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  • How to separate model and view with Core Data?

    - by andrewebling
    I have a subclass of UIView which draws itself based on data held in a corresponding model class, which is a subclass of NSManagedObject. The problem is, some fields in the data model (e.g. the position of the view) are already held in the view (i.e. the frame property in this case). I then have a data duplication/synchronization problem to solve. To complicate matters further, the view needs to update in response to changes made to the data model and the data model needs to be updated in responses made to the view (e.g. the user dragging it to a new location). What's the best way to solve this? Using KVO and references in both directions? Or is there a better approach?

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  • Refactoring thick client legacy application

    - by Paul
    I am working on a fat client legacy C++ application which has a lot of business logic mixed in with the presentation side of things. I want to clean things out and refactor the code out completely, so there is a clear seperation of concerns. I am looking at MVC or some other suitable design pattern in order to achieve this. I would like to get recommendations from people who have walked this road before - Do I use MVP or MVC (or another pattern)? What is/are the best practices for undertaking something like this (i.e. useful steps/checks) ?

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  • commad design pattern usage

    - by sagie
    Hi. I've read 3 descriptions of the command design pattern: wikipedia, dofactory and source making. In all of them, the UML shows a relation between the client to the receiver & the concrete command, but no relation to the invoker. But in all 3 examples the client is the one that initiates the invoker and call its Execute method. I think that should be a relation to the invoker as well. Am I missing somthing in here? Maybe even a basic UML knowladge?

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  • Separating data from the UI code with Linq to SQL entities

    - by Sir Psycho
    If it's important to keep data access 'away' from business and presentation layers, what alternatives or approaches can I take so that my LINQ to SQL entities can stay in the data access layer? So far I seem to be simply duplicating the classes produced by sqlmetal, and passing those object around instead simply to keep the two layers appart. For example, I have a table in my DB called Books. If a user is creating a new book via the UI, the Book class generated by sqlmetal seems like a perfect fit although I'm tightly coupling my design by doing so.

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  • Does database affect classes?

    - by satyanarayana
    I had created one class User and UserDAOImpl class for querying DB using class User. As there is one table to be queried, these two classes are sufficient for me. What if there is a case where new fields are to be added to that one table is to be divided into 3 tables( user_info, user_profile and user_address) to store user? As new fields are added, I need to change classes User and UserDAOImpl, it seems these two are not sufficient. It seems database changes affect my classes. In this case, do I need to divide class User into 3 classes as tables are changes? Can any one suggest me how can I solve this without making too many changes?

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  • Writing my own implementation of stl-like Iterator in C++.

    - by Negai
    Good evening everybody, I'm currently trying to understand the intrinsics of iterators in various languages i.e. the way they are implemented. For example, there is the following class exposing the list interface. template<class T> class List { public: virtual void Insert( int beforeIndex, const T item ) throw( ListException ) =0 ; virtual void Append( const T item ) =0; virtual T Get( int position ) const throw( ListException ) =0; virtual int GetLength() const =0; virtual void Remove( int position ) throw( ListException ) =0; virtual ~List() =0 {}; }; According to GoF, the best way to implement an iterator that can support different kinds of traversal is to create the base Iterator class (friend of List) with protected methods that can access List's members. The concrete implementations of Iterator will handle the job in different ways and access List's private and protected data through the base interface. From here forth things are getting confusing. Say, I have class LinkedList and ArrayList, both derived from List, and there are also corresponding iterators, each of the classes returns. How can I implement LinkedListIterator? I'm absolutely out of ideas. And what kind of data can the base iterator class retrieve from the List (which is a mere interface, while the implementations of all the derived classes differ significantly) ? Sorry for so much clutter. Thanks.

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  • How much to put in a Repository class?

    - by chobo
    When using the repository pattern is it recommended to have one Repository class for each database table? Would I also map one service layer class to one repository class. I'm having a hard time trying to understand how much stuff one repository or service layer class should have. Thanks!

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  • Design pattern suggestion

    - by Avinash
    Following is the problem statement. There are n numbers of match strings, If event A occurs and then in certain period of time event B occurs then I do not raise alarm. but if B do not occurs then i have to raise alarm. There can be multiple chain of events which defines whether to raise alarm or not.

