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  • Customer retention - why most companies have it wrong

    - by Michel Adar
    At least in the US market it is quite common for service companies to offer an initially discounted price to new customers. While this may attract new customers and robe customers from competitors, it is my argument that it is a bad strategy for the company. This strategy gives an incentive to change companies and a disincentive to stay with the company. From the point of view of the customer, after 6 months of being a customer the company rewards the loyalty by raising the price. A better strategy would be to reward customers for staying with the company. For example, by lowering the cost by 5% every year (compound discount so it does never get to zero). This is a very rational thing to do for the company. Acquiring new customers and setting up their service is expensive, new customers also tend to use more of the common resources like customer service channels. It is probably true for most companies that the cost of providing service to a customer of 10 years is lower than providing the same service in the first year of a customer's tenure. It is only logical to pass these savings to the customer. From the customer point of view, the competition would have to offer something very attractive, whether in terms of price or service, in order for the customer to switch. Such a policy would give an advantage to the first mover, but would probably force the competitors to follow suit. Overall, I would expect that this would reduce the mobility in the market, increase loyalty, increase the investment of companies in loyal customers and ultimately, increase competition for providing a better service. Competitors may even try to break the scheme by offering customers the porting of their tenure, but that would not work that well because it would disenchant existing customers and would be costly, assuming that it is costlier to serve a customer through installation and first year. What do you think? Is this better than using "save offers" to retain flip-floppers?

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  • How do I install the EW-7318Ug wireless drivers?

    - by user69731
    I'm on Ubuntu 12.04 and I need to install & configure Internet connection. I want to use montor mode in Wireshark. After Ubuntu installation my wireless card was recognized but it doesn't connect to the Internet. Internal wireless card works well. What should I do? I'm new to Linux. PC:~$ ifconfig -a eth0 Link encap:Ethernet HWaddr 64:31:50:0f:d4:70 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:45 Base address:0x8000 eth1 Link encap:Ethernet HWaddr e0:2a:82:aa:2d:3e inet addr:192.168.0.101 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::e22a:82ff:feaa:2d3e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:20978 errors:0 dropped:0 overruns:0 frame:364651 TX packets:20949 errors:171 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:19299119 (19.2 MB) TX bytes:3024858 (3.0 MB) Interrupt:19 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4788 errors:0 dropped:0 overruns:0 frame:0 TX packets:4788 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:387017 (387.0 KB) TX bytes:387017 (387.0 KB) wlan1 Link encap:Ethernet HWaddr 00:1f:1f:44:c1:a4 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:10508 errors:0 dropped:0 overruns:0 frame:0 TX packets:6143 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:14831319 (14.8 MB) TX bytes:644606 (644.6 KB) PC:~$ iwconfig lo no wireless extensions. wlan1 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:on eth1 IEEE 802.11 Access Point: Not-Associated Link Quality:5 Signal level:225 Noise level:162 Rx invalid nwid:0 invalid crypt:0 invalid misc:0 eth0 no wireless extensions.

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  • Google affecting my SERP Rank?

    - by Asad Moeen
    The following are some of my website's details. Home-page: [thebluewaffles].[com] Keywords: Blue Waffles- Rest of the keywords are post/subject specific. Site Description: Health Articles Blog Site Age: 1.5 years A short history: When I started my website, the few things in my mind when posting content were at-least 500 words on each page and writing of all the articles with to the point information. I didn't go really fast with it which is why I only have about 15 articles in 1.5 years. The SEO strategy was more simple. I shared links through Social Marketing websites and some Article Sharing websites after which I could see my website's rankings in top 5 SERP results. I ranked good enough for about 8 months continuously but didn't keep updating content due to which there were some 3 rough months when no content was posted due to some personal work. The SERPS dropped to 2nd page in April and almost started disappearing in May. I asked a lot of people about it and most came up with the reason of "no updates to site" so I started updating my site again since the day, November has almost started and I see no signs of my website's ranking. Another important point is that when I post a new article, and do a title search in Google, I see it ranks good enough for the first 10 hours and then disappears. What could be wrong here?

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  • Check parameters annotated with @Nonnull for null?

