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  • Web app implementation question.

    - by John Berryman
    I would like to create a web app similar to Stack Overflow in that the users will have different "point" levels and that their capabilities within the web app will be different based upon their point level. Question: How can this best be implemented? How can it be implemented in a way that is un-hackable (i.e. accessing capabilities that should not be available)? I figure there are two ways to do this: server-side and client-side. For the server-side solution, for each page request you check who the user is and have the CGI rewrite the page so that the client only gets a web page with the intended capabilities. For the client-side solution, the server gives the client the fully capable app and it is the client's job to check the point level and to handicap the app appropriately. It seems like the client-side solution would be easier on the server, (which is really important for my app), but more susceptible to someone hacking and using capabilities unwarranted by their point level.

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  • C++ Dynamic Allocation Mismatch: Is this problematic?

    - by acanaday
    I have been assigned to work on some legacy C++ code in MFC. One of the things I am finding all over the place are allocations like the following: struct Point { float x,y,z; }; ... void someFunc( void ) { int numPoints = ...; Point* pArray = (Point*)new BYTE[ numPoints * sizeof(Point) ]; ... //do some stuff with points ... delete [] pArray; } I realize that this code is atrociously wrong on so many levels (C-style cast, using new like malloc, confusing, etc). I also realize that if Point had defined a constructor it would not be called and weird things would happen at delete [] if a destructor had been defined. Question: I am in the process of fixing these occurrences wherever they appear as a matter of course. However, I have never seen anything like this before and it has got me wondering. Does this code have the potential to cause memory leaks/corruption as it stands currently (no constructor/destructor, but with pointer type mismatch) or is it safe as long as the array just contains structs/primitive types?

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  • WPF PathGeometry/RotateTransform optimization

    - by devinb
    I am having performance issues when rendering/rotating WPF triangles If I had a WPF triangle being displayed and it will be rotated to some degree around a centrepoint, I can do it one of two ways: Programatically determine the points and their offset in the backend, use XAML to simply place them on the canvas where they belong, it would look like this: <Path Stroke="Black"> <Path.Data> <PathGeometry> <PathFigure StartPoint ="{Binding CalculatedPointA, Mode=OneWay}"> <LineSegment Point="{Binding CalculatedPointB, Mode=OneWay}" /> <LineSegment Point="{Binding CalculatedPointC, Mode=OneWay}" /> <LineSegment Point="{Binding CalculatedPointA, Mode=OneWay}" /> </PathFigure> </PathGeometry> </Path.Data> </Path> Generate the 'same' triangle every time, and then use a RenderTransform (Rotate) to put it where it belongs. In this case, the rotation calculations are being obfuscated, because I don't have any access to how they are being done. <Path Stroke="Black"> <Path.Data> <PathGeometry> <PathFigure StartPoint ="{Binding TriPointA, Mode=OneWay}"> <LineSegment Point="{Binding TriPointB, Mode=OneWay}" /> <LineSegment Point="{Binding TriPointC, Mode=OneWay}" /> <LineSegment Point="{Binding TriPointA, Mode=OneWay}" /> </PathFigure> </PathGeometry> </Path.Data> <Path.RenderTransform> <RotateTransform CenterX="{Binding Centre.X, Mode=OneWay}" CenterY="{Binding Centre.Y, Mode=OneWay}" Angle="{Binding Orientation, Mode=OneWay}" /> </Path.RenderTransform> </Path> My question is which one is faster? I know I should test it myself but how do I measure the render time of objects with such granularity. I would need to be able to time how long the actual rendering time is for the form, but since I'm not the one that's kicking off the redraw, I don't know how to capture the start time.

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  • 12.04 reboots rather than shutting down

    - by Luca
    I have a ruvo with a fresh installation of 12.04. When I try and shutdown the computer reboots. Until I upgraded (by doing a fresh install) I ran it with Ubuntu 10.04 and I didn't have this issue. I have tried sudo shutdown -h now sudo shutdown -P now sudo init 0 sudo poweroff All of these cause a reboot. I have added acpi=norq to my grub file as suggested by someone in the first post below. This is being used as a mythtv frontend and I would like the power button to shut it down. I have modified the button to perform a shutdown -h now, but this too causes a reboot. I have studied the posts below and tried some of these ideas, but with no luck so far. Why do I get a reboot instead of a shutdown? Ubuntu 12.04 not shutting down properly Stuck on reboot and shutdown Shutdown does not power off computer

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  • 12.10 will not shut down

    - by rahi
    I recently installed 12.04 on an hp spectre xt ultrabook. I installed 12.04 from a USB. When the install was complete, and the computer restarted, I got a blank screen. After some searching, I found that I had to choose "acpi=off" during the installation, which now shows up in the grub screen. Once I was on 12.04, I upgraded to 12.10. The issue now is that when I hit shutdown, the computer hangs on a purple shutdown screen. Usually, at this point, I press the power button on the machine to completely power off the machine. I am new to ubuntu, and would appreciate the help. Thanks.

