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  • How can I know if a replacement display is compatible with my laptop?

    - by moraleida
    I have an Acer Aspire 4810TZ from 2010 which I truly love - it's a 3 year old notebook that still carries on for about 5 to 6h straight off the battery. I've also invested in it with an SSD and extra RAM and it's fine for my use right now. I'd really rather not just dump it. Now... its screen is dead and I'm looking for replacement parts, but it turns out to be a kind of expensive display - AUO B140XW02 14" LED. US$ 125 was the cheapest I found here (Rio de Janeiro, Brazil). The official dealer sells them for US$ 175. I'm aware of How do I know if a LCD is compatible with my Laptop? and Can I replace a laptop screen with one of a different resolution? but the answers don't really help me in this case. Also Replacing an LCD screen in a laptop gives me a hint but I'm completely dumb at hardware so this is why i'm asking: Is it possible to buy an LCD or a lower grade LED screen with the same connectors? What characteristics should I look for to find out if a certain display is compatible?

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  • How to bind old user's SID to new user to remain NTFS file ownership and permissions after freshly reinstall of Windows?

    - by LiuYan ??
    Each time we reinstalled Windows, it will create a new SID for user even the username is as same as before. // example (not real SID format, just show the problem) user SID -------------------- liuyan S-old-501 // old SID before reinstall liuyan S-new-501 // new SID after reinstall The annoying problem after reinstall is NTFS file owership and permissions on hard drive disk are still associated with old user's SID. I want to keep the ownership and permission setting of NTFS files, then want to let the new user take the old user's SID, so that I can access files as before without permission problem. The cacls command line tool can't be used in such situation, because the file does belongs to new user, so it will failed with Access is denied error. and it can't change ownership. Even if I can change the owership via SubInACL tool, cacls can't remove the old user's permission because the old user does not exist on new installation, and can't copy the old user's permission to new user. So, can we simply bind old user's SID to new user on the freshly installed Windows ? Sample test batch @echo off REM Additional tools used in this script REM PsGetSid http://technet.microsoft.com/en-us/sysinternals/bb897417 REM SubInACL http://www.microsoft.com/en-us/download/details.aspx?id=23510 REM REM make sure these tools are added into PATH set account=MyUserAccount set password=long-password set dir=test set file=test.txt echo Creating user [%account%] with password [%password%]... pause net user %account% %password% /add psgetsid %account% echo Done ! echo Making directory [%dir%] ... pause mkdir %dir% dir %dir%* /q echo Done ! echo Changing permissions of directory [%dir%]: only [%account%] and [%UserDomain%\%UserName%] has full access permission... pause cacls %dir% /G %account%:F cacls %dir% /E /G %UserDomain%\%UserName%:F dir %dir%* /q cacls %dir% echo Done ! echo Changing ownership of directory [%dir%] to [%account%]... pause subinacl /file %dir% /setowner=%account% dir %dir%* /q echo Done ! echo RunAs [%account%] user to write a file [%file%] in directory [%dir%]... pause runas /noprofile /env /user:%account% "cmd /k echo some text %DATE% %TIME% > %dir%\%file%" dir %dir% /q echo Done ! echo Deleting and Recreating user [%account%] (reinstall simulation) ... pause net user %account% /delete net user %account% %password% /add psgetsid %account% echo Done ! %account% is recreated, it has a new SID now echo Now, use this "same" account [%account%] to access [%dir%], it will failed with "Access is denied" pause runas /noprofile /env /user:%account% "cmd /k cacls %dir%" REM runas /noprofile /env /user:%account% "cmd /k type %dir%\%file%" echo Done ! echo Changing ownership of directory [%dir%] to NEW [%account%]... pause subinacl /file %dir% /setowner=%account% dir %dir%* /q cacls %dir% echo Done ! As you can see, "Account Domain not found" is actually the OLD [%account%] user echo Deleting user [%account%] ... pause net user %account% /delete echo Done ! echo Deleting directory [%dir%]... pause rmdir %dir% /s /q echo Done !