    - by David Harkness
    We've begun using FindBugs with and annotating our parameters with @Nonnull appropriately, and it works great to point out bugs early in the cycle. So far we have continued checking these arguments for null using Guava's checkNotNull, but I would prefer to check for null only at the edges--places where the value can come in without having been checked for null, e.g., a SOAP request. // service layer accessible from outside public Person createPerson(@CheckForNull String name) { return new Person(Preconditions.checkNotNull(name)); } ... // internal constructor accessed only by the service layer public Person(@Nonnull String name) { this.name = Preconditions.checkNotNull(name); // remove this check? } I understand that @Nonnull does not block null values itself. However, given that FindBugs will point out anywhere a value is transferred from an unmarked field to one marked @Nonnull, can't we depend on it to catch these cases (which it does) without having to check these values for null everywhere they get passed around in the system? Am I naive to want to trust the tool and avoid these verbose checks? Bottom line: While it seems safe to remove the second null check below, is it bad practice? This question is perhaps too similar to Should one check for null if he does not expect null, but I'm asking specifically in relation to the @Nonnull annotation.

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  • Misconceptions about purely functional languages?

    - by Giorgio
    I often encounter the following statements / arguments: Pure functional programming languages do not allow side effects (and are therefore of little use in practice because any useful program does have side effects, e.g. when it interacts with the external world). Pure functional programming languages do not allow to write a program that maintains state (which makes programming very awkward because in many application you do need state). I am not an expert in functional languages but here is what I have understood about these topics until now. Regarding point 1, you can interact with the environment in purely functional languages but you have to explicitly mark the code (functions) that introduces them (e.g. in Haskell by means of monadic types). Also, AFAIK computing by side effects (destructively updating data) should also be possible (using monadic types?) but is not the preferred way of working. Regarding point 2, AFAIK you can represent state by threading values through several computation steps (in Haskell, again, using monadic types) but I have no practical experience doing this and my understanding is rather vague. So, are the two statements above correct in any sense or are they just misconceptions about purely functional languages? If they are misconceptions, how did they come about? Could you write a (possibly small) code snippet illustrating the Haskell idiomatic way to (1) implement side effects and (2) implement a computation with state?

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  • Installing SSL certs with nginx on Amazon EC2

    - by Ethan
    I finally got a cert from an authority and am struggling to get things working. I've created the appropriate combined certificate (personal + intermediate + root) and nginx is pointing to it. I got an elastic IP and connected it to my EC2 instance. My DNS records point to that IP. But when I point the browser to the hostname, I get the standard "Connection Untrusted" bit, with ssl_error_bad_cert_domain. Port 443 is open - I can get to the site over https if I ignore the warning. Weird thing is, under technical details, it lists the domain I tried to access as valid! When I try and diagnose with ssl testing sites, they don't even detect a certificate! What am I missing here? domain is yanlj.coinculture.info. Note I've got coinculture.info running on a home server without a dedicated IP and have the same problem, but I'll be moving that to the same EC2 instance as soon as I figure this thing out. I thought the elastic IP would solve things but it hasn't

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  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

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  • How do I create a camera?

    - by Morphex
    I am trying to create a generic camera class for a game engine, which works for different types of cameras (Orbital, GDoF, FPS), but I have no idea how to go about it. I have read about quaternions and matrices, but I do not understand how to implement it. Particularly, it seems you need "Up", "Forward" and "Right" vectors, a Quaternion for rotations, and View and Projection matrices. For example, an FPS camera only rotates around the World Y and the Right Axis of the camera; the 6DoF rotates always around its own axis, and the orbital is just translating for a set distance and making it look always at a fixed target point. The concepts are there; implementing this is not trivial for me. SharpDX seems to have has already Matrices and Quaternions implemented, but I don't know how to use them to create a camera. Can anyone point me on what am I missing, what I got wrong? I would really enjoy if you could give a tutorial, some piece of code, or just plain explanation of the concepts.