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • How do I fix hibernate?

    - by Vivek
    Suspend and Hibernate was not working in my Ubuntu 11.04 and I followed these instructions to fix the issue by installing uswsusp. The commands s2ram and s2disk were working fine for me and hence I replaced the contents of hal-system-power-suspend-linux and hal-system-power-hibernate-linux as directed in the above link. Now after my upgrade to Ubuntu 11.10, I am unable to hibernate my system. How to rectify this issue? Is there any config file which I need to change for hibernate to function properly?

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  • Iomega Home Media Network Hard Drive 1TB Cloud Edition failed, data recovery?

    - by lonbon69
    I have a Iomega Home Media Network Drive Cloud Edition 1TB that started clicking and then displayed a failure LED code Power LED and Red LED. I removed the SATA drive and inserted in a 'All in 1 HDD Docking Station' and connected to laptop by USB - Laptop has Win 7 OS. The dock is seen as drive E but cannot access and says 0% data etc. The drive does spin up when I power the dock. Web searches say the drive has EXT3 file system and to use Ubuntu to access drive. I have now setup a dual boot laptop but still do not see the drive using ubuntu. Is there something else I need to do to get it recognised etc. I really would like to recover the data, any suggestions please?

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  • What’s the Difference Between Sleep and Hibernate in Windows?

    - by Lori Kaufman
    Windows 7 provides several options for conserving power when you are not using your PC. These options include Sleep, Hibernate, and Hybrid Sleep and are very useful if you are using a laptop. Here’s the difference between them. Note: this article is meant primarily for beginners. Obviously ubergeeky readers will already know the difference between power modes. Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image)

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • Draw Circle on the Map once the application gets loaded

    - by TechGeeky
    Background:- In my application what is happening currently- Whenever I am opening the application, In the top half of the android screen, it draws a Map and in the bottom half of the android screen it show's a list view. And then as soon as the location gets changed, it draw's a Circle with the current location as the center of the circle and show's an image at the current location(center of circle). Everything is working fine till here- Problem Statement:- What I want is when the user opens my application, circle should get draw immediately on the Google Map (this is currently not happening, it draw's circle only on the location changed), without waiting for the location to get changed and without any image on the center of circle and then if the location get's changed, take the current location as the center of circle and draw the circle with an image at the center of circle. And this is my below code which fulfills the scenario that I mentioned in my Background- How can I make this code to work the way I wanted to? hope I am clear enough in my question. Any suggestions will be appreciated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mapView = (MapView) findViewById(R.id.mapView); listView = (ListView) findViewById(R.id.mylist); locationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locationListener = new GPSLocationListener(mapView); locationManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, 35000, 10, locationListener); mapView.setStreetView(true); mapView.setBuiltInZoomControls(true); mapController = mapView.getController(); mapController.setZoom(14); } Location Update class where I am sending the request to Overlay to draw the circle private class GPSLocationListener implements LocationListener { MapOverlay mapOverlay; public GPSLocationListener(MapView mapView) { } @Override public void onLocationChanged(Location location) { if (location != null) { GeoPoint point = new GeoPoint( (int) (location.getLatitude() * 1E6), (int) (location.getLongitude() * 1E6)); mapController.animateTo(point); mapController.setZoom(15); if (mapOverlay == null) { mapOverlay = new MapOverlay(this,android.R.drawable.star_on); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.add(mapOverlay); } mapOverlay.setPointToDraw(point); mapView.invalidate(); } } @Override public void onProviderDisabled(String provider) { } @Override public void onProviderEnabled(String provider) { } @Override public void onStatusChanged(String provider, int status, Bundle extras) { } } Class in which circle is getting drawn. class MapOverlay extends Overlay { private GeoPoint pointToDraw; int[] imageNames=new int[6]; private Point mScreenPoints; private Bitmap mBitmap; private Paint mCirclePaint; public MapOverlay(GPSLocationListener gpsLocationListener, int currentUser) { imageNames[0]=currentUser; mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG); mCirclePaint.setColor(0x30000000); mCirclePaint.setStyle(Style.FILL_AND_STROKE); mBitmap = BitmapFactory.decodeResource(getResources(),imageNames[0]); mScreenPoints = new Point(); } public void setPointToDraw(GeoPoint point) { pointToDraw = point; } public GeoPoint getPointToDraw() { return pointToDraw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); if (pointToDraw == null) { return true; } mScreenPoints = mapView.getProjection().toPixels(pointToDraw, mScreenPoints); int totalCircle=5; int radius=40; int centerimagesize=35; for (int i = 1; i <= totalCircle; i ++) { canvas.drawCircle(mScreenPoints.x,mScreenPoints.y, i*radius, mCirclePaint); } canvas.drawBitmap(mBitmap, (mScreenPoints.x-(centerimagesize/2)),(mScreenPoints.y-(centerimagesize/2)), null); super.draw(canvas,mapView,shadow); return true; } }

