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  • SharpGL: Can't draw all lines from List

    - by Miko Kronn
    I have: float[,] nodesN = null; //indexes: //number of node; //value index 0->x, 1->y, 2->temperature int[,] elements = null; //indexes: //indexof element (triangle) //1, 2, 3 - vertexes (from nodesN) List<Pair> edges = null; //Pair is a class containing two int values which are //indexes of nodesN And function which is supposed do all elements and edges on SharpGL.OpenGLCtrl private void openGLCtrl1_Load(object sender, EventArgs e) { gl = this.glCtrl.OpenGL; gl.ClearColor(this.BackColor.R / 255.0f, this.BackColor.G / 255.0f, this.BackColor.B / 255.0f, 1.0f); gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); } float glMinX = -2f; float glMaxX = 2f; float glMinY = -2f; float glMaxY = 2f; private void openGLControl1_OpenGLDraw(object sender, PaintEventArgs e) { gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); gl.LoadIdentity(); gl.Translate(0.0f, 0.0f, -6.0f); if (!draw) return; bool drawElements = false; if (drawElements) { gl.Begin(OpenGL.TRIANGLES); for (int i = 0; i < elementNo; i++) { for (int j = 0; j < 3; j++) { float x, y, t; x = nodesN[elements[i, j], 0]; y = nodesN[elements[i, j], 1]; t = nodesN[elements[i, j], 2]; gl.Color(t, 0.0f, 1.0f - t); gl.Vertex(x, y, 0.0f); } } gl.End(); } gl.Color(0f, 0f, 0f); gl.Begin(OpenGL.LINES); //for(int i=edges.Count-1; i>=0; i--) for(int i=0; i<edges.Count; i++) { float x1, y1, x2, y2; x1 = nodesN[edges[i].First, 0]; y1 = nodesN[edges[i].First, 1]; x2 = nodesN[edges[i].Second, 0]; y2 = nodesN[edges[i].Second, 1]; gl.Vertex(x1, y1, 0.0f); gl.Vertex(x2, y2, 0.0f); } gl.End(); } But it doesn't draw all the edges. If i change drawElements it draws different number of edges. Changing for(int i=0; i<edges.Count; i++) to for(int i=edges.Count-1; i>=0; i--) shows that esges are generated correctly, but they are not drawn. Images: for(int i=0; i<edges.Count; i++) drawElements=false for(int i=edges.Count-1; i>=0; i--) drawElements=false for(int i=0; i<edges.Count; i++) drawElements=true for(int i=edges.Count-1; i>=0; i--) drawElements=true What is wrong with this? How can I draw all edges?

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  • Drawing lines between views in a TableLayout

    - by RiThBo
    Firstly - sorry if you saw my other question which I deleted. My question was flawed. Here is a better version If I have two views, how do I draw a (straight) line between them when one of them is touched? The line needs to be dynamic so it can follow the finger until it reaches the second view where it "locks on". So, when view1 is touched a straight line is drawn which then follows the finger until it reaches view2. I created a LineView class that extends view, but I don't how to proceed. I read some tutorials but none show how to do this. I think I need to get the coordinates of both view, and then create a path which "updates" on MotionEvent. I can get the coordinates and the ids of the views I want to draw a line between, but the line that I try to draw between them either goes above it, or the line does not reach past the width and height of the view. Any advice/code/clarity would be much appreciated! Here is some code: My layout. I want to draw a line between two views contained in theTableLayout.# <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/activity_game_relative_layout" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TableLayout android:layout_marginTop="35dp" android:layout_marginBottom="35dp" android:id="@+id/tableLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" > <TableRow android:id="@+id/table_row_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> <TableRow android:id="@+id/table_row_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_7" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_8" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.dotte.DotView android:id="@+id/game_dot_9" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> </TableLayout> </RelativeLayout> This is my LineView class. I use this to try and draw the actual line between the points. public class LineView extends View { Paint paint = new Paint(); float startingX, startingY, endingX, endingY; public LineView(Context context) { super(context); // TODO Auto-generated constructor stub paint.setColor(Color.BLACK); paint.setStrokeWidth(10); } public void setPoints(float startX, float startY, float endX, float endY) { startingX = startX; startingY = startY; endingX = endX; endingY = endY; invalidate(); } @Override public void onDraw(Canvas canvas) { canvas.drawLine(startingX, startingY, endingX, endingY, paint); } } And this is my Activity. public class Game extends Activity { DotView dv1, dv2, dv3, dv4, dv5, dv6, dv7; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); getWindow().getDecorView().setSystemUiVisibility( View.SYSTEM_UI_FLAG_LOW_PROFILE); findDotIds(); RelativeLayout rl = (RelativeLayout) findViewById(R.id.activity_game_relative_layout); LineView lv = new LineView(this); lv.setPoints(dv1.getLeft(), dv1.getTop(), dv7.getLeft(), dv7.getTop()); rl.addView(lv); // TODO: Get the coordinates of all the dots in the TableLayout. Use view tree observer. } private void findDotIds() { // TODO Auto-generated method stub dv1 = (DotView) findViewById(R.id.game_dot_1); dv2 = (DotView) findViewById(R.id.game_dot_2); dv3 = (DotView) findViewById(R.id.game_dot_3); dv4 = (DotView) findViewById(R.id.game_dot_4); dv5 = (DotView) findViewById(R.id.game_dot_5); dv6 = (DotView) findViewById(R.id.game_dot_6); dv7 = (DotView) findViewById(R.id.game_dot_7); } } The views I want to draw lines between are in the TableLayout.

