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  • iPhone: Accessing Composite Name in AddressBook Causes EXC_BAD_ACCESS

    - by Fyrian
    Hi everyone. I'm new to iPhone development and have a question I hope someone can help me with. I have a programmer working on an iPhone app for me and when I run the app in the simulator, it works great. But when I try to run it on my actual iPhone, I get a EXC_BAD_ACCESS error and the app locks up. Looking at the debugger, it's referencing the following code in my MainController as the problem: -(void)loadAddressBook{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; addressBookLoaded=1; [AddressbookRecord readAllContactTable:[self getDBPath]]; ABAddressBookRef addressBook = ABAddressBookCreate(); for(NSUInteger i=1;i<=ABAddressBookGetPersonCount(addressBook);i++) { ABRecordRef myPerson =ABAddressBookGetPersonWithRecordID (addressBook,(ABRecordID)(i)); NSString *name = (NSString*)ABRecordCopyCompositeName(myPerson); //save in database AddressbookRecord *addObj = [[AddressbookRecord alloc] initWithPrimaryKey:0]; addObj.ClientName=name; [addObj addNewContactEntry]; } addressBookLoaded=2; [pool release]; } More specifically, it points to this specific line as the problem: NSString *name =(NSString*)ABRecordCopyCompositeName(myPerson); My programmer can't seem to figure out what the problem is since he can't replicate it on his end. Does anyone have any ideas what would cause this problem??? Thanks!

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  • AVAudioPlayer not unloading cached memory after each new allocation

    - by Rob
    I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references the AudioToolBox framework's Cache_DataSource::ReadBytes function) each time a new player is allocated (i.e. each time a different sound is played). However, that cached data never gets released. This obviously poses a huge problem if it doesn't get released and you have a lot of sound files to play, since it tends to keep allocating memory and eventually crashes if you have enough unique sound files (which I unfortunately do). Have any of you run across this or what am I doing wrong in my code? I've had this issue for a while now and it's really bugging me since my code is verbatim of what Apple's is (I think). How I call the function: - (void)playOnce:(NSString *)aSound { // Gets the file system path to the sound to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:aSound ofType:@"caf"]; // Converts the sound's file path to an NSURL object NSURL *soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = soundURL; [soundURL release]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error:nil]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely // this is where the prior cached data never gets released [theAudio prepareToPlay]; // set it up and play [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio setDelegate: self]; [theAudio play]; } and then theAudio gets released in the dealloc method of course.

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  • Bug: files uploaded via desktop or web client have hidden tag when listed via API

    - by Jon Webb
    Files uploaded to Google Drive sometimes incorrectly have a hidden tag when listed via the Document List v3 REST API: <category scheme='http://schemas.google.com/g/2005/labels' term='http://schemas.google.com/g/2005/labels#hidden' label='hidden'/> This happens if: a subfolder is created via the Google Drive desktop client and files are copied in, or a folder is uploaded via the Google Drive web client. The folder does not have the hidden tag, but the files that were uploaded do. The files do not have this tag if: they are individually uploaded via the Google Drive web client to the subfolder, or they are uploaded via the REST API to the subfolder, or they are uploaded via the desktop client to the My Drive root. The files and folders show up in Google Drive whether they have the hidden tag or not. We're using the API with the following scope: https://docs.google.com/feeds/ https://spreadsheets.google.com/feeds/ https://docs.googleusercontent.com/ I have verified and can recreate this with the OAuth 2.0 playground. Google Drive desktop client version 1.3.3209.2600 on Win7 32-bit I guess these must be bugs in the API...

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  • Load XML file on seperate thread, overwrite old , and save.

    - by Luis Tovar
    Hey everyone... so Im trying to figure out how to do this. I have bounced around alot of forums to try and find my answer, but no success. Either their process it too complicated for me to understand, or is just overkill. What I am trying to do is this. I have an XML file within my app. Its a 500k xml file that i dont want the user to have to wait on when loading. SO... I put it in my app which kills the load time, and makes the app available offline. What i want to do is, when the app loads, in the background (seperate thread) download the SAME xml file which MIGHT be updated with new data. Once the xml file is complete, i want to REPLACE the xml file that was used to load the file. Any suggestions or code hints would be greatly appreciated. Thanks in advance!

