call setNeedsDisplay for each ImageView inside ScrollView and for ScrollView -- not helps. What's wrong ? Thanks. Update. I tried some experiments with number of threads and number of images to download. Now I'm sure -- images redraws only when thread finished. For example - if I load 100 images with one thread -- picture updates one time after all images downloads. If I increase number of threads to 10 -- picture updates 10 times -- 10 images appears per update. One more update. I fixed problem by staring new thread from the downloading threads each time one image downloaded and exit current thread (instead of download several images in one thread in the cycle and exit thread only when all downloaded). Obviously it's not a good solution and there must be right approach.

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  • Why dont Android applications provide an "Exit" option?

    - by Howiecamp
    Is there something in the Android developer guidelines that disuadea developers from providing the option to "exit" (stop running) an application from within the application itself? I love multitasking and all but it's not clear to me why: the vast majority of apps don't have their own Exit functions and hence just keep running forever don't give you a choice about running when you turn on the phone - they just do by default Both of these things lead to memory usage constantly increasing and your device running with this performance burden all of the time despite the fact that you may only want certain apps to run some of the time. Am I missing something?

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  • Android 1.5/1.6 issue with style and autogenerated R.java file

    - by Gaks
    I'm having strange issue with R.java file and styles defined in my resources. Here's some code: In res/values/strings.xml: <style parent="android:Theme.Dialog" name="PopupWindowStyle"> <item name="android:windowBackground">@drawable/bg1</item> <item name="android:textColor">@android:color/black</item> </style> In AndroidManifest.xml: <activity android:name=".RegisterScreen" android:icon="@drawable/ico" android:label="@string/applicationName" android:theme="@style/PopupWindowStyle" android:configChanges="locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|fontScale"> </activity> In autogenerated gen/.../R.java: public static final class style { public static final int PopupWindowStyle=0x7f090000; } After some changes in the project, eclipse changed autogenerated value for PopupWindowStyle from 0x7f080000 to 0x7f090000. After that, on Android 1.5, RegisterScreen activity is displayed without PopupWindowStyle style - there is an error displayed in logcat: Skipping entry 0x7f090000 in package table 0 because it is not complex! On Android 1.6 however everything works fine - PopupWindowStyle works like it was before it's integer value has changed. I was testing this issue, by reverting the source code to older revisions. I can confirm, that this problem started occurring after src code commit, which changed two files completely unrelated to this part of code - and an autogenerated R.java file. Any idea what could cause that?

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  • setText deprecated

    - by Geo
    Hi there, i saw your comment about getting rid of the setText deprecated error, and using cell.textLabel.text it works perfectly for OS 4.0 but it doesn't work on 3.1.3, the app crashes at the loading screen, have you got any ideas?

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  • Enhanced Podcasts and MPMoviePlayerViewController

    - by Ben Robinson
    Hi, This is a bit of an odd/specific one - possibly a bug? I'm using MPMoviePlayerViewController to play a variety of files, including Enhanced Podcasts - these are audio files, but with a slideshow of images, often created using GarageBand. Until (i think) iOS 3.2 they weren't supported at all, now they are and play fine in the iPod app, but in my app the slideshow doesn't start, the full screen movie player opens, and the audio begins, but all I see is the QuickTime logo. If I scrub the track the pictures appear - and will continue to play correctly - but I see nothing if I don't scrub! Any ideas?? On a related note, these files also include a small rectangluar button containing an (i) button on the right hand side - anybody know what it is or should do?! It does nothing for me!

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  • Objective-C: Loop through NSDictionary to create seperate NSArray's

    - by Nic Hubbard
    I have a large NSDictionary structure that I need to loop through and create seperate NSArray's. Here is the structure: ( { id = { text = ""; }; sub = { text = " , "; }; text = ""; "thumb_url" = { text = ""; }; title = { text = "2010-2011"; }; type = { text = "title"; }; }, { id = { text = "76773"; }; sub = { text = "December 13, 2010"; }; text = ""; "thumb_url" = { text = "http://www.puc.edu/__data/assets/image/0004/76774/varieties/thumb.jpg"; }; title = { text = "College Days - Fall 2010"; }; type = { text = "gallery"; }; }, { id = { text = ""; }; sub = { text = ""; }; text = ""; "thumb_url" = { text = ""; }; title = { text = "2009-2010"; }; type = { text = "title"; }; }, { id = { text = "76302"; }; sub = { text = "December 3, 2010"; }; text = ""; "thumb_url" = { text = "http://www.puc.edu/__data/assets/image/0019/76303/varieties/thumb.jpg"; }; title = { text = "Christmas Colloquy"; }; type = { text = "gallery"; }; } ) Each section has a type key, which I need to check. When it finds the "title" key, I need to add those to an array. Then the next sections that would use the "gallery" key needs to be in its own array until it finds another "title" key. Then the "gallery" keys after that into their own array. I am using this a UITableView section titles and content. So, the NSDictionary above should have one NSArray *titles; array, and two other arrays each containing the galleries that came after the title. I have tried using a for loop but I just can't seem to get it right. And ideas would be appreciated.

