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  • Atmospheric Scattering

    - by Lawrence Kok
    I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: http://img253.imageshack.us/g/scattering01.png/ I've downloaded sample code of O`Neil from: http://http.download.nvidia.com/developer/GPU_Gems_2/CD/Index.html. Made minor adjustments to the shader 'SkyFromAtmosphere' that would allow it to run in AMD RenderMonkey. In the images it is see-able a form of banding occurs, getting an blueish tone. However it is only applied to one half of the sphere, the other half is completely black. Also the banding appears to occur at Zenith instead of Horizon, and for a reason I managed to get pac-man shape. I would appreciate it if somebody could show me what I'm doing wrong. Vertex Shader: uniform mat4 matView; uniform vec4 view_position; uniform vec3 v3LightPos; const int nSamples = 3; const float fSamples = 3.0; const vec3 Wavelength = vec3(0.650,0.570,0.475); const vec3 v3InvWavelength = 1.0f / vec3( Wavelength.x * Wavelength.x * Wavelength.x * Wavelength.x, Wavelength.y * Wavelength.y * Wavelength.y * Wavelength.y, Wavelength.z * Wavelength.z * Wavelength.z * Wavelength.z); const float fInnerRadius = 10; const float fOuterRadius = fInnerRadius * 1.025; const float fInnerRadius2 = fInnerRadius * fInnerRadius; const float fOuterRadius2 = fOuterRadius * fOuterRadius; const float fScale = 1.0 / (fOuterRadius - fInnerRadius); const float fScaleDepth = 0.25; const float fScaleOverScaleDepth = fScale / fScaleDepth; const vec3 v3CameraPos = vec3(0.0, fInnerRadius * 1.015, 0.0); const float fCameraHeight = length(v3CameraPos); const float fCameraHeight2 = fCameraHeight * fCameraHeight; const float fm_ESun = 150.0; const float fm_Kr = 0.0025; const float fm_Km = 0.0010; const float fKrESun = fm_Kr * fm_ESun; const float fKmESun = fm_Km * fm_ESun; const float fKr4PI = fm_Kr * 4 * 3.141592653; const float fKm4PI = fm_Km * 4 * 3.141592653; varying vec3 v3Direction; varying vec4 c0, c1; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main( void ) { // Get the ray from the camera to the vertex, and its length (which is the far point of the ray passing through the atmosphere) vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Pos = normalize(gl_Vertex.xyz) * fOuterRadius; vec3 v3Ray = v3CameraPos - v3Pos; float fFar = length(v3Ray); v3Ray = normalize(v3Ray); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(normalize(v3LightPos), v3SamplePoint) / fHeight; float fCameraAngle = dot(normalize(v3Ray), v3SamplePoint) / fHeight; float fScatter = (-fStartOffset + fDepth*( scale(fLightAngle) - scale(fCameraAngle)))/* 0.25f*/; vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } // Finally, scale the Mie and Rayleigh colors and set up the varying variables for the pixel shader vec4 newPos = vec4( (gl_Vertex.xyz + view_position.xyz), 1.0); gl_Position = gl_ModelViewProjectionMatrix * vec4(newPos.xyz, 1.0); gl_Position.z = gl_Position.w * 0.99999; c1 = vec4(v3FrontColor * fKmESun, 1.0); c0 = vec4(v3FrontColor * (v3InvWavelength * fKrESun), 1.0); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: uniform vec3 v3LightPos; varying vec3 v3Direction; varying vec4 c0; varying vec4 c1; const float g =-0.90f; const float g2 = g * g; const float Exposure =2; void main(void){ float fCos = dot(normalize(v3LightPos), v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); gl_FragColor = c0 + fMiePhase * c1; gl_FragColor.a = 1.0; }

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  • How do i translate movement on the Canvas3D to movement in the virtual 3D world

    - by Coder
    My goal is to move a shape in the virtual world in such a way so that it ends up where the mouse pointer is on the canvas. What i have: -mouse position (x,y) on a Canvas3D object -Point3d object of where a pick ray starting from the Canvas3D viewport intersects with the first scene object. (point in 3D space of where i want to start the drag) What i want: -Some way to translate the Point3d's coordinates so that the initial point of intersection (the Point3d object) is always overlapping the the mouse position on the canvas (same as when i used the pick ray to determine what the user clicked on from the Canvas3D object). Thanks!

