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  • How to manually close connection in BaseHTTPServer?

    - by user1657188
    I have a script that sends a request to an HTTP server. HTTP server script (snippet): ... class MyHandler(BaseHTTPServer.BaseHTTPRequestHandler): def do_GET(sa): pdict = cgi.parse_header(sa.headers.getheader('referer')) q = pdict[0] q = urllib.unquote(q) if q == "enternetixplorer" # basically just ignore this, doesn't have to do with the question sa.wfile.write("blah blah blah") # now restart server httpd.server_close() python = sys.executable os.execl(python, python, * sys.argv) ... The "blah blah blah" is sent back, but the connection does not seem to close, and my script is waiting forever until I abort the server. (My thought is BaseHTTPServer automatically closes connection when the last part in "do_GET()" is computed, but I prevent this by restarting the script.) If I'm right, how do I close the connection? If not, what else might be the problem? Edit: The server script HAS to restart the entire program.

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  • Convert a NSString

    - by zp26
    My situation is explained in the code below. I need to send via a socket NSString drawn from a TextBox Thank you very much NSString *string = fieldTesto.txt; // I Find an istruction for insert s string in to the CFSocketSend UInt8 message[] = "Hello world"; CFDataRef data = CFDataCreate(NULL, message, sizeof(message)); CFSocketSendData(s, NULL, data, 0); CFRelease(data);

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  • What host do I have to bind a listening socket to?

    - by herrturtur
    I used python's socket module and tried to open a listening socket using import socket import sys def getServerSocket(host, port): for r in socket.getaddrinfo(host, port, socket.AF_UNSPEC, socket.SOCK_STREAM, 0, socket.AI_PASSIVE): af, socktype, proto, canonname, sa = r try: s = socket.socket(af, socktype, proto) except socket.error, msg: s = None continue try: s.bind(sa) s.listen(1) except socket.error, msg: s.close() s = None continue break if s is None: print 'could not open socket' sys.exit(1) return s Where host was None and port was 15000. The program would then accept connections, but only from connections on the same machine. What do I have to do to accept connections from the internet?

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  • Is select function internaly call tcp connect ?

    - by Syedsma
    Code Sinnpet: int CreateaTCPSocket() { int iSockID = ACE_OS::socket(......); ACE_OS::set_flags(iSockID,O_NONBLOCK); ACE_OS::bind(); if (ACE_OS::connect(iSockID ,....) < 0) { if (ACE_OS::select(.....,timeout) <= 0) { return INVALID_HANDLE; } } return iSockID; } My question is when connect is failed for non-block error and select is called and say select return success then again we need to call connect or select function internal do connect?

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  • Why my java app for android not connect to server?

    - by FredVaz
    Why my java app for android not connect to server ? I run the aplication in android emulator, and the server wich port 9999 and host 127.0.0.1 in my pc, but just not connect and i think this method isn't good for android app. It is my source code: import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; //Java imports //import android.util.Log; import java.io.*; import java.net.*; import java.util.*; import java.util.logging.Level; import java.util.logging.Logger; public class MainActivity extends Activity { //Variaveis Interface private Button ligar; private Button enviar; private EditText text1; private TextView text2; //Variaveis static Socket cSocket; static PrintWriter out; static BufferedReader in; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Declaração butões ligar = (Button) findViewById(R.id.ligar); enviar = (Button) findViewById(R.id.enviar); text1 = (EditText) findViewById(R.id.text1); text2 = (TextView) findViewById(R.id.text2); //Interacao ligar.setOnClickListener(new OnClickListener(){ public void onClick(View arg0){ connect(); } }); enviar.setOnClickListener(new OnClickListener(){ public void onClick(View arg0){ out.println("Hello"); text2.setText(""); } }); } //Outras Funcoes public void connect(){ //Funcao ligar cSocket = null; out = null; in = null; try { cSocket = new Socket("127.0.0.1",9999); out = new PrintWriter(cSocket.getOutputStream(), true); in = new BufferedReader(new InputStreamReader(cSocket.getInputStream())); text2.setText("Estas conectado com sucesso."); } catch (IOException ex) { //Logger.getLogger(client.class.getName()).log(Level.SEVERE, null, ex); text2.setText("Erro! Na conexão"); } } // }

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  • Can I avoid a threaded UDP socket in Pyton dropping data?