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  • Assigning valid moves on board game

    - by Kunal4536
    I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to move script to each player token. Now I want to assign valid moves. e.g. as shown in picture... Players can only move on vertex of each square.Player can only move to adjacent vertex.Thus it can only move from red spot to yellow and cannot move to blue spot.There is another condition which is : if there is the token of another player at the yellow spot then the player cannot move to that spot. Instead it will have to go from red to green spot. How can I find the valid moves of the player by scripting. I have another problem with click to move. When I click all the objects move to that position.But I only want to move a single token. So what can i add to script to select a specific object and then click to move the specific object.Here is my script for click to move. var obj:Transform; private var hitPoint : Vector3; private var move: boolean = false; private var startTime:float; var speed = 1; function Update () { if(Input.GetKeyDown(KeyCode.Mouse0)) { var hit : RaycastHit; // no point storing this really var ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, hit, 10000)) { hitPoint = hit.point; move = true; startTime = Time.time; } } if(move) { obj.position = Vector3.Lerp(obj.position, hitPoint, Time.deltaTime * speed); if(obj.position == hitPoint) { move = false; } } }`

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  • Shooter in iOS and a visible Aim line before shooting

    - by London2423
    I have to questions. I am trying to develop a game that is iOS but I did it first in my computer so I can tested there. I was able to must of it for PC but I am having a very hard time with iOS port The problem I do have is that I don't know how to shout in iOS. To be more specific how to line render in iOS This is the script I use in my computer using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { LineRenderer line; void Start () { line = gameObject.GetComponent<LineRenderer>(); line.enabled = false; } void Update () { if (Input.GetButtonDown ("Fire1")) { StopCoroutine ("FireLaser"); StartCoroutine ("FireLaser"); } } IEnumerator FireLaser () { line.enabled = true; while (Input.GetButton("Fire1")) { Ray ray = new Ray(transform.position, transform.forward); RaycastHit hit; line.SetPosition (0, ray.origin); if (Physics.Raycast (ray, out hit,100)) { line.SetPosition(1,hit.point); if (hit.rigidbody) { hit.rigidbody.AddForceAtPosition(transform.forward * 5, hit.point); } } else line.SetPosition (1, ray.GetPoint (100)); yield return null; } line.enabled = false; { } } } Which part I have to change for iOS? I already did in the iOS the touch giu event so my player move around in the xcode/Iphone but I need some help with the shouting part. The second part of the question is where I do have to insert or change the script in order to first aim and I DO see the line of aim and then shout. Now the player can only shout. It can not aim at the gameobject, see the the line coming out of the gun aiming at the object and then shout? How I can do that. Everyone tell me Line render but that's what i did Thank you

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  • Bad sound quality of 3.5mm headphone with mic on laptop

    - by Isaac
    I have a set of headphones that have a built-in mic for hands-free calling. They just work great on my Sony Ericsson Cedar cellphone. The problem is that when I connect headphone to my Dell N5010 laptop to listen to music, the quality is horrible, with very weak or no vocals. They funny part is when I hold down the talk button on the mic (headphone mic), at which point it sounds great, but goes back to bad quality as soon as I release talk button. Also, when I take out the jack a little, at some point, the sound is great but I have to hold the jack there. I looked for any configuration on the sound card driver but find nothing. Besides using a glue to hold down the talk button of mic :), is there any other solution?

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  • Rope Colliding with a Rectangle

    - by Colton
    I have my rope, and I have my rectangles. The rope is similar to the implementation found here: http://nehe.gamedev.net/tutorial/rope_physics/17006/ Now, I want to make the rope properly collide with the rectangle such that the rope will not pass through a rectangle, and wrap around the rectangle and all that good stuff. Currently, I have it set so no rope node can pass through a rect (successfully), however, this means a rope segment can still pass through a block. Ex: So the question is, what can I do to fix this? What I have tried: I create a rectangle between two nodes of a rope, calculate rotation between the nodes, and get myself a transformed rectangle. I can successfully detect a collision between rope segments and a (non-transformed) rectangle. Create a new node or pivot point around the corner of the block, and rearrange nodes to point to the corner node. Trouble is determining what corner the rope segment is passing through. And then the current rope setup goes wonky (based on verlet integration, so a sudden change in position causes the rope to wiggle like a seismograph during a magnitude 8 earth quake.) Among other issues that might be solvable, but its turning into a case by case thing, which doesn't seem right. I think the best answer here would just be a link to a tutorial (I simply can't find any, most lead to box2D or farseer, but I want to at least learn how it works before I hide behind an engine).

