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  • Multi-Threading - Cleanup strategy at program end

    - by weismat
    What is the best way to finish a multi-threaded application in a clean way? I am starting several socket connections from the main thread in seperate sockets and wait until the end of my business day in the main thread and use currently System.Environment.Exit(0) to terminate it. This leads to an unhandled execption in one of the childs. Should I stop the threads from the list? I have been reluctant to implement any real stopping in the childs yet, thus I am wondering about the best practice. The sockets are all wrapped nicely with proper destructors for logging out and closing, but it still leads to errors.

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  • Call to C++ COM interface from C# being blocked

    - by dauphic
    I have a C++ DLL that exposes a COM interface. A C# application uses the COM interface. I've recently run into a problem where some calls to the COM interface are taking 500-5000 ms to return, though they should return almost instantly (no longer than 10 ms). Profiling the application shows that all of the delay is being caused by the 'thread being blocked;' no other information is available. There are no locks, etc. in my code, so the blocking has to be occurring internally in the COM/interop code. Only one thread interfaces with the COM DLL. Any ideas what could be causing this, and how I would fix it? EDIT: Further investigation shows that the block is occuring when the C++ returns to the C#.

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  • Calling Sub from EventHandler

    - by madlan
    I'm using the below to update controls from another thread (works great) How would I call a Sub (Named UpdateList)? The UpdateList updates a listview with a list of databases on a selected SQL instance, requires no arguments. Private Sub CompleteEventHandler(ByVal sender As Object, ByVal e As Microsoft.SqlServer.Management.Common.ServerMessageEventArgs) SetControlPropertyValue(Label8, "text", e.ToString) UpdateList() MessageBox.Show("Restore Complete") End Sub Delegate Sub SetControlValueCallback(ByVal oControl As Control, ByVal propName As String, ByVal propValue As Object) Private Sub SetControlPropertyValue(ByVal oControl As Control, ByVal propName As String, ByVal propValue As Object) If (oControl.InvokeRequired) Then Dim d As New SetControlValueCallback(AddressOf SetControlPropertyValue) oControl.Invoke(d, New Object() {oControl, propName, propValue}) Else Dim t As Type = oControl.[GetType]() Dim props As PropertyInfo() = t.GetProperties() For Each p As PropertyInfo In props If p.Name.ToUpper() = propName.ToUpper() Then p.SetValue(oControl, propValue, Nothing) End If Next End If End Sub Based On: http://www.shabdar.org/cross-thread-operation-not-valid.html

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  • CUDA, more threads for same work = Longer run time despite better occupancy, Why?

    - by zenna
    I encountered a strange problem where increasing my occupancy by increasing the number of threads reduced performance. I created the following program to illustrate the problem: #include <stdio.h> #include <stdlib.h> #include <cuda_runtime.h> __global__ void less_threads(float * d_out) { int num_inliers; for (int j=0;j<800;++j) { //Do 12 computations num_inliers += threadIdx.x*1; num_inliers += threadIdx.x*2; num_inliers += threadIdx.x*3; num_inliers += threadIdx.x*4; num_inliers += threadIdx.x*5; num_inliers += threadIdx.x*6; num_inliers += threadIdx.x*7; num_inliers += threadIdx.x*8; num_inliers += threadIdx.x*9; num_inliers += threadIdx.x*10; num_inliers += threadIdx.x*11; num_inliers += threadIdx.x*12; } if (threadIdx.x == -1) d_out[blockIdx.x*blockDim.x+threadIdx.x] = num_inliers; } __global__ void more_threads(float *d_out) { int num_inliers; for (int j=0;j<800;++j) { // Do 4 computations num_inliers += threadIdx.x*1; num_inliers += threadIdx.x*2; num_inliers += threadIdx.x*3; num_inliers += threadIdx.x*4; } if (threadIdx.x == -1) d_out[blockIdx.x*blockDim.x+threadIdx.x] = num_inliers; } int main(int argc, char* argv[]) { float *d_out = NULL; cudaMalloc((void**)&d_out,sizeof(float)*25000); more_threads<<<780,128>>>(d_out); less_threads<<<780,32>>>(d_out); return 0; } Note both kernels should do the same amount of work in total, the (if threadIdx.x == -1 is a trick to stop the compiler optimising everything out and leaving an empty kernel). The work should be the same as more_threads is using 4 times as many threads but with each thread doing 4 times less work. Significant results form the profiler results are as followsL: more_threads: GPU runtime = 1474 us,reg per thread = 6,occupancy=1,branch=83746,divergent_branch = 26,instructions = 584065,gst request=1084552 less_threads: GPU runtime = 921 us,reg per thread = 14,occupancy=0.25,branch=20956,divergent_branch = 26,instructions = 312663,gst request=677381 As I said previously, the run time of the kernel using more threads is longer, this could be due to the increased number of instructions. Why are there more instructions? Why is there any branching, let alone divergent branching, considering there is no conditional code? Why are there any gst requests when there is no global memory access? What is going on here! Thanks