    - by 666craig
    First off, I'm new to Python and learning on the job, so be gentle! I'm trying to write a threaded Python app for Windows that reads data from a UDP socket (thread-1), writes it to file (thread-2), and displays the live data (thread-3) to a widget (gtk.Image using a gtk.gdk.pixbuf). I'm using queues for communicating data between threads. My problem is that if I start only threads 1 and 3 (so skip the file writing for now), it seems that I lose some data after the first few samples. After this drop it looks fine. Even by letting thread 1 complete before running thread 3, this apparent drop is still there. Apologies for the length of code snippet (I've removed the thread that writes to file), but I felt removing code would just prompt questions. Hope someone can shed some light :-) import socket import threading import Queue import numpy import gtk gtk.gdk.threads_init() import gtk.glade import pygtk class readFromUDPSocket(threading.Thread): def __init__(self, socketUDP, readDataQueue, packetSize, numScans): threading.Thread.__init__(self) self.socketUDP = socketUDP self.readDataQueue = readDataQueue self.packetSize = packetSize self.numScans = numScans def run(self): for scan in range(1, self.numScans + 1): buffer = self.socketUDP.recv(self.packetSize) self.readDataQueue.put(buffer) self.socketUDP.close() print 'myServer finished!' class displayWithGTK(threading.Thread): def __init__(self, displayDataQueue, image, viewArea): threading.Thread.__init__(self) self.displayDataQueue = displayDataQueue self.image = image self.viewWidth = viewArea[0] self.viewHeight = viewArea[1] self.displayData = numpy.zeros((self.viewHeight, self.viewWidth, 3), dtype=numpy.uint16) def run(self): scan = 0 try: while True: if not scan % self.viewWidth: scan = 0 buffer = self.displayDataQueue.get(timeout=0.1) self.displayData[:, scan, 0] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 1] = numpy.fromstring(buffer, dtype=numpy.uint16) self.displayData[:, scan, 2] = numpy.fromstring(buffer, dtype=numpy.uint16) gtk.gdk.threads_enter() self.myPixbuf = gtk.gdk.pixbuf_new_from_data(self.displayData.tostring(), gtk.gdk.COLORSPACE_RGB, False, 8, self.viewWidth, self.viewHeight, self.viewWidth * 3) self.image.set_from_pixbuf(self.myPixbuf) self.image.show() gtk.gdk.threads_leave() scan += 1 except Queue.Empty: print 'myDisplay finished!' pass def quitGUI(obj): print 'Currently active threads: %s' % threading.enumerate() gtk.main_quit() if __name__ == '__main__': # Create socket (IPv4 protocol, datagram (UDP)) and bind to address socketUDP = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) host = '192.168.1.5' port = 1024 socketUDP.bind((host, port)) # Data parameters samplesPerScan = 256 packetsPerSecond = 1200 packetSize = 512 duration = 1 # For now, set a fixed duration to log data numScans = int(packetsPerSecond * duration) # Create array to store data data = numpy.zeros((samplesPerScan, numScans), dtype=numpy.uint16) # Create queue for displaying from readDataQueue = Queue.Queue(numScans) # Build GUI from Glade XML file builder = gtk.Builder() builder.add_from_file('GroundVue.glade') window = builder.get_object('mainwindow') window.connect('destroy', quitGUI) view = builder.get_object('viewport') image = gtk.Image() view.add(image) viewArea = (1200, samplesPerScan) # Instantiate & start threads myServer = readFromUDPSocket(socketUDP, readDataQueue, packetSize, numScans) myDisplay = displayWithGTK(readDataQueue, image, viewArea) myServer.start() myDisplay.start() gtk.gdk.threads_enter() gtk.main() gtk.gdk.threads_leave() print 'gtk.main finished!'