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  • How to investigate if opencl is possible for an algorithm

    - by Marnix
    I have a heavy-duty algorithm in C# that takes two large Bitmaps of about 10000x5000 and performs photo and ray collision operations on a 3D model to map photos on the 3D model. I would like to know if it is possible to convert such an algorithm to OpenCL to optimize parallel operations during the algorithm. But before asking you to go into the details of the algorithm, I would like to know how I can investigate if my algorithm is convertible to OpenCL. I am not experienced in OpenCL and I would like to know if it is worth it to get into it and learn how it works. Are there things I have to look for that will definitely not work on the graphics card? (for-loops, recursion) Update: My algorithm goes something like: foreach photo split the photo in 64x64 blocks foreach block cast a ray from the camera to the 3D model foreach triangle in 3D model perform raycheck

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  • On technical talent

    - by Rob Farley
    In honour of the regular T-SQL Tuesday blogging, the UnSQL theme started, looking at topics that were not directly SQL related, but nevertheless quite interesting. This is the brainchild of Jen McCown, who posted the second of these recently. I’m actually a bit late in responding, as I haven’t got it in my head to look for these posts yet. Still, Jen says I can still contribute now, hence this post. The theme this time is on Tech Giants. I could list people all day for those I admire in the SQL Server space, and go on even longer if I branch out to other areas. But I actually want to highlight four guys that I admire so much for their skills, integrity and general awesomeness that I hired them. Yes – the guys that work for me at LobsterPot Solutions, being Ben McNamara, David Gardiner, Roger Noble and Ashley Sewell. I admire them all, and they present the company with a platform on which to grow.

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  • Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit

    Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit Ray Cromwell, Philip Rogers GWT does more than make awesome Enterprise Apps, it's a great tool for games too. Learn to write 2D and 3D games using HTML5 and GWT, leverage and port existing game libraries and physics engines, share game code between GWT and Android, publish to the Chrome Web Store, and of course, see demos of really neat GWT games in action. From: GoogleDevelopers Views: 14283 176 ratings Time: 44:59 More in Science & Technology

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  • Convert DVDs and ISO Files to MKV with MakeMKV

    - by DigitalGeekery
    Looking for a quick and easy way to convert your DVDs or ISOs to MKV files? Today we take a look at the MakeMKV Beta which gets the job done very well. Installing and Using MakeMKV Download and install MakeMKV (See download link below) If converting a DVD, place it into your optical drive. When you open MakeMKV you will be greeted by it’s minimalistic interface. Click on the DVD to hard drive button to open the DVD, or the folder icon on the top menu to browse for an ISO file.   MakeMKV will open the disc or file. Once the disc or file is opened, you’ll see the titles listed in the window on the left. Double-click on the titles to expand the tree structure.   Remove any title or tracks you don’t want to convert by unselecting the check box to the left. On the right side of the window, click the folder icon to select browse for your file output directory. When ready, click the MakeMkv button to begin the conversion process.   Conversion will proceed.   When the conversion is finished. Click OK. That’s all there is to it! Your MKV file is ready to play. Conclusion MakeMKV is currently still in beta and during the beta phase it will rip both DVD and Blu-ray for free. However, the DVD ripping functionality will always remain free. After 30 days if you want to continue ripping Blu-ray discs, you’ll need to purchase a license. DVD rips are very quick…typically around 15-20 minutes depending on the length of the movie. MakeMKV is available for Windows, Mac, Linux and will rip and convert DVDs to MKV files. Not all media players natively support MKV playback, so if you’re having trouble playing MKV files, try downloading VLC Media player, or the latest version of the DivX codec. Download MakeMKV Similar Articles Productive Geek Tips How To Rip DVDs with VLCEasily Change Audio File Formats with XRECODEHow To Convert Video Files to MP3 with VLCConvert PDF Files to Word Documents and Other FormatsConvert DVD to MP4 / H.264 with HD Decrypter and Handbrake TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar