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  • How should child views of UIScrollView report their bounds for contentSize?

    - by Mike
    I'm looking more for advice on the correct design for a view. What I have is a UIScrollView that contains one or more custom Views I have created. My problem is, who reports to the scrollview what it's contentSize should be? I have the following: UIView +-UIScrollView +-CustomView 1 with dynamic height depending on data +-CustomView 2 with dynamic Height depending on data The UIViewController creates new instances of the custom views with data and then adds them as subviews to the UIScrollView. The problem I'm having is how to set the value of the scrollview's contentSize? Right now, I'm not doing that and the contents of the scrollview are clipped with no scrolling possible. Should the custom view call [parent setContentSize:] in its drawRect:? Should the UIViewController query the custom view after creation to get its bounds and then call setContentSize? Should I subclass the UIScrollView to override addSubView to query each subview's height? Is there something else I'm missing? I hope I explained that properly. I'm new to this and still getting a handle on things.

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  • Accessory view in UITableView: view doesn't update

    - by Kamchatka
    I'm trying to add checkmarks to items when the user select rows in a table view. However, the view is not refreshed and the checkmarks do no show up: - (void)tableView:(UITableView *)tv didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell* oldCell = [self tableView:tv cellForRowAtIndexPath:[NSIndexPath indexPathForRow:selectedIndex inSection:0]]; oldCell.accessoryType = UITableViewCellAccessoryNone; if (indexPath.section == 0) { selectedIndex = indexPath.row; } UITableViewCell* newCell = [self tableView:tv cellForRowAtIndexPath:indexPath]; newCell.accessoryType = UITableViewCellAccessoryCheckmark; [tv deselectRowAtIndexPath:indexPath animated:NO]; } What could be a reason for that?

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  • Displaying popup images on button click

    - by Anees
    Hi experts, Please refer the image given in the url http://docs.google.com/Doc?docid=0AQhgDtGvE2HgZGZ6cmtua185M2RneG5nYmNm&hl=en My query is, How can I display the messages corresponding to the rounded buttons and the table row , when I click on the rounded button with question mark. I know, I have to use listener for the ? button , but what should I do in listener exactly, such that when I click, it shows those alerts(images) and when I click again, it disappears. Please help. Any help in this regard is well appreciated. Regards, Rony

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  • UIView, UIScrollView and UITextFields problem calling Method

    - by Jeff Groby
    I have a view with several embedded UITextFields, this UIView is subordinated to a UIScrollView in IB. Each text field is supposed to invoke a method called updateText defined in the viewcontroller implementation file when the user is done editing the field. For some reason, the method updateText never gets invoked. Anyone have any ideas how to go about fixing this? The method fired off just fine when the UIScrollView was not present in the project but the keyboard would cover the text fields during input, which was annoying. Now my textfields move up above the keyboard when it appears, but won't fire off the method when done editing. Here is my implementation file: #import "MileMarkerViewController.h" @implementation MileMarkerViewController @synthesize scrollView,milemarkerLogDate,milemarkerDesc,milemarkerOdobeg,milemarkerOdoend,milemarkerBusiness,milemarkerPersonal,milemarker; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Initialization code } return self; } - (BOOL) textFieldShouldReturn: (UITextField*) theTextField { return [theTextField resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasShown:) name: UIKeyboardDidShowNotification object: nil]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasHidden:) name: UIKeyboardDidHideNotification object: nil]; keyboardShown = NO; // 1 [scrollView setContentSize: CGSizeMake( 320, 480)]; // 2 } - (void)keyboardWasShown:(NSNotification*)aNotification { if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Resize the scroll view (which is the root view of the window) CGRect viewFrame = [scrollView frame]; viewFrame.size.height -= keyboardSize.height; scrollView.frame = viewFrame; // Scroll the active text field into view. CGRect textFieldRect = [activeField frame]; [scrollView scrollRectToVisible:textFieldRect animated:YES]; keyboardShown = YES; } - (void)keyboardWasHidden:(NSNotification*)aNotification { NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Reset the height of the scroll view to its original value CGRect viewFrame = [scrollView frame]; viewFrame.size.height += keyboardSize.height; [scrollView scrollRectToVisible:CGRectMake(0, 0, 1, 1) animated:YES]; scrollView.frame = viewFrame; keyboardShown = NO; } - (void)textFieldDidBeginEditing:(UITextField *)textField { activeField = textField; } - (void)textFieldDidEndEditing:(UITextField *)textField { activeField = nil; } - (IBAction)updateText:(id) sender { NSLog(@"You just entered: %@",self.milemarkerLogDate.text); self.milemarker.logdate = self.milemarkerLogDate.text; self.milemarker.desc = self.milemarkerDesc.text; self.milemarker.odobeg = self.milemarkerOdobeg.text; self.milemarker.odoend = self.milemarkerOdoend.text; self.milemarker.business = self.milemarkerBusiness.text; self.milemarker.personal = self.milemarkerPersonal.text; NSLog(@"Original textfield is set to: %@",self.milemarker.logdate); [self.milemarker updateText]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)dealloc { [super dealloc]; } @end