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  • The Scala way to use one actor per socket connection

    - by Stefan
    I am wondering how it is possible to avoid one socket connection pr. thread in Scala. I have thought a lot about it, but I always end up with some code which is listening for incoming data for each client connection. The problem is that I want to develop an application which should simultanously handle perhaps a couple of thousand connections. However I will of course not want to create a thread for each connection because of the lack of scalability and context switching. What would be the "right" way to do this. In my world it should be possible to have one actor for each connection without the need to block one thread per actor.

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  • MySQL, PHP, and Apache errors while connecting to DB

    - by cypherdelton
    I'm having two errors when I test the "mysql_connect()" function in php. I just installed PHP and MySQL from scratch. These errors may be related, so I will post them both here: Warning: mysql_connect() [function.mysql-connect]: Headers and client library minor version mismatch. Headers:50158 Library:50518 in /usr/local/apache2/htdocs/index.php on line 6 Warning: mysql_connect() [function.mysql-connect]: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) in /usr/local/apache2/htdocs/index.php on line 6 Many websites say to start the mysql server if you are getting error #2. Whenever I execute the command mysqld start --user=mysql I get the error "mysqld: Too many arguments (first extra is 'start'); Adding the "&" to the end of the command makes no difference (I don't know if it is supposed to). Thanks, Cypher Delton

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  • change file descriptor for socket in python

    - by Dani
    Hello everybody I'm trying to manually create the file descriptor associated with a socket in python and then loaded directly into memory with mmap. Create a file into memory with mmap is simple, but I can not find a way to associate the file with a socket. Anyone know how? thank you very much.

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  • Send a String[] ArrayList over Socket connection

    - by Duncan Palmer
    So i'm trying to send a String[] Array/List over an open socket connection. I currently have this code: Sending: public void sendData() { try { OutputStream socketStream = socket.getOutputStream(); ObjectOutputStream objectOutput = new ObjectOutputStream(socketStream); objectOutput.writeObject(new String[] {"Test", "Test2", "Test3"}); objectOutput.close(); socketStream.close(); } catch (Exception e) { System.out.println(e.toString()); } } Recieving: public Object readData() { try { InputStream socketStream = socket.getInputStream(); ObjectInputStream objectInput = new ObjectInputStream(new GZIPInputStream(socketStream)); Object a = objectInput.readObject(); return a; } catch(Exception e) { return null; } } After I have recieved the String array/list on the other end I want to be able to iterate through it like I would do normally so I can get the values. My current code doesn't seem to works as it returns null as the value. is this possible?

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  • Running Java Server Application 24/7 (NOT on local machine) ...?

    - by Steven
    I am currently experimenting with Java Socket Programming and succeeded in creating a simple application that allows me to send data back and forth between a client and a server. I don't want to power my laptop (on which the server application runs) 24/7. Therefore, of course, no computer (that runs my client application) will be able to communicate with my selfmade server application as long as my laptop is turned off. Now I'd like to know: (1) Is it possible to run the server application on a remote (physical) server, so that I don't need my laptop for that purpose? (2) If yes, do you have any suggestions where I could rent such a remote server? As I said, I'm just curious about how all that stuff works. I don't really something expensive.

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  • Send files between python and C#

    - by SuitUp
    Hi, i would like to know, what is the best way to send files between python and C# and vice versa. I have my own protocol which work on socket level, and i can send string and numbers in both ways. Loops works too. With this i can send pretty much anything, like package of users id, if it is simple data. But soon i will start sending whole files, maybe xml or executables. Simple server with files is no an option because i want sending files from client too. I was thinking about serialization but i don't know it is the best solution, but if it is i will love some tips from stackoverflow community.