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  • find lowest neighbor matlab

    - by user1812719
    I am trying to write a function [offset,coffset]=findLowNhbr(map) that for each pixel in a map finds the eight neighbors to the pixel, and returns two matrices with both the row and column offsets to the lowest neighbor (uses the numbers -1, 0 and 1). Border pixels are given 0 offsets for both the row and column, since they do not have neighbors. Here is what I think the general plan for this function should be: For each point, find the eight nearest neighbors. If the neighbor is lower than the point, return -1 If the neighbor is at the same elevation as the point, return 0 If the neighbor is higher than the point, return +1 Store these offsets in two matrices. I am at a complete loss as to where to start, so any advice or questions are welcome!

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  • Wifi connection problems

    - by user12511
    I have Ubuntu 10.10 installed on a HP Pavilion DV2750ea. The wifi card is an Intel 4965AGN. When I first started using Ubuntu on this laptop it connected wirelessly to the network. Then it suddenly stopped. The Wifi card power light is off and all information says the card is disabled. When the laptop is powered on the wifi power light turns on and stays on until Ubuntu finishes loading. I have replaced the wifi card and the wifi switch module with no change. Please can you help.

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  • How do I put a vector inside of a struct in Go?

    - by Brian T Hannan
    I'm trying to put a vector variable inside a struct in Google's Go programming language. This is what I have so far: Want: type Point struct { x, y int } type myStruct struct { myVectorInsideStruct vector; } func main(){ myMyStruct := myStruct{vector.New(0)}; myPoint := Point{2,3}; myMyStruct.myVectorInsideStruct.Push(myPoint); } Have: type Point struct { x, y int } func main(){ myVector := vector.New(0); myPoint := Point{2,3}; myVector.Push(myPoint); } I can get the vector to work in my main function just fine, but I want to encapsulate it inside a struct for easier use.

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  • Drawing line graphics leads Flash to spiral out of control!

    - by drpepper
    Hi, I'm having problems with some AS3 code that simply draws on a Sprite's Graphics object. The drawing happens as part of a larger procedure called on every ENTER_FRAME event of the stage. Flash neither crashes nor returns an error. Instead, it starts running at 100% CPU and grabs all the memory that it can, until I kill the process manually or my computer buckles under the pressure when it gets up to around 2-3 GB. This will happen at a random time, and without any noticiple slowdown beforehand. WTF? Has anyone seen anything like this? PS: I used to do the drawing within a MOUSE_MOVE event handler, which brought this problem on even faster. PPS: I'm developing on Linux, but reproduced the same problem on Windows. UPDATE: You asked for some code, so here we are. The drawing function looks like this: public static function drawDashedLine(i_graphics : Graphics, i_from : Point, i_to : Point, i_on : Number, i_off : Number) : void { const vecLength : Number = Point.distance(i_from, i_to); i_graphics.moveTo(i_from.x, i_from.y); var dist : Number = 0; var lineIsOn : Boolean = true; while(dist < vecLength) { dist = Math.min(vecLength, dist + (lineIsOn ? i_on : i_off)); const p : Point = Point.interpolate(i_from, i_to, 1 - dist / vecLength); if(lineIsOn) i_graphics.lineTo(p.x, p.y); else i_graphics.moveTo(p.x, p.y); lineIsOn = !lineIsOn; } } and is called like this (m_graphicsLayer is a Sprite): m_graphicsLayer.graphics.clear(); if (m_destinationPoint) { m_graphicsLayer.graphics.lineStyle(2, m_fixedAim ? 0xff0000 : 0x333333, 1); drawDashedLine(m_graphicsLayer.graphics, m_initialPos, m_destinationPoint, 10, 10); }

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  • Can you detect if and excel find and replace is active during worksheet_change()?

