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  • sar command to generate only CPU utilization and network statistics in Linux

    - by Vijay Shankar Kalyanaraman
    I want to be able to generate the system activity report every 30 seconds or every minute and store in a file and use it for diagnostic purposes on my VM. So I give an output file for the sar command and read it using the "-f" option. But I only use the CPU utilization and network utilization part of the report and so rest is all that I don't want to save (waste the space in the disk to store these reports). Also the sar files that are generated are all binary. Is there a way to collect these stats for the CPU and network utilization alone? and so save almost 2/3rds the space on the disk?

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  • Masks and transparency

    - by Henrik
    Hi, I'm fairly new to Shoes and ran into two problems. First I want to set a mask using a partially transparent png, like this: mask do image "images/stencilMask.png" end Is this possible somehow or can only vector shapes be used? Apart from that, I noticed a small bug(?) when trying to set a transparent color as a stroke on any kind of text, like this: title "Hello", :stroke => rgb(1.0, 0.0, 0.0, 0.5) The transparency simply isn't applied. Am I doing anything wrong, or is this actually a bug? Cheers and thanks for all answers

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  • I need a few minutes of dedicated server a week, but not for hosting, just to convert ogg etc.

    - by talkingnews
    I'm completely happy with my webhosting, it's just that I need to do one little thing they won't allow, and that's run an instance of Sox to convert about 30 mp3s to ogg files, in various directories, a couple of times a week, to be done automatically in response to the detection of the upload of an mp3. Probably looking at a minute of server time over the whole week. I've had unhelpful suggestions on other forums like "why not leave your home PC on 24 hours a day and then use all your isp bandwidth to do this", which doesn't work for me. I know that I can host files on, say, Amazon S3, but is there something similar for my needs? All it would need to do would be: wget/ftp the mp3 files, convert them to ogg, ftp the files back to my hosting. Of course, all this wouldn't be needed if there was such a thing as a compiled binary of Sox (or any mp3ogg converter) for Centos which I could upload without needing root access, but I've given up asking that one, but always open to suggestions!

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  • Coordinate geometry operations in images/discrete space

    - by avd
    I have images which have line segments, rays etc. I am representing these line segments using Bresenham algorithm (means whatever coordinates I get using this algorithm between two points). Now I want to do operations such as finding intersection point between two line segments, finding the projection of one vector onto other etc... The problem is I am not working in continuous space. The line segments are being approximated using Bresenham algorithm. So I want suggestions on what are the best and most efficient ways to do this? A link to C++ library or implementation would also be good enough. Please suggest some books which deal with such problems.

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  • FTP Reporting Disk Quota Exceeded

    - by Austin
    I am using Notepad++ with FTP_Synchronize to upload files to a server, however, it appears that it is not allowing my file to upload because apparently the "Disk Quota Exceeded" 11:18:49 > -> TYPE I 11:18:49 > Response (200): Type set to I 11:18:49 > -> PASV 11:18:49 > Response (227): Entering Passive Mode (*,*,*,*,*,*). 11:18:50 > -> STOR /home/*/../../var/www/html/test.html 11:18:50 > Response (150): Opening BINARY mode data connection for /home/*/../../var/www/html/test.html 11:18:50 > Response (552): Transfer aborted. Disk quota exceeded Now it may appear that yeah my Disk quota is exceeded, however I've gone to the back-end and saw: Total Used Bandwidth 107.055 MB Allowed Quota 3,000.0 MB Note: Stars were put in place for irrelevant data.

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  • Building resultset using collection object

    - by Bhaskara Krishna Mohan Potam
    Hi, I had an issue in building the resultset using java. Here it goes... I am storing a collection object which is organized as row wise taken from a resultset object and putting the collection object(which is stored as vector/array list) in cache and trying to retrieve the same collection object. Here i need to build back the resultset again using the collection object. Now my doubt is building the resultset in this way possible or not? Please let me know asap. Thanks in advance, Bhaskar

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  • C++ min heap with user-defined type.