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  • Socket send recv functions

    - by viswanathan
    I have created a socket using the following lines of code. Now i change the value of the socket i get like this m_Socket++; Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong. struct sockaddr_in ServerSock; // Socket address structure to bind the Port Number to listen to char *localIP ; SOCKET SocServer; //To Set up the sockaddr structure ServerSock.sin_family = AF_INET; ServerSock.sin_addr.s_addr = INADDR_ANY; ServerSock.sin_port = htons(pLantronics->m_wRIPortNo); // To Create a socket for listening on wPortNumber if(( SocServer = socket( AF_INET, SOCK_STREAM, 0 )) == INVALID_SOCKET ) { return FALSE; } //To bind the socket with wPortNumber if(bind(SocServer,(sockaddr*)&ServerSock,sizeof(ServerSock))!=0) { return FALSE; } // To Listen for the connection on wPortNumber if(listen(SocServer,SOMAXCONN)!=0) { return FALSE; } // Structure to get the IP Address of the connecting Entity sockaddr_in insock; int insocklen=sizeof(insock); //To accept the Incoming connection on the wPortNumber pLantronics->m_Socket=accept(SocServer,(struct sockaddr*)&insock,&insocklen); if(pLantronics->m_Socket == INVALID_SOCKET) { shutdown(SocServer, 2 ); closesocket(SocServer ); return FALSE; } // To make socket non-blocking DWORD dwNonBlocking = 1; if(ioctlsocket( pLantronics->m_Socket, FIONBIO, &dwNonBlocking )) { shutdown(pLantronics->m_Socket, 2); closesocket(pLantronics->m_Socket); return FALSE; } pLantronics->m_sModemName = inet_ntoa(insock.sin_addr); Now i do m_Socket++;//change to some other number ideally expecting send recv to fail. Even now the send recv socket functions succeeds without throwing SOCKET_ERROR. I expect that it must throw error. Am i doing something wrong.

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  • Java Socket - how to catch Exception of BufferedReader.readline()

    - by Hasan Tahsin
    I have a Thread (let's say T1) which reads data from socket: public void run() { while (running) { try { BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream()) ); String input = reader.readLine(); } catch (IOException e) { e.printStackTrace(); } } } Another Thread (lets say T2) try to finish the program in one of its method. Therefore T2 does the following: T1.running = false; socket.close(); Here is this scenario for which i couldn't find a solution: T1 is active and waiting for some input to read i.e. blocking. context switching T2 is active and sets running to false, closes the socket context switching because T1 was blocking and T2 closed the socket, T1 throws an Exception. What i want is to catch this SocketException. i can't put a try/catch(SocketException) in T1.run(). So how can i catch it in T1's running-method? If it's not possible to catch it in T1's running, then how can i catch it elsewhere? PS: "Another question about the Thread Debugging" Normally when i debug the code step by step, i lose the 'active running line' on a context switch. Let's say i'm in line 20 of T1, context switch happens, let's assume the program continues from the 30.line of T2, but the debugger does not go/show to the 30.line of T2, instead the 'active running line' vanishes. So i lose the control over the code. I use Eclipse for Java and Visual Studio for C#. So what is the best way to track the code while debugging on a context switch ?

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  • Best practice for secure socket connection.

    - by LnDCobra
    What is the best practice for a secure socket connection (without SSL). I will be moving sensitive data (logins/passwords/accounts) across TCP Socket connection, and wondering if there is a good/fast way of Encrypting/Decrypting and avoiding malicious injection.

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  • Maintaining many socket connections with a single thread

    - by John
    Many tutorials on socket communication I see seem to use 1 thread per socket. But on a server used for online gaming, you might have 10k concurrent users - 10k threads isn't probably a wonderful idea. I came across a tool (SmartFox) which claims to use a single thread for monitoring all socket connections, potentially thousands of them. This app happens to be in Java, but I figure C++ or C# could do the same... how would you achieve this?

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  • recvfrom() return values in Stop-and-Wait UDP?

    - by mavErick
    I am trying to implement a Stop-and-Wait UDP client-server socket program in C. As known, there are basically three possible scenarios for Stop-and-Wait flow control. i.e., After transmitting a packet, the sender receives a correct ACK and thus starts transmitting the next packet; the sender receives an incorrect ACK and thus retransmits this packet; the sender receives no ACK within a TIMEOUT and thus retransmits this packet. My idea is to differentiate these three scenarios with the return value of recvfrom() on the sender side. For scenario 1&2: recvfrom() just returns the length of the received ACK. Since in my implementation the incorrect ACK is of the same length of the correct one, so I will have to go deeper and check the contents of the ACK. It's not a big deal. I know how to do. Problems come when I am trying to recognize scenario 3 where no ACK is received. What confuses me is that my recvfrom() is within a while loop, so the recvfrom() will be called constantly. What will it return when the receiver is not actually sending the sender ACK? Is it 0 or 1?