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  • Deliver email to Gmail AND Office 365?

    - by gbegley
    We moved our Office app hosting from Google Apps to Office 365. Many of us miss Google Apps, especially its superior search functionality. The pressure to use Office 365 has disappeared; many (but not all) of us would like to go back to Google Apps. Is it possible to configure our domain's mail delivery so that messages are delivered to both Google Apps's Gmail and Office 365, allowing users to choose which platform they prefer? If so, what are the options? Google Apps documentation specifies the ability to deliver messages to a secondary mail server using routing configuration. Currently our MX records are point to Office 365. If I change the MX records to point to Google Apps Mails servers, is the "Office 365 MX record address" the address I would want to use for a Google Apps Routing Target?

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  • IP assignment in a /28 block

    - by mks
    Need help on setting up firewall router. My config is as below: Public static network ID: x.x.x.48/28 gateway: x.x.x.49 available IP for the hosts: x.x.x.52 to 62 gw_eth0 <-- fw_eth0 - fw_eth1 <-- dmz_switch Four servers are connected on dmz_switch (say s1, s2, s3, s4) all have to use public static IP address from the above block. Any recommendation on IP assignment and route setup? Do I need to subnet the above block further or simply use /32 netmask and point-to-point static routes in the above setup?

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  • Stakeholder Management in OUM

    - by user719921
    Where is Stakeholder Management in OUM?  Stakeholder Management typically falls into the purview of the Project Manager, which means much of the associated guidance is found in the OUM Manage Focus Area (a.k.a. Manage).  There is no process in Manage named Stakeholder Management, but this “touch point” can be found in a variety of other processes including Bid Transition (BT), Communication Management (CMM) and Organizational Change Management (OCHM). •         Stakeholder management starts in the Bid Transition process with Stakeholder Analysis •         This Stakeholder Analysis is used to build the Project Team Communication Plan in the Communication Management process. •         Stakeholder management should be executed during the Execution and Control phase.  For example, as issues are resolved, the project manager should take the action item to follow up with the affected stakeholders to ensure they are aware that the issue has been resolved. •       The broader topic of Stakeholder management is also addressed very thoroughly in the Organizational Change Management process in the Implement Focus Area, which is a touch point to the Organizational Change Management process in Manage. Check it out and let me know your thoughts!

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  • Domino 8.5.3: Modify Subject of Incoming Email

    - by Void
    I am a newbie in managing and development for Domino. Recently, I have request from other teams at work to set up a filter or agent for incoming mail. This is the requirement for the request: Look for Incoming Mail addressed to #CRITICAL (mutlipurpose, internal group containing a list of engineers) For mail matching Point 1, append "For Immediate Action: " to the front of the Subject Some restrictions I have: Only the Domino server is under my charge, not to touch on network-side or other servers No 3rd party software to be installed I have gone through the configurations in the Domino server and the closest thing I have to filtering Email is the Router/SMTP Restrictions... Rules. But this is not able to fulfill Point 2 in any way. Is this even possible using just Domino server settings, or through agents?

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  • How can I make an unmounted / unmountable NTFS disk not show up in the nautilus devices area?

    - by Dennis
    I have an idea that my /etc/fstab is a real mish-mash and I don't remember how it got that way, first of all it looks like this UUID=9EB80807B807DD21 /media/Storage ntfs-3g users 0 0 UUID=a60397fd-964a-45b1-ad35-53c8a4bee010 / ext4 defaults 0 1 UUID=1764825d-b8ba-4620-b3b0-e979b6f4f5c4 swap swap sw 0 0 UUID=255DA1E406E29DBC /media/sda2 ntfs-3g defaults 0 0 UUID=2CCCF161CCF1262C /mnt/sda1 ntfs-3g umask=000 0 0 /dev/fd0 /media/floppy0 vfat noauto 0 0 I started with an old XP install on disk /dev/sda that I don't use anymore but didn't want to delete, so I shrunk the XP partition, added a NTFS partition that would be common to both systems (Labeled it "Common" in XP), then installed Lucid on an extended ext4 partition. On this disk of course the ext4 system partition comes up as /, the go between partition auto-mounts on /media/sda1 but shows up in Nautilus as COMMOM, while the XP system disk does not show up in Nautilus, but I can get to it by navigating to /mnt/sda1. A second hard drive (/dev/sdb) that I stuck in was already formatted NTFS with a bunch of stuff and labeled "Storage". It auto-mounts to /media/Storage but another un-mounted disk also shows up in the Nautilus device area called Storage but it can't be mounted (Here and in the "Places" are the only times it appears) I would primarily like this non-existant (or already mounted depending on how you look at it) disk to not show up, but I wouldn't mind an explanation of why one labeled partition auto-mounts to a /media mount point but shows up by label, one does not show up as mounted at all but mounts to a /mnt mount point and is there for navigation, and one is mounted to a directory of the same name as the label. I would love to have some consistancy / direction on what is proper in this circumstance. No doubt I caused this with the fstab but I really don't remember what my rational was if I edited it manually