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • 301 htaccess redirect: add segment to old URL's

    - by Rick
    I'm trying to make sure old url's aren't broken after the site's URL structure has changed from this: http://www.domain.com/section/entry_name to this: http://www.domain.com/section/event_name/entry_name But to make it a bit more complex, I'm using the segments to sort entries, for example: http://www.domain.com/news/amazing_event/date/asc http://www.domain.com/videos/my_event/title/desc The new structure only effects one particular event (amazing_event) and should leave the other URL's alone. Where do I even begin to tackle this? My current .htaccess looks like: RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php/$1 [L] Thanks - appreciate any tips.

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • Using Objective-C blocks with old compiler

    - by H2CO3
    I'm using the opensource iPhone toolchain on Linux for developing for jailbroken iPhones. I'd like to take advantage of the new (4.0, 5.0) iOS SDK features, but I can't as my old build of GCC doesn't understand the ^ block syntax. I noticed that blocks are just of type id (struct objc_object *). I know this from two resources: first, class-dump reports them as id, second, Apple docs clarify that "blocks can be retained". My quiestion is, how can I take advantage of blocks using this knowledge? I thought of something like: // this is in SDK 4.x/5.x - (void) doSomethingWithBlock:((int)(^block)(int)); // and I modify it like: - (void) doSomethingWithBlock(id)block; the question is: HOW TO ACTUALLY CALL IT? How do I create blocks? I can, of course, create function pointers (IMPs in particular), but how to achieve the object-like memory layout?

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  • Sitecore - Rich Text Editor field is not saving information but instead just copying old information

    - by Younes
    We are using Sitecore.NET 5.3.1 (rev. 071114) and we found out a problem. When we are trying to change information in a Rich Text Editor field on the Master database and save the information, this information is not stored and instead the old information appears back into the RTE field. I have been trying this on the Web database on which this is not happening. However, changing this information on the web database feels useless because a publish will just change every information that does not correspond to the data in the Master database in which i just can't edit this field. So I'm having big trouble at this point since this is for one of our bigger customers and they really want this fixxed asap. We (Estate Internet) already have had an open ticket for this problem, but never got the solution. Hope that someone here knows what the problem may be.

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  • Choose Graph API or old REST API for Facebook application

    - by Andree
    Hi there! I should have asked this in Facebook developer forum instead, but somehow I can't register to the forum and the Facebook connect feature is not working at the time I'm writing this. Anyway, I am still confused whether to use Graph API or the old REST API for my Facebook app. Generally, this is what I want to achieve in my app: Get profile picture and name of the user. Get profile picture and name of the user's friends who are also using my app. Post into the user's stream. Allow users to invite their friends to use the application. Can someone provide me an insight, which one is better for my application?

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  • GetRolesForUser tries to get Roles on old username?

    - by Xaisoft
    I have a section on a page where a user can change their username. This is basically the code for that: user.UserName = txtNewUserName.Text; user.Save(); user is a class in my dbml and Save calls SubmitChanges on the data context. The name is changed in the database, so when it calls the following method, it fails because it is trying to get the user with the old username instead of the one that is in the database now. public override string[] GetRolesForUser(string username) { return dc.Users.Where(u => u.UserName== username) .SingleOrDefault().Roles .Select(r => r.RoleName).ToArray<string>(); }

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  • How to migrate large amounts of data from old database to new

    - by adam0101
    I need to move a huge amount of data from a couple tables in an old database to a couple different tables in a new database. The databases are SQL Server 2005 and are on the same box and sql server instance. I was told that if I try to do it all in one shot that the transaction log would fill up. Is there a way to disable the transaction log per table? If not, what is a good method for doing this? Would a cursor do it? This is just a one-time conversion.

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  • Creating an event-invite using the Old Rest Api

    - by Sven Koluem
    Hi, because there is no way doing it with the GraphApi, i try to do it with the old REST Api, but without any success.. no error msg. but also no invite. $restApi = $facebook->api(array( 'method' => 'events.invite', 'eid' => $eid, 'uids' => $testuserId, 'personal_message' => 'testing', 'access_token' => $accesstoken, )); print '<pre>' . print_r($restApi, true) . '</pre>'; Or maybe some of you, knowing a better way.. thx sven

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  • Converting old Mailer to Rails 3 (multipart/mixed)

