Search Results

Search found 23208 results on 929 pages for 'event loop'.

Page 168/929 | < Previous Page | 164 165 166 167 168 169 170 171 172 173 174 175  | Next Page >

  • NHibernate ManyToMany Relationship Cascading AllDeleteOrphan StackOverflowException

    - by Chris
    I have two objects that have a ManyToMany relationship with one another through a mapping table. Though, when I try to save it, I get a stack overflow exception. The following is the code for the mappings: //EventMapping.cs HasManyToMany(x => x.Performers).Table("EventPerformer").Inverse().Cascade.AllDeleteOrphan().LazyLoad().ParentKeyColumn("EventId").ChildKeyColumn("PerformerId"); //PerformerMapping.cs HasManyToMany<Event>(x => x.Events).Table("EventPerformer").Inverse().Cascade.AllDeleteOrphan().LazyLoad().ParentKeyColumn("PerformerId").ChildKeyColumn("EventId"); When I change the performermapping.cs to Cascade.None() I get rid of the exception but then my Event Object doesn't have the performer I associate with it. //In a unit test, paraphrased event.Performers.Add(performer); //Event eventRepository.Save<Event>(event); eventResult = eventRepository.GetById<Event>(event.id); //Event eventResult.Performers[0]; //is null, should have performer in it How should I be writing this properly? Thanks

    Read the article

  • Watching setTimeout loops so that only one is running at a time.

    - by DA
    I'm creating a content rotator in jQuery. 5 items total. Item 1 fades in, pauses 10 seconds, fades out, then item 2 fades in. Repeat. Simple enough. Using setTimeout I can call a set of functions that create a loop and will repeat the process indefinitely. I now want to add the ability to interrupt this rotator at any time by clicking on a navigation element to jump directly to one of the content items. I originally started going down the path of pinging a variable constantly (say every half second) that would check to see if a navigation element was clicked and, if so, abandon the loop, then restart the loop based on the item that was clicked. The challenge I ran into was how to actually ping a variable via a timer. The solution is to dive into JavaScript closures...which are a little over my head but definitely something I need to delve into more. However, in the process of that, I came up with an alternative option that actually seems to be better performance-wise (theoretically, at least). I have a sample running here: http://jsbin.com/uxupi/14 (It's using console.log so have fireBug running) Sample script: $(document).ready(function(){ var loopCount = 0; $('p#hello').click(function(){ loopCount++; doThatThing(loopCount); }) function doThatOtherThing(currentLoopCount) { console.log('doThatOtherThing-'+currentLoopCount); if(currentLoopCount==loopCount){ setTimeout(function(){doThatThing(currentLoopCount)},5000) } } function doThatThing(currentLoopCount) { console.log('doThatThing-'+currentLoopCount); if(currentLoopCount==loopCount){ setTimeout(function(){doThatOtherThing(currentLoopCount)},5000); } } }) The logic being that every click of the trigger element will kick off the loop passing into itself a variable equal to the current value of the global variable. That variable gets passed back and forth between the functions in the loop. Each click of the trigger also increments the global variable so that subsequent calls of the loop have a unique local variable. Then, within the loop, before the next step of each loop is called, it checks to see if the variable it has still matches the global variable. If not, it knows that a new loop has already been activated so it just ends the existing loop. Thoughts on this? Valid solution? Better options? Caveats? Dangers? UPDATE: I'm using John's suggestion below via the clearTimeout option. However, I can't quite get it to work. The logic is as such: var slideNumber = 0; var timeout = null; function startLoop(slideNumber) { ...do stuff here to set up the slide based on slideNumber... slideFadeIn() } function continueCheck(){ if (timeout != null) { // cancel the scheduled task. clearTimeout(timeout); timeout = null; return false; }else{ return true; } }; function slideFadeIn() { if (continueCheck){ // a new loop hasn't been called yet so proceed... // fade in the LI $currentListItem.fadeIn(fade, function() { if(multipleFeatures){ timeout = setTimeout(slideFadeOut,display); } }); }; function slideFadeOut() { if (continueLoop){ // a new loop hasn't been called yet so proceed... slideNumber=slideNumber+1; if(slideNumber==features.length) { slideNumber = 0; }; timeout = setTimeout(function(){startLoop(slideNumber)},100); }; startLoop(slideNumber); The above kicks of the looping. I then have navigation items that, when clicked, I want the above loop to stop, then restart with a new beginning slide: $(myNav).click(function(){ clearTimeout(timeout); timeout = null; startLoop(thisItem); }) If I comment out 'startLoop...' from the click event, it, indeed, stops the initial loop. However, if I leave that last line in, it doesn't actually stop the initial loop. Why? What happens is that both loops seem to run in parallel for a period. So, when I click my navigation, clearTimeout is called, which clears it.

    Read the article

  • Cleanly handling events

    - by nkr1pt
    I have code similar to this in all my observer classes that handle events fired by an event bus class. As you can see there are a lot of instanceof checks to choose the path of action needed to appropriately handle events, and I was wondering if this could be done more cleanly, eliminating the instanceof tests? @Override public void handleEvent(Event event) { if (event instanceof DownloadStartedEvent) { DownloadStartedEvent dsEvent = (DownloadStartedEvent)event; dsEvent.getDownloadCandidateItem().setState(new BusyDownloadingState()); } else if (event instanceof DownloadCompletedEvent) { DownloadCompletedEvent dcEvent = (DownloadCompletedEvent)event; dcEvent.getDownloadCandidateItem().setState(new FinishedDownloadingState()); DownloadCandidate downloadCandidate = dcEvent.getDownloadCandidateItem(). getDownloadCandidate(); if (downloadCandidate.isComplete()) { // start extracting } } else if (event instanceof DownloadFailedEvent) { DownloadFailedEvent dfEvent = (DownloadFailedEvent)event; dfEvent.getDownloadCandidateItem().setState(new FailedDownloadingState()); } }

    Read the article

  • GWT: Select a TreeItem with right click

    - by Ivan
    I'm capturing a right click event to show a context menu. What I haven't been able to figure out, is how to make the right click actually select the TreeItem, prior to showing of context menu. All help is appreciated. private Tree tree = new Tree() { @Override public void onBrowserEvent(Event event) { if (event.getTypeInt() == Event.ONCONTEXTMENU) { DOM.eventPreventDefault(event); showContextMenu(event); } super.onBrowserEvent(event); } @Override protected void setElement(Element elem) { super.setElement(elem); sinkEvents(Event.ONCONTEXTMENU); } };

    Read the article

  • Memory leak in C++ program.