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  • Adding behaviour to a set of classes

    - by devoured elysium
    I have defined an Event class: Event and all the following classes inherit from Event: SportEventType1 SportEventType2 SportEventType3 SportEventType4 Right now I will only have SportEvents but I don't know if in the future I'll want some other kind of events that doesn't even have anything to do with Sports. Later, I will want to draw some graphics with info taken from Events, and the drawing logic can be a bit complex. But, for the moment, I think I shouldn't think of how the drawing will be done and I believe that maybe it'd be better if that drawing part was not put as an integral part of the Event/SportEventX class chain. I am looking for solutions for this problem. I know I could just make Event have an instance variable(attribute, for the java crowds) pointing to something as an IDrawInterface, but that would make the Event class "assume" it will be later used for drawing. I would like to make the Event class oblivious to this if possible. Thanks!

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  • Object Events, how do are they implemented

    - by Malfist
    Events are really awesome, and I wouldn't know what I would do without them, but they're a mystery to me. I'm talking about events in a sense, a function(s) is called if a property, or value, a special event happens. I have only the vaguest idea how these actually work. I know it's an observer pattern, but I don't truly know how it works and/or how to implement it. Can someone explain that to me?

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  • How to design the application to conform to the n-tier architecture? (Winform sample in .net with li

    - by AlexRednic
    Rather a simple question. But the implications are vast. Over the last few weeks I've been reading a lot of material about n-tier architecture and it's implementation in the .NET world. The problem is I couldn't find a relevant sample for Winforms with Linq (linq is the way to go for BLL right?). How did you guys manage to grasp the n-tier concept? Books, articles, relevant samples etc.

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  • Design pattern for loading multiple message types

    - by lukem00
    As I was looking through SO I came across a question about handling multiple message types. My concern is - how do I load such a message in a neat way? I decided to have a separate class with a method which loads one message each time it's invoked. This method should create a new instance of a concrete message type (say AlphaMessage, BetaMessage, GammaMessage, etc.) and return it as a Message. class MessageLoader { public Message Load() { // ... } } The code inside the method is something which looks really awful to me and I would very much like to refactor it/get rid of it: Message msg = Message.Load(...); // load yourself from whatever source if (msg.Type == MessageType.Alpha) return new AlphaMessage(msg); if (msg.Type == MessageType.Beta) return new BetaMessage(msg); // ... In fact, if the whole design looks just too messy and you guys have a better solution, I'm ready to restructure the whole thing. If my description is too chaotic, please let me know what it's missing and I shall edit the question. Thank you all.

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  • which design choose? - pros and cons

    - by Guarava Makanili
    Which of these 3 approches would choose and why? // This is the one I would choose class Car { } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem might be when we use ORM framework and we try to invoke save with parameter Car class Car { private FeeCalculator calculator; public double calculateFee() { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem mentioned above is solved, but I don't like this design class Car { public double calculateFee(FeeCalculator calculator) { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } }

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  • Where does the query language sit within the MVC pattern?

    - by weesilmania
    I'd assume that since the query language sits within the controller (typically) that it belongs to that component, but if I play devil's advocate I'd argue that the query language is execute within the domain of the model, and is tightly coupled to that component so it might also be a part of it. Anyone know the answer? Is there a straight answer or is it technology specific?

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  • benefit os having a factory for object creation?

    - by ajsie
    im trying to understand the factory design pattern. i dont understand why it's good to have a middleman between the client and the product (object that the client wants). example with no factory: $mac = new Mac(); example with a factory: $appleStore = new AppleStore(); $mac = $appleStore->getProduct('mac'); how does the factory pattern decouple the client from the product? could someone give an example of a future code change that will impact on example 1 negative, but positive in example 2 so i understand the importance of decoupling? thanks

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • What is the best way to restore(rollback) data in an application to a specified state(date) ?

    - by panzerschreck
    Hello, An example would set the context right, the example below captures the various states of the entity, which needs to be reverted(rolled back) . State 1 - Recorded on 01-Mar-2010 Column1 Column2 Data1 0.56 State 2 - Recorded on 02-Mar-2010 Column1 Column2 Data1 0.57 State 3 - Recorded on 03-Mar-2010 Column1 Column2 Data1 0.58 User notices that state3 is not what he intended to be in, decides to revert back to state2. One approach that I can think of, without modifying the entity is via "auditing" all the inserts/updates, as below, the rollback information captures the data just before the updates/modifications on the entity, so that it can be applied in an order when you need to revert.Please note that changing the entity's schema, is not an option. Rollback - R1 recorded on 01-Mar-2010 Column1 Column2 Data1 0.56 Rollback - R2 Recorded on 02-Mar-2010 Column1 Column2 Data1 0.56 Rollback - R3 Recorded on 03-Mar-2010 Column1 Column2 Data1 0.57 So, to get to state2 , we would start with rollback information R1,apply R2 onto it. Is there a better approach to achieve this ? Thanks for your time.