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  • Send files between python+django and C#

    - by SuitUp
    Hi, i would like to know, what is the best way to send files between python and C# and vice versa. I have my own protocol which work on socket level, and i can send string and numbers in both ways. Loops works too. With this i can send pretty much anything, like package of users id, if it is simple data. But soon i will start sending whole files, maybe xml or executables. Simple server with files is no an option because i want sending files from client too. I was thinking about serialization but i don't know it is the best solution, but if it is i will love some tips from stackoverflow community. EDIT: I added django to question and chose using http.

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  • C# equivalent of recv?

    - by mlh
    Hello, I have a portion of C code that I am trying to port over to C#. In my C code, I create a socket and then issue a receive command. The receive command is void receive(mysocket, char * command_buffer) { recv(mysocket, command_buffer, COMMAND_BUFFER_SIZE, 0); } now, the command buffer is returned with new values including command_buffer[8] being a pointer to a string. I'm really confused as to how to do this in C# because C# Read() command specifically takes in bytes and not char. The important part is that I get the pointer to the string. Any ideas?

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  • Socket Performance C++ Or C#

    - by modernzombie
    I have to write an application that is essentially a proxy server to handle all HTTP and HTTPS requests from our server (web browsing, etc). I know very little C++ and am very comfortable writing the application features in C#. I have experimented with the proxy from Mentalis (socket proxy) which seems to work fine for small webpages but if I go to large sites like tigerdirect.ca and browse through a couple of layers it is very slow and sometimes requests don't complete and I see broken images and javascript errors. This happens with all of our vendor sites and other content heavy sites. Mentalis uses HTTP 1.0 which I know is not as efficient but should a proxy be that slow? What is an acceptable amount of performance loss from using a proxy? Would HTTP 1.1 make a noticeable difference? Would a C++ proxy be much faster than one in C#? Is the Mentalis code just not efficient? Would I be able to use a premade C++ proxy and import the DLL to C# and still get good performance or would this project call for all C++? Sorry if these are obvious questions but I have not done network programming before.

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  • How to approach socket programming between C# -> Java (Android)

    - by Alex
    I've recently knocked up a server/client app for Windows & Android that allows one to send a file from Windows to an android phone over a socket connection. It works great for a single file but trying to send multiple files over in a single stream is causing me problems. I've also realised that aside from the binary data, I will need to send messages over the socket to indicate error states and other application messages. I have little experience with network programming and and wondering what is the best way forward. Basically the C# server side of the app just goes into a listening state and uses Socket.SendFile to transmit the file. On Android I use the standard Java Socket.getInputStream() to receive the file. That works great for a single file transfer, but how should I handle multiple files and error/messaging information? Do I need to use a different socket for each file? Should I be using a higher level framework to handle this or can I send everything over the single socket? Any other suggestions for frameworks or learning materials?

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  • linux process scheduling delayed for long time

    - by Medicine
    I have done strace on my multi-threaded c++ application running on linux after couple hours of running, none of the threads got run, for about 12 seconds. I have seen that the unfinished select system call which is called with a timeout was unfinished before the thread was suspended, reported after it resumed that, it took 11.x seconds for the operation to finish. This is clear indication that the process got starved for a long time. All threads in the process are created with default scheduling policy(SCHED_OTHER) of linux and default priority. There are another 5 similar apps running on the same box which are also heavy I/O bound like this app due to heavy data received on the socket. But most of the time, this app is getting scheduled delay. The other apps are created with same sched policy and priority as this i.e. the defaults. why is only this process gets blocked almost all of the time? Could it be because this process is more I/O intensive as in more busy due to may be higher rates of data? So, the linux dynamic priority adjusting in play here which pushed this process down?

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