    - by Oscar Del Ben
    I'm having some difficulties converting this old mailer api to rails 3: content_type "multipart/mixed" part :content_type => "multipart/alternative" do |alt| alt.part "text/plain" do |p| p.body = render_message("summary_report.text.plain.erb", :message = message.gsub(/<.br./,"\n"), :campaign=campaign, :aggregate=aggregate, :promo_messages=campaign.participating_promo_msgs) end alt.part "text/html" do |p| p.body = render_message("summary_report.text.html.erb", :message = message, :campaign=campaign, :aggregate=aggregate,:promo_messages=campaign.participating_promo_msgs) end end if bounce_path attachment :content_type => "text/csv", :body=> File.read(bounce_path), :filename => "rmo_bounced_emails.csv" end attachment :content_type => "application/pdf", :body => File.read(report_path), :filename=>"rmo_report.pdf" In particular I don't understand how to differentiate the different multipart options. Any idea?

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  • Flex Builder 3 executing old source codes

    - by Gorro
    I'm facing this problem again and again, but can't find any solution (except mine, which is not as a good one I guess). Don't know why, sometimes Flex Builder executes old source codes after making changes. While debugging I see how it steps through a source (e.g. changing local variables) which does not exist (even if I delete all that block or function). My way to solve that is to delete the project (backing up the source codes of course) and create a new one, add the backed up sources to the project and rebuild. It starts to work as it should work, but this way is not as comfortable, especially if sources are on a remote machine and you need to configure .net back-end. Anyone knows how to solve?

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  • Canvas is stretch when using CSS but normal with old "width" and "height" properties

    - by Sirber
    I have 2 canvas, one use old html "width" and "height" to size it, the other use CSS <canvas id="compteur1" width="300" height="300" onmousedown="compteurClick(this.id);"></canvas> <canvas id="compteur2" style="width: 300px; height: 300px;" onmousedown="compteurClick(this.id);"></canvas> compteur1 display like it should, but not compteur2. the content is drawn using javascript on a 300x300 canvas. why is there a display difference? Thanks! Screenshot:

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  • Flatten old history in Git

    - by schoetbi
    I have a git project that has run for a while and now I want to throw away the old history, say from start to two years back from now. With throw away I mean replace the many commits within this time with one single commit doing the same. I checked "git rebase -i " but this does not remove the other (full) history containing all commits from git. Here a graphical representation (d being the changesets): (base) -> d1 -> d2 -> d3 -> (HEAD) What I want is: (base,d1,d2) -> d3 -> (HEAD) How could this be done? Thanks.

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  • Copy new records from datatable and identify changes in old records

    - by Betite
    Assume there are two tables: Remote_table and My_table. Remote_table has 6 columns: **PROJECT JOB_TYPE MONTH YEAR** HOURS IS_DELETED 134393 70 1 2013 30 0 134393 70 2 2013 50 0 134393 70 3 2013 80 0 134393 70 10 2012 10 0 134393 70 11 2012 0 0 134393 70 12 2012 15 0 My_table is a copy of remote_table. I tried to copy only the new records from the remote_table by this query: SELECT * FROM [remote_DB].[LudanProjectManager].[dbo].Remote_table EXCEPT SELECT * FROM My_table It works OK but I get a duplicate primary key exception when changes have been made on the remote_table on the hours column. Can anyone think of a way to copy only the new records from remote_table and if changes has been made on old records, to identify them and update the my_table to correspond?

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  • how to use facebooks old client library

    - by tushar
    i installed the old library from here:http://pearhub.org/get/facebook-0.1.0.tgz and then extracted the facebook.php file and wrote an index.php file in the same folder with the index .php file just displaying hello "username" but the problem is the index.php when run in browser does not show anythink its blank i have xamp installed on my system please help my index.php code is: require_once 'facebook.php'; $api_key = 'fda501108b3b955bcf0f87a4008bc786'; $secret = '833b35812a3e6b379a5158b2f3f0611f'; $facebook = new Facebook($api_key, $secret); $user_id = $facebook-require_login(); // Greet the currently logged-in user! echo "Hello, !"; ?