    - by lampshade
    What I have is a very crude linked list..THe problem for me is that I am getting a memory leak in the constructor or main. I think it is the constructor. I have not yet deleted the eventName varaible that I have allocated memory for. Could someone help please? :/ (This is not a homework question) class Event { private: char * eventName ; string userEvent; struct node { node(); node * nextByName; const char * eventName; }; node * headByName; public: Event(const char * eventName, const Date &myDate); Event(); virtual ~Event(); void insert(const char * eventName, const Date &myDate, const Time &myTime); void setEvent(); const char * const getEvent() const { return userEvent.c_str(); }; void displayByName(ostream& out) const; }; Event::Event(const char * eventName, const Date &myDate) : eventName(new char[strlen(eventName)+1]), headByName(NULL), userEvent("") { if (eventName) { size_t length = strlen(eventName) +1; strcpy_s(this->eventName, length, eventName); } else eventName = NULL; } Event::Event() : eventName(NULL), userEvent(NULL), headByName(NULL) { } Event::~Event() { node * temp_node = NULL; node * current_node = headByName; while ( current_node ) { temp_node = current_node->nextByName; delete current_node; current_node = temp_node; } } void Event::insert(const char * eventName, const Date &myDate, const Time &myTime) // when we insert we dont care about the time, just the name and the date { node * current_node = new node(); if ( headByName == NULL ) { headByName = current_node; headByName->eventName = eventName; } else { node * search_node = headByName; node * prev_node = NULL; while ( search_node != NULL ) { prev_node = search_node; search_node = search_node->nextByName; } if ( NULL == prev_node ) { headByName = current_node; } else { prev_node->nextByName = current_node; } current_node->nextByName = search_node; current_node->eventName = eventName ; } } void Event::displayByName(ostream& out) const { cout << "Scheduled Events are: " << endl << endl; node * current_node = headByName; while ( current_node ) { (char*)eventName = (char*)current_node->eventName; out << eventName << endl; current_node = current_node->nextByName; } } Event::node::node() : nextByName(NULL), eventName(NULL) { } void Event::setEvent() { cout << "\n\nEnter a new event! "; cin.getline((char*)userEvent.c_str(), 256); size_t length = strlen(userEvent.c_str()) +1; strcpy_s((char*)this->userEvent.c_str(), length, userEvent.c_str()); } /********************************************************************************* **********************************************************************************/ int main() { Date * dPtr = new Date("March", 21, 2010); // instaintiate our Date class object by allocating default date paramateres. Event * ePtr = new Event("First Day of Spring", *dPtr); Time * tPtr = new Time(10,12,"PM"); cout << "default Time is: " << tPtr << endl; cout << "default Date is: " << dPtr << endl; ePtr->insert("First Day of Spring",*dPtr, *tPtr); ePtr->insert("Valentines Day", Date("February",14,2010), *tPtr); ePtr->insert("New Years Day", Date("Janurary",1,2011), *tPtr); ePtr->insert("St. Patricks Day", Date("March",17,2010), *tPtr); ePtr->displayByName(cout); ePtr->setEvent(); const char * const theEvent = ePtr->getEvent(); dPtr->setDate(); ePtr->insert(theEvent, *dPtr, *tPtr); tPtr->setTime(); cout << "Your event: " << theEvent << " is scheduled for: " << endl << dPtr << "at" << tPtr; ePtr->displayByName(cout); delete tPtr; delete dPtr; delete ePtr; cin.ignore(); return 0; }

    Read the article

  • Saving a Django form with a Many2Many field with through table

    - by PhilGo20
    So I have this model with multiple Many2Many relationship. 2 of those (EventCategorizing and EventLocation are through tables/intermediary models) class Event(models.Model): """ Event information for Way-finding and Navigator application""" categories = models.ManyToManyField('EventCategorizing', null=True, blank=True, help_text="categories associated with the location") #categories associated with the location images = models.ManyToManyField(KMSImageP, null=True, blank=True) #images related to the event creator = models.ForeignKey(User, verbose_name=_('creator'), related_name="%(class)s_created") locations = models.ManyToManyField('EventLocation', null=True, blank=True) In my view, I first need to save the creator as the request user, so I use the commit=False parameter to get the form values. if event_form.is_valid(): event = event_form.save(commit=False) #we save the request user as the creator event.creator = request.user event.save() event = event_form.save_m2m() event.save() I get the following error: *** TypeError: 'EventCategorizing' instance expected I can manually add the M2M relationship to my "event" instance, but I am sure there is a simpler way. Am I missing on something ?