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  • Problem with Validate Anti Forgery

    - by Mikael Egnér
    Hi! I have a problem regarding MVC Anti forgery token. When I do my authentication I have pseudo code like this: var user = userRepository.GetByEmail(email); System.Threading.Thread.CurrentPrincipal = HttpContext.Current.User = user; by doing so I'm able to get the current user in my code like this: var user = HttpContext.Current.User as EntityUser; This works fine until I add the [ValidateAntiForgeryToken] attribute to an action. When I add the attribute I get A required anti-forgery token was not supplied or was invalid. If I comment out this line: System.Threading.Thread.CurrentPrincipal = HttpContext.Current.User = user; The antiforgery validation works fine, but the I don't have my convenient way of getting my "EntityUser" from the HttpContext. Any ideas of how to work around this? Best regards Mikael

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  • PySide Qt4 widget exchange in a hboxlayout

    - by viraptor
    I'd like to exchange a widget inside a QHBoxLayout. This code seems to work, but as soon as I do the actual app._exec(), the code crashes with terminate called after throwing an instance of 'boost::python::error_already_set'. Is there any way to get the actual error message? (or to resolve this problem) gaParent = gameArea.parent().layout() gaParent.removeWidget(gameArea) gameArea = DrawingScreen() gameArea.setObjectName("gameArea") gaParent.insertWidget(0, gameArea)

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  • What are the pros and cons of using an in memory DB rather than a ThreadLocal

    - by Pangea
    We have been using ThreadLocal so far to carry some data so as to not clutter the API. However below are some of issues of using thread local that which I don't like: 1) Over the years the data items being carried in thread local has increased 2) Since we started using threads (for some light weight processing), we have also migrating these data to the threads in the pool and copying them back again I am thinking of using an in memory DB for these (we doesn't want to add this to the API). I wondering if this approach is good. What are the pros and cons? thx in advance.

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  • A Question about using jython when run a receving socket in python

    - by abusemind
    Hi, I have not a lot of knowledge of python and network programming. Currently I am trying to implement a simple application which can receive a text message sent by the user, fetch some information from the google search api, and return the results via text message to the user. This application will continue to listening to the users messages and reply immediately. How I get the text short message sent by the user? It's a program named fetion from the mobile supplier in China. The client side fetion, just like a instant communication tool, can send/receive messages to/from other people who are using mobile to receive/send SMS. I am using a open source python program that simulates the fetion program. So basically I can use this python program to communate with others who using cell phone via SMS. My core program is based on java, so I need to take this python program into java environment. I am using jython, and now I am available to send messages to users by some lines of java codes. But the real question is the process of receving from users via SMS. In python code, a new thread is created to continuously listen to the user. It should be OK in Python, but when I run the similar process in Jython, the following exception occurs: Exception in thread Thread:Traceback (most recent call last): File "D:\jython2.5.1\Lib\threading.py", line 178, in _Thread__bootstrap self.run() File "<iostream>", line 1389, in run File "<iostream>", line 1207, in receive File "<iostream>", line 1207, in receive File "<iostream>", line 150, in recv File "D:\jython2.5.1\Lib\select.py", line 223, in native_select pobj.register(fd, POLLIN) File "D:\jython2.5.1\Lib\select.py", line 104, in register raise _map_exception(jlx) error: (20000, 'socket must be in non-blocking mode') The line 150 in the python code is as follows: def recv(self,timeout=False): if self.login_type == "HTTP": time.sleep(10) return self.get_offline_msg() pass else: if timeout: infd,outfd,errfd = select([self.__sock,],[],[],timeout)//<---line 150 here else: infd,outfd,errfd = select([self.__sock,],[],[]) if len(infd) != 0: ret = self.__tcp_recv() num = len(ret) d_print(('num',),locals()) if num == 0: return ret if num == 1: return ret[0] for r in ret: self.queue.put(r) d_print(('r',),locals()) if not self.queue.empty(): return self.queue.get() else: return "TimeOut" Because of I am not very familiar with python, especially the socket part, and also new in Jython use, I really need your help or only advice or explanation. Thank you very much!