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  • 12 Best WordPress Themes for Church

    - by Matt
    There are many word press church themes available in the market. We have shortlisted some of the best word press church themes are listed below. Ray of Light It is a premium Word Press church theme from designed for large and small churches, or church leaders who desire their own ministry website. This Beautiful theme [...] Related posts:21+ WordPress Photo Blog & Portfolio Themes 14+ WordPress Portfolio Themes 20+ Best Music WordPress Themes

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  • library for octree or kdtree

    - by Will
    Are there any robust performant libraries for indexing objects? It would need frustum culling and visiting objects hit by a ray as well as neighbourhood searches. I can find lots of articles showing the math for the component parts, often as algebra rather than simple C, but nothing that puts it all together (apart from perhaps Ogre, which has rather more involved and isn't so stand-alone). Surely hobby game makers don't all have to make their own octrees? (Python or C/C++ w/bindings preferred)

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  • The Nine Cs of Customer Engagement

    - by Michael Snow
    Avoid Social Media Fatigue - Learn the 9 C's of Customer Engagement inside the Click Here The order you must follow to make the colored link appear in browsers. If not the default window link will appear 1. Select the word you want to use for the link 2. Select the desired color, Red, Black, etc 3. Select bold if necessary ___________________________________________________________________________________________________________________ Templates use two sizes of fonts and the sans-serif font tag for the email. All Fonts should be (Arial, Helvetica, sans-serif) tags Normal size reading body fonts should be set to the size of 2. Small font sizes should be set to 1 !!!!!!!DO NOT USE ANY OTHER SIZE FONT FOR THE EMAILS!!!!!!!! ___________________________________________________________________________________________________________________ -- Have We Hit a Social-Media Plateau? In recent years, social media has evolved from a cool but unproven medium to become the foundation of pragmatic social business and a driver of business value. Yet, time is running out for businesses to make the most out of this channel. This isn’t a warning. It’s a fact. Join leading industry analyst R “Ray” Wang as he explains how to apply the nine Cs of engagement to strengthen customer relationships. Learn: How to overcome social-media fatigue and make the most of the medium Why engagement is the most critical factor in the age of overexposure The nine pillars of successful customer engagement Register for the eighth Webcast in the Social Business Thought Leaders series today. Register Now Thurs., Sept. 20, 2012 10 a.m. PT / 1 p.m. ET Presented by: R “Ray” Wang Principal Analyst and CEO, Constellation Research Christian Finn Senior Director, Product Management Oracle Copyright © 2012, Oracle and/or its affiliates. All rights reserved. Contact Us | Legal Notices and Terms of Use | Privacy Statement SEV100103386 Oracle Corporation - Worldwide Headquarters, 500 Oracle Parkway, OPL - E-mail Services, Redwood Shores, CA 94065, United States Your privacy is important to us. You can login to your account to update your e-mail subscriptions or you can opt-out of all Oracle Marketing e-mails at any time.Please note that opting-out of Marketing communications does not affect your receipt of important business communications related to your current relationship with Oracle such as Security Updates, Event Registration notices, Account Management and Support/Service communications.