    Read the article

  • MySQL Syslog Audit Plugin

    - by jonathonc
    This post shows the construction process of the Syslog Audit plugin that was presented at MySQL Connect 2012. It is based on an environment that has the appropriate development tools enabled including gcc,g++ and cmake. It also assumes you have downloaded the MySQL source code (5.5.16 or higher) and have compiled and installed the system into the /usr/local/mysql directory ready for use.  The information provided below is designed to show the different components that make up a plugin, and specifically an audit type plugin, and how it comes together to be used within the MySQL service. The MySQL Reference Manual contains information regarding the plugin API and how it can be used, so please refer there for more detailed information. The code in this post is designed to give the simplest information necessary, so handling every return code, managing race conditions etc is not part of this example code. Let's start by looking at the most basic implementation of our plugin code as seen below: /*    Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved.    Author:  Jonathon Coombes    Licence: GPL    Description: An auditing plugin that logs to syslog and                 can adjust the loglevel via the system variables. */ #include <stdio.h> #include <string.h> #include <mysql/plugin_audit.h> #include <syslog.h> There is a commented header detailing copyright/licencing and meta-data information and then the include headers. The two important include statements for our plugin are the syslog.h plugin, which gives us the structures for syslog, and the plugin_audit.h include which has details regarding the audit specific plugin api. Note that we do not need to include the general plugin header plugin.h, as this is done within the plugin_audit.h file already. To implement our plugin within the current implementation we need to add it into our source code and compile. > cd /usr/local/src/mysql-5.5.28/plugin > mkdir audit_syslog > cd audit_syslog A simple CMakeLists.txt file is created to manage the plugin compilation: MYSQL_ADD_PLUGIN(audit_syslog audit_syslog.cc MODULE_ONLY) Run the cmake  command at the top level of the source and then you can compile the plugin using the 'make' command. This results in a compiled audit_syslog.so library, but currently it is not much use to MySQL as there is no level of api defined to communicate with the MySQL service. Now we need to define the general plugin structure that enables MySQL to recognise the library as a plugin and be able to install/uninstall it and have it show up in the system. The structure is defined in the plugin.h file in the MySQL source code.  /*   Plugin library descriptor */ mysql_declare_plugin(audit_syslog) {   MYSQL_AUDIT_PLUGIN,           /* plugin type                    */   &audit_syslog_descriptor,     /* descriptor handle               */   "audit_syslog",               /* plugin name                     */   "Author Name",                /* author                          */   "Simple Syslog Audit",        /* description                     */   PLUGIN_LICENSE_GPL,           /* licence                         */   audit_syslog_init,            /* init function     */   audit_syslog_deinit,          /* deinit function */   0x0001,                       /* plugin version                  */   NULL,                         /* status variables        */   NULL,                         /* system variables                */   NULL,                         /* no reserves                     */   0,                            /* no flags                        */ } mysql_declare_plugin_end; The general plugin descriptor above is standard for all plugin types in MySQL. The plugin type is defined along with the init/deinit functions and interface methods into the system for sharing information, and various other metadata information. The descriptors have an internally recognised version number so that plugins can be matched against the api on the running server. The other details are usually related to the type-specific methods and structures to implement the plugin. Each plugin has a type-specific descriptor as well which details how the plugin is implemented for the specific purpose of that plugin type. /*   Plugin type-specific descriptor */ static struct st_mysql_audit audit_syslog_descriptor= {   MYSQL_AUDIT_INTERFACE_VERSION,                        /* interface version    */   NULL,                                                 /* release_thd function */   audit_syslog_notify,                                  /* notify function      */   { (unsigned long) MYSQL_AUDIT_GENERAL_CLASSMASK |                     MYSQL_AUDIT_CONNECTION_CLASSMASK }  /* class mask           */ }; In this particular case, the release_thd function has not been defined as it is not required. The important method for auditing is the notify function which is activated when an event occurs on the system. The notify function is designed to activate on an event and the implementation will determine how it is handled. For the audit_syslog plugin, the use of the syslog feature sends all events to the syslog for recording. The class mask allows us to determine what type of events are being seen by the notify function. There are currently two major types of event: 1. General Events: This includes general logging, errors, status and result type events. This is the main one for tracking the queries and operations on the database. 2. Connection Events: This group is based around user logins. It monitors connections and disconnections, but also if somebody changes user while connected. With most audit plugins, the principle behind the plugin is to track changes to the system over time and counters can be an important part of this process. The next step is to define and initialise the counters that are used to track the events in the service. There are 3 counters defined in total for our plugin - the # of general events, the # of connection events and the total number of events.  static volatile int total_number_of_calls; /* Count MYSQL_AUDIT_GENERAL_CLASS event instances */ static volatile int number_of_calls_general; /* Count MYSQL_AUDIT_CONNECTION_CLASS event instances */ static volatile int number_of_calls_connection; The init and deinit functions for the plugin are there to be called when the plugin is activated and when it is terminated. These offer the best option to initialise the counters for our plugin: /*  Initialize the plugin at server start or plugin installation. */ static int audit_syslog_init(void *arg __attribute__((unused))) {     openlog("mysql_audit:",LOG_PID|LOG_PERROR|LOG_CONS,LOG_USER);     total_number_of_calls= 0;     number_of_calls_general= 0;     number_of_calls_connection= 0;     return(0); } The init function does a call to openlog to initialise the syslog functionality. The parameters are the service to log under ("mysql_audit" in this case), the syslog flags and the facility for the logging. Then each of the counters are initialised to zero and a success is returned. If the init function is not defined, it will return success by default. /*  Terminate the plugin at server shutdown or plugin deinstallation. */ static int audit_syslog_deinit(void *arg __attribute__((unused))) {     closelog();     return(0); } The deinit function will simply close our syslog connection and return success. Note that the syslog functionality is part of the glibc libraries and does not require any external factors.  The function names are what we define in the general plugin structure, so these have to match otherwise there will be errors. The next step is to implement the event notifier function that was defined in the type specific descriptor (audit_syslog_descriptor) which is audit_syslog_notify. /* Event notifier function */ static void audit_syslog_notify(MYSQL_THD thd __attribute__((unused)), unsigned int event_class, const void *event) { total_number_of_calls++; if (event_class == MYSQL_AUDIT_GENERAL_CLASS) { const struct mysql_event_general *event_general= (const struct mysql_event_general *) event; number_of_calls_general++; syslog(audit_loglevel,"%lu: User: %s Command: %s Query: %s\n", event_general->general_thread_id, event_general->general_user, event_general->general_command, event_general->general_query ); } else if (event_class == MYSQL_AUDIT_CONNECTION_CLASS) { const struct mysql_event_connection *event_connection= (const struct mysql_event_connection *) event; number_of_calls_connection++; syslog(audit_loglevel,"%lu: User: %s@%s[%s] Event: %d Status: %d\n", event_connection->thread_id, event_connection->user, event_connection->host, event_connection->ip, event_connection->event_subclass, event_connection->status ); } }   In the case of an event, the notifier function is called. The first step is to increment the total number of events that have occurred in our database.The event argument is then cast into the appropriate event structure depending on the class type, of general event or connection event. The event type counters are incremented and details are sent via