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  • How do I install 10.04 on a Vortex86DX embdedded system?

    - by mathematician1975
    I am trying to install Ubuntu on a Netcom NC-499 board that contains a Vortex86DX processor. The processor vendor claims support for Ubuntu 10.04 but I am having problems installing it. I am trying to install to a 8GB compact flash card attached to the board with an IDE connector, using a USB connection CD-Rom drive and a burned ISO image obtained from this link http://old-releases.ubuntu.com/releases/10.04.0/ubuntu-10.04.3-desktop-i386.iso . Installation proceeds up to the point of around 78% but during the stage where the installer informs me that it is "configuring apt", the installer terminates with a popup dialog containing the following "The installer encountered an unrecoverable error. A desktop session will now be run so that you may investigate the problem or try installing again." I have no idea what to do at this point. I am a Linux novice and I do not really know how to investigate the problems with the installation. I have configured the BIOS exactly according to how the vendor specifies and they assure me that this version is fully compatible with their hardware and yet I am unable to get a decent install. I am able to install Ubuntu 8.04 using exactly the same procedure successfully so I am sure there is no problem with my CD-Rom compatibility or the compact flash drive. Any help will be gratefully received.

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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  • Collision within a poly

    - by G1i1ch
    For an html5 engine I'm making, for speed I'm using a path poly. I'm having trouble trying to find ways to get collision with the walls of the poly. To make it simple I just have a vector for the object and an array of vectors for the poly. I'm using Cartesian vectors and they're 2d. Say poly = [[550,0],[169,523],[-444,323],[-444,-323],[169,-523]], it's just a pentagon I generated. The object that will collide is object, object.pos is it's position and object.vel is it's velocity. They're both 2d vectors too. I've had some success to get it to find a collision, but it's just black box code I ripped from a c++ example. It's very obscure inside and all it does though is return true/false and doesn't return what vertices are collided or collision point, I'd really like to be able to understand this and make my own so I can have more meaningful collision. I'll tackle that later though. Again the question is just how does one find a collision to walls of a poly given you know the poly vertices and the object's position + velocity? If more info is needed please let me know. And if all anyone can do is point me to the right direction that's great.

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  • How to add precedence to LALR parser like in YACC?

    - by greenoldman
    Please note, I am asking about writing LALR parser, not writing rules for LALR parser. What I need is... ...to mimic YACC precedence definitions. I don't know how it is implemented, and below I describe what I've done and read so far. For now I have basic LALR parser written. Next step -- adding precedence, so 2+3*4 could be parsed as 2+(3*4). I've read about precedence parsers, however I don't see how to fit such model into LALR. I don't understand two points: how to compute when insert parenthesis generator how to compute how many parenthesis the generator should create I insert generators when the symbols is taken from input and put at the stack, right? So let's say I have something like this (| denotes boundary between stack and input): ID = 5 | + ..., at this point I add open, so it gives ID = < 5 | + ..., then I read more input ID = < 5 + | 5 ... and more ID = < 5 + 5 | ; ... and more ID = < 5 + 5 ; | ... At this point I should have several reduce moves in normal LALR, but the open parenthesis does not match so I continue reading more input. Which does not make sense. So this was when problem. And about count, let's say I have such data < 2 + < 3 * 4 >. As human I can see that the last generator should create 2 parenthesis, but how to compute this? After all there could be two scenarios: ( 2 + ( 3 *4 )) -- parenthesis is used to show the outcome of generator or (2 + (( 3 * 4 ) ^ 5) because there was more input Please note that in both cases before 3 was open generator, and after 4 there was close generator. However in both cases, after reading 4 I have to reduce, so I have to know what generator "creates".