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  • Domain model for an online WYSYWG webpage generator / runtime

    - by CharlieBrown
    Hi all, I'm using C#, MVC, NHibernate and StructureMap as my IoC container, and need some ideas regarding my domain model. The application I'm working has two parts: an Authoring part and a Runtime part. The idea is to allow the user to create a webpage in Authoring (mostly a form actually) by choosing from a set of predefined controls. That webpage will be later used as a form in a call center environment (Runtime part), or may be used in an intranet portal, etc. Basically something similar to what a CMS would do. The difference is, of course, that the webpage/form the author generates will be used and fulfilled in runtime, and that authros should be able to freely create the webpage they want without limitations. I have a draft working model that allows a RunController to iterate over the ScriptPage (my class for the "generated webpage") Controls collection and uses partial views to render each of them. Works kind of fine. Basically I have a common ScriptControl class, and then I can create for example a TextInputControl or a DropDownControl by inheriting from that base class. I can also figure out the Authoring part of the app, although that will surely be fun in itself for sure. :) The biggest problem I have now is persistance. In order to be flexible, I want to be able to add more controls, and template controls (think of an Address composite control) in sepparate DLLs, so I think having a relational model that handles very possible control is not the way to go. My current thinking is using a kind of ObjectStore: binary-serializing the ScriptPage object that contains the List collection and deserializing at Runtime, but I'm not sure how good will it work with NHibernate and how good the performance will be. Serializing a small "page" with 10 controls results in 7964 bytes, for example. Any ideas out there? Thanks in advance, excuse the length. ;)

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  • Magic Method __set() on a Instanciated Object

    - by streetparade
    Ok i have a problem, sorry if i cant explaint it clear but the code speaks for its self. i have a class which generates objects from a given class name; Say we say the class is Modules: public function name($name) { $this->includeModule($name); try { $module = new ReflectionClass($name); $instance = $module->isInstantiable() ? $module->newInstance() : "Err"; $this->addDelegate($instance); } catch(Exception $e) { Modules::Name("Logger")->log($e->getMessage()); } return $this; } The AddDelegate Method: protected function addDelegate($delegate) { $this->aDelegates[] = $delegate; } The __call Method public function __call($methodName, $parameters) { $delegated = false; foreach ($this->aDelegates as $delegate) { if(class_exists(get_class($delegate))) { if(method_exists($delegate,$methodName)) { $method = new ReflectionMethod(get_class($delegate), $methodName); $function = array($delegate, $methodName); return call_user_func_array($function, $parameters); } } } The __get Method public function __get($property) { foreach($this->aDelegates as $delegate) { if ($delegate->$property !== false) { return $delegate->$property; } } } All this works fine expect the function __set public function __set($property,$value) { //print_r($this->aDelegates); foreach($this->aDelegates as $k=>$delegate) { //print_r($k); //print_r($delegate); if (property_exists($delegate, $property)) { $delegate->$property = $value; } } //$this->addDelegate($delegate); print_r($this->aDelegates); } class tester { public function __set($name,$value) { self::$module->name(self::$name)->__set($name,$value); } } Module::test("logger")->log("test"); // this logs, it works echo Module::test("logger")->path; //prints /home/bla/test/ this is also correct But i cant set any value to class log like this Module::tester("logger")->path ="/home/bla/test/log/"; The path property of class logger is public so its not a problem of protected or private property access. How can i solve this issue? I hope i could explain my problem clear.

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  • Static assembly initialization

    - by ph0enix
    I'm attempting to develop an Interceptor framework (in C#) where I can simply implement some interfaces, and through the use of some static initialization, register all my Interceptors with a common Dispatcher to be invoked at a later time. The problem lies in the fact that my Interceptor implementations are never actually referenced by my application so the static constructors never get called, and as a result, the Interceptors are never registered. If possible, I would like to keep all references to my Interceptor libraries out of my application, as this is my way of (hopefully) enforcing loose coupling across different modules. Hopefully this makes some sense. Let me know if there's anything I can clarify... Does anyone have any ideas, or perhaps a better way to go about implementing my Interceptor pattern? TIA, Jeremy

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