    - by John Griffiths
    Hi I've just crashed excel using amazon spreadsheet to update feed. When doing find and replace [replace all] with 2 cells selected after the first replacement the worksheet_change() function finished with the whole spreadsheet selected. This meant that the replacements took place outside of the original area. Unfortunatly the replcement text included the find text and each replacement re-selected the entire area excel ran until it ran out of space then crashed. Pressing control-break brings up the vba dialog STOP/CONTINUE/DEBUG. DEBUG is greyed out as amazon had protected the sheet. STOP would stop one run but would then continue to crash. CONTINUE would switch back to the current change and continue to crash. Is there any way to detect if a find&replace operation is in action whilst executing excel vba? Regards John

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  • Ubuntu Server 12.04, Wifi problems

    - by brievolz84
    When I installed Ubuntu Server 12.04, I selected the ethernet adapter because I will use that most often; however, I would like to use wifi sometimes as well. This is how far I've gotten with this problem. lspci 02:00.0 Network Controller: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection iwconfig wlan0 IEEE a/b/g/n BSSID=off/any Mode=Managed Access Point=Not-Associated TX-Power=off Retry Long Limit:7 RTS thr:off Fragment thr:off Power Management:off I tried to do iwconfig wlan0 up but that doesn't work either. The error message said something along the lines of rfkill but I'm not connected to the Internet to download that particular program. Any help here would be great

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  • Ubuntu 12.04 Hangs with Software Center open then opening Dash Home

    - by Josea
    I have a Dell D610 - Intel graphics - 1 Gig RAM. I have test the hard drive and RAM and both are fine. When I open Software Center, then Dash home my system locks up. The mouse cursor moves but is unresponsive if I try to right or left click anything. The keyboard is totally unresponsive and I have to hold the power button to power off! I have reinstalled from CD, did all updates but the issue persists. I tried using the track pad only, and I plugged in an external mouse also but no change. Everything else works great ! I am sick of running Vista and have no love for Metro! Thanks for any suggestions, on a scale of 1 to 10 (Newbie - Expert) I am about 3

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  • Determining if two lines intersect

    - by Faken
    I have two lines that extend to infinity but both have a starting point. They are both described by a starting point and a vector in the direction of the line extending to infinity. I want to find out if the two lines intersect but i don't need to know where they intersect (its part of a collision detection algorithm). Everything i have looked at so far describes finding the intersection point of two lines or line segments. Anyone know a fast algorithm to solve this?

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  • Why can't my Wifi cannot connect or disconnect?

    - by tmy1018
    Wifi connection might drop spontaneously or simply cannot connect. Users on Ubuntu 10.04 and 11.04 have reported experiencing the problem. Running dmesg would show: [210749.637705] wlan0: deauthenticating from 00:23:89:48:3b:b0 by local choice (reason=3) [210778.632244] wlan0: deauthenticating from 00:23:89:48:3b:b0 by local choice (reason=3) [210784.456359] wlan0: deauthenticating from 00:23:89:82:75:70 by local choice (reason=3) which is pretty cryptic. I have tried: kill -9 wpa_supplicant, but wpa_supplicant keeps getting restarted each time. Also, some have suggested that this was caused by enabling power management. However, this might not be true, as the problem has presented itself in a situation where power management was disabled.

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  • Ubuntu 12.04 - Read only file system+computer crash/freezes after an update that got interupted

    - by user288542
    I've run into an error with Ubuntu while I was updating it. During the update my power went out and interrupted the update. When I finally got power and booted my computer, I received an error, telling me to remount ./ and basically told me I could press S to skip or F to fix. (I forgot exactly what it said) but anyways, I originally pressed F to fix, but that didn't solve the problem, so then I went into the terminal and I tried to remount that way, but I couldn't execute because it's stuck in "file system read only." Sorry, my description of the problem is dull. I'm debating on just reinstalling, but I have a ton of files I would like to keep, about 3+ years worth of websites I've built. Is there a proper way to fix this?

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  • What is wrong with my version of strchr?

    - by Eduard Saakashvili
    My assignment is to write my own version of strchr, yet it doesn't seem to work. Any advice would be much appreciated. Here it is: char *strchr (const char *s, int c) //we are looking for c on the string s { int dog; //This is the index on the string, initialized as 0 dog = 0; int point; //this is the pointer to the location given by the index point = &s[dog]; while ((s[dog] != c) && (s[dog] != '\0')) { //it keeps adding to dog until it stumbles upon either c or '\0' dog++; } if (s[dog]==c) { return point; //at this point, if this value is equal to c it returns the pointer to that location } else { return NULL; //if not, this means that c is not on the string } }

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  • How do I make the info window editable in the Google Maps API?

    - by zjm1126
    I would like to make the info window editable when i click on it. This is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml("<b>wwww</b>"); }); map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } </script> </body> </html>

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