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  • Bad disks in ancient server

    - by Joel Coel
    I have a 1998-era Netware 3.12 server that runs everything on our campus: general ledger, purchasing, payroll, student information, grades, you name it. The server has an Adaptec RAID controller with two volumes: RAID 1, 2 17GB scsi disks, Seagate ST318417W RAID 5, 3 4GB scsi disks, 2 Seagate ST34573W and 1 ST34572W. We are currently in the early stages of a project to replace this system, but you don't just jump into a new system like that and so I need to keep this server running until at least November 2011. This week we had not one but two hard drives fail. Thankfully they are from different volumes and we're able to keep running for the moment, but given the close nature of these failures I have serious doubts that I'll be able to avoid catastrophic failure from this server through the November target as is without restoring the RAID redundancy — it'll only take one more drive failure anywhere and I'm completely hosed. We are fortunate enough to have exact match "spares" lying around for both drives, but the spares are in unknown condition. I tried swapping just them in, but the RAID controller isn't smart enough to handle this and it renders the system unbootable. As for the RAID controller itself, there is utility I can get into during POST via a Ctrl-A shortcut, but I can't do much useful from there. To actually manage volumes I must first boot in to Netware, at which point I can use CI/O Array Management Software Version 2.0 to actually look at volume information. I suspect that the normal way to manage things is to boot from a special floppy with the controller software on it, but that floppy is long gone. Going through the options in the RAID software, I think the only supported way to replace a disk in an existing RAID volume is to physically add the disk, boot up and configure it as a "spare" for a volume, force the volume to use the spare to replace an existing down disk (and at this point I'm only guessing) so that the down disk becomes the spare, repair the volume, remove the spare from the volume, and then shut down and remove the disk. Then start all over for the other failed disk. All this amounts to a lot of downtime, assuming I can even make it work and that my spares are any good. As for finding reliable spares, I have no clue where to even begin looking to find a new 4GB scsi drive, or even which exact scsi system I'm looking for, as it's gone through a few different iterations over time. Another option is to migrate this to a virtual machine (hyper-v), but all previous attempts we've made in this area have failed to get very far. When this machine was installed I was just graduating from high school, and so it requires lower level knowledge of netware and dos than I ever developed, or if I did have since forgotten (I'm not exactly a dos neophyte, either). Part of my problem is this is a high-use server, and taking it down for a few days to figure things out isn't gonna fly very well. As for the question, I'm looking for anything that might be helpful in this situation: a recommendation on a place to find good spares from this era, personal experience repairing RAID volumes using a similar controller or building a hyper-v vm from an old netware server, a line on a floppy with better software for the RAID controller, recommendation on a good Novell consultant in Nebraska that would be able to put things right, a whole other option I haven't considered yet, etc. Update: For backups, we have good (recently verified via restore) backups of the data only -- nothing for the software that actually runs things. Update 2: Just a progress report that I currently have a working Netware 3.12 install in VMWare Virtual Server 2.0, thanks largely to the guide I found here: http://cerbulescubogdan.blogspot.com/2010/11/novell-netware-312-on-vmware.html The next steps are preparing empty netware volumes to match the additional volumes on my existing server, taking a dump of everything on the C:\ drive and netware volumes on my existing server, and figuring out from that information what modules need added to netware, installing my licenses (we do still have that disk, if it's any good), and moving data over. I have approval to bring the server down for a week after the first of the year (sadly not before), so, aside from creating empty volumes, the rest of the work will have to wait until then. Final Update (Jan 5, 2011): I was able to get spares working in both raid arrays without data loss this week. Both are now listed by the controller as "FAULT TOLLERANT" (yay!). I was also able to build on the progress from my last update and now have a functional "spare" server in VMWare Server 2.0. The spare can run and use our erp software, but I can't put it into production because I can't (yet) print from that box (and I have no idea why). Even so, this VM will do in a pinch if I have no other choice, and between it and the repaired RAID arrays I'm comfortable pushing on until I can junk the machine in November.

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  • Changing text of TextView -- old text doesn't go away (Android 4.1.2)

    - by Jason Costabile
    I'm pretty new to Android development. Trying to accomplish something fairly simple -- change some displayed text when a timer ticks. Here's the potentially relevant code: CountDownTimer currentTimer; Resources res; TextView timerText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_exercise); res = getResources(); timerText = (TextView) findViewById(R.id.timer_text); } @Override protected void onStart() { super.onStart(); //"Get ready" countdown currentTimer = new CountDownTimer(5000, 1000) { @Override public void onTick(long millisUntilFinished) { timerText.setText("" + (int)Math.ceil(millisUntilFinished / 1000.0)); } @Override public void onFinish() { ... } }; currentTimer.start(); } This works fine on an emulated 4.2.2 device, but on a 4.1.2 device (both physical and emulated), the changed TextView appears as such while the countdown proceeds: If you can't tell, that's the numbers 5,4,3 overlayed. So, when I set a new string for the TextView, the new string is displayed but without replacing the old string. Any other TextViews used in my app behave in the same way. Any ideas what the problem is and how to fix it? Edit: From the XML layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" tools:context=".ExerciseActivity" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:keepScreenOn="true" android:orientation="vertical" > ... <TextView android:id="@+id/timer_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textIsSelectable="false" android:hint="@string/timer_default" /> ... </LinearLayout> That's all that could be relevant.