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  • Setting up port forwarding for 7000 appliance VM in VirtualBox

    - by uejio
    I've been using the 7000 appliance VM for a lot of testing lately and relied on others to set up the networking for the VM for me, but finally, I decided to take the dive and do it myself.  After some experimenting, I came up with a very brief number of steps to do this all using the VirtualBox CLI instead of the GUI. First download the VM image and unpack it somewhere.  I put it in /var/tmp. Then, set your VBOX_USER_HOME to some place with lots of disk space and import the VM: export VBOX_USER_HOME=/var/tmp/MyVirtualBoxVBoxManage import /var/tmp/simulator/vbox-2011.1.0.0.1.1.8/Sun\ ZFS\ Storage\ 7000.ovf (go get a cup of tea...) Then, set up port forwarding of the VM appliance BUI and shell:First set up port as NAT:VBoxManage modifyvm Sun_ZFS_Storage_7000 --nic1 nat Then set up rules for port forwarding (pick some unused port numbers):VBoxManage modifyvm Sun_ZFS_Storage_7000 --natpf1 "guestssh,tcp,,4622,,22"VBoxManage modifyvm Sun_ZFS_Storage_7000 --natpf1 "guestbui,tcp,,46215,,215" Verify the settings using:VBoxManage showvminfo Sun_ZFS_Storage_7000 | grep -i nic Start the appliance:$ VBoxHeadless --startvm Sun_ZFS_Storage_7000 & Connect to it using your favorite RDP client.  I use a Sun Ray, so I use the Sun Ray Windows Connector client: $ /opt/SUNWuttsc/bin/uttsc -g 800x600 -P <portnumber> <your-hostname> & The portnumber is displayed in the output of the --startvm command.(This did not work after I updated to VirtualBox 4.1.12, so maybe at this point, you need to use the VirtualBox GUI.) It takes a while to first bring up the VM, so please be patient. The longest time is in loading the smf service descriptions, but fortunately, that only needs to be done the first time the VM boots.  There is also a delay in just booting the appliance, so give it some time. Be sure to set the NIC rule on only one port and not all ports otherwise there will be a conflict in ports and it won't work. After going through the initial configuration screen, you can connect to it using ssh or your browser: ssh -p 45022 root@<your-host-name> https://<your-host-name>:45215 BTW, for the initial configuration, I only had to set the hostname and password.  The rest of the defaults were set by VirtualBox and seemed to work fine.

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  • Google I/O 2012 - Migrating Code from GWT to Dart

    Google I/O 2012 - Migrating Code from GWT to Dart Ray Cromwell Curious to learn how to port your GWT code to Dart? In this session, we will go over Dart equivalents for various GWT libraries and idioms, techniques for interoperating with existing GWT server backends, and tricks to allow Dart code to talk to existing GWT and Javascript code. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 178 2 ratings Time: 57:46 More in Science & Technology

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  • What library for octrees or kd-trees?

    - by Will
    Are there any robust performant libraries for indexing objects? It would need frustum culling and visiting objects hit by a ray as well as neighbourhood searches. I can find lots of articles showing the math for the component parts, often as algebra rather than simple C, but nothing that puts it all together (apart from perhaps Ogre, which has rather more involved and isn't so stand-alone). Surely hobby game makers don't all have to make their own octrees? (Python or C/C++ w/bindings preferred)

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  • Opengl-es picking object