    - by bsg
    Hi, I am trying to implement a min heap in c++ for a struct type that I created. I created a vector of the type, but it crashed when I used make_heap on it, which is understandable because it doesn't know how to compare the items in the heap. How do I create a min-heap (that is, the top element is always the smallest one in the heap) for a struct type? The struct is below: struct DOC{ int docid; double rank; }; I want to compare the DOC structures using the rank member. How would I do this? I tried using a priority queue with a comparator class, but that also crashed, and it also seems silly to use a data structure which uses a heap as its underlying basis when what I really need is a heap anyway. Thank you very much, bsg

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  • Apache 2.2 Windows XP Uninstall Doesn't Remove All Files

    - by AJ
    Hello, I am trying to uninstall Apache 2.2 on Windows XP. The original installation was from the binary msi distribution. The uninstall function of the msi ran successfully, but it failed to remove a couple of folders: C:\Apache2.2\conf C:\Apache2.2\logs I am unable to remove these folders manually because they contain files for which I do not have ownership. And this is the source of my confusion: why if I installed the program do I not have permission to remove it? To be clear, I do not have local admin rights (nor can I request them), yet the files in these two remaining folders are owned by Administrator. How is it that Administrator created these files (and how can I possibly remove them)? Thanks, -aj

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  • Are free operator->* overloads evil?

    - by Potatoswatter
    I was perusing section 13.5 after refuting the notion that built-in operators do not participate in overload resolution, and noticed that there is no section on operator->*. It is just a generic binary operator. Its brethren, operator->, operator*, and operator[], are all required to be non-static member functions. This precludes definition of a free function overload to an operator commonly used to obtain a reference from an object. But the uncommon operator->* is left out. In particular, operator[] has many similarities. It is binary (they missed a golden opportunity to make it n-ary), and it accepts some kind of container on the left and some kind of locator on the right. Its special-rules section, 13.5.5, doesn't seem to have any actual effect except to outlaw free functions. (And that restriction even precludes support for commutativity!) So, for example, this is perfectly legal (in C++0x, remove obvious stuff to translate to C++03): #include <utility> #include <iostream> #include <type_traits> using namespace std; template< class F, class S > typename common_type< F,S >::type operator->*( pair<F,S> const &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( pair<T,T> &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( bool l, pair<T,T> &r ) { return l? r.second : r.first; } int main() { auto x = make_pair( 1, 2.3 ); cerr << x->*false << " " << x->*4 << endl; auto y = make_pair( 5, 6 ); y->*(0) = 7; y->*0->*y = 8; // evaluates to 7->*y = y.second cerr << y.first << " " << y.second << endl; } I can certainly imagine myself giving into temp[la]tation. For example, scaled indexes for vector: v->*matrix_width[2][5] = x; Did the standards committee forget to prevent this, was it considered too ugly to bother, or are there real-world use cases?

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  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

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  • How to generate a lower frequency version of a signal in Matlab?

    - by estourodepilha.com
    With a sine input, I tried to modify it's frequency cutting some lower frequencies in the spectrum, shifting the main frequency towards zero. As the signal is not fftshifted I tried to do that by eliminating some samples at the begin and at the end of the fft vector: interval = 1; samplingFrequency = 44100; signalFrequency = 440; sampleDuration = 1 / samplingFrequency; timespan = 1 : sampleDuration : (1 + interval); original = sin(2 * pi * signalFrequency * timespan); fourierTransform = fft(original); frequencyCut = 10; %% Hertz frequencyCut = floor(frequencyCut * (length(pattern) / samplingFrequency) / 4); %% Samples maxFrequency = length(fourierTransform) - (2 * frequencyCut); signal = ifft(fourierTransform(frequencyCut + 1:maxFrequency), 'symmetric'); But it didn't work as expected. I also tried to remove the center part of the spectrum, but it wielded a higher frequency sine wave too. How to make it right?

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  • Sharing storage on Linux and Solaris

    - by devlearn
    I'm looking for a solution in order to share a san mounted volume between several hosts running on Linux (RHEL) and/or Solaris (Sparc). Note that I basically need to share a set of directories containing large binary files that are accessed in random R/W mode. I have the following reqs : keep the data on the SAN suitable i/o performances as the software is pretty demanding on IOPS stick to a shared file system as I can't afford a cluster fs (lack of MDS/OSS infrastructure) compression could be really usefull For now I've found only the following candidates : GFS2 , supports Linux only, no compression VxFS , supports Linux and Solaris, compression supported So if you have some suggestions for this list, I'll really welcome them. Thanks in advance,

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  • Trouble subnetting...