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  • Shouldn't we count characters of code and comments instead of lines of code and comments? [closed]

    - by Gabriel
    Counting lines of code and comments is sometimes bogus, since most of what we write may be written in one or more lines, depending column count limitations, screen size, style and so forth. Since the commonly used languages (say C, C++, C# and Java) are free-form, wouldn't it be more clever to count characters instead? Edit: I'm not considering LOC-oriented programming where coders try to artificially match requirements by adding irrelevant comments or using multiple lines where less would be enough (or the opposite). I'm interested in better metrics that would be independent of coding style, to be used by honest programmers.

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  • Any software transforming broken lines into curves?

    - by brilliant
    Hello, do you know of any software that would help me transform a broken line into a curved line? For example, I have an octagon or a heptagon and I want it to be transformed into something resembling a circle. if you know such software, please, let me know. Thank You! Update A: Here is an image from the tutorial given to me by Jamie Keeling (right now it's the first answer below). At least the picture there represents what I want. In that tutorial this process is called "flattening paths". I will try to put that image right here, but if it doesn't get displayed, you can find it here: http://msdn.microsoft.com/en-us/library/ms536364%28v=VS.85%29.aspx The red line in the picture is what I would want to submit, and the blue line is what I would want to get in the end:

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  • IText Lines Per Page?

    - by exit174
    I have used IText(Sharp) to make PDFs from raster images but have never used IText to build text based PDF's. In this new scenario, I have N words of ASCII text that I need to add as text pages to a new PDF. Each page should be 8.5 x 11, .5 margins, using some monospaced font. Is IText(Sharp) smart enough to automatically apply line and page breaks where necessary or do I need to do this manually? Are their any good IText tutorials for this scenario? thanks! scottm

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  • jQuery regex over multiple lines

    - by Fuxi
    I have the following string: <img alt="over 40 world famous brandedWATCHES BRANDs to choose from " src="http://www.fastblings.com/images/logo.jpg"></strong></a><br> I want to define a regex pattern like <img alt="(.+?)" src="http://(.+?).(jpg|gif)">, but as you can see the target string has a linebreak in the alt attribute - so how can i incorporate this? the rule should be like "anything in the alt-attribute including linebreaks".

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  • Add a background color to text, but with space blank space between lines of paragraph

    - by Chris
    Hi, I was wondering if something was possible to do in CSS. Basically i want to recreate the text on the RHS of the image using html/css, but currently I'm getting the LHS of the image. The HTML: <div id="banner"> <div id="text"> <p>This is an example of what I have</p> </div> </div> The CSS: div#banner { background: green; width:300px; height:300px;} div#text { margin: 20px auto; } div#text p { background:#fff; padding: 5px; margin: 5px; font-size: 2em; } Now I realise that this can be done already either by: Using an image Using separate p tags (By Point 2 I mean: <div id="banner"> <div id="text"> <p>This is an</p> <p>example of</p> <p>what I have</p> </div> </div> ) But what I would really like to know is if it's actually possible to do what is on the RHS of the image, using only css and a single p tag?