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  • Watching a variable for changes without polling.

    - by milkfilk
    I'm using a framework called Processing which is basically a Java applet. It has the ability to do key events because Applet can. You can also roll your own callbacks of sorts into the parent. I'm not doing that right now and maybe that's the solution. For now, I'm looking for a more POJO solution. So I wrote some examples to illustrate my question. Please ignore using key events on the command line (console). Certainly this would be a very clean solution but it's not possible on the command line and my actual app isn't a command line app. In fact, a key event would be a good solution for me but I'm trying to understand events and polling beyond just keyboard specific problems. Both these examples flip a boolean. When the boolean flips, I want to fire something once. I could wrap the boolean in an Object so if the Object changes, I could fire an event too. I just don't want to poll with an if() statement unnecessarily. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; /* * Example of checking a variable for changes. * Uses dumb if() and polls continuously. */ public class NotAvoidingPolling { public static void main(String[] args) { boolean typedA = false; String input = ""; System.out.println("Type 'a' please."); while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic if (input.equals("a")) { typedA = true; } else { typedA = false; } // problem: this is polling. if (typedA) System.out.println("Typed 'a'."); } } } Running this outputs: Type 'a' please. a Typed 'a'. On some forums people suggested using an Observer. And although this decouples the event handler from class being observed, I still have an if() on a forever loop. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Observable; import java.util.Observer; /* * Example of checking a variable for changes. * This uses an observer to decouple the handler feedback * out of the main() but still is polling. */ public class ObserverStillPolling { boolean typedA = false; public static void main(String[] args) { // this ObserverStillPolling o = new ObserverStillPolling(); final MyEvent myEvent = new MyEvent(o); final MyHandler myHandler = new MyHandler(); myEvent.addObserver(myHandler); // subscribe // watch for event forever Thread thread = new Thread(myEvent); thread.start(); System.out.println("Type 'a' please."); String input = ""; while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic // but it's decoupled now because there's no handler here. if (input.equals("a")) { o.typedA = true; } } } } class MyEvent extends Observable implements Runnable { // boolean typedA; ObserverStillPolling o; public MyEvent(ObserverStillPolling o) { this.o = o; } public void run() { // watch the main forever while (true) { // event fire if (this.o.typedA) { setChanged(); // in reality, you'd pass something more useful notifyObservers("You just typed 'a'."); // reset this.o.typedA = false; } } } } class MyHandler implements Observer { public void update(Observable obj, Object arg) { // handle event if (arg instanceof String) { System.out.println("We received:" + (String) arg); } } } Running this outputs: Type 'a' please. a We received:You just typed 'a'. I'd be ok if the if() was a NOOP on the CPU. But it's really comparing every pass. I see real CPU load. This is as bad as polling. I can maybe throttle it back with a sleep or compare the elapsed time since last update but this is not event driven. It's just less polling. So how can I do this smarter? How can I watch a POJO for changes without polling? In C# there seems to be something interesting called properties. I'm not a C# guy so maybe this isn't as magical as I think. private void SendPropertyChanging(string property) { if (this.PropertyChanging != null) { this.PropertyChanging(this, new PropertyChangingEventArgs(property)); } }

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  • How do I Relate these 4 Tables

    - by Baddie
    Trying to setup a simple Thread/Poll table mapping. Here is what I have: Threads table ThreadID (Primary Key/Identity Column) Polls table PollID (Primary Key, FK for ThreadID for one-to-one relation) Question PollOptions table PollOptionID (Identity/Primary Key) Text PollID PollVotes table PollVoteID (Primary Key/Identity) PollOptionID I'm not sure if this is a proper relationship. It seems wrong but I'm not sure whats wrong with it. A Thread can have 0 or 1 Poll. A Poll can have 2 or more PollOptions. A PollOption can have 0 or many PollVotes. I'm going to be using Entity Framework and before I generate the code for it (VS 2010, .NET 4) I want to make sure I have the proper relationship mapping.