    - by ???
    I have to learn how to subnet by hand for a test. And I'm having real problems doing it. I keep getting stuck. Here's an example: 138.248.184.17/18 - IP 255.255.192.0 - Subnet Mask 192 = 1100 0000 in binary And I know 184 in the IP address is the "octet of interest". OK I get that far...and then I'm lost. I know I need to set the network bits of 192(I think?) to all 0 for the network ID and then to all 1 for the broadcast ID. Problem is how do I know which part of 11000000 is network and which part is host?

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  • C++: building iterator from bits

    - by gruszczy
    I have a bitmap and would like to return an iterator of positions of set bits. Right now I just walk the whole bitmap and if bit is set, then I provide next position. I believe this could be done more effectively: for example build statically array for each combination of bits in single byte and return vector of positions. This can't be done for a whole int, because array would be too big. But maybe there are some better solutions? Do you know any smart algorithms for this?

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  • Subversion multi checkout post-commit hook?

    - by FLX
    The title must sound strange but I'm trying to achieve the following: SVN repo location: /home/flx/svn/flxdev SVN repo "flxdev" structure: + Project1 ++ files + Project2 + Project3 + Project4 I'm trying to set up a post-commit hook that automatically checks out on the other end when I do a commit. The post-commit doc explicitly lists the following: # POST-COMMIT HOOK # # The post-commit hook is invoked after a commit. Subversion runs # this hook by invoking a program (script, executable, binary, etc.) # named 'post-commit' (for which this file is a template) with the # following ordered arguments: # # [1] REPOS-PATH (the path to this repository) # [2] REV (the number of the revision just committed) So I made the following command to test: REPOS="$1" REV="$2" echo "Updated project $REPOS to $REV" However when I edit files in Project1 for example, this outputs "Updated project /home/flx/svn/flxdev to 1016" I'd like this to be: "Updated project Project1 to 1016" Having this variable allows me to specify to do different actions per project post-commit. How can I specify the project parameter? Thanks! Dennis

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  • Subversion multi checkout post-commit hook?

    - by FLX
    The title must sound strange but I'm trying to achieve the following: SVN repo location: /home/flx/svn/flxdev SVN repo "flxdev" structure: + Project1 ++ files + Project2 + Project3 + Project4 I'm trying to set up a post-commit hook that automatically checks out on the other end when I do a commit. The post-commit doc explicitly lists the following: # POST-COMMIT HOOK # # The post-commit hook is invoked after a commit. Subversion runs # this hook by invoking a program (script, executable, binary, etc.) # named 'post-commit' (for which this file is a template) with the # following ordered arguments: # # [1] REPOS-PATH (the path to this repository) # [2] REV (the number of the revision just committed) So I made the following command to test: REPOS="$1" REV="$2" echo "Updated project $REPOS to $REV" However when I edit files in Project1 for example, this outputs "Updated project /home/flx/svn/flxdev to 1016" I'd like this to be: "Updated project Project1 to 1016" Having this variable allows me to specify to do different actions per project post-commit. How can I specify the project parameter? Thanks! Dennis

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  • (External) Java library for creating Tree structure ?

    - by suVasH.....
    I am planning to implement a tree structure where every node has two children and a parent along with various other node properties (and I'd want to do this in Java ) Now, the way to it probably is to create the node such that it links to other nodes ( linked list trick ), but I was wondering if there is any good external library to handle all this low level stuff. ( for eg. the ease of stl::vector vs array in C++ ). I've heard of JDots, but still since i haven't started (and haven't programmed a lot in Java), I'd rather hear out before I begin.