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  • Creating an excel macro to sum lines with duplicate values

    - by john
    I need a macro to look at the list of data below, provide a number of instances it appears and sum the value of each of them. I know a pivot table or series of forumlas could work but i'm doing this for a coworker and it has to be a 'one click here' kinda deal. The data is as follows. A B Smith 200.00 Dean 100.00 Smith 100.00 Smith 50.00 Wilson 25.00 Dean 25.00 Barry 100.00 The end result would look like this Smith 3 350.00 Dean 2 125.00 Wilson 1 25.00 Barry 1 100.00 Thanks in advance for any help you can offer!

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  • Good Package for Fitting Polynomial Trend Lines

    - by Rev316
    Given a simple data set, I would like to be able to calculate a trending formula given it's a second order polynomial regression. In fact, it would be great if one could even forecast X periods during calculation (similar to what Excel does). I'm looking for a portable C/C++ package that's relatively easy to use, and allows it to spit out the "best-fit" (highest R^2 value) curve. Any suggestions? Thanks!

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  • [VIM] How to restrict operations to certain lines?

    - by Ayman
    I have to work some relatively huge code files. How do I restrict some operations like find-next normal-n and others to a certain function / block? How would I visually know if I'm within that block or outside it? Looking and line numbers seems awkward, specially that the line numbers I need to work with are generally 5 digits long!

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  • Execute multiple command lines with the same process using C#

    - by rima
    Hi according to my last question here I try to write a sql Editor or some thing like this,in this way I try to connect to CMD from C# and execute my command. now my problem is for example I connect to SQLPLUS after that I cant get SQLPLUS command,and the other resource I review don't satisfy me.Please help me how after I connected to Sqlplus ,I can a live my process to run my sql command? right now I use this code: //Create process System.Diagnostics.Process pProcess = new System.Diagnostics.Process(); //strCommand is path and file name of command to run pProcess.StartInfo.FileName = strCommand; //strCommandParameters are parameters to pass to program pProcess.StartInfo.Arguments = strCommandParameters; pProcess.StartInfo.UseShellExecute = false; //Set output of program to be written to process output stream pProcess.StartInfo.RedirectStandardOutput = true; //Optional pProcess.StartInfo.WorkingDirectory = strWorkingDirectory; //Start the process pProcess.Start(); //Get program output string strOutput = pProcess.StandardOutput.ReadToEnd(); //Wait for process to finish pProcess.WaitForExit(); but i customize it.I separate the initialize, i mean i just create process object one time,but I still have problem. to run the second command I use these codes for second time calling: pProcess.StartInfo.FileName = strCommand; //strCommandParameters are parameters to pass to program pProcess.StartInfo.Arguments = strCommandParameters; //Start the process pProcess.Start(); //Get program output string strOutput = pProcess.StandardOutput.ReadToEnd(); //Wait for process to finish pProcess.WaitForExit(); Thanks in advance

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  • drawing images and lines over UIScrollView

    - by Jorge
    I'm programming an app in which one of the ViewControllers is showing an UIScrollView that shows an image. I'd like to load an image (pushpin in png format) and draw it (and delete it) in some points of the UIScrollView image. I'd also would like to draw bezier paths in that image (and deleting them). I've programmed several apps but this is the first time I face graphic programming and don't know where to start from. Any suggestions? Thanks!

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  • How to restrict operations to certain lines?

    - by Ayman
    I have to work on some relatively huge code files in vim. How do I restrict some operations like find-next normal-n and others to a certain function / block? How would I visually know if I'm within that block or outside it? Looking and line numbers seems awkward, specially that the line numbers I need to work with are generally 5 digits long!