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  • Black berry: Getting NULL string for exception message.

    - by vikram deshpande
    I used code given but I am getting "IOCancelledException" and "IOException". And IOCancelledException.getMessage() / IOException.getMessage() giving null string, it does not give error message. Please help me understaing reason. class SMSThread extends Thread { Thread myThread; MessageConnection msgConn; String message; String mobilenumber; public SMSThread( String textMsg, String mobileNumber ) { message = textMsg; mobilenumber = mobileNumber; } public void run() { try { msgConn = (MessageConnection) Connector.open("sms://+"+ mobilenumber); TextMessage text = (TextMessage) msgConn.newMessage(MessageConnection.TEXT_MESSAGE); text.setPayloadText(message); msgConn.send(text); msgConn.close(); }catch (IOCancelledException ioce){ System.out.println("IOCancelledException: " + ioce.getMessage()); }catch(IOException ioe){ System.out.println("IOException: " + ioe.getMessage()); } catch (Exception e) { System.out.println("Exception: " + e); } } }

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  • Why I get different date formats when I run my application through IIS and Visual Studio's web serve

    - by Puneet Dudeja
    I get the same culture i.e. "en-US" while running the website from both IIS and Visual Studio's web server. But I get a different date format as follows, when I run the following code: HttpContext.Current.Response.Write(System.Threading.Thread.CurrentThread.CurrentCulture.ToString()); HttpContext.Current.Response.Write(System.Threading.Thread.CurrentThread.CurrentCulture.DateTimeFormat.ShortDatePattern); On Visual Studio's web server: dd/MM/yyyy en-US On IIS: M/d/yyyy en-US Does "Regional and Language Options" in "Control Panel" play any role in this ? If I change the date format there in "Regional and Language Options", I see no effect in my application.

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  • How to trace a raw (character) device stream on Unix ?

    - by Fabien
    I'm trying to trace what is transiting in a raw (character) device on an Unix system (ex: /dev/tty.baseband) for DEBUG purpose. I am thinking of creating a deamon that would: upon start rename /dev/tty.baseband to /dev/tty.baseband.old. create a raw node /dev/tty.baseband spawn two threads: Thread 1: reading /dev/tty.baseband.old writing into /dev/tty.baseband Thread 2: reading /dev/tty.baseband writing into /dev/tty.baseband.old This would work a little bit like a MITM process. I wonder if there is not a 'standard' way to do this.

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  • Process-wide hook using SetWindowsHookEx

    - by mfya
    I need to inject a dll into one or more external processes, from which I also want to intercept keybord events. That's why using SetWindowsHookEx with WH_KEYBOARD looks like an easy way to achieve both things in a single step. Now I really don't want to install a global hook when I'm only interested in a few selected processes, but Windows hooks seem to be either global or thread-only. My question is now how I would properly go about setting up a process-wide hook. I guess one way would be to set up the hook on the target process' main thread from my application, and then doing the same from inside my dll on DLL_PROCESS_ATTACH for all other running threads (plus on DLL_THREAD_ATTACH for threads started later). But is this really a good way? And more important, aren't there any simpler ways to setup process-wide hooks? My idea looks quite cumbersome und ugly, but I wasn't able to find any information about doing this anywhere.

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  • Critiquing my first Python script

    - by tipu
    A little bit of background: I'm building an inverted index for a search engine. I was originally using PHP, but because of the amount of times I needed to write to disk, I wanted to make a threaded indexer. There's a problem with that because PHP is not thread safe. I then tried Java, but I ended up with at least 20 try catch blocks because of the JSON data structure I was using and working with files. The code was just too big and ugly. Then I figured I should pick up some Python because it's flexible like PHP but also thread safe. Though I'm open to all criticism, what I'd like to learn is the shortcuts that the Python language/library provides that I skipped over. This is a PHP-afide Python script because all I really did was translate the PHP script line by line to what I thought was it's Python equivalent. Thanks. http://pastebin.com/xrg7rf9w

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  • Windows.Forms.Timer instance and UI threads

    - by David Rutten
    I have a custom control whose primary purpose is to draw data. I want to add a ScheduleUpdate(int milliSeconds) method to the control which will force an update X milliseconds from now. Since this is all GUI land, I should be using a Windows.Forms.Timer, but how does this timer instance know which thread it belongs to? What if ScheduleUpdate() is called from a non-UI thread? Should I construct the timer in the Control constructor? Or perhaps the Load event? Or is it safe to postpone construction until I'm inside ScheduleUpdate()? I know there are some very similar questions about this already, but I don't have a Timer component on my control, I'm constructing it on a when-it's-needed basis.