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  • How much memory an app can use on iPad?

    - by Saurabh
    Hi All, Currently I am writing an iPad app. I am using a lot of images in this app around 40 MB of images! This app works fine in simulator but crashing on device. I think the problem is with memory. I wanted to know how much memory I can use on iPad? Thanks Saurabh

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  • Change Default Contact Application in Eclipse

    - by Saurabh
    Hi I am running eclipse on windows XP. I am trying to make changes in Default Contact Application and make it a separate apk file. But due to dependancies on other libraries it's showing me compile errors. How can this be resolved? So that I can make a new contact application using current code base. Thanks, Saurabh

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  • NSNumberFormatter to display custom labels for 10^n (10000 -> 10k)

    - by Michele Colombo
    I need to display numbers on a plot axis. The values could change but I want to avoid too long numbers that will ruin the readability of the graph. My thought was to group every 3 characters and substitute them with K, M and so on (or a custom character). So: 1 - 1, 999 - 999, 1.000 - 1k, 1.200 - 1.2k, 1.280 - 1.2k, 12.800 - 12.8k, 999.999 - 999.9k, 1.000.000 - 1M, ... Note that probably I'll only need to format round numbers (1, 10, 1000, 1500, 2000, 10000, 20000, 30000, 100000, ...). Is that possibile with NSNumberFormatter? I saw that it has a setFormat method but I don't know how much customizable it is. I'm using NSNumberFormatter cause the graph object I use wants it to set label format and I want to avoid changing my data to set the label.

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  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

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  • How can I use images provided by the iPhone OS?

    - by Topher Fangio
    Hello all, First, let me state what brought this question about: I saw the green checkmark icon in this post and I would like to use it in my own application. However, since it looks so much like the UITableViewCellAccessoryDetailDisclosureButton my assumption is that this green checkmark icon is provided by the iPhone OS in some form or fashion. So, my question is: how can I use the green checkmark icon and/or other OS-provided images in my own applications? As a side question: where can I find a list of the OS-provided images (if they even exist)? Thanks very much for any input :-)

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  • android get contact phone number

    - by ng93
    hi, im trying to get a contacts name and phone number from the contacts list. im using: contactname = Curser.getString(Curser.getColumnIndex(Contacts.DISPLAY_NAME)); to get their name and it works fine. But using: contactphone = Curser.getString(Curser.getColumnIndex(ContactsContract.CommonDataKinds.Phone.NUMBER)); causes no warnings or errors and builds fine, yet force closes in both the emulator (2.1) and my htc desire (nexus one 2.2 rom/htc desire 2.1 rom). Any ideas how to fix it? oh and contactname and contactphone are both strings thanks, ng93

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  • Tunning up Activity with dialog theme

    - by Gaks
    I need to launch a Dialog from home screen widget, so I created an Activity with android:theme="@android:style/Theme.Dialog" The problem is, that I would like make it look like standard dialog window ( buttons on the gray background, font and text size, paddings etc), like here: This is how my "dialog" Activity looks like: Is there some standard way (theme?) to make it look like standard system dialogs? Or do I have to imitate it in my own layout?