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  • Error while compiling/installing PHP with FPM for RPM on Centos 5.4 x64

    - by Raymond
    Hi, I'm trying to make an RPM with PHP 5.3.1 and PHP-FPM 0.6 for CentOS 5.4. So far it goes quite well, but when rpmbuild gets to the installation phase it fails with the following error: Executing(%install): /bin/sh -e /var/tmp/rpm-tmp.63379 + umask 022 + cd /usr/src/redhat/BUILD + cd /usr/src/redhat/BUILD/php-5.3.1/fpm-build/ + make install Installing PHP SAPI module: fpm Installing PHP CLI binary: /usr/bin/ cp: cannot create regular file `/usr/bin/#INST@12668#': Permission denied make: *** [install-cli] Error 1 error: Bad exit status from /var/tmp/rpm-tmp.63379 (%install) RPM build errors: Bad exit status from /var/tmp/rpm-tmp.63379 (%install) I am running rpmbuild as a normal user, so it's understandable that it will fail to install anything into /usr/bin, but it shouldn't try to install anything outside the buildroot in the first place. I have however specified the BuildRoot in the header of the spec file and I can see it is passed correctly to the make install command. Does anyone have some idea of what is going wrong here? Thanks a lot!

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  • Python KMeans clustering words

    - by sadawd
    Dear Everyone I am interested to perform kmeans clustering on a list of words with the distance measure being Leveshtein. 1) I know there are a lot of frameworks out there, including scipy and orange that has a kmeans implementation. However they all require some sort of vector as the data which doesn't really fit me. 2) I need a good clustering implementation. I looked at python-clustering and realize that it doesn't a) return the sum of all the distance to each centroid, and b) it doesn't have any sort of iteration limit or cut off which ensures the quality of the clustering. python-clustering and the clustering algorithm on daniweb doesn't really work for me. Can someone find me a good lib? Google hasn't been my friend

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  • What is the right approach when using STL container for median calculation?

    - by sharkin
    Let's say I need to retrieve the median from a sequence of 1000000 random numeric values. If using anything but STL::list, I have no (built-in) way to sort sequence for median calculation. If using STL::list, I can't randomly access values to retrieve middle (median) of sorted sequence. Is it better to implement sorting myself and go with e.g. STL::vector, or is it better to use STL::list and use STL::list::iterator to for-loop-walk to the median value? The latter seems less overheadish, but also feels more ugly.. Or are there more and better alternatives for me?

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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • Rotation towards an object in 3d space

    - by retoucher
    hello, i have two coordinates on a 2d plane in 3d space, and am trying to rotate one coordinate (a vector) to face the other coordinate. my vertical axis is the y-axis, so if both of the coordinates are located flat on the 2d plane, they would both have a y-axis of 0, and their x and z coordinates determine their position length/width-wise on the plane. right now, i'm calculating the angle like so (language agnostic): angle = atan2(z2-z1,x2-x1); and am rotating/translating in space like so: pushMatrix(); rotateY(angle); popMatrix(); this doesn't seem to be working though. are my calculations/process correct?

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  • Is MacBook powerful enough to do Ipad development? or do I need a MacBook Pro?

    - by ronaldwidha
    The title probably says it all. Considering an ipad's processor is nothing compared to a macbook, I would think a Macbook should be more than capable to run the simulator. However, not knowing much about iphone/ipad development, I'd like to get some opinions on this. for e.g. how many apps are typically need to be run for ipad dev (editor, debugger, perf monitor, trace log, etc). are these apps resource (memory, cpu) intensive? please do not take into consideration the actual image, 3d, video, sound development. I understand one would need quite a beefy machine to produce these type of creative assets. What I'm looking at is a machine to do code development, physics, putting together the produced assets (images, vector graphics, 3d video, sound, etc).

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  • How to convert an existing callback interface to use boost signals & slots

    - by the_mandrill
    I've currently got a class that can notify a number of other objects via callbacks: class Callback { virtual NodulesChanged() =0; virtual TurkiesTwisted() =0; }; class Notifier { std::vector<Callback*> m_Callbacks; void AddCallback(Callback* cb) {m_Callbacks.push(cb); } ... void ChangeNodules() { for (iterator it=m_Callbacks.begin(); it!=m_Callbacks.end(); it++) { (*it)->NodulesChanged(); } } }; I'm considering changing this to use boost's signals and slots as it would be beneficial to reduce the likelihood of dangling pointers when the callee gets deleted, among other things. However, as it stands boost's signals seems more oriented towards dealing with function objects. What would be the best way of adapting my code to still use the callback interface but use signals and slots to deal with the connection and notification aspects?

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