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  • Java/Swing: the fast/slow UI binding problem

    - by Jason S
    I need a way to bind UI indicators to rapidly-changing values. I have a class NumberCruncher which does a bunch of heavy processing in a critical non-UI thread, thousands of iterations of a loop per second, and some number of those result in changes to a set of parameters I care about. (think of them as a key-value store) I want to display those at a slower rate in the UI thread; 10-20Hz would be fine. How can I add MVC-style notification so that my NumberCruncher code doesn't need to know about the UI code/binding?

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  • How does this method give me a -61 Error?

    - by prestonmarshall
    This is in an application I am using called Mirth, but it appears to be coming from inside an Apache Commons library from a method that checks if something is indeed Base64 encoded or not. All of the docs say the only return is true or false, so how am I getting -61? -61 org.apache.commons.codec.binary.Base64.isBase64(Base64.java:137) org.apache.commons.codec.binary.Base64.discardNonBase64(Base64.java:478) org.apache.commons.codec.binary.Base64.decodeBase64(Base64.java:374) org.apache.commons.codec.binary.Base64.decode(Base64.java:220) com.webreach.mirth.plugins.pdfviewer.PDFViewer.viewAttachments(PDFViewer.java:51) com.webreach.mirth.client.ui.browsers.message.MessageBrowser$16.doInBackground(MessageBrowser.java:1429) com.webreach.mirth.client.ui.browsers.message.MessageBrowser$16.doInBackground(MessageBrowser.java:1426) org.jdesktop.swingworker.SwingWorker$1.call(SwingWorker.java:276) java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) java.util.concurrent.FutureTask.run(FutureTask.java:138) org.jdesktop.swingworker.SwingWorker.run(SwingWorker.java:315) java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) java.lang.Thread.run(Thread.java:637)

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  • C++: compute a number's complement and its number of possible mismatches

    - by Eagle
    I got a bit stuck with my algorithm and I need some help to solve my problem. I think an example would explain better my problem. Assuming: d = 4 (maximum number of allowed bits in a number, 2^4-1=15). m_max = 1 (maximum number of allowed bits mismatches). kappa = (maximum number of elements to find for a given d and m, where m in m_max) The main idea is for a given number, x, to compute its complement number (in binary base) and all the possible combinations for up to m_max mismatches from x complement's number. Now the program start to scan from i = 0 till 15. for i = 0 and m = 0, kappa = \binom{d}{0} = 1 (this called a perfect match) possible combinations in bits, is only 1111 (for 0: 0000). for i = 0 and m = 1, kappa = \binom{d}{1} = 4 (one mismatch) possible combinations in bits are: 1000, 0100, 0010 and 0001 My problem was to generalize it to general d and m. I wrote the following code: #include <stdlib.h> #include <iomanip> #include <boost/math/special_functions/binomial.hpp> #include <iostream> #include <stdint.h> #include <vector> namespace vec { typedef std::vector<unsigned int> uint_1d_vec_t; } int main( int argc, char* argv[] ) { int counter, d, m; unsigned num_combination, bits_mask, bit_mask, max_num_mismatch; uint_1d_vec_t kappa; d = 4; m = 2; bits_mask = 2^num_bits - 1; for ( unsigned i = 0 ; i < num_elemets ; i++ ) { counter = 0; for ( unsigned m = 0 ; m < max_num_mismatch ; m++ ) { // maximum number of allowed combinations num_combination = boost::math::binomial_coefficient<double>( static_cast<unsigned>( d ), static_cast<unsigned>(m) ); kappa.push_back( num_combination ); for ( unsigned j = 0 ; j < kappa.at(m) ; j++ ) { if ( m == 0 ) v[i][counter++] = i^bits_mask; // M_0 else { bit_mask = 1 << ( num_bits - j ); v[i][counter++] = v[i][0] ^ bits_mask } } } } return 0; } I got stuck in the line v[i][counter++] = v[i][0] ^ bits_mask since I was unable to generalize my algorithm to m_max1, since I needed for m_max mismatches m_max loops and in my original problem, m is unknown until runtime.