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  • Getting differences between WVGA800 and WVGA854 in Android Emulator

    - by Droidy
    So far I just have one XML layout file, and one drawable directory, drawable-hdpi. I first want to target the high density screens. I added a bunch of imagebuttons to a relativelayout and everything looks perfect in the WVGA800 emulator. The problem arises when I view it in the WVGA854 emulator. Not only do the imagebuttons not position the same, but the images are blurry. I used dip for the layout margins on the imagebuttons even though it shouldn't matter in this case because WVGA800 and 854 are both high density. What is the problem? Why would it look totally different on emulators that have the same density and almost have the same exact screen dimensions? Thanks!

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  • Posting a jaiku using xcode

    - by frameworkguy
    NSMutableURLRequest *jaikuRequest=[NSMutableURLRequest requestWithURL:[NSURL URLWithString:@"http://api.jaiku.com/json"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [jaikuRequest setHTTPMethod:@"POST"]; NSString *jbody= [NSString stringWithFormat:@"method=presence.send&user=XXusernameXX&personal_key=XXpersonalkeyXX&message=%@", encodedMsg]; [jaikuRequest setHTTPBody:[[NSString stringWithFormat:jbody] dataUsingEncoding:NSASCIIStringEncoding]]; I wrote the above code snippet to be able to post a jaiku on jaiku.com. I've come across similar samples in other languages for posting a jaiku. However i get the following response in the console: {"status": "error", "message": "Invalid API user", "code": 0} what could be the error or if im wrong, what is the correct approach to posting a jaiku using xcode?

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • Is memory leak caused by global variables?

    - by user297535
    When I checked my application for memory leaks it is showing 12 leaks. What will be the effect of this? I used global variables as shown below #import "file1.m" int num; #import "file2.m" extern int num; num = 10; Can this cause memory leaks? Anyone please help. I am a beginner in programming.

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  • IndexOutofRangeException while using WriteLine in nested Parallel.For loops

    - by Umar Asif
    I am trying to write kinect depth data to a text file using nested Parallel.For loops with the following code. However, it gives IndexOutofRangeException. The code works perfect if using simple for loops but it hangs the UI since the depth format is set to 640x480 causing the loops to write 307200 lines in the text file at 30fps. Therefore, I switched to Parallel. For scheme. If I omit the writeLine command from the nested loops, the code works fine, which indicates that the IndexOutofRangeException is arising at the writeline command. I do not know how to troubleshoot this. Please advise. Any better workarounds to avoid UI freezing? Thanks. using (DepthImageFrame depthImageframe = d.OpenDepthImageFrame()) { if (depthImageframe == null) return; depthImageframe.CopyPixelDataTo(depthPixelData); swDepth = new StreamWriter(@"E:\depthData.txt", false); int i = 0; Parallel.For(0, depthImageframe.Width, delegate(int x) { Parallel.For(0, depthImageframe.Height, delegate(int y) { p[i] = sensor.MapDepthToSkeletonPoint(depthImageframe.Format, x, y, depthPixelData[x + depthImageframe.Width * y]); swDepth.WriteLine(i + "," + p[k].X + "," + p[k].Y + "," + p[k].Z); i++; }); }); swDepth.Close(); } }

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  • iPhone Live Video Stream Media Player

    - by happyhammer83
    I'm hoping to make an app that streams live video that has a view placed on top with labels and a button on it. From my research and testing of the http video streaming feature (available since iPhone 3.0 OS), it seems that you create a webview that points to the index html that contains the converted video stream, and this displays as a quicktime video in the app. This means that I don't have control over the Media Player that is opened. Does anyone know how you can control this? I know that the Apple's MoviePlayer sample code shows you how to place views on top of a MediaPlayer video, but how can this be done with a http live stream? Thanks in advance.

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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