the syslog() function out to the system log. There are going to be different line formats and information returned since the general events have different data compared to the connection events, even though some of the details overlap, for example, user, thread id, host etc. On compiling the code now, there should be no errors and the resulting audit_syslog.so can be loaded into the server and ready to use. Log into the server and type: mysql> INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so'; This will install the plugin and will start updating the syslog immediately. Note that the audit plugin attaches to the immediate thread and cannot be uninstalled while that thread is active. This means that you cannot run the UNISTALL command until you log into a different connection (thread) on the server. Once the plugin is loaded, the system log will show output such as the following: Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: show tables Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: show tables Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: select * from t1 Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: select * from t1 It appears that two of each event is being shown, but in actuality, these are two separate event types - the result event and the status event. This could be refined further by changing the audit_syslog_notify function to handle the different event sub-types in a different manner.  So far, it seems that the logging is working with events showing up in the syslog output. The issue now is that the counters created earlier to track the number of events by type are not accessible when the plugin is being run. Instead there needs to be a way to expose the plugin specific information to the service and vice versa. This could be done via the information_schema plugin api, but for something as simple as counters, the obvious choice is the system status variables. This is done using the standard structure and the declaration: /*  Plugin status variables for SHOW STATUS */ static struct st_mysql_show_var audit_syslog_status[]= {   { "Audit_syslog_total_calls",     (char *) &total_number_of_calls,     SHOW_INT },   { "Audit_syslog_general_events",     (char *) &number_of_calls_general,     SHOW_INT },   { "Audit_syslog_connection_events",     (char *) &number_of_calls_connection,     SHOW_INT },   { 0, 0, SHOW_INT } };   The structure is simply the name that will be displaying in the mysql service, the address of the associated variables, and the data type being used for the counter. It is finished with a blank structure to show that there are no more variables. Remember that status variables may have the same name for variables from other plugin, so it is considered appropriate to add the plugin name at the start of the status variable name to avoid confusion. Looking at the status variables in the mysql client shows something like the following: mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 2     | | Audit_syslog_total_calls       | 3     | +--------------------------------+-------+ 3 rows in set (0.00 sec) The final connectivity piece for the plugin is to allow the interactive change of the logging level between the plugin and the system. This requires the ability to send changes via the mysql service through to the plugin. This is done using the system variables interface and defining a single variable to keep track of the active logging level for the facility. /* Plugin system variables for SHOW VARIABLES */ static MYSQL_SYSVAR_STR(loglevel, audit_loglevel,                         PLUGIN_VAR_RQCMDARG,                         "User can specify the log level for auditing",                         audit_loglevel_check, audit_loglevel_update, "LOG_NOTICE"); static struct st_mysql_sys_var* audit_syslog_sysvars[] = {     MYSQL_SYSVAR(loglevel),     NULL }; So now the system variable 'loglevel' is defined for the plugin and associated to the global variable 'audit_loglevel'. The check or validation function is defined to make sure that no garbage values are attempted in the update of the variable. The update function is used to save the new value to the variable. Note that the audit_syslog_sysvars structure is defined in the general plugin descriptor to associate the link between the plugin and the system and how much they interact. Next comes the implementation of the validation function and the update function for the system variable. It is worth noting that if you have a simple numeric such as integers for the variable types, the validate function is often not required as MySQL will handle the automatic check and validation of simple types. /* longest valid value */ #define MAX_LOGLEVEL_SIZE 100 /* hold the valid values */ static const char *possible_modes[]= { "LOG_ERROR", "LOG_WARNING", "LOG_NOTICE", NULL };  static int audit_loglevel_check(     THD*                        thd,    /*!< in: thread handle */     struct st_mysql_sys_var*    var,    /*!< in: pointer to system                                         variable */     void*                       save,   /*!< out: immediate result                                         for update function */     struct st_mysql_value*      value)  /*!< in: incoming string */ {     char buff[MAX_LOGLEVEL_SIZE];     const char *str;     const char **found;     int length;     length= sizeof(buff);     if (!(str= value->val_str(value, buff, &length)))         return 1;     /*         We need to return a pointer to a locally allocated value in "save".         Here we pick to search for the supplied value in an global array of         constant strings and return a pointer to one of them.         The other possiblity is to use the thd_alloc() function to allocate         a thread local buffer instead of the global constants.     */     for (found= possible_modes; *found; found++)     {         if (!strcmp(*found, str))         {             *(const char**)save= *found;             return 0;         }     }     return 1; } The validation function is simply to take the value being passed in via the SET GLOBAL VARIABLE command and check if it is one of the pre-defined values allowed  in our possible_values array. If it is found to be valid, then the value is assigned to the save variable ready for passing through to the update function. static void audit_loglevel_update(     THD*                        thd,        /*!< in: thread handle */     struct st_mysql_sys_var*    var,        /*!< in: system variable                                             being altered */     void*                       var_ptr,    /*!< out: pointer to                                             dynamic variable */     const void*                 save)       /*!< in: pointer to                                             temporary storage */ {     /* assign the new value so that the server can read it */     *(char **) var_ptr= *(char **) save;     /* assign the new value to the internal variable */     audit_loglevel= *(char **) save; } Since all the validation has been done already, the update function is quite simple for this plugin. The first part is to update the system variable pointer so that the server can read the value. The second part is to update our own global plugin variable for tracking the value. Notice that the save variable is passed in as a void type to allow handling of various data types, so it must be cast to the appropriate data type when assigning it to the variables. Looking at how the latest changes affect the usage of the plugin and the interaction within the server shows: mysql> show global variables like "audit%"; +-----------------------+------------+ | Variable_name         | Value      | +-----------------------+------------+ | audit_syslog_loglevel | LOG_NOTICE | +-----------------------+------------+ 1 row in set (0.00 sec) mysql> set global audit_syslog_loglevel="LOG_ERROR"; Query OK, 0 rows affected (0.00 sec) mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 11    | | Audit_syslog_total_calls       | 12    | +--------------------------------+-------+ 3 rows in set (0.00 sec) mysql> show global variables like "audit%"; +-----------------------+-----------+ | Variable_name         | Value     | +-----------------------+-----------+ | audit_syslog_loglevel | LOG_ERROR | +-----------------------+-----------+ 1 row in set (0.00 sec)   So now we have a plugin that will audit the events on the system and log the details to the system log. It allows for interaction to see the number of different events within the server details and provides a mechanism to change the logging level interactively via the standard system methods of the SET command. A more complex auditing plugin may have more detailed code, but each of the above areas is what will be involved and simply expanded on to add more functionality. With the above skeleton code, it is now possible to create your own audit plugins to implement your own auditing requirements. If, however, you are not of the coding persuasion, then you could always consider the option of the MySQL Enterprise Audit plugin that is available to purchase.