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  • Time Machine/iMac loses all trace of external hard drive after a few days

    - by Bill
    First time posting, also a Mac newbie (recent windows convert) so I'm hoping I can get some help here :) I have a Hitachi Deskstar drive in an external casing that I got from ebuyer. (its one of those unknown fairly cheapish enclosures) connected via firewire. I hook it up and it works fine, but then at some point over the next week or so I'll realise that my last update was 3 days ago or so. At this point the Mac will not recognise the drive as existing and the only thing to do is switch off and on the external enclosure. It then works fine for a while. If I had to guess I'm assuming its powering down or something when the Mac goes into standby? Is there anyway to solve this?

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  • SQL Server backup and restore process

    - by Nai
    Just wondering what backup processes you guys have. I am currently operating a weekly full database backup with daily differential backups. My understanding is that with such a set up, the difference between Full recovery mode and Simple recovery mode is that with Full recovery mode, I will be able to use the transaction logs to rollback my DB to a specific point in time having applied the latest differential backup. Assuming that in my scenario, the last differential backup serves as my last and ultimate 'save point', I don't see a need to rollback my DB even further back using the logs. This brings me to my question: Is there any additional benefits to be had using a Full recovery mode for my current backup process?

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  • Are there any concrete examples of where a paralellizing compiler would provide a value-adding benefit?

    - by jamie
    Paul Graham argues that: It would be great if a startup could give us something of the old Moore's Law back, by writing software that could make a large number of CPUs look to the developer like one very fast CPU. ... The most ambitious is to try to do it automatically: to write a compiler that will parallelize our code for us. There's a name for this compiler, the sufficiently smart compiler, and it is a byword for impossibility. But is it really impossible? Can someone provide a concrete example where a paralellizing compiler would solve a pain point? Web-apps don't appear to be a problem: just run a bunch of Node processes. Real-time raytracing isn't a problem: the programmers are writing multi-threaded, SIMD assembly language quite happily (indeed, some might complain if we make it easier!). The holy grail is to be able to accelerate any program, be it MySQL, Garage Band, or Quicken. I'm looking for a middle ground: is there a real-world problem that you have experienced where a "smart-enough" compiler would have provided a real benefit, i.e that someone would pay for? A good answer is one where there is a process where the computer runs at 100% CPU on a single core for a painful period of time. That time might be 10 seconds, if the task is meant to be quick. It might be 500ms if the task is meant to be interactive. It might be 10 hours. Please describe such a problem. Really, that's all I'm looking for: candidate areas for further investigation. (Hence, raytracing is off the list because all the low-hanging fruit have been feasted upon.) I am not interested in why it cannot be done. There are a million people willing to point to the sound reasons why it cannot be done. Such answers are not useful.

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  • Raspberry Pi Now Shipping with 512MB RAM; Still Only $35

    - by Jason Fitzpatrick
    Fans of the tiny Raspberry Pi will be pleased to hear the new version of their Model B board now ships with 512MB of RAM (up from the previous 256MB). The best part about the upgrade? The price point stays at $35 a board. From the official Raspberry Pi blog: One of the most common suggestions we’ve heard since launch is that we should produce a more expensive “Model C” version of Raspberry Pi with extra RAM. This would be useful for people who want to use the Pi as a general-purpose computer, with multiple large applications running concurrently, and would enable some interesting embedded use cases (particularly using Java) which are slightly too heavyweight to fit comfortably in 256MB. The downside of this suggestion for us is that we’re very attached to $35 as our highest price point. With this in mind, we’re pleased to announce that from today all Model B Raspberry Pis will ship with 512MB of RAM as standard. If you have an outstanding order with either distributor, you will receive the upgraded device in place of the 256MB version you ordered. Units should start arriving in customers’ hands today, and we will be making a firmware upgrade available in the next couple of days to enable access to the additional memory. We’re excited to get our hands on a new board and try out Raspbmc with that extra RAM. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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