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  • How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

    - by Dan Cowell
    I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have checked my access log in apache) and Apache is responding to the request with the appropriate content. The problem I have is that I'm using the event receive mode and it appears that somehow the handler for the Opened event is halted after a specific number of lines of code have executed. Here is my code for the Opened event: event Opened() { // A connection was established WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } As you can see, a number of the Broadcast calls have been commented out. Initially, only the lines up to the Broadcast containing "[DNomad_TcpLinkClient] Sent request: " were being executed and none of the Broadcasts were commented out. After commenting out that line, the next Broadcast was successful and so on and so forth. As a test, I commented out the very first Broadcast to see if the connection closing had any effect: // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); Upon doing that, an additional Broadcast at the end of the function executed. Thus the inference that there is an upper limit to the number of lines executed. Additionally, my ReceivedText handler is never called, despite Apache returning the correct HTTP 200 response with a body. My working hypothesis is that somehow after the Sequence Action finishes executing the garbage collector cleans up the TcpLinkClient instance. My biggest source of confusion with that is how on earth it does it during the execution of an event handler. Has anyone ever seen anything like this before? My full TcpLinkClient class is below: /* * TcpLinkClient based on an example usage of the TcpLink class by Michiel 'elmuerte' Hendriks for Epic Games, Inc. * */ class DNomad_TcpLinkClient extends TcpLink; var PlayerController PC; var string TargetHost; var int TargetPort; var string path; var string requesttext; var string userId; var string apartmentId; var string statusCode; var string responseData; event PostBeginPlay() { super.PostBeginPlay(); } function DoTcpLinkRequest(string uid, string id) //removes having to send a host { userId = uid; apartmentId = id; Resolve(targethost); } function string GetStatus() { return statusCode; } event Resolved( IpAddr Addr ) { // The hostname was resolved succefully WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] "$TargetHost$" resolved to "$ IpAddrToString(Addr)); // Make sure the correct remote port is set, resolving doesn't set // the port value of the IpAddr structure Addr.Port = TargetPort; //dont comment out this log because it rungs the function bindport WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Bound to port: "$ BindPort() ); if (!Open(Addr)) { WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Open failed"); } } event ResolveFailed() { WorldInfo.Game.Broadcast(self, "[TcpLinkClient] Unable to resolve "$TargetHost); // You could retry resolving here if you have an alternative // remote host. //send failed message to scaleform UI //JunHud(JunPlayerController(PC).myHUD).JunMovie.CallSetHTML("Failed"); } event Opened() { // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } event Closed() { // In this case the remote client should have automatically closed // the connection, because we requested it in the HTTP request. WorldInfo.Game.Broadcast(self, "Connection closed."); // After the connection was closed we could establish a new // connection using the same TcpLink instance. } event ReceivedText( string Text ) { WorldInfo.Game.Broadcast(self, "Received Text: "$Text); //we dont want the header info, so we split the string after two new lines Text = Split(Text, chr(13)$chr(10)$chr(13)$chr(10), true); WorldInfo.Game.Broadcast(self, "Split Text: "$Text); statusCode = Text; } event ReceivedLine( string Line ) { WorldInfo.Game.Broadcast(self, "Received Line: "$Line); } event ReceivedBinary( int Count, byte B[255] ) { WorldInfo.Game.Broadcast(self, "Received Binary of length: "$Count); } defaultproperties { TargetHost="127.0.0.1" TargetPort=80 //default for HTTP LinkMode=MODE_Text ReceiveMode=RMODE_Event path = "dnomad/datafeed.php" userId = "0"; apartmentId = "0"; statusCode = ""; send = false; }

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  • Drawing N-width lines?

    - by user146780
    Given a series of points, how could I calculate the vector for that line 5 pixels away? Ex: Given: \ \ \ How could I find the vector for \ \ \ \ \ \ The ones on the right. But bear in mind that it may not always be a nice straight line. I'm trying to figure out how programs like Flash can make thick outlines. Thanks

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  • Format fixed-format text file lines

    - by EugeneP
    there's a text file first second third 1 2 3 yes no ok hmmmmmmm yep_a_long_word_it_is ahahahahahahha what java functions /libs to use to align words so that they are looked like this (fixed width based on the longest column's length), let's say center align: first second third 1 2 3 yes no ok hmmmmmmm yep_a_long_word_it_is ahahahahahahha

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  • How to extract paragaph and selected lines with Perl