    Read the article

  • Understanding MotionEvent to implement a virtual DPad and Buttons on Android (Multitouch)

    - by Fabio Gomes
    I once implemented a DPad in XNA and now I'm trying to port it to android, put, I still don't get how the touch events work in android, the more I read the more confused I get. Here is the code I wrote so far, it works, but guess that it will only handle one touch point. public boolean onTouchEvent(MotionEvent event) { if (event.getPointerCount() == 0) return true; int touchX = -1; int touchY = -1; pressedDirection = DPadDirection.None; int actionCode = event.getAction() & MotionEvent.ACTION_MASK; if (actionCode == MotionEvent.ACTION_UP) { if (event.getPointerId(0) == idDPad) { pressedDirection = DPadDirection.None; idDPad = -1; } } else if (actionCode == MotionEvent.ACTION_DOWN || actionCode == MotionEvent.ACTION_MOVE) { touchX = (int)event.getX(); touchY = (int)event.getY(); if (rightRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Right; else if (leftRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Left; else if (upRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Up; else if (downRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Down; if (pressedDirection != DPadDirection.None) idDPad = event.getPointerId(0); } return true; } The logic is: Test if there is a "DOWN" or "MOVED" event, then if one of this events collides with one of the 4 rectangles of my DPad, I set the pressedDirectin variable to the side of the touch event, then I read the DPad actual pressed direction in my Update() event on another class. The thing I'm not sure, is how do I get track of the touch points, I store the ID of the touch point which generated the diretion that is being stored (last one), so when this ID is released I set the Direction to None, but I'm really confused about how to handle this in android, here is the code I had in XNA: public override void Update(GameTime gameTime) { PressedDirection = DpadDirection.None; foreach (TouchLocation _touchLocation in TouchPanel.GetState()) { if (_touchLocation.State == TouchLocationState.Released) { if (_touchLocation.Id == _idDPad) { PressedDirection = DpadDirection.None; _idDPad = -1; } } else if (_touchLocation.State == TouchLocationState.Pressed || _touchLocation.State == TouchLocationState.Moved) { _intersectRect.X = (int)_touchLocation.Position.X; _intersectRect.Y = (int)_touchLocation.Position.Y; _intersectRect.Width = 1; _intersectRect.Height = 1; if (_intersectRect.Intersects(_rightRect)) PressedDirection = DpadDirection.Right; else if (_intersectRect.Intersects(_leftRect)) PressedDirection = DpadDirection.Left; else if (_intersectRect.Intersects(_upRect)) PressedDirection = DpadDirection.Up; else if (_intersectRect.Intersects(_downRect)) PressedDirection = DpadDirection.Down; if (PressedDirection != DpadDirection.None) { _idDPad = _touchLocation.Id; continue; } } } base.Update(gameTime); } So, first of all: Am I doing this correctly? if not, why? I don't want my DPad to handle multiple directions, but I still didn't get how to handle the multiple touch points, is the event called for every touch point, or all touch points comes in a single call? I still don't get it.

    Read the article

  • Replacing innertext of XML node using PHP DOMDocument

    - by Rohan Kumar
    I want to replace innertext of a XML node my XML file named test.xml is <?xml version="1.0" encoding="utf-8"?> <ads> <loop>no</loop> <item> <description>Description 1</description> </item> <item> <description>Text in item2</description> </item> <item> <description>Let play with this XML</description> </item> </ads> I want to change the value of loop and description tag both, and it should be saved in test.xml like: <?xml version="1.0" encoding="utf-8"?> <ads> <loop>yes</loop> <item> <description>Description Changing Here</description> </item> <item> <description>Changing text in item2</description> </item> <item> <description>We will play later</description> </item> </ads> I tried code in PHP: <? $file = "test.xml"; $fp = fopen($file, "rb") or die("cannot open file"); $str = fread($fp, filesize($file)); $dom=new DOMDocument(); $dom->formatOutput = true; $dom->preserveWhiteSpace = false; $dom->loadXML($str) or die("Error"); //$dom->load("items.xml"); $root=$dom->documentElement; // This can differ (I am not sure, it can be only documentElement or documentElement->firstChild or only firstChild) $loop=$root->getElementsByTagName('loop')->item(0);//->textContent; //echo $loop; if(trim($loop->textContent)=='no') { echo 'ok'; $root->getElementsByTagName('loop')->item(0)->nodeValue ='yes'; } echo "<xmp>NEW:\n". $dom->saveXML() ."</xmp>"; ?> I tried only for loop tag.I don't know how to replace nodevalue in description tag. When I run this page it shows output like: ok NEW: <?xml version="1.0" encoding="utf-8"?> <ads> <loop>yes</loop> <item> <description>Description 1</description> </item> <item> <description>Changing text in item2</description> </item> <item> <description>Let play with this XML</description> </item> </ads> It gives the value yes in browser but don't save it in test.xml any reason?