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  • Is SynchronizationContext.Post() threadsafe?

    - by cyclotis04
    This is a pretty basic question, and I imagine that it is, but I can't find any definitive answer. Is SynchronizationContext.Post() threadsafe? I have a member variable which holds the main thread's context, and _context.Post() is being called from multiple threads. I imagine that Post() could be called simultaneously on the object. Should I do something like lock (_contextLock) _context.Post(myDelegate, myEventArgs); or is that unnecessary? Edit: MSDN states that "Any instance members are not guaranteed to be thread safe." Should I keep my lock(), then?

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  • Would watching a file for changes or redundantly querying that file be more efficient?

    - by badpanda
    I am wondering whether watching a file/directory for changes using the FileSystemWatcher class is extremely memory intensive. I am developing a desktop application in C# that will be running behind the scenes continuously on low-performance computers, and I need some way of checking to see if various files have changed. I can think of a few solutions: Watch the directories using FileSystemWatcher. Run a timed thread on an interval that goes through and manually checks this. Check manually every time the actionhandler thread runs (the program will occasionally do something, on an action). Any suggestions? Thanks! badPanda

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  • launching java test bycommand line

    - by lamisse
    I created runner.bat to launch one java test it contains : path to java,classpath org.junit.runner.JUnitCore package.class when I launch it : FAILURES Tests run: 1, Failures: 1 Exception in thread "Thread-0" java.lang.IllegalStateException: Shutdown in progress at java.lang.ApplicationShutdownHooks.add(Unknown Source) at java.lang.Runtime.addShutdownHook(Unknown Source) at com.sun.imageio.stream.StreamCloser$2.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at com.sun.imageio.stream.StreamCloser.addToQueue(Unknown Source) at javax.imageio.stream.FileCacheImageInputStream.<init>(Unknown Source) at com.sun.imageio.spi.InputStreamImageInputStreamSpi.createInputStreamInstance(Unknown Source) at javax.imageio.ImageIO.createImageInputStream(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at com.polyspace.util.guicomponent.CompositePanel.setBufferedImage(Unknown Source) at com.polyspace.util.guicomponent.CompositePanel.<init>(Unknown Source)

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  • Issue with RegConnectRegistry connecting to 64 bit machines

    - by RA
    I'm seeing a weird thing when connecting to the performance registry on 64 bit editions of Windows. The whole program stalls and callstacks becomes unreadable. After a long timeout, the connection attempts aborts and everything goes back to normal. The only solution is to make sure that only one thread at the time queries the remote registry, unless the remote machine is a 32 bit Windows XP, 2003, 2000 , then you can use as many threads as you like. Have anyone a technical explanation why this might be happening ? I've spent 2-3 days searching the web without coming up with anything. Here is a test program, run it first with one thread (connecting to a 64 bit Windows), then remove the comment in tmain and run it with 4 threads. Running it with one thread works as expected, running with 4, returns ERROR_BUSY (dwRet == 170) after stalling for a while. Remember to set a remote machine correctly in RegConnectRegistry before running the program. #define TOTALBYTES 8192 #define BYTEINCREMENT 4096 void PerfmonThread(void *pData) { DWORD BufferSize = TOTALBYTES; DWORD cbData; DWORD dwRet; PPERF_DATA_BLOCK PerfData = (PPERF_DATA_BLOCK) malloc( BufferSize ); cbData = BufferSize; printf("\nRetrieving the data..."); HKEY hKey; DWORD dwAccessRet = RegConnectRegistry(L"REMOTE_MACHINE",HKEY_PERFORMANCE_DATA,&hKey); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData, &cbData ); while( dwRet == ERROR_MORE_DATA ) { // Get a buffer that is big enough. BufferSize += BYTEINCREMENT; PerfData = (PPERF_DATA_BLOCK) realloc( PerfData, BufferSize ); cbData = BufferSize; printf("."); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData,&cbData ); } if( dwRet == ERROR_SUCCESS ) printf("\n\nFinal buffer size is %d\n", BufferSize); else printf("\nRegQueryValueEx failed (%d)\n", dwRet); RegCloseKey(hKey); } int _tmain(int argc, _TCHAR* argv[]) { _beginthread(PerfmonThread,0,NULL); /* _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); */ while(1) { Sleep(2000); } }

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