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  • New CATransform3DMakeRotation deletes old transformation?!

    - by david
    I added a CATransform3DMakeRotation to a layer. When I add another one it deletes the old one? The first one: [UIView beginAnimations:@"rotaty" context:nil]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; CGAffineTransform transform = CGAffineTransformMakeRotation(-3.14); kuvert.transform = CGAffineTransformRotate(transform, DegreesToRadians(134)); kuvert.center = CGPointMake(kuvert.center.x-70, kuvert.center.y+100); [UIView commitAnimations]; and the second one: CABasicAnimation *topAnim = [CABasicAnimation animationWithKeyPath:@"transform"]; topAnim.duration=1; topAnim.repeatCount=0; topAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(0.0, 0, 0, 0)]; float f = DegreesToRadians(180); // -M_PI/1; topAnim.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeRotation(f, 0,1, 0)]; topAnim.delegate = self; topAnim.removedOnCompletion = NO; topAnim.fillMode = kCAFillModeBoth; [topAnim setValue:@"flippy" forKey:@"AnimationName"]; [[KuvertLasche layer] addAnimation:topAnim forKey:@"flippy"]; The second one resets the view and applies itself after that. How do I fix this??

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  • sizer.replace() paints "over" old sizercontent

    - by elbenfreund
    hi. I am rather new to wx/python so please excuse if this is stupid or ill described. I am substituting a nested sizer with a new one as shown in the snippet below. after some tinkering everything seems to work out but the re-drawing of the parent-sizer. the content of the old nested sizer remains and gets "painted" over with the new sizer content despite my sizer.Layout() system setup: - python 2.5.5.2 and 2.6.4 - wxpython 2.8 -- coding: utf8 -- import wx class Frame(wx.Frame): def init(self): wx.Frame.init(self, None, wx.ID_ANY, title='test') class Test(wx.App): def OnInit(self): frame = Frame() self.panel = wx.Panel(frame) self.panel.SetBackgroundColour('red') self.sizer = wx.BoxSizer(wx.VERTICAL) button = wx.Button(self.panel, wx.ID_ANY, 'TEST') self.hsizer = wx.BoxSizer(wx.HORIZONTAL) self.hsizer.Add(wx.StaticText(self.panel, wx.ID_ANY, 'nacknack')) self.sizer.Add(button) self.Bind(wx.EVT_BUTTON, self.on_test_button, button) self.text = wx.StaticText(self.panel, wx.ID_ANY, 'FOOO') self.sizer.Add(self.text) self.sizer.Add(self.hsizer) self.panel.SetSizer(self.sizer) frame.Show() return True def on_test_button(self, evt): tmpsizer = wx.BoxSizer(wx.VERTICAL) tmpsizer.Add(self.makesizer()) tmpitem = tmpsizer.GetChildren()[0] self.sizer.Replace(2, tmpitem) self.sizer.Layout() def makesizer(self): testsizer = wx.BoxSizer(wx.HORIZONTAL) testsizer.Add(wx.StaticText(self.panel, wx.ID_ANY, 'testsizer')) return testsizer if __name__ == '__main__': app = Test() app.MainLoop()

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  • Old fashioned html onclick return false doesnt in IE work when jquery script included

    - by user292662
    Ok, so im quite new to jquery but found this bizzar problem just now, If we ignore jquery for a second and consider this scenario, if i have two links like below both with an href and both with and onclick event. The first link will not follow the href because the onclick returns false, and the second link will because the onclick returns true. <a href="/page.html" onclick="return false;">Dont follow</a> <a href="/page.html" onclick="return false;">Follow</a> This works just hunky dory in every browser as it should, the thing is, as soon as i include the jQuery script on the page this stops working in all versions of IE which then always follows the href whether the onclick returns false or not. (it continues to work fine in other browsers) Now if i add an event using jquery and call .preventDefault() on the event object instead of doing it the old fashioned way this behaves correctly, and you may say, well just do that then? But i have a site with thousands of lines of code and i am adding jquery support, i dont want to run the risk that i might miss an already defined html onclick="" and break the website. I cant see why jQuery should prevent perfectly normal javascript concepts from working, so is this a jQuery bug or am I missing something?