    Read the article

  • Code Camp 2011 – Summary

    - by hajan
    Waiting whole twelve months to come this year’s Code Camp 2011 event was something which all Microsoft technologies (and even non-Microsoft techs.) developers were doing in the past year. Last year’s success was enough big to be heard and to influence everything around our developer community and beyond. Code Camp 2011 was nothing else but a invincible success which will remain in our memory for a long time from now. Darko Milevski (president of MKDOT.NET UG and SharePoint MVP) said something interesting at the event keynote that up to now we were looking at the past by saying what we did… now we will focus on the future and how to develop our community more and more in the future days, weeks, months and I hope so for many years… Even though it was held only two days ago (26th of November 2011), I already feel the nostalgia for everything that happened there and for the excellent time we have spent all together. ORGANIZED BY ENTHUSIASTS AND EXPERTS Code Camp 2011 was organized by number of community enthusiasts and experts who have unselfishly contributed with all their free time to make the best of this event. The event was organized by a known community group called MKDOT.NET User Group, name of a user group which is known not only in Macedonia, but also in many countries abroad. Organization mainly consists of software developers, technical leaders, team leaders in several known companies in Macedonia, as well as Microsoft MVPs. SPEAKERS There were 24 speakers at five parallel tracks. At Code Camp 2011 we had two groups of speakers: Professional Experts in various technologies and Student Speakers. The new interesting thing here is the Student Speakers, which draw attention a lot, especially to other students who were interested to see what their colleagues are going to speak about and how do they use Microsoft technologies in different coding scenarios and practices, in different topics. From the rest of the professional speakers, there were 7 Microsoft MVPs: Two ASP.NET/IIS MVPs, Two C# MVPs, and One MVP in SharePoint, SQL Server and Exchange Server. I must say that besides the MVP Speakers, who definitely did a great job as always… there were other excellent speakers as well, which were speaking on various technologies, such as: Web Development, Windows Phone Development, XNA, Windows 8, Games Development, Entity Framework, Event-driven programming, SOLID, SQLCLR, T-SQL, e.t.c. SESSIONS There were 25 sessions mainly all related to Microsoft technologies, but ranging from Windows 8, WP7, ASP.NET till Games Development, XNA and Event-driven programming. Sessions were going in five parallel tracks named as Red, Yellow, Green, Blue and Student track. Five presentations in each track, each with level 300 or 400. More info MY SESSION (ASP.NET MVC Best Practices) I must say that from the big number of speaking engagements I have had, this was one of my best performances and definitely I have set new records of attendees at my sessions and probably overall. I spoke on topic ASP.NET MVC Best Practices, where I have shown tips, tricks, guidelines and best practices on what to use and what to avoid by developing with one of the best web development frameworks nowadays, ASP.NET MVC. I had approximately 350+ attendees, the hall was full so that there was no room for staying at feet. Besides .NET developers, there were a lot of other technology oriented developers, who has also received the presentation very well and I really hope I gave them reason to think about ASP.NET as one of the best options for web development nowadays (if you ask me, it’s the best one ;-)). I have included 10 tips in using ASP.NET MVC each of them followed by a demo. Besides these 10 tips, I have briefly introduced the concept of ASP.NET MVC for those that haven’t been working with the framework and at the end some bonus tips. I must say there was lot of laugh for some funny sentences I have stated, like “If you code ASP.NET MVC, girls will love you more” – same goes for girls, only replace girls with boys :). [LINK TO SESSION WILL GO HERE, ONCE SESSIONS ARE AVAILABLE ON MK CODECAMP WEBSITE] VOLUNTEERS Without strong organization, such events wouldn’t be able to gather hundreds of attendees at one place and still stay perfectly organized to the smallest details, without dedicated organization and volunteers. I would like to dedicate this space in my blog to them and to say one big THANK YOU for supporting us before the event and during the whole day in the event. With such young and dedicated volunteers, we couldn’t achieve anything but great results. THANK YOU EVERYONE FOR YOUR CONTRIBUTION! NETWORKING One of the main reasons why we do such events is to gather all professionals in one place. Networking is what everyone wants because through this way of networking, we can meet incredible people in one place. It is amazing feeling to share your knowledge with others and exchange thoughts on various topics. Meet and talk to interesting people. I have had very special moments with many attendees especially after my presentation. Special Thank You to all of them who come to meet me in person, whether to ask a question, say congrats for my session or simply meet me and just smile :)… everything counts! Thank You! TWITTER During the event, twitter was one of the most useful event-wide communication tool where everyone could tweet with hash tag #mkcodecamp or #mkdotnet and say what he/she wants to say about the current state and happenings at that moment… In my next blog post I will list the top craziest tweets that were posted at this event… FUTURE OF MKDOT.NET Having such strong community around MKDOT.NET, the future seems very bright. The initial plans are to have sub-groups in several technologies, however all these sub-groups will belong to the MKDOT.NET UG which will be, somehow, the HEAD of these sub-groups. We are doing this to provide better divisions by technologies and organize ourselves better since our community is very big, around 500 members in MKDOT.NET.We will have five sub-groups:- Web User Group (Lead:Hajan Selmani - me)- Mobile User Group (Lead: Filip Kerazovski)- Visual C# User Group (Lead: Vekoslav Stefanovski)- SharePoint User Group (Lead: Darko Milevski)- Dynamics User Group (Lead: Vladimir Senih) SUMMARY Online registered attendees: ~1.200 Event attendees: ~800 Number of members in organization: 40+ Organized by: MKDOT.NET User Group Number of tracks: 5 Number of speakers: 24 Number of sessions: 25 Event official website: http://codecamp.mkdot.net Total number of sponsors: 20 Platinum Sponsors: Microsoft, INETA, Telerik Place held: FON University City and Country: Skopje, Macedonia THANK YOU FOR BEING PART OF THE BEST EVENT IN MACEDONIA, CODE CAMP 2011. Regards, Hajan

    Read the article

  • How to get virtual com-port number if DBT_DEVNODES_CHANGED event accrues?