    - by neversaint
    I have a text that looks like this. What I want to do is to extract the whole paragraph under the section "Aceview summary" until the line that starts with "Please quote". extract the line that starts with "The closest human gene". And store them into array with two elements. However I am stuck with the following script logic. What's the right way to achieve that? #!/usr/bin/perl -w my $INFILE_file_name = $file; # input file name open ( INFILE, '<', $INFILE_file_name ) or croak "$0 : failed to open input file $INFILE_file_name : $!\n"; my @allsum; while ( <INFILE> ) { chomp; my $line = $_; my @temp1 = (); if ( $line =~ /^ AceView summary/ ) { print "$line\n"; push @temp1, $line; } elsif( $line =~ /Please quote/) { push @allsum, [@temp1]; @temp1 = (); } } close ( INFILE ); # close input file

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  • In gnuplot, how to plot with lines but skip missing data points?

    - by Anna
    I've got a value associated to each day, as such: 120530 70.1 120531 69.0 120601 69.2 120602 69.5 # and so on for 200 lines When plotting this data in gnuplot with lines, the data points are nicely connected. Unfortunately, at places over a week of data points can be missing. Gnuplot draws long lines over these intervals. How can I make gnuplot only connect points on consecutive days? Solutions that require preprocessing of the data are fine, as I already smooth it with a script. Here is what I use: set xdata time set timefmt "%y%m%d" plot "vikt_ma.txt" using 1:2 with lines title "first line", \\ "" using 1:3 with lines title "second line" Example:

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  • Profile memory-performance for part of an rails project

    - by Florian Pilz
    I want to test the profile usage of an important library-class of my rails-project. It uses ActiveRecord so I need all rails dependencies to profile it. As far as I know, I need a patched ruby (rubygc) so script/profile and script/benchmark can track memory usage. I tried to follow this official guide to patch the source code of ruby 1.8.6 (p399) and 1.8.7 (p248), but both fail with the following message: patching file gc.c Hunk #2 succeeded at 50 with fuzz 2 (offset 2 lines). Hunk #3 succeeded at 87 with fuzz 2 (offset 6 lines). Hunk #4 succeeded at 153 with fuzz 1 (offset 45 lines). Hunk #5 succeeded at 409 with fuzz 2 (offset 274 lines). Hunk #6 FAILED at 462. Hunk #7 FAILED at 506. Hunk #8 FAILED at 520. Hunk #9 FAILED at 745. Hunk #10 FAILED at 754. Hunk #11 FAILED at 923. Hunk #12 succeeded at 711 (offset 46 lines). Hunk #13 succeeded at 730 (offset 46 lines). Hunk #14 succeeded at 766 (offset 55 lines). Hunk #15 succeeded at 1428 (offset 87 lines). Hunk #16 succeeded at 1492 (offset 89 lines). Hunk #17 FAILED at 1541. Hunk #18 FAILED at 1551. Hunk #19 succeeded at 1571 (offset 91 lines). Hunk #20 succeeded at 1592 (offset 91 lines). Hunk #21 succeeded at 1601 (offset 91 lines). Hunk #22 succeeded at 1826 (offset 108 lines). Hunk #23 succeeded at 1843 (offset 108 lines). Hunk #24 succeeded at 1926 (offset 108 lines). Hunk #25 succeeded at 2118 (offset 108 lines). Hunk #26 succeeded at 2563 (offset 100 lines). Hunk #27 succeeded at 2611 with fuzz 1 (offset 102 lines). Hunk #28 succeeded at 2628 (offset 102 lines). 8 out of 28 hunks FAILED -- saving rejects to file gc.c.rej patching file intern.h Hunk #1 succeeded at 268 (offset 15 lines). I also tried to use ruby-prof, but I always get the error "uninitialized constant RubyProf::Test". I don't know how to use the gem "memory" and neither "memprof" nor "bleak_house" could be installed successfully. If I get a patched ruby running, I should be fine. But any other possibility to profile the memory of library classes are welcome. Thanks for helping!

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  • Reading a file N lines at a time in ruby

    - by Sam
    I have a large file (hundreds of megs) that consists of filenames, one per line. I need to loop through the list of filenames, and fork off a process for each filename. I want a maximum of 8 forked processes at a time and I don't want to read the whole filename list into RAM at once. I'm not even sure where to begin, can anyone help me out?

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