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  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

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  • Defining golang struct function using pointer or not

    - by Jacob
    Can someone explain to me why appending to an array works when you do this: func (s *Sample) Append(name string) { d := &Stuff{ name: name, } s.data = append(s.data, d) } Full code here But not when you do this: func (s Sample) Append(name string) { d := &Stuff{ name: name, } s.data = append(s.data, d) } Is there any reason at all why you would want to use the second example.

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  • golang dynamically parsing files

    - by Brian Voelker
    For parsing files i have setup a variable for template.ParseFiles and i currently have to manually set each file. Two things: How would i be able to walk through a main folder and a multitude of subfolders and automatically add them to ParseFiles so i dont have to manually add each file individually? How would i be able to call a file with the same name in a subfolder because currently I get an error at runtime if i add same name file in ParseFiles. var templates = template.Must(template.ParseFiles( "index.html", // main file "subfolder/index.html" // subfolder with same filename errors on runtime "includes/header.html", "includes/footer.html", )) func main() { // Walk and ParseFiles filepath.Walk("files", func(path string, info os.FileInfo, err error) { if !info.IsDir() { // Add path to ParseFiles } return }) http.HandleFunc("/", home) http.ListenAndServe(":8080", nil) } func home(w http.ResponseWriter, r *http.Request) { render(w, "index.html") } func render(w http.ResponseWriter, tmpl string) { err := templates.ExecuteTemplate(w, tmpl, nil) if err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } }

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  • Query crashes MS Access

    - by user284651
    THE TASK: I am in the process of migrating a DB from MS Access to Maximizer. In order to do this I must take 64 tables in MS ACCESS and merge them into one. The output must be in the form of a TAB or CSV file. Which will then be imported into Maximizer. THE PROBLEM: Access is unable to perform a query that is so complex it seems, as it crashes any time I run the query. ALTERNATIVES: I have thought about a few alternatives, and would like to do the least time-consuming one, out of these, while also taking advantage of any opportunities to learn something new. Export each table into CSVs and import into SQLight and then make a query with it to do the same as what ACCESS fails to do (merge 64 tables). Export each table into CSVs and write a script to access each one and merge the CSVs into a single CSV. Somehow connect to the MS ACCESS DB (API), and write a script to pull data from each table and merge them into a CSV file. QUESTION: What do you recommend?

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • Can't return nil, but zero value of slice

    - by Sergi
    I am having the case in which a function with the following code: func halfMatch(text1, text2 string) []string { ... if (condition) { return nil // That's the final code path) } ... } is returning []string(nil) instead of nil. At first, I thought that perhaps returning nil in a function with a particular return type would just return an instance of a zero-value for that type. But then I tried a simple test and that is not the case. Does anybody know why would nil return an empty string slice?

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  • Data types for validation

    - by nevalu
    How to create a new data type which to can check/validate its schema when is created a new variable (of that type)? By example, to validate if a string has 20 characters, I tried: {{{ // Format: 2006-01-12T06:06:06Z func date(str string) { if len(str) != 20 { fmt.Println("error") } } var Date = date() type Account struct { domain string username string created Date } }}} but it faills because Date is not a type.

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  • Where do all the old programmers go?

    - by Tony Lambert
    I know some people move over to management and some die... but where do the rest go and why? One reason people change to management is that in some companies the "Programmer" career path is very short - you can get to be a senior programmer within a few years. Leaving no way to get more money but to become a manager. In other companies project managers and programmers are parallel career paths so your project manager can be your junior. Tony

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  • where did all the templates in xcode go?

    - by Ayrad
    After the recent update in xcode I seem to have lost all the template for cocoa touch and iphone templates. Under Cocoa Touch Classes in the new file dialog, I only have 3 choices: Objective-C class Objective-C test case class and UIViewController subclass where did the others go? UITableView, UInavigation etc.? I am running xcode 3.1.3. Thanks!

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  • How to go about reading a web page lazily in Clojure

    - by Rayne
    I and a friend recently implemented link grabbing in my Clojure IRC bot. When it sees a link, it slurp*s the page and grabs the title from the page. The problem is that it has to slurp* the ENTIRE page just to grab the link. How does one go about reading a page lazily until the first ?

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  • UDK Where did AnimatedCamera go??

    - by Ricket
    I'm porting a game from UT3 to UDK. One of the classes is a subclass of AnimatedCamera. However, AnimatedCamera seems to be missing from the UDK, as the compiler kindly tells me: Error, Superclass AnimatedCamera of class ZCam not found Where did AnimatedCamera go?

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  • Where to go from PHP?

    - by dabito
    I'm a seasoned PHP programmer and I really like the way it works and find it very fun to work with (performance could be improved and some functions renamed, but nothing too serious). However, I took a java seminar and now Im very interested in using GWT for upcomming projects, although I think the learning curve can be steep. Should I really go through with this change (PHP JAVA)? Where to begin?

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  • Where is app.config go after publishing ?

    - by Shyju
    Where does the app.config go when i publish a website using VS IDE.I Cant see it in my Publish output directory I have the app.config created by VS IDE when i added a web refernce to my class libaray.I want to have a editable app.config so that i dont want to rebuild everytime when i want to switch to another webservice

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  • OpenCL or CUDA Which way to go?

    - by holydiver
    I'm investigating ways of using GPU in order to process streaming data. I had two choices but couldn't decide which way to go? My criterias are as below: Ease of use.(good API) Community and Documentation. Performance Future I'll code in C and C++.

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  • Unable to go to Localhost

    - by Naazir
    When I try to go to Localhost by entering http and then ://localhost, it automatically branches to http://naazir-pc/WebDB/WEBDB.home with a message saying "Oops! This link appears to be broken.". I ran "Start WampSever" and the status of the server says "WAMPSERVER - server Online" I have closed Skype as well. Can you please help me with this problem. Thanks Naazir Ajward

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