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  • iPhone: error: request for member 'table' in something not a structure or union

    - by Jack Griffiths
    Hi there, When it comes to compiling my application, I get the error mentioned in the title. How would I go about remedying this error? Basically, I want to get from one table to the other. Hierarchy, navigation. NextViewController.m #import "RootViewController.h" #import "NextViewController.h" @implementation NextViewController - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview // Release anything that's not essential, such as cached data } - (void)dealloc { [super dealloc]; } - (IBAction) changeTable:(NSString *)str{ tblCSS.table = str; } The last line contains the error. If you need any more code, just ask. I'll amend this post with it. Cheers, Jack

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  • Tunning up Activity with dialog theme

    - by Gaks
    I need to launch a Dialog from home screen widget, so I created an Activity with android:theme="@android:style/Theme.Dialog" The problem is, that I would like make it look like standard dialog window ( buttons on the gray background, font and text size, paddings etc), like here: This is how my "dialog" Activity looks like: Is there some standard way (theme?) to make it look like standard system dialogs? Or do I have to imitate it in my own layout?

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  • Backspace in UITextView substringToIndex , app is crashing .

    - by user271753
    Hey Guys check this code ( My Custom Keyboard) : -(IBAction) updateTextBackSpace:(id)sender { if([txtview.text length]>0) { NSString *deletedLastCharString = [txtview.text substringToIndex:([txtview.text length]-1)]; [txtview setText:deletedLastCharString]; } else { NSLog("End"); } I am able to erase the letters ( backspace ) but after the first letter is erased and if I press backspace one more time then the application crashes .. AND the main thing is that I can't figure out how to change this code so that , I can erase any text in any give line at the cursor, the backspace starts to erase from end of the line . Please Help

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  • How to call Android contacts list?

    - by aZn137
    Hi, I'm making an Android app, and need to call the phone's contact list. I need to call the contacts list function, pick a contact, then return to my app with the contact's name. Here's the code I got on the internet, but it doesnt work. Please help: import android.app.ListActivity; import android.content.Intent; import android.database.Cursor; import android.os.Bundle; import android.provider.Contacts.People; import android.view.View; import android.widget.ListAdapter; import android.widget.ListView; import android.widget.SimpleCursorAdapter; import android.widget.TextView; public class Contacts extends ListActivity { private ListAdapter mAdapter; public TextView pbContact; public static String PBCONTACT; public static final int ACTIVITY_EDIT=1; private static final int ACTIVITY_CREATE=0; // Called when the activity is first created. @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); Cursor C = getContentResolver().query(People.CONTENT_URI, null, null, null, null); startManagingCursor(C); String[] columns = new String[] {People.NAME}; int[] names = new int[] {R.id.row_entry}; mAdapter = new SimpleCursorAdapter(this, R.layout.mycontacts, C, columns, names); setListAdapter(mAdapter); } // end onCreate() // Called when contact is pressed @Override protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); Cursor C = (Cursor) mAdapter.getItem(position); PBCONTACT = C.getString(C.getColumnIndex(People.NAME)); // RHS 05/06 //pbContact = (TextView) findViewById(R.id.myContact); //pbContact.setText(new StringBuilder().append("b")); Intent i = new Intent(this, NoteEdit.class); startActivityForResult(i, ACTIVITY_CREATE); } }

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  • Accessory view in UITableView: view doesn't update

    - by Kamchatka
    I'm trying to add checkmarks to items when the user select rows in a table view. However, the view is not refreshed and the checkmarks do no show up: - (void)tableView:(UITableView *)tv didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell* oldCell = [self tableView:tv cellForRowAtIndexPath:[NSIndexPath indexPathForRow:selectedIndex inSection:0]]; oldCell.accessoryType = UITableViewCellAccessoryNone; if (indexPath.section == 0) { selectedIndex = indexPath.row; } UITableViewCell* newCell = [self tableView:tv cellForRowAtIndexPath:indexPath]; newCell.accessoryType = UITableViewCellAccessoryCheckmark; [tv deselectRowAtIndexPath:indexPath animated:NO]; } What could be a reason for that?

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