    - by Nick Toverovsky
    Hi! Previously I defined com-port number using DBT_DEVICEARRIVAL: procedure TMainForm.WMDEVICECHANGE(var Msg: TWMDeviceChange); var lpdb : PDevBroadcastHdr; lpdbpr: PDevBroadCastPort; S: AnsiString; begin {????????? ?????????} lpdb := PDevBroadcastHdr(Msg.dwData); case Msg.Event of DBT_DEVICEARRIVAL: begin {??????????} if lpdb^.dbch_devicetype = DBT_DEVTYP_PORT {DBT_DEVTYP_DEVICEINTERFACE} then begin lpdbpr:= PDevBroadCastPort(Msg.dwData); S := StrPas(PWideChar(@lpdbpr.dbcp_name)); GetSystemController.Init(S); end; end; DBT_DEVICEREMOVECOMPLETE: begin {????????} if lpdb^.dbch_devicetype = DBT_DEVTYP_PORT then begin lpdbpr:= PDevBroadCastPort(Msg.dwData); S := StrPas(PWideChar(@lpdbpr.dbcp_name)); GetSystemController.ProcessDisconnect(S); end; end; end; end; Unfortunately, the hardware part of a device with which I was working changed and now Msg.Event has value BT_DEVNODES_CHANGED. I've read msdn. It is said that I should use RegisterDeviceNotification to get any additional information. But, if I got it right, it can't be used for serial ports. The DBT_DEVICEARRIVAL and DBT_DEVICEREMOVECOMPLETE events are automatically broadcast to all top-level windows for port devices. Therefore, it is not necessary to call RegisterDeviceNotification for ports, and the function fails if the dbch_devicetype member is DBT_DEVTYP_PORT. So, I am confused. How can I define the com-port of a device, if a get DBT_DEVNODES_CHANGED in WMDEVICECHANGE event?

    Read the article

  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

    Read the article

  • How to do early binding for event handler in JavaScript? (example with jQuery)

    - by Sven Larson
    JavaScript's late binding is great. But how do I early bind when I want to? I am using jQuery to add links with event handlers in a loop to a div. The variable 'aTag ' changes in the loop. When I click the links later, all links alert the same message, which is the last value of 'aTag'. How do I bind a different alert message to all links? All links should alert with the value that aTag had when the event handler was added, not when it was clicked. for (aTag in tagList) { if (tagList.hasOwnProperty(aTag)) { nextTag = $('<a href="#"></a>'); nextTag.text(aTag); nextTag.click(function() { alert(aTag); }); $('#mydiv').append(nextTag); $('#mydiv').append(' '); } }

    Read the article

  • What is casper rw loop file and why do I need it to make saving persistant on usb flash drive?

    - by l245c4l
    Suppose I've installed linux on my flash drive. Why do I need something like casper loop file to make saving persistant? So files are being erased? Isn't flash drive the same as actual hard drive? I'm linux noob so be patient. Or it is because linux on flash drive is actually live cd on flash drive? Can it be installed just like it is installed on hard drive? Thanks in advance

    Read the article

  • Audit success in event log from not administrator IP - is that immediately a hack success indicator?

    - by Valentin Kuzub
    I checked event log today and between mass of failed audit events I found some successes which originated from not my country. However they look a little weird and no process is specified, while when I logon using RDP it says winlogon.exe I am wondering whether that means my system was compromised or there are good variants and it doesnt mean its all that bad. I am using a VPS solution if thats useful.

    Read the article

  • JQUERY, AJAX Request and then loop through the data.

    - by nobosh
    Does anyone see anything wrong with the following: $.ajax({ url: '/tags/ajax/post-tag/', data: { newtaginput : $('#tag-input').val(), customerid : $('#customerid').val()}, success: function(data) { // After posting alert(data); arr = data.tagsinserted.split(','); alert(arr); //Loop through $.each(arr, function(n, val){ alert(n + ' ' + val) }); } }, "json"); tagsinserted is what's being returned, here is the full response: {"returnmessage":"The Ajax operation was successful.","tagsinserted":"b7,b4,dog,cat","returncode":"0"} Thanks

    Read the article

  • What sort of loop structure to compare checkbox matrix with Google Maps markers?

    - by Kirkman14
    I'm trying to build a map of trails around my town. I'm using an XML file to hold all the trail data. For each marker, I have categories like "surface," "difficulty," "uses," etc. I have seen many examples of Google Maps that use checkboxes to show markers by category. However these examples are usually very simple: maybe three different checkboxes. What's different on my end is that I have multiple categories, and within each category there are several possible values. So, a particular trail might have "use" values of "hiking," "biking," "jogging," and "equestrian" because all are allowed. I put together one version, which you can see here: http://www.joshrenaud.com/pd/trails_withcheckboxes3.html In this version, any trail that has any value checked by the user will be displayed on the map. This version works. (although I should point out there is a bug where despite only one category being checked on load, all markers display anyway. After your first click on any checkbox, the map will work properly) However I now realize it's not quite what I want. I want to change it so that it will display only markers that match ALL the values that are checked (rather than ANY, which is what the example above does). I took a hack at this. You can see the result online, but I can't type a link to it because I am new user. Change the "3" in the URL above to a "4" to see it. My questions are about this SECOND url. (trails_withcheckboxes4.html) It doesn't work. I am pretty new to Javascript, so I am sure I have done something totally wrong, but I can't figure out what. My specific questions: Does anyone see anything glaringly obvious that is keeping my second example from working? If not, could someone just suggest what sort of loop structure I would need to build to compare the several arrays of checkboxes with the several arrays of values on any given marker? Here is some of the relevant code, although you can just view source on the examples above to see the whole thing: function createMarker(point,surface,difficulty,use,html) { var marker = new GMarker(point,GIcon); marker.mysurface = surface; marker.mydifficulty = difficulty; marker.myuse = use; GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(html); }); gmarkers.push(marker); return marker; } function show() { hide(); var surfaceChecked = []; var difficultyChecked = []; var useChecked = []; var j=0; // okay, let's run through the checkbox elements and make arrays to serve as holders of any values the user has checked. for (i=0; i<surfaceArray.length; i++) { if (document.getElementById('surface'+surfaceArray[i]).checked == true) { surfaceChecked[j] = surfaceArray[i]; j++; } } j=0; for (i=0; i<difficultyArray.length; i++) { if (document.getElementById('difficulty'+difficultyArray[i]).checked == true) { difficultyChecked[j] = difficultyArray[i]; j++; } } j=0; for (i=0; i<useArray.length; i++) { if (document.getElementById('use'+useArray[i]).checked == true) { useChecked[j] = useArray[i]; j++; } } //now that we have our 'xxxChecked' holders, it's time to go through all the markers and see which to show. for (var k=0; k<gmarkers.length; k++) { // this loop runs thru all markers var surfaceMatches = []; var difficultyMatches = []; var useMatches = []; var surfaceOK = false; var difficultyOK = false; var useOK = false; for (var l=0; l<surfaceChecked.length; l++) { // this loops runs through all checked Surface categories for (var m=0; m<gmarkers[k].mysurface.length; m++) { // this loops through all surfaces on the marker if (gmarkers[k].mysurface[m].childNodes[0].nodeValue == surfaceChecked[l]) { surfaceMatches[l] = true; } } } for (l=0; l<difficultyChecked.length; l++) { // this loops runs through all checked Difficulty categories for (m=0; m<gmarkers[k].mydifficulty.length; m++) { // this loops through all difficulties on the marker if (gmarkers[k].mydifficulty[m].childNodes[0].nodeValue == difficultyChecked[l]) { difficultyMatches[l] = true; } } } for (l=0; l<useChecked.length; l++) { // this loops runs through all checked Use categories for (m=0; m<gmarkers[k].myuse.length; m++) { // this loops through all uses on the marker if (gmarkers[k].myuse[m].childNodes[0].nodeValue == useChecked[l]) { useMatches[l] = true; } } } // now it's time to loop thru the Match arrays and make sure they are all completely true. for (m=0; m<surfaceMatches.length; m++) { if (surfaceMatches[m] == true) { surfaceOK = true; } else if (surfaceMatches[m] == false) {surfaceOK = false; break; } } for (m=0; m<difficultyMatches.length; m++) { if (difficultyMatches[m] == true) { difficultyOK = true; } else if (difficultyMatches[m] == false) {difficultyOK = false; break; } } for (m=0; m<useMatches.length; m++) { if (useMatches[m] == true) { useOK = true; } else if (useMatches[m] == false) {useOK = false; break; } } // And finally, if each of the three OK's is true, then let's show the marker. if ((surfaceOK == true) && (difficultyOK == true) && (useOK == true)) { gmarkers[i].show(); } } }