    - by lacas
    I saw a lot of picking code opengl-es, but nothing worked. Can someone give me what am I missing? My code is (from tutorials/forums) Vec3 far = Camera.getPosition(); Vec3 near = Shared.opengl().getPickingRay(ev.getX(), ev.getY(), 0); Vec3 direction = far.sub(near); direction.normalize(); Log.e("direction", direction.x+" "+direction.y+" "+direction.z); Ray mouseRay = new Ray(near, direction); for (int n=0; n<ObjectFactory.objects.size(); n++) { if (ObjectFactory.objects.get(n)!=null) { IObject obj = ObjectFactory.objects.get(n); float discriminant, b; float radius=0.1f; b = -mouseRay.getOrigin().dot(mouseRay.getDirection()); discriminant = b * b - mouseRay.getOrigin().dot(mouseRay.getOrigin()) + radius*radius; discriminant = FloatMath.sqrt(discriminant); double x1 = b - discriminant; double x2 = b + discriminant; Log.e("asd", obj.getName() + " "+discriminant+" "+x1+" "+x2); } } my camera vectors: //cam Vec3 position =new Vec3(-obj.getPosX()+x, obj.getPosZ()-0.3f, obj.getPosY()+z); Vec3 direction =new Vec3(-obj.getPosX(), obj.getPosZ(), obj.getPosY()); Vec3 up =new Vec3(0.0f, -1.0f, 0.0f); Camera.set(position, direction, up); and my picking code: public Vec3 getPickingRay(float mouseX, float mouseY, float mouseZ) { int[] viewport = getViewport(); float[] modelview = getModelView(); float[] projection = getProjection(); float winX, winY; float[] position = new float[4]; winX = (float)mouseX; winY = (float)Shared.screen.width - (float)mouseY; GLU.gluUnProject(winX, winY, mouseZ, modelview, 0, projection, 0, viewport, 0, position, 0); return new Vec3(position[0], position[1], position[2]); } My camera moving all the time in 3d space. and my actors/modells moving too. my camera is following one actor/modell and the user can move the camera on a circle on this model. How can I change the above code to working?

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  • SilverlightShow for June 20 - 26, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for June 20 - 26, 2011. Here are the top 5 news on SilverlightShow for last week: Metro UI for RadControls for Silverlight and WPF Nokia's first Windows Phone: images and video, codenamed 'Sea Ray' List of standard icons for Windows Phone 7 (WP7) Is Adobe’s new HTML5 Edge tool Expression Blends replacement? The Ultimate Windows Phone 7.5 Mango Preview Visit and bookmark SilverlightShow. Stay in the 'Light

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  • Would Ubuntu support this Avell G1711?

    - by Bernardo
    I just bought a gaming notebook (model G1711) from a local brand in Brazil named Avell. Its configuration is quite advanced and this is the reason for my purchase. However, all of their official support relies on Windows 7 or 8, actually. So would Ubuntu work on this machine? It is an i5 Haswell, Chipset Intel HM87, Nvidia Geforce GTX 765M, sound with THX TruStudio Pro, Blu-ray writer, US layout keybord 101/102, USB 2 and 3.0, eSata port, 9 in one memory card reader.

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  • Quel avenir pour la boite à outils graphique GWT avec le désengagement progressif de Google ? Venez vous exprimer

    Lors du dernier Google IO (https://docs.google.com/presentation...1#slide=id.p18), le leader technique de GWT Ray Cromwell a annoncé le début du désengagement progressif de Google dans le développement de la boîte à outils graphique. Ce désengagement n'est pas surprenant puisque de nombreuses lacunes de la boîte à outils obligent les développeurs à compléter leur code avec des projets communautaires (Cf sondage sur les bibliothèques de composants graphiques). C'est sûremen...

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  • Monitor Review: ViewSonic VX2739wm

    If the idea of getting a spacious 27-inch HD monitor for $349 doesn't get your attention, how about one with a 1-millisecond response time? We check out ViewSonic's Blu-ray- and game-worthy widescreen.

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  • Monitor Review: ViewSonic VX2739wm

    If the idea of getting a spacious 27-inch HD monitor for $349 doesn't get your attention, how about one with a 1-millisecond response time? We check out ViewSonic's Blu-ray- and game-worthy widescreen.

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  • Rails 3 / Bundler gem: 'undefined method `setup' for Bundler:Module (NoMethodError)'

    - by ashleyw
    It can be traced back to config/boot.rb, line 7: require 'rubygems' require 'bundler' Bundler.setup This is with Bundler 0.8.1 supposedly installed: ../Users/ashley$ sudo gem install bundler Successfully installed bundler-0.8.1 1 gem installed Installing ri documentation for bundler-0.8.1... Installing RDoc documentation for bundler-0.8.1... Everything I've done has followed this guide. Anyone have any clue what's wrong? Thanks :)

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  • Are these computer parts compatible?