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  • Update Input Value With jQuery, Old Value Submitted to Form

    - by Tyler DeWitt
    I've got a form with an input with id/name league_id <form accept-charset="UTF-8" action="/user" method="post"><div style="margin:0;padding:0;display:inline"><input name="utf8" type="hidden" value="?"><input name="authenticity_token" type="hidden" value="bb92urX83ivxOZZJzWLJMcr5ZSuamowO9O9Sxh5gqKo="></div> <input id="league_id" name="league_id" type="text" value="11"> <select class="sport_selector" id="sport_type_id" name="sport_type_id"><option value="5" selected="selected">Football</option> <option value="25">Women's Soccer</option> <option value="30">Volleyball</option> <option value="10">Men's Soccer</option></select> <input name="commit" type="submit" value="Save changes"> </form> In another part of my page, I have a drop down that, when changed, clears the value of league_id $("#sport_type_id").change -> $("#league_id").val(null) $(this).parents('form:first').submit() If I debug this page, I can see the value get wiped from the text box, but when the form is submitted, my controller always gets the old value. I tried changing the name of the input and got the same results.

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  • Cakephp, Route old google search results to new home page

    - by ion
    Hi there, I have created a new website for a company and I would like all the previous search engine results to be redirected. Since there were quite a few pages and most of them where using an id I would like to use something generic instead of re-routing all the old pages. My first thought was to do that: Router::connect('/*', array('controller' => 'pages', 'action' => 'display', 'home')); And put that at the very end of the routes.php file [since it is prioritized] so that all requests not validating with previous route actions would return true with this one and redirect to homepage. However this does not work. I'm pasting my routes.php file [since it is small] hoping that someone could give me a hint: Router::connect('/', array('controller' => 'pages', 'action' => 'display', 'home')); Router::connect('/company/*', array('controller' => 'articles', 'action' => 'view')); Router::connect('/contact/*', array('controller' => 'contacts', 'action' => 'view')); Router::connect('/lang/*', array('controller' => 'p28n', 'action' => 'change')); Router::connect('/eng/*', array('controller' => 'p28n', 'action' => 'shuntRequest', 'lang' => 'eng')); Router::connect('/gre/*', array('controller' => 'p28n', 'action' => 'shuntRequest', 'lang' => 'gre')); Router::parseExtensions('xml');

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  • Python script to delete old SVN files lacks permission

    - by Rosarch
    I'm trying to delete old SVN files from directory tree. shutil.rmtree and os.unlink raise WindowsErrors, because the script doesn't have permissions to delete them. How can I get around that? Here is the script: # Delete all files of a certain type from a direcotry import os import shutil dir = "c:\\" verbosity = 0; def printCleanMsg(dir_path): if verbosity: print "Cleaning %s\n" % dir_path def cleandir(dir_path): printCleanMsg(dir_path) toDelete = [] dirwalk = os.walk(dir_path) for root, dirs, files in dirwalk: printCleanMsg(root) toDelete.extend([root + os.sep + dir for dir in dirs if '.svn' == dir]) toDelete.extend([root + os.sep + file for file in files if 'svn' in file]) print "Items to be deleted:" for candidate in toDelete: print candidate print "Delete all %d items? [y|n]" % len(toDelete) choice = raw_input() if choice == 'y': deleted = 0 for filedir in toDelete: if os.path.exists(filedir): # could have been deleted already by rmtree try: if os.path.isdir(filedir): shutil.rmtree(filedir) else: os.unlink(filedir) deleted += 1 except WindowsError: print "WindowsError: Couldn't delete '%s'" % filedir print "\nDeleted %d/%d files." % (deleted, len(toDelete)) exit() if __name__ == "__main__": cleandir(dir) Not a single file is able to be deleted. What am I doing wrong?

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