    Read the article

  • Dojo DnD: how to access newly copied node on onDndDrop event?

    - by toshinao
    Hi. I am working on code like the following. 01: var c1 = new dojo.dnd.Source('container1', {copyOnly:true}); // container1 is a div 02: var c2 = new dojo.dnd.Source('container2'); // container2 is a div 03: var list = []; 04: for (var i = 0; i < 3; i++) { list.push( dojo.create('div') ); } 05: c1.insertNodes(false, list); 06: 07: function checkDndCopy(nodes, target){ 08: dojo.forEach(nodes, function(node){ alert(node.id); } ); 09: } 10: dojo.subscribe("/dnd/drop", function(){ 11: var mgr = dojo.dnd.manager(); 12: checkDndCopy(mgr.nodes, mgr.target); 13: }); The nodes inserted to the c1 at line 05 have id of "dojoUnique1, donoUnique2, dojoUnique3". On a event of drag and drop a node from c1 to c2, a onDndDrop event is fired and the subscribe method defined in line10-13 is invoked. I expected that newly copied node appears in the nodes (for example) at line 08. But this is not true. When dojoUnique1 is target of drag and drop, nodes at line 08 contains only dojoUnique1. I want to modify some attributes of newly copied nodes on the event of onDndDrop. Please let me know how such a thing is realized.

    Read the article

  • Why not systematically attach event in WPF instead of using delegate ?

    - by user310291
    For a button to handle event, we can add a delegate to the click property of the button: this.button1.Click += new System.EventHandler(this.button1_Click); But in WPF contrary to Winform, you can also attach a handler http://msdn.microsoft.com/en-us/magazine/cc785480.aspx So why not do so for the button ? Is performance better in first case maybe ? Update: I mean this Attached Events In order to enable elements to handle events that are declared in a different element, WPF supports something called attached events. Attached events are routed events that support a hookup in XAML on elements other than the type on which the event is declared. For example, if you want the Grid element to listen for a Button.Click event to bubble past, you would simply hook it up like the following: <Grid Button.Click="myButton_Click"> <Button Name="myButton" >Click Me</Button> </Grid> The resulting code in the compile-time-generated partial class now looks like this: #line 5 "..\..\Window1.xaml" ((System.Windows.Controls.Grid)(target)).AddHandler( System.Windows.Controls.Primitives.ButtonBase.ClickEvent, new System.Windows.RoutedEventHandler(this.myButton_Click));

    Read the article

  • How do you add a key handler to a GWT FlexTable?

    - by Eric Landry
    I'm trying to change the row highlighting in my FlexTable using KeyCodes.KEY_UP/DOWN. This doesn't seem to work (based on 1809155): public class KeyAwareFlexTable extends FlexTable implements KeyDownHandler, HasKeyDownHandlers { public KeyAwareFlexTable() { this.addKeyDownHandler(this); } @Override public void onKeyDown(KeyDownEvent event) { GWT.log("onKeyDown"); // check if up/down & do something useful } @Override public HandlerRegistration addKeyDownHandler(KeyDownHandler handler) { return addDomHandler(handler, KeyDownEvent.getType()); } } I've also tried this (based on this site): FlexTable table = new FlexTable() { @Override public void onBrowserEvent(Event event) { super.onBrowserEvent(event); GWT.log("Event type = " + DOM.eventGetType(event)); switch (DOM.eventGetType(event)) { case Event.ONKEYDOWN: if (DOM.eventGetKeyCode(event) == KeyCodes.KEY_UP) { GWT.log("up"); } else if (DOM.eventGetKeyCode(event) == KeyCodes.KEY_DOWN) { GWT.log("down"); } break; default: break; } } }; table.sinkEvents(Event.ONKEYDOWN); I'm looking for a way to have this behavior more or less. Does anybody have a way to do this in GWT?

    Read the article

< Previous Page | 164 165 166 167 168 169 170 171 172 173 174 175  | Next Page >