    - by Jcubed
    so I'm building a computer and i want to know if all these parts are compatible. case: http://www.amazon.com/Xion-Gaming-Steel-Tower-Computer/dp/B002139YSS/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270923001&sr=8-1 power supply: http://www.amazon.com/Thermaltake-W0121RU-PurePower-Version-PCI-Express/dp/B0015MCMRG/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924656&sr=1-1 motherboard: http://www.amazon.com/GIGABYTE-GA-EP45-UD3P-LGA-Intel-Motherboard/dp/tech-data/B001HH2WE2/ref=de_a_smtd processor: http://www.amazon.com/Intel-Processor-1333MHz-LGA775-BX80570E8400/dp/B00116SLYY/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924524&sr=1-1 hard drive: http://www.amazon.com/Western-Digital-Caviar-Black-WD1001FALS/dp/B001C271MA/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924586&sr=8-1 DVD/Blu Ray Dive: http://www.amazon.com/LITE-Blu-ray-Internal-Optical-iHOS104/dp/tech-data/B002EE996Q/ref=de_a_smtd Graphics Card: http://www.amazon.com/Sapphire-Radeon-100252HDMI-PCI-Express-Graphics/dp/B001SJLLTQ/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924798&sr=1-1-spell Sound Card: http://www.amazon.com/Creative-Labs-SB0570L4-Blaster-Audigy/dp/B000LP0R3E/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924850&sr=1-1 Memory: http://www.amazon.com/Corsair-TWIN2X4096-8500C5DF-Dominator-PC2-8500-1066MHz/dp/B0014Z0Q04/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924896&sr=1-1-spell OS: Ubuntu 64-bit

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  • Dealing with AVCHD. Any free software to extract or edit AVCHD video?

    - by Kelsey
    I have a Panasonic HDC-SD5 video carmera which records in HD format to a memory card. It also came with a DVD burner which burns this format to DVD which I need a blu-ray player to view. I can get about 30 min worth of video on 1 DVD. My problem is the software that comes with the camera is not very good at all so I am constantly just using the 'backup' feature in the included burner (connect drive to camera, push backup, and it spits out up to 4 DVDs worth of HD video). Now that I have the video backed up on DVD in the HD format (blu-ray), is there any free software that I can use to edit this video and create other HD DVD's with my own menus, transitions, etc? I was considering buying Pinnacle Studio but I wanted to exaust any free options before biting the bullet. Any suggestions for software I could use or anything else I could do to make dealing with this AVCHD format any easier that I am unaware of? Edit: Sorry forgot to include that I am running Windows Vista 64-bit. Edit: Still haven't found anything that is truely free. Everything has limitations by either time, watermark the video or degrade the quality. Edit: So I still haven't found really anything, so is there some software I can use to convert the video to another format that I then could use to edit the video?

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  • Is it possible to provide a wired ethernet connection to external devices with an extra LAN card?

    - by Ben McCormack
    I'm trying to provide a wired ethernet connection (wireless is not an option for this device) to a device (Samsung blu-ray player) without running Cat5 cable all over the home. I have a PC sitting next to this device and the PC is connected to the network via a wireless USB adapter. Is it possible to provide a wired connection from the PC to the wired device using the (currently unused) ethernet port in the back of the computer? Here's how I envision the device getting connected to the internet via my network: Linksys WRT54G v8 Wireless Router | ``--> Windows 7 PC connected via wireless | ``--> Blu-ray player connected via wired connection to the ethernet port on the PC. If so, how is this done? Will I need a crossover cable? What settings will I need to change in Windows 7 so that the device can connect? NOTE: I'm trying to avoid having to buy a wireless bridge and/or hacking a router with an open-source firmware to get this to work